Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.17 @ 07:07:48 Player: laeb2 Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (47) 235 Value Destroyed (921) 921 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1051) 1051 TOTAL SCORE: 7287 Bonus ------- Follower Combat Kills 151 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1000 Matter 276/300 Energy 84/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (10) --- Improved Ion Engine Improved Heat Sink Advanced Heat Sink Advanced Cooling System System Shield Recalibrator Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Nuclear Pulse Thruster > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Melee Analysis Suite Precision Energy Filter Hacking Suite Experimental Hacking Suite System Shield > --- WEAPON ----------- CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Improved Heat Sink Advanced Heat Sink Advanced Cooling System Improved Melee Analysis Suite ECM Suite System Shield Recalibrator Missile Launcher Plasma Cutter [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Experimental Terrain Scan Processor Hackware Hacking Suite Protection Core Shielding Weapon CR-A16's Pointy Stick Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 . . . 6 . . . . 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . 2 . . . 1 . . . . . Utility 7 | . . . . . . 5 . . . . 2 Weapon . | . . . . . . . . . . . . Parts Attached 70 | 7 5 25 . 2 . 7 2 5 . . 17 Power 6 | 1 1 2 . . . . 1 . . . 1 Engine 6 | 1 1 2 . . . . 1 . . . 1 Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 18 | 2 2 11 . . . . . 1 . . 2 Treads 4 | 2 2 . . . . . . . . . . Leg 7 | . . 7 . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 7 | . . 4 . . . . . 1 . . 2 Utility 25 | 2 1 4 . 1 . 7 . . . . 10 Device 8 | 1 . 2 . . . 2 . . . . 3 Storage 2 | 1 1 . . . . . . . . . . Processor 10 | . . . . 1 . 4 . . . . 5 Hackware 3 | . . . . . . 1 . . . . 2 Protection 2 | . . 2 . . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 21 | 2 1 8 . 1 . . 1 4 . . 4 Energy Gun 4 | 2 . 2 . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 7 | . 1 5 . . . . . 1 . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 7 | . . . . 1 . . 1 3 . . 2 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 8 | . . 2 . 2 . . . . . . 4 Parts Lost 20 | . 2 . . 1 . . . 1 . 1 15 Power 2 | . 1 . . . . . . . . . 1 Propulsion 6 | . . . . . . . . . . 1 5 Utility 8 | . . . . 1 . . . 1 . . 6 Weapon 4 | . 1 . . . . . . . . . 3 Highest Loss Streak 15 | . 2 . . 1 . . . 1 . 1 15 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 91 100 100 100 92 80 84 86 81 81 Engine 8 | . 13 11 11 11 11 6 2 6 6 6 3 Treads 3 | . 26 2 . . . . . . . . . Leg 7 | . . 29 . . . . . . . . . Flight 21 | . . 3 44 44 44 26 26 29 33 30 23 Device 8 | . 14 8 11 5 . 6 13 10 6 6 3 Storage 8 | . 14 11 11 11 11 6 6 6 6 6 5 Processor 11 | . . . . 5 11 25 20 20 20 20 23 Hackware 3 | . . . . . . 5 6 6 6 6 14 Energy Gun 4 | . 17 9 . . . . . . . . . Ballistic Gun 6 | . 7 12 22 13 11 6 . . . . . Piercing Weapon 3 | . . . . 8 11 6 4 3 6 4 3 Peak Build Rating 70 | 7 7 22 20 30 30 50 50 52 47 47 70 Average Rating 29 | 5 6 11 20 25 30 48 47 47 47 45 56 On Entrance 28 | . 7 7 20 20 30 30 50 46 47 47 41 Naked Turns . | . . . . . . . . . . . . Heaviest Build 24 | 13 17 24 20 20 19 21 22 22 21 21 17 Greatest Support 40 | 40 40 40 20 20 20 20 20 24 24 24 21 Greatest Overweight (x) 4 | . 4 1 . . . 1 1 1 . . 4 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 Most Carried 10 | 5 8 10 10 10 10 10 10 10 9 10 10 Average Carried 8 | 2 6 9 10 9 10 8 9 9 9 9 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 7 10 10 10 10 10 10 9 9 10 6 Class Distribution -------------------- 40% | Sprinter 36% | Mutant 15% | Scout 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Matter Collected 1357 | 270 . 672 91 30 12 60 20 72 . . 130 Remotely . | . . . . . . . . . . . . Salvage Created 1494 | 131 50 918 . . 92 43 . 25 . . 235 Parts 92 | 5 8 59 . . 5 5 . 2 . . 8 Haulers Intercepted 5 | . . 4 . . . . . . . . 1 Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 11 . . 8 . . . Prevented 3 | . . . . . 3 . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 29 | . 3 21 . . 3 . . 1 . . 1 Melee 1 | . . . . . 1 . . . . . . Guns 24 | . 3 18 . . 2 . . 1 . . . AOE 4 | . . 3 . . . . . . . . 1 Classes Destroyed 12 | 2 1 7 . . 1 . . . . . 1 Worker 1 | . . 1 . . . . . . . . . Tunneler 3 | 2 . . . . . . . . . . 1 Hauler 5 | . . 4 . . . . . . . . 1 Recycler 1 | 1 . . . . . . . . . . . Operator 3 | . . 2 . . . 1 . . . . . Drone 1 | . . . . . 1 . . . . . . Watcher 5 | . . 3 . . . 1 . . . . 1 Swarmer 14 | . 3 9 . . 1 . . 1 . . . Grunt 9 | . . 9 . . . . . . . . . Brawler 3 | . . 2 . . 1 . . . . . . Sentry 1 | . . 1 . . . . . . . . . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 10 | 3 3 10 . . 1 1 . 1 . . 1 Combat Bots Only 8 | . 3 8 . . 1 . . 1 . . 1 Max Kills in Single Turn 3 | 1 1 3 . . 1 1 . 1 . . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . . 1 Melee 1 | . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Hostile Shots Fired 189 | . 17 66 . . 5 1 1 3 . 6 90 Missed 55 | . 2 22 . . 4 . . 2 . 4 21 Damage Taken 2608 | . 310 447 . . 43 16 . 32 . 38 1722 Core 1239 | . 138 75 . . . 16 . 8 . . 1002 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 7 | . . 7 . . . . . . . . . Regen/Repaired (Parts) 21 | . . . . 21 . . . . . . . Core Remaining (%) 80 | 100 44 . . . 81 . . . . 97 . Volleys Fired 121 | 7 5 92 . . 12 . . 3 . . 2 Largest 2 | 2 2 2 . . 1 . . 1 . . 1 Hottest 100 | 100 100 100 . . 20 . . 23 . . 36 Shots Fired 224 | 14 10 183 . . 12 . . 3 . . 2 Gun 221 | 14 10 182 . . 12 . . 3 . . . Cannon . | . . . . . . . . . . . . Launcher 2 | . . 1 . . . . . . . . 1 Special 1 | . . . . . . . . . . . 1 Kinetic 137 | . . 122 . . 12 . . 3 . . . Thermal 85 | 14 10 60 . . . . . . . . 1 Explosive 2 | . . 1 . . . . . . . . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 15 | 10 4 15 . . 5 . . 1 . . 2 Robot Miss Streak 4 | 2 1 4 . . 2 . . 1 . . 1 Penetration Max . | . . . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . Shots Hit Robots 153 | 11 6 114 . . 7 3 . 2 . . 10 Core Hits 63 | 4 5 42 . . 4 2 . 2 . . 4 Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 6 | . . 5 . . 1 . . . . . . Burn 4 | . . 4 . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . Impale 1 | . . . . . 1 . . . . . . Melee Attacks 49 | . . . . 1 3 5 6 7 . 15 12 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 49 | . . . . 1 3 5 6 7 . 15 12 Sneak Attacks 3 | . . . . . . 1 . . . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 2723 | 137 82 1700 . . 79 168 . 32 . . 525 Guns 1816 | 137 79 1526 . . 42 . . 32 . . . Cannons . | . . . . . . . . . . . . Explosions 288 | . . 174 . . . . . . . . 114 Melee 603 | . . . . . 37 168 . . . . 398 Ramming 4 | . 3 . . . . . . . . . 1 Kinetic 1081 | . . 1007 . . 42 . . 32 . . . Thermal 747 | 137 79 519 . . . . . . . . 12 Explosive 288 | . . 174 . . . . . . . . 114 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing 603 | . . . . . 37 168 . . . . 398 Highest Corruption 17 | . . . . . . . . . . . 17 Average Corruption 8 | . . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . 2 Matter Fused 1 | . . . . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 74 | . . . . . . 22 . . . . 52 Projectiles . | . . . . . . . . . . . . Explosions 12 | . . . . . . . . . . . 12 Melee 62 | . . . . . . 22 . . . . 40 Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 54 | . . . . . . . . . . . 54 Shots 1 | . . . . . . . . . . . 1 Rammed 2 | . 1 . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 216 | 195 195 216 . . 9 . . 1 . 3 188 Average Temperature 63 | 82 101 58 . . 2 . . 1 . 3 110 Received Heat Transfer 246 | . 24 150 . . 18 . . 12 . 18 24 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 5 | 3 . 2 . . . . . . . . . Heat Transferred 2442 | 407 222 1776 . . . . . . . . 37 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Peak Influence 388 | 15 91 388 107 . . 388 . . . . 382 Initial 318 | . 9 5 107 . . 265 . . . . 318 Average 177 | 9 42 160 107 . . 300 . . . . 345 Maximum Alert Level 1 | . . 1 . . . 1 . . . . 1 Low Security (%) 57 | 100 100 67 100 . . 13 . . . . . Level 1 42 | . . 32 . . . 86 . . . . 100 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 9 | . 1 3 . . . 2 . . . . 3 Investigation 3 | . 1 . . . . 2 . . . . . Extermination 1 | . . . . . . . . . . . 1 Reinforcement 5 | . . 3 . . . . . . . . 2 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Distress Signals 3 | . . 2 . . . . . . . 1 . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 81 | . 7 35 . . 8 8 1 2 . 13 7 Peak Tracking Total 8 | . 4 7 . . 4 3 1 1 . 8 4 Tactical Retreats 12 | . . 2 . . . 3 . 2 . 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 2 | . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Disabled . | . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 13 | . 3 4 . . . 2 . . 3 1 . Terminals 8 | . 3 4 . . . . . . . 1 . Fabricators 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . 8 11 . . . 4 . . 21 2 . Successful 36 | . 4 5 . . . 4 . . 21 2 . Failed 10 | . 4 6 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 29 | . 7 5 . 4 . 8 . . . . 5 Terminals 21 | . 8 11 . . . . . . . 2 . Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 29 | . 3 3 . . . . . . 21 2 . Record 7 | . . . . . . . . . 5 2 . Part Schematic 9 | . . . . . . . . . 9 . . Robot Schematic 4 | . . . . . . . . . 4 . . Robot Analysis 3 | . 2 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Alert Level 1 | . . 1 . . . . . . . . . Zone Layout 2 | . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . Load Schematic 1 | . . . . . . 1 . . . . . Build 1 | . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 2 . . . 1 . . . . . Terminals 3 | . 1 2 . . . . . . . . . Botnet 3 | . 1 2 . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Recyclers 1 | . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 10 | . 3 4 . . . 2 . . . 1 . Full Trace Events 2 | . 1 . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 13 | . . . . 4 . 5 . . 4 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 22 | . . . . 13 . . . . 9 . . Parts Built 2 | . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . Time 95 | . . . . . . 95 . . . . . Total Part Build Rating 10 | . . . . . . 10 . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total Allies 7 | . . . 3 4 . . . . . . . Largest Group 7 | . . . 3 7 7 4 . . . . . Highest-Rated Group 193 | . . . 40 193 193 127 . . . . . Highest-Rated Ally 39 | . . . 16 39 39 39 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 42 | . . . . . 42 . . . . . . Total Damage 851 | . . . . . 851 . . . . . . Kills 6 | . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . Derelict Logs Recovered 7 | . . . . 1 . . 3 1 . 2 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 5 | . . . . . . 5 . . . . . Traps 5 | . . . . . . 5 . . . . . Zionite Intel Received 3 | . . . . . . 2 . . . . 1 Unaware Schematics 1 | . . . . . . 1 . . . . . Unaware Analyses 1 | . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Turns Passed 4969 | 149 536 1221 42 468 372 461 538 361 23 427 371 Spaces Moved 5636 | 73 200 685 64 945 512 784 442 571 84 741 535 Core 11 | 8 1 . . . . . . . . . 2 Treads 328 | 65 199 64 . . . . . . . . . Legs 463 | . . 463 . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 4834 | . . 158 64 945 512 784 442 571 84 741 533 Fastest Speed 27 | 50 160 31 31 31 31 31 31 27 27 27 31 Average Speed 45 | 147 160 103 31 31 31 32 31 29 27 28 34 Slowest Speed 250 | 160 250 160 31 31 31 101 101 101 27 31 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . 1 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 4 34 37 19 89 59 18 77 67 73 82 19 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 5 | . . . . 1 . 4 . . . . . Known Exits Taken 5 | . . . . . . 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched 9 | . . . . 4 1 . 2 1 . 1 . Spaces Dug 21 | . . . . . . 1 4 7 . 8 1 Terrain Destroyed 37 | . . 12 . . . 1 4 7 . 8 5 Melee 21 | . . . . . . 1 4 7 . 8 1 Projectile . | . . . . . . . . . . . . AOE 16 | . . 12 . . . . . . . . 4 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Low Low Dat Pro Fac Total 7708 | 100 405 1026 85 1121 707 982 831 748 83 924 696 Wait 1732 | 2 188 184 22 156 181 180 377 160 . 168 114 Move 5624 | 72 200 682 63 944 511 783 441 570 83 740 535 Hop 1 | . . 1 . . . . . . . . . Pick Up 57 | 12 6 18 . 7 . 6 1 . . . 7 Fast Attach 15 | . . 6 . 2 . 1 . 2 . . 4 Attach 42 | 7 4 7 . 1 . 5 2 3 . . 13 Detach 9 | . . . . 2 . . 2 2 . 1 2 Swap 14 | . 1 12 . . . 1 . . . . . Drop 43 | . 1 24 . 8 . 1 2 1 . . 6 Fire 121 | 7 5 92 . . 12 . . 3 . . 2 Melee 49 | . . . . 1 3 5 6 7 . 15 12 Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 14) 150 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 657 | -10/Materials | Discovered new exit (range 16) 684 | -10/Materials | Core integrity fell below 50% 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Propulsion x2 1676 | -9/Materials | Destroyed 8 combat bots 1743 | -9/Materials | Discovered new exit (range 14) 1907 | -9/Materials | Entered Mines 1914 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1927 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1949 | -9/Mines | Entered Zion 1949 | -7/Zion | Accompanied by 3 allies 2021 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2038 | -7/Zion | Learned location of Quarantine (-3) 2044 | -7/Zion | Found CR-A16's Pointy Stick 2088 | -7/Zion | Opened final containment barrier to the Deep Caves 2105 | -7/Zion | Build established: Sprinter 2106 | -7/Zion | Visited the Megawrench Repair Shop 2106 | -7/Zion | Megawrench repaired 2 parts 2130 | -7/Zion | Met Imprinter 2135 | -7/Zion | Imprinted 2137 | -7/Zion | Declared Zion's savior 2155 | -7/Zion | Learned Factory emergency access door positions 2189 | -7/Zion | Found Prototype Hackware 2192 | -7/Zion | Found Prototype Processor 2192 | -7/Zion | Identified Exp. Armor Integrity Analyzer 2193 | -7/Zion | Found Prototype Processor 2193 | -7/Zion | Identified Exp. Terrain Scan Processor 2196 | -7/Zion | Found Prototype Processor 2198 | -7/Zion | Found Prototype Processor 2267 | -7/Zion | Discovered new exit (range 13) 2292 | -7/Zion | Learned Factory terminal intel 2417 | -7/Zion | Entered Proximity Caves 2417 | -6/Proximity Caves | Accompanied by 7 allies 2420 | -6/Proximity Caves | Spotter reported a threat 2676 | -6/Proximity Caves | Discovered new exit (range 6) 2789 | -6/Proximity Caves | Entered Factory 2789 | -6/Factory | Accompanied by 4 allies 2789 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x5 2791 | -6/Factory | Loaded intel: 27 terminal locations 2834 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 2960 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 3006 | -6/Factory | Discovered new exit (range 3) 3006 | -6/Factory | Identified exit to Lower Caves 3100 | -6/Factory | Fabricated Adv. Terrain Scanner? 3250 | -6/Factory | Entered Lower Caves 3404 | -6/Lower Caves | Identified exit to Lower Caves 3422 | -6/Lower Caves | Learned Factory terminal intel 3440 | -6/Lower Caves | Spotted B-75 Beast 3537 | -6/Lower Caves | Build established: Scout 3678 | -6/Lower Caves | Learned Factory trap positions 3788 | -6/Lower Caves | Entered another Lower Caves area 3800 | -6/Lower Caves | Discovered new exit (range 20) 3829 | -6/Lower Caves | Identified exit to Factory 3883 | -6/Lower Caves | Learned Factory trap positions 4036 | -6/Lower Caves | Spotted B-75 Beast 4147 | -6/Lower Caves | Discovered new exit (range 8) 4149 | -6/Lower Caves | Identified exit to Data Miner 4149 | -6/Lower Caves | Entered Data Miner 4149 | -6/Data Miner | Discovered new exit (range 6) 4152 | -6/Data Miner | Identified exit to Proximity Caves 4155 | -6/Data Miner | Met Data Miner 4166 | -6/Data Miner | Received God Mode back door access code from Data Miner 4172 | -6/Data Miner | Entered Proximity Caves 4279 | -5/Proximity Caves | Spotter reported a threat 4295 | -5/Proximity Caves | Spotter reported a threat 4327 | -5/Proximity Caves | Build established: Sprinter 4599 | -5/Proximity Caves | Entered Factory 4599 | -5/Factory | Evolved 2 slots: Utility x2 4599 | -5/Factory | Identified Exp. Hacking Suite 4600 | -5/Factory | Identified exit to Upper Caves 4601 | -5/Factory | Loaded intel: 73 trap records 4601 | -5/Factory | Identified Exp. Melee Analysis Suite 4602 | -5/Factory | Loaded intel: 25 terminal locations 4603 | -5/Factory | Identified Exp. Targeting Computer 4741 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 4950 | -5/Factory | Core integrity fell below 50% 4958 | -5/Factory | Core integrity fell below 20% 4960 | -5/Factory | System corruption reached 10% 4970 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 04963_ Missile Launcher destroyed. 04963_ Destroyed Missile Launcher. 04963_ Neutrino Reactor explodes. 04963_ Machine Analyzer destroyed. 04963_ U-05 Engineer lays Concrete. 04965_ System corrupted: Matter fused (-9). 04965_ K-01 Serf collects debris. 04965_ U-05 Engineer lays Concrete. 04965_ K-01 Serf cleans the Nuclear Reactor. 04966_ U-05 Engineer lays Concrete. 04966_ Plasma Cutter destroyed. 04966_ U-05 Engineer lays Concrete. 04967_ The unstable cave ceiling collapses. 04967_ U-05 Engineer lays Concrete. 04967_ K-01 Serf collects debris. 04968_ U-05 Engineer lays Concrete. 04969_ Slammed into P-70 Sage. 04969_ Destabilizing: System corrupted (+1). 04969_ K-01 Serf cleans the Nuclear Reactor. 04969_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????? | | ?????????????????????????????? """?"""????? | | ?????????????????????????????? """?"""????? | | ?????????????????????????????? """?"""????? | | ?????????????????????????????? ?????????? | | ????????????????????????### """?"""????? | | ?????????????????????#### ! A """ """????? | | ????????????????????? H # """ """????? | | ????????????????????""" # ??????? | | #???????????????????""" + k """ """????? | | #???????????????????""" ; """ """????? | | #?????????????????????? ; """ """????? | | #??????????^^?????????? ;!u k ????? | | #??????????????????????# """ """????? | | #????????????########### """ """ ???? | | #????????????# ; """ """ ???? | | #????????????# ; k ???? | | #????????????# """"""" """ """ ?? | | #????????????# """"""" u """ """ ? | | #????????????# """"" """ """ | | #????????????# """ " p k | | #????????????# @ """ """ | | #??????????# # %p """ """ # | | #?????????#? ###### # """ """ # | | #?????????# pk # | | #?????????+ ! """ # | | #?????????# """ """ # | | #?????????# ! """ ***####+#### R """ # | | #?????????# """ ***## # # | | #?????????# ***## / u k # | | #?????????# ## ##+##+######## # | | ########### ## """ !#??????????????? | | # # ## """ #??????????????? | | + """ # ## """ #??????????????? | | # """ #? ! ## #??????????????? | | # """ # + """ #??????????????? | | # # ## """ #??????????????? | | # """ #? ## R" #??????????????? | | # """ # ## """ #??????????????? | | + """ ####+############ #??????????????? | | # #????????????###"#######??????????????? | | # #????????????# #??????????????? | | #### #????????????# """" #??????????????? | | ??######+##????????????# ""R"" #??????????????? | | ???????# #?????????????# "" "" #??????????????? | | ??????# #?????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 1010 Core Shielding 20 Evasion (%) 64 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 10 Item Schematics ----------------- Adv. Terrain Scanner | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Arc Projector | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Hyp. Coil Gun | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Enh. Gauss Cannon | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Graphene Brace | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive A-02 Transporter | -6/Factory | Z-intel W-25 Informer | -6/Factory | Z-intel K-01 Serf | -6/Factory | Z-intel M-14 Sweeper | -6/Factory | Z-intel T-07 Excavator | -6/Factory | Z-intel A-15 Conveyor | -6/Data Miner | Free E-15 Imp | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free Fabricated ------------ Adv. Terrain Scanner | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BraceSingularityGun Manual? 0 Play Time 00:52:24 Cumulative 81.8 hours Start 2024.11.16 @ 14:33:46 End 2024.11.17 @ 07:07:48 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 55 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa023035-f337-4a27-b142-bcce27f4f2d5