Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.15 @ 14:37:51 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (117) 585 Value Destroyed (4255) 4255 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (543) 543 TOTAL SCORE: 10963 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 28 Met Imprinter 300 Was Imprinted 300 Friendly Fire -164 Cogmind --------- Core Integrity 1022/1150 Matter 205/300 Energy 170/170 System Corruption 0% Temperature Cool (285) Movement Treading (205) Ox2 Location -4/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY (10) ----- High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Tactical Coordination Suite Weapon Cycler Improved Medium Armor Plating > --- WEAPON (4) ------- Barrage Gun Enhanced Autogun Flak Gun Flak Gun > --- INVENTORY (20) --- Improved Deuterium Engine Micro Fission Core Medium Treads Improved Cryofiber Web Cooling System Long-range Sensor Array Experimental Sensor Array Advanced Terrain Scanner System Shield Mobile Refinery Mk. CCLXVII Phasing AFG Plasma Cannon Heavy Assault Rifle Improved Assault Rifle Minigun Heavy Missile Launcher Impact Mace Makeshift Spear Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Disposable Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Tactical Coordination Suite Weapon Cycler Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Flak Gun Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY -------- Improved Deuterium Engine Micro Fission Core Armored Treads Cooling System Long-range Sensor Array Experimental Sensor Array Advanced Terrain Scanner System Shield Mobile Refinery Mk. CCLXVII Phasing AFG Plasma Cannon Heavy Assault Rifle Improved Assault Rifle Minigun Barrage Gun Flak Gun Heavy Missile Launcher Impact Mace Makeshift Spear [Rating: 74] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun Improved Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Impact Mace Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 2 . . . 2 2 Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . . 1 . Utility 8 | . . 1 . . . 2 2 . . . 1 2 Weapon 2 | . . 1 . 1 . . . . . . . . Parts Attached 116 | . 7 21 . 15 15 10 8 6 7 8 12 7 Power 9 | . 1 2 . 1 1 1 . . 1 1 . 1 Engine 6 | . . 1 . 1 1 1 . . 1 1 . . Core 2 | . 1 1 . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 20 | . 2 4 . 3 4 1 . . . 3 1 2 Treads 13 | . . 4 . 1 3 . . . . 2 1 2 Leg 2 | . 2 . . . . . . . . . . . Wheel 5 | . . . . 2 1 1 . . . 1 . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 40 | . 2 3 . 3 1 4 5 5 6 3 6 2 Device 22 | . . 1 . 1 . 1 3 3 5 2 4 2 Storage 8 | . 2 2 . 1 1 1 . . 1 . . . Processor 2 | . . . . . . 1 1 . . . . . Hackware . | . . . . . . . . . . . . . Protection 8 | . . . . 1 . 1 1 2 . 1 2 . Artifact . | . . . . . . . . . . . . . Weapon 47 | . 2 12 . 8 9 4 3 1 . 1 5 2 Energy Gun 1 | . . . . . 1 . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 36 | . 1 10 . 6 7 4 1 1 . 1 3 2 Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . 1 2 . 1 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 1 . 2 2 . 1 . 2 . 1 . Parts Lost 12 | . . 1 . 2 3 . . 1 . 2 . 3 Power . | . . . . . . . . . . . . . Propulsion 5 | . . 1 . 1 1 . . . . 2 . . Utility 3 | . . . . 1 . . . 1 . . . 1 Weapon 4 | . . . . . 2 . . . . . . 2 Highest Loss Streak 2 | . . 1 . 1 2 . . 1 . 2 . 2 Average Slot Usage (%) 95 | . 95 98 100 99 100 96 92 92 92 92 92 84 Engine 6 | . 6 2 11 9 9 7 6 6 6 6 5 2 Core 1 | . 7 8 . . . . . . . . . . Treads 8 | . . 4 22 12 13 11 6 6 6 5 11 10 Leg 4 | . 28 17 . . . . . . . . . . Wheel 6 | . . . . 14 13 7 6 6 6 6 5 5 Device 10 | . . 11 11 3 9 7 12 14 15 18 15 15 Storage 16 | . 23 22 22 18 18 15 13 13 13 13 11 10 Processor 6 | . . . . . . 7 13 13 13 13 11 10 Protection 2 | . . . . 5 . 6 5 4 3 1 5 5 Ballistic Gun 28 | . 27 32 33 35 34 30 24 26 26 26 18 21 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 106 | 11 21 32 32 43 47 73 74 77 98 96 101 106 Greatest Support 48 | 20 20 46 46 24 24 28 28 28 28 28 28 48 Greatest Overweight (x) 4 | . 1 1 . 2 3 3 2 2 3 4 3 3 Average Overweight (x) 2 | . . . . 1 2 2 2 2 2 3 3 2 Largest Inventory Capacity 20 | . 10 12 12 12 14 18 18 18 20 20 20 20 Average Capacity 15 | . 8 10 12 12 13 14 18 18 19 20 20 20 Most Carried 20 | . 10 12 12 12 14 14 14 16 20 20 20 20 Average Carried 14 | . 8 9 12 11 13 13 12 14 19 19 18 19 Final Capacity 20 | 6 10 12 12 12 14 18 18 18 20 20 20 20 Final Carried 20 | 6 10 12 12 12 13 14 13 16 20 20 20 18 Class Distribution -------------------- 21% | Tank 15% | Gunner 14% | Scavenger-Gunner 10% | Messiah-Gunner 8% | Hauler-Tank 6% | Mutant 5% | Scavenger-Mutant 4% | Skirmisher 3% | Messiah-Skirmisher 3% | Messiah-Tank 3% | Messiah-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Tank | -8/Materials Gunner | -8/Storage Tank | -7/Factory Skirmisher | -6/Factory Tank | -6/Lower Caves Hauler-Tank | -6/Zion Messiah-Gunner | -5/Proximity Caves Messiah-Assassin | -5/Factory Messiah-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Matter Collected 4288 | 199 297 328 . 962 966 205 66 313 66 344 140 402 Remotely . | . . . . . . . . . . . . . Salvage Created 5443 | . 375 480 . 1323 1585 269 66 204 . 426 191 524 Parts 284 | . 22 39 . 70 83 17 6 9 . 19 4 15 Haulers Intercepted 8 | . 1 1 . 2 4 . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 6 . 17 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Combat Hostiles Destroyed 90 | . 9 15 . 19 25 4 1 3 . 6 3 5 Guns 81 | . 6 10 . 18 25 4 1 3 . 6 3 5 AOE 9 | . 3 5 . 1 . . . . . . . . Classes Destroyed 15 | . 4 3 . 4 1 2 . . . 1 . . Worker 4 | . . . . 1 3 . . . . . . . Builder 5 | . . 1 . 3 . 1 . . . . . . Tunneler 2 | . 1 . . 1 . . . . . . . . Hauler 8 | . 1 1 . 2 4 . . . . . . . Recycler 3 | . . . . 2 . . . . . . . 1 Operator 1 | . . . . . . 1 . . . . . . Watcher 3 | . . 1 . 1 . . . . . . . 1 Swarmer 11 | . 3 8 . . . . . . . . . . Grunt 40 | . 6 5 . 13 9 2 . 2 . . . 3 Brawler 5 | . . . . 1 3 . . . . . . 1 Duelist 2 | . . . . . 1 . . . . . . 1 Sentry 20 | . . 2 . 4 10 1 1 1 . . 1 . Hunter 3 | . . . . 1 2 . . . . . . . Programmer 7 | . . . . . . 1 . . . 4 2 . Behemoth 1 | . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . 1 . . Butcher 1 | . . . . . . . . . . 1 . . Best Kill Streak 15 | . 5 6 . 6 15 2 1 2 . 4 2 4 Combat Bots Only 11 | . 5 5 . 4 11 2 1 2 . 4 2 3 Max Kills in Single Turn 3 | . 2 2 . 3 3 1 1 1 . 1 1 1 Gunslinging 2 | . . . . . 2 . . . . . . . Exploded 2 | . 2 2 . 1 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Damage Taken 5728 | . 422 576 . 1017 1082 308 103 448 . 579 310 883 Core 800 | . 119 97 . 63 117 75 . 33 . 128 40 128 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 80 | 100 52 . 75 . 67 89 . . . 81 96 . Volleys Fired 264 | . 40 28 . 52 73 11 2 11 . 19 9 19 Largest 4 | . 2 3 . 4 4 4 4 4 . 4 4 4 Hottest 133 | . 50 70 . 99 133 98 101 108 . 113 116 116 Shots Fired 902 | . 78 78 . 208 256 43 8 44 . 75 36 76 Gun 893 | . 75 74 . 207 255 43 8 44 . 75 36 76 Cannon . | . . . . . . . . . . . . . Launcher 9 | . 3 4 . 1 1 . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 876 | . 75 74 . 207 238 43 8 44 . 75 36 76 Thermal . | . . . . . . . . . . . . . Explosive 9 | . 3 4 . 1 1 . . . . . . . Electromagnetic 17 | . . . . . 17 . . . . . . . Robot Hit Streak 36 | . 16 17 . 36 19 25 26 11 . 24 13 21 Robot Miss Streak 8 | . 5 4 . 2 2 1 1 4 . 7 2 8 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 21 | . 1 1 . 6 10 . . 1 . 2 . . Max Gunslinging Chain 2 | . 1 1 . 1 2 . . 1 . 1 . . Shots Hit Robots 649 | . 53 58 . 151 169 34 6 39 . 46 28 65 Core Hits 275 | . 23 26 . 58 60 12 4 15 . 15 9 53 Critical Hits 2 | . . 1 . 1 . . . . . . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . 1 . 1 . . . . . . . . Melee Attacks 11 | . . . . . . . 2 . . . 9 . Impact 5 | . . . . . . . 2 . . . 3 . Slashing . | . . . . . . . . . . . . . Piercing 6 | . . . . . . . . . . . 6 . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 10870 | . 807 967 . 2273 2800 587 117 617 . 1032 556 1114 Guns 10365 | . 704 637 . 2234 2767 587 117 617 . 1032 556 1114 Cannons . | . . . . . . . . . . . . . Explosions 472 | . 103 330 . 39 . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 33 | . . . . . 33 . . . . . . . Kinetic 9947 | . 704 637 . 2234 2349 587 117 617 . 1032 556 1114 Thermal . | . . . . . . . . . . . . . Explosive 472 | . 103 330 . 39 . . . . . . . . Electromagnetic 418 | . . . . . 418 . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . 2 . . 5 8 2 . . . 1 4 . Average Corruption 4 | . 2 . . 5 5 1 . . . 1 3 . Corruption Purged . | . . . . . . . . . . . . . Effects 67 | . . . . 13 42 3 . . . 2 7 . Message Errors 15 | . . . . 4 8 2 . . . . 1 . Matter Fused 11 | . . . . 1 8 . . . . . 2 . Heat Flow Errors 2 | . . . . 1 1 . . . . . . . Energy Discharges 7 | . . . . 2 4 . . . . . 1 . Parts Rejected 1 | . . . . 1 . . . . . . . . Data Loss (minor) 6 | . . . . . 5 . . . . 1 . . Data Loss (major) 2 | . . . . . 2 . . . . . . . Misfires 1 | . . . . . 1 . . . . . . . Targeting Errors 17 | . . . . 4 9 . . . . 1 3 . Weapon Failures 5 | . . . . . 4 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2 | . . 2 . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 2 | . . 2 . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 50 | . 4 30 . . 16 . . . . . . . Shots 3 | . 1 2 . . . . . . . . . . Rammed 3 | . 1 . . . 2 . . . . . . . Targets Rammed 3 | . 1 . . . 2 . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 276 | . 2 82 . 230 198 157 72 30 . 196 196 276 Average Temperature 76 | . 1 31 . 71 92 57 39 10 . 104 98 91 Received Heat Transfer 1692 | . 195 228 . 495 306 75 24 150 . 36 18 165 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . 2 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Peak Influence 590 | . 242 314 63 394 590 328 157 . . . 84 164 Average Influence 166 | . 79 104 63 215 291 225 106 . . . 26 88 Maximum Alert Level 2 | . 1 1 . 1 2 1 . . . . . . Low Security (%) 61 | . 85 87 100 37 22 40 100 . . . 100 100 Level 1 35 | . 14 12 . 62 64 59 . . . . . . Level 2 3 | . . . . . 13 . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 3 2 . 1 3 3 1 . . . 2 . Investigation 5 | . . 1 . 1 . 1 1 . . . 1 . Extermination 3 | . . . . . . 2 . . . . 1 . Reinforcement 5 | . 3 1 . . 1 . . . . . . . Assault 2 | . . . . . 2 . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Distress Signals 11 | . 3 3 . 3 1 . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 135 | . 19 19 . 25 36 5 2 10 . 6 4 9 Peak Tracking Total 8 | . 7 6 . 6 8 2 2 7 . 4 2 4 Tactical Retreats 6 | . 1 2 . 1 1 . . 1 . . . . Traps | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Traps Triggered 6 | . 1 1 . 1 2 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Machines Disabled 5 | . . 2 . . 3 . . . . . . . Max in Single Turn 1 | . . 1 . . 1 . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Machines Accessed 20 | . 2 2 . 4 5 4 1 . 1 . 1 . Terminals 12 | . 2 1 . 3 5 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 5 | . . 1 . 1 . 2 . . . . 1 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . Total Hacks 51 | . 4 8 . 10 11 9 3 . 1 . 5 . Successful 35 | . 4 7 . 8 6 5 . . 1 . 4 . Failed 16 | . . 1 . 2 5 4 3 . . . 1 . Catastrophic 5 | . . . . . 1 2 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 29 | . 4 2 . 7 10 3 . . . . 3 . Terminals 28 | . 4 4 . 6 11 3 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 18 | . . 4 . 4 . 5 . . . . 5 . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 3 . . . . . Terminal Hacks 5 | . . 1 . . 3 . . . 1 . . . Part Schematic 1 | . . . . . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 15 | . . 4 . 4 . 3 . . . . 4 . Scan Component 8 | . . 2 . 2 . 2 . . . . 2 . Repair 7 | . . 2 . 2 . 1 . . . . 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks 36 | . 8 4 . 10 10 4 . . . . . . Terminals 14 | . 4 2 . 4 3 1 . . . . . . Track 5 | . 2 1 . 1 1 . . . . . . . Botnet 9 | . 2 1 . 3 2 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 2 . 3 5 3 1 . . . . . Full Trace Events 3 | . . 1 . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 7 | . . 2 . 2 . 1 . . . . 2 . Time 312 | . . 52 . 102 . 60 . . . . 98 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Total Allies 13 | . . . . . 2 . . . 11 . . . Largest Group 11 | . . . . . 2 . . . 11 11 . . Highest-Rated Group 331 | . . . . . 62 . . . 331 331 . . Highest-Rated Ally 39 | . . . . . 31 . . . 39 39 . . Total Orders 2 | . . . . . 2 . . . . . . . EXPLORE 2 | . . . . . 2 . . . . . . . Ally Attacks 30 | . . . . . 13 . . . . 17 . . Total Damage 518 | . . . . . 205 . . . . 313 . . Kills 4 | . . . . . 4 . . . . . . . Allies Corrupted 2 | . . . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . 1 . . Drone Launches 2 | . . . . . 2 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Turns Passed 7668 | . 680 881 37 732 1228 677 256 371 1514 543 613 136 Spaces Moved 4141 | 1 333 198 24 293 553 462 193 271 1133 301 335 44 Core . | . . . . . . . . . . . . . Treads 431 | . . 79 24 152 132 . . . . 20 . 24 Legs 453 | 1 333 119 . . . . . . . . . . Wheels 3257 | . . . . 141 421 462 193 271 1133 281 335 20 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 100 | 120 120 120 160 100 100 110 120 120 120 130 130 130 Average Speed 130 | 120 137 136 160 149 133 118 120 120 127 137 130 170 Slowest Speed 250 | 120 150 180 160 200 200 120 120 120 130 250 130 205 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 61 18 17 29 77 9 5 52 90 50 11 2 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . . 1 3 1 . . Spaces Dug 15 | . . . . . 7 . 2 . . . 6 . Terrain Destroyed 49 | . 19 4 . 11 7 . 2 . . . 6 . Melee 8 | . . . . . . . 2 . . . 6 . Projectile . | . . . . . . . . . . . . . AOE 41 | . 19 4 . 11 7 . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Low Zio Pro Fac Fac Total 5886 | . 480 752 23 457 925 575 209 294 1206 404 487 74 Wait 1223 | . 82 478 . 84 268 68 . 4 55 66 116 2 Move 4129 | . 332 197 23 292 552 461 192 270 1132 300 334 44 Hop . | . . . . . . . . . . . . . Pick Up 62 | . 9 12 . 7 5 8 2 3 7 6 3 . Fast Attach 20 | . 2 5 . 2 1 1 2 1 1 1 3 1 Attach 25 | . . 3 . 4 3 5 3 . . 2 2 3 Detach 2 | . . . . . . . . . . . 1 1 Swap 71 | . 5 13 . 9 11 4 3 5 6 5 7 3 Drop 67 | . 9 16 . 7 9 9 3 . 5 5 3 1 Fire 264 | . 40 28 . 52 73 11 2 11 . 19 9 19 Melee 11 | . . . . . . . 2 . . . 9 . Ram 2 | . . . . . 2 . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . 1 . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 656 | -10/Materials | Discovered new exit (range 11) 661 | -10/Materials | Build established: Scavenger-Mutant 681 | -10/Materials | Entered another Materials area 681 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 983 | -9/Materials | Repaired Assault Rifle 1010 | -9/Materials | Repaired Assault Rifle 1316 | -9/Materials | Build established: Scavenger-Gunner 1489 | -9/Materials | Discovered new exit (range 16) 1562 | -9/Materials | Entered Mines 1588 | -9/Mines | Discovered new exit (range 7) 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2036 | -8/Materials | Repaired Imp. Assault Rifle 2095 | -8/Materials | Repaired Imp. Assault Rifle? 2138 | -8/Materials | Build established: Tank 2313 | -8/Materials | Discovered new exit (range 8) 2331 | -8/Materials | Entered Storage 2777 | -8/Storage | Build established: Gunner 3158 | -8/Storage | Met a pair of Derelict thieves 3434 | -8/Storage | Destroyed 11 combat bots 3541 | -8/Storage | Discovered new exit (range 15) 3559 | -8/Storage | Entered Factory 3559 | -7/Factory | Evolved 2 slots: Utility x2 3855 | -7/Factory | Build established: Tank 4165 | -7/Factory | Repaired Enh. Autogun 4230 | -7/Factory | Discovered new exit (range 5) 4236 | -7/Factory | Entered another Factory area 4236 | -6/Factory | Evolved 2 slots: Utility x2 4288 | -6/Factory | Found Unknown Device 4290 | -6/Factory | Identified Launcher Loader 4390 | -6/Factory | Discovered new exit (range 6) 4492 | -6/Factory | Entered Lower Caves 4571 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4604 | -6/Lower Caves | Spotted B-75 Beast 4824 | -6/Lower Caves | Identified exit to Lower Caves 4848 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4863 | -6/Lower Caves | Entered Zion 4881 | -6/Zion | Received a visual enhancement algorithm 5001 | -6/Zion | Discovered new exit (range 12) 5029 | -6/Zion | Gained Derelict followers 5520 | -6/Zion | Build established: Hauler-Tank 5622 | -6/Zion | Given A8's code to call for help 5752 | -6/Zion | Found Prototype Device 5830 | -6/Zion | Found Prototype Device 5830 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 5834 | -6/Zion | Identified Phasing AFG 5993 | -6/Zion | Imprinted 5996 | -6/Zion | Declared Zion's savior 6303 | -6/Zion | Build established: Messiah-Gunner 6377 | -6/Zion | Entered Proximity Caves 6377 | -5/Proximity Caves | Accompanied by 11 allies 6613 | -5/Proximity Caves | Spotted B-75 Beast 6684 | -5/Proximity Caves | Destroyed B-75 Beast 6825 | -5/Proximity Caves | Learned Factory trap positions 6855 | -5/Proximity Caves | Discovered new exit (range 15) 6920 | -5/Proximity Caves | Entered Factory 6920 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6921 | -5/Factory | Loaded intel: 106 trap records 7153 | -5/Factory | Repaired Enh. Autogun 7193 | -5/Factory | Repaired Minigun 7304 | -5/Factory | Found Prototype Device 7304 | -5/Factory | Identified Exp. Sensor Array 7397 | -5/Factory | Discovered new exit (range 10) 7533 | -5/Factory | Entered another Factory area 7533 | -4/Factory | Evolved 2 slots: Utility x2 7669 | -4/Factory | Self-destructed Last Messages --------------- 07615_ K-01 Serf collects debris. 07626_ W-44 Eye destroyed. 07631_ B-60 Warrior destroyed. 07634_ Acquired 35 matter. 07644_ Acquired 50 matter. 07645_ C-30 ARC bursts open, deploying its payload. 07645_ L-61 Swordsman unfolds itself. 07645_ G-67 Veteran unfolds itself. 07651_ Acquired 17 matter. 07653_ Hvy. Machine Gun destroyed. 07654_ Acquired 10 matter. 07655_ Acquired 2 matter. 07659_ Destroyed Lgt. Antimatter Reactor. 07659_ L-61 Swordsman destroyed. 07661_ Disposable Heat Sink destroyed. 07665_ K-01 Serf collects debris. 07666_ Slug penetrates Wall. 07666_ Manufacturing Mainframe disabled. 07669_ K-01 Serf collects debris. 07669_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ? +? ??"???????????? ?????????????????? | | #???#??? ? #? ? ????????????? ???????????????? | | ?? ?????? #? ? ?? ??? ????? #???????????????? | | ?? ?? ?#?? # ? ????????????? #???????????????? | | ????? # #? ? ??? ??"?????? #???????????????? | | ?? ?? #?? ?? ???#??? #???????????????? | | ? ??? ?#? #?? ??????##?? #???????????????? | | ? ?? ?? #??? ? ? ???#??? #???????????????? | | ? ? ??? ####?#??#???##??# #???????????????? | | ? ? ? ?# #????#?#?#???#??? ###?????????????? | | ######## #??##?##??#?????# +?????????????? | | #??##??#????##??# #?????????????? | | #??#??????#????#? % #?????????????? | | #################g #?????????????? | | #?????????????? | | ####??###Y #?????????????? | | # ###+############ #?????????????? | | # # #?# g #?????????????? | | # # % ### /% = k#?????????????? | | # # %+ @ ! + """?????????? | | # + #####;/######## #?????????????? | | # # **#### ??##?# ??????????????? | | # # !#??# """ ##?#????????????????? | | ####### #### """" #???????????????????? | | ?###?## #??# """" # ??????????????????? | | #?##??# #### """" # ?????????????????? | | ?###### #?## # ??"???????????????? | | ?#??### #??########? ""???????????????? | | ??#?### #?##??????????"???????????????? | | ?#?##?##############??????#?#? ??????????????????? | | ?#??##??#??##????#??#?#?#????????? ??????????????? | | ???####???#???#?##????##???##????????????????????? | | ####?####?#?????##???#####???#???"???????????????? | | #?#??#?##???????#?#?##????#?#????????????????????? | | ###?####????#??????????#??????? ?????????????????? | | #?#??##?##???#?##???#?#??????????????????????????? | | ??##??????#????##?###????#???????????????????????? | | ???##???##??#?????#??????????????????????????????? | | ?????##??????#??##???????????????????????????????? | | ???????????????? ????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 210 Additional Mass Support 6 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- Flamer | -6/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SigixTargetBroadsword Manual? 0 Play Time 01:05:12 Cumulative 226.6 hours Start 2020.03.14 @ 22:26:46 End 2020.03.15 @ 14:37:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 506 Rogue 506 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0 Lore% 64 Gallery% 67 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7773782e-52ad-4acf-bf95-965ceb452bb1