Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 19:15:08 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (76) 380 Value Destroyed (1740) 1740 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 4264 Bonus ------- High Alert Combat Kills 91 Follower Combat Kills 60 Friendly Fire -27 Cogmind --------- Core Integrity 495/550 Matter 165/300 Energy 280/280 System Corruption 0% Temperature Danger (438) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Shotgun Shotgun > --- INVENTORY (20) --- Light Ion Engine Heavy Ion Engine Heavy Ion Engine High-capacity Storage Unit Compact Matter Pod (150) Visual Processing Unit Improved Targeting Computer Reactive Plating Reactive Plating Reactive Plating EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Light Cannon Rocket Launcher Makeshift Axe Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Medium Armor Plating > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine High-capacity Storage Unit Compact Matter Pod Visual Processing Unit Sensor Array Improved Targeting Computer Reactive Plating Reactive Plating Reactive Plating Improved Medium Laser EM Pulse Cannon Advanced Beam Cannon Advanced Beam Cannon Shotgun Shotgun Improved Assault Rifle Light Cannon Rocket Launcher Makeshift Axe [Rating: 32] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 80 | 7 18 42 3 10 Power 7 | 1 3 3 . . Engine 5 | 1 1 3 . . Core 2 | . 2 . . . Reactor . | . . . . . Propulsion 17 | 2 3 12 . . Treads 4 | . . 4 . . Leg 3 | 2 1 . . . Wheel 10 | . 2 8 . . Hover . | . . . . . Flight . | . . . . . Utility 19 | 2 6 8 . 3 Device 12 | 1 4 5 . 2 Storage 4 | 1 2 1 . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 2 | . . 2 . . Artifact . | . . . . . Weapon 37 | 2 6 19 3 7 Energy Gun 18 | 2 4 11 . 1 Energy Cannon 1 | . . 1 . . Ballistic Gun 13 | . . 6 2 5 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . 1 . . Impact Weapon . | . . . . . Slashing Weapon 3 | . 2 . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 4 . . Parts Lost 11 | . 4 7 . . Power 2 | . 2 . . . Propulsion 5 | . 1 4 . . Utility 1 | . 1 . . . Weapon 3 | . . 3 . . Highest Loss Streak 3 | . 2 3 . . To Critical Strikes . | . . . . . Average Slot Usage (%) 97 | . 97 96 100 100 Engine 8 | . 7 9 11 9 Core 2 | . 5 1 . . Treads 10 | . . 11 33 27 Leg 8 | . 24 . . . Wheel 10 | . 3 18 . . Device 9 | . 12 9 . 9 Storage 11 | . 14 11 11 9 Protection 2 | . . 1 11 9 Energy Gun 18 | . 23 20 . 2 Ballistic Gun 10 | . . 12 25 22 Slashing Weapon 1 | . 4 . . 2 Naked Turns . | . . . . . Heaviest Build 77 | 12 30 77 65 65 Greatest Support 69 | 20 32 69 69 69 Greatest Overweight (x) 5 | 2 1 5 . . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 15 20 20 20 Average Capacity 15 | 7 10 17 20 20 Most Carried 20 | 8 15 20 20 20 Average Carried 14 | 4 10 16 19 19 Final Capacity 20 | 8 15 20 20 20 Final Carried 20 | 8 15 20 20 20 Class Distribution -------------------- 49% | Mutant 35% | Gunner 11% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Scr Mat Mat Min Mat Matter Collected 1378 | 270 147 761 51 149 Remotely . | . . . . . Salvage Created 2381 | 147 422 1330 33 449 Parts 154 | 5 30 84 7 28 Haulers Intercepted 4 | . . 4 . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Combat Hostiles Destroyed 55 | . 12 33 3 7 Melee 6 | . 6 . . . Guns 45 | . 6 31 1 7 AOE 2 | . . . 2 . Classes Destroyed 10 | 2 3 4 . 1 Worker 1 | . . 1 . . Builder 3 | . . 1 . 2 Tunneler 2 | 2 . . . . Hauler 4 | . . 4 . . Recycler 1 | 1 . . . . Mechanic 1 | . . . . 1 Watcher 9 | . 3 5 . 1 Swarmer 23 | . 6 14 3 . Grunt 21 | . 6 11 . 4 Sentry 11 | . . 8 . 3 Best Kill Streak 9 | 3 3 9 3 4 Combat Bots Only 8 | . 3 8 3 3 Max Kills in Single Turn 2 | 1 2 2 2 1 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 . Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Damage Taken 2357 | . 667 1079 73 538 Core 514 | . 220 239 . 55 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 355 | . 97 258 . . Core Remaining (%) 50 | 100 12 . 40 . Volleys Fired 139 | 6 19 90 3 21 Largest 3 | 2 2 3 3 3 Hottest 177 | 90 100 177 69 102 Shots Fired 357 | 12 39 236 7 63 Gun 356 | 12 39 236 6 63 Cannon . | . . . . . Launcher 1 | . . . 1 . Special . | . . . . . Kinetic 77 | . . 25 6 46 Thermal 279 | 12 39 211 . 17 Explosive 1 | . . . 1 . Electromagnetic . | . . . . . Robot Hit Streak 13 | 9 13 11 2 12 Robot Miss Streak 21 | 1 4 21 1 4 Penetration Max . | . . . . . Secondary Targets 6 | . 1 5 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 255 | 9 40 155 4 47 Core Hits 143 | 4 19 89 4 27 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 16 | . 2 14 . . Burn 15 | . 2 13 . . Destroy 1 | . . 1 . . Melee Attacks 46 | . 41 . . 5 Impact . | . . . . . Slashing 46 | . 41 . . 5 Piercing . | . . . . . Sneak Attacks 3 | . 1 . . 2 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4164 | 109 750 2329 126 850 Guns 3534 | 109 356 2329 38 702 Cannons . | . . . . . Explosions 88 | . . . 88 . Melee 542 | . 394 . . 148 Ramming . | . . . . . Kinetic 843 | . . 290 38 515 Thermal 2691 | 109 356 2039 . 187 Explosive 88 | . . . 88 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 542 | . 394 . . 148 Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 22 | . 22 . . . Message Errors 5 | . 5 . . . Matter Fused 5 | . 5 . . . Heat Flow Errors 1 | . 1 . . . Energy Discharges 3 | . 3 . . . Data Loss (minor) 6 | . 6 . . . Data Loss (major) 1 | . 1 . . . Misfires 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 62 | . 10 . . 52 Projectiles . | . . . . . Explosions . | . . . . . Melee 62 | . 10 . . 52 Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 509 | 150 303 509 21 438 Average Temperature 138 | 66 81 158 14 130 Received Heat Transfer 753 | . 180 294 9 270 Effects 13 | . . 12 . 1 Shutdowns 2 | . . 2 . . Energy Bleed 4 | . . 4 . . Interference 4 | . . 4 . . Matter Decay 1 | . . 1 . . Short Circuit 1 | . . . . 1 Damage (minor) 1 | . . 1 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 2 | . . 2 . . Combat Hostiles 2 | . . 2 . . Parts Melted 24 | . 1 23 . . Heat Transferred 7526 | 285 1147 5687 . 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Peak Influence 654 | 15 141 654 221 259 Initial 52 | . 9 . 52 . Average 171 | 5 41 309 63 82 Maximum Alert Level 2 | . . 2 1 1 Low Security (%) 65 | 100 100 30 86 93 Level 1 21 | . . 41 13 6 Level 2 13 | . . 27 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 3 3 . 4 Investigation 4 | . 2 1 . 1 Extermination . | . . . . . Reinforcement 4 | . 1 2 . 1 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Distress Signals 7 | . . 5 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 17 49 6 19 Peak Tracking Total 9 | . 3 8 4 9 Tactical Retreats 4 | . . 3 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 11 | . 11 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Scr Mat Mat Min Mat Machines Disabled 2 | . . 2 . . Max in Single Turn 1 | . . 1 . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Machines Accessed 28 | . 9 15 1 3 Terminals 19 | . 7 10 1 1 Fabricators . | . . . . . Repair Stations 3 | . 1 2 . . Recycling Units 4 | . 1 2 . 1 Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 102 | . 40 52 2 8 Successful 70 | . 30 39 . 1 Failed 31 | . 9 13 2 7 Catastrophic 1 | . . 1 . . Database Lockouts 1 | . 1 . . . Manual 42 | . 19 18 2 3 Terminals 70 | . 30 35 2 3 Fabricators . | . . . . . Repair Stations 17 | . 8 9 . . Recycling Units 10 | . 2 6 . 2 Scanalyzers 2 | . . 2 . . Garrison Access 3 | . . . . 3 Terminal Hacks 29 | . 14 15 . . Robot Schematic 1 | . 1 . . . Robot Analysis 5 | . 4 1 . . Prototype ID Bank 5 | . 1 4 . . Branch Access Points 1 | . . 1 . . Terminal Index 2 | . 1 1 . . Alert Level 1 | . . 1 . . Unreport Threat 3 | . 1 2 . . Locate Traps 3 | . . 3 . . Disarm Traps 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Recall Investigation 1 | . 1 . . . Hauler Manifests 3 | . 2 1 . . Registered Components 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 16 | . 8 8 . . Scan Component 8 | . 4 4 . . Repair 8 | . 4 4 . . Recycling Unit Hacks 3 | . 1 2 . . Retrieve Components 3 | . 1 2 . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 20 | . 7 12 . 1 Terminals 15 | . 6 9 . . Track 2 | . . 2 . . Assimilate 4 | . 3 1 . . Botnet 7 | . 2 5 . . Operators 2 | . 1 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 1 3 . 1 Reject 4 | . 1 2 . 1 Tunnel 1 | . . 1 . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 24 | . 6 14 1 3 Full Trace Events 2 | . . . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . 1 . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 8 | . 4 4 . . Time 267 | . 116 151 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 22 | . 9 13 . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Scr Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Scr Mat Mat Min Mat Total Allies 5 | . 1 . 4 . Largest Group 4 | . 1 1 4 3 Highest-Rated Group 71 | . 10 6 71 40 Highest-Rated Ally 31 | . 10 6 31 16 Total Orders 3 | . . 1 . 2 STAY 2 | . . 1 . 1 FOLLOW 1 | . . . . 1 Ally Attacks 11 | . . . 11 . Total Damage 95 | . . . 95 . Kills 2 | . . . 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Scr Mat Mat Min Mat Robot Analysis Total 5 | . 4 1 . . Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Scr Mat Mat Min Mat Turns Passed 7826 | 92 2740 3688 970 336 Spaces Moved 4344 | 47 1129 2442 592 134 Core 6 | 6 . . . . Treads 1304 | . . 578 592 134 Legs 963 | 41 922 . . . Wheels 2071 | . 207 1864 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 100 86 160 160 Average Speed 126 | 118 116 120 160 160 Slowest Speed 240 | 190 190 240 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . 1 . . . Exploration Rate (%) 63 | 4 98 97 97 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 2 | . . . 2 . Spaces Dug 12 | . 9 . . 3 Terrain Destroyed 22 | . 9 . 10 3 Melee 12 | . 9 . . 3 Projectile . | . . . . . AOE 10 | . . . 10 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Scr Mat Mat Min Mat Total 6311 | 67 2426 3011 608 199 Wait 1586 | . 1191 363 7 25 Move 4340 | 46 1128 2441 591 134 Hop . | . . . . . Pick Up 72 | 8 18 41 2 3 Fast Attach 25 | 7 7 11 . . Attach 20 | . 2 16 . 2 Detach . | . . . . . Swap 35 | . 9 15 3 8 Drop 48 | . 11 34 2 1 Fire 139 | 6 19 90 3 21 Melee 46 | . 41 . . 5 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: *Sto) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 6) 1327 | -10/Materials | Crushed by falling debris 1358 | -10/Materials | Discovered new exit (range 7) 1359 | -10/Materials | Core integrity fell below 50% 1725 | -10/Materials | Core integrity fell below 20% 2087 | -10/Materials | Discovered new exit (range 10) 2192 | -10/Materials | Discovered new exit (range 16) 2449 | -10/Materials | Central database locked down 2565 | -10/Materials | Discovered new exit (range 5) 2738 | -10/Materials | Repaired Lgt. Nuclear Core 2765 | -10/Materials | Repaired Med. Laser 2793 | -10/Materials | Repaired Heat Sink 2820 | -10/Materials | Repaired Wheel 2833 | -10/Materials | Entered another Materials area 2833 | -9/Materials | Accompanied by 1 ally 2833 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3139 | -9/Materials | Discovered new exit (range 5) 3145 | -9/Materials | Build established: Gunner 3568 | -9/Materials | Identified exit to Mines 3661 | -9/Materials | Lost 3 parts (1n2w) 3666 | -9/Materials | Destroyed 8 combat bots 3847 | -9/Materials | Discovered new exit (range 16) 4168 | -9/Materials | Core integrity fell below 50% 4212 | -9/Materials | Lost 3 parts (2n1w) 4355 | -9/Materials | Discovered new exit (range 15) 4697 | -9/Materials | Repaired Spread Laser 4749 | -9/Materials | Repaired Hvy. Ion Engine 4789 | -9/Materials | Repaired Broken Wheel 5846 | -9/Materials | Repaired Imp. Treads 6198 | -9/Materials | Build established: Tank 6521 | -9/Materials | Entered Mines 6528 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6536 | -9/Mines | Discovered new exit (range 8) 6671 | -9/Mines | Learned Materials stockpile data 6711 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 6845 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 6918 | -9/Mines | Discovered new exit (range 9) 6921 | -9/Mines | Received a Mining Laser from a helpful Derelict 7076 | -9/Mines | Build established: Mutant 7491 | -9/Mines | Entered Materials 7491 | -8/Materials | Accompanied by 3 allies 7491 | -8/Materials | Evolved 2 slots: Utility x2 7492 | -8/Materials | Identified exit to Storage 7827 | -8/Materials | Self-destructed Last Messages --------------- 07775_ U-05 Engineer lays Concrete. 07779_ K-01 Serf collects debris. 07781_ R-06 Scavenger collects Recalibrator. 07784_ K-01 Serf collects debris. 07784_ R-06 Scavenger collects Wheel. 07785_ K-01 Serf collects debris. 07794_ Connecting with Garrison Access... 07794_ ALERT: Suspicious activity at Garrison Access M001. Dispatching Investigation squad. 07797_ G-50 Soldier destroyed. 07802_ Y-45 Defender emerges from the garrison. 07802_ Critical hit (Burn: +37). 07804_ Y-45 Defender destroyed. 07807_ G-47 Trooper destroyed. 07817_ Destroyed Lgt. Nuclear Core. 07819_ C-30 ARC bursts open, deploying its payload. 07819_ S-10 Pest unfolds itself. 07825_ Shotgun broken. 07825_ Overheating: Short circuit. 07826_ Y-45 Defender emerges from the garrison. Map ----- +----------------------------------------------------+ | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????!???????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????? ????????????????? | | ???????????? #???????????????? | | ???????????? #???????????????? | | ?????????##? #???#???????????? | | ????##### ## #??+#???????????? | | ????#! g # #? ????????????? | | ????#ss""" # #? ?????????????? | | ????#!Y@G" # # ?????????????? | | ????#gg""" # # ???w??????????? | | ????#|%ss # /???????????????? | | ????#*!=% +% #???????????????? | | ?#######+### #???????????????? | | ?# ! # #???????????????? | | ?# # #???????????????? | | ?# #[ #???????????????? | | ?#!! " #???????????????? | | ?#!! # ########????????? | | ?# # ## #??????#?? | | ?# # % #??### ### | | ?# # w > #? # | | ?########### ## # | | ???????????###### # | | ?????????######### # | | ?????????# # # | | ?????????# | # | | ?????????# # =% # | | ?????????######## ! # | | ???????######### """ # | | ???????# ! % """ ###### | | ???????# """ """ #=%!""" #????? | | ???????# "R """ #![ """ #????? | | ???????# """ """ # ^ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Coolant Potential 50 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ O-16 Technician | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrackerProtonKinecellerator Manual? 0 Play Time 00:55:42 Cumulative 220.7 hours Start 2022.04.02 @ 18:04:05 End 2022.04.02 @ 19:15:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 196 Rogue 196 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 51 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec66c67-aba2-44e3-9c56-aad11a535254