Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 12:59:53 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (90) 450 Value Destroyed (2047) 2047 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 5249 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 635/700 Matter 124/300 Energy 210/210 System Corruption 2% Temperature Cool (0) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Coolant Injector Large Storage Unit Advanced Targeting Computer Target Analyzer Shield Generator > --- WEAPON (2) ------- High-powered Shotgun Advanced EMP Blaster > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core Armored Treads Armored Treads Improved Carbon-fiber Leg Gravmag System Improved Heat Sink Large Storage Unit Compact Battery (200) Medium Matter Pod (100) Arc Projector Advanced EMP Blaster Mini Grenade Launcher Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Coolant Injector Large Storage Unit Advanced Targeting Computer Target Analyzer Shield Generator > --- WEAPON ----------- High-powered Shotgun Advanced EMP Blaster > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core Armored Treads Armored Treads Improved Carbon-fiber Leg Gravmag System Improved Heat Sink Large Storage Unit Compact Battery Medium Matter Pod Arc Projector Advanced EMP Blaster Mini Grenade Launcher Mining Claw [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Advanced Targeting Computer Device Coolant Injector Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Advanced Beam Cannon Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 2 . . 1 Weapon . | . . . . . . Parts Attached 70 | . 15 25 4 17 9 Power 16 | . 2 4 . 4 6 Engine 7 | . 1 3 . 1 2 Core 9 | . 1 1 . 3 4 Reactor . | . . . . . . Propulsion 16 | . 3 4 1 7 1 Treads . | . . . . . . Leg 16 | . 3 4 1 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 5 5 . 2 2 Device 6 | . 2 1 . 2 1 Storage 2 | . 2 . . . . Processor 6 | . 1 4 . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 24 | . 5 12 3 4 . Energy Gun 9 | . 3 3 1 2 . Energy Cannon 4 | . . 4 . . . Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 1 | . . 1 . . . Launcher 3 | . 1 . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 4 | . 1 3 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 6 | . . 4 . 1 1 Parts Lost 9 | . . 2 4 1 2 Power 3 | . . 2 1 . . Propulsion 3 | . . . 1 1 1 Utility 1 | . . . . . 1 Weapon 2 | . . . 2 . . Highest Loss Streak 1 | . . 1 1 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 94 | . 97 98 83 97 97 Engine 3 | . 7 4 2 . . Core 5 | . 6 5 . 7 13 Leg 23 | . 28 22 14 35 29 Device 4 | . 10 . . 6 17 Storage 10 | . 14 11 11 9 7 Processor 24 | . 1 31 33 20 11 Energy Gun 7 | . 20 9 . 5 . Energy Cannon 4 | . . 10 . . . Ballistic Gun 1 | . . . . 6 7 Ballistic Cannon 3 | . . . 11 5 . Launcher 3 | . . . 10 . 7 Slashing Weapon 1 | . 7 1 . . . Naked Turns . | . . . . . . Heaviest Build 46 | 11 30 35 33 37 46 Greatest Support 72 | 20 20 34 34 72 72 Greatest Overweight (x) 1 | . 1 1 1 1 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 8 11 15 15 15 15 Most Carried 15 | 6 13 15 15 15 15 Average Carried 14 | 6 9 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 13 15 15 15 15 Class Distribution -------------------- 77% | Mutant 22% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1297 | 200 170 284 195 378 70 Remotely . | . . . . . . Salvage Created 2824 | 91 531 1194 84 599 325 Parts 179 | 3 37 62 17 30 30 Haulers Intercepted 4 | . 1 2 . 1 . Recyclers Shooed 6 | . . 2 1 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 63 | . 11 26 12 11 3 Melee 1 | . 1 . . . . Guns 26 | . 9 9 1 4 3 Cannons 27 | . . 14 6 7 . AOE 6 | . 1 . 5 . . Classes Destroyed 11 | 1 7 2 . . 1 Worker 5 | . 2 1 . 1 1 Builder 7 | . 3 1 . . 3 Tunneler 2 | . . 1 . . 1 Hauler 4 | . 1 2 . 1 . Recycler 6 | 1 1 2 . 1 1 Operator 1 | . 1 . . . . Watcher 2 | . 1 1 . . . Swarmer 28 | . 6 12 10 . . Grunt 22 | . 5 7 . 10 . Sentry 11 | . . 7 2 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | 1 4 9 3 5 8 Combat Bots Only 4 | . 4 4 3 4 1 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 1 | . 1 . 1 . . Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 3088 | . 398 977 434 748 531 Core 718 | . 102 270 80 201 65 Absorbed by Shields 266 | . . . . 84 182 Regen/Repaired (Parts) 43 | . . . . . 43 Core Remaining (%) 58 | 100 59 . 12 63 . Volleys Fired 241 | 3 51 83 21 53 30 Largest 2 | 1 2 2 2 2 2 Hottest 124 | 50 100 124 107 110 61 Shots Fired 409 | 3 84 150 33 99 40 Gun 244 | 3 82 65 2 62 30 Cannon 144 | . . 85 22 37 . Launcher 21 | . 2 . 9 . 10 Special . | . . . . . . Kinetic 134 | . . 2 21 81 30 Thermal 236 | 3 82 148 3 . . Explosive 11 | . 2 . 9 . . Electromagnetic 28 | . . . . 18 10 Robot Hit Streak 21 | 3 14 16 21 19 12 Robot Miss Streak 10 | . 4 3 3 3 10 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 281 | 3 50 104 22 78 24 Core Hits 121 | 2 29 33 14 28 15 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . 3 8 1 2 1 Burn 11 | . 3 7 1 . . Meltdown 1 | . . 1 . . . Destroy 1 | . . . . . 1 Blast 2 | . . . . 2 . Melee Attacks 18 | . 5 13 . . . Impact . | . . . . . . Slashing 18 | . 5 13 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5319 | 37 743 1913 735 1118 773 Guns 2341 | 37 566 789 33 463 453 Cannons 2070 | . . 1124 291 655 . Explosions 815 | . 105 . 409 . 301 Melee 72 | . 72 . . . . Ramming 21 | . . . 2 . 19 Kinetic 1673 | . . 19 270 931 453 Thermal 2551 | 37 566 1894 54 . . Explosive 562 | . 105 . 409 . 48 Electromagnetic 440 | . . . . 187 253 Impact . | . . . . . . Slashing 72 | . 72 . . . . Piercing . | . . . . . . Highest Corruption 3 | . 3 . . . 2 Average Corruption 1 | . 2 . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . 3 . . . 4 Matter Fused 1 | . 1 . . . . Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 4 | . 2 . . . 2 Overload Shots . | . . . . . . Overflow Damage 68 | . . 21 34 10 3 Projectiles 52 | . . 21 21 10 . Explosions 16 | . . . 13 . 3 Melee . | . . . . . . Knockbacks 15 | . . . 2 13 . Impact . | . . . . . . Kinetic 14 | . . . 2 12 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 319 | . . . 76 . 243 Shots 13 | . . . 6 . 7 Rammed . | . . . . . . Targets Rammed 3 | . . . 2 . 1 Kicked 3 | . . . 2 . 1 Crushed . | . . . . . . Highest Temperature 360 | 30 315 360 103 126 192 Average Temperature 89 | 16 88 115 55 37 56 Received Heat Transfer 918 | . 105 276 90 407 40 Effects 15 | . 3 12 . . . Energy Bleed 2 | . 1 1 . . . Interference 13 | . 2 11 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions 1 | . . . . 1 . Robots Melted 4 | . . 4 . . . Combat Hostiles 3 | . . 3 . . . Parts Melted 20 | 1 4 15 . . . Heat Transferred 6454 | 111 1829 4329 185 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 678 | 5 418 678 619 295 263 Initial 239 | . 3 122 239 84 100 Average 268 | 4 243 284 362 168 137 Maximum Alert Level 2 | . 2 2 2 1 1 Low Security (%) 36 | 100 16 42 8 66 73 Level 1 40 | . 82 30 41 33 26 Level 2 22 | . . 27 49 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 4 . 2 1 Investigation 4 | . . 2 . 2 . Extermination 1 | . . . . . 1 Reinforcement 3 | . 2 1 . . . Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 8 | . 3 3 . 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 21 41 14 20 4 Peak Tracking Total 6 | . 6 5 4 5 2 Tactical Retreats 8 | . 2 3 2 1 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . . 6 . Reused 1 | . . . . 1 . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 11 | . . . 2 1 8 Max in Single Turn 4 | . . . 2 1 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 16 | . 4 9 . 1 2 Terminals 13 | . 4 7 . 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 51 | . 14 28 . 5 4 Successful 36 | . 9 22 . 3 2 Failed 15 | . 5 6 . 2 2 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 15 | . 5 10 . . . Terminals 44 | . 14 24 . 5 1 Fabricators . | . . . . . . Repair Stations 3 | . . . . . 3 Recycling Units 2 | . . 2 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Terminal Hacks 22 | . 8 11 . 3 . Record 4 | . 2 2 . . . Robot Analysis 1 | . . 1 . . . Prototype ID Bank 1 | . 1 . . . . Level Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Machine Index 1 | . . 1 . . . Scanalyzer Index 1 | . . 1 . . . Alert Level 2 | . 2 . . . . Locate Traps 2 | . . 1 . 1 . Reprogram Traps 2 | . . . . 2 . Patrol Status 1 | . 1 . . . . Recall Reinforcements 1 | . . 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 3 | . 2 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Recycling Unit Hacks 2 | . . 2 . . . Report Inventory 1 | . . 1 . . . Retrieve Components 1 | . . 1 . . . Scanalyzer 2 | . . 2 . . . Insert Component 1 | . . 1 . . . Analyze 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 8 | . 1 7 . . . Terminals 8 | . 1 7 . . . Track 3 | . . 3 . . . Botnet 5 | . 1 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 4 5 . 1 2 Full Trace Events 5 | . 1 3 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 19 | . . . . . 19 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 1 | . . 1 . . . Part Schematics Acquired 1 | . . 1 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 5286 | 22 740 2004 1347 554 619 Spaces Moved 2678 | 14 334 935 772 254 369 Core . | . . . . . . Treads . | . . . . . . Legs 2678 | 14 334 935 772 254 369 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 130 125 120 120 Average Speed 154 | 120 140 167 166 136 120 Slowest Speed 200 | 120 190 195 200 200 120 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 44 | 2 60 76 99 20 10 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug 9 | . 1 8 . . . Terrain Destroyed 189 | . 12 8 98 1 70 Melee 9 | . 1 8 . . . Projectile 4 | . . . 3 1 . AOE 176 | . 11 . 95 . 70 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 3402 | 16 509 1201 801 371 504 Wait 320 | . 93 110 . 28 89 Move 2673 | 13 333 934 771 253 369 Hop . | . . . . . . Pick Up 22 | . 3 11 2 5 1 Fast Attach 34 | . 5 13 2 8 6 Attach 4 | . . . 1 2 1 Detach 9 | . 3 3 . 3 . Swap 32 | . 10 12 1 7 2 Drop 46 | . 6 22 1 12 5 Fire 241 | 3 51 83 21 53 30 Melee 18 | . 5 13 . . . Ram . | . . . . . . Kick 3 | . . . 2 . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 23 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 15) 311 | -10/Materials | Discovered new exit (range 13) 425 | -10/Materials | Build established: Scavenger-Mutant 457 | -10/Materials | Discovered new exit (range 8) 580 | -10/Materials | Discovered new exit (range 13) 763 | -10/Materials | Entered another Materials area 763 | -9/Materials | Evolved 2 slots: Utility x2 958 | -9/Materials | Discovered new exit (range 10) 999 | -9/Materials | Identified exit to Storage 1138 | -9/Materials | Discovered new exit (range 3) 1182 | -9/Materials | Build established: Mutant 1238 | -9/Materials | Identified exit to Materials 2079 | -9/Materials | Build established: Scavenger-Mutant 2485 | -9/Materials | Core integrity fell below 50% 2492 | -9/Materials | Build established: Mutant 2758 | -9/Materials | Discovered new exit (range 8) 2763 | -9/Materials | First assault squad dispatched 2767 | -9/Materials | Entered Mines 2828 | -9/Mines | Met a Derelict bent on vengeance 2896 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2937 | -9/Mines | Core integrity fell below 20% 2937 | -9/Mines | Discovered exit to Materials (range 12) 3240 | -9/Mines | Learned Materials emergency access door positions 3535 | -9/Mines | Received a Mining Laser from a helpful Derelict 4068 | -9/Mines | Discovered exit to Materials (range 13) 4114 | -9/Mines | Entered Materials 4114 | -8/Materials | Evolved 2 slots: Propulsion x2 4601 | -8/Materials | Discovered new exit (range 3) 4668 | -8/Materials | Entered Factory 4668 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4730 | -7/Factory | Repaired Lgt. Nuclear Core 5211 | -7/Factory | Discovered new exit (range 9) 5287 | -7/Factory | Self-destructed Last Messages --------------- 05262_ Chain reaction triggered in Corrupted Lgt. Ion Engine. 05263_ Imp. Carbon-fiber Leg destroyed. 05265_ R-06 Scavenger collects Terrain Scanner. 05266_ K-01 Serf collects debris. 05267_ U-05 Engineer lays Concrete. 05267_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 05268_ U-05 Engineer lays Concrete. 05276_ P-60 Hacker destroyed. 05276_ Construction Platform disabled. 05277_ U-05 Engineer lays Concrete. 05278_ U-05 Engineer builds a Wall. 05280_ U-05 Engineer lays Concrete. 05282_ U-05 Engineer builds a Wall. 05282_ U-05 Engineer lays Concrete. 05283_ Acquired 33 matter. 05283_ U-05 Engineer lays Concrete. 05283_ U-05 Engineer builds a Wall. 05284_ U-05 Engineer lays Concrete. 05284_ K-01 Serf collects debris. 05285_ U-05 Engineer lays Concrete. 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