Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.12 @ 12:59:53

Player: ILikeVoltron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (90)      450
Value Destroyed (2047)     2047
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (92)                 92
              TOTAL SCORE: 5249

 Bonus
-------
High Alert Combat Kills    92

 Cogmind 
---------
Core Integrity             635/700
Matter                     124/300
Energy                     210/210
System Corruption          2%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION (4) ---
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY (5) ------
               Coolant Injector
         Large Storage Unit
      Advanced Targeting Computer
               Target Analyzer
               Shield Generator
>              --- WEAPON (2) -------
  High-powered Shotgun
      Advanced EMP Blaster
>              --- INVENTORY (15) ---
               Ion Engine
               Ion Engine
         Light Nuclear Core
       Armored Treads
       Armored Treads
      Improved Carbon-fiber Leg
               Gravmag System
      Improved Heat Sink
         Large Storage Unit
       Compact Battery (200)
        Medium Matter Pod (100)
               Arc Projector
      Advanced EMP Blaster
          Mini Grenade Launcher
               Mining Claw

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Micro Nuclear Core
>              --- PROPULSION -------
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
      Improved Carbon-fiber Leg
>              --- UTILITY ----------
               Coolant Injector
         Large Storage Unit
      Advanced Targeting Computer
               Target Analyzer
               Shield Generator
>              --- WEAPON -----------
  High-powered Shotgun
      Advanced EMP Blaster
>              --- INVENTORY --------
               Ion Engine
               Ion Engine
         Light Nuclear Core
       Armored Treads
       Armored Treads
      Improved Carbon-fiber Leg
               Gravmag System
      Improved Heat Sink
         Large Storage Unit
       Compact Battery
        Medium Matter Pod
               Arc Projector
      Advanced EMP Blaster
          Mini Grenade Launcher
               Mining Claw
[Rating: 46]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Advanced Targeting Computer
  Device                   Coolant Injector
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
Weapon                     Advanced Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   2   .   
  Utility                  3    | .   .   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | .   15  25  4   17  9   
  Power                    16   | .   2   4   .   4   6   
    Engine                 7    | .   1   3   .   1   2   
    Core                   9    | .   1   1   .   3   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | .   3   4   1   7   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    16   | .   3   4   1   7   1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | .   5   5   .   2   2   
    Device                 6    | .   2   1   .   2   1   
    Storage                2    | .   2   .   .   .   .   
    Processor              6    | .   1   4   .   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | .   5   12  3   4   .   
    Energy Gun             9    | .   3   3   1   2   .   
    Energy Cannon          4    | .   .   4   .   .   .   
    Ballistic Gun          3    | .   .   1   1   1   .   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               3    | .   1   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   1   3   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   4   .   1   1   
Parts Lost                 9    | .   .   2   4   1   2   
  Power                    3    | .   .   2   1   .   .   
  Propulsion               3    | .   .   .   1   1   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   
  Highest Loss Streak      1    | .   .   1   1   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   97  98  83  97  97  
  Engine                   3    | .   7   4   2   .   .   
  Core                     5    | .   6   5   .   7   13  
  Leg                      23   | .   28  22  14  35  29  
  Device                   4    | .   10  .   .   6   17  
  Storage                  10   | .   14  11  11  9   7   
  Processor                24   | .   1   31  33  20  11  
  Energy Gun               7    | .   20  9   .   5   .   
  Energy Cannon            4    | .   .   10  .   .   .   
  Ballistic Gun            1    | .   .   .   .   6   7   
  Ballistic Cannon         3    | .   .   .   11  5   .   
  Launcher                 3    | .   .   .   10  .   7   
  Slashing Weapon          1    | .   7   1   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             46   | 11  30  35  33  37  46  
  Greatest Support         72   | 20  20  34  34  72  72  
  Greatest Overweight (x)  1    | .   1   1   1   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  
  Average Capacity         14   | 8   11  15  15  15  15  
  Most Carried             15   | 6   13  15  15  15  15  
  Average Carried          14   | 6   9   14  14  14  14  
  Final Capacity           15   | 8   15  15  15  15  15  
  Final Carried            15   | 6   13  15  15  15  15  

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  
Matter Collected           1297 | 200  170  284  195  378  70   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2824 | 91   531  1194 84   599  325  
  Parts                    179  | 3    37   62   17   30   30   
Haulers Intercepted        4    | .    1    2    .    1    .    
Recyclers Shooed           6    | .    .    2    1    1    2    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  63   | .   11  26  12  11  3   
  Melee                    1    | .   1   .   .   .   .   
  Guns                     26   | .   9   9   1   4   3   
  Cannons                  27   | .   .   14  6   7   .   
  AOE                      6    | .   1   .   5   .   .   
Classes Destroyed          11   | 1   7   2   .   .   1   
  Worker                   5    | .   2   1   .   1   1   
  Builder                  7    | .   3   1   .   .   3   
  Tunneler                 2    | .   .   1   .   .   1   
  Hauler                   4    | .   1   2   .   1   .   
  Recycler                 6    | 1   1   2   .   1   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   
  Swarmer                  28   | .   6   12  10  .   .   
  Grunt                    22   | .   5   7   .   10  .   
  Sentry                   11   | .   .   7   2   1   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           9    | 1   4   9   3   5   8   
  Combat Bots Only         4    | .   4   4   3   4   1   
Max Kills in Single Turn   3    | 1   1   1   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   1   .   1   .   .   
  Melee                    1    | .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Fac  
Damage Taken               3088 | .    398  977  434  748  531  
  Core                     718  | .    102  270  80   201  65   
  Absorbed by Shields      266  | .    .    .    .    84   182  
  Regen/Repaired (Parts)   43   | .    .    .    .    .    43   
Core Remaining (%)         58   | 100  59   .    12   63   .    
Volleys Fired              241  | 3    51   83   21   53   30   
  Largest                  2    | 1    2    2    2    2    2    
  Hottest                  124  | 50   100  124  107  110  61   
Shots Fired                409  | 3    84   150  33   99   40   
  Gun                      244  | 3    82   65   2    62   30   
  Cannon                   144  | .    .    85   22   37   .    
  Launcher                 21   | .    2    .    9    .    10   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  134  | .    .    2    21   81   30   
  Thermal                  236  | 3    82   148  3    .    .    
  Explosive                11   | .    2    .    9    .    .    
  Electromagnetic          28   | .    .    .    .    18   10   
  Robot Hit Streak         21   | 3    14   16   21   19   12   
  Robot Miss Streak        10   | .    4    3    3    3    10   
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           281  | 3    50   104  22   78   24   
  Core Hits                121  | 2    29   33   14   28   15   
  Critical Kills           2    | .    .    1    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         15   | .    3    8    1    2    1    
    Burn                   11   | .    3    7    1    .    .    
    Meltdown               1    | .    .    1    .    .    .    
    Destroy                1    | .    .    .    .    .    1    
    Blast                  2    | .    .    .    .    2    .    
Melee Attacks              18   | .    5    13   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 18   | .    5    13   .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5319 | 37   743  1913 735  1118 773  
  Guns                     2341 | 37   566  789  33   463  453  
  Cannons                  2070 | .    .    1124 291  655  .    
  Explosions               815  | .    105  .    409  .    301  
  Melee                    72   | .    72   .    .    .    .    
  Ramming                  21   | .    .    .    2    .    19   
  Kinetic                  1673 | .    .    19   270  931  453  
  Thermal                  2551 | 37   566  1894 54   .    .    
  Explosive                562  | .    105  .    409  .    48   
  Electromagnetic          440  | .    .    .    .    187  253  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 72   | .    72   .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    3    .    .    .    2    
  Average Corruption       1    | .    2    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  7    | .    3    .    .    .    4    
    Matter Fused           1    | .    1    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Data Loss (minor)      4    | .    2    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            68   | .    .    21   34   10   3    
  Projectiles              52   | .    .    21   21   10   .    
  Explosions               16   | .    .    .    13   .    3    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 15   | .    .    .    2    13   .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  14   | .    .    .    2    12   .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      319  | .    .    .    76   .    243  
  Shots                    13   | .    .    .    6    .    7    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             3    | .    .    .    2    .    1    
  Kicked                   3    | .    .    .    2    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        360  | 30   315  360  103  126  192  
  Average Temperature      89   | 16   88   115  55   37   56   
  Received Heat Transfer   918  | .    105  276  90   407  40   
  Effects                  15   | .    3    12   .    .    .    
    Energy Bleed           2    | .    1    1    .    .    .    
    Interference           13   | .    2    11   .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    1    .    
Robots Melted              4    | .    .    4    .    .    .    
  Combat Hostiles          3    | .    .    3    .    .    .    
  Parts Melted             20   | 1    4    15   .    .    .    
  Heat Transferred         6454 | 111  1829 4329 185  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Peak Influence             678  | 5   418 678 619 295 263 
  Initial                  239  | .   3   122 239 84  100 
  Average                  268  | 4   243 284 362 168 137 
Maximum Alert Level        2    | .   2   2   2   1   1   
  Low Security (%)         36   | 100 16  42  8   66  73  
  Level 1                  40   | .   82  30  41  33  26  
  Level 2                  22   | .   .   27  49  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   2   4   .   2   1   
  Investigation            4    | .   .   2   .   2   .   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            3    | .   2   1   .   .   .   
  Assault                  1    | .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Distress Signals           8    | .   3   3   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              100  | .   21  41  14  20  4   
  Peak Tracking Total      6    | .   6   5   4   5   2   
  Tactical Retreats        8    | .   2   3   2   1   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Traps Triggered            3    | .   2   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   6   .   
  Reused                   1    | .   .   .   .   1   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Min Mat Fac 
Machines Disabled          11   | .   .   .   2   1   8   
  Max in Single Turn       4    | .   .   .   2   1   4   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Min Mat Fac 
Machines Accessed          16   | .   4   9   .   1   2   
  Terminals                13   | .   4   7   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                51   | .   14  28  .   5   4   
  Successful               36   | .   9   22  .   3   2   
  Failed                   15   | .   5   6   .   2   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   5   10  .   .   .   
  Terminals                44   | .   14  24  .   5   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          2    | .   .   2   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             22   | .   8   11  .   3   .   
  Record                   4    | .   2   2   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Machine Index            1    | .   .   1   .   .   .   
  Scanalyzer Index         1    | .   .   1   .   .   .   
  Alert Level              2    | .   2   .   .   .   .   
  Locate Traps             2    | .   .   1   .   1   .   
  Reprogram Traps          2    | .   .   .   .   2   .   
  Patrol Status            1    | .   1   .   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   
  Registered Prototypes    1    | .   .   1   .   .   .   
  Zone Layout              3    | .   2   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   .   
  Insert Component         1    | .   .   1   .   .   .   
  Analyze                  1    | .   .   1   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   7   .   .   .   
  Terminals                8    | .   1   7   .   .   .   
    Track                  3    | .   .   3   .   .   .   
    Botnet                 5    | .   1   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         12   | .   4   5   .   1   2   
  Full Trace Events        5    | .   1   3   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   
  Time                     19   | .   .   .   .   .   19  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Min Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   .   .   
  Highest-Rated Group      31   | .   .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Mat  Fac  
Turns Passed               5286 | 22   740  2004 1347 554  619  
Spaces Moved               2678 | 14   334  935  772  254  369  
  Core                     .    | .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2678 | 14   334  935  772  254  369  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  130  125  120  120  
  Average Speed            154  | 120  140  167  166  136  120  
  Slowest Speed            200  | 120  190  195  200  200  120  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       44   | 2    60   76   99   20   10   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    1    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 9    | .    1    8    .    .    .    
Terrain Destroyed          189  | .    12   8    98   1    70   
  Melee                    9    | .    1    8    .    .    .    
  Projectile               4    | .    .    .    3    1    .    
  AOE                      176  | .    11   .    95   .    70   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  
Total                      3402 | 16   509  1201 801  371  504  
  Wait                     320  | .    93   110  .    28   89   
  Move                     2673 | 13   333  934  771  253  369  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  22   | .    3    11   2    5    1    
  Fast Attach              34   | .    5    13   2    8    6    
  Attach                   4    | .    .    .    1    2    1    
  Detach                   9    | .    3    3    .    3    .    
  Swap                     32   | .    10   12   1    7    2    
  Drop                     46   | .    6    22   1    12   5    
  Fire                     241  | 3    51   83   21   53   30   
  Melee                    18   | .    5    13   .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     3    | .    .    .    2    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sto)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   23 | -11/Scrapyard | Entered Materials
  136 | -10/Materials | Discovered new exit (range 15)
  311 | -10/Materials | Discovered new exit (range 13)
  425 | -10/Materials | Build established: Scavenger-Mutant
  457 | -10/Materials | Discovered new exit (range 8)
  580 | -10/Materials | Discovered new exit (range 13)
  763 | -10/Materials | Entered another Materials area
  763 | -9/Materials  | Evolved 2 slots: Utility x2
  958 | -9/Materials  | Discovered new exit (range 10)
  999 | -9/Materials  | Identified exit to Storage
 1138 | -9/Materials  | Discovered new exit (range 3)
 1182 | -9/Materials  | Build established: Mutant
 1238 | -9/Materials  | Identified exit to Materials
 2079 | -9/Materials  | Build established: Scavenger-Mutant
 2485 | -9/Materials  | Core integrity fell below 50%
 2492 | -9/Materials  | Build established: Mutant
 2758 | -9/Materials  | Discovered new exit (range 8)
 2763 | -9/Materials  | First assault squad dispatched
 2767 | -9/Materials  | Entered Mines
 2828 | -9/Mines      | Met a Derelict bent on vengeance
 2896 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2937 | -9/Mines      | Core integrity fell below 20%
 2937 | -9/Mines      | Discovered exit to Materials (range 12)
 3240 | -9/Mines      | Learned Materials emergency access door positions
 3535 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 4068 | -9/Mines      | Discovered exit to Materials (range 13)
 4114 | -9/Mines      | Entered Materials
 4114 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4601 | -8/Materials  | Discovered new exit (range 3)
 4668 | -8/Materials  | Entered Factory
 4668 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 4730 | -7/Factory    | Repaired Lgt. Nuclear Core
 5211 | -7/Factory    | Discovered new exit (range 9)
 5287 | -7/Factory    | Self-destructed

 Last Messages 
---------------
05262_ Chain reaction triggered in Corrupted Lgt. Ion Engine.
05263_ Imp. Carbon-fiber Leg destroyed.
05265_ R-06 Scavenger collects Terrain Scanner.
05266_ K-01 Serf collects debris.
05267_ U-05 Engineer lays Concrete. <x2>
05267_ P-60 Hacker resets U-05 Engineer, system corruption cleaned.
05268_ U-05 Engineer lays Concrete. <x5>
05276_ P-60 Hacker destroyed.
05276_ Construction Platform disabled. <x2>
05277_ U-05 Engineer lays Concrete.
05278_ U-05 Engineer builds a Wall.
05280_ U-05 Engineer lays Concrete. <x2>
05282_ U-05 Engineer builds a Wall.
05282_ U-05 Engineer lays Concrete.
05283_ Acquired 33 matter.
05283_ U-05 Engineer lays Concrete.
05283_ U-05 Engineer builds a Wall.
05284_ U-05 Engineer lays Concrete.
05284_ K-01 Serf collects debris.
05285_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Coolant Potential          65
Energy Generation          24
Energy Capacity            330
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       85
Evasion (%)                55
Targeting Accuracy         16
Target Analysis            5

 Item Schematics 
-----------------
 Grenade Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VortexDeepRay
  Manual?         0
Play Time         00:43:24
  Cumulative      60.2 hours
  Start           2022.05.12 @ 11:48:16
  End             2022.05.12 @ 12:59:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          79
  Rogue           75
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          34
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca6cfdf5-e62f-4bc1-bf5e-e087aca78475