Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.02 @ 14:39:40 Player: SALT Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (19) 3800 Robots Destroyed (135) 675 Value Destroyed (5439) 5439 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (1461) 1461 TOTAL SCORE: 14435 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 197 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (37) Movement Hovering (65) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Compact Wheel Antigrav System > --- UTILITY (9) ------ Advanced Heat Sink Improved Target Analyzer Advanced Hacking Suite Improved System Guard > --- WEAPON (4) ------- Tesla Rifle Improved Arc Projector > --- INVENTORY (5) ---- Advanced Power Amplifier Seismic Detector Advanced Point Defense System High-powered Shock Rifle Heavy Mace Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System High-capacity Storage Unit Improved Target Analyzer Advanced Hacking Suite Relay Coupler [Sentry] Relay Coupler [Hunter] Dynamic Insulation System System Restoration Module > --- WEAPON ----------- Wave Gun Heavy Beamcaster Coil Gun Railgun > --- INVENTORY -------- Micro Fission Core Antimatter Reactor Advanced Medium Treads Improved Hover Unit Advanced Power Amplifier Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer Improved Utility Shielding Advanced Focal Shield Remote Shield Point Defense System Improved System Guard Improved Corruption Screen Variable Charge Gun Gauss Rifle Remote Datajack Improved Remote Datajack Improved Plasma Cutter [Rating: 114] Favorites ----------- Power Antimatter Reactor Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Carbon-fiber Leg Treads Advanced Medium Treads Leg Improved Carbon-fiber Leg Wheel Compact Wheel Hover Unit Antigrav System Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Improved Cooling System Storage Small Storage Unit Processor Visual Processing Unit Hackware Relay Coupler [Hunter] Protection Hardened Light Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Ion Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Slots Evolved 12 | . . . 2 . 2 . . . 4 . . . . 2 . . 2 . . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 2 | . . . 1 . 1 . . . . . . . . . . . . . . Utility 7 | . . . 1 . 1 . . . 2 . . . . 2 . . 1 . . Weapon 2 | . . . . . . . . . 1 . . . . . . . 1 . . Parts Attached 155 | 9 . . 4 . 5 7 4 . 19 3 7 3 8 19 19 2 34 2 10 Power 17 | 1 . . 1 . . 1 1 . 3 1 . 1 . 2 2 . 4 . . Engine 5 | 1 . . . . . . 1 . 1 1 . 1 . . . . . . . Core 8 | . . . 1 . . 1 . . 2 . . . . 2 . . 2 . . Reactor 4 | . . . . . . . . . . . . . . . 2 . 2 . . Propulsion 37 | 2 . . 1 . 4 . 2 . 4 1 2 1 3 3 2 1 7 . 4 Treads 9 | . . . . . . . . . . . . . . . 2 1 6 . . Leg 23 | 2 . . 1 . 4 . 2 . 4 . 1 1 3 3 . . 1 . 1 Wheel 2 | . . . . . . . . . . 1 . . . . . . . . 1 Hover 1 | . . . . . . . . . . . . . . . . . . . 1 Flight 2 | . . . . . . . . . . . 1 . . . . . . . 1 Utility 54 | 3 . . 1 . 1 3 1 . 5 1 1 1 2 8 10 1 12 2 2 Device 28 | 1 . . . . . 1 . . 2 1 1 1 2 4 6 . 6 2 1 Storage 6 | 2 . . . . . . . . 1 . . . . 1 . 1 . . 1 Processor 8 | . . . 1 . 1 . 1 . . . . . . 2 . . 3 . . Hackware 4 | . . . . . . . . . 1 . . . . 1 1 . 1 . . Protection 8 | . . . . . . 2 . . 1 . . . . . 3 . 2 . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 47 | 3 . . 1 . . 3 . . 7 . 4 . 3 6 5 . 11 . 4 Energy Gun 17 | 2 . . . . . . . . . . 1 . 1 2 3 . 5 . 3 Energy Cannon 5 | . . . 1 . . . . . . . . . . 2 2 . . . . Ballistic Gun 18 | 1 . . . . . 2 . . 5 . 3 . 2 1 . . 3 . 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . . Launcher 1 | . . . . . . 1 . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . 3 . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . . . 1 . . . . . . . Parts Lost 78 | . . . . . . . 2 . 7 2 2 1 16 19 . 2 20 . 7 Power 8 | . . . . . . . . . . . 1 . 1 2 . . 4 . . Propulsion 16 | . . . . . . . . . . . . 1 3 4 . 1 5 . 2 Utility 31 | . . . . . . . 2 . 3 1 1 . 6 7 . 1 6 . 4 Weapon 23 | . . . . . . . . . 4 1 . . 6 6 . . 5 . 1 Highest Loss Streak 18 | . . . . . . . 1 . 4 1 1 1 9 14 . 2 18 . 4 To Critical Strikes 2 | . . . . . . . . . . . . . 2 . . . . . . Average Backups 8 | 4 7 7 8 8 7 7 7 8 7 7 8 7 7 5 4 7 17 3 5 Power . | . 1 1 1 1 1 . . . . 1 1 . . . 1 1 1 . . Propulsion 1 | 3 4 3 2 2 2 2 2 1 1 . . . . . . 1 1 . . Utility 4 | . 1 1 1 2 1 2 2 5 5 5 5 5 6 2 . 2 10 3 3 Weapon 1 | . 1 1 3 3 3 2 2 2 . 1 1 2 1 1 . 1 1 . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 27 | . . 3 2 . 1 1 . . 2 . 1 . . 1 2 . 7 . 7 Power 3 | . . 1 1 . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 2 1 . 1 1 . . . . . . . . . . 1 . . Utility 13 | . . . . . . . . . 2 . 1 . . . 1 . 5 . 4 Weapon 4 | . . . . . . . . . . . . . . 1 . . . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 . . Average Slot Usage (%) 89 | . 100 100 94 100 95 100 98 100 91 95 94 98 84 84 68 87 96 41 47 Engine 3 | . 14 14 7 . . . . 9 5 3 6 12 11 4 . . . . . Core 3 | . . . 3 11 9 9 8 . 3 9 4 . . 2 . . 3 . . Reactor 2 | . . . . . . . . . . . . . . . 10 11 5 . . Treads 4 | . . . . . . . . . . . . . . . 10 11 18 . . Leg 17 | . 28 28 29 33 32 36 36 36 26 24 19 20 24 21 . . . . 1 Device 13 | . 14 14 11 11 9 7 4 9 7 12 10 13 11 22 21 19 16 14 8 Storage 5 | . 14 14 11 11 9 9 9 9 7 6 6 6 6 4 . 2 4 . 1 Processor 9 | . . . 9 11 18 18 17 18 13 13 13 13 9 5 . . 4 15 12 Hackware 5 | . . . . . . . . . 3 6 6 6 3 3 8 11 13 10 7 Protection 2 | . . . . . . 1 3 . 3 . . . . . 2 10 4 . . Energy Gun 5 | . 14 14 2 . . . 6 9 . . 1 6 3 . 6 17 10 . 4 Energy Cannon 2 | . . . 8 11 9 9 2 . 1 . . . . 7 4 . . . . Ballistic Gun 7 | . 14 14 11 11 9 9 4 9 12 15 17 13 9 . . . 7 . 1 Peak Build Rating 114 | 9 9 10 16 16 31 37 33 31 65 63 59 66 64 89 96 89 114 46 66 Average Rating 61 | 6 9 9 13 16 25 33 30 31 53 58 54 55 50 76 76 88 106 45 50 On Entrance 35 | . 9 9 10 16 16 31 32 31 31 62 59 53 60 33 13 89 84 35 46 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 14 14 14 20 20 20 28 25 19 43 42 44 42 44 71 73 106 108 3 26 Greatest Support 140 | 20 20 20 30 30 72 72 72 61 70 62 47 67 67 75 140 140 140 3 20 Greatest Overweight (x) 2 | 1 . . . . . . . . . 1 2 . . 1 . . 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 20 20 5 10 Average Capacity 9 | 7 8 8 8 8 8 8 8 8 8 8 8 8 8 6 5 13 19 5 6 Most Carried 20 | 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 5 13 20 3 7 Average Carried 8 | 4 7 7 7 8 7 7 7 8 7 7 7 7 7 5 4 8 17 2 5 Final Capacity 20 | 8 8 8 8 8 8 8 8 8 8 8 8 8 8 5 5 20 5 5 5 Final Carried 11 | 7 7 8 8 8 8 8 8 8 8 8 8 8 6 4 5 11 4 3 5 Class Distribution -------------------- 40% | Mutant 15% | Scavenger-Tank 14% | Scavenger-Skirmisher 12% | Scavenger-Gunner 6% | Skirmisher 5% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Skirmisher | -8/Garrison Scavenger-Skirmisher | -8/Recycling Skirmisher | -6/Factory Mutant | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Mutant | -5/Factory Scavenger-Tank | -5/Waste Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Matter Collected 3864 | 356 . . 22 . . 300 253 143 270 460 187 43 343 223 292 59 753 . 160 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 5738 | 190 . . 40 . . 867 302 154 443 423 320 58 636 583 . 250 1325 . 147 Parts 254 | 13 . . 3 . . 48 19 4 25 25 13 3 27 16 . 5 52 . 1 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 16 | 3 . . . . . 5 . 1 4 . . . . 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . . 24 9 . 25 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Combat Hostiles Destroyed 102 | . . . 1 . . 15 14 . 4 13 8 . 17 10 . 3 16 . 1 Melee 4 | . . . . . . . . . . . . . 1 3 . . . . . Guns 69 | . . . . . . 5 4 . 4 13 8 . 16 1 . 2 15 . 1 Cannons 16 | . . . 1 . . 10 . . . . . . . 5 . . . . . AOE 10 | . . . . . . . 10 . . . . . . . . . . . . Classes Destroyed 17 | 3 . . 1 . . 4 2 . 2 1 . 2 . 1 . . 1 . . Worker 7 | 2 . . . . . . . . 2 . . . . 2 . . 1 . . Builder 2 | . . . . . . . . . 2 . . . . . . . . . . Tunneler 4 | 3 . . . . . . . . . . . . . . . . 1 . . Recycler 9 | 1 . . . . . 3 . . 1 . . . . 2 . . 1 . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . . 1 . . . . . . . . . . 1 . . Watcher 6 | . . . . . . . . . 1 . . . . 1 . 2 2 . . Swarmer 38 | . . . . . . 5 4 . . 10 2 . 10 7 . . . . . Cutter 3 | . . . . . . . 3 . . . . . . . . . . . . Grunt 28 | . . . 1 . . 4 4 . 3 1 2 . 6 . . 2 4 . 1 Brawler 2 | . . . . . . . . . . 1 . . 1 . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 11 | . . . . . . 5 2 . . 1 . . . . . 1 2 . . Specialist 1 | . . . . . . . . . . . . . . . . . 1 . . Hunter 6 | . . . . . . 1 . . 1 . 1 . . 1 . . 2 . . Programmer 9 | . . . . . . . . . . . . . . 2 . . 7 . . Zionite 1 | . . . . . . . . . . . . 1 . . . . . . . Surgeon 1 | . . . . . . . . . . . . 1 . . . . . . . Wasp 2 | . . . . . . . . . . . 2 . . . . . . . . Thug 1 | . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | 3 . . 1 . . 4 5 . 5 7 3 2 5 8 . 2 3 . 2 Combat Bots Only 7 | . . . 1 . . 4 5 . 2 7 3 . 5 4 . 2 3 . 1 Max Kills in Single Turn 2 | 1 . . 1 . . 1 2 . 2 2 1 2 2 1 . 1 1 . 1 Gunslinging 1 | . . . . . . . . . . 1 . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Hostile Shots Fired 1105 | . . . 2 . . 46 50 . 77 75 34 29 144 160 . 71 375 2 40 Missed 313 | . . . 1 . . 13 18 . 24 16 7 14 33 28 . 15 126 2 16 Hits 792 | . . . 1 . . 33 32 . 53 59 27 15 111 132 . 56 249 . 24 Melee 15 | . . . . . . . 7 . . . . . 7 . . . . . 1 Projectile 777 | . . . 1 . . 33 25 . 53 59 27 15 104 132 . 56 249 . 23 AOE 2 | . . . . . . . . . . . . . . . . . . . 2 Critical Strikes 37 | . . . . . . 1 2 . 2 1 . . 3 6 . 4 16 . 2 Part Disruptions 2 | . . . . . . . . . . . . . . . . . 2 . . Actively Blocked 2 | . . . . . . . . . . . . . . . . . 2 . . Damage Taken 15116 | . . . 47 . . 499 697 . 1109 947 367 208 2093 2831 . 1190 4225 . 903 Core 2886 | . . . 19 . . 101 105 . 134 154 37 27 211 893 . 39 689 . 477 Absorbed by Shields 28 | . . . . . . . . . . . . . . . . . 28 . . Reduced by Siege Mode 82 | . . . . . . . . . . . . . . . . 82 . . . Redirected to Shielding 172 | . . . . . . 64 . . . . . . . . . . 108 . . Ignored by Resistances 234 | . . . . . . . . . . . . . . . . . 234 . . Regen/Repaired (Parts) 1161 | . . . . . . . . . . . . 850 . 311 . . . . . Core Remaining (%) 66 | 100 . 100 . 95 . . . 62 . . . . 33 . . 6 . . . Volleys Fired 368 | 16 . . 3 . . 44 34 12 37 20 12 2 43 37 . 20 75 . 13 Largest 4 | 2 . . 2 . . 2 2 1 3 3 3 3 3 3 . 3 4 . 1 Hottest 273 | 70 . . 80 . . 88 110 50 116 90 85 138 138 207 . 243 273 . 65 Shots Fired 873 | 32 . . 6 . . 86 58 13 92 55 32 6 102 79 . 61 238 . 13 Gun 734 | 32 . . 3 . . 42 38 13 85 55 32 6 102 20 . 61 232 . 13 Cannon 116 | . . . 3 . . 44 4 . 6 . . . . 59 . . . . . Launcher 17 | . . . . . . . 16 . 1 . . . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . 6 . . Kinetic 455 | 16 . . 3 . . 42 14 1 85 55 32 4 75 22 . . 96 . 10 Thermal 383 | 16 . . 3 . . 44 28 12 6 . . 2 27 47 . 61 137 . . Explosive 17 | . . . . . . . 16 . 1 . . . . . . . . . . Electromagnetic 13 | . . . . . . . . . . . . . . 10 . . . . 3 Robot Hit Streak 16 | 9 . . 2 . . 13 16 4 8 5 7 3 8 9 . 13 15 . 8 Robot Miss Streak 8 | 2 . . 2 . . 2 3 2 6 5 1 3 8 7 . 3 3 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 . . Secondary Targets 17 | . . . . . . . . . . 4 1 1 8 . . 1 2 . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 1 1 . . 1 1 . . Shots Hit Robots 569 | 17 . . 2 . . 63 32 8 60 28 21 6 73 48 . 42 160 . 9 Core Hits 274 | 8 . . 2 . . 30 27 4 35 16 11 6 44 18 . 11 59 . 3 Critical Kills 4 | . . . . . . . . . . . . . 3 . . . 1 . . Critical Parts Destroyed 10 | 1 . . . . . . . . . . . . 2 1 . . 6 . . Critical Strikes 38 | 3 . . . . . . 1 2 . . . . 5 3 . 5 19 . . Burn 22 | 2 . . . . . . 1 2 . . . . . . . 5 12 . . Destroy 12 | 1 . . . . . . . . . . . . 4 . . . 7 . . Blast 2 | . . . . . . . . . . . . . . 2 . . . . . Smash 2 | . . . . . . . . . . . . . 1 1 . . . . . Melee Attacks 31 | . . . . . . . . . 12 . . . 3 16 . . . . . Impact 27 | . . . . . . . . . 8 . . . 3 16 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 14250 | 200 . 3 30 . . 1241 1543 101 1357 738 461 99 1479 1831 . 1021 3896 . 250 Guns 10432 | 200 . . 7 . . 435 369 101 1238 738 461 99 1375 278 . 1021 3860 . 250 Cannons 1992 | . . . 23 . . 801 46 . 98 . . . . 1024 . . . . . Explosions 1149 | . . . . . . . 1128 . 21 . . . . . . . . . . Melee 614 | . . . . . . . . . . . . . 104 510 . . . . . Ramming 63 | . . 3 . . . 5 . . . . . . . 19 . . 36 . . Kinetic 6252 | 50 . . 7 . . 435 193 . 1238 738 461 78 970 400 . . 1432 . 250 Thermal 6039 | 150 . . 23 . . 801 222 101 98 . . 21 405 769 . 1021 2428 . . Explosive 1149 | . . . . . . . 1128 . 21 . . . . . . . . . . Electromagnetic 133 | . . . . . . . . . . . . . . 133 . . . . . Impact 614 | . . . . . . . . . . . . . 104 510 . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . . 3 3 3 . . . . 23 2 2 6 5 . . Average Corruption 3 | . . . . . . 2 3 3 . . . . 21 1 2 2 3 . . Corruption Purged 5 | . . . . . . . . . . . . . . . . . 5 . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . 10 . 5 Effects 56 | . . . . . . 13 6 8 . . . . 7 1 7 8 6 . . Message Errors 12 | . . . . . . 2 1 1 . . . . 2 . 4 1 1 . . Matter Fused 20 | . . . . . . 6 4 1 . . . . 1 1 1 3 3 . . Heat Flow Errors 6 | . . . . . . 2 1 . . . . . 1 . . 1 1 . . Energy Discharges 4 | . . . . . . 1 . 1 . . . . 1 . . 1 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . Parts Fused 2 | . . . . . . . . 1 . . . . 1 . . . . . . Data Loss (minor) 7 | . . . . . . 1 . 3 . . . . . . 2 . 1 . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . Misfires 2 | . . . . . . . . 1 . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 415 | . . . . . . 11 79 . 15 . . . 52 258 . . . . . Projectiles 39 | . . . . . . 11 . . . . . . . 28 . . . . . Explosions 94 | . . . . . . . 79 . 15 . . . . . . . . . . Melee 282 | . . . . . . . . . . . . . 52 230 . . . . . Knockbacks 7 | . . . . . . . . . . . . . . 6 . . 1 . . Impact 4 | . . . . . . . . . . . . . . 3 . . 1 . . Kinetic 3 | . . . . . . . . . . . . . . 3 . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 362 | . . . . . . . 224 . 81 . . . . 5 . . 52 . . Shots 12 | . . . . . . . 9 . 2 . . . . . . . 1 . . Rammed 8 | . . . . . . . . . . . . . . 4 . . 4 . . Targets Rammed 12 | . . 1 . . . 1 . . 1 . . . . 5 . . 4 . . Kicked 4 | . . 1 . . . 1 . . 1 . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 1102 | 70 . . 74 . . 311 180 . 315 157 . . 290 1102 . 213 150 . . Average Temperature 138 | 25 . . 35 . . 83 45 . 114 93 . . 150 410 . 84 28 . . Received Heat Transfer 2199 | . . . 6 . . 153 153 . 180 27 54 18 594 270 . 135 518 . 91 Effects 30 | . . . . . . 1 . . 2 . . . . 27 . . . . . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . . . Energy Bleed 8 | . . . . . . 1 . . 2 . . . . 5 . . . . . Interference 5 | . . . . . . . . . . . . . . 5 . . . . . Matter Decay 4 | . . . . . . . . . . . . . . 4 . . . . . Short Circuit 3 | . . . . . . . . . . . . . . 3 . . . . . Damage (minor) 2 | . . . . . . . . . . . . . . 2 . . . . . Damage (major) 5 | . . . . . . . . . . . . . . 5 . . . . . Damage (core) 2 | . . . . . . . . . . . . . . 2 . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . 2 . . . Total Turns 42 | . . . . . . . . . . . . . . . . 42 . . . Longest Duration 21 | . . . . . . . . . . . . . . . . 21 . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Fried 3 | . . . . . . . . . . . . . . 3 . . . . . Impact Corruptions 8 | . . . . . . . . . . . . . 1 7 . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 1 1 . . Parts Melted 24 | . . . . . . . 2 . . . . . 1 . . 6 15 . . Heat Transferred 11464 | 592 . . 37 . . 1295 666 444 148 . . 50 884 962 . 1961 4425 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Maximum Alert Level 2 | . . . . . . 1 2 1 . . . . . . . . 2 . . Low Security (%) 84 | 100 100 100 100 100 100 91 20 38 100 . . . . 100 100 100 73 100 100 Level 1 10 | . . . . . . 8 23 61 . . . . . . . . 21 . . Level 2 5 | . . . . . . . 56 . . . . . . . . . 5 . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 620 | 15 . . 20 . . 222 620 279 145 . . . . 98 . 44 523 110 75 Initial 279 | . . . . . . . 132 279 65 . . . . 77 . . . 110 56 Average 87 | 1 . . 4 . . 65 367 217 66 . . . . 34 . 7 127 96 23 Influence Increases 4002 | 30 . . 26 . . 443 508 18 313 295 204 . 490 365 . 121 1057 . 132 Destroy 0b10 Robot/C 2060 | . . . 20 . . 300 280 . 80 260 120 . 340 200 . 60 380 . 20 Destroy 0b10 Robot/NC 165 | 30 . . . . . 20 . 10 30 . . . . 25 . 10 35 . 5 Destroy Leader 342 | . . . . . . 100 20 . 12 20 20 . 30 32 . 14 94 . . Allied During Kill 16 | . . . . . . . . . . . 4 . . . . . 12 . . Successful Hack 88 | . . . 5 . . 4 14 8 17 . . . . 2 . 22 16 . . Disable Machine 330 | . . . . . . . . . 120 . . . . 30 . . 180 . . Anti-Garrison Action 250 | . . . . . . . 100 . . . . . . . . . 150 . . Destroy Structure 316 | . . . 1 . . 4 94 . 39 . . . . 46 . . 130 . 2 Partial Spotted 15 | . . . . . . . . . . . . . . 15 . . . . . Lose Combat Pursuer 420 | . . . . . . 15 . . 15 15 60 . 120 15 . 15 60 . 105 Influence Decreases 3937 | 30 . . 25 1 . 239 92 481 384 350 231 4 366 489 . 119 742 237 147 Entered New Map 829 | . . . . 1 . . 72 341 92 32 7 4 . 47 . . 2 207 24 Time Decay 2328 | 30 . . 25 . . 229 . 140 242 278 184 . 206 258 . 99 500 30 107 Lost Part 690 | . . . . . . . 20 . 50 20 20 . 160 184 . 20 200 . 16 Lost Ally 90 | . . . . . . 10 . . . 20 20 . . . . . 40 . . Squads Dispatched 19 | . . 1 . . . 1 . . 3 . . . . 3 . 1 9 . 1 Investigation 1 | . . 1 . . . . . . . . . . . . . . . . . Extermination 7 | . . . . . . . . . . . . . . 1 . 1 4 . 1 Reinforcement 6 | . . . . . . 1 . . 3 . . . . . . . 2 . . Assault 2 | . . . . . . . . . . . . . . . . . 2 . . Garrison 3 | . . . . . . . . . . . . . . 2 . . 1 . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Distress Signals 9 | . . . . . 1 3 . . . . . . . . . 2 2 . 1 Communications Jammed 7 | . . . . . . . . . . . . . . 7 . . . . . Distress Signals 7 | . . . . . . . . . . . . . . 7 . . . . . Times Spotted 185 | . . . 2 . 1 19 14 . 8 14 13 4 20 20 . 9 36 6 19 Peak Tracking Total 9 | . . . 1 . 2 5 4 . 2 7 7 5 9 6 . 5 9 6 7 Tactical Retreats 13 | . . . . . . 1 . . 1 1 1 . 2 1 . 1 2 . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Traps Triggered 9 | . . . 2 . . 2 3 . . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Machines Disabled 27 | . . . . . . . 3 . 8 1 . . . 2 . . 13 . . Max in Single Turn 5 | . . . . . . . 2 . 5 1 . . . 2 . . 2 . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . . . . 1 . . . . . . . . . . . . Phase Generator 1 | . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Machines Accessed 29 | . . 1 1 . . 4 3 3 6 . . . . 4 . 2 5 . . Terminals 23 | . . . 1 . . 3 3 3 5 . . . . 2 . 2 4 . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . 1 . . Repair Stations 2 | . . . . . . . . . 1 . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Total Hacks 56 | . . 1 2 . . 9 3 8 12 . . . . 7 . 5 9 . . Successful 26 | . . 1 2 . . 3 1 4 4 . . . . 5 . 2 4 . . Failed 30 | . . . . . . 6 2 4 8 . . . . 2 . 3 5 . . Catastrophic 8 | . . . . . . 1 1 . 3 . . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 20 | . . . . . . 5 . 8 3 . . . . . . . 4 . . Terminals 46 | . . . 2 . . 7 3 8 10 . . . . 3 . 5 8 . . Fabricators 2 | . . . . . . . . . . . . . . 1 . . 1 . . Repair Stations 5 | . . . . . . . . . 2 . . . . 3 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . . . . . . . . . . Terminal Hacks 19 | . . 1 2 . . 2 1 4 3 . . . . 1 . 2 3 . . Record 2 | . . . . . . . . . . . . . . . . 1 1 . . Prototype ID Bank 1 | . . . . . . . . 1 . . . . . . . . . . . Open Door 2 | . . 1 . . . 1 . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . 1 . . . . 1 . . 1 . . Branch Access Points 2 | . . . . . . . . 1 1 . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . 1 . . . . 1 1 . . . . . . . . . . Locate Traps 2 | . . . . . . 1 . . . . . . . . . . 1 . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . 1 . . 1 . . Network Status 2 | . . . . . . . . . . . . . . 1 . . 1 . . Repair Station Hacks 4 | . . . . . . . . . 1 . . . . 3 . . . . . Scan Component 3 | . . . . . . . . . 1 . . . . 2 . . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . . . 1 . . 2 2 3 4 . . . . 3 . 2 4 . . Full Trace Events . | . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . . Time 50 | . . . . . . . . . . . . . . 50 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Used RIF Installer 2 | . . . . . . . 2 . . . . . . . . . . . . Structural Interface 1 | . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . 1 . . . . . . . 4 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . . . . . . . 1 . . . . . . . 4 . . Robot Hacks Applied 6 | . . . . . . . . . 2 . . . . . . . 4 . . tweak_propulsion 1 | . . . . . . . . . 1 . . . . . . . . . . scatter_targeting 1 | . . . . . . . . . 1 . . . . . . . . . . spike_heat 1 | . . . . . . . . . . . . . . . . . 1 . . disable_weapons 1 | . . . . . . . . . . . . . . . . . 1 . . formatsys_high 2 | . . . . . . . . . . . . . . . . . 2 . . Relay Couplers Released 7 | . . . . . . . 5 . . . . . . . . . 2 . . Machine Destruction 7 | . . . . . . . 5 . . . . . . . . . 2 . . Attached 3 | . . . . . . . . . 1 . . . . 1 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . . 2 . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Total Allies 4 | . . . . . . . . . . 2 . . . . . . 2 . . Largest Group 2 | . . . . . . . . . . 2 1 . . . . . 1 . . Highest-Rated Group 61 | . . . . . . . . . . 61 32 . . . . . 56 . . Highest-Rated Ally 56 | . . . . . . . . . . 32 32 . . . . . 56 . . Total Orders 12 | . . . . . . 10 . . . 2 . . . . . . . . . AID 2 | . . . . . . . . . . 2 . . . . . . . . . EXPLORE 7 | . . . . . . 7 . . . . . . . . . . . . . RETURN 3 | . . . . . . 3 . . . . . . . . . . . . . Ally Attacks 29 | . . . . . . . . . . 6 8 . . . . . 15 . . Total Damage 1115 | . . . . . . . . . . 102 281 . . . . . 732 . . Kills 5 | . . . . . . . . . . . 2 . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Active Infowar (turns) 4780 | 29 27 120 118 26 55 1020 532 294 656 616 482 388 309 76 . . . 1 31 Optics 4352 | . . . . . 55 1020 532 294 656 616 482 388 309 . . . . . . Terrain 1607 | 29 27 120 118 26 55 296 294 294 317 . . . . . . . . . 31 Jamming 77 | . . . . . . . . . . . . . . 76 . . . 1 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . 1 1 . 1 . . . . . . Drone Launches 10 | . . . . . . 10 . . . . . . . . . . . . . Drone Recoveries 9 | . . . . . . 9 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Turns Passed 8850 | 196 27 120 118 26 55 1020 532 294 656 616 482 388 430 826 636 557 1461 72 338 Spaces Moved 5517 | 114 23 95 83 22 39 461 341 226 391 442 357 311 222 412 410 269 763 138 398 Core 271 | 9 . . . . . . . . . . . . . 14 55 . 27 138 28 Treads 1352 | . . . . . . . . . . . . . . . 355 269 728 . . Legs 3516 | 105 23 95 83 22 39 461 341 226 391 388 354 311 222 398 . . 8 . 49 Wheels 71 | . . . . . . . . . . 54 3 . . . . . . . 14 Hover 160 | . . . . . . . . . . . . . . . . . . . 160 Flight 147 | . . . . . . . . . . . . . . . . . . . 147 Fastest Speed 40 | 50 120 120 120 120 120 120 120 120 120 115 115 120 120 50 50 160 50 50 40 Average Speed 121 | 115 120 120 120 120 120 120 120 120 120 119 121 120 123 119 145 160 145 50 67 Slowest Speed 260 | 120 120 120 120 120 120 120 120 120 120 120 260 125 125 195 160 160 260 50 185 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 5 7 26 11 12 5 71 57 46 10 62 54 16 40 11 96 11 23 72 6 Regions Visited 19 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . 1 . . . 1 . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 . . 1 . 1 1 1 1 . . 1 . . . Scrap Searched 4 | . . 1 . . . . . . . 1 1 . 1 . . . . . . Spaces Dug 12 | . . . . . . . . . 6 . . . . 6 . . . . . Terrain Destroyed 173 | . . . 1 . . 2 73 . 36 2 . . . 23 . . 35 . 1 Melee 8 | . . . . . . . . . 6 . . . . 2 . . . . . Projectile 38 | . . . 1 . . 2 . . . 2 . . . 21 . . 11 . 1 AOE 127 | . . . . . . . 73 . 30 . . . . . . . 24 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Zio Pro Fac Was Fac Fac Was Fac Total 6888 | 145 22 104 96 21 47 846 402 237 489 492 381 319 289 645 451 351 960 140 451 Wait 567 | . . . 2 . . 319 6 . 1 2 . . 11 141 . 46 21 . 18 Move 5497 | 113 22 94 82 21 38 460 339 225 390 441 356 310 221 412 409 268 763 137 396 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 Pick Up 95 | 6 . 5 2 . 1 4 4 . 10 1 1 1 2 5 7 10 28 1 7 Fast Attach 89 | 8 . . 2 . 1 2 1 . 10 1 5 2 5 13 15 2 13 . 9 Attach 51 | . . . . . 1 1 2 . 8 1 . 1 4 5 4 2 18 2 2 Detach 3 | 1 . . . . . . . . 1 . . . . . . . . . 1 Swap 55 | 1 . . 2 . 3 7 10 . 8 2 2 2 . 6 2 . 10 . . Drop 93 | . . 4 3 . 3 8 4 . 11 2 5 1 . 5 12 3 28 . 4 Fire 368 | 16 . . 3 . . 44 34 12 37 20 12 2 43 37 . 20 75 . 13 Melee 31 | . . . . . . . . . 12 . . . 3 16 . . . . . Ram 4 | . . . . . . . . . . . . . . 4 . . . . . Kick 4 | . . 1 . . . 1 . . 1 . . . . 1 . . . . . Crush 4 | . . . . . . . . . . . . . . . . . 4 . . Escape Stasis 2 | . . . . . . . 2 . . . . . . . . . . . . Rewire 24 | . . . . . . . . . . 22 . . . . 2 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 197 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 15) 224 | -10/Materials | Entered Mines 248 | -10/Mines | Discovered new exit (range 14) 270 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 287 | -10/Mines | Met a Derelict shopkeep closing up shop 317 | -10/Mines | Build established: Mutant 344 | -10/Mines | Entered Materials 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 411 | -9/Materials | Discovered new exit (range 11) 462 | -9/Materials | Entered Mines 476 | -9/Mines | Discovered new exit (range 11) 488 | -9/Mines | Entered Materials 488 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 492 | -8/Materials | Discovered new exit (range 12) 543 | -8/Materials | Entered Storage 1459 | -8/Storage | Learned location of Armory (-4) 1562 | -8/Storage | Identified exit to Garrison 1563 | -8/Storage | Entered Garrison 1663 | -8/Garrison | Triggered checkpoint 1709 | -8/Garrison | Triggered checkpoint 1772 | -8/Garrison | Installed Relay Interface Framework 1895 | -8/Garrison | Triggered checkpoint 1955 | -8/Garrison | Expanded RIF knowledge: Structural Interface 1979 | -8/Garrison | Phase Generator disabled 1984 | -8/Garrison | Discovered new exit (range 17) 2007 | -8/Garrison | Discovered new exit (range 7) 2007 | -8/Garrison | Discovered new exit (range 72) 2007 | -8/Garrison | Discovered new exit (range 58) 2052 | -8/Garrison | Garrison Relay disabled 2095 | -8/Garrison | Entered Recycling 2354 | -8/Recycling | Build established: Scavenger-Skirmisher 2357 | -8/Recycling | Discovered new exit (range 18) 2389 | -8/Recycling | Entered Factory 2389 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2543 | -6/Factory | Spotted B-75 Beast 2615 | -6/Factory | Lost 4 parts (1u3w) 2932 | -6/Factory | Identified exit to Lower Caves 3045 | -6/Factory | Entered Lower Caves 3274 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3324 | -6/Lower Caves | Destroyed 7 combat bots 3394 | -6/Lower Caves | Learned location of Zion (-6) 3403 | -6/Lower Caves | Spotted B-75 Beast 3582 | -6/Lower Caves | Discovered new exit (range 14) 3595 | -6/Lower Caves | Build established: Mutant 3661 | -6/Lower Caves | Entered another Lower Caves area 3661 | -6/Lower Caves | Accompanied by 1 ally 3663 | -6/Lower Caves | Ambushed by wild Derelicts 3736 | -6/Lower Caves | Encountered a Warlord checkpoint 3905 | -6/Lower Caves | Learned Factory trap positions 4124 | -6/Lower Caves | Build established: Scavenger-Skirmisher 4137 | -6/Lower Caves | Discovered new exit (range 6) 4143 | -6/Lower Caves | Entered Zion 4171 | -6/Zion | Visited the Megawrench Repair Shop 4171 | -6/Zion | Megawrench repaired 10 parts 4362 | -6/Zion | Found Prototype Device 4363 | -6/Zion | Identified Phasing AFG 4374 | -6/Zion | Discovered new exit (range 11) 4460 | -6/Zion | RIF detected upon attempting to enter Zion 4460 | -6/Zion | Attacked by Zionites 4460 | -6/Zion | Spotted RZ-6PW(B) 4460 | -6/Zion | Spotted ZK-KS9(B) 4531 | -6/Zion | Entered Proximity Caves 4531 | -5/Proximity Caves | Spotted B-75 Beast 4547 | -5/Proximity Caves | Core integrity fell below 50% 4818 | -5/Proximity Caves | Lost 6 parts (2n2u2w) 4829 | -5/Proximity Caves | System corruption reached 10% 4901 | -5/Proximity Caves | Lost 9 parts (1p1n4u3w) 4928 | -5/Proximity Caves | Learned Factory stockpile data 4948 | -5/Proximity Caves | Discovered new exit (range 11) 4961 | -5/Proximity Caves | Entered Factory 4961 | -5/Factory | Evolved 2 slots: Utility x2 4962 | -5/Factory | Loaded intel: 92 trap records 5125 | -5/Factory | Repaired Arm. Leg 5146 | -5/Factory | Build established: Mutant 5461 | -5/Factory | Lost 5 parts (1n3u1w) 5618 | -5/Factory | Garrison activated, responded to threat 5768 | -5/Factory | Core integrity fell below 50% 5781 | -5/Factory | Core integrity fell below 20% 5787 | -5/Factory | Sucked down chute 5787 | -5/Factory | Entered Waste 5787 | -5/Waste | The area was eerily silent 5812 | -5/Waste | Lost 14 parts (2p3n4u5w) 5813 | -5/Waste | Discovered new exit (range 15) 6352 | -5/Waste | Build established: Scavenger-Tank 6423 | -5/Waste | Entered Factory 6924 | -5/Factory | Discovered new exit (range 11) 6980 | -5/Factory | Entered another Factory area 6980 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7469 | -4/Factory | Build established: Scavenger-Gunner 8056 | -4/Factory | Garrison activated, responded to threat 8231 | -4/Factory | Spotted B-86 Titan 8429 | -4/Factory | Core integrity fell below 50% 8441 | -4/Factory | Sucked down chute 8441 | -4/Factory | Entered Waste 8451 | -4/Waste | Spotted C-40 Crusher 8453 | -4/Waste | Spotted C-40 Crusher 8457 | -4/Waste | Lost 18 parts (3p5n5u5w) 8467 | -4/Waste | Spotted C-40 Crusher 8469 | -4/Waste | Spotted C-40 Crusher 8478 | -4/Waste | Spotted C-40 Crusher 8481 | -4/Waste | Spotted C-40 Crusher 8509 | -4/Waste | Discovered new exit (range 10) 8513 | -4/Waste | Entered Factory 8625 | -4/Factory | Lost 3 parts (3u) 8682 | -4/Factory | Core integrity fell below 20% 8736 | -4/Factory | Lost 4 parts (2n1u1w) 8851 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Acquired Tesla Rifle. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. W-44 Eye sends out distress signal. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Dropped Med. Storage Unit. U-05 Engineer lays Concrete. Dropped Tesla Rifle. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. Acquired 14 matter. ALERT: Security rotation in progress. Critical hit (Burn: +50). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????########### | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ?????????????????????????#?????????????# """ "" | | ???????????????????????????????????????# """ "" | | ???????????????????????????????????????# """ "" | | ???????????????????????????????????????# | | ???????????????????????????????????????# | | ???????????????????????????????????????# % | | ???????????????????????????????????????# | | ???????????????????????????????????????# % | | ??????????????????????????????#?????##########+### | | ???????????????????????############## | | ???????????????????????# Y # | | ???????????????????????# """" """" # | | ???????????????????????# """" """" # | | ???????????????????????# """" """" # % | | ???????????????????????# """" """" # ####/### | | ???????????????????????# """" """" # # | | ???????????????????????# """"g"""" # # | | ???????????????????????# gg """" # # | | ???????????????????????# b # # | | ???????????????????????# + / | | ???????????????????????# @ # # | | ???????????????????????# # # | | ?????????????############+########### # | | ?????????????# # | | ?????????????# # | | ?????????????# # | | ?????????????# # | | ?????????????# ######+# | | ???????????######+####################+######### # | | ???????????# #?????????# + # | | ???????????# #?????#???# ####### | | ???????????# """"""""" #?????????# #?????? | | ???????????# #?????????# #?????? | | ???????????# """"""""" #?????????# #?????? | | ???????????# #?????????# #?????? | | ???????????# """"""""" #?????????# #?????? | | ???????????# #?????????# #?????? | | ???????????# "S #?????????# #?????? | | ???????????# """ #?????????##########?????? | | ???????????# "" #????????????????????????? | | ???????????# #????????????????????????? | | ???????????##############????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 121 Energy Generation 37 Energy Capacity 550 Matter Stores 440 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 14 Base Temperature (-) 150 EM Shielding 4 Corruption Containment 12 Corruption Block 13 Armor Coverage 900 Resistance: KI 30 Propulsion Shielding 66 Utility Shielding 66 Evasion (%) 70 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 14 Relay Coupler Types 2 Relay Coupler Value 35 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Leg | 5% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed ParticleAlertCannon Manual? 0 Play Time 02:16:42 Cumulative 62.2 hours Start 2025.06.02 @ 11:10:24 End 2025.06.02 @ 14:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 39 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 98d78811-03f0-4d0f-8854-d0dcadddebab