Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.01 @ 11:05:53

Player: ANickel

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (874)      874
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 4124

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Ion Engine
     Light Ion Engine
  Improved Ion Engine
     Large Matter Pod (150)
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Titanium Leg
           Wheel
           Wheel
>          --- UTILITY ----------
           Heat Sink
     Small Storage Unit
  Improved Signal Interpreter
           0b10 Alert Chip
     Light Armor Plating
>          --- WEAPON -----------
           Shock Rifle
           Shock Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Large Matter Pod
           Shock Rifle
     Small Laser
           Grenade Launcher
[Rating: 25]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                0b10 Alert Chip
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             48   | 7   9   .   1   8   .   23  
  Power                    5    | 1   .   .   .   1   .   3   
    Engine                 4    | 1   .   .   .   1   .   2   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               11   | 2   1   .   .   2   .   6   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   1   .   .   .   .   3   
    Wheel                  3    | .   .   .   .   .   .   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   2   .   .   
  Utility                  12   | 2   3   .   1   1   .   5   
    Device                 4    | 1   1   .   .   1   .   1   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              4    | .   2   .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   5   .   .   4   .   9   
    Energy Gun             16   | 2   3   .   .   3   .   8   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   2   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 12   | .   .   .   .   1   .   11  
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   7    | .   .   .   .   1   .   6   
  Highest Loss Streak      3    | .   .   .   .   1   .   3   
  To Critical Strikes      1    | .   .   .   .   .   .   1   
Average Slot Usage (%)     73   | .   100 77  11  81  63  73  
  Engine                   8    | .   14  10  .   12  9   5   
  Core                     1    | .   .   .   .   .   .   2   
  Leg                      9    | .   28  21  .   .   .   3   
  Wheel                    4    | .   .   .   .   .   .   11  
  Flight                   4    | .   .   .   .   25  18  1   
  Device                   7    | .   6   .   .   10  9   9   
  Storage                  7    | .   14  10  .   .   .   8   
  Processor                12   | .   7   10  11  14  9   15  
  Protection               2    | .   .   .   .   .   .   7   
  Energy Gun               14   | .   27  21  .   16  18  9   
Naked Turns                183  | .   .   38  83  .   .   62  
Heaviest Build             23   | 14  16  14  .   8   8   23  
  Greatest Support         30   | 20  20  20  3   8   8   30  
  Greatest Overweight (x)  2    | .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   8   
  Average Capacity         6    | 7   8   7   5   5   5   7   
  Most Carried             8    | 6   8   8   5   5   5   8   
  Average Carried          5    | 3   6   7   5   2   4   5   
  Final Capacity           8    | 8   8   5   5   5   5   5   
  Final Carried            7    | 4   7   5   5   5   5   5   

 Class Distribution 
--------------------
 48% | Mutant
 28% | Scavenger-Mutant
 15% | Scout
  3% | Scavenger-Skirmisher
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
            Scout | -9/Mines
            Scout | -8/Materials
 Scavenger-Mutant | -8/Storage

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Exi Min Mat Sto 
Matter Collected           920  | 270 172 54  .   153 14  257 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1322 | 129 304 42  .   55  14  778 
  Parts                    85   | 7   22  1   .   6   2   47  
Haulers Intercepted        3    | .   2   .   .   .   .   1   
Recyclers Shooed           3    | .   .   .   .   .   .   3   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Combat Hostiles Destroyed  24   | .   9   1   .   4   .   10  
  Guns                     19   | .   6   1   .   2   .   10  
  AOE                      5    | .   3   .   .   2   .   .   
Classes Destroyed          9    | 2   4   .   .   1   .   2   
  Worker                   4    | .   .   .   .   1   .   3   
  Builder                  4    | .   1   .   .   .   .   3   
  Tunneler                 4    | 2   1   .   .   .   1   .   
  Hauler                   3    | .   2   .   .   .   .   1   
  Recycler                 3    | 1   .   .   .   .   .   2   
  Swarmer                  7    | .   3   .   .   4   .   .   
  Grunt                    9    | .   6   1   .   .   .   2   
  Sentry                   7    | .   .   .   .   .   .   7   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | 3   4   1   .   5   1   5   
  Combat Bots Only         4    | .   4   1   .   4   .   2   
Max Kills in Single Turn   2    | 1   2   1   .   2   1   1   
  Gunslinging              1    | .   1   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Hostile Shots Fired        170  | .    34   9    .    15   4    108  
  Missed                   48   | .    11   4    .    5    2    26   
Damage Taken               1870 | .    270  136  .    84   32   1348 
  Core                     771  | .    45   114  .    52   .    560  
  Absorbed by Shields      37   | .    .    .    .    .    .    37   
Core Remaining (%)         57   | 100  .    .    .    15   .    .    
Volleys Fired              129  | 5    33   4    .    6    1    80   
  Largest                  2    | 2    2    2    .    1    2    2    
  Hottest                  130  | 90   100  100  .    40   80   130  
Shots Fired                213  | 10   64   8    .    6    2    123  
  Gun                      199  | 10   59   8    .    3    2    117  
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 14   | .    5    .    .    3    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  126  | 10   59   8    .    3    2    44   
  Explosive                14   | .    5    .    .    3    .    6    
  Electromagnetic          73   | .    .    .    .    .    .    73   
  Robot Hit Streak         12   | 5    11   4    .    4    3    12   
  Robot Miss Streak        6    | 2    5    1    .    1    .    6    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    
Shots Hit Robots           147  | 6    44   5    .    3    1    88   
  Core Hits                79   | 4    22   2    .    5    1    45   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         5    | .    2    2    .    .    .    1    
    Burn                   4    | .    2    2    .    .    .    .    
    Corrupt                1    | .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2786 | 71   1000 62   .    214  12   1427 
  Guns                     1939 | 71   510  62   .    23   12   1261 
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               820  | .    490  .    .    191  .    139  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  27   | .    .    .    .    .    .    27   
  Kinetic                  .    | .    .    .    .    .    .    .    
  Thermal                  1172 | 71   510  62   .    23   12   494  
  Explosive                795  | .    490  .    .    191  .    114  
  Electromagnetic          792  | .    .    .    .    .    .    792  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    .    .    44   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               44   | .    .    .    .    .    .    44   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      130  | .    .    .    .    3    .    127  
  Shots                    5    | .    .    .    .    1    .    4    
  Rammed                   3    | .    .    .    .    .    .    3    
Targets Rammed             7    | .    .    .    .    .    .    7    
  Kicked                   4    | .    .    .    .    .    .    4    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        204  | 94   204  168  .    5    6    111  
  Average Temperature      45   | 55   58   84   .    5    4    28   
  Received Heat Transfer   717  | .    144  12   .    .    9    552  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    8    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             6    | 1    4    1    .    .    .    .    
  Heat Transferred         3059 | 198  1533 333  .    50   25   920  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    2    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Peak Influence             194  | 15  194 105 .   80  16  174 
  Initial                  70   | .   9   70  .   .   .   6   
  Average                  65   | 3   81  96  .   65  6   60  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   .   .   .   .   1   3   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Distress Signals           5    | .   .   .   .   1   .   4   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              58   | .   16  9   .   4   1   28  
  Peak Tracking Total      12   | .   4   12  .   2   2   8   
  Tactical Retreats        7    | .   1   1   .   .   .   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
Objects Rigged             3    | .   .   .   .   .   .   3   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto 
Machines Accessed          15   | .   9   .   2   .   .   4   
  Terminals                10   | .   7   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                50   | .   28  .   11  .   .   11  
  Successful               37   | .   20  .   11  .   .   6   
  Failed                   12   | .   7   .   .   .   .   5   
    Catastrophic           1    | .   1   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   
  Manual                   19   | .   14  .   1   .   .   4   
  Terminals                34   | .   25  .   .   .   .   9   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
  Recycling Units          4    | .   2   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             25   | .   11  .   11  .   .   3   
  Record                   10   | .   .   .   10  .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   
  Locate Traps             4    | .   3   .   .   .   .   1   
  Security Status          1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   1   
  Report Inventory         1    | .   1   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         10   | .   8   .   .   .   .   2   
  Terminals                7    | .   6   .   .   .   .   1   
    Track                  3    | .   3   .   .   .   .   .   
    Botnet                 2    | .   2   .   .   .   .   .   
    Detonate               1    | .   .   .   .   .   .   1   
    Operators              1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   
    Reject                 2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   8   .   .   .   .   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Exi Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat Sto 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   
Turrets Deployed           3    | .   .   .   3   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto 
Robot Analysis Total       2    | .   2   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Turns Passed               3407 | 95   771  175  378  457  114  1417 
Spaces Moved               2477 | 61   468  165  741  459  52   531  
  Core                     963  | 11   .    78   741  33   .    100  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     724  | 50   468  87   .    .    .    119  
  Wheels                   229  | .    .    .    .    .    .    229  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   561  | .    .    .    .    426  52   83   
  Fastest Speed            37   | 50   120  50   50   37   37   37   
  Average Speed            72   | 107  120  86   50   37   37   87   
  Slowest Speed            200  | 120  120  120  50   50   37   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            6    | .    .    .    .    3    2    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       53   | 4    85   36   92   84   3    71   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 15   | .    .    .    .    .    .    15   
Terrain Destroyed          115  | .    38   .    .    16   .    61   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      115  | .    38   .    .    16   .    61   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  
Total                      3853 | 78   614  188  747  732  142  1352 
  Wait                     1144 | .    87   19   6    253  90   689  
  Move                     2459 | 60   467  164  740  452  47   529  
  Hop                      6    | .    .    .    .    3    2    1    
  Pick Up                  28   | 6    9    1    .    6    1    5    
  Fast Attach              25   | 5    2    .    1    5    .    12   
  Attach                   12   | 2    1    .    .    3    .    6    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     11   | .    6    .    .    .    .    5    
  Drop                     23   | .    9    .    .    4    1    9    
  Fire                     129  | 5    33   4    .    6    1    80   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    .    .    .    3    
  Kick                     4    | .    .    .    .    .    .    4    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            9    | .    .    .    .    .    .    9    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: Fac / *Sto)
-8/Storage

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   96 | -11/Scrapyard | Entered Materials
  314 | -10/Materials | Build established: Mutant
  370 | -10/Materials | Discovered new exit (range 7)
  457 | -10/Materials | Discovered new exit (range 6)
  489 | -10/Materials | Discovered new exit (range 15)
  631 | -10/Materials | Central database locked down
  666 | -10/Materials | Discovered new exit (range 13)
  867 | -10/Materials | Entered Mines
  875 | -10/Mines     | Met a Derelict bent on vengeance
  993 | -10/Mines     | Assembled infested the area
 1004 | -10/Mines     | Released all parts (7)
 1010 | -10/Mines     | Core integrity fell below 50%
 1040 | -10/Mines     | Discovered new exit (range 5)
 1042 | -10/Mines     | Entered Exiles
 1056 | -10/Exiles    | Met 8R-AWN
 1069 | -10/Exiles    | Met EX-HEX
 1083 | -10/Exiles    | Met EX-BIN
 1096 | -10/Exiles    | Aligned with FarCom system
 1096 | -10/Exiles    | Given EX-Vault access code
 1116 | -10/Exiles    | Opened EX-Vault
 1122 | -10/Exiles    | DAS Turret deployed
 1122 | -10/Exiles    | DAS Turret deployed
 1123 | -10/Exiles    | DAS Turret deployed
 1125 | -10/Exiles    | Found 0b10 Alert Chip
 1136 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1150 | -10/Exiles    | Met EX-DEC
 1167 | -10/Exiles    | Visited The Gauntlet
 1284 | -10/Exiles    | Discovered new exit (range 14)
 1352 | -10/Exiles    | Discovered new exit (range 14)
 1420 | -10/Exiles    | Left Exiles lab with 0b10 Alert Chip
 1420 | -10/Exiles    | Entered Mines
 1445 | -9/Mines      | Core integrity fell below 20%
 1493 | -9/Mines      | Learned location of 1 exit from Materials
 1837 | -9/Mines      | Build established: Scout
 1857 | -9/Mines      | Discovered new exit (range 8)
 1877 | -9/Mines      | Entered Materials
 1877 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 1878 | -8/Materials  | Identified exit to Factory
 1953 | -8/Materials  | Discovered new exit (range 11)
 1991 | -8/Materials  | Entered Storage
 2582 | -8/Storage    | Build established: Scavenger-Mutant
 2620 | -8/Storage    | Lost 3 parts (1u2w)
 2737 | -8/Storage    | Lost 3 parts (1n2w)
 3341 | -8/Storage    | Core integrity fell below 50%
 3346 | -8/Storage    | Released all parts (6)
 3371 | -8/Storage    | Core integrity fell below 20%
 3408 | -8/Storage    | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
03362_ K-01 Serf cleans the Terminal.
03363_ Triggered Stasis Trap.
03363_ A bubble of rippling energy engulfs the area.
03363_ Field strength at 94.
03363_ Field strength at 88.
03364_ Field strength at 82.
03365_ Field strength at 76.
03365_ K-01 Serf cleans the Terminal.
03366_ Field strength at 70.
03367_ Field strength at 64.
03368_ Field strength at 46.
03369_ Field strength at 35.
03370_ Field strength at 21.
03371_ Field strength at 7.
03371_ K-01 Serf cleans the Terminal.
03372_ Stasis field depleted.
03391_ Connecting with Door Terminal...
>>Open(Door)
Sealed Heavy Doors opened.
03404_ Slammed into A-02 Transporter. <x3>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
|                                                    |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????#? ?? |
|     ???????????????????+###+??????????????#???#??? |
|     ???????????????????     ???????????????#?#???? |
|     ????????????????????   ??????????????#????#??? |
|     ????????????????????  a???????????#??????????# |
|     ????????????????????#a#?????????????#????????# |
|     ????????????????????#@#??????????????????????# |
|     ????????????????????#%#???????????????????##?# |
|     ?????????Y??????????# #??????????#??###??????# |
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|     ????????????????????# #??????????#??#?#??#???# |
|     ????????????????????#%#??????????#??????###?## |
|     ????????????????????# #???????????????????#### |
|     ????????########????# #??????????????????#?#   |
|     ????????#      #????# #???????????#????#???#   |
|     ????????#      ###### #?????????????########   |
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|     ???#         #?????????????????#?????#   ????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                62
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation

 Challenges 
------------
None

 Game 
------
Seed              HardcellSupersonicBooster
  Manual?         0
Play Time         00:38:37
  Cumulative      12.2 hours
  Start           2024.04.01 @ 10:16:18
  End             2024.04.01 @ 11:05:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          36
  Rogue           36
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          23
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          9%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e39e1857-dd28-4a0e-bd3a-d27fdca64032