Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.06 @ 23:22:50 Player: OG DANIEL Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (46) 230 Value Destroyed (1338) 1338 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 3376 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 0/550 Matter 64/300 Energy 14/100 System Corruption 0% Temperature Critical (579) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- Medium Laser Small Laser > --- INVENTORY (15) --- Ion Engine Light Treads Carbon-fiber Leg Large Storage Unit Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Titanium Leg Titanium Leg Titanium Leg Titanium Leg Large Storage Unit Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Improved Propulsion Shielding Medium Laser Medium Laser Small Laser Grenade Launcher Datajack [Rating: 22] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Structural Scanner Device Structural Scanner Storage Large Storage Unit Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 50 | 7 10 18 . 15 Power 7 | 2 1 2 . 2 Engine 6 | 2 . 2 . 2 Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 17 | 2 1 10 . 4 Treads 5 | 2 1 2 . . Leg 10 | . . 6 . 4 Wheel 2 | . . 2 . . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 2 . . 1 Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 22 | 2 6 6 . 8 Energy Gun 13 | 1 3 4 . 5 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 2 2 . 2 Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Corrupted Parts 1 | . 1 . . . System Corruption 6 | . 6 . . . Parts Lost 25 | . 3 5 . 17 Power 4 | . . 2 . 2 Propulsion 10 | . 1 3 . 6 Utility 2 | . . . . 2 Weapon 9 | . 2 . . 7 Highest Loss Streak 17 | . 2 2 . 17 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 88 95 100 82 Engine 5 | . 2 7 11 7 Core 5 | . 11 2 . . Treads 14 | . 27 6 11 4 Leg 17 | . . 33 11 14 Wheel 3 | . . 1 22 10 Device 7 | . 3 11 11 6 Storage 11 | . 14 11 11 9 Energy Gun 10 | . 8 11 11 16 Ballistic Gun 12 | . 15 11 11 8 Special Melee Weapon 1 | . 4 . . . Peak Build Rating 22 | 6 9 22 15 22 Average Rating 12 | 5 7 17 15 16 On Entrance 9 | . 6 9 15 15 Naked Turns . | . . . . . Heaviest Build 36 | 13 30 32 32 36 Greatest Support 60 | 40 40 60 20 34 Greatest Overweight (x) 7 | . . 3 1 7 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 7 8 15 15 15 Most Carried 15 | 6 9 15 15 15 Average Carried 10 | 3 7 13 15 11 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 6 9 15 15 4 Class Distribution -------------------- 81% | Mutant 12% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 847 | 279 100 468 . . Remotely . | . . . . . Salvage Created 1756 | 169 267 933 . 387 Parts 88 | 8 12 53 . 15 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 35 | . 7 18 . 10 Melee 1 | . . 1 . . Guns 34 | . 7 17 . 10 Classes Destroyed 9 | 3 1 4 . 1 Worker 6 | 2 . 4 . . Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Recycler 2 | 1 . . . 1 Watcher 1 | . . 1 . . Swarmer 4 | . . . . 4 Grunt 25 | . 7 13 . 5 Duelist 1 | . . 1 . . Sentry 5 | . . 4 . 1 Best Kill Streak 10 | 4 2 7 . 10 Combat Bots Only 9 | . 2 6 . 9 Max Kills in Single Turn 2 | 1 1 2 . 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 305 | . 37 109 . 159 Missed 84 | . 14 31 . 39 Damage Taken 3600 | . 538 1086 . 1976 Core 928 | . 103 214 . 611 Absorbed by Shields . | . . . . . Redirected to Shielding 101 | . . . . 101 Core Remaining (%) 68 | 100 58 . 46 . Volleys Fired 154 | 9 31 82 . 32 Largest 3 | 2 2 2 . 3 Hottest 129 | 60 70 79 . 129 Shots Fired 307 | 18 47 163 . 79 Gun 305 | 18 47 163 . 77 Cannon . | . . . . . Launcher 2 | . . . . 2 Special . | . . . . . Kinetic 145 | 9 32 82 . 22 Thermal 144 | . 8 81 . 55 Explosive 2 | . . . . 2 Electromagnetic 16 | 9 7 . . . Robot Hit Streak 14 | 8 9 14 . 6 Robot Miss Streak 9 | 1 2 4 . 9 Penetration Max . | . . . . . Secondary Targets 6 | . 1 2 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 204 | 14 33 119 . 38 Core Hits 100 | 6 15 50 . 29 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . 4 . 2 Burn 6 | . . 4 . 2 Melee Attacks 2 | . 2 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . 1 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2893 | 155 382 1544 . 812 Guns 2652 | 155 379 1534 . 584 Cannons . | . . . . . Explosions 228 | . . . . 228 Melee . | . . . . . Ramming 13 | . 3 10 . . Kinetic 1197 | 47 221 749 . 180 Thermal 1252 | . 63 785 . 404 Explosive 228 | . . . . 228 Electromagnetic 203 | 108 95 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 . . . Average Corruption 6 | . 6 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 14 | . 14 . . . Message Errors 2 | . 2 . . . Matter Fused 1 | . 1 . . . Energy Discharges 4 | . 4 . . . Data Loss (minor) 3 | . 3 . . . Data Loss (major) 2 | . 2 . . . Alerts 1 | . 1 . . . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . . 5 . 40 Shots 1 | . . . . 1 Rammed 5 | . 2 3 . . Targets Rammed 5 | . 2 3 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 678 | 40 99 72 . 678 Average Temperature 152 | 21 32 19 . 410 Received Heat Transfer 1386 | . 162 495 . 729 Effects 36 | . . . . 36 Shutdowns 4 | . . . . 4 Energy Bleed 1 | . . . . 1 Interference 3 | . . . . 3 Matter Decay 5 | . . . . 5 Short Circuit 4 | . . . . 4 Damage (minor) 2 | . . . . 2 Damage (major) 13 | . . . . 13 Damage (core) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 7 | . . 4 . 3 Heat Transferred 3869 | . 185 2436 . 1248 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 445 | 20 133 445 173 222 Initial 173 | . 13 27 173 66 Average 143 | 3 57 241 173 116 Maximum Alert Level 2 | . . 2 . 1 Low Security (%) 70 | 100 100 30 100 86 Level 1 25 | . . 60 . 13 Level 2 3 | . . 8 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 6 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 8 33 . 14 Peak Tracking Total 9 | . 2 5 . 9 Tactical Retreats 5 | . 1 4 . . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 1 | . 1 . . . Max in Single Turn 1 | . 1 . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 1 | . . 1 . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 1 | . . 1 . . Successful 1 | . . 1 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 1 | . . 1 . . Locate Traps 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . 2 . . . Non-combat 1 | . 1 . . . Combat 1 | . 1 . . . Robot Hacks Applied 2 | . 2 . . . parse_system 2 | . 2 . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1807 | 133 617 734 150 173 Spaces Moved 847 | 61 276 292 158 60 Core 5 | 4 . . . 1 Treads 336 | 57 276 3 . . Legs 246 | . . 243 . 3 Wheels 260 | . . 46 158 56 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 95 95 95 Average Speed 130 | 152 160 123 95 102 Slowest Speed 400 | 160 160 260 95 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 5 39 25 62 12 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 15 | . . . . 15 Melee . | . . . . . Projectile . | . . . . . AOE 15 | . . . . 15 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1250 | 81 404 501 157 107 Wait 154 | . 69 85 . . Move 843 | 60 275 291 157 60 Hop . | . . . . . Pick Up 23 | 5 8 10 . . Fast Attach 16 | 6 3 7 . . Attach 17 | . 3 2 . 12 Detach 2 | . 2 . . . Swap 17 | 1 4 9 . 3 Drop 17 | . 5 12 . . Fire 154 | 9 31 82 . 32 Melee 2 | . 2 . . . Ram 3 | . . 3 . . Kick . | . . . . . Crush 2 | . 2 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 58 | -11/Scrapyard | Discovered new exit (range 14) 134 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 16) 751 | -10/Materials | Entered another Materials area 751 | -9/Materials | Evolved 2 slots: Propulsion x2 1449 | -9/Materials | Core integrity fell below 50% 1463 | -9/Materials | Discovered new exit (range 13) 1485 | -9/Materials | Entered Mines 1628 | -9/Mines | Discovered new exit (range 8) 1635 | -9/Mines | Entered Materials 1635 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1785 | -8/Materials | Core integrity fell below 50% 1795 | -8/Materials | Core integrity fell below 20% 1808 | -8/Materials | Destroyed 9 combat bots 1809 | -8/Materials | Core destroyed Last Messages --------------- 01801_ Overheating: Broken Titanium Leg damaged (-48). 01801_ Overheating: Broken Assault Rifle damaged (-15). 01801_ R-06 Scavenger collects Com. Wheel. 01802_ Broken Assault Rifle destroyed. 01802_ Sml. Laser destroyed. 01802_ U-05 Engineer lays Concrete. 01803_ Overheating: Energy bleed (-8). 01803_ U-05 Engineer lays Concrete. 01804_ Broken Titanium Leg destroyed. 01805_ Overheating: Matter decay (-11). 01805_ U-05 Engineer builds a Wall. 01805_ R-06 Scavenger collects Unknown Device. 01806_ Overheating: System interference. 01806_ Med. Laser temporarily disabled. 01806_ G-47 Trooper destroyed. 01807_ Overheating: System interference. 01807_ Sml. Laser temporarily disabled. 01809_ Overheating: Core damaged (-88). 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[ ###????#####?????????????? | | ?????????????? g==##????????????????????????? | | ??????????????######=%%##????????????????????????? | | ??????????????######u==##????????????????????????? | | ??????????????????## ??????????????????????????? | | ??????????????????## ??????????????????????????? | | ?????????????????? # ??????????????????????????? | | ?????????????????? # ??????????????????????????? | | ?????????????????? # ??????????????????????????? | | ?????????????????? / ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Propulsion Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetNetworkMaul Manual? 0 Play Time 00:17:49 Cumulative 12.0 hours Start 2024.11.06 @ 23:07:26 End 2024.11.06 @ 23:22:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 43 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3454c0a-0df1-4632-952c-367eac7684ba