Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.03 @ 13:50:47

Player: bluemonk

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (80)      400
Value Destroyed (2092)     2092
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-127)               -127
              TOTAL SCORE: 5325

 Bonus
-------
High Alert Combat Kills    11
Friendly Fire              -138

 Cogmind 
---------
Core Integrity             0/700
Matter                     252/300
Energy                     38/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
        Targeting Computer
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Heavy Ion Engine
  Heavy Ion Engine
        Hardlight Generator

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
     Small Storage Unit
  Improved Utility Shielding
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Rifle
  Advanced Beam Cannon
           Scythe
>          --- INVENTORY --------
     Heavy Ion Engine
     Heavy Ion Engine
  Improved Deuterium Engine
           Aluminum Leg
           Aluminum Leg
           Hardlight Generator
           Beam Rifle
           Flak Cannon
[Rating: 36]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Scythe
  Energy Gun               Beam Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Flak Cannon
  Launcher                 Improved Proton Missile Launcher
  Special Weapon           Plasma Flamer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Slots Evolved              6    | .   .   2   .   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   2   .   .   .   .   .   
  Utility                  2    | .   .   .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   
Parts Attached             57   | 6   2   10  .   11  13  2   13  
  Power                    6    | 1   .   1   .   1   1   1   1   
    Engine                 4    | 1   .   1   .   1   .   .   1   
    Core                   2    | .   .   .   .   .   1   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   5   .   5   5   .   3   
    Treads                 2    | .   .   1   .   .   1   .   .   
    Leg                    17   | 2   .   4   .   4   4   .   3   
    Wheel                  1    | .   .   .   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  15   | 1   2   2   .   1   5   1   3   
    Device                 6    | .   1   1   .   .   2   1   1   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   .   1   .   .   2   
    Hackware               1    | .   .   .   .   .   1   .   .   
    Protection             4    | .   1   1   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   2   .   4   2   .   6   
    Energy Gun             6    | 2   .   1   .   1   1   .   1   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          4    | .   .   1   .   1   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   1   .   .   1   
    Launcher               1    | .   .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   2   .   .   
  Corrupted Parts          2    | .   .   .   .   .   2   .   .   
    System Corruption      7    | .   .   .   .   .   7   .   .   
Parts Lost                 33   | .   1   1   .   4   5   .   22  
  Power                    3    | .   .   .   .   .   1   .   2   
  Propulsion               13   | .   .   1   .   4   2   .   6   
  Utility                  7    | .   1   .   .   .   1   .   5   
  Weapon                   10   | .   .   .   .   .   1   .   9   
  Highest Loss Streak      15   | .   1   1   .   3   2   .   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   98  99  100 95  98  98  61  
  Engine                   6    | .   14  11  11  9   2   .   .   
  Core                     3    | .   .   .   .   .   5   14  8   
  Treads                   2    | .   .   5   .   .   3   .   .   
  Leg                      30   | .   28  38  44  31  26  30  16  
  Wheel                    1    | .   .   .   .   .   4   .   .   
  Device                   7    | .   11  2   11  9   5   6   8   
  Storage                  9    | .   14  11  11  9   9   7   5   
  Processor                3    | .   .   .   .   9   7   .   1   
  Protection               3    | .   1   8   .   .   3   7   4   
  Energy Gun               8    | .   28  14  11  5   .   7   5   
  Energy Cannon            1    | .   .   .   .   .   2   7   3   
  Ballistic Gun            5    | .   .   7   11  9   6   .   .   
  Ballistic Cannon         3    | .   .   .   .   5   8   .   .   
  Slashing Weapon          4    | .   .   .   .   6   9   7   2   
Peak Build Rating          36   | 6   7   16  16  29  28  33  36  
  Average Rating           20   | 4   6   13  16  25  26  32  21  
  On Entrance              16   | .   6   7   16  16  26  28  33  
Naked Turns                35   | .   .   .   .   .   .   .   35  
Heaviest Build             32   | 12  13  25  19  26  31  26  32  
  Greatest Support         52   | 20  20  43  43  48  47  47  52  
  Greatest Overweight (x)  6    | .   .   .   .   2   1   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   8   7   
  Most Carried             8    | 6   8   8   8   8   8   8   8   
  Average Carried          7    | 3   7   7   7   7   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   8   8   6   3   

 Class Distribution 
--------------------
 63% | Scavenger-Mutant
 30% | Mutant
  3% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Storage
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  
Matter Collected           1484 | 216  67   224  .    247  512  .    218  
  Remotely                 54   | .    54   .    .    .    .    .    .    
Salvage Created            2624 | .    125  690  .    542  1021 .    246  
  Parts                    160  | .    4    54   .    31   56   .    15   
Haulers Intercepted        3    | .    .    1    .    .    2    .    .    
Recyclers Shooed           3    | .    .    .    .    2    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    .    .    22   
  Prevented                3    | .    .    .    .    .    .    .    3    

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Combat Hostiles Destroyed  51   | .   3   11  .   10  19  .   8   
  Melee                    6    | .   .   .   .   2   4   .   .   
  Guns                     29   | .   3   11  .   5   7   .   3   
  Cannons                  16   | .   .   .   .   3   8   .   5   
Classes Destroyed          11   | .   1   6   .   1   2   .   1   
  Worker                   6    | .   .   3   .   1   2   .   .   
  Builder                  6    | .   .   1   .   2   3   .   .   
  Hauler                   3    | .   .   1   .   .   2   .   .   
  Recycler                 4    | .   .   .   .   .   4   .   .   
  Operator                 4    | .   .   2   .   1   1   .   .   
  Watcher                  5    | .   .   3   .   1   1   .   .   
  Swarmer                  14   | .   .   .   .   .   8   .   6   
  Grunt                    25   | .   3   10  .   7   4   .   1   
  Duelist                  1    | .   .   .   .   .   .   .   1   
  Sentry                   10   | .   .   1   .   2   7   .   .   
  Hunter                   1    | .   .   .   .   1   .   .   .   
  Thug                     1    | .   .   .   .   1   .   .   .   
Best Kill Streak           7    | .   3   3   .   4   7   .   6   
  Combat Bots Only         6    | .   3   2   .   3   6   .   6   
Max Kills in Single Turn   2    | .   1   2   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  
Hostile Shots Fired        408  | .    35   61   .    54   99   .    159  
  Missed                   118  | .    8    22   .    14   31   .    43   
Damage Taken               4265 | .    304  468  .    548  799  .    2146 
  Core                     997  | .    59   38   .    70   129  .    701  
  Absorbed by Shields      8    | .    .    .    .    .    8    .    .    
  Redirected to Shielding  109  | .    .    .    .    .    .    .    109  
Core Remaining (%)         82   | 100  76   .    90   .    63   .    .    
Volleys Fired              178  | .    14   60   .    33   50   2    19   
  Largest                  3    | .    2    2    .    3    2    2    3    
  Hottest                  185  | .    80   80   .    124  129  129  185  
Shots Fired                355  | .    27   120  .    70   99   4    35   
  Gun                      255  | .    27   120  .    46   40   2    20   
  Cannon                   97   | .    .    .    .    24   59   2    12   
  Launcher                 3    | .    .    .    .    .    .    .    3    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  198  | .    .    51   .    55   85   .    7    
  Thermal                  146  | .    27   69   .    7    14   4    25   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    8    .    .    3    
  Robot Hit Streak         8    | .    6    6    .    6    7    3    8    
  Robot Miss Streak        17   | .    6    4    .    17   10   1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        5    | .    2    2    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    1    .    .    .    
Shots Hit Robots           230  | .    15   67   .    47   79   3    19   
  Core Hits                154  | .    6    33   .    40   63   .    12   
  Critical Kills           1    | .    .    1    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    .    .    
  Critical Strikes         9    | .    .    6    .    2    1    .    .    
    Burn                   6    | .    .    5    .    1    .    .    .    
    Destroy                2    | .    .    1    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    1    .    .    
Melee Attacks              22   | .    .    .    .    3    19   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 22   | .    .    .    .    3    19   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    5    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4381 | .    164  1021 .    899  1773 62   462  
  Guns                     2360 | .    164  1021 .    444  467  20   244  
  Cannons                  1320 | .    .    .    .    334  774  42   170  
  Explosions               106  | .    .    .    .    58   .    .    48   
  Melee                    595  | .    .    .    .    63   532  .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  2341 | .    .    476  .    646  1099 .    120  
  Thermal                  1294 | .    164  545  .    87   142  62   294  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          151  | .    .    .    .    103  .    .    48   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 595  | .    .    .    .    63   532  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    4    .    .    .    8    .    .    
  Average Corruption       7    | .    3    .    .    .    7    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  16   | .    3    .    .    .    13   .    .    
    Message Errors         3    | .    .    .    .    .    3    .    .    
    Matter Fused           2    | .    1    .    .    .    1    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    1    .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    
    Misfires               2    | .    .    .    .    .    2    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    
    Weapon Failures        1    | .    1    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    11   1    .    
  Projectiles              1    | .    .    .    .    .    .    1    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    11   | .    .    .    .    .    11   .    .    
Knockbacks                 25   | .    .    .    .    11   14   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  25   | .    .    .    .    11   14   .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        375  | .    375  303  .    30   132  96   212  
  Average Temperature      87   | .    196  96   .    12   31   51   84   
  Received Heat Transfer   1538 | .    162  258  .    171  227  .    720  
  Effects                  7    | .    3    4    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    
    Energy Bleed           3    | .    2    1    .    .    .    .    .    
    Interference           3    | .    .    3    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    3    .    .    .    .    1    
  Heat Transferred         3266 | .    375  1718 .    248  259  111  555  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Peak Influence             433  | .   60  297 71  370 433 155 .   
  Initial                  155  | .   .   25  71  27  94  155 .   
  Average                  164  | .   9   131 71  189 270 155 .   
Maximum Alert Level        2    | .   .   1   .   1   2   .   .   
  Low Security (%)         64   | 100 100 81  100 50  29  100 .   
  Level 1                  31   | .   .   18  .   49  57  .   .   
  Level 2                  4    | .   .   .   .   .   13  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   3   1   .   3   3   1   .   
  Investigation            3    | .   2   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   1   .   2   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Distress Signals           4    | .   2   1   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              77   | .   3   17  .   14  27  1   15  
  Peak Tracking Total      7    | .   3   5   .   3   5   1   7   
  Tactical Retreats        4    | .   .   1   .   .   1   .   2   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Traps Triggered            4    | .   3   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             10   | .   .   .   .   6   4   .   .   
  Reused                   2    | .   .   .   .   2   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   1   .   .   .   
  Triggered                4    | .   .   .   .   2   .   .   2   
Most Traps Carried         1    | .   .   .   1   1   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Machines Disabled          4    | .   .   .   .   2   2   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Machines Accessed          13   | .   2   2   .   2   7   .   .   
  Terminals                12   | .   2   2   .   2   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                36   | .   3   5   .   10  18  .   .   
  Successful               12   | .   .   1   .   3   8   .   .   
  Failed                   24   | .   3   4   .   7   10  .   .   
    Catastrophic           8    | .   2   1   .   1   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   10   | .   1   4   .   2   3   .   .   
  Terminals                33   | .   3   5   .   10  15  .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   .   1   .   3   6   .   .   
  Record                   3    | .   .   .   .   .   3   .   .   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   
  Reprogram Traps          2    | .   .   .   .   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   1   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   2   2   .   2   6   .   .   
  Full Trace Events        1    | .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     1    | .   .   .   .   .   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Total Allies               2    | .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   
  Highest-Rated Group      41   | .   .   .   41  41  .   .   .   
  Highest-Rated Ally       31   | .   .   .   31  31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               13   | .   .   .   .   13  .   .   .   
  Total Damage             106  | .   .   .   .   106 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   2   
Drone Launches             14   | .   .   .   .   .   14  .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -7  
-------------              Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Turns Passed               3126 | 64  300 512 341 465 881 83  480 
Spaces Moved               1686 | 43  181 245 157 233 412 62  353 
  Core                     174  | 7   .   .   .   .   .   .   167 
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     1511 | 36  181 245 157 232 412 62  186 
  Wheels                   1    | .   .   .   .   1   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 110 120 122 50  
  Average Speed            124  | 108 120 120 120 127 145 122 108 
  Slowest Speed            350  | 120 120 120 120 260 190 122 350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       31   | 4   45  23  38  19  68  3   50  
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     2    | .   .   .   1   .   .   .   1   
  Known Exits Taken        1    | .   .   .   .   1   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   .   1   1   .   
Scrap Searched             3    | .   .   .   .   .   .   .   3   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low 
Total                      2332 | 60  236 347 310 331 568 65  415 
  Wait                     268  | .   36  .   152 34  44  .   2   
  Move                     1679 | 42  180 244 156 232 411 61  353 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  57   | 12  4   18  1   9   10  .   3   
  Fast Attach              19   | .   .   .   .   5   8   .   6   
  Attach                   27   | 6   2   4   .   4   3   2   6   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     11   | .   .   6   .   2   2   .   1   
  Drop                     38   | .   .   15  1   8   12  .   2   
  Fire                     178  | .   14  60  .   33  50  2   19  
  Melee                    22   | .   .   .   .   3   19  .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   25   | .   .   .   .   .   2   .   23  
  Trap                     1    | .   .   .   .   1   .   .   .   
  Miscellaneous            7    | .   .   .   .   .   7   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    2 | -11/Scrapyard  | Met Revision 17
   12 | -11/Scrapyard  | Discovered new exit (range 15)
   65 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  342 | -10/Materials  | Discovered new exit (range 16)
  365 | -10/Materials  | Entered another Materials area
  365 | -9/Materials   | Evolved 2 slots: Propulsion x2
  791 | -9/Materials   | Build established: Scavenger-Mutant
  836 | -9/Materials   | Discovered new exit (range 10)
  877 | -9/Materials   | Entered Mines
  910 | -9/Mines       | Learned location of Storage (-8)
 1143 | -9/Mines       | Assembled infested the area
 1145 | -9/Mines       | Found a hidden stash of uninstalled traps
 1148 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
 1201 | -9/Mines       | Discovered new exit (range 10)
 1218 | -9/Mines       | Entered Materials
 1218 | -8/Materials   | Accompanied by 2 allies
 1218 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
 1223 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
 1469 | -8/Materials   | Identified exit to Storage
 1599 | -8/Materials   | Lost 3 parts (3n)
 1683 | -8/Materials   | Entered Storage
 1865 | -8/Storage     | Garrison activated, responded to threat
 1931 | -8/Storage     | Lost 5 allies
 2558 | -8/Storage     | Discovered new exit (range 6)
 2564 | -8/Storage     | Entered Factory
 2564 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2629 | -7/Factory     | Discovered new exit (range 11)
 2647 | -7/Factory     | Entered Lower Caves
 2831 | -7/Lower Caves | Lost 3 parts (1n2w)
 2908 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 2944 | -7/Lower Caves | Core integrity fell below 50%
 2983 | -7/Lower Caves | Lost 15 parts (2p5n3u5w)
 3045 | -7/Lower Caves | Core integrity fell below 20%
 3081 | -7/Lower Caves | Learned Factory emergency access door positions
 3127 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Found 45 Matter.
Acquired 30 matter.
Attempting to rewire G-47 Trooper. <x9>
Attempting to rewire B-48 Gladiator. <x7>
Sml. Storage Unit destroyed.
Critical hit (Burn: +37).
Attempting to rewire B-48 Gladiator. <x5>
Acquired derelict log, extracted data.
Data stored: Factory emergency access points.
Acquired Imp. Proton Missile Launcher.
Acquired Targeting Computer.
Acquired Plasma Flamer.
Penetrated by Slug.
Slug penetrates Wall.
Penetrated by Slug. <x2>
Plasma Flamer destroyed.
Imp. Proton Missile Launcher destroyed.
Penetrated by Slug.
Dropped Imp. Deuterium Engine.
Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????#    #?????##       ##??#      |
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| ????????????????????????????????????????????##  ## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       110
Armor Coverage             225
Utility Shielding          66
Evasion (%)                55
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Release The Drones!

 Challenges 
------------
None

 Game 
------
Seed              HeavyArmageddonMultirail
  Manual?         0
Play Time         00:48:12
  Cumulative      16.1 hours
  Start           2024.10.03 @ 13:04:10
  End             2024.10.03 @ 13:50:47
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          21
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ca364bf7-6c8c-43f2-8108-91556908962c