Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.11 @ 17:56:43 Player: Coronach Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (47) 235 Value Destroyed (1161) 1161 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (63) 63 TOTAL SCORE: 3199 Bonus ------- High Alert Combat Kills 63 Cogmind --------- Core Integrity 467/550 Matter 135/300 Energy 280/280 System Corruption 1% Temperature Cool (33) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON (2) ------- Precision Beam Rifle High-powered Shotgun > --- INVENTORY (12) --- Cooling System Structural Scanner Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Particle Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Signal Interpreter Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Precision Beam Rifle > --- INVENTORY -------- Cooling System Cooling System Visual Processing Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Targeting Computer Light Armor Plating Tractor Beam Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle Grenade Launcher [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Hacking Suite Device Sensor Array Storage High-capacity Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 54 | 6 8 23 17 Power 4 | 1 . 3 . Engine 4 | 1 . 3 . Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 . 5 3 Treads 7 | . . 4 3 Leg 3 | 2 . 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | . 6 7 4 Device 9 | . 3 4 2 Storage 5 | . 3 2 . Processor 1 | . . . 1 Hackware 1 | . . 1 . Protection 1 | . . . 1 Artifact . | . . . . Weapon 23 | 3 2 8 10 Energy Gun 7 | 3 . 1 3 Energy Cannon . | . . . . Ballistic Gun 8 | . . 3 5 Ballistic Cannon 3 | . 2 1 . Launcher 5 | . . 3 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 1 2 Parts Lost 5 | . . 2 3 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 2 | . . 1 1 Weapon . | . . . . Highest Loss Streak 1 | . . 1 1 Average Slot Usage (%) 94 | . 95 92 96 Engine 10 | . 14 10 9 Treads 17 | . . 21 25 Leg 9 | . 28 5 . Device 13 | . 17 11 15 Storage 9 | . 6 11 9 Processor 2 | . . . 9 Hackware 7 | . . 10 9 Energy Gun 6 | . 11 3 9 Ballistic Gun 9 | . . 13 8 Ballistic Cannon 5 | . 16 3 . Naked Turns . | . . . . Heaviest Build 55 | 6 18 45 55 Greatest Support 63 | 20 20 63 63 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 18 | 4 10 18 12 Average Capacity 9 | 4 5 10 12 Most Carried 12 | 3 8 12 12 Average Carried 8 | . 5 9 10 Final Capacity 12 | 4 8 12 12 Final Carried 12 | 3 8 12 12 Class Distribution -------------------- 44% | Scavenger-Mutant 39% | Mutant 16% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 976 | 260 86 510 120 Remotely 71 | . 39 32 . Salvage Created 1285 | 48 86 692 459 Parts 94 | 3 7 52 32 Haulers Intercepted 1 | . . . 1 Recyclers Shooed 5 | . . 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | 1 1 19 11 Guns 14 | 1 . 8 5 Cannons 3 | . 1 2 . AOE 15 | . . 9 6 Classes Destroyed 9 | 1 2 5 1 Worker 5 | . 1 1 3 Builder 4 | . . 2 2 Hauler 1 | . . . 1 Recycler 1 | . . 1 . Operator 1 | . . 1 . Watcher 3 | . 1 2 . Swarmer 10 | . . 7 3 Grunt 14 | 1 1 6 6 Sentry 8 | . . 6 2 Best Kill Streak 13 | 1 2 6 13 Combat Bots Only 6 | 1 1 6 4 Max Kills in Single Turn 4 | 1 1 4 2 Gunslinging . | . . . . Exploded 4 | . . 4 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 1701 | 43 . 876 782 Core 220 | 10 . 127 83 Absorbed by Shields . | . . . . Core Remaining (%) 86 | 96 96 68 . Volleys Fired 115 | 7 5 72 31 Largest 2 | 2 2 2 2 Hottest 86 | 80 70 70 86 Shots Fired 205 | 10 9 131 55 Gun 155 | 10 . 97 48 Cannon 36 | . 9 27 . Launcher 14 | . . 7 7 Special . | . . . . Kinetic 142 | . 9 109 24 Thermal 15 | 7 . . 8 Explosive 14 | . . 7 7 Electromagnetic 34 | 3 . 15 16 Robot Hit Streak 13 | 2 2 12 13 Robot Miss Streak 3 | 3 2 3 3 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 145 | 5 3 96 41 Core Hits 79 | 2 3 44 30 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2647 | 47 49 1517 1034 Guns 1252 | 47 . 703 502 Cannons 339 | . 49 290 . Explosions 1051 | . . 524 527 Melee . | . . . . Ramming 5 | . . . 5 Kinetic 1070 | . 49 791 230 Thermal 137 | 35 . . 102 Explosive 1051 | . . 524 527 Electromagnetic 384 | 12 . 202 170 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 4 | . . . 4 Projectiles . | . . . . Explosions 4 | . . . 4 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 88 | . . 30 58 Shots 7 | . . 2 5 Rammed . | . . . . Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed 1 | . . . 1 Highest Temperature 192 | 66 18 61 192 Average Temperature 37 | 35 8 20 63 Received Heat Transfer 663 | 24 . 270 369 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 297 | 75 . . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 507 | 20 85 478 507 Average Influence 223 | 4 34 310 265 Maximum Alert Level 2 | . . 2 2 Low Security (%) 48 | 100 100 24 40 Level 1 37 | . . 53 44 Level 2 14 | . . 22 14 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 4 2 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | 1 3 24 12 Peak Tracking Total 6 | 1 1 6 5 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 5 | . 2 2 1 Max in Single Turn 2 | . 1 2 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 11 | . 3 3 5 Terminals 6 | . 3 1 2 Fabricators . | . . . . Repair Stations 2 | . . 1 1 Recycling Units 2 | . . 1 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 32 | . 5 13 14 Successful 26 | . 2 11 13 Failed 6 | . 3 2 1 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 16 | . 5 4 7 Fabricators . | . . . . Repair Stations 7 | . . 5 2 Recycling Units 5 | . . 4 1 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 12 | . 2 4 6 Robot Analysis 1 | . 1 . . Prototype ID Bank 2 | . . 1 1 Terminal Index 1 | . . . 1 Scanalyzer Index 1 | . . 1 . Alert Level 1 | . 1 . . Dispatch Records 1 | . . 1 . Transport Status 2 | . . 1 1 Hauler Manifests 1 | . . . 1 Registered Prototypes 1 | . . . 1 Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 7 | . . 5 2 Scan Component 4 | . . 3 1 Repair 3 | . . 2 1 Recycling Unit Hacks 3 | . . 2 1 Report Inventory 2 | . . 1 1 Retrieve Components 1 | . . 1 . Scanalyzer 4 | . . . 4 Insert Component 2 | . . . 2 Analyze 2 | . . . 2 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 3 2 3 Full Trace Events 3 | . . 2 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 2 | . . . 2 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 3 | . . 2 1 Time 68 | . . 52 16 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 2 | . . 2 . Parts Scanalyzed 2 | . . . 2 Part Schematics Acquired 2 | . . . 2 Parts Damaged 1 | . . . 1 Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1719 | 118 344 845 412 Spaces Moved 888 | 83 255 378 172 Core 16 | 16 . . . Treads 480 | . . 308 172 Legs 392 | 67 255 70 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 160 Average Speed 140 | 106 120 152 160 Slowest Speed 180 | 120 120 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 6 41 31 24 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 79 | . . 39 40 Melee . | . . . . Projectile . | . . . . AOE 79 | . . 39 40 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1168 | 101 284 533 250 Wait 50 | 1 2 31 16 Move 885 | 82 254 377 172 Hop . | . . . . Pick Up 30 | 4 7 13 6 Fast Attach 25 | 4 7 8 6 Attach 14 | 2 1 8 3 Detach 8 | 1 1 6 . Swap 15 | . . 7 8 Drop 25 | . 7 11 7 Fire 115 | 7 5 72 31 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 1 | . . . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 119 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 6) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 960 | -9/Materials | Build established: Scavenger-Mutant 1150 | -9/Materials | Repaired Grenade Launcher? 1213 | -9/Materials | Repaired Lgt. Treads 1251 | -9/Materials | Discovered new exit (range 16) 1308 | -9/Materials | Entered another Materials area 1308 | -8/Materials | Evolved 2 slots: Utility x2 1353 | -8/Materials | Repaired Imp. Treads 1720 | -8/Materials | Self-destructed Last Messages --------------- 01698_ The unstable cave ceiling collapses. 01699_ U-05 Engineer lays Concrete. 01699_ K-01 Serf collects debris. 01700_ U-05 Engineer builds a Wall. 01703_ K-01 Serf collects debris. 01703_ Lgt. Treads destroyed. 01704_ G-47 Trooper destroyed. 01705_ U-05 Engineer builds a Wall. 01706_ U-05 Engineer lays Concrete. 01706_ K-01 Serf collects debris. 01707_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01709_ U-05 Engineer lays Concrete. 01709_ K-01 Serf collects debris. 01710_ U-05 Engineer builds a Wall. 01713_ K-01 Serf collects debris. 01715_ U-05 Engineer builds a Door. 01716_ K-01 Serf collects debris. 01717_ G-47 Trooper destroyed. 01720_ K-01 Serf collects debris. 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"?????????????????? | | ???????????????# ????????????? ????????????????? | | ??????????????? ?????????????? !????????????????? | | ?????????????? ?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Adv. Visual Processing Unit | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BiometalShadeElectrolaser Manual? 0 Play Time 00:49:35 Cumulative 16.7 hours Start 2020.08.03 @ 20:27:11 End 2020.08.11 @ 17:56:43 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c05a6c6-fd73-4bdf-a7a8-7aef98f85615