Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 02:57:43 Player: Iris Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (11) 55 Value Destroyed (215) 215 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 3950 Bonus ------- Entered Garrisons 400 Cogmind --------- Core Integrity 415/700 Matter 280/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Flying (29) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Machine Analyzer Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Machine Analyzer Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Machine Analyzer Sensor Array Improved Signal Interpreter ECM Suite Hacking Suite > --- WEAPON ----------- Improved Datajack > --- INVENTORY -------- Deuterium Engine Cesium-ion Thruster Cesium-ion Thruster Advanced Weight Redist. System Machine Analyzer [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Flight Unit Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Processor Machine Analyzer Hackware Hacking Suite Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Slots Evolved 6 | . . 2 2 . . 2 . Power 1 | . . . 1 . . . . Propulsion 1 | . . . . . . 1 . Utility 4 | . . 2 1 . . 1 . Weapon . | . . . . . . . . Parts Attached 35 | 4 12 4 6 . 2 6 1 Power 7 | . 2 . 2 . 1 1 1 Engine 4 | . 1 . 2 . . . 1 Core 3 | . 1 . . . 1 1 . Reactor . | . . . . . . . . Propulsion 14 | 2 5 1 2 . . 4 . Treads . | . . . . . . . . Leg 3 | . 3 . . . . . . Wheel 2 | 2 . . . . . . . Hover . | . . . . . . . . Flight 9 | . 2 1 2 . . 4 . Utility 10 | . 4 3 2 . 1 . . Device 4 | . 1 1 1 . 1 . . Storage . | . . . . . . . . Processor 5 | . 3 1 1 . . . . Hackware 1 | . . 1 . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 4 | 2 1 . . . . 1 . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 2 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 8 | . 2 . . . . . 6 Power 4 | . 1 . . . . . 3 Propulsion 1 | . 1 . . . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . . . . . 1 Highest Loss Streak 6 | . 1 . . . . . 6 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 76 | . 78 87 75 72 70 79 65 Engine 2 | . . . 8 9 . . 2 Core 7 | . 10 11 4 . 8 11 6 Wheel 2 | . 7 . . . . . . Flight 18 | . 17 22 18 18 18 22 23 Device 13 | . 6 22 18 18 16 15 7 Processor 15 | . 13 16 16 18 18 15 15 Hackware 5 | . . 4 9 9 9 7 7 Ballistic Gun 7 | . 19 11 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 17 | 3 8 7 16 8 10 17 17 Greatest Support 26 | 26 26 14 15 10 10 18 18 Greatest Overweight (x) 1 | . . . 1 . . 1 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 Most Carried 5 | . 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 5 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | . 5 5 5 5 5 5 4 Class Distribution -------------------- 39% | Hacker-Scout 29% | Scavenger-Mutant 10% | Mutant 10% | Hacker-Ninja 5% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -8/Garrison Hacker-Scout | -8/Materials Hacker-Ninja | -7/Factory Hacker-Sprinter | -7/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Matter Collected 602 | 177 248 17 . . . 160 . Remotely . | . . . . . . . . Salvage Created 342 | . 325 17 . . . . . Parts 26 | . 24 2 . . . . . Haulers Intercepted 2 | . 2 . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Combat Hostiles Destroyed 7 | . 7 . . . . . . Guns 7 | . 7 . . . . . . Classes Destroyed 5 | . 4 1 . . . . . Hauler 2 | . 2 . . . . . . Operator 1 | . . 1 . . . . . Watcher 1 | . 1 . . . . . . Swarmer 3 | . 3 . . . . . . Grunt 4 | . 4 . . . . . . Best Kill Streak 8 | . 8 1 . . . . . Combat Bots Only 7 | . 7 . . . . . . Max Kills in Single Turn 1 | . 1 1 . . . . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Hostile Shots Fired 302 | . 48 10 33 2 6 . 203 Missed 143 | . 18 8 15 1 3 . 98 Damage Taken 1182 | . 305 23 171 12 28 . 643 Core 508 | . 134 . 84 . 5 . 285 Absorbed by Shields 171 | . . . . . . . 171 Ignored by Resistances 409 | . 91 6 51 3 8 . 250 Regen/Repaired (Parts) 12 | . . . . . 12 . . Core Remaining (%) 82 | 100 46 100 . . 83 . . Volleys Fired 47 | . 40 7 . . . . . Largest 2 | . 2 1 . . . . . Hottest 40 | . 40 20 . . . . . Shots Fired 62 | . 55 7 . . . . . Gun 62 | . 55 7 . . . . . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 62 | . 55 7 . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 20 | . 20 3 . . . . . Robot Miss Streak 2 | . 2 1 . . . . . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 49 | . 44 5 . . . . . Core Hits 21 | . 18 3 . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 505 | . 468 37 . . . . . Guns 505 | . 468 37 . . . . . Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 505 | . 468 37 . . . . . Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . . 1 2 Average Corruption 1 | . . . . . . 1 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 241 | . 16 5 . . . . 241 Average Temperature 50 | . 5 2 . . . . 132 Received Heat Transfer 483 | . 216 9 54 9 18 . 177 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Peak Influence 304 | . 304 187 232 132 172 84 87 Initial 132 | . . 109 67 132 55 66 57 Average 141 | . 187 139 158 132 122 67 51 Maximum Alert Level 1 | . 1 . 1 . . . . Low Security (%) 74 | 100 53 100 41 100 100 100 100 Level 1 25 | . 46 . 58 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 3 | . . 2 . . 1 . . Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Distress Signals 7 | . 4 1 1 . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 86 | . 18 8 23 4 18 1 14 Peak Tracking Total 13 | . 5 5 10 2 5 2 13 Tactical Retreats 12 | . 1 1 2 1 5 . 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Traps Triggered 8 | . 1 . . 1 . 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Machines Accessed 22 | . 4 2 5 1 5 4 1 Terminals 16 | . 4 2 3 1 3 2 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . 1 . . Garrison Access 3 | . . . 1 . . 2 . Total Hacks 77 | . 12 13 26 2 15 8 1 Successful 54 | . 6 6 24 1 11 5 1 Failed 23 | . 6 7 2 1 4 3 . Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 21 | . 2 8 2 . 7 2 . Terminals 57 | . 12 13 14 2 11 4 1 Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers 13 | . . . 11 . 2 . . Garrison Access 5 | . . . 1 . . 4 . Terminal Hacks 37 | . 6 6 12 1 8 3 1 Record 6 | . . 2 4 . . . . Prototype ID Bank 12 | . 3 2 3 . 3 1 . Branch Access Points 2 | . . . 1 . 1 . . Emergency Access Points 3 | . . 1 . . 1 . 1 Alert Level 1 | . . . . . 1 . . Locate Traps 2 | . . . 1 . 1 . . Disarm Traps 1 | . . 1 . . . . . Surveillance Status 1 | . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . Transport Status 1 | . 1 . . . . . . Reinforcement Status 1 | . . . 1 . . . . Recall Investigation 1 | . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . 1 . . . . . . Registered Prototypes 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Patrol Navigation 1 | . . . . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . Scan Component 1 | . . . . . 1 . . Repair 1 | . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 12 | . . . 11 . 1 . . Insert Component 6 | . . . 5 . 1 . . Analyze 6 | . . . 6 . . . . Garrison Access Hacks 3 | . . . 1 . . 2 . Unlock Access 3 | . . . 1 . . 2 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 18 | . 3 2 5 1 3 3 1 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . 1 . . Time 26 | . . . . . 26 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . 5 . 1 . . Part Schematics Acquired 5 | . . . 5 . . . . Parts Damaged 2 | . . . 1 . 1 . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Turns Passed 1144 | 32 364 125 207 80 193 95 48 Spaces Moved 2386 | 29 517 289 498 185 482 292 94 Core 3 | 3 . . . . . . . Treads . | . . . . . . . . Legs 22 | . 22 . . . . . . Wheels 74 | 26 48 . . . . . . Hover . | . . . . . . . . Flight 2287 | . 447 289 498 185 482 292 94 Fastest Speed 29 | 50 37 34 32 32 32 29 29 Average Speed 36 | 90 45 36 33 32 32 29 29 Slowest Speed 120 | 100 120 37 114 32 32 107 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 24 | . 7 1 7 . 8 . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 78 24 41 40 37 6 23 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed . | . . . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Total 2585 | 32 590 302 531 205 512 300 113 Wait 68 | . 13 . 20 3 32 . . Move 2332 | 28 502 286 483 184 466 291 92 Hop 23 | . 7 1 7 . 7 . 1 Pick Up 12 | . 6 1 3 . 2 . . Fast Attach 28 | 4 9 3 6 . 2 4 . Attach 7 | . 3 1 . . . 2 1 Detach 14 | . 7 2 3 . . 2 . Swap . | . . . . . . . . Drop 17 | . 3 1 9 . 3 1 . Fire 47 | . 40 7 . . . . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 37 | . . . . 18 . . 19 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison -8/Materials -7/Factory (discovered 2 exits: Gar / Gar) -7/Garrison History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Destroyed 7 combat bots 198 | -10/Materials | Discovered new exit (range 5) 262 | -10/Materials | Core integrity fell below 50% 391 | -10/Materials | Discovered new exit (range 16) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Utility x2 424 | -9/Materials | Build established: Scavenger-Mutant 442 | -9/Materials | Discovered new exit (range 12) 520 | -9/Materials | Discovered new exit (range 6) 522 | -9/Materials | Entered another Materials area 522 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 588 | -8/Materials | Discovered new exit (range 15) 592 | -8/Materials | Identified exit to Factory 729 | -8/Materials | Identified exit to Garrison 729 | -8/Materials | Entered Garrison 742 | -8/Garrison | Triggered checkpoint 774 | -8/Garrison | Triggered checkpoint 790 | -8/Garrison | Discovered new exit (range 10) 793 | -8/Garrison | Identified exit to Materials 802 | -8/Garrison | Triggered checkpoint 809 | -8/Garrison | Entered Materials 845 | -8/Materials | Build established: Hacker-Scout 891 | -8/Materials | Repaired ECM Suite 965 | -8/Materials | Discovered exit to Factory (range 5) 1002 | -8/Materials | Entered Factory 1002 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1010 | -7/Factory | Identified exit to Garrison 1097 | -7/Factory | Identified exit to Garrison 1097 | -7/Factory | Entered Garrison 1108 | -7/Garrison | Triggered checkpoint 1108 | -7/Garrison | Triggered checkpoint 1117 | -7/Garrison | Triggered checkpoint 1132 | -7/Garrison | Triggered checkpoint 1145 | -7/Garrison | Self-destructed Last Messages --------------- 01133_ Field strength at 61. 01134_ Field strength at 49. 01135_ Field strength at 37. 01136_ Field strength at 19. 01137_ Field strength at 1. 01138_ Stasis field depleted. 01140_ Triggered Stasis Trap. 01140_ A bubble of rippling energy engulfs the area. 01140_ Field strength at 91. 01140_ Field strength at 79. 01140_ Deuterium Engine destroyed. 01141_ Field strength at 55. 01142_ Field strength at 31. 01143_ Field strength at 13. 01144_ Stasis field depleted. 01144_ Triggered Stasis Trap. 01144_ A bubble of rippling energy engulfs the area. 01144_ Field strength at 82. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????+????????????????+???????????????? | | ?????????????????????????????????????????????????+ | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????+####++##"""" | | ????????????????????????????????????? | | ????????????????????+????????????????? | | ?????????????????????????????+????????? | | ????????????????????????????????????????# ## | | ??????????????????????????????????????### ## | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????? | | ????????????????????????????????????????# ## | | ??????????????????????????????########### ## | | ??????????????????????????????# | | ????????????????????????+?????+ | | ??????????????????????????????# | | ??????????????????????????????# #####+###### | | ??????????????????????????????# #??????????# | | ??????????????????????###+##??# #??????????#+##+ | | ??????????????????????#"# +??/ +??????????????? | | ??????????????????????#" +??/ #??????????????? | | ??????????????????????#" @ #??# #??????????????? | | ??????????????????????#" ^#??# #??????????????? | | ??????????????????????#"# #??# #??????????????? | | ??????????????????????### #??# #??????????????? | | ????????????????????????# s#### #??????????????? | | ????????????????????????#spY / #??????????????? | | ??????????????????????### ^#### #??????????????? | | ??????????????????????# #??# #??????????????? | | ??????????????????????+ #??# #??????????????? | | ??????????????????????# #??# #??????????????? | | ??????????????????????### #??# #??????????????? | | ????????????????????????# s#### #??????????????? | | ????????????????????????# +??????????????? | | ????????????????????????# #??????????????? | | ????????????????????????##T#### #??????????????? | | ?????????????????????????###??# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 24 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 64 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Deuterium Engine | -8/Materials | Scanalyzed Adv. Weight Redist. System | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- root@ Challenges ------------ None Game ------ Seed SupersonicSwordThruster Manual? 0 Play Time 00:27:16 Cumulative 11.7 hours Start 2024.04.08 @ 02:31:41 End 2024.04.08 @ 02:57:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 34 Rogue 32 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 27d6647a-384a-4ae7-9ba7-f17932c0bb3f