Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.18 @ 21:04:47 Player: Sherlockkat Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (103) 515 Value Destroyed (3590) 3590 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (302) 302 TOTAL SCORE: 8687 Bonus ------- High Alert Combat Kills 2 Met Data Miner 300 Cogmind --------- Core Integrity 840/850 Matter 16/300 Energy 150/150 System Corruption 5% Temperature Cool (0) Movement Rolling (145) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Light Treads Light Treads Advanced Treads Armored Huge Wheel > --- UTILITY (5) ------ Cooling System Huge Storage Unit Machine Analyzer Core Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (25) --- Cooled Ion Engine Improved Deuterium Engine Fission Core Advanced Heat Sink Large Storage Unit High-capacity Storage Unit Salvage Targeting Computer Kinecellerator Transmission Jammer Improved Power Shielding Experimental Power Shielding Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Heavy Assault Rifle Battle Rifle Flak Gun Heavy Battle Rifle Gauss Cannon Magnetic Acceleration Cannon Mini Grenade Launcher Heavy Rocket Launcher Scythe Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Machine Analyzer Core Analyzer Reactive Plating > --- WEAPON ----------- EM Pulse Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Cooled Ion Engine Improved Deuterium Engine Fission Core Advanced Heat Sink Large Storage Unit Salvage Targeting Computer Kinecellerator Transmission Jammer Improved Power Shielding Experimental Power Shielding Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator Long-range Tractor Beam Heavy Assault Rifle Battle Rifle Flak Gun Heavy Battle Rifle Magnetic Acceleration Cannon Mini Grenade Launcher Heavy Rocket Launcher Scythe [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Machine Analyzer Device Cooling System Storage Large Storage Unit Processor Machine Analyzer Protection Reactive Plating Weapon EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . 2 . 2 2 . . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . Utility 3 | . . 1 . 1 . . . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 129 | 5 5 9 9 31 18 6 22 . 16 8 Power 10 | . 1 1 . 2 2 . 2 . 1 1 Engine 6 | . 1 1 . 2 1 . 1 . . . Core 4 | . . . . . 1 . 1 . 1 1 Reactor . | . . . . . . . . . . . Propulsion 36 | 2 1 3 3 10 4 1 3 . 5 4 Treads 32 | 2 1 . 3 10 4 1 3 . 5 3 Leg . | . . . . . . . . . . . Wheel 4 | . . 3 . . . . . . . 1 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 26 | 1 2 2 1 10 6 . 2 . . 2 Device 8 | . . . 1 5 1 . . . . 1 Storage 8 | 1 1 1 . 2 2 . 1 . . . Processor 4 | . 1 . . 1 1 . 1 . . . Hackware . | . . . . . . . . . . . Protection 6 | . . 1 . 2 2 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 57 | 2 1 3 5 9 6 5 15 . 10 1 Energy Gun 10 | 1 1 1 2 3 2 . . . . . Energy Cannon 12 | . . . . 1 2 . 6 . 3 . Ballistic Gun 25 | 1 . 2 1 5 2 2 6 . 5 1 Ballistic Cannon . | . . . . . . . . . . . Launcher 10 | . . . 2 . . 3 3 . 2 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . . 2 . . . . . Corrupted Parts 4 | . . . . 1 . . . . 2 1 System Corruption 10 | . . . . 2 . . . . 3 5 Parts Lost 29 | . 2 1 6 10 1 1 . . 3 5 Power 3 | . . . . 2 . . . . . 1 Propulsion 12 | . 1 . 3 4 . 1 . . 2 1 Utility 5 | . . . 2 1 1 . . . . 1 Weapon 9 | . 1 1 1 3 . . . . 1 2 Highest Loss Streak 7 | . 1 1 6 7 1 1 . . 2 3 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 87 85 93 97 94 95 92 95 91 Engine 5 | . 10 11 11 8 7 7 3 . . . Core 5 | . . . . . 7 7 7 7 12 11 Treads 30 | . 23 . 29 34 38 32 37 38 36 28 Wheel 1 | . . 24 1 . . . . . . . Device 4 | . . . 9 11 4 7 . . . 6 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 Processor 10 | . 13 11 . 4 7 7 14 15 15 13 Protection 6 | . . 7 . 8 6 7 7 7 7 5 Energy Gun 3 | . 14 8 9 2 3 . . . . . Energy Cannon 3 | . . . . . 2 . 7 15 6 3 Ballistic Gun 10 | . 14 13 10 13 7 10 7 . 6 12 Naked Turns . | . . . . . . . . . . . Heaviest Build 125 | 9 17 35 35 48 53 55 115 107 119 125 Greatest Support 115 | 40 40 36 60 80 104 112 115 115 115 110 Greatest Overweight (x) 3 | . . 1 . 1 . . 1 . 1 3 Average Overweight (x) . | . . . . . . . . . . 1 Largest Inventory Capacity 25 | 8 10 15 15 25 25 15 25 25 25 25 Average Capacity 18 | 7 9 14 15 15 15 15 22 25 25 25 Most Carried 25 | 5 8 15 15 15 15 15 25 25 25 25 Average Carried 16 | 2 5 12 10 14 12 14 19 25 21 23 Final Capacity 25 | 8 10 15 15 15 15 15 25 25 25 25 Final Carried 25 | 5 8 15 10 14 13 15 25 25 19 25 Class Distribution -------------------- 48% | Scavenger-Mutant 40% | Mutant 10% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Matter Collected 2792 | 169 244 157 246 687 230 178 420 . 242 219 Remotely 35 | . . . . 35 . . . . . . Salvage Created 4022 | . 492 388 268 1405 265 217 500 . 217 270 Parts 209 | . 25 25 12 84 13 9 15 . 11 15 Haulers Intercepted 5 | . 1 2 . 1 1 . . . . . Recyclers Shooed 4 | . 2 . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . 8 7 . 8 . Prevented 3 | . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 105 | . 10 8 22 27 3 7 11 . 11 6 Guns 51 | . 9 8 3 22 2 1 . . 1 5 Cannons 9 | . . . . . 1 . 5 . 2 1 AOE 44 | . 1 . 19 4 . 6 6 . 8 . Classes Destroyed 16 | . 5 2 2 3 1 1 1 . 1 . Worker 3 | . . . . 1 2 . . . . . Builder 2 | . 1 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 5 | . 1 2 . 1 1 . . . . . Recycler 3 | . 1 . 1 1 . . . . . . Drone 2 | . . . . . . . . . 2 . Watcher 3 | . . . . 2 1 . . . . . Swarmer 16 | . 3 3 . 5 . . 3 . 2 . Grunt 44 | . 7 3 3 14 . 6 5 . 4 2 Brawler 1 | . . 1 . . . . . . . . Duelist 3 | . . . . 1 . . 2 . . . Sentry 12 | . . 1 . 7 1 . 1 . . 2 Hunter 4 | . . . . . 2 . . . 2 . Programmer 4 | . . . . . . 1 . . 1 2 Packrat 2 | . . . . . . . 2 . . . Samaritan 1 | . . . . . . . 1 . . . Assembled 19 | . . . 19 . . . . . . . Best Kill Streak 19 | . 5 4 19 4 3 4 5 . 5 2 Combat Bots Only 19 | . 5 3 19 4 2 4 5 . 5 2 Max Kills in Single Turn 5 | . 1 1 5 3 1 2 2 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded 5 | . 1 . 5 2 . 2 2 . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Hostile Shots Fired 614 | . 45 24 59 156 35 30 41 . 86 138 Missed 182 | . 9 13 12 42 13 8 17 . 22 46 Damage Taken 6326 | . 555 177 899 1919 158 428 330 . 915 945 Core 958 | . 91 14 311 253 4 89 72 . 114 10 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 329 | . . . . 46 29 . 24 . 191 39 Regen/Repaired (Parts) 477 | . 123 . . 245 . . . . . 109 Core Remaining (%) 59 | 100 63 . 18 54 . . . . 60 . Volleys Fired 291 | . 41 32 22 89 13 12 26 . 29 27 Largest 2 | . 2 2 2 2 2 2 2 . 2 2 Hottest 126 | . 60 85 65 113 108 51 126 . 126 91 Shots Fired 529 | . 82 62 38 170 25 15 46 . 36 55 Gun 439 | . 82 62 28 160 16 6 24 . 10 51 Cannon 48 | . . . . 10 9 . 15 . 10 4 Launcher 42 | . . . 10 . . 9 7 . 16 . Special . | . . . . . . . . . . . Kinetic 320 | . 41 34 14 132 8 6 24 . 10 51 Thermal 32 | . 17 15 . . . . . . . . Explosive 42 | . . . 10 . . 9 7 . 16 . Electromagnetic 135 | . 24 13 14 38 17 . 15 . 10 4 Robot Hit Streak 24 | . 17 20 22 24 13 4 9 . 6 11 Robot Miss Streak 9 | . 3 3 2 2 3 2 5 . 9 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . . . . 2 . 1 . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 . . . . Shots Hit Robots 387 | . 53 44 29 127 18 12 35 . 24 45 Core Hits 298 | . 21 18 42 67 19 18 41 . 33 39 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . 1 . . . . . 1 Critical Strikes 3 | . . 1 . 1 . . . . . 1 Destroy 3 | . . 1 . 1 . . . . . 1 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 10560 | . 676 610 1867 2474 506 819 1323 . 1347 938 Guns 4883 | . 639 589 355 1676 226 114 330 . 98 856 Cannons 945 | . . . . 257 233 . 263 . 110 82 Explosions 4732 | . 37 21 1512 541 47 705 730 . 1139 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 3655 | . 295 347 128 1335 152 114 330 . 98 856 Thermal 916 | . 158 114 . 541 47 . 56 . . . Explosive 4030 | . . . 1512 . . 705 674 . 1139 . Electromagnetic 1959 | . 223 149 227 598 307 . 263 . 110 82 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . 4 . 7 3 . 1 1 1 5 5 Average Corruption 2 | . 3 . 7 2 . 1 1 1 3 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 61 | . 1 . 9 24 . 2 7 . 14 4 Message Errors 17 | . 1 . . 10 . . 1 . 3 2 Matter Fused 15 | . . . 2 5 . 1 1 . 5 1 Heat Flow Errors 10 | . . . 3 5 . . 1 . 1 . Energy Discharges 4 | . . . 2 1 . . . . 1 . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 9 | . . . 1 2 . 1 2 . 3 . Data Loss (major) 2 | . . . . 1 . . . . 1 . Misfires 2 | . . . . . . . 1 . . 1 Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 159 | . . . 56 35 18 . . . 50 . Projectiles 32 | . . . . . 18 . . . 14 . Explosions 127 | . . . 56 35 . . . . 36 . Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 607 | . 149 25 223 125 . 55 . . 30 . Shots 14 | . 2 1 5 3 . 2 . . 1 . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 328 | . 88 108 231 259 227 91 223 . 328 9 Average Temperature 74 | . 43 44 96 88 71 44 55 . 138 5 Received Heat Transfer 1972 | . 195 27 154 792 42 189 117 . 108 348 Effects 4 | . . . . 2 . . . . 2 . Interference 4 | . . . . 2 . . . . 2 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . Parts Fried 4 | . . . . 2 1 . 1 . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1450 | . 325 275 . 700 100 . 50 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 8 | . 1 1 . 4 1 . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Peak Influence 450 | . 194 342 202 450 281 . . . . 303 Initial 300 | . . 65 133 78 204 . . . . 300 Average 155 | . 84 209 132 193 203 . . . . 138 Maximum Alert Level 2 | . . 1 1 2 1 . . . . 1 Low Security (%) 65 | 100 100 38 95 57 15 . . . . 71 Level 1 33 | . . 61 4 38 84 . . . . 28 Level 2 1 | . . . . 4 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 14 | . 2 . . 7 . . . . . 5 Investigation 4 | . 2 . . 2 . . . . . . Extermination 1 | . . . . . . . . . . 1 Reinforcement 5 | . . . . 2 . . . . . 3 Assault . | . . . . . . . . . . . Garrison 4 | . . . . 3 . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Distress Signals 8 | . . . . 6 . . . . . 2 Communications Jammed 18 | . . . . . 18 . . . . . Distress Signals 18 | . . . . . 18 . . . . . Times Spotted 145 | . 16 11 26 43 6 7 11 . 12 13 Peak Tracking Total 20 | . 4 3 20 4 4 3 4 . 4 6 Tactical Retreats 8 | . 1 2 1 4 . . . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Traps Triggered 4 | . 4 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Disabled 1 | . 1 . . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Machines Accessed 14 | . 1 . . 4 . . 1 4 . 4 Terminals 3 | . . . . 1 . . . . . 2 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . 1 . . 1 . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 59 | . 3 . . 13 . . 1 31 . 11 Successful 47 | . 2 . . 9 . . 1 31 . 4 Failed 12 | . 1 . . 4 . . . . . 7 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 5 | . . . . 5 . . . . . . Terminals 8 | . . . . 4 . . . . . 4 Fabricators . | . . . . . . . . . . . Repair Stations 16 | . 3 . . 6 . . . . . 7 Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 32 | . . . . . . . 1 31 . . Record 11 | . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 5 | . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . 3 . . Open Door 1 | . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 12 | . 2 . . 6 . . . . . 4 Scan Component 7 | . 1 . . 3 . . . . . 3 Repair 5 | . 1 . . 3 . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 3 . . . . . . Terminals 2 | . . . . 2 . . . . . . Track 1 | . . . . 1 . . . . . . Operators 1 | . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Extract 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 1 . . 3 . . . . . 3 Full Trace Events 2 | . 1 . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 19 | . . . . 7 . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . 1 . . 3 . . . . . 1 Time 148 | . 26 . . 84 . . . . . 38 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Turns Passed 7057 | 89 764 355 273 1505 473 412 1013 136 632 1405 Spaces Moved 3167 | 51 383 201 75 528 244 240 561 88 258 538 Core 4 | 4 . . . . . . . . . . Treads 2899 | 47 383 . 74 528 244 240 561 88 258 476 Legs . | . . . . . . . . . . . Wheels 264 | . . 201 1 . . . . . . 62 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 86 86 160 152 152 154 156 156 145 Average Speed 169 | 151 160 94 159 160 154 152 155 156 208 227 Slowest Speed 240 | 160 160 105 160 240 157 154 234 156 239 239 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 62 23 25 49 7 46 72 71 43 19 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 1 | . . . . . 1 . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . 1 . . 3 3 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 330 | . 41 3 53 25 . 38 82 . 88 . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 330 | . 41 3 53 25 . 38 82 . 88 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Low Dat Pro Fac Total 4331 | 60 452 304 189 1017 315 268 651 87 318 670 Wait 631 | . 16 46 84 337 27 8 26 . 10 77 Move 3157 | 50 382 200 74 527 243 239 560 87 257 538 Hop . | . . . . . . . . . . . Pick Up 70 | 5 6 12 . 20 4 2 9 . . 12 Fast Attach 33 | 5 2 2 1 11 3 1 3 . . 5 Attach 45 | . 3 4 5 12 7 1 1 . 9 3 Detach 20 | . 1 2 . 2 5 1 4 . 4 1 Swap 51 | . . 3 3 8 8 4 18 . 7 . Drop 33 | . 1 3 . 11 5 . 4 . 2 7 Fire 291 | . 41 32 22 89 13 12 26 . 29 27 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 180 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Build established: Mutant 374 | -10/Materials | Repaired Lgt. Treads 435 | -10/Materials | Discovered new exit (range 4) 531 | -10/Materials | Discovered new exit (range 8) 828 | -10/Materials | Discovered new exit (range 9) 854 | -10/Materials | Entered another Materials area 854 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1177 | -9/Materials | Discovered new exit (range 12) 1209 | -9/Materials | Entered Mines 1210 | -9/Mines | Assembled infested the area 1223 | -9/Mines | Core integrity fell below 50% 1250 | -9/Mines | Destroyed 19 combat bots 1251 | -9/Mines | Lost 6 parts (3n2u1w) 1456 | -9/Mines | Discovered new exit (range 5) 1469 | -9/Mines | Core integrity fell below 20% 1482 | -9/Mines | Entered Materials 1482 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1740 | -8/Materials | Lost 7 parts (2p3n2w) 1813 | -8/Materials | Repaired Lgt. Treads 1847 | -8/Materials | Repaired Mni. Grenade Launcher 1874 | -8/Materials | Repaired Lgt. Treads 2003 | -8/Materials | Build established: Scavenger-Mutant 2787 | -8/Materials | Garrison activated, responded to threat 2983 | -8/Materials | Discovered new exit (range 3) 2987 | -8/Materials | Entered Factory 2987 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3256 | -7/Factory | Discovered new exit (range 7) 3326 | -7/Factory | Identified exit to Lower Caves 3460 | -7/Factory | Entered Lower Caves 3819 | -7/Lower Caves | Encountered a Warlord checkpoint 3850 | -7/Lower Caves | Discovered new exit (range 5) 3872 | -7/Lower Caves | Entered another Lower Caves area 3891 | -7/Lower Caves | Discovered new exit (range 9) 4133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4423 | -7/Lower Caves | Build established: Mutant 4793 | -7/Lower Caves | Learned Factory emergency access door positions 4809 | -7/Lower Caves | Discovered new exit (range 15) 4885 | -7/Lower Caves | Entered Data Miner 4885 | -7/Data Miner | Discovered new exit (range 6) 4915 | -7/Data Miner | Met Data Miner 4970 | -7/Data Miner | Learned location of Section 7 (-3) 4970 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4982 | -7/Data Miner | Received God Mode back door access code from Data Miner 5021 | -7/Data Miner | Entered Proximity Caves 5263 | -6/Proximity Caves | Spotter reported a threat 5342 | -6/Proximity Caves | Spotted B-75 Beast 5367 | -6/Proximity Caves | Spotter reported a threat 5568 | -6/Proximity Caves | Build established: Scavenger-Mutant 5642 | -6/Proximity Caves | Discovered new exit (range 5) 5653 | -6/Proximity Caves | Entered Factory 5653 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5767 | -6/Factory | Repaired Adv. Treads 6141 | -6/Factory | Build established: Scavenger-Gunner 6815 | -6/Factory | Lost 3 parts (1p1n1u) 6882 | -6/Factory | Build established: Scavenger-Mutant 7028 | -6/Factory | Garrison activated, responded to threat 7058 | -6/Factory | Self-destructed Last Messages --------------- 07010_ W-25 Informer sends out distress signal. 07010_ K-01 Serf cleans the Assembly Bed. 07028_ Slug penetrates G-50 Soldier. 07028_ G-50 Soldier calls for garrison reinforcements. 07028_ ALERT: Activating Garrison Access F004. 07031_ Slug penetrates Wall. 07034_ G-50 Soldier destroyed. 07040_ Slug penetrates G-50 Soldier. 07043_ Slug penetrates Wall. 07046_ G-50 Soldier suffers critical hit (Destroy). 07046_ Destroyed Hvy. Laser. 07046_ G-50 Soldier destroyed. 07049_ Acquired 36 matter. 07052_ System corrupted: Matter fused (-7). 07055_ Slug penetrates G-50 Soldier. 07056_ Gauss Rifle destroyed. 07056_ K-01 Serf collects debris. 07058_ G-50 Soldier destroyed. 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"""""???????????? | | #??????????###### #@ k #??###?????????????? | | #???????????????# # ! #??????????????????? | | #???????????????### ### #??????????????????? | | #?????????????????# #?#######??????????????????? | | #?????????????????# #??????????????????????????? | | #?????????????????# #??????????????????????????? | | ###########???????# #??????????????????????????? | | # ! #???????# #??????????????????????????? | | + ]!= #???????# #??????????????????????????? | | # ]! ! #???????# #??????????????????????????? | | # = =#??????## ##?????????????????????????? | | # ######## ########??????????????????? | | # """Y""" + T ???????????? | | # """"""" ######## ########??????????????????? | | # #?????###+####???????????????????????? | | # #########?????# #???????????????????????? | | ###?????????????# #???????????????????????? | | #???????????????# """#???????????????????????? | | #???????????????# """#???????????????????????? | | #???????????????# """#???????????????????????? | | #???????????????# #???????????????????????? | | #???????????????#+###+##???????????????????????? | | #???????????????# #????????????????????????????? | | +???????????????# #????????????????????????????? | | #???????????????# #????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 29 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Core Shielding 20 Evasion (%) 42 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 5 Item Schematics ----------------- Terrain Scan Processor | -8/Materials | Extracted Flak Cannon | -8/Materials | Extracted Prc. Beam Rifle | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Spread Laser | -8/Materials | Extracted Axe | -8/Materials | Extracted EM Pulse Cannon | -8/Materials | Extracted Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Neutrino Core | -7/Data Miner | Free Smartbomb Launcher | -7/Data Miner | Free Hvy. Siege Treads | -7/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed PulseAbsorptionPick Manual? 0 Play Time 00:46:34 Cumulative 404.3 hours Start 2024.05.18 @ 20:18:40 End 2024.05.18 @ 21:04:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 465 Rogue 465 Adventurer 0 Explorer 0 Win Type - Total 34 Types 22/3/8/1/0/0/0/0/0 Lore% 71 Gallery% 81 Achievement% 62 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f43293f-49d3-4df6-8b6c-8794648c1386