Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.09 @ 12:00:57 Player: Yosh Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (90) 450 Value Destroyed (2573) 2573 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 7080 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/1000 Matter 265/300 Energy 93/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Signal Interpreter Advanced Signal Interpreter Improved Hacking Suite Advanced System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Small Storage Unit Energy Well (350) Improved Sensor Array Advanced ECM Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Flight Unit Field Propulsion Array > --- UTILITY ---------- Small Storage Unit Improved Signal Interpreter Advanced Signal Interpreter Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield System Shield > --- WEAPON ----------- Powered Hammer Heavy Pick > --- INVENTORY -------- Light Fission Core Improved VTOL Module Xenon Bombardment Thruster Field Propulsion Array Energy Well Energy Well Advanced ECM Suite [Rating: 63] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility System Shield Device Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Light Cannon Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Missile Launcher Impact Weapon Powered Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 8 | . . . 1 2 2 2 1 Weapon . | . . . . . . . . Parts Attached 107 | 6 5 . 15 38 15 15 13 Power 12 | 1 . . 3 5 1 1 1 Engine 8 | 1 . . 3 3 1 . . Core 4 | . . . . 2 . 1 1 Reactor . | . . . . . . . . Propulsion 32 | 2 1 . 4 12 6 3 4 Treads 7 | 2 . . 2 3 . . . Leg 4 | . . . . 4 . . . Wheel 8 | . 1 . 2 5 . . . Hover . | . . . . . . . . Flight 13 | . . . . . 6 3 4 Utility 40 | 1 2 . 3 13 5 9 7 Device 11 | . . . 1 4 1 2 3 Storage 4 | 1 1 . . 1 1 . . Processor 5 | . . . . 2 . 1 2 Hackware 14 | . . . . 3 3 6 2 Protection 6 | . 1 . 2 3 . . . Artifact . | . . . . . . . . Weapon 23 | 2 2 . 5 8 3 2 1 Energy Gun 6 | 2 . . 2 2 . . . Energy Cannon 5 | . . . 1 4 . . . Ballistic Gun 3 | . 2 . . 1 . . . Ballistic Cannon 2 | . . . 2 . . . . Launcher 1 | . . . . 1 . . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . 2 1 . Slashing Weapon . | . . . . . . . . Piercing Weapon 3 | . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 52 | . . . 5 17 8 9 13 Power 6 | . . . 1 2 1 1 1 Propulsion 20 | . . . 2 8 2 2 6 Utility 20 | . . . . 6 4 5 5 Weapon 6 | . . . 2 1 1 1 1 Highest Loss Streak 9 | . . . 3 9 8 7 8 Average Slot Usage (%) 88 | . 97 100 94 92 94 80 53 Engine 6 | . 14 14 10 4 4 . . Core 2 | . . . . 3 1 4 2 Treads 10 | . 21 14 19 5 1 . . Leg 1 | . . . . 4 . . . Wheel 7 | . 6 14 10 13 . . . Flight 4 | . . . . . 20 16 9 Device 3 | . . . . 8 5 3 2 Storage 8 | . 14 14 11 9 7 6 1 Processor 4 | . . . . 6 7 9 16 Hackware 11 | . . . . 14 28 29 12 Protection 8 | . 11 14 19 3 . . . Energy Gun 3 | . 11 . . 5 . . . Energy Cannon 2 | . . . . 9 . . . Ballistic Gun 3 | . 16 28 1 2 . . . Ballistic Cannon 5 | . . . 18 . . . . Impact Weapon 1 | . . . . . 8 5 . Naked Turns . | . . . . . . . . Heaviest Build 68 | 11 46 46 68 64 55 19 16 Greatest Support 40 | 40 40 16 40 30 15 20 16 Greatest Overweight (x) 16 | 3 2 2 3 16 5 . . Average Overweight (x) . | . 1 2 2 3 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 8 8 Average Capacity 15 | 7 13 20 20 20 9 8 5 Most Carried 20 | 4 15 15 20 20 20 8 5 Average Carried 14 | 3 9 15 18 19 9 7 3 Final Capacity 20 | 8 20 20 20 20 8 8 5 Final Carried 20 | 4 15 15 20 20 7 5 4 Class Distribution -------------------- 47% | Mutant 20% | Scavenger-Mutant 19% | Hacker-Mutant 7% | Hacker-Sprinter 5% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Scout | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 1696 | 260 51 . 672 578 25 43 67 Remotely . | . . . . . . . . Salvage Created 2997 | . 192 . 881 1696 118 43 67 Parts 172 | . 16 . 50 90 7 3 6 Haulers Intercepted 10 | . . . 5 5 . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 69 | . 8 . 24 28 4 1 4 Melee 3 | . . . . . 1 1 1 Guns 24 | . 8 . 5 11 . . . Cannons 36 | . . . 19 17 . . . AOE 3 | . . . . . . . 3 Classes Destroyed 12 | . 2 . 4 5 . 1 . Worker 3 | . . . 2 1 . . . Builder 1 | . . . . 1 . . . Hauler 10 | . . . 5 5 . . . Recycler 2 | . . . . 2 . . . Operator 2 | . . . . 1 1 . . Watcher 3 | . . . . 2 . . 1 Swarmer 25 | . 6 . 7 4 4 . 4 Grunt 31 | . 2 . 13 16 . . . Brawler 1 | . . . 1 . . . . Sentry 9 | . . . 3 6 . . . Hunter 2 | . . . . 2 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | . 3 . 5 10 4 1 4 Combat Bots Only 5 | . 3 . 5 4 4 1 4 Max Kills in Single Turn 3 | . 1 . 1 2 1 1 3 Gunslinging . | . . . . . . . . Exploded 3 | . . . . . . . 3 Melee 1 | . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 6487 | . 447 9 790 2230 612 934 1465 Core 2133 | . 44 . 157 324 184 412 1012 Absorbed by Shields 45 | . . . . . 45 . . Core Remaining (%) 67 | 100 . 82 60 41 73 51 . Volleys Fired 204 | . 29 . 73 102 . . . Largest 2 | . 2 . 2 2 . . . Hottest 136 | . 90 . 103 136 . . . Shots Fired 399 | . 58 . 140 201 . . . Gun 163 | . 58 . 20 85 . . . Cannon 234 | . . . 120 114 . . . Launcher 2 | . . . . 2 . . . Special . | . . . . . . . . Kinetic 187 | . 27 . 131 29 . . . Thermal 210 | . 31 . 9 170 . . . Explosive 2 | . . . . 2 . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 8 . 9 16 . . . Robot Miss Streak 4 | . 4 . 4 4 . . . Penetration Max 1 | . . . . 1 . . . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 267 | . 36 . 79 135 9 3 5 Core Hits 124 | . 14 . 38 63 2 2 5 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . . 5 5 1 . . Burn 4 | . . . . 4 . . . Destroy 1 | . . . . 1 . . . Blast 5 | . . . 5 . . . . Smash 1 | . . . . . 1 . . Melee Attacks 67 | . . . . . 22 24 21 Impact 43 | . . . . . 21 22 . Slashing . | . . . . . . . . Piercing 24 | . . . . . 1 2 21 Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 4 | . . . . . 3 1 . Damage Inflicted 5786 | . 366 . 1431 3045 285 69 590 Guns 1603 | . 366 . 90 1147 . . . Cannons 3099 | . . . 1341 1758 . . . Explosions 542 | . . . . 140 . . 402 Melee 542 | . . . . . 285 69 188 Ramming . | . . . . . . . . Kinetic 1969 | . 128 . 1304 537 . . . Thermal 3135 | . 238 . 127 2368 . . 402 Explosive 140 | . . . . 140 . . . Electromagnetic . | . . . . . . . . Impact 354 | . . . . . 285 69 . Slashing . | . . . . . . . . Piercing 188 | . . . . . . . 188 Highest Corruption 3 | . . . . 2 1 3 . Average Corruption 2 | . . . . 2 1 2 . Corruption Purged 3 | . . . . . . 3 . Effects 5 | . . . . 2 . 3 . Message Errors 2 | . . . . . . 2 . Energy Discharges 2 | . . . . 1 . 1 . Data Loss (minor) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 256 | . . . 2 15 26 . 213 Projectiles 17 | . . . 2 15 . . . Explosions 151 | . . . . . . . 151 Melee 88 | . . . . . 26 . 62 Knockbacks 6 | . . . 6 . . . . Impact . | . . . . . . . . Kinetic 6 | . . . 6 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 230 | . . . . 13 . . 217 Shots 4 | . . . . 1 . . 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 448 | . 379 . 213 448 . . . Average Temperature 95 | . 175 . 61 102 . . . Received Heat Transfer 1671 | . 129 . 300 1107 . 135 . Effects 5 | . 3 . . 2 . . . Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . 1 . . . . . . Interference 1 | . 1 . . . . . . Damage (minor) 2 | . 1 . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . 2 . . Impact Corruptions 4 | . . . . . 4 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 18 | . 4 . 1 13 . . . Heat Transferred 6038 | . 644 . 247 4847 . . 300 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 591 | . 175 31 328 465 108 182 591 Initial 109 | . . 31 11 109 63 34 59 Average 154 | . 95 31 168 201 40 43 351 Maximum Alert Level 2 | . . . 1 2 . . 2 Low Security (%) 69 | 100 100 100 64 48 100 100 29 Level 1 25 | . . . 35 47 . . 27 Level 2 4 | . . . . 4 . . 43 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . . . 3 4 1 5 4 Investigation 10 | . . . 2 1 1 3 3 Extermination . | . . . . . . . . Reinforcement 6 | . . . 1 3 . 1 1 Assault . | . . . . . . . . Garrison 1 | . . . . . . 1 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 9 | . . . 3 3 . 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 9 3 37 42 13 35 29 Peak Tracking Total 21 | . 3 3 5 6 7 21 9 Tactical Retreats 16 | . 1 . . 2 3 6 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . . . 1 1 3 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 7 | . . . . 3 . . 4 Max in Single Turn 4 | . . . . 1 . . 4 Garrison Access 1 | . . . . . 1 . . Machines Sabotaged 1 | . . . . . . . 1 Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 40 | . 6 . 5 5 5 13 6 Terminals 25 | . 6 . 3 4 2 7 3 Fabricators 4 | . . . . . 1 3 . Repair Stations 3 | . . . 1 . . 1 1 Recycling Units 3 | . . . . . 1 2 . Scanalyzers 4 | . . . 1 1 . . 2 Garrison Access 1 | . . . . . 1 . . Total Hacks 163 | . 19 . 20 26 24 60 14 Successful 89 | . 12 . 13 13 17 25 9 Failed 73 | . 7 . 7 13 7 34 5 Catastrophic 15 | . 2 . 2 2 . 6 3 Database Lockouts 1 | . . . . . . 1 . Manual 77 | . 14 . 8 13 10 28 4 Terminals 103 | . 19 . 8 21 14 35 6 Fabricators 17 | . . . . . 3 14 . Repair Stations 9 | . . . 5 . . 2 2 Recycling Units 15 | . . . . . 6 9 . Scanalyzers 18 | . . . 7 5 . . 6 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 27 | . 8 . 1 6 6 6 . Part Schematic 5 | . 2 . . . . 3 . Prototype ID Bank 2 | . 1 . 1 . . . . Level Access Points 2 | . 1 . . . 1 . . Branch Access Points 2 | . 1 . . 1 . . . Terminal Index 3 | . 1 . . . 1 1 . Scanalyzer Index 1 | . . . . 1 . . . Unreport Threat 6 | . . . . 3 2 1 . Recall Investigation 2 | . . . . . 1 1 . Hauler Manifests 1 | . 1 . . . . . . Registered Components 2 | . 1 . . . 1 . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 10 | . . . . . 2 8 . Network Status 2 | . . . . . 1 1 . Load Schematic 5 | . . . . . 1 4 . Build 3 | . . . . . . 3 . Repair Station Hacks 7 | . . . 3 . . 2 2 Scan Component 4 | . . . 2 . . 1 1 Repair 3 | . . . 1 . . 1 1 Recycling Unit Hacks 11 | . . . . . 6 5 . Recycle Component 3 | . . . . . 3 . . Process 2 | . . . . . 1 1 . Report Inventory 3 | . . . . . 1 2 . Retrieve Matter 2 | . . . . . 1 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 15 | . . . 6 5 . . 4 Insert Component 7 | . . . 3 2 . . 2 Analyze 8 | . . . 3 3 . . 2 Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 18 | . 4 . 3 2 2 4 3 Terminals 13 | . 4 . 2 2 1 2 2 Assimilate 2 | . . . . . . 1 1 Botnet 7 | . 2 . 1 2 1 1 . Operators 3 | . 2 . 1 . . . . Sabotage 1 | . . . . . . . 1 Fabricators 3 | . . . . . 1 2 . Prioritize 2 | . . . . . . 2 . Recompile 1 | . . . . . 1 . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 Extract 2 | . . . 1 . . . 1 Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 33 | . 5 . 4 5 4 12 3 Full Trace Events 6 | . . . 1 1 . 3 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 28 | . 2 . 11 2 . 3 10 Parts Built 4 | . . . . . . 4 . Authchips 1 | . . . . . . 1 . Time 104 | . . . . . . 104 . Total Part Build Rating 24 | . . . . . . 24 . Parts Repaired 3 | . . . 1 . . 1 1 Time 77 | . . . 36 . . 22 19 Parts Recycled 3 | . . . . . 3 . . Recycled Matter 208 | . . . . . 179 29 . Retrieved Matter 208 | . . . . . 179 29 . Retrieved Components 3 | . . . . . . 3 . Parts Scanalyzed 7 | . . . 3 2 . . 2 Part Schematics Acquired 7 | . . . 3 2 . . 2 Parts Damaged 1 | . . . . 1 . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 4372 | 83 494 19 1260 1240 325 596 355 Spaces Moved 3795 | 48 262 15 564 571 448 1243 644 Core 29 | 11 . . . 4 . . 14 Treads 289 | 37 122 . 130 . . . . Legs 23 | . . . . 23 . . . Wheels 1149 | . 140 15 434 544 16 . . Hover . | . . . . . . . . Flight 2305 | . . . . . 432 1243 630 Fastest Speed 32 | 50 130 130 120 95 32 34 32 Average Speed 78 | 148 143 130 160 136 36 36 35 Slowest Speed 850 | 200 160 130 240 850 155 37 50 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 29 | . . . . . . 22 7 Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 26 | 5 44 12 41 58 12 21 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 28 | . . . . 1 5 14 8 Terrain Destroyed 79 | . . . . 13 5 14 47 Melee 27 | . . . . . 5 14 8 Projectile 6 | . . . . 6 . . . AOE 46 | . . . . 7 . . 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4678 | 57 325 14 800 832 588 1338 724 Wait 342 | . 18 . 84 75 54 64 47 Move 3734 | 47 261 14 563 570 447 1202 630 Hop 25 | . . . . . . 18 7 Pick Up 92 | 4 11 . 36 21 9 9 2 Fast Attach 48 | 6 1 . 4 19 3 7 8 Attach 40 | . . . 7 10 10 8 5 Detach 9 | . . . 1 1 3 1 3 Swap 19 | . 4 . 4 9 2 . . Drop 76 | . 1 . 28 25 15 6 1 Fire 204 | . 29 . 73 102 . . . Melee 62 | . . . . . 18 23 21 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 27 | . . . . . 27 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: Mat x3 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 410 | -10/Materials | Identified exit to Materials 441 | -10/Materials | Identified exit to Mines 578 | -10/Materials | Entered Mines 594 | -10/Mines | Discovered exit to Materials (range 3) 597 | -10/Mines | Entered Materials 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 658 | -9/Materials | Repaired Broken Lgt. Treads 734 | -9/Materials | Lost 3 parts (1p2w) 909 | -9/Materials | Discovered new exit (range 16) 1725 | -9/Materials | Discovered new exit (range 16) 1857 | -9/Materials | Entered another Materials area 1857 | -8/Materials | Evolved 2 slots: Utility x2 2358 | -8/Materials | Lost 9 parts (2p4n3u) 2619 | -8/Materials | Core integrity fell below 50% 2647 | -8/Materials | Lost 3 parts (2n1u) 2953 | -8/Materials | Build established: Scavenger-Mutant 3010 | -8/Materials | Discovered new exit (range 3) 3026 | -8/Materials | Identified exit to Factory 3097 | -8/Materials | Entered Factory 3097 | -7/Factory | Evolved 2 slots: Utility x2 3207 | -7/Factory | Identified exit to Factory 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Utility x2 3442 | -6/Factory | Lost 8 parts (1p2n4u1w) 3478 | -6/Factory | Discovered new exit (range 9) 3481 | -6/Factory | Identified exit to Lower Caves 3515 | -6/Factory | Crushed by falling debris 3575 | -6/Factory | Central database locked down 3618 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 3655 | -6/Factory | Repaired Powered Hammer? 3690 | -6/Factory | Build established: Hacker-Mutant 3716 | -6/Factory | Fabricated Field Propulsion Array (x2) 3976 | -6/Factory | Cargo convoy interrupted 4001 | -6/Factory | Garrison activated, responded to threat 4004 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 4012 | -6/Factory | Discovered new exit (range 14) 4017 | -6/Factory | Identified exit to Factory 4018 | -6/Factory | Entered another Factory area 4018 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4044 | -5/Factory | Lost 7 parts (1p2n3u1w) 4221 | -5/Factory | Core integrity fell below 50% 4243 | -5/Factory | Core integrity fell below 20% 4273 | -5/Factory | Lost 8 parts (1p4n2u1w) 4294 | -5/Factory | Repaired Imp. Sensor Array 4373 | -5/Factory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- Schematic downloaded. 04312_ Connecting with Terminal... 04312_ ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. 04317_ Acquired Lance. 04320_ Drone sends a signal. 04342_ Slug penetrates Wall. 04354_ ALERT: Security rotation in progress. 04362_ Slug penetrates Earth. 04365_ Slug penetrates Wall. 04368_ Penetrated by Slug. 04368_ System Shield destroyed. 04369_ Slug penetrates H-66 Slayer. 04370_ W-25 Informer sends out distress signal. 04372_ Penetrated by Slug. 04372_ VTOL Module destroyed. 04372_ Matter Pump disabled. 04372_ Penetrated by Slug. 04373_ Visual Processing Unit destroyed. 04373_ Critical hit (Blast). Map ----- +----------------------------------------------------+ | ??????????????????????????????# #?????? | | ?? ?????????????????????????# #?????? | | ?? ???????????????????????# #?????? | | ?? #??????????????????????# "" "" #?????? | | ?# #??????????????????????# "" "" ####### | | ?# #????????????##????????# """ """ # | | ?# #???#???????? ????????# """ """ # | | ?# #???# ??????? "??????### """ """ # | | ?# #???# """""" "" #??## # + | | ?# #???# """""" Y" #??# # | | ?# ##??# """""" "" #???# # ! # # | | ?# T#??# """""" "" #???## ############# # | | ?# ???# #????# # | | ?# #???# ]* #????# # | | ?# #???# *! ##???# # | | ?# #???? = * ????# # | | ?# #?????? ??????# # | | ?# #???????? ????????# ##########+#### | | ## ###########+########### #??????? ?? | | """ #????? | | "T" h #????# | | w #????# """""" | | """ """ """ """ h #????# """""" | | """ """ """ ""% #????#! """""" | | ######### """ """ """ "%" ########## """""" | | #???# @ # = #| | | #???# ! + """###?###??? | | """ #???# #### """#????????? | | """ #???# o #??# """#????????? | | """ #???# #??# #????????? | | """ #???# #??#"S [ #????????? | | """ #???# ###+##+#??#""" #????????? | | """ #???# #?????????# "" | #????????? | | #???# #?????????# #????????? | | ! #???# #?????????##########????????? | | #???? #???????????????????????????? | | #???? R ???????????????????????????????? | | #####???? ????????????????????????????????? | | ?????????????H##?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 18 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Utility Shielding 33 Evasion (%) 63 Targeting Accuracy 5 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 34 Defensive Hacking 40 Authchip Count 2 Item Schematics ----------------- Grenade Launcher | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Adv. Beam Cannon | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Hpw. Tractor Beam | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Extracted Autogun | -9/Materials | Extracted Wheel | -9/Materials | Extracted Lrg. Battery | -9/Materials | Extracted Hvy. Hammer | -9/Materials | Extracted Mace | -9/Materials | Extracted Lgt. Treads | -9/Materials | Extracted Imp. Ion Engine | -9/Materials | Extracted Hacking Suite | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Imp. Utility Shielding | -6/Factory | Hacked Field Propulsion Array | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Machine Analyzer | -5/Factory | Extracted Adv. Melee Analysis Suite | -5/Factory | Extracted Hrd. Medium Armor Plating | -5/Factory | Extracted Nuclear Pulse Thruster | -5/Factory | Extracted Imp. Terrain Scan Processor | -5/Factory | Extracted Imp. Gravmag System | -5/Factory | Extracted Huge Storage Unit | -5/Factory | Extracted Hvy. Plasma Cannon | -5/Factory | Extracted Adv. System Shield | -5/Factory | Scanalyzed Sml. Storage Unit | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory | Authchip Field Propulsion Array | x2 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyPhasingCycler Manual? 0 Play Time 01:29:13 Cumulative 30.0 hours Start 2022.01.09 @ 09:28:27 End 2022.01.09 @ 12:00:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 35 Achievement% 29 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: af87284c-952a-4873-a8cb-f386bb4fc234