Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.03 @ 23:39:57

Player: monistgf

Result: Self-destructed

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (21)       4200
Robots Destroyed (178)     890
Value Destroyed (7923)     7923
Prototype IDs (32)         640
Alien Tech Used (1)        200
Bonus (3152)               3152
              TOTAL SCORE: 21005

 Bonus
-------
High Alert Combat Kills    1703
Follower Combat Kills      1736
Met Data Miner             300
Friendly Fire              -587

 Cogmind 
---------
Core Integrity             988/1450
Matter                     295/300
Energy                     350/350
System Corruption          2%
Temperature                Cool (27)
Movement                   Walking (185) Ox1
Location                   -2/Research

 Parts 
-------
>               --- POWER (1) --------
     Reinforced Quantum Reactor
>               --- PROPULSION (6) ---
                Flexi-carbon Leg
                Biometal Leg
       Improved Antigrav System
>               --- UTILITY (12) -----
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Improved Weapon Cycler
       Advanced Transmission Jammer
>               --- WEAPON (4) -------
          Heavy Laser
                Phase Gun
                Phase Gun
>               --- INVENTORY (20) ---
          Light Quantum Reactor
  High-capacity Storage Unit
                Matter Compressor (250)
       Improved Matter Compressor (300)
                Transdimensional Reconstructor
          Heavy Laser
          Heavy Disruptor Cannon
          Heavy Mass Driver
                Segregator
                Phasing Sabre

 Peak State 
------------
>               --- POWER ------------
     Reinforced Quantum Reactor
>               --- PROPULSION -------
                Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
       Advanced Myomer Leg
                Biometal Leg
                Centrium Leg
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Seismic Detector
       Advanced Targeting Computer
       Advanced Targeting Computer
       Improved Weapon Cycler
       Advanced Weapon Cycler
       Advanced Transmission Jammer
       Advanced Thermal Shield
>               --- WEAPON -----------
       Enhanced Quantum Rifle
        Compact HERF Cannon
          Heavy Phase Cannon
                Matter Neutralizer
>               --- INVENTORY --------
     Reinforced Quantum Reactor
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Myomer Leg
  High-capacity Storage Unit
                Matter Compressor
       Improved Matter Compressor
       Advanced Transmission Jammer
       Advanced Dynamic Insulation System
                Transdimensional Reconstructor
          Heavy Mass Driver
                Fusion Bomb Launcher
                Phasing Sabre
       Enhanced Force Lance
[Rating: 155]

 Favorites 
-----------
Power                      Reinforced Quantum Reactor
  Engine                   Angular Momentum Engine
  Reactor                  Reinforced Quantum Reactor
Propulsion                 Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Antigrav System
Utility                    Advanced Signal Interpreter
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Protection               Makeshift Armor Plating
Weapon                     Heavy Battle Rifle
  Energy Gun               Enhanced Quantum Rifle
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Heavy Battle Rifle
  Ballistic Cannon         Mass Driver
  Launcher                 Grenade Launcher
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Slots Evolved              16   | .   .   .   .   .   4   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   2   .   .   2   2   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             266  | .   15  1   .   4   15  32  33  7   4   .   7   16  7   9   17  7   2   5   13  38  34  
  Power                    8    | .   1   .   .   .   1   1   .   1   .   .   .   1   .   .   2   .   .   .   .   .   1   
    Engine                 4    | .   1   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   1   
  Propulsion               67   | .   3   .   .   1   4   6   11  .   .   .   3   2   2   4   4   .   .   1   5   10  11  
    Treads                 4    | .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
    Leg                    56   | .   .   .   .   .   3   5   11  .   .   .   3   2   1   2   4   .   .   1   5   10  9   
    Wheel                  5    | .   2   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  86   | .   5   .   .   .   3   10  10  4   3   .   2   3   3   3   5   3   2   1   6   12  11  
    Device                 50   | .   4   .   .   .   1   6   6   1   2   .   .   2   2   2   2   3   2   .   4   7   6   
    Storage                8    | .   1   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   1   1   2   
    Processor              7    | .   .   .   .   .   .   .   2   .   1   .   1   .   .   1   .   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             21   | .   .   .   .   .   2   4   .   3   .   .   1   .   1   .   3   .   .   1   .   3   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   105  | .   6   1   .   3   7   15  12  2   1   .   2   10  2   2   6   4   .   3   2   16  11  
    Energy Gun             14   | .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   
    Ballistic Gun          50   | .   3   .   .   2   6   10  8   1   .   .   1   4   2   1   3   1   .   3   1   4   .   
    Ballistic Cannon       10   | .   .   .   .   .   .   .   .   .   1   .   .   3   .   .   1   2   .   .   1   2   .   
    Launcher               16   | .   .   1   .   1   .   1   3   1   .   .   1   1   .   1   .   1   .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
Parts Lost                 88   | .   2   .   .   1   3   8   5   1   1   .   6   5   5   2   .   2   .   .   2   12  33  
  Power                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               35   | .   1   .   .   1   .   4   2   .   .   .   3   2   3   2   .   .   .   .   1   3   13  
  Utility                  23   | .   .   .   .   .   1   .   2   .   .   .   2   .   1   .   .   1   .   .   1   3   12  
  Weapon                   28   | .   1   .   .   .   2   4   1   .   1   .   1   3   1   .   .   1   .   .   .   6   7   
  Highest Loss Streak      30   | .   1   .   .   1   1   3   2   1   1   .   3   4   5   1   .   2   .   .   1   6   30  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   2   
Average Slot Usage (%)     95   | .   96  100 100 99  97  94  98  100 100 100 94  97  87  88  78  99  100 100 99  96  79  
  Engine                   4    | .   14  14  14  14  9   7   6   6   6   6   6   .   .   .   .   .   .   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   4   5   5   5   5   5   5   5   4   4   
  Leg                      25   | .   8   .   .   .   20  27  32  33  33  33  32  34  23  18  28  35  31  31  30  27  19  
  Wheel                    3    | .   18  28  28  27  6   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
  Device                   14   | .   10  14  14  14  16  18  21  15  13  13  9   9   11  6   5   8   21  21  20  23  21  
  Storage                  6    | .   14  14  14  14  9   7   6   6   6   6   6   5   5   5   5   5   5   5   5   4   4   
  Processor                8    | .   .   .   .   .   .   .   6   13  13  13  12  11  11  15  17  12  10  10  10  11  10  
  Protection               4    | .   .   .   .   .   9   7   2   3   6   6   5   5   5   5   4   5   5   5   5   6   1   
  Energy Gun               1    | .   16  2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   
  Ballistic Gun            14   | .   10  14  14  18  26  19  19  19  14  13  12  9   12  16  1   16  15  15  15  6   .   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   .   .   4   6   6   10  5   5   .   4   5   5   5   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 12  29  30  30  33  41  68  71  72  77  73  78  106 106 99  98  104 108 112 112 115 115 
  Greatest Support         176  | 20  20  20  20  20  54  72  81  81  81  81  81  92  77  62  137 137 137 152 161 176 173 
  Greatest Overweight (x)  6    | .   1   1   1   2   4   2   .   .   .   .   1   1   2   2   6   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | .   12  15  15  15  15  15  16  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Most Carried             20   | .   11  10  10  15  15  15  17  20  20  20  20  20  20  20  20  20  18  20  20  20  20  
  Average Carried          16   | .   7   10  10  12  13  14  14  19  19  20  17  18  18  19  19  19  17  19  19  18  15  
  Final Capacity           20   | 8   15  15  15  15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   10  10  10  15  15  14  17  20  20  20  15  17  18  20  20  19  17  19  20  20  12  

 Class Distribution 
--------------------
 19% | Derelict-Gunner
 19% | Scavenger-Skirmisher
 17% | Scavenger-Tank
 13% | Mutant
  8% | Tank
  5% | Derelict-Tank
  3% | Scavenger-Gunner
  3% | Derelict-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
                 Tank | -8/Materials
     Infiltrator-Tank | -7/Factory
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Lower Caves
 Scavenger-Skirmisher | -6/Data Miner
 Scavenger-Skirmisher | -5/Proximity Caves
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
      Derelict-Gunner | -5/Upper Caves
      Derelict-Mutant | -5/Zhirov
      Derelict-Gunner | -4/Proximity Caves
      Derelict-Gunner | -4/Factory
      Derelict-Gunner | -4/Waste
      Derelict-Gunner | -4/Factory
        Derelict-Tank | -3/Research
     Scavenger-Gunner | -2/Research

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-----------                Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  
Matter Collected           8187 | 169  156  14   .    319  191  1106 989  250  207  .    449  312  517  286  427  183  .    654  255  1268 435  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7055 | .    279  16   .    104  412  878  794  249  152  .    387  450  253  269  361  88   .    .    164  1313 886  
  Parts                    358  | .    16   3    .    16   28   33   47   16   10   .    17   27   9    12   3    8    .    .    5    64   44   
Haulers Intercepted        1    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      59   | .    .    .    .    .    .    .    .    9    10   .    21   .    9    1    2    7    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Combat Hostiles Destroyed  159  | .   9   3   .   8   9   14  22  6   3   .   10  10  4   9   .   7   .   .   4   30  11  
  Melee                    6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   
  Guns                     82   | .   9   .   .   2   9   14  14  4   1   .   3   2   1   4   .   2   .   .   2   15  .   
  Cannons                  21   | .   .   .   .   .   .   .   .   .   2   .   2   3   2   .   .   1   .   .   2   4   5   
  AOE                      49   | .   .   3   .   6   .   .   8   2   .   .   5   5   .   5   .   4   .   .   .   11  .   
Classes Destroyed          15   | .   2   .   .   1   3   4   2   1   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Worker                   5    | .   .   .   .   1   1   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hauler                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Watcher                  3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Swarmer                  53   | .   3   3   .   6   3   .   7   3   .   .   4   5   .   5   .   4   .   .   .   10  .   
  Grunt                    52   | .   6   .   .   2   1   9   10  1   .   .   1   1   4   .   .   .   .   .   .   13  4   
  Duelist                  4    | .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Sentry                   16   | .   .   .   .   .   4   2   1   1   1   .   1   1   .   .   .   .   .   .   1   2   2   
  Hunter                   8    | .   .   .   .   .   1   .   .   .   2   .   1   1   .   .   .   .   .   .   .   1   2   
  Programmer               18   | .   .   .   .   .   .   2   2   .   .   .   2   2   .   .   .   1   .   .   3   3   3   
  Heavy                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Packrat                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Wasp                     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | .   5   3   .   4   3   4   5   3   2   .   6   5   4   5   .   4   .   .   2   8   4   
  Combat Bots Only         8    | .   5   3   .   4   3   4   4   3   2   .   6   5   4   5   .   4   .   .   2   8   6   
Max Kills in Single Turn   4    | .   1   2   .   2   1   1   3   2   1   .   3   4   1   3   .   1   .   .   1   3   1   
  Gunslinging              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   .   1   .   .   3   2   .   .   3   4   .   3   .   1   .   .   .   3   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  
Damage Taken               16202 | .    502  31   .    266  606  1778 1207 211  480  .    616  1078 517  384  .    401  .    38   373  3739 3975 
  Core                     1633  | .    81   7    .    85   55   105  108  11   11   .    75   76   94   28   .    83   .    .    20   332  462  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  206   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    154  52   
  Regen/Repaired (Parts)   568   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    415  153  .    
Core Remaining (%)         77    | 100  .    .    .    30   90   85   .    .    .    .    75   .    .    .    .    71   .    .    98   74   .    
Volleys Fired              395   | .    31   2    .    13   29   53   53   13   20   .    25   19   15   13   .    21   .    .    11   52   25   
  Largest                  4     | .    2    1    .    2    3    3    3    3    3    .    3    4    4    4    .    4    .    .    4    4    4    
  Hottest                  354   | .    100  30   .    56   66   133  85   85   103  .    108  210  210  156  .    160  .    .    160  216  354  
Shots Fired                1049  | .    62   2    .    23   87   144  142  33   56   .    69   66   38   39   .    39   .    .    43   152  54   
  Gun                      788   | .    62   .    .    16   87   142  135  30   41   .    44   30   19   26   .    18   .    .    32   93   13   
  Cannon                   218   | .    .    .    .    .    .    .    .    .    15   .    22   34   19   8    .    17   .    .    11   51   41   
  Launcher                 43    | .    .    2    .    7    .    2    7    3    .    .    3    2    .    5    .    4    .    .    .    8    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  855   | .    25   .    .    16   87   121  135  30   56   .    66   63   35   34   .    35   .    .    43   109  .    
  Thermal                  135   | .    37   .    .    .    .    21   .    .    .    .    .    1    3    .    .    .    .    .    .    35   38   
  Explosive                43    | .    .    2    .    7    .    2    7    3    .    .    3    2    .    5    .    4    .    .    .    8    .    
  Electromagnetic          16    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Robot Hit Streak         45    | .    13   .    .    6    19   13   8    9    6    .    5    8    5    6    .    2    .    .    6    45   10   
  Robot Miss Streak        7     | .    5    .    .    2    4    5    5    2    3    .    4    7    2    3    .    7    .    .    4    4    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  Secondary Targets        15    | .    1    .    .    .    2    5    4    .    1    .    .    .    .    .    .    .    .    .    .    2    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           660   | .    43   .    .    13   55   109  96   21   25   .    37   39   20   17   9    6    .    .    20   92   58   
  Core Hits                378   | .    19   2    .    11   23   51   68   9    9    .    27   25   10   16   3    8    .    .    12   63   22   
  Critical Kills           4     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    1    .    1    .    .    .    .    .    2    .    .    .    .    .    .    1    .    
  Critical Strikes         27    | .    2    .    .    .    1    .    1    .    1    .    2    4    4    1    .    1    .    .    .    7    3    
    Burn                   2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                8     | .    .    .    .    .    .    .    1    .    .    .    .    2    3    1    .    .    .    .    .    1    .    
    Blast                  13    | .    .    .    .    .    .    .    .    .    1    .    2    2    1    .    .    1    .    .    .    6    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Melee Attacks              56    | .    .    .    .    .    2    1    5    .    .    .    .    2    .    .    9    .    .    .    .    10   27   
  Impact                   10    | .    .    .    .    .    2    1    5    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Slashing                 22    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    10   3    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Sneak Attacks            1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Damage Inflicted           21650 | .    451  155  .    499  783  2109 2980 703  479  .    1570 1458 425  838  790  504  .    .    759  4619 2528 
  Guns                     9227  | .    451  .    .    122  666  1900 1774 353  364  .    452  251  220  278  .    84   .    .    422  1590 300  
  Cannons                  4203  | .    .    .    .    .    .    .    .    .    115  .    369  738  200  71   .    40   .    .    332  1026 1312 
  Explosions               6295  | .    .    155  .    377  .    203  1178 350  .    .    749  452  .    489  .    380  .    .    .    1962 .    
  Melee                    1773  | .    .    .    .    .    117  .    .    .    .    .    .    .    .    .    790  .    .    .    .    .    866  
  Ramming                  152   | .    .    .    .    .    .    6    28   .    .    .    .    17   5    .    .    .    .    .    5    41   50   
  Kinetic                  10173 | .    150  .    .    122  666  1518 1774 353  479  .    821  954  349  349  .    124  .    .    754  1760 .    
  Thermal                  2890  | .    301  .    .    .    .    470  .    .    .    .    .    35   71   .    .    .    .    .    .    856  1157 
  Explosive                6207  | .    .    155  .    377  .    115  1178 350  .    .    749  452  .    489  .    380  .    .    .    1962 .    
  Electromagnetic          455   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    455  
  Impact                   117   | .    .    .    .    .    117  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 909   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    790  .    .    .    .    .    119  
  Piercing                 747   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    747  
Highest Corruption         10    | .    .    .    .    .    .    3    .    .    .    .    3    3    3    3    3    10   .    .    2    9    2    
  Average Corruption       4     | .    .    .    .    .    .    2    .    .    .    .    2    2    3    3    3    7    .    .    1    8    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  132   | .    .    .    .    .    .    11   .    .    .    .    9    2    26   24   5    29   .    .    1    22   3    
    Message Errors         33    | .    .    .    .    .    .    4    .    .    .    .    2    .    6    6    1    6    .    .    .    7    1    
    Matter Fused           25    | .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    3    5    .    .    .    5    .    
    Heat Flow Errors       20    | .    .    .    .    .    .    2    .    .    .    .    1    .    6    2    .    6    .    .    .    2    1    
    Energy Discharges      14    | .    .    .    .    .    .    1    .    .    .    .    1    .    3    6    .    3    .    .    .    .    .    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      13    | .    .    .    .    .    .    3    .    .    .    .    .    .    1    1    1    5    .    .    .    2    .    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    
    Misfires               12    | .    .    .    .    .    .    1    .    .    .    .    2    1    2    2    .    1    .    .    .    3    .    
    Alerts                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    2    1    .    .    .    1    .    .    1    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            847   | .    .    14   .    2    117  39   58   29   .    .    64   93   .    72   188  10   .    .    5    36   120  
  Projectiles              223   | .    .    .    .    .    .    .    .    .    .    .    .    42   .    28   .    10   .    .    5    19   119  
  Explosions               318   | .    .    14   .    2    .    39   58   29   .    .    64   51   .    44   .    .    .    .    .    17   .    
  Melee                    306   | .    .    .    .    .    117  .    .    .    .    .    .    .    .    .    188  .    .    .    .    .    1    
Knockbacks                 19    | .    .    .    .    .    .    .    .    .    .    .    3    8    .    .    .    .    .    .    .    8    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  18    | .    .    .    .    .    .    .    .    .    .    .    2    8    .    .    .    .    .    .    .    8    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      476   | .    .    .    .    121  .    75   147  15   .    .    55   .    .    .    .    .    .    .    .    63   .    
  Shots                    16    | .    .    .    .    5    .    2    6    1    .    .    1    .    .    .    .    .    .    .    .    1    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             12    | .    .    .    .    .    .    1    3    .    .    .    .    2    1    .    .    .    .    .    1    3    1    
  Kicked                   12    | .    .    .    .    .    .    1    3    .    .    .    .    2    1    .    .    .    .    .    1    3    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        364   | .    250  .    .    20   25   285  14   6    38   .    93   233  346  364  .    244  .    .    320  264  262  
  Average Temperature      93    | .    116  .    .    7    10   92   4    6    17   .    20   76   160  139  .    94   .    .    97   87   70   
  Received Heat Transfer   2852  | .    207  .    .    63   171  513  372  24   36   .    78   63   273  63   .    .    .    .    9    566  414  
  Effects                  5     | .    1    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    .    .    
    Energy Bleed           3     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Fried              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       4     | .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             11    | .    1    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    
  Heat Transferred         4103  | .    1036 .    .    .    .    810  .    .    .    .    .    37   74   .    .    .    .    .    .    999  1147 
Parts Sabotaged            4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-------                    Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  
Peak Influence             1470 | .    241  87   .    207  257  233  428  .    .    .    .    210  .    .    .    .    168  64   1463 1470 851  
  Initial                  768  | .    .    17   .    .    24   116  102  .    .    .    .    67   .    .    .    .    168  58   44   768  760  
  Average                  357  | .    115  76   .    76   107  103  196  .    .    .    .    94   .    .    .    .    168  60   826  1127 695  
Maximum Alert Level        4    | .    1    .    .    1    1    1    2    .    .    .    .    1    .    .    .    .    .    .    4    4    3    
  Low Security (%)         55   | .    75   100  .    83   83   84   58   .    .    .    .    68   .    .    .    .    100  100  15   .    .    
  Level 1                  16   | .    24   .    .    16   16   15   35   .    .    .    .    31   .    .    .    .    .    .    4    .    .    
  Level 2                  7    | .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    .    .    28   .    46   
  Level 3                  11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   47   53   
  Level 4                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    32   52   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    3    .    .    .    2    6    7    .    .    .    1    4    .    .    .    .    .    .    4    9    2    
  Investigation            7    | .    1    .    .    .    1    1    2    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Extermination            11   | .    .    .    .    .    .    2    3    .    .    .    .    2    .    .    .    .    .    .    2    1    1    
  Reinforcement            11   | .    2    .    .    .    1    3    .    .    .    .    .    2    .    .    .    .    .    .    1    2    .    
  Assault                  5    | .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    2    1    
  Garrison                 4    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Construction Impeded       2    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Distress Signals           8    | .   .   2   .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      35   | .   .   .   .   .   .   4   4   .   .   .   .   .   .   .   .   2   .   .   17  8   .   
  Distress Signals         25   | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   17  4   .   
Times Spotted              242  | .   16  3   .   10  23  19  35  9   3   .   17  8   4   9   .   4   .   1   25  35  21  
  Peak Tracking Total      8    | .   4   3   .   3   6   4   5   3   2   .   7   5   4   5   .   3   .   .   6   7   8   
  Tactical Retreats        12   | .   .   .   .   1   3   .   1   3   .   .   1   .   .   .   .   .   .   .   1   1   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Traps Triggered            12   | .   5   .   .   .   1   1   3   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
----------                 Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Machines Disabled          26   | .   .   .   .   1   .   3   2   1   .   .   1   .   .   .   .   .   .   .   16  2   .   
  Max in Single Turn       3    | .   .   .   .   1   .   3   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
---------                  Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Machines Accessed          47   | .   1   1   1   .   1   1   11  2   .   4   .   4   1   .   6   1   .   .   7   6   .   
  Terminals                18   | .   1   1   .   .   1   .   5   .   .   .   .   2   .   .   .   1   .   .   5   2   .   
  Fabricators              7    | .   .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Repair Stations          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                165  | .   2   2   23  .   2   4   21  6   .   31  .   11  1   .   19  1   .   .   21  21  .   
  Successful               114  | .   1   1   23  .   1   .   8   6   .   31  .   6   1   .   19  1   .   .   6   10  .   
  Failed                   51   | .   1   1   .   .   1   4   13  .   .   .   .   5   .   .   .   .   .   .   15  11  .   
    Catastrophic           10   | .   1   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   4   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   26   | .   2   .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   .   .   8   6   .   
  Terminals                43   | .   2   2   .   .   2   .   11  .   .   .   .   5   .   .   .   1   .   .   14  6   .   
  Fabricators              19   | .   .   .   .   .   .   4   8   .   .   .   .   5   .   .   .   .   .   .   .   2   .   
  Repair Stations          14   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   6   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Garrison Access          2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             91   | .   .   1   23  .   1   .   1   6   .   31  .   2   1   .   19  1   .   .   3   2   .   
  Record                   49   | .   .   1   23  .   .   .   .   5   .   11  .   .   .   .   7   1   .   .   .   1   .   
  Part Schematic           16   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        10   | .   .   .   .   .   1   .   .   .   .   3   .   1   .   .   4   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           7    | .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Network Status           4    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   .   
  Scan Component           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         5    | .   1   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Terminals                2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Botnet                 2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              3    | .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Report                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   1   .   .   1   1   8   .   .   .   .   3   .   .   .   .   .   .   7   5   .   
  Full Trace Events        4    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Feedback Events          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   17   | .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   4   .   .   .   .   1   .   
  Parts Built              5    | .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   329  | .   .   .   .   .   .   .   190 .   .   .   .   139 .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  33   | .   .   .   .   .   .   .   15  .   .   .   .   18  .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Time                     150  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   103 47  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
------------               Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
--------                   Run  | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  
Total Allies               28   | .    .    .    .    .    .    2    3    .    .    .    3    .    .    .    .    .    .    20   .    .    .    
  Largest Group            20   | .    .    .    .    .    .    2    3    .    .    .    3    .    .    .    .    .    .    20   19   3    .    
  Highest-Rated Group      810  | .    .    .    .    .    .    37   93   .    .    .    174  .    .    .    .    .    .    810  755  136  .    
  Highest-Rated Ally       96   | .    .    .    .    .    .    21   31   .    .    .    96   .    .    .    .    .    .    50   50   46   .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               353  | .    .    .    .    .    .    36   71   .    .    .    48   .    .    .    .    .    .    3    157  38   .    
  Total Damage             9015 | .    .    .    .    .    .    365  761  .    .    .    1145 .    .    .    .    .    .    278  5858 608  .    
  Kills                    61   | .    .    .    .    .    .    3    9    .    .    .    5    .    .    .    .    .    .    1    41   2    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  
-------                    Run  | Jun Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res 
Robot Analysis Total       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   1   .   .   .   1   2   .   1   .   .   .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Decoded 0b10 Intel         8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Traps                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   
  Exits                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
-------------              Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  
Turns Passed               16628 | .    557  349  134  949  768  1186 1794 901  859  96   1098 1004 1046 1228 410  983  24   327  924  1245 746  
Spaces Moved               9976  | 1    395  350  142  680  456  598  1245 695  656  81   687  440  371  450  222  618  19   237  641  709  283  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     8323  | 1    73   .    .    .    326  598  1245 695  656  81   687  440  371  450  193  618  19   237  641  709  283  
  Wheels                   1653  | .    322  350  142  680  130  .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            80    | 120  80   95   95   95   95   120  120  120  120  120  120  120  190  190  120  120  120  120  120  116  118  
  Average Speed            130   | 120  99   95   95   95   113  130  120  120  120  120  124  174  218  242  157  120  120  120  120  118  153  
  Slowest Speed            320   | 120  120  95   95   110  190  260  120  120  120  120  190  190  260  260  190  120  120  120  120  120  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       50    | 2    89   57   53   98   51   19   33   80   84   68   80   10   46   60   62   81   1    93   15   21   5    
  Regions Visited          21
    Branch Regions         11
  Pre-discovered Areas     9     | .    .    2    1    .    .    .    .    .    1    1    .    .    .    .    3    1    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    .    .    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             19    | .    .    1    .    2    .    .    .    4    4    .    2    .    .    4    .    2    .    .    .    .    .    
Spaces Dug                 34    | .    .    .    .    .    1    1    .    .    3    .    .    1    2    .    .    13   .    .    .    10   3    
Terrain Destroyed          557   | .    .    .    .    81   1    31   62   48   4    .    39   23   11   45   .    60   .    .    5    138  9    
  Melee                    16    | .    .    .    .    .    1    1    .    .    .    .    .    1    .    .    .    .    .    .    .    10   3    
  Projectile               78    | .    .    .    .    .    .    2    .    1    4    .    5    8    11   4    .    17   .    .    5    15   6    
  AOE                      463   | .    .    .    .    81   .    28   62   47   .    .    34   14   .    41   .    43   .    .    .    113  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   
---------                  Run   | Jun  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  
Total                      12873 | .    503  363  141  959  642  906  1465 745  694  80   883  634  584  558  274  826  21   282  784  1020 509  
  Wait                     1883  | .    43   11   .    256  120  160  100  16   12   .    137  138  179  84   2    181  .    33   92   182  137  
  Move                     9955  | .    394  349  141  679  455  597  1244 694  655  80   686  439  370  449  221  616  19   236  640  708  283  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  121   | .    11   .    .    6    10   20   6    9    2    .    1    10   8    3    4    .    .    3    11   12   5    
  Fast Attach              64    | .    6    .    .    .    3    8    5    .    .    .    1    3    1    3    11   .    .    .    3    7    13   
  Attach                   81    | .    5    .    .    1    6    11   6    1    1    .    6    5    3    1    2    2    2    .    2    11   16   
  Detach                   14    | .    2    .    .    .    1    3    1    .    .    .    1    1    .    .    3    .    .    .    .    2    .    
  Swap                     122   | .    4    1    .    3    6    13   22   6    3    .    .    8    3    5    5    5    .    5    8    20   5    
  Drop                     128   | .    7    .    .    1    10   26   15   6    1    .    1    7    4    .    17   .    .    5    15   13   .    
  Fire                     395   | .    31   2    .    13   29   53   53   13   20   .    25   19   15   13   .    21   .    .    11   52   25   
  Melee                    53    | .    .    .    .    .    2    1    5    .    .    .    .    2    .    .    9    .    .    .    .    10   24   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     12    | .    .    .    .    .    .    1    3    .    .    .    .    2    1    .    .    .    .    .    1    3    1    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            7     | .    .    .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Rewire                   38    | .    .    .    .    .    .    13   .    .    .    .    25   .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 4 exits: Fac x3 / *Upp)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory
-4/Waste
-4/Factory (discovered 2 exits: *Res x2)
-3/Research
-2/Research

 History 
---------
  Turn | Location           | Event
     1 | -11/Junkyard       | Discovered new exit (range 0)
     1 | -11/Junkyard       | Entered Materials
   225 | -10/Materials      | Discovered new exit (range 13)
   298 | -10/Materials      | Discovered new exit (range 3)
   306 | -10/Materials      | Build established: Mutant
   396 | -10/Materials      | Discovered new exit (range 11)
   446 | -10/Materials      | Discovered new exit (range 16)
   550 | -10/Materials      | Discovered new exit (range 7)
   558 | -10/Materials      | Entered Mines
   559 | -10/Mines          | Learned location of Storage (-9)
   568 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
   568 | -10/Mines          | Discovered new exit (range 5)
   645 | -10/Mines          | Assembled infested the area
   650 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   749 | -10/Mines          | Discovered new exit (range 12)
   759 | -10/Mines          | Learned location of Zion (-7)
   907 | -10/Mines          | Entered Exiles
   922 | -10/Exiles         | Discovered new exit (range 15)
   933 | -10/Exiles         | Met 8R-AWN
   947 | -10/Exiles         | Met EX-HEX
   974 | -10/Exiles         | Met EX-BIN
   997 | -10/Exiles         | Met EX-DEC
  1031 | -10/Exiles         | Discovered new exit (range 10)
  1041 | -10/Exiles         | Entered Mines
  1080 | -9/Mines           | Discovered new exit (range 13)
  1187 | -9/Mines           | Discovered new exit (range 12)
  1217 | -9/Mines           | Joined a pair of Derelicts in attacking an 0b10 outpost
  1401 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  1575 | -9/Mines           | Learned Materials emergency access door positions
  1603 | -9/Mines           | Core integrity fell below 50%
  1990 | -9/Mines           | Entered Materials
  1990 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2434 | -8/Materials       | Build established: Tank
  2754 | -8/Materials       | Discovered new exit (range 3)
  2758 | -8/Materials       | Entered Factory
  2758 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3296 | -7/Factory         | Build established: Infiltrator-Tank
  3440 | -7/Factory         | Lost 3 parts (1n2w)
  3463 | -7/Factory         | Discovered new exit (range 16)
  3523 | -7/Factory         | Lost 3 parts (1n2w)
  3819 | -7/Factory         | Build established: Scavenger-Tank
  3944 | -7/Factory         | Entered another Factory area
  3944 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4355 | -6/Factory         | Discovered new exit (range 12)
  4575 | -6/Factory         | Fabricated Lrn. Missile Launcher (x1)
  4584 | -6/Factory         | Fabricated Hvy. Machine Gun (x2)
  5030 | -6/Factory         | Discovered new exit (range 16)
  5046 | -6/Factory         | Identified exit to Factory
  5064 | -6/Factory         | Allied Derelicts emerged from ambush trap array
  5158 | -6/Factory         | Build established: Scavenger-Skirmisher
  5482 | -6/Factory         | Garrison activated, responded to threat
  5695 | -6/Factory         | Discovered new exit (range 11)
  5730 | -6/Factory         | Identified exit to Lower Caves
  5738 | -6/Factory         | Entered Lower Caves
  5780 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  5935 | -6/Lower Caves     | Encountered a Warlord checkpoint
  6120 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6157 | -6/Lower Caves     | Discovered new exit (range 12)
  6171 | -6/Lower Caves     | Identified exit to Lower Caves
  6392 | -6/Lower Caves     | Learned Factory interactive machine intel
  6439 | -6/Lower Caves     | Learned location of 1 exit from Factory
  6439 | -6/Lower Caves     | Learned Research emergency access door positions
  6439 | -6/Lower Caves     | Learned Research security intel
  6639 | -6/Lower Caves     | Entered another Lower Caves area
  6666 | -6/Lower Caves     | Learned 4 Factory zone layouts
  6960 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7477 | -6/Lower Caves     | Discovered new exit (range 9)
  7485 | -6/Lower Caves     | Identified exit to Data Miner
  7498 | -6/Lower Caves     | Entered Data Miner
  7498 | -6/Data Miner      | Discovered new exit (range 6)
  7504 | -6/Data Miner      | Identified exit to Proximity Caves
  7521 | -6/Data Miner      | Met Data Miner
  7544 | -6/Data Miner      | Learned location of Section 7 (-2)
  7544 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7563 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  7594 | -6/Data Miner      | Entered Proximity Caves
  7911 | -5/Proximity Caves | Learned Factory stockpile data
  8088 | -5/Proximity Caves | Escorted by Enhanced Grunt
  8095 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
  8136 | -5/Proximity Caves | Lost 3 parts (1n1u1w)
  8247 | -5/Proximity Caves | Lost 3 parts (2n1u)
  8542 | -5/Proximity Caves | Spotted B-75 Beast
  8692 | -5/Proximity Caves | Entered Factory
  8692 | -5/Factory         | Evolved 2 slots: Propulsion x1, Weapon x1
  8693 | -5/Factory         | Identified exit to Factory
  8697 | -5/Factory         | Loaded intel: 54 interactive machine locations
  8854 | -5/Factory         | Fabricated Rnf. Quantum Reactor (x2)
  8986 | -5/Factory         | Build established: Scavenger-Tank
  9416 | -5/Factory         | Identified exit to Upper Caves
  9696 | -5/Factory         | Entered Upper Caves
  9708 | -5/Upper Caves     | Lost 4 parts (1n3w)
 10324 | -5/Upper Caves     | Lost 5 parts (3n1u1w)
 10712 | -5/Upper Caves     | Discovered new exit (range 5)
 10722 | -5/Upper Caves     | Identified exit to Upper Caves
 10742 | -5/Upper Caves     | Entered another Upper Caves area
 11142 | -5/Upper Caves     | Ambushed by wild Derelicts
 11298 | -5/Upper Caves     | Build established: Derelict-Gunner
 11948 | -5/Upper Caves     | Discovered new exit (range 13)
 11969 | -5/Upper Caves     | Identified exit to Zhirov
 11970 | -5/Upper Caves     | Entered Zhirov
 11970 | -5/Zhirov          | Discovered new exit (range 3)
 11972 | -5/Zhirov          | Identified exit to Proximity Caves
 12079 | -5/Zhirov          | Learned location of Quarantine (-2)
 12079 | -5/Zhirov          | Learned location of Testing (-3)
 12079 | -5/Zhirov          | Learned location of Command (-1)
 12148 | -5/Zhirov          | Found Alien Artifact
 12148 | -5/Zhirov          | Identified Integrated Reactor
 12148 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 12177 | -5/Zhirov          | Found Alien Artifact
 12342 | -5/Zhirov          | Build established: Derelict-Mutant
 12380 | -5/Zhirov          | Entered Proximity Caves
 12664 | -4/Proximity Caves | Build established: Derelict-Gunner
 12701 | -4/Proximity Caves | Crushed by falling debris
 12702 | -4/Proximity Caves | System corruption reached 10%
 12837 | -4/Proximity Caves | Spotter reported a threat
 13363 | -4/Proximity Caves | Entered Factory
 13363 | -4/Factory         | Evolved 2 slots: Utility x2
 13387 | -4/Factory         | Sucked down chute
 13387 | -4/Factory         | Entered Waste
 13388 | -4/Waste           | Joined by Warlord forces that had cleared the area
 13600 | -4/Waste           | A Compactor rumbled back to life
 13600 | -4/Waste           | Allies destroyed C-40 Crusher
 13672 | -4/Waste           | Discovered new exit (range 10)
 13682 | -4/Waste           | Identified exit to Factory
 13714 | -4/Waste           | Entered Factory
 13714 | -4/Factory         | Accompanied by 19 allies
 14199 | -4/Factory         | Discovered new exit (range 11)
 14210 | -4/Factory         | Identified exit to Research
 14410 | -4/Factory         | Repaired Broken Centrium Leg
 14465 | -4/Factory         | Discovered exit to Research (range 15)
 14529 | -4/Factory         | P-80 Master assimilated allied H2-IEU(b)
 14602 | -4/Factory         | P-70 Sage assimilated allied Q3-I5Z(d)
 14638 | -4/Factory         | Entered Research
 14638 | -3/Research        | Accompanied by 3 allies
 14638 | -3/Research        | Evolved 2 slots: Utility x2
 14716 | -3/Research        | Incoming investigation squad redirected
 14814 | -3/Research        | Found Fusion Bomb Launcher
 14888 | -3/Research        | First assault squad dispatched
 14909 | -3/Research        | Incoming assault squad redirected
 14947 | -3/Research        | Build established: Derelict-Tank
 15011 | -3/Research        | Destroyed 7 combat bots
 15177 | -3/Research        | Repaired Broken Biometal Leg
 15369 | -3/Research        | Destroyed 8 combat bots
 15373 | -3/Research        | Lost 6 parts (1n2u3w)
 15472 | -3/Research        | Found Enh. Force Lance
 15672 | -3/Research        | Lost 4 parts (2n1u1w)
 15867 | -3/Research        | Discovered new exit (range 14)
 15881 | -3/Research        | Identified exit to Research
 15883 | -3/Research        | Entered another Research area
 15883 | -2/Research        | Evolved 2 slots: Utility x2
 16089 | -2/Research        | Spotted B-90 Cyclops
 16157 | -2/Research        | Build established: Scavenger-Gunner
 16162 | -2/Research        | First assault squad dispatched
 16445 | -2/Research        | Lost 30 parts (1p12n11u6w)
 16629 | -2/Research        | Self-destructed

 Last Messages 
---------------
16543_ K-01 Serf collects debris.
16546_ R-10 Processor inserts Adv. Dynamic Insulation System into
  recycling unit.
16547_ K-01 Serf collects debris.
16549_ R-10 Processor inserts Cesium-ion Thruster into recycling unit.
16550_ Recycling unit begins recycling process.
16551_ K-01 Serf collects debris.
16552_ ALERT: Cargo convoy en route, clear transfer corridor.
16552_ R-10 Processor inserts Corrupted Med. Treads into recycling unit.
16555_ R-10 Processor inserts Corrupted Adv. Heat Sink into recycling
  unit.
16558_ R-10 Processor inserts Corrupted Railgun into recycling unit.
16572_ System corrupted: Heat flow error (+294).
16601_ U-05 Engineer builds a Wall.
16601_ K-01 Serf cleans the Meson Extractor. <x3>
16619_ Slug penetrates Wall.
16628_ Penetrated by Slug.
16628_ Imp. Antigrav System destroyed.
16629_ Enh. Force Lance destroyed.
16629_ Propulsion Shielding destroyed.

 Map 
-----
+----------------------------------------------------+
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| ???????????       ???????????????????????????????? |
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| ?????????????????     ????###????????????????????? |
| ???????????????????   #???###????????????????????? |
| ??????????????????    ##### ########?????????????? |
| ?????????????????     #            #?????????????? |
| ?????????????????     #            #?????????????? |
| ?????????????????     #  """""     #?????????????? |
| ????????????????      #  ""Y""     #?????????????? |
| ?????? ?????????      #  @         #?????????????? |
| ?????     ??????      #ggg         #?????????????? |
| ?????       ?         /uh  u       #?????????????? |
| ????        """""""  h#  """  """  #?????????????? |
| ????        """""""   #  """  """  #?????????????? |
| ????        """""""   #  """  """  #?????????????? |
| ???                   #            ##########????? |
| ???                   #         k  +               |
| ???#                  ############+##########????? |
| ???#                  #         ##%##????????????? |
| ???#                  +!=       ## ##????????????? |
| ?????????#########    # *       ##%#########?????? |
| ?????????????????#    #         ##          =    + |
| ?????????????????#    #       = ## #########?????? |
| ?????????????????#    #         ## #   [  #??????? |
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| ?????????????????#    #       ! #  #      #??????? |
| ?????????????????#    # !       #  #      #??????? |
| ?????????????????#    #         # =#      #??????? |
| ?????????????????#    #         # %#      ######## |
| ?????????????????#    +         # !#      ##  """S |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           106
Energy Generation          35
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
EM Shielding               4
Armor Coverage             600
Resistance: TH             30
Propulsion Shielding       33
Utility Shielding          90
Weapon Cycling             30
Evasion (%)                55
Targeting Accuracy         16
Matter Filtering           30

 Item Schematics 
-----------------
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
       Cld. Gravmag System | -6/Data Miner | Free
          Imp. Energy Well | -6/Data Miner | Free
              Plasma Sword | -6/Data Miner | Free
    Field Propulsion Array | -6/Data Miner | Free
             Nanoactuators | -6/Data Miner | Free
             Adv. Datajack | -6/Data Miner | Free
       Imp. Linear Gravjet | -6/Data Miner | Free
         Imp. Heavy Treads | -6/Data Miner | Free
    Impulse Thruster Array | -6/Data Miner | Free
      Adv. Remote Datajack | -6/Data Miner | Free
         Assault Drone Bay | -5/Zhirov     | Free
            Exp. Heat Sink | -5/Zhirov     | Free
        Exp. Optical Array | -5/Zhirov     | Free
          Imp. Arc Thrower | -5/Zhirov     | Free
              Biometal Leg | -3/Research   | Scanalyzed

 Robot Schematics 
------------------
 Y-54 Guardian | -6/Data Miner | Free
    S-27 Virus | -6/Data Miner | Free
 Y-64 Sentinel | -6/Data Miner | Free
      E-15 Imp | -6/Data Miner | Free
   C-35 Carver | -6/Data Miner | Free

 Fabricated
------------
 Lrn. Missile Launcher | x1 | -6/Factory | Preloaded
      Hvy. Machine Gun | x2 | -6/Factory | Preloaded
  Rnf. Quantum Reactor | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
Integrated Reactor

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ZhirovProcessingArmor
  Manual?         0
Play Time         02:18:28
  Cumulative      199.6 hours
  Start           2024.01.03 @ 20:50:57
  End             2024.01.03 @ 23:39:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          69
Achievement%      55
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c2d00bd-cce0-432d-811c-4a0c671f2636