Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.22 @ 01:57:54 Player: Mathewnd Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (34) 6800 Robots Destroyed (168) 840 Value Destroyed (7907) 7907 Prototype IDs (366) 7320 Alien Tech Used (16) 3200 Bonus (57220) 57220 TOTAL SCORE: 87787 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 3692 Follower Combat Kills 1658 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -30 Cogmind --------- Core Integrity 644/1850 Matter 290/300 Energy 446/450 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Targeting Computer Experimental Core Analyzer Experimental Weapon Cycler > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun Modified Sigix Sheargun > --- INVENTORY (7) ---- Experimental Core Analyzer Experimental Reaction Control System Advanced Phase Shifter AEGIS Remote Shield Sigix Sheargun Compact HERF Cannon Compact HERF Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Core Analyzer Experimental Core Analyzer Experimental Reaction Control System AEGIS Remote Shield > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Experimental Weapon Cycler Advanced Phase Shifter Advanced Point Defense System Transdimensional Reconstructor Compact HERF Cannon Compact HERF Cannon [Rating: 250] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Sigix Sheargun Energy Gun Sigix Sheargun Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Omega Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Chainsword Piercing Weapon Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 5 | . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . . Utility 11 | . . . . . 2 2 . . . 2 . . . . . . . . . . . 1 . . . . 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 158 | 6 7 . . 3 40 5 . . . 15 1 9 1 . . . 6 . . 7 . 4 1 . 1 . 3 10 5 13 8 1 7 5 Power 19 | 1 1 . . 1 4 . . . . 3 . 2 . . . . 1 . . . . . . . . . 2 . 2 1 1 . . . Engine 7 | 1 1 . . 1 2 . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 2 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Reactor 7 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . 2 1 1 . . . Propulsion 36 | 2 . . . 1 13 1 . . . 2 1 3 . . . . 4 . . 2 . 1 . . . . 1 2 2 1 . . . . Treads 12 | 2 . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 24 | . . . . . 4 1 . . . 2 1 3 . . . . 4 . . 2 . 1 . . . . 1 2 2 1 . . . . Utility 71 | 1 1 . . 1 16 3 . . . 9 . 2 1 . . . 1 . . 5 . 1 1 . 1 . . 7 1 6 5 . 7 2 Device 28 | . . . . . 3 . . . . 4 . 2 . . . . . . . 3 . . . . . . . 5 . 4 1 . 5 1 Storage 5 | 1 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Processor 22 | . . . . . 4 1 . . . 4 . . 1 . . . . . . 2 . 1 . . . . . 1 . 1 4 . 2 1 Hackware 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Protection 15 | . . . . 1 7 1 . . . 1 . . . . . . 1 . . . . . 1 . 1 . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 2 5 . . . 7 1 . . . 1 . 2 . . . . . . . . . 2 . . . . . 1 . 5 2 1 . 3 Energy Gun 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 2 1 . 1 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Ballistic Gun 8 | 2 2 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Launcher 5 | . 2 . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 38 | . . . . . 2 1 . . . 4 1 . . . . . . . . 6 . . . . 2 . . 2 . 10 6 . 4 . Parts Lost 36 | . 1 . . 1 12 3 . . . 3 . 4 . . . . . . . . 1 . . . . . 7 2 . . 1 . 1 . Power 7 | . 1 . . 1 1 . . . . 1 . 1 . . . . . . . . . . . . . . 2 . . . . . . . Propulsion 12 | . . . . . 5 1 . . . . . 3 . . . . . . . . . . . . . . 3 . . . . . . . Utility 13 | . . . . . 5 1 . . . 2 . . . . . . . . . . . . . . . . 2 2 . . . . 1 . Weapon 4 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Highest Loss Streak 6 | . 1 . . 1 4 3 . . . 2 . 4 . . . . . . . . 1 . . . . . 6 2 . . 1 . 1 . To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Backups 11 | 2 11 14 16 17 24 4 6 7 8 7 8 7 6 7 7 6 7 8 8 8 8 7 7 7 6 7 7 7 8 8 6 3 2 5 Power . | . . . . . 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | 1 2 3 3 4 6 . . . . . 1 1 1 1 1 1 1 3 3 3 3 2 2 2 2 2 1 . . . . . . . Utility 2 | . . 1 2 2 5 1 3 3 4 3 3 3 3 3 3 3 3 3 3 2 2 1 2 2 1 1 2 2 2 2 1 2 1 3 Weapon 5 | . 8 10 11 11 10 1 2 2 3 3 2 3 2 3 3 2 2 2 2 2 3 3 3 3 3 3 2 2 2 2 1 . . 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 3 . . . 12 . . . . 2 . . . . . . . . . . . . . . 1 . 2 . . . . . 1 1 Power 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Utility 7 | . . . . . 3 . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Weapon 8 | . 1 . . . 5 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 84 | . 84 85 85 89 93 89 100 100 100 97 93 74 73 73 73 73 84 88 88 88 87 88 89 89 89 89 76 47 58 73 72 72 80 80 Engine 5 | . 13 14 14 12 7 . . . . 1 6 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 1 . . . . . . . Core 1 | . . . . . 1 7 7 7 7 4 . . . . . . 4 5 5 5 5 5 5 5 5 5 3 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 8 8 9 9 9 Treads 12 | . 27 28 28 28 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 9 9 9 Flight 9 | . . . . . . 30 30 30 30 26 26 20 20 20 20 20 22 23 23 23 23 24 26 26 26 26 21 11 16 21 13 . . . Device 9 | . . . . . 4 8 7 7 7 12 13 13 13 13 13 13 11 11 11 11 11 13 15 15 15 15 13 10 10 14 18 18 19 25 Storage 6 | . 14 14 14 14 9 7 7 7 7 6 6 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 2 . . . Processor 12 | . . . . . 8 12 15 15 15 25 26 26 26 26 26 26 23 23 23 23 23 21 21 21 21 21 19 15 13 13 9 9 16 10 Protection 4 | . . . . 5 10 4 7 7 7 4 . . . . . . 4 5 5 5 5 5 5 5 5 5 3 . 3 6 5 . . . Energy Gun 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 27 27 25 Ballistic Gun 8 | . 26 14 14 28 17 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . 1 14 14 . . 7 7 7 7 6 6 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 2 7 7 7 5 6 . . . . . 4 5 5 5 4 . . . . . . 2 4 3 1 . . . Peak Build Rating 250 | 6 10 9 9 14 33 39 39 41 41 62 60 57 55 48 48 51 80 80 80 95 88 107 109 102 107 103 111 114 133 154 227 236 250 247 Average Rating 82 | 4 8 8 9 11 25 33 39 40 41 53 55 47 48 48 48 48 73 80 80 82 86 99 102 102 102 102 103 85 118 145 164 236 245 245 On Entrance 76 | . 6 8 9 9 14 25 39 39 41 41 55 56 48 48 48 48 48 80 80 80 88 80 107 102 102 107 103 63 107 126 152 226 236 247 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . . . . . . . . 5 . . . 3 . . . . . . 2 . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 110 | 11 49 48 49 58 110 19 19 19 19 22 22 22 21 16 16 16 29 29 29 29 29 36 42 35 42 35 40 17 44 50 50 55 59 58 Greatest Support 83 | 40 40 40 40 43 83 20 20 20 20 22 22 22 17 17 17 17 31 31 31 33 33 40 40 40 40 40 42 37 49 50 60 60 80 60 Greatest Overweight (x) 2 | . 2 1 1 1 2 . . . . . . 1 1 . . . . . . . . . 1 . 1 . . . . . 2 . . . Average Overweight (x) . | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 20 20 20 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 7 7 7 Average Capacity 13 | 6 17 20 20 20 24 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 7 Most Carried 25 | 4 14 16 16 18 25 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 3 7 7 Average Carried 11 | 2 11 14 16 17 24 4 6 7 8 7 7 7 7 8 8 7 7 8 8 7 8 7 7 8 7 8 7 7 8 8 6 3 2 5 Final Capacity 25 | 8 20 20 20 20 25 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 7 7 7 Final Carried 25 | 4 14 16 16 18 25 6 6 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 7 8 8 8 8 8 4 3 5 7 Class Distribution -------------------- 26% | Mutant 22% | Scout 18% | Alien-Sigix 15% | Scavenger-Mutant 6% | Sprinter 4% | Scavenger-Scout 3% | Alien-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Scout | -6/Factory Scout | -6/Waste Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Data Miner Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/Upper Caves Scout | -5/Upper Caves Commander-Scout | -5/Warlord Scout | -4/Proximity Caves Scout | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Scout | -3/Proximity Caves Scout | -3/Research Alien-Scout | -3/Quarantine Scavenger-Scout | -2/Research Scavenger-Scout | -2/Testing Alien-Scout | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 4058 | 240 396 36 . 89 1731 150 . 16 . 120 103 27 133 . . 72 60 30 . . 12 . 73 42 132 34 29 . 150 70 239 . 47 27 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9231 | . 474 . . 27 2861 76 . . 5 106 . 31 . . . 33 62 . . . 21 80 105 . 207 . . . 26 33 707 23 3945 409 Parts 486 | . 32 . . 1 132 2 . . 1 9 . 1 . . . 7 4 . . . 3 3 . . 2 . . . 2 7 45 1 193 41 Haulers Intercepted 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recyclers Shooed 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . . 1 . . . 2 . . 5 . . . . 6 . . . 2 1 . . . . . . . . Prevented 7 | . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 125 | . 10 . . 2 52 1 . . 1 3 . 3 . . . 5 . . . . 2 . . . . . . . . . 7 . 36 3 Melee 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . Guns 87 | . 5 . . 2 35 . . . . . . . . . . . . . . . . . . . . . . . . . 7 . 36 2 AOE 33 | . 5 . . . 17 . . . . 3 . 3 . . . 5 . . . . . . . . . . . . . . . . . . Classes Destroyed 19 | . 7 . . . 6 1 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . 2 . Worker 10 | . 1 . . . 4 1 . . . . . . . . . . 1 . . . . . . . . . . . . 1 1 1 . . Builder 3 | . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 4 | . 1 . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Recycler 9 | . 3 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Operator 4 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Drone 3 | . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . Watcher 13 | . 3 . . . 5 1 . . . 1 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Swarmer 29 | . 6 . . 2 . . . . . 3 . 3 . . . 5 . . . . . . . . . . . . . . . . 10 . Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 42 | . 4 . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 . Brawler 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Protector 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sentry 10 | . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 8 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Programmer 8 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Executioner 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 8 | . 8 . . 2 8 1 . . 1 3 . 3 . . . 5 1 . . . 2 1 . . . . . . 1 1 5 1 6 2 Combat Bots Only 6 | . 5 . . 2 5 1 . . 1 3 . 3 . . . 5 . . . . 2 . . . . . . . . . 4 . 6 2 Max Kills in Single Turn 4 | . 3 . . 1 4 1 . . 1 1 . 2 . . . 3 1 . . . 1 1 . . . . . . 1 1 1 1 2 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 4 | . 3 . . . 4 . . . . 1 . 2 . . . 3 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) Architect (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Hostile Shots Fired 1618 | . 30 . . 16 217 29 27 . 9 14 . 10 1 8 . 20 27 . . . 47 2 2 . . 2 53 16 14 4 288 7 601 174 Missed 742 | . 13 . . 4 57 20 16 . 8 9 . 8 . 6 . 10 17 . . . 26 1 1 . . 2 25 4 8 1 140 4 244 118 Intercepted 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Hits 876 | . 17 . . 12 160 9 11 . 1 5 . 2 1 2 . 10 10 . . . 21 1 1 . . . 28 12 6 3 148 3 357 56 Melee 15 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 5 Projectile 861 | . 17 . . 12 152 9 11 . 1 5 . 2 1 2 . 10 10 . . . 21 1 1 . . . 28 12 6 3 146 3 357 51 AOE 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Critical Strikes 38 | . . . . . 8 1 . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 11 1 11 3 Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Damage Taken 10365 | . 209 . . 95 2524 121 88 . 6 192 . 125 . 28 . 140 279 . . . 365 24 38 . . . 615 199 162 70 1630 31 2917 507 Core 2081 | . 35 . . 9 247 58 21 . 6 8 . 6 . 13 . 67 43 . . . 55 24 . . . . 94 34 . . 317 8 863 173 Absorbed by Shields 3618 | . . . . . 172 . . . . . . . . . . . . . . . 7 . . . . . . 30 . . 364 36 2528 481 Redirected to Shielding 100 | . . . . . . . 26 . . 74 . . . . . . . . . . . . . . . . . . . . . . . . Ignored by Resistances 8053 | . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . 1352 69 5627 969 Regen/Repaired (Parts) 1120 | . . . . . 92 10 . . . 10 6 . . . . . . . . 106 . . . . . . . 40 110 70 676 . . . Core Remaining (%) 79 | 100 . . . 82 55 . . . 87 . . . . . . 88 . . . . 90 . . . . 97 . 90 . . 72 . . 34 Volleys Fired 434 | . 45 . . 7 149 . . . . 3 . 3 . . . 2 . . . . . . 1 . 1 . . . . 1 43 30 121 28 Largest 3 | . 2 . . 2 2 . . . . 1 . 1 . . . 1 . . . . . . 1 . 1 . . . . 1 2 3 3 3 Hottest 300 | . 46 . . 46 66 . . . . 33 . 39 . . . 39 . . . . . . 39 . 39 . . . . 100 200 300 300 300 Shots Fired 933 | . 85 . . 14 289 . . . . 3 . 3 . . . 2 . . . . . . 1 . 1 . . . . 1 80 35 354 65 Gun 893 | . 81 . . 14 270 . . . . . . . . . . . . . . . . . . . . . . . . . 80 35 354 59 Cannon 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 6 Launcher 33 | . 4 . . . 19 . . . . 3 . 3 . . . 2 . . . . . . 1 . 1 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 366 | . 81 . . 14 270 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 33 | . 4 . . . 19 . . . . 3 . 3 . . . 2 . . . . . . 1 . 1 . . . . . . . . . Electromagnetic 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Slashing 524 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 35 354 59 Entropic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Robot Hit Streak 18 | . 7 . . 2 18 . . . . . . . . . . . . . . . . . . . . . . . . . 7 2 18 11 Robot Miss Streak 4 | . 2 . . 3 4 . . . . . . . . . . 2 . . . . . . 3 . . . . . . . 2 2 4 2 Penetration Max 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Secondary Targets 20 | . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 11 . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Shots Hit Robots 612 | . 56 . . 7 195 10 . . 1 2 . . . . . . 2 . . . 2 2 . . 4 . . . 2 4 56 3 228 38 Core Hits 332 | . 22 . . 2 139 1 . . . 4 . 7 . . . 5 1 . . . 1 1 3 . 3 . . . 2 . 19 1 102 19 Critical Kills 4 | . 1 . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 . . . 4 2 . . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 . 1 . Destroy 5 | . 1 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 152 | . 3 . . . 1 23 . 1 2 20 . 5 2 . . . 8 3 2 2 5 5 4 14 4 2 9 6 4 17 10 . . . Impact 21 | . 3 . . . 1 15 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 91 | . . . . . . 8 . 1 2 18 . 5 2 . . . 8 3 2 2 5 . . . . . . 4 4 17 10 . . . Piercing 40 | . . . . . . . . . . . . . . . . . . . . . . 5 4 14 4 2 9 2 . . . . . . Sneak Attacks 10 | . . . . . . 2 . . 1 1 . . . . . . 1 . . . 1 1 . . . . . . . 2 1 . . . Combat Hostiles 3 | . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34739 | . 1173 . . 137 6086 515 . . 66 269 . 325 . . . 497 194 . . . 157 188 98 . 301 . . . 169 700 3895 493 17161 2315 Guns 27208 | . 794 . . 137 3238 . . . . . . . . . . . . . . . . . . . . . . . . . 3742 242 16970 2085 Cannons 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Explosions 4173 | . 375 . . . 2749 . . . . 129 . 325 . . . 497 . . . . . . 98 . . . . . . . . . . . Melee 2583 | . . . . . . 515 . . 66 140 . . . . . . 194 . . . 157 188 . . 301 . . . 169 700 153 . . . Ramming 635 | . 4 . . . 99 . . . . . . . . . . . . . . . . . . . . . . . . . . 251 191 90 Kinetic 4169 | . 794 . . 137 3238 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 378 | . . . . . 378 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 3795 | . 375 . . . 2371 . . . . 129 . 325 . . . 497 . . . . . . 98 . . . . . . . . . . . Electromagnetic 140 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 140 Impact 286 | . . . . . . 286 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 24847 | . . . . . . 229 . . 66 140 . . . . . . 194 . . . 157 . . . . . . . 169 700 3895 242 16970 2085 Piercing 489 | . . . . . . . . . . . . . . . . . . . . . . 188 . . 301 . . . . . . . . . Highest Corruption 3 | . . . . . 1 1 1 1 . 1 1 2 2 2 2 2 . . . . . . . . . . 1 1 . 3 3 . . . Average Corruption 1 | . . . . . 1 1 1 1 . 1 1 1 2 2 2 2 . . . . . . . . . . 1 1 . 3 3 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 61 | . . . . . 26 1 3 1 . 2 . 8 4 . . 1 . . . . . . . . . . . . . 6 9 . . . Message Errors 14 | . . . . . 6 . . . . . . 4 . . . . . . . . . . . . . . . . . 3 1 . . . Matter Fused 11 | . . . . . 7 . 2 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 13 | . . . . . 3 . . . . 1 . 2 2 . . 1 . . . . . . . . . . . . . . 4 . . . Energy Discharges 4 | . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 8 | . . . . . 4 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . . . Data Loss (major) 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Misfires 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1250 | . 40 . . . 86 191 . . 36 68 . 13 . . . 60 33 . . . 29 77 27 . 55 . . . . 352 113 29 41 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 207 | . 40 . . . 67 . . . . . . 13 . . . 60 . . . . . . 27 . . . . . . . . . . . Melee 1043 | . . . . . 19 191 . . 36 68 . . . . . . 33 . . . 29 77 . . 55 . . . . 352 113 29 41 . Knockbacks 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 338 | . 24 . . . 219 . . . . 41 . . . . . . . . . . . . 21 . . . . . . . . 33 . . Shots 11 | . 2 . . . 6 . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 1 . . Rammed 9 | . 1 . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 28 | . 2 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 3 Kicked 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 3 Crushed 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 277 | . 2 . . . 277 . 11 . . 99 . 232 106 . . 140 26 1 1 104 232 1 . . 4 . 15 . . . 128 20 50 240 Average Temperature 43 | . 1 . . . 42 . 6 . . 45 . 102 56 . . 82 10 1 1 33 122 1 . . 4 . 15 . . . 68 15 21 133 Received Heat Transfer 1921 | . 60 . . . 986 . 30 . . 18 . 12 . . . . 72 . . . 76 9 9 . . . 96 24 18 . 217 . 291 3 Effects 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Combat Hostiles 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fried 13 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Impact Corruptions 14 | . . . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 250 | . . . . . 250 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . 3 2 . . . 2 1 2 . . . . 1 . . . . 1 . . . . 2 . 1 1 5 5 5 . Low Security (%) 45 | 100 100 100 . 100 38 . . . . 59 65 4 . . . . 87 . . . . 16 . . . . . 100 91 30 16 . . . Level 1 14 | . . . . . 14 . . . . 7 34 83 . . . . 12 . . . . 83 . . . . 94 . 8 69 14 . . . Level 2 9 | . . . . . 15 100 . . . 33 . 11 . . . . . . . . . . . . . . 5 . . . 17 . . . Level 3 11 | . . . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . 19 27 6 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 16 . Level 5 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 14 . . Sterilizations 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1784 | . 128 . . 40 974 532 . . . 693 239 435 . . . . 232 . . . . 227 . . . . 465 183 218 385 1784 1664 1283 . Initial 1100 | . . . . . . 436 . . . . 239 102 . . . . 46 . . . . 225 . . . . 303 169 67 117 139 1100 1100 . Average 343 | . 18 . . 3 446 493 . . . 231 188 334 . . . . 87 . . . . 212 . . . . 328 149 105 264 868 1187 1157 . Influence Increases 10769 | . 343 . . 40 1659 267 . . 42 957 57 761 153 105 . 125 386 60 . . 190 204 . . 10 15 669 111 339 414 1201 423 2019 219 Destroy 0b10 Robot/C 3480 | . 200 . . 40 1000 20 . . 20 460 . 220 100 . . 100 60 . . . . . . . . . 100 . 160 140 140 20 700 . Destroy 0b10 Robot/NC 315 | . 45 . . . 100 10 . . 10 20 . 25 . . . . 10 . . . 10 5 . . 10 . . . 10 15 10 10 25 . Destroy Leader 686 | . 38 . . . 244 12 . . . 82 . 76 10 . . 10 12 . . . . 2 . . . . 20 . 32 20 12 12 104 . Allied During Kill 323 | . . . . . . . . . 12 44 . 89 28 . . . 9 . . . . . . . . . 26 . 53 41 . 18 3 . Successful Hack 59 | . 17 . . . 31 7 . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Select Force Hacks 30 | . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 780 | . 15 . . . 75 15 . . . 45 . 150 . . . . 15 . . . . 15 . . . . . 45 30 105 105 45 60 60 Anti-Garrison Action 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 . Destroy Structure 1461 | . 28 . . . 119 8 . . . 66 57 81 . . . . 10 . . . . 2 . . . . 28 6 9 33 30 228 597 159 Advance Influence 450 | . . . . . . . . . . . . . . . . . . . . . . 150 . . . . 300 . . . . . . . Partial Spotted 375 | . . . . . 15 . . . . 75 . 75 . . . . 30 . . . . 30 . . . . 15 15 30 45 . 30 15 . Lose Combat Pursuer 2760 | . . . . . 45 195 . . . 165 . 45 15 105 . 15 240 60 . . 180 . . . . 15 180 45 15 15 900 60 465 . Influence Decreases 11667 | . 343 . . 40 699 752 197 278 42 272 596 488 376 48 253 50 259 136 85 41 70 105 219 . 10 10 372 293 250 374 270 1020 1076 2643 Entered New Map 6561 | . . . . . . 524 177 278 . . 446 44 156 38 253 . 29 76 25 41 . 45 82 . . . 2 133 53 92 110 714 600 2643 Time Decay 3816 | . 343 . . 40 579 198 20 . 42 172 110 254 160 10 . 50 190 60 60 . 50 60 137 . 10 10 140 140 157 262 150 206 206 . Search Patrol Dispatched 100 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . Lost Part 330 | . . . . . 120 30 . . . 20 . 40 . . . . . . . . 10 . . . . . 70 20 . . 10 . 10 . Lost Ally 860 | . . . . . . . . . . 80 40 150 60 . . . 40 . . . 10 . . . . . 60 . 40 20 . 100 260 . Squads Dispatched 68 | . 1 . . . 10 5 . . . 6 . 4 . . . . 1 . . . . 1 . . . . 3 2 1 3 18 8 5 . Investigation 16 | . . . . . 4 1 . . . 3 . . . . . . . . . . . 1 . . . . 1 1 . 1 3 . 1 . Extermination 16 | . . . . . . 1 . . . 2 . 3 . . . . 1 . . . . . . . . . 1 1 1 2 1 2 1 . Reinforcement 12 | . 1 . . . 2 3 . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . 2 . 1 . Assault 23 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 12 6 2 . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 58 | . . . . . 3 1 . . . 4 . 2 . . . . 2 . . . . . . . . . 3 1 2 . 5 3 32 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 511 | . 16 . . 3 75 23 1 . 2 24 4 12 6 7 . 7 26 2 1 3 19 2 4 1 . 3 31 7 11 7 87 8 88 31 Peak Tracking Total 31 | . 3 . . 3 5 8 1 . 1 6 2 3 4 7 . 5 8 4 1 4 8 1 4 3 . 2 16 7 5 2 31 7 21 22 Tactical Retreats 71 | . . . . . 2 5 . . . 5 . 2 1 2 . 1 8 1 . . 3 . . . . 1 5 1 1 1 11 2 13 6 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 19 | . 4 . . . 3 2 . . . 2 . . . . . . 2 . . . . 1 . . . . 1 3 . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 58 | . 1 . . . 5 1 . . . 3 . 10 . . . . 1 . . . . 1 . . 1 . . 3 2 8 8 3 7 4 Max in Single Turn 2 | . 1 . . . 2 1 . . . 1 . . . . . . 1 . . . . 1 . . 1 . . 1 . 1 1 1 2 1 Garrison Access 4 | . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 60 | . 7 . 1 . 13 7 . . . 4 . . . . 4 . 3 1 1 8 . 1 . . 4 . 1 1 . . 2 . 2 . Terminals 22 | . 6 . . . 9 4 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . . . 1 2 . . . 2 . . . . . . 2 . . . . 1 . . . . 1 1 . . . . . . Total Hacks 165 | . 21 . 8 . 41 15 . . . 10 . . . . 30 . 5 1 1 9 . 1 . . 16 . 1 1 . . 3 . 2 . Successful 111 | . 12 . 8 . 24 5 . . . 2 . . . . 30 . . 1 1 9 . . . . 16 . . . . . 2 . 1 . Failed 54 | . 9 . . . 17 10 . . . 8 . . . . . . 5 . . . . 1 . . . . 1 1 . . 1 . 1 . Catastrophic 13 | . 2 . . . . 3 . . . 3 . . . . . . 3 . . . . . . . . . . . . . 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 231 | . 20 . . . 24 10 . . . 28 . 24 . . . . 37 . . 1 . 6 . . . . 19 11 13 15 14 9 . . Terminals 61 | . 20 . . . 27 11 . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Fabricators 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 5 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 8 | . . . . . 6 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Garrison Access 21 | . . . . . 5 3 . . . 7 . . . . . . 3 . . . . 1 . . . . 1 1 . . . . . . Terminal Hacks 72 | . 2 . 8 . 2 1 . . . . . . . . 30 . . 1 1 9 . . . . 16 . . . . . 1 . 1 . Record 32 | . . . 8 . 1 . . . . . . . . . 11 . . . . 7 . . . . 5 . . . . . . . . . Part Schematic 14 | . . . . . . . . . . . . . . . 11 . . . . . . . . . 3 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . . . . 1 . 1 . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . 2 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 4 | . . . . . 1 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 29 | . 9 . . . 16 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Terminals 24 | . 9 . . . 14 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 9 | . 4 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 15 | . 5 . . . 9 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Patch 4 | . . . . . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 7 . . . 12 4 . . . 3 . . . . . . 3 . . . . 1 . . . . 1 1 . . 2 . . . Full Trace Events 3 | . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . . . . . . 14 . 14 . 8 . . 11 . 35 . . . . . . . 3 . 16 . . 8 . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 139 | . . 2 . . . . . 4 . 8 19 5 . . . . 3 . . 5 . . . . . . 5 . 3 . . 36 49 . Largest Group 24 | . . 2 2 . . . . 4 4 6 24 13 4 . . . 3 . . 5 1 . . . . . 3 . 2 1 . 7 8 . Highest-Rated Group 1021 | . . 41 41 . . . . 153 153 384 1021 651 119 . . . 84 . . 237 64 . . . . . 288 . 269 269 . 191 113 . Highest-Rated Ally 269 | . . 31 31 . . . . 40 40 96 91 91 35 . . . 28 . . 64 64 . . . . . 103 . 269 269 . 135 15 . Zionite Dispatches 10 | . . . . . . . . . . 2 . 2 . . . . 1 . . . . . . . . . 2 . 2 . . 1 . . Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Light 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Hacker 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Demo 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 436 | . . . . . . . . . 4 83 152 59 22 . . . 10 . . . . . . . . . 19 . 11 24 . 15 37 . Total Damage 18208 | . . . . . . . . . 112 3216 5599 1961 625 . . . 155 . . . . . . . . . 1357 . 1185 2940 . 350 708 . Kills 89 | . . . . . . . . . 2 22 16 13 6 . . . 4 . . . . . . . . . 5 . 9 8 . 2 2 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Active Infowar (turns) 6980 | . . . . . 10 414 57 440 289 560 230 558 338 34 27 152 398 129 137 497 105 134 316 183 64 125 289 280 345 571 298 . . . Optics 5754 | . . . . . . . . . . 554 230 558 338 34 27 152 398 129 137 497 95 134 316 183 64 125 289 280 345 571 298 . . . Sensors 6953 | . . . . . 10 414 57 440 289 558 230 553 338 34 27 152 398 129 137 497 105 134 316 183 64 125 289 278 345 571 280 . . . Terrain 4008 | . . . . . . . . . . 325 230 553 338 34 27 152 398 129 137 497 105 134 316 183 64 125 261 . . . . . . . Structural 60 | . . . . . 3 57 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Analysis 1084 | . . . . . . . . . . . . . . . . . . . . . . 23 316 183 64 125 289 84 . . . . . . ECM 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . . 2 3 . . . 1 . . 2 . 2 1 . 1 . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . 6 . 6 . . . . 9 . . . . 1 . . . . 4 3 2 4 3 2 . . Branch Access 7 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . 1 . 1 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Guard Positions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 5 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . 1 . . 1 . . Component Schematics 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype Schematics 6 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 2 . . 1 . . . . Unaware Analyses 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Trap Installations 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 1 . . . Active Terminals 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Active Garrisons 5 | . . . . . . . . . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . 1 . . . . Depthwide Sectors/0 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 17422 | 87 2368 291 316 473 3749 414 57 440 289 560 230 558 338 34 27 152 398 129 137 497 105 134 316 183 64 125 289 280 345 571 443 507 2245 271 Spaces Moved 23610 | 47 1001 120 132 187 1414 1081 220 981 642 1425 198 1163 526 105 83 446 1094 358 422 1029 343 374 318 437 162 284 813 702 534 750 947 718 3900 654 Core 5 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Treads 2899 | 46 1001 120 132 187 1413 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 5332 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 718 3900 654 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15374 | . . . . . 1 1081 220 981 642 1425 198 1163 526 105 83 446 1094 358 422 1029 343 374 318 437 162 284 813 702 534 750 883 . . . Fastest Speed 24 | 50 160 240 240 240 27 26 26 26 26 26 28 28 32 32 32 32 29 31 31 26 26 25 25 25 25 25 25 30 26 24 24 30 30 30 Average Speed 50 | 157 218 240 240 240 200 26 26 26 26 27 28 32 32 32 32 32 29 31 31 29 26 25 25 25 25 25 25 31 26 24 25 30 30 30 Slowest Speed 320 | 160 320 240 240 240 240 29 26 26 26 28 28 112 112 32 32 32 32 31 31 31 27 26 101 25 101 25 32 32 30 26 150 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 75 | . . . . . . 1 . . . 10 1 5 1 . . . 12 . . 2 5 . . . . . 11 9 2 1 15 . . . Potential Cave-ins 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration Rate (%) 55 | 6 96 37 52 54 83 40 41 89 67 45 81 45 67 34 75 73 36 55 59 92 52 12 56 72 63 53 24 61 21 74 67 25 84 43 Regions Visited 34 Branch Regions 23 Pre-discovered Areas 31 | . . . 1 . 3 . . 1 1 . . . . . 1 . 9 . . 1 1 . . . 3 . 2 6 . . 2 . . . Known Exits Taken 27 | . 1 1 . . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Scrap Searched 23 | . . 1 . 2 . . . 3 1 . . . 2 . . 2 . 3 1 . 1 . 3 2 . 2 . . . . . . . . Spaces Dug 175 | . 9 . . . . 8 . . 1 15 . 4 2 . . . 5 3 2 2 . 1 4 8 . 1 7 3 . 4 8 63 17 8 Terrain Destroyed 687 | . 26 . . . 131 8 . . 1 23 . 20 2 . . 20 5 3 2 2 . 1 20 8 11 1 7 3 . 4 8 83 258 40 Melee 76 | . . . . . . 8 . . 1 15 . 4 2 . . . 5 3 2 2 . 1 4 8 . 1 7 3 . 4 6 . . . Projectile 314 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 61 211 40 AOE 297 | . 26 . . . 131 . . . . 8 . 16 . . . 20 . . . . . . 16 . 11 . . . . . . 22 47 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Acc Com Ac0 Total 27913 | 57 1087 124 132 197 2066 1170 219 1163 760 1554 370 1333 688 104 82 453 1142 369 423 1209 342 402 544 481 174 333 865 741 724 1098 1058 982 4774 693 Wait 3151 | 1 4 3 . . 362 26 . 180 117 83 170 144 158 . . 4 36 9 . 105 . 1 214 31 1 45 44 8 183 298 19 227 678 . Move 23437 | 46 1000 119 131 186 1413 1078 219 980 641 1405 195 1152 523 104 82 445 1073 357 421 1024 333 373 317 436 161 283 792 684 529 747 919 717 3899 653 Hop 64 | . . . . . . 1 . . . 10 1 5 1 . . . 8 . . 2 4 . . . . . 9 8 2 1 12 . . . Pick Up 83 | 4 12 2 . 1 26 4 . 2 . 5 1 1 . . . . 3 . . 1 . 2 . . 1 . 2 4 . . 3 . 8 1 Fast Attach 97 | 6 8 . . 2 17 6 . . . 5 . 3 1 . . . 3 . . . . 3 . . 1 1 1 8 5 16 10 . 1 . Attach 47 | . . . . . 12 . . . . 4 . 6 1 . . 1 3 . . . . 2 1 . 1 . . 3 . . 8 1 4 . Detach 42 | . 1 . . . 5 . . . . 2 . 6 2 . . 1 1 . . . . 1 1 . . 1 . 3 . 1 16 . 1 . Swap 104 | . 7 . 1 1 32 . . . . 11 2 3 . . . . 3 . . 12 . . 3 . 3 . 3 . . 4 4 . 7 8 Drop 114 | . 5 . . . 40 2 . . . 8 1 5 . . . . 4 . . 2 . 1 3 . 1 1 5 6 1 13 14 . 2 . Fire 434 | . 45 . . 7 149 . . . . 3 . 3 . . . 2 . . . . . . 1 . 1 . . . . 1 43 30 121 28 Melee 149 | . 3 . . . 1 23 . 1 2 18 . 5 2 . . . 8 3 2 2 5 4 4 14 4 2 9 6 4 17 10 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 7 3 Crush 11 | . 2 . . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . 30 . . . . . . . . . . . . . . . 15 . . . . . 11 . . . . . . Rewire 107 | . . . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . . . 46 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 3 exits: *Mat / *Exi / Sub) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Waste -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x2 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Met a group of wandering Federalists 347 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 8) 656 | -10/Materials | Discovered new exit (range 14) 787 | -10/Materials | Discovered new exit (range 16) 1232 | -10/Materials | Discovered new exit (range 7) 1531 | -10/Materials | Discovered new exit (range 16) 2095 | -10/Materials | Identified exit to Subcaves 2274 | -10/Materials | Identified exit to Materials 2274 | -10/Materials | Identified exit to Mines 2311 | -10/Materials | Learned Storage stockpile data 2337 | -10/Materials | Learned 4 Materials zone layouts 2375 | -10/Materials | Learned 2 Mines zone layouts 2422 | -10/Materials | Learned Storage interactive machine intel 2456 | -10/Materials | Entered Mines 2458 | -10/Mines | Identified exit to Exiles 2591 | -10/Mines | Discovered exit to Materials (range 9) 2641 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2734 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2747 | -10/Mines | Entered Exiles 2747 | -10/Exiles | Accompanied by 2 allies 2777 | -10/Exiles | Led the pair of lost Derelicts to a safe place 2807 | -10/Exiles | Met 8R-AWN 2843 | -10/Exiles | Met EX-HEX 2920 | -10/Exiles | Met EX-BIN 2959 | -10/Exiles | Met EX-DEC 2968 | -10/Exiles | Learned location of Zion (-7) 3043 | -10/Exiles | Discovered new exit (range 10) 3063 | -10/Exiles | Entered Mines 3508 | -9/Mines | Discovered new exit (range 10) 3536 | -9/Mines | Entered Materials 3536 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4239 | -8/Materials | Learned 4 Factory zone layouts 4302 | -8/Materials | Learned location of 1 exit from Extension 4356 | -8/Materials | Learned location of Lower Caves (-7) 4438 | -8/Materials | Identified exit to Factory 4464 | -8/Materials | Learned location of 2 exits from Lower Caves 4550 | -8/Materials | Learned location of 1 exit from Storage 4975 | -8/Materials | Build established: Scavenger-Mutant 5373 | -8/Materials | Garrison activated, responded to threat 5429 | -8/Materials | Identified exit to Garrison 5536 | -8/Materials | First assault squad dispatched 5688 | -8/Materials | Lost 4 parts (3n1u) 6998 | -8/Materials | Sterilization system engaged 6998 | -8/Materials | Non-combat units ordered to evacuate 7098 | -8/Materials | Combat units ordered to evacuate 7285 | -8/Materials | Entered Factory 7285 | -7/Factory | Evolved 2 slots: Utility x2 7286 | -7/Factory | Identified exit to Factory 7373 | -7/Factory | Lost 3 parts (1n1u1w) 7495 | -7/Factory | Discovered exit to Factory (range 5) 7608 | -7/Factory | Build established: Sprinter 7616 | -7/Factory | Discovered exit to Factory (range 16) 7628 | -7/Factory | Identified exit to Lower Caves 7699 | -7/Factory | Entered Lower Caves 7700 | -7/Lower Caves | Identified exit to Lower Caves 7731 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7752 | -7/Lower Caves | Encountered a Warlord checkpoint 7754 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7756 | -7/Lower Caves | Identified exit to Zion 7756 | -7/Lower Caves | Entered Zion 7771 | -7/Zion | Given A8's code to call for help 7775 | -7/Zion | System corruption cleaned by Quarantine Array 7813 | -7/Zion | Discovered new exit (range 14) 7817 | -7/Zion | Found CR-A16's Pointy Stick 7836 | -7/Zion | Learned 4 Factory zone layouts 7846 | -7/Zion | Learned location of Quarantine (-3) 7882 | -7/Zion | Given the Hacking Drone Bay 7882 | -7/Zion | Found Prototype Device 7915 | -7/Zion | Met Imprinter 7919 | -7/Zion | Imprinted 7921 | -7/Zion | Declared Zion's savior 7961 | -7/Zion | Learned Factory emergency access door positions 8049 | -7/Zion | Identified exit to Proximity Caves 8196 | -7/Zion | Entered Proximity Caves 8196 | -6/Proximity Caves | Accompanied by 4 allies 8238 | -6/Proximity Caves | Learned Factory interactive machine intel 8248 | -6/Proximity Caves | Learned Factory emergency access door positions 8379 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8408 | -6/Proximity Caves | Discovered exit to Factory (range 5) 8485 | -6/Proximity Caves | Entered Factory 8485 | -6/Factory | Accompanied by 4 allies 8485 | -6/Factory | Evolved 2 slots: Utility x2 8488 | -6/Factory | Loaded intel: 54 interactive machine locations 8562 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 8603 | -6/Factory | Spotted B-75 Beast 8625 | -6/Factory | Identified Hacking Drone Bay 8638 | -6/Factory | Discovered new exit (range 15) 8641 | -6/Factory | Identified exit to Factory 8681 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 8685 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8688 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 8693 | -6/Factory | Enhanced Grunt warped into view, answering call for help 8786 | -6/Factory | Build established: Scout 8810 | -6/Factory | Retrieved Zion intel report: Component Schematics 8825 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8925 | -6/Factory | Retrieved Zion intel report: Branch Access 8925 | -6/Factory | Identified exit to Lower Caves 8926 | -6/Factory | Zion Light squad teleported in 9013 | -6/Factory | Found Prototype Protection 9013 | -6/Factory | Identified Zio. Weapon Casing 9024 | -6/Factory | Zion Hacker squad teleported in 9045 | -6/Factory | Sucked down chute 9045 | -6/Factory | Entered Waste 9065 | -6/Waste | Warlord forces began an assault 9126 | -6/Waste | Spotted C-40 Crusher 9131 | -6/Waste | Allies destroyed C-40 Crusher 9134 | -6/Waste | Spotted C-40 Crusher 9135 | -6/Waste | 6 allies followed down the chute 9147 | -6/Waste | Spotted C-40 Crusher 9148 | -6/Waste | Allies destroyed C-40 Crusher 9153 | -6/Waste | Allies destroyed C-40 Crusher 9156 | -6/Waste | Spotted C-40 Crusher 9160 | -6/Waste | Allies destroyed C-40 Crusher 9167 | -6/Waste | Spotted C-40 Crusher 9184 | -6/Waste | Lost 5 allies 9184 | -6/Waste | Spotted C-40 Crusher 9198 | -6/Waste | Allies destroyed C-40 Crusher 9200 | -6/Waste | Allies destroyed C-40 Crusher 9211 | -6/Waste | Discovered new exit (range 13) 9231 | -6/Waste | Lost 7 allies 9232 | -6/Waste | Identified exit to Factory 9275 | -6/Waste | Entered Factory 9275 | -6/Factory | Accompanied by 13 allies 9328 | -6/Factory | Lost 4 parts (1p3n) 9381 | -6/Factory | Retrieved Zion intel report: Trap Installations 9464 | -6/Factory | P-60 Hacker assimilated allied XH-L97(d) 9472 | -6/Factory | Retrieved Zion intel report: Active Garrisons 9481 | -6/Factory | Spotted B-75 Beast 9496 | -6/Factory | Discovered exit to Factory (range 8) 9514 | -6/Factory | Discovered exit to Factory (range 9) 9539 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 9585 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 9593 | -6/Factory | Retrieved Zion intel report: Guard Positions 9765 | -6/Factory | Retrieved Zion intel report: Branch Access 9766 | -6/Factory | Zion Fire squad teleported in 9792 | -6/Factory | Zion Demo squad teleported in 9833 | -6/Factory | Entered Lower Caves 9833 | -6/Lower Caves | Accompanied by 4 allies 9834 | -6/Lower Caves | Identified exit to Lower Caves 9888 | -6/Lower Caves | Learned Factory terminal intel 9921 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 10029 | -6/Lower Caves | Encountered a Warlord checkpoint 10031 | -6/Lower Caves | Spotted B-75 Beast 10171 | -6/Lower Caves | Entered another Lower Caves area 10199 | -6/Lower Caves | Discovered new exit (range 17) 10204 | -6/Lower Caves | Identified exit to Data Miner 10205 | -6/Lower Caves | Entered Data Miner 10205 | -6/Data Miner | Discovered new exit (range 6) 10210 | -6/Data Miner | Met Data Miner 10222 | -6/Data Miner | Learned location of Section 7 (-2) 10222 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10225 | -6/Data Miner | Received God Mode back door access code from Data Miner 10231 | -6/Data Miner | Identified exit to Proximity Caves 10232 | -6/Data Miner | Entered Proximity Caves 10236 | -5/Proximity Caves | Learned Factory garrison access intel 10297 | -5/Proximity Caves | Learned 4 Factory zone layouts 10341 | -5/Proximity Caves | Spotted B-75 Beast 10382 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10384 | -5/Proximity Caves | Entered Factory 10384 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 10385 | -5/Factory | Identified exit to Factory 10386 | -5/Factory | Loaded intel: 28 terminal locations 10387 | -5/Factory | Loaded intel: 4 garrison access locations 10437 | -5/Factory | Retrieved Zion intel report: Active Garrisons 10511 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 10602 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10641 | -5/Factory | Discovered exit to Factory (range 5) 10648 | -5/Factory | Retrieved Zion intel report: Emergency Access 10649 | -5/Factory | Zion Fire squad teleported in 10686 | -5/Factory | Allied Derelicts emerged from ambush trap array 10688 | -5/Factory | Retrieved Zion intel report: Component Schematics 10717 | -5/Factory | Spotted B-75 Beast 10719 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 10720 | -5/Factory | Retrieved Zion intel report: Active Terminals 10754 | -5/Factory | Retrieved Zion intel report: Branch Access 10754 | -5/Factory | Identified exit to Upper Caves 10754 | -5/Factory | Identified exit to Extension 10776 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 10782 | -5/Factory | Entered Upper Caves 10784 | -5/Upper Caves | Learned Factory terminal intel 10797 | -5/Upper Caves | Learned Factory emergency access door positions 10883 | -5/Upper Caves | Discovered new exit (range 9) 10906 | -5/Upper Caves | Identified exit to Upper Caves 10911 | -5/Upper Caves | Entered another Upper Caves area 10927 | -5/Upper Caves | Discovered exit to Factory (range 8) 10969 | -5/Upper Caves | Learned 8 Factory zone layouts 11036 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11041 | -5/Upper Caves | Discovered new exit (range 15) 11048 | -5/Upper Caves | Identified exit to Warlord 11048 | -5/Upper Caves | Entered Warlord 11159 | -5/Warlord | Learned Factory fabricator intel 11159 | -5/Warlord | Learned Armory recycling unit intel 11159 | -5/Warlord | Learned 4 Armory zone layouts 11159 | -5/Warlord | Learned location of Armory (-3) 11264 | -5/Warlord | Warlord's base attacked by MAIN.C 11279 | -5/Warlord | Rebuked by Warlord 11354 | -5/Warlord | Opened Warlord's prototype stash 11360 | -5/Warlord | Found Prototype Processor 11360 | -5/Warlord | Identified Exp. Targeting Computer 11371 | -5/Warlord | Found Prototype Processor 11371 | -5/Warlord | Identified Exp. Armor Integrity Analyzer 11374 | -5/Warlord | Found Prototype Device 11374 | -5/Warlord | Identified System Purifier 11389 | -5/Warlord | Found Prototype Energy Gun 11428 | -5/Warlord | Build established: Commander-Scout 11442 | -5/Warlord | Opened side exit 11448 | -5/Warlord | Discovered new exit (range 9) 11449 | -5/Warlord | Identified exit to Proximity Caves 11545 | -5/Warlord | Entered Proximity Caves 11545 | -4/Proximity Caves | Accompanied by 1 ally 11548 | -4/Proximity Caves | Spotter reported a threat 11610 | -4/Proximity Caves | Learned location of Testing (-2) 11620 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11648 | -4/Proximity Caves | Discovered exit to Factory (range 10) 11650 | -4/Proximity Caves | Entered Factory 11650 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11651 | -4/Factory | Identified exit to Research 11653 | -4/Factory | Loaded intel: 26 terminal locations 11654 | -4/Factory | Loaded intel: 6 fabricator locations 11675 | -4/Factory | Retrieved Zion intel report: Branch Access 11675 | -4/Factory | Identified exit to Upper Caves 11784 | -4/Factory | Entered Upper Caves 11824 | -4/Upper Caves | Build established: Scout 12098 | -4/Upper Caves | Discovered new exit (range 8) 12099 | -4/Upper Caves | Identified exit to Upper Caves 12100 | -4/Upper Caves | Entered another Upper Caves area 12243 | -4/Upper Caves | Encountered a Warlord checkpoint 12247 | -4/Upper Caves | Discovered new exit (range 18) 12282 | -4/Upper Caves | Identified exit to Zhirov 12283 | -4/Upper Caves | Entered Zhirov 12283 | -4/Zhirov | Discovered new exit (range 3) 12288 | -4/Zhirov | Met Zhirov 12296 | -4/Zhirov | Learned location of Command (-1) 12298 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12302 | -4/Zhirov | Found Alien Artifact 12302 | -4/Zhirov | Identified Integrated Reactor 12302 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12309 | -4/Zhirov | Found Alien Artifact 12343 | -4/Zhirov | Identified exit to Proximity Caves 12344 | -4/Zhirov | Cloak Generator disabled 12344 | -4/Zhirov | Attacked by Zhirov 12347 | -4/Zhirov | Entered Proximity Caves 12357 | -3/Proximity Caves | Spotter reported a threat 12466 | -3/Proximity Caves | Spotter reported a threat 12469 | -3/Proximity Caves | Discovered exit to Research (range 14) 12472 | -3/Proximity Caves | Entered Research 12472 | -3/Research | Evolved 2 slots: Utility x2 12494 | -3/Research | Retrieved Zion intel report: Active Garrisons 12510 | -3/Research | Incoming investigation squad redirected 12523 | -3/Research | Discovered new exit (range 17) 12544 | -3/Research | Spotted B-86 Titan 12549 | -3/Research | Identified exit to Research 12553 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 12659 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12685 | -3/Research | Discovered exit to Research (range 16) 12688 | -3/Research | Retrieved Zion intel report: Prototype Schematics 12689 | -3/Research | Zion Heavy squad teleported in 12722 | -3/Research | Search patrols dispatched 12743 | -3/Research | Zion Light squad teleported in 12754 | -3/Research | Discovered new exit (range 20) 12754 | -3/Research | Spotted B-90 Cyclops 12761 | -3/Research | Identified exit to Quarantine 12761 | -3/Research | Entered Quarantine 12767 | -3/Quarantine | Found Alien Artifact 12767 | -3/Quarantine | Identified Core Reset Matrix 12767 | -3/Quarantine | Identified Transdimensional Reconstructor 12767 | -3/Quarantine | Used Core Reset Matrix 12771 | -3/Quarantine | Detected hypermatrix surge 12771 | -3/Quarantine | Sensed 14 artifacts in vicinity 12781 | -3/Quarantine | Lost 3 allies 12787 | -3/Quarantine | Lost 6 parts (1p3n2u) 12863 | -3/Quarantine | Found Sigix Broadsword 12871 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-3 12892 | -3/Quarantine | Found Dimensional Node Initializer 12894 | -3/Quarantine | Found Transdimensional Reconstructor 12925 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 12943 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 12952 | -3/Quarantine | Discovered exit to Research (range 5) 12985 | -3/Quarantine | Found Subatomic Replicator 13041 | -3/Quarantine | Entered Research 13041 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13159 | -2/Research | Build established: Alien-Scout 13202 | -2/Research | Zion Heavy squad teleported in 13239 | -2/Research | Spotted B-90 Cyclops 13258 | -2/Research | Spotted B-90 Cyclops 13277 | -2/Research | Retrieved Zion intel report: Branch Access 13277 | -2/Research | Identified exit to Testing 13322 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 13323 | -2/Research | Zion Experimental squad teleported in 13386 | -2/Research | Entered Testing 13386 | -2/Testing | Accompanied by 1 ally 13395 | -2/Testing | Found Prototype Energy Gun 13395 | -2/Testing | Identified Warp Gun 13435 | -2/Testing | Retrieved Zion intel report: Prototype Schematics 13447 | -2/Testing | Spotted Striker 13451 | -2/Testing | Retrieved Zion intel report: Trap Installations 13479 | -2/Testing | Retrieved Zion intel report: Active Garrisons 13500 | -2/Testing | Build established: Scavenger-Scout 13543 | -2/Testing | Found Prototype Processor 13543 | -2/Testing | Identified Spectral Analyzer 13549 | -2/Testing | Discovered new exit (range 5) 13597 | -2/Testing | Found Prototype Energy Gun 13597 | -2/Testing | Identified Tachyon Dispersion Ray 13626 | -2/Testing | Found Prototype Energy Cannon 13626 | -2/Testing | Identified Hpw. Disruptor Cannon 13654 | -2/Testing | Retrieved Zion intel report: Component Stockpiles 13660 | -2/Testing | Found Prototype Ballistic Cannon 13660 | -2/Testing | Identified Omega Cannon 13697 | -2/Testing | Spotted Fortress 13742 | -2/Testing | Discovered new exit (range 5) 13742 | -2/Testing | Discovered new exit (range 6) 13742 | -2/Testing | Identified exit to Section 7 13743 | -2/Testing | Identified exit to Protoforge 13957 | -2/Testing | Entered Section 7 13958 | -2/Section 7 | Detected hypermatrix surge 13958 | -2/Section 7 | Sensed 21 artifacts in vicinity 13969 | -2/Section 7 | Found Integrated Mediator 13969 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 14015 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 14016 | -2/Section 7 | Retrieved Zion intel report: Branch Access 14023 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 14034 | -2/Section 7 | Found Integrated Dissipator 14034 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 14037 | -2/Section 7 | Spotted S7 Guard 14042 | -2/Section 7 | Spotted S7 Guard 14046 | -2/Section 7 | Found Core Membrane 14046 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 14051 | -2/Section 7 | Discovered new exit (range 19) 14057 | -2/Section 7 | Initialized slip node 14158 | -2/Section 7 | Spotted Alpha 7 14158 | -2/Section 7 | Spotted Alpha 7 14162 | -2/Section 7 | Spotted B-99 Colossus 14179 | -2/Section 7 | Found LRC Storage 14179 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 14182 | -2/Section 7 | Found LRC Armor 14182 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 14190 | -2/Section 7 | Identified Vortex Rail 14195 | -2/Section 7 | Found Integrity Redistributor 14195 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-73) 14214 | -2/Section 7 | Spotted Striker 14221 | -2/Section 7 | Spotted Striker 14226 | -2/Section 7 | Spotted Executioner 14226 | -2/Section 7 | Spotted Executioner 14255 | -2/Section 7 | Integrated with Sigix Exoskeleton 14261 | -2/Section 7 | Used Subatomic Replicator to replicate Sigix Sheargun 14342 | -2/Section 7 | Destroyed Alpha 7 14344 | -2/Section 7 | Found Prototype Processor 14344 | -2/Section 7 | Identified Exp. Targeting Computer 14348 | -2/Section 7 | Found Prototype Processor 14355 | -2/Section 7 | Identified Exp. Target Analyzer 14358 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 14380 | -2/Section 7 | Destroyed Executioner 14385 | -2/Section 7 | Destroyed Executioner 14388 | -2/Section 7 | Found Prototype Processor 14388 | -2/Section 7 | Identified Exp. Core Analyzer 14391 | -2/Section 7 | Found Exp. Core Analyzer 14392 | -2/Section 7 | Warped through subspace to slip node 14400 | -2/Section 7 | Entered Access 14400 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 14405 | -1/Access | Emitted hypermatrix ping 14410 | -1/Access | Assembled emerged from beneath the floor 14431 | -1/Access | Retrieved Zion intel report: Branch Access 14431 | -1/Access | Identified exit to Command 14433 | -1/Access | Assembled emerged from beneath the floor 14554 | -1/Access | Build established: Alien-Sigix 14597 | -1/Access | Assembled emerged from beneath the floor 14612 | -1/Access | Assembled emerged from beneath the floor 14663 | -1/Access | Assembled emerged from beneath the floor 14685 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 14686 | -1/Access | Zion hero teleported in (AD-0RF) 14817 | -1/Access | Discovered new exit (range 17) 14834 | -1/Access | Lost 4 allies 14907 | -1/Access | Entered Command 14912 | -1/Command | Emitted hypermatrix ping 14917 | -1/Command | Assembled emerged from beneath the floor 14996 | -1/Command | Spotted M Guard 15055 | -1/Command | Spotted Combat Programmer 15067 | -1/Command | Spotted Combat Programmer 15075 | -1/Command | Destroyed Combat Programmer 15083 | -1/Command | Destroyed Combat Programmer 15141 | -1/Command | Spotted M Guard 15157 | -1/Command | First assault squad dispatched 15181 | -1/Command | Destroyed M Guard 15205 | -1/Command | Destroyed M Guard 15205 | -1/Command | All MAIN.C guards destroyed 15216 | -1/Command | Found Prototype Device 15216 | -1/Command | Identified Thermal Barrier 15219 | -1/Command | Found Prototype Device 15219 | -1/Command | Identified AEGIS Remote Shield 15221 | -1/Command | Found Exp. Targeting Computer 15236 | -1/Command | Met MAIN.C 15237 | -1/Command | 0b10 Conduit disabled 15343 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 15343 | -1/Command | Destroyed MAIN.C Shell 15343 | -1/Command | Spotted M Shell/Def 15343 | -1/Command | Spotted M Shell/Atk 15343 | -1/Command | Spotted M Shell/Def 15343 | -1/Command | Spotted M Shell/Atk 15343 | -1/Command | Spotted M Shell/Atk 15343 | -1/Command | Spotted M Shell/Atk 15343 | -1/Command | Spotted M Shell/Def 15344 | -1/Command | Spotted M Shell/Def 15346 | -1/Command | MAIN.C activated Command garrisons 15425 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 15471 | -1/Command | Assembled emerged from beneath the floor 15493 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 15502 | -1/Command | Destroyed MAIN.C 15505 | -1/Command | Discovered new exit (range 110) 15505 | -1/Command | Discovered new exit (range 103) 15505 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 15510 | -1/Command | Lost 6 allies 15785 | -1/Command | Spotted B-99 Colossus 16212 | -1/Command | Assembled emerged from beneath the floor 16276 | -1/Command | Assembled emerged from beneath the floor 16294 | -1/Command | Assembled emerged from beneath the floor 16313 | -1/Command | Assembled emerged from beneath the floor 16415 | -1/Command | Assembled emerged from beneath the floor 16763 | -1/Command | Phase Generator disabled 16934 | -1/Command | Found Exp. Weapon Cycler 17095 | -1/Command | Found Exp. Core Analyzer 17146 | -1/Command | Warped through subspace to slip node 17146 | -1/Command | Discovered new exit (range 4) 17147 | -1/Command | Core integrity fell below 50% 17152 | -1/Command | Entered Access_0 17153 | -1/Access_0 | Sensed 3 artifacts in vicinity 17153 | -1/Access_0 | Met Architect 17191 | -1/Access_0 | A6 warped into view 17206 | -1/Access_0 | Destroyed A6 17241 | -1/Access_0 | Subspace Access Node disabled 17261 | -1/Access_0 | A5 warped into view 17261 | -1/Access_0 | Subspace Access Node disabled 17280 | -1/Access_0 | Subspace Access Node disabled 17329 | -1/Access_0 | Subspace Access Node disabled 17412 | -1/Access_0 | Destroyed Architect 17412 | -1/Access_0 | Destroyed A5 17413 | -1/Access_0 | Architect triggered a singularity event 17414 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 17415 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17417 | -1/Access_0 | Found Modified Sigix Sheargun 17419 | -1/Access_0 | Warped through subspace to slip node 17419 | -1/Access_0 | Discovered new exit (range 8) 17423 | *** | Escaped singularity! Last Messages --------------- 17413_ A0_COM: Initiating irreversible singularity event. Goodbye. 17414_ A0_COM: 10. 17414_ Acquired data core, extracted unknown sensor trigger ID. 17415_ A0_COM: 9. 17415_ Acquired Hpw. Transdimensional Reconstructor. 17416_ A0_COM: 8. 17417_ A0_COM: 7. 17418_ A0_COM: 6. 17419_ A0_COM: 5. 17419_ Warped through subspace, drawn to slip node. 17419_ EXIT=FOUND 17420_ A0_COM: 4. 17421_ A0_COM: 3. 17422_ A0_COM: 2. 17423_ A0_COM: 1. [Achievement: 75k Club] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############################??????????? | | ??????????#############################??????????? | | ?????????###############################?????????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ???????###################################???????? | | ???????################## ################???????? | | ???????################# ###############???????? | | ???????################# X ###############???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ???????################# ###############???????? | | ??????################# ################??????? | | ???????################ ################???????? | | ??????################# [ ################??????? | | ???????################ ################???????? | | ???????################# ################???????? | | ???????###################################???????? | | ???????###################################???????? | | ???????###################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 142 Energy Generation 81 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 600 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Point Defense Rating 240 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 98 Targeting Accuracy 12 Melee Accuracy 5 Target Analysis 10 Core Analysis 12 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Com. Particle Reactor | -2/Testing | Z-intel Cld. Antimatter Reactor | -2/Testing | Z-intel Gui. Micro-nuke Launcher | -2/Testing | Z-intel Exp. Power Amplifier | -2/Testing | Z-intel Coolant Network | -2/Testing | Z-intel Thunder Hammer | -2/Testing | Z-intel Lgt. Antimatter Cannon | -2/Testing | Z-intel Adv. Quantum Shading Machine | -2/Testing | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Core Reset Matrix Sigix Broadsword Integrated Mediator Integrated Dissipator Core Membrane Dimensional Node Initializer LRC Storage LRC Armor Integrity Redistributor Sigix Exoskeleton Sigix Sheargun Subatomic Replicator Transdimensional Reconstructor Modified Sigix Sheargun High-powered Transdimensional Reconstructor Achievements -------------- 75k Club Alien Attack DATA ERROR: Steam Global Achievement% DIY Cooler For Emergencies Only Ghost 'Em Heavy Suspicion Hornet's Nest I Have A Map? Integration Complete Into The Breach Item+ Look Less Dangerous Next Time Organ Harvest Overwhelming Sacrificial Teamwork Spot Them First Sprinter Suspicious There's More Where That Came From Throw Away The Key Tune-up We Love MA Challenges ------------ None Game ------ Seed SingularityNeutronWell Manual? 0 Play Time 03:48:05 Cumulative 404.2 hours Start 2025.10.21 @ 21:35:01 End 2025.10.22 @ 01:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 320 Adventurer 0 Explorer 0 Win Type 6 Total 18 Types 3/2/5/2/0/0/4/1/0/1 Lore% 91 Gallery% 71 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e81b3027-f0e5-47f5-b8a9-9c48cf9ea80e