Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.24 @ 23:06:44 Player: Trione Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (36) 180 Value Destroyed (655) 655 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (304) 304 TOTAL SCORE: 7679 Bonus ------- Pacifist 200 High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1600 Matter 60/300 Energy 67/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (11) -- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Signal Interpreter Improved Utility Shielding Graphene Brace > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Advanced Melee Analysis Suite Enhanced Nova Cannon Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core > --- PROPULSION ------- Improved Antigrav System Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Advanced Signal Interpreter Advanced Reaction Control System Improved Propulsion Shielding Powered Armor Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Quantum Rifle Hardcell Cannon > --- INVENTORY -------- Light Particle Reactor Advanced Melee Analysis Suite Drone Bay Hardcell Cannon Precision Rocket Launcher [Rating: 114] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Xenon Bombardment Thruster Treads Light Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Advanced Visual Processing Unit Device Improved Cooling System Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Propulsion Shielding Weapon Greatsword Energy Gun EM Pulse Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Precision Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . 1 . . . . . . . Propulsion 9 | . . 2 . 1 1 1 1 1 1 1 Utility 8 | . . . 1 1 1 1 1 1 1 1 Weapon . | . . . . . . . . . . . Parts Attached 69 | 4 . 7 2 17 8 12 4 6 1 8 Power 7 | . . 1 . 2 1 2 . . . 1 Engine 2 | . . 1 . 1 . . . . . . Core 4 | . . . . 1 1 2 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 19 | 2 . 3 . 7 2 2 1 1 . 1 Treads 4 | 1 . 3 . . . . . . . . Leg 1 | 1 . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover 3 | . . . . 1 . . . 1 . 1 Flight 11 | . . . . 6 2 2 1 . . . Utility 33 | . . 3 2 7 3 7 2 4 1 4 Device 13 | . . 3 1 . 1 1 2 1 1 3 Storage . | . . . . . . . . . . . Processor 3 | . . . . 2 . 1 . . . . Hackware 5 | . . . . . . 3 . 2 . . Protection 12 | . . . 1 5 2 2 . 1 . 1 Artifact . | . . . . . . . . . . . Weapon 10 | 2 . . . 1 2 1 1 1 . 2 Energy Gun 2 | 1 . . . . . . . 1 . . Energy Cannon 1 | . . . . . . . . . . 1 Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . Launcher 2 | . . . . . 1 . . . . 1 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . 1 1 1 . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . . . . Parts Lost 24 | . . . 1 . . 3 . . 1 19 Power 2 | . . . . . . . . . . 2 Propulsion 9 | . . . . . . . . . 1 8 Utility 11 | . . . . . . 2 . . . 9 Weapon 2 | . . . 1 . . 1 . . . . Highest Loss Streak 14 | . . . 1 . . 2 . . 1 14 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 57 85 84 91 93 90 88 91 82 55 Engine 3 | . . 1 9 13 3 . . . . . Core 5 | . . . . 1 8 11 10 9 8 2 Treads 7 | . 14 39 36 . . . . . . . Hover 1 | . . . . 4 . . . 2 4 3 Flight 26 | . . . . 32 40 38 36 33 26 16 Device 10 | . . 18 18 14 6 6 10 8 8 10 Processor 7 | . . . . 6 13 11 10 9 8 8 Hackware 4 | . . . . . . 9 5 9 13 7 Protection 6 | . . . 3 7 13 5 10 8 8 3 Energy Gun 2 | . 14 11 8 . . . . 3 4 1 Ballistic Gun 2 | . 14 11 9 1 . . . . . . Slashing Weapon 2 | . . . . 5 6 5 . . . . Peak Build Rating 114 | 4 4 13 14 38 55 81 87 109 114 108 Average Rating 53 | 3 4 10 13 30 48 70 84 103 104 81 On Entrance 45 | . 4 4 13 13 38 55 71 87 109 103 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 3 3 6 10 19 26 31 42 45 45 41 Greatest Support 80 | 3 3 80 12 25 32 43 47 47 47 41 Greatest Overweight (x) 3 | . . 1 1 1 . . . 3 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 1 4 4 5 4 4 4 4 4 4 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 4 5 5 5 4 Class Distribution -------------------- 43% | Sprinter 30% | Hacker-Sprinter 23% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Hacker-Sprinter | -5/Factory Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 974 | 158 . 159 . 159 122 110 . 131 . 135 Remotely . | . . . . . . . . . . . Salvage Created 1834 | . . 408 . 143 415 626 . 127 . 115 Parts 79 | . . 31 . 10 13 15 . 7 . 3 Haulers Intercepted 8 | . . 2 . . 2 4 . . . . Recyclers Shooed 4 | . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 12 | . . 5 . 1 . . . . . 6 Melee 1 | . . . . 1 . . . . . . Guns 2 | . . 2 . . . . . . . . AOE 9 | . . 3 . . . . . . . 6 Classes Destroyed 10 | . . 9 . 1 . . . . . . Worker 5 | . . 1 . 1 2 . . . . 1 Builder 1 | . . 1 . . . . . . . . Tunneler 1 | . . 1 . . . . . . . . Hauler 8 | . . 2 . . 2 4 . . . . Recycler 5 | . . 1 . 1 1 1 . 1 . . Operator 2 | . . 1 . . . . . 1 . . Watcher 2 | . . . . 1 1 . . . . . Swarmer 10 | . . 3 . 1 . . . . . 6 Grunt 1 | . . 1 . . . . . . . . Sentry 1 | . . 1 . . . . . . . . Best Kill Streak 6 | . . 4 . 1 2 2 . 1 . 6 Combat Bots Only 6 | . . 4 . 1 . . . . . 6 Max Kills in Single Turn 3 | . . 3 . 1 1 1 . 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . . . . 2 Melee 1 | . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 429 | . 19 24 11 28 10 27 4 12 50 244 Missed 220 | . 9 5 5 10 6 16 4 9 35 121 Damage Taken 4505 | . 116 196 48 239 77 385 . 83 301 3060 Core 1898 | . 11 41 . 59 18 42 . 30 79 1618 Absorbed by Shields 69 | . . . . . . . . . . 69 Redirected to Shielding 111 | . . . . . . 11 . 19 46 35 Core Remaining (%) 95 | 100 95 89 100 91 97 95 100 97 94 . Volleys Fired 92 | . . 27 . . . . 12 38 . 15 Largest 2 | . . 2 . . . . 1 2 . 1 Hottest 159 | . . 60 . . . . 65 159 . 94 Shots Fired 118 | . . 50 . . . . 12 41 . 15 Gun 69 | . . 50 . . . . . 10 . 9 Cannon 43 | . . . . . . . 12 31 . . Launcher 6 | . . . . . . . . . . 6 Special . | . . . . . . . . . . . Kinetic 70 | . . 27 . . . . 12 31 . . Thermal 19 | . . . . . . . . 10 . 9 Explosive 6 | . . . . . . . . . . 6 Electromagnetic 23 | . . 23 . . . . . . . . Robot Hit Streak 7 | . . 7 . . . . . 4 . 3 Robot Miss Streak 5 | . . 4 . . . . . 1 . 5 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 78 | . . 32 . 8 12 16 . 5 . 5 Core Hits 44 | . . 19 . 2 4 6 . 3 . 10 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . . . 2 2 1 . . . . Sever 5 | . . . . 2 2 1 . . . . Melee Attacks 97 | . . . . 18 43 36 . . . . Impact . | . . . . . . . . . . . Slashing 97 | . . . . 18 43 36 . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 15 | . . . . 3 6 6 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 4405 | . . 466 . 603 1020 1386 . 161 . 769 Guns 493 | . . 328 . . . . . 83 . 82 Cannons 78 | . . . . . . . . 78 . . Explosions 812 | . . 138 . . . . . . . 674 Melee 3009 | . . . . 603 1020 1386 . . . . Ramming 13 | . . . . . . . . . . 13 Kinetic 231 | . . 153 . . . . . 78 . . Thermal 303 | . . 138 . . . . . 83 . 82 Explosive 674 | . . . . . . . . . . 674 Electromagnetic 175 | . . 175 . . . . . . . . Impact . | . . . . . . . . . . . Slashing 3009 | . . . . 603 1020 1386 . . . . Piercing . | . . . . . . . . . . . Highest Corruption 7 | . . . 1 2 2 6 . . . 7 Average Corruption 1 | . . . 1 2 1 5 . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . 5 1 . . . . 3 Message Errors 1 | . . . . 1 . . . . . . Matter Fused 4 | . . . . 2 . . . . . 2 Heat Flow Errors 1 | . . . . 1 . . . . . . Energy Discharges 2 | . . . . 1 . . . . . 1 Data Loss (minor) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 510 | . . . . 152 166 54 . 38 . 100 Projectiles 38 | . . . . . . . . 38 . . Explosions 100 | . . . . . . . . . . 100 Melee 372 | . . . . 152 166 54 . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 212 | . . 34 . . . . . . . 178 Shots 6 | . . 1 . . . . . . . 5 Rammed 5 | . . 2 . . . . . . . 3 Targets Rammed 6 | . . 3 . . . . . . . 3 Kicked . | . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . Highest Temperature 313 | . . 26 . 163 13 . 24 313 7 47 Average Temperature 58 | . . 6 . 97 7 . 12 88 7 15 Received Heat Transfer 291 | . 66 18 . 27 54 27 . 9 63 27 Effects 1 | . . . . . . . . 1 . . Energy Bleed 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 422 | . . 200 . . . . . 111 . 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . 3 . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 910 | . 50 271 138 324 601 355 214 445 696 910 Initial 426 | . . 20 114 58 158 135 130 111 249 426 Average 266 | . 24 125 123 175 400 224 170 255 443 596 Maximum Alert Level 3 | . . 1 . 1 2 1 1 2 2 3 Low Security (%) 42 | 100 100 76 100 50 13 46 68 23 . . Level 1 35 | . . 23 . 49 30 53 31 70 34 . Level 2 18 | . . . . . 56 . . 5 65 64 Level 3 3 | . . . . . . . . . . 35 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 21 | . . 2 . 2 6 2 2 2 2 3 Investigation 10 | . . 1 . 1 4 . 2 . . 2 Extermination 2 | . . . . . . 1 . 1 . . Reinforcement 9 | . . 1 . 1 2 1 . 1 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 2 | . . . . . 1 . . . . 1 Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 3 | . 1 . . . 1 . . 1 . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 168 | . 7 9 4 22 17 15 7 12 32 43 Peak Tracking Total 16 | . 5 5 5 6 7 5 6 6 15 16 Tactical Retreats 29 | . 1 . . 8 3 5 . 3 4 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 6 | . . . 1 3 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 3 | . . 3 . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 1 | . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . 1 . . Garrison Access 2 | . . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 57 | . 2 7 1 7 9 13 5 4 3 6 Terminals 47 | . 2 7 1 6 8 10 4 4 2 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . 1 1 1 . 1 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . . 1 Total Hacks 121 | . 14 14 1 17 19 26 9 6 5 10 Successful 36 | . 1 3 1 3 6 10 2 3 4 3 Failed 85 | . 13 11 . 14 13 16 7 3 1 7 Catastrophic 20 | . 2 4 . 2 3 4 2 . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 49 | . 11 8 1 4 7 6 5 3 2 2 Terminals 106 | . 14 14 1 14 18 21 8 6 3 7 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 7 | . . . . . 1 1 1 . 2 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 8 | . . . . 3 . 4 . . . 1 Terminal Hacks 28 | . 1 3 1 3 6 8 1 3 2 . Level Access Points 4 | . . . 1 . . . 1 1 1 . Terminal Index 4 | . 1 . . . 1 1 . 1 . . Locate Traps 5 | . . 1 . 1 2 . . . 1 . Disarm Traps 1 | . . 1 . . . . . . . . Zone Layout 14 | . . 1 . 2 3 7 . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 1 1 . 2 2 Retrieve Matter 1 | . . . . . . . . . 1 . Retrieve Components 5 | . . . . . . 1 1 . 1 2 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . . 1 Seal Access 2 | . . . . . . 1 . . . 1 Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 46 | . 2 6 1 7 8 7 4 4 3 4 Full Trace Events 12 | . 2 1 . 1 4 . 2 . . 2 Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 5 | . . . . . . 3 2 . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 6 | . . . . . . 3 2 . . 1 EXPLORE 5 | . . . . . . 3 1 . . 1 RETURN 1 | . . . . . . . 1 . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches 11 | . . . . . . 8 2 . . 1 Drone Recoveries 3 | . . . . . . 2 1 . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2922 | 31 58 394 116 512 436 576 112 274 106 307 Spaces Moved 7353 | 40 107 531 153 1194 1142 1845 345 786 396 814 Core 887 | 40 107 505 153 . . . . . . 82 Treads 26 | . . 26 . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover 42 | . . . . 1 . . . 2 . 39 Flight 6398 | . . . . 1193 1142 1845 345 784 396 693 Fastest Speed 22 | 50 50 50 50 28 25 22 22 22 22 25 Average Speed 29 | 50 50 57 73 30 25 23 22 22 24 31 Slowest Speed 240 | 50 50 160 100 110 25 25 22 240 105 60 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 90 | . . . . 13 22 15 5 7 11 17 Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 27 | 3 34 39 19 34 37 54 18 20 20 26 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 89 | . . . . 6 28 18 8 19 . 10 Terrain Destroyed 182 | . . 15 . 6 28 18 12 32 . 71 Melee 52 | . . . . 6 28 18 . . . . Projectile 44 | . . . . . . . 12 32 . . AOE 86 | . . 15 . . . . . . . 71 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7698 | 48 112 570 155 1302 1186 1904 362 831 392 836 Wait 33 | . . . . 14 . 3 3 7 5 1 Move 7176 | 39 106 530 152 1171 1101 1814 334 772 373 784 Hop 77 | . . . . 9 18 15 5 6 11 13 Pick Up 48 | 5 3 1 . 16 6 9 4 1 1 2 Fast Attach 32 | 4 . 6 2 5 4 4 . 3 . 4 Attach 24 | . . 1 . 9 2 4 3 . 1 4 Detach 4 | . . . . 1 . 1 . . . 2 Swap 13 | . . . . 3 2 4 1 3 . . Drop 52 | . 3 2 1 20 10 11 . 1 1 3 Fire 92 | . . 27 . . . . 12 38 . 15 Melee 97 | . . . . 18 43 36 . . . . Ram 3 | . . . . . . . . . . 3 Kick . | . . . . . . . . . . . Crush 3 | . . 3 . . . . . . . . Escape Stasis 41 | . . . . 36 . . . . . 5 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 3 | . . . . . . 3 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac / *Upp / [*Ext x2]) -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 32 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Discovered new exit (range 13) 84 | -10/Materials | Discovered new exit (range 12) 90 | -10/Materials | Entered another Materials area 90 | -9/Materials | Evolved 2 slots: Propulsion x2 289 | -9/Materials | Discovered new exit (range 8) 316 | -9/Materials | Build established: Mutant 470 | -9/Materials | Discovered new exit (range 14) 484 | -9/Materials | Entered another Materials area 484 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 503 | -8/Materials | Identified exit to Factory 600 | -8/Materials | Entered Factory 600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 907 | -7/Factory | Build established: Sprinter 1100 | -7/Factory | Discovered new exit (range 10) 1104 | -7/Factory | Identified exit to Factory 1112 | -7/Factory | Entered another Factory area 1112 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1462 | -6/Factory | Search patrols dispatched 1498 | -6/Factory | Discovered new exit (range 6) 1500 | -6/Factory | Identified exit to Lower Caves 1544 | -6/Factory | Discovered new exit (range 17) 1548 | -6/Factory | Identified exit to Factory 1548 | -6/Factory | Entered another Factory area 1548 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1627 | -5/Factory | Found Powered Armor 1666 | -5/Factory | Discovered new exit (range 16) 1670 | -5/Factory | Identified exit to Upper Caves 1732 | -5/Factory | Lost 3 allies 1748 | -5/Factory | Discovered new exit (range 12) 1806 | -5/Factory | Discovered new exit (range 16) 1995 | -5/Factory | Build established: Hacker-Sprinter 2090 | -5/Factory | Crushed by falling debris 2120 | -5/Factory | Discovered new exit (range 12) 2124 | -5/Factory | Identified exit to Factory 2124 | -5/Factory | Entered another Factory area 2124 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2178 | -4/Factory | Identified exit to Research 2236 | -4/Factory | Entered Research 2236 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 2465 | -3/Research | Identified exit to Research 2510 | -3/Research | Entered another Research area 2510 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2544 | -2/Research | Identified exit to Access 2546 | -2/Research | Spotted B-90 Cyclops 2616 | -2/Research | Entered Access 2616 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 2684 | -1/Access | Spotted B-99 Colossus 2688 | -1/Access | Spotted B-99 Colossus 2692 | -1/Access | Spotted B-99 Colossus 2788 | -1/Access | Lost 3 parts (1n2u) 2866 | -1/Access | Search patrols dispatched 2869 | -1/Access | Spotted B-99 Colossus 2897 | -1/Access | Core integrity fell below 50% 2904 | -1/Access | Core integrity fell below 20% 2923 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 02904_ Slug penetrates Wall. 02904_ Field strength at 62. 02905_ Field strength at 56. 02905_ Penetrated by Slug. 02905_ Wave Collapse Detector explodes. 02906_ U-05 Engineer builds a Wall. 02906_ Field strength at 33. 02906_ Penetrated by Slug. 02907_ Slug penetrates Wall. 02907_ Field strength at 15. 02907_ Penetrated by Slug. 02907_ Stasis field depleted. 02908_ Penetrated by Slug. 02908_ Slug penetrates Wall. 02916_ System corrupted: Energy discharge (-37). 02917_ U-05 Engineer destroyed. 02918_ K-01 Serf collects debris. 02920_ K-01 Serf cleans the Garrison Access. 02920_ K-01 Serf collects debris. 02921_ Acquired Imp. Utility Shielding. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????" #??????????????? | | ??????????????????????????" =#??????????????? | | ??????????????????????????" #??????????????? | | ?????????????????????????? #??????????????? | | ????????????????????????#"" #??????????????? | | ????????????????????????#"" #??????????????? | | ????????????????????????#"" #??????????????? | | ????????????????????????# k #??????????????? | | ????????????????????????# #??????????##### | | ????????????????????????+ #??????????# | | ????????????????????????# +??????????# ! | | ????????????????????????# #??????????# | | ????????????????????????# #?????###### | | ????????????????????????# #?????# # " | | ????????????????????????# #?????# # "" | | ????????????????????????# ##????# + " | | ??????????#####ks######## #????# # | | ?????? k k s s k#????## ## | | ??????R kR s s @ w #?????# ## | | ????????????#+################# #?????# ## "" | | ??????????????????#########???##= ##?????# ## "" | | ??????????????????# ??#%|#??????# ###### | | ??????????????????# #= #??????#% #????? | | ??????????????????# + #??????# %#????? | | ??????????????????# # #??????# #????? | | ??????????????????# "" + #??????# #????? | | ??????????????????# """ # #??????# ##???? | | ??????????????????# "" ??# #???? ## "#?### | | ??????????????????# ""F" ????# #?? ## ## | | ???????????????????? """" ????# # ## | | ??????????????????# """ ??# + ## | | ??????????????????# # ####### | | ??????????????????# + H ^ | | ??????????????????????########## | | ???????????????????????????????#+######## % | | ????????????????????????????????????????## # | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# ## | | ?"""?????????????????????????????????????# #"#### | | ???????????????????????????????????# | | ??????????????????????????????????#% | | ?????????????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 79 Energy Generation 33 Energy Capacity 230 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 400 Propulsion Shielding 66 Evasion (%) 77 Recoil Reduction 4 Offensive Hacking 40 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumWeaponsStatue Manual? 0 Play Time 01:15:27 Cumulative 1339.9 hours Start 2024.09.24 @ 21:50:56 End 2024.09.24 @ 23:06:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 484 Rogue 484 Adventurer 0 Explorer 0 Win Type - Total 30 Types 14/2/8/0/0/0/6/0/0 Lore% 80 Gallery% 90 Achievement% 85 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 14/CherryShadow Map View 64x42 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c52bc6e4-c3c0-4a50-b1b9-880bbd5d7168