Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.27 @ 12:31:21 // Halloween2020/ForbiddenLore Player: WayneKnight Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (881) 881 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 4356 Bonus ------- Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 451/550 Matter 205/300 Energy 120/150 System Corruption 0% Temperature Cool (303) Movement Walking (420) Ox10 Location -8/Garrison Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit > --- WEAPON (3) ------- Rocket Launcher > --- INVENTORY (28) --- Ion Engine Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Light Treads Wheel Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Matter Pod (200) Experimental Sensor Array Light Armor Plating Skeleton Box Pulse Rifle Heavy Particle Gun Light EM Pulse Cannon Particle Cannon AWS/Autocannon Proton Missile Launcher Proton Missile Launcher Mining Laser Ripper Spear Spear Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Deuterium Engine Micro Nuclear Core Light Treads Wheel Improved Cooling System Large Storage Unit Large Storage Unit High-capacity Matter Pod Experimental Sensor Array Improved Targeting Computer Light Armor Plating Skeleton Box Pulse Rifle Light EM Pulse Cannon Particle Cannon Assault Rifle Light Assault Rifle AWS/Autocannon Proton Missile Launcher Proton Missile Launcher Rocket Launcher Mining Laser Ripper Spear [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . . . 2 . Weapon 1 | . . . . . 1 . Parts Attached 37 | 3 5 3 2 3 16 5 Power 2 | . 1 . . . 1 . Engine 1 | . 1 . . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 8 | 2 1 . . . 5 . Treads 4 | 2 1 . . . 1 . Leg 4 | . . . . . 4 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 1 3 . 2 . 4 . Device . | . . . . . . . Storage 9 | 1 3 . 2 . 3 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 17 | . . 3 . 3 6 5 Energy Gun 3 | . . 1 . 1 1 . Energy Cannon 3 | . . . . 1 2 . Ballistic Gun 5 | . . 1 . . 2 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 3 | . . 1 . 1 . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 11 | . . 1 . 2 3 5 Power . | . . . . . . . Propulsion 4 | . . . . . 2 2 Utility 1 | . . . . . . 1 Weapon 6 | . . 1 . 2 1 2 Highest Loss Streak 5 | . . 1 . 2 3 5 Average Slot Usage (%) 99 | . 99 100 100 99 99 99 Engine 9 | . 14 14 14 14 2 . Core 2 | . . . . . 6 9 Treads 22 | . 27 28 28 28 14 . Leg 4 | . . . . . 12 27 Storage 27 | . 28 28 28 28 27 27 Protection 3 | . . . . . 9 8 Energy Gun 7 | . . 7 14 13 8 9 Energy Cannon 2 | . . . . 13 2 . Ballistic Gun 16 | . 28 19 14 . 14 2 Naked Turns . | . . . . . . . Heaviest Build 122 | 17 57 57 73 75 111 122 Greatest Support 60 | 40 40 40 40 40 60 30 Greatest Overweight (x) 5 | . 1 1 1 1 5 4 Average Overweight (x) 1 | . . 1 1 1 3 3 Largest Inventory Capacity 28 | 8 18 18 20 20 28 28 Average Capacity 20 | 6 14 18 19 20 26 28 Most Carried 28 | 6 17 18 20 20 25 28 Average Carried 17 | 6 11 17 18 19 21 27 Final Capacity 28 | 8 18 18 20 20 28 28 Final Carried 26 | 6 17 18 20 20 25 26 Class Distribution -------------------- 46% | Mutant 26% | Hauler-Mutant 26% | Hauler-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 1205 | 265 209 301 . 164 266 . Remotely . | . . . . . . . Salvage Created 1070 | 51 312 172 . 76 444 15 Parts 63 | 1 18 18 . 3 19 4 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 26 | . 7 8 . 4 5 2 Guns 17 | . 7 6 . 1 3 . Cannons 3 | . . . . . 1 2 AOE 6 | . . 2 . 3 1 . Classes Destroyed 8 | 1 3 . . 1 3 . Hauler 2 | . . . . . 2 . Recycler 2 | 1 1 . . . . . Operator 1 | . . . . . 1 . Watcher 4 | . 1 . . . 3 . Swarmer 11 | . 3 6 . . . 2 Grunt 13 | . 4 2 . 3 4 . Demolisher 1 | . . . . 1 . . Hunter 1 | . . . . . 1 . Best Kill Streak 5 | 1 5 3 . 3 3 2 Combat Bots Only 4 | . 4 3 . 3 2 2 Max Kills in Single Turn 2 | 1 1 1 . 2 2 1 Gunslinging . | . . . . . . . Exploded 2 | . . 1 . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1785 | . 266 279 . 317 559 364 Core 267 | . 43 37 . 88 61 38 Absorbed by Shields . | . . . . . . . Core Remaining (%) 66 | 100 . . . 32 . . Volleys Fired 101 | 7 27 15 . 8 39 5 Largest 3 | 2 2 2 . 2 3 3 Hottest 151 | 40 40 60 . 108 128 151 Shots Fired 215 | 14 54 27 . 12 93 15 Gun 181 | 14 54 25 . 4 79 5 Cannon 25 | . . . . 4 11 10 Launcher 6 | . . 2 . 4 . . Special 3 | . . . . . 3 . Kinetic 162 | 14 54 23 . . 61 10 Thermal 22 | . . . . 4 13 5 Explosive 6 | . . 2 . 4 . . Electromagnetic 25 | . . 2 . 4 19 . Robot Hit Streak 17 | 3 17 4 . 12 8 2 Robot Miss Streak 4 | 3 2 3 . . 4 2 Penetration Max . | . . . . . . . Secondary Targets 6 | . 1 2 . . 3 . Max Gunslinging Chain 1 | . 1 1 . . 1 . Shots Hit Robots 132 | 8 42 14 . 9 52 7 Core Hits 60 | 2 15 11 . 8 22 2 Critical Hits 1 | . . . . . 1 . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2302 | 58 581 213 . 352 995 103 Guns 1366 | 58 570 112 . 44 540 42 Cannons 224 | . . . . 61 102 61 Explosions 666 | . . 101 . 238 327 . Melee . | . . . . . . . Ramming 46 | . 11 . . 9 26 . Kinetic 1120 | 58 570 100 . . 331 61 Thermal 570 | . . . . 61 467 42 Explosive 339 | . . 101 . 238 . . Electromagnetic 227 | . . 12 . 44 171 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 59 | . . . . 23 36 . Projectiles 13 | . . . . 13 . . Explosions 46 | . . . . 10 36 . Melee . | . . . . . . . Knockbacks 1 | . 1 . . . . . Impact 1 | . 1 . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 66 | . . . . 66 . . Shots 3 | . . . . 3 . . Rammed 7 | . 4 . . 1 2 . Targets Rammed 7 | . 4 . . 1 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 378 | . . 4 . 192 345 378 Average Temperature 114 | . . 4 . 71 109 220 Received Heat Transfer 546 | . 114 24 . 66 297 45 Effects 2 | . . . . . 2 . Shutdowns 1 | . . . . . 1 . Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 694 | . . . . 111 509 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 141 | 5 138 136 . 70 112 141 Initial 11 | . 3 1 . . . 11 Average 40 | 2 44 47 . 29 37 52 Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 2 | . 1 . . . 1 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 10 9 . 4 12 8 Peak Tracking Total 6 | . 4 3 . 3 3 6 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 2 | . . . . . 2 . Max in Single Turn 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 17 | . 10 . 2 . 5 . Terminals 10 | . 8 . . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Total Hacks 53 | . 31 . 2 . 20 . Successful 39 | . 21 . 2 . 16 . Failed 13 | . 9 . . . 4 . Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 14 | . 9 . 1 . 4 . Terminals 32 | . 28 . . . 4 . Fabricators . | . . . . . . . Repair Stations 2 | . 2 . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers 15 | . . . . . 15 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 14 | . 12 . 2 . . . Record 1 | . . . 1 . . . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 5 | . 5 . . . . . Locate Traps 4 | . 4 . . . . . Zone Layout 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Report Inventory 1 | . 1 . . . . . Scanalyzer 12 | . . . . . 12 . Insert Component 6 | . . . . . 6 . Analyze 6 | . . . . . 6 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 6 . . . 3 . Terminals 9 | . 6 . . . 3 . Track 4 | . 3 . . . 1 . Assimilate 1 | . . . . . 1 . Botnet 3 | . 2 . . . 1 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 9 . . . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 5 | . . . . . 5 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 5 | . . . . . 5 . Part Schematics Acquired 5 | . . . . . 5 . Parts Damaged 1 | . . . . . 1 . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 6087 | 52 1416 1102 627 786 1883 221 Spaces Moved 2496 | 17 753 575 346 374 373 58 Core . | . . . . . . . Treads 2421 | 17 753 575 346 374 356 . Legs 75 | . . . . . 17 58 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 160 | 160 160 180 180 180 180 210 Average Speed 185 | 160 170 180 180 180 228 228 Slowest Speed 260 | 160 180 180 180 180 260 240 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 53 | 3 96 96 70 68 24 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 4 | . . 3 . 1 . . Spaces Dug 3 | . . . . . 3 . Terrain Destroyed 55 | . . 22 . 14 19 . Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 52 | . . 22 . 14 16 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 3759 | 26 830 617 352 474 1324 136 Wait 1076 | . 33 15 . 85 882 61 Move 2490 | 16 752 574 345 373 372 58 Hop . | . . . . . . . Pick Up 30 | . 8 6 2 3 9 2 Fast Attach 7 | 1 1 . . . 3 2 Attach 12 | . . 1 . 2 7 2 Detach 5 | . . . . . 3 2 Swap 18 | 2 4 2 2 1 6 1 Drop 13 | . 1 4 3 1 1 3 Fire 101 | 7 27 15 . 8 39 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 7 | . 4 . . 1 2 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 2) 53 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 639 | -10/Materials | Discovered new exit (range 11) 925 | -10/Materials | Discovered new exit (range 13) 1059 | -10/Materials | Central database locked down 1375 | -10/Materials | Repaired Lgt. Treads 1396 | -10/Materials | Discovered new exit (range 7) 1469 | -10/Materials | Entered Mines 1838 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1843 | -10/Mines | Found Prototype Device 1879 | -10/Mines | Learned location of Storage (-9) 2010 | -10/Mines | Discovered new exit (range 7) 2020 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2077 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2077 | -10/Mines | Discovered new exit (range 5) 2106 | -10/Mines | Learned 8 Materials zone layouts 2144 | -10/Mines | Discovered new exit (range 4) 2571 | -10/Mines | Entered Exiles 2615 | -10/Exiles | Met 8R-AWN 2645 | -10/Exiles | Met EX-HEX 2744 | -10/Exiles | Met EX-DEC 2778 | -10/Exiles | Learned location of Zion (-6) 2938 | -10/Exiles | Met EX-BIN 2965 | -10/Exiles | Aligned with FarCom system 2967 | -10/Exiles | Given EX-Vault access code 3012 | -10/Exiles | Opened EX-Vault 3027 | -10/Exiles | Found AWS/Autocannon 3030 | -10/Exiles | Found Skeleton Box 3069 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3141 | -10/Exiles | Build established: Hauler-Mutant 3184 | -10/Exiles | Discovered new exit (range 10) 3198 | -10/Exiles | Stole two prototypes: AWS/Autocannon, Skeleton Box 3198 | -10/Exiles | Entered Mines 3259 | -9/Mines | Met a Derelict bent on vengeance 3267 | -9/Mines | Assembled infested the area 3272 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3424 | -9/Mines | Core integrity fell below 50% 3520 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3534 | -9/Mines | Learned location of 1 exit from Materials 3701 | -9/Mines | Discovered new exit (range 8) 3984 | -9/Mines | Entered Materials 3984 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3985 | -8/Materials | Identified exit to Factory 4296 | -8/Materials | Build established: Hauler-Skirmisher 4435 | -8/Materials | Identified Exp. Sensor Array 4936 | -8/Materials | Lost 3 parts (2n1w) 5865 | -8/Materials | Identified exit to Garrison 5867 | -8/Materials | Entered Garrison 5881 | -8/Garrison | Build established: Hauler-Mutant 6066 | -8/Garrison | Triggered checkpoint 6086 | -8/Garrison | Triggered checkpoint 6088 | -8/Garrison | Self-destructed Last Messages --------------- GOAL=ESCAPE 05867_ Receiving FarCom transmissions... 05914_ Acquired Adv. Assault Cannon. 05927_ Acquired Spear. 05928_ Dropped Imp. Targeting Computer. 05931_ Acquired Spear. 06000_ ALERT: Garrison interior compromised. 06066_ Beams of light sweep through the air. An alarm sounds. 06071_ Lgt. Armor Plating destroyed. 06074_ S-10 Pest destroyed. 06080_ Aluminum Leg destroyed. 06084_ Dropped Adv. Assault Cannon. 06086_ Beams of light sweep through the air. An alarm sounds. 06086_ C-30 ARC bursts open, deploying its payload. 06086_ G-50 Soldier unfolds itself. 06086_ G-47 Trooper unfolds itself. 06086_ Slug penetrates Wall. 06086_ Assault Rifle destroyed. 06087_ Lgt. Assault Rifle destroyed. 06088_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####????????????????????????????????????????????? | | # ############?????????????????????????????????? | | #Y????????????????????????????????? | | #Y????????????????????????????????? | | #?????Y???????????????????????????? | | # ######### #?????????????????????????????????? | | ############# #### #????????????????????????????? | | ????# #????????????????????????????? | | ???## ###### ######????????????????????????????? | | ???# #???# #?????????????????????????????????? | | ???#! #???# #?????????????????????????????????? | | ???# #???# #???????????????####??????????????? | | ???#! !#???# #??????????????CC%C#??????????????? | | ???#! !#???# #????????###### gg## ##?????????? | | ???## ###### ########## g #?????????? | | ????# ?????????? | | ????######### h ?????????? | | ????????????#############] ## ## #?????????? | | ????????????????????????#@ #???? #??????????????? | | ??????????????????????? % ^ ???????????????? | | ??????????????????????#%=[ ?b????????? | | ??????????????????????#ss* "l????????? | | ??????????????????????# "?????????? | | ??????????????????????### ## ## ??????????? | | ????????????????????????# #? #??? ??????????? | | ???????????????????????? ?? ?????????????? | | ???????????????g???????? ??? ????????????? | | ???????????????gg??????? ?? ???????????? | | ????????????????????????######???"## ????????????? | | ????????????????????????????????C????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Ripper | -8/Materials | Scanalyzed Exp. Sensor Array | -8/Materials | Scanalyzed Mic. Nuclear Core | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingLegPod Manual? 0 Play Time 00:22:38 Cumulative 137.1 hours Start 2020.11.26 @ 12:21:41 End 2020.11.27 @ 12:31:21 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 56 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 152d6b0c-5b53-4686-b848-d2232d265fae