Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.18 @ 12:15:01 Player: Milkduds Result: Destroyed by Enhanced Grunt with Neutron Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (76) 380 Value Destroyed (2284) 2284 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 6195 Bonus ------- High Alert Combat Kills 11 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 225/300 Energy 14/100 System Corruption 3% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Data Miner Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Shield Generator > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Treads Aluminum Leg VTOL Module VTOL Module Improved Heat Sink Large Storage Unit Hardened Light Armor Plating Shock Rifle Particle Gun Cooled Pulse Rifle Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Light Treads VTOL Module VTOL Module > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Improved Field Recycling Unit > --- WEAPON ----------- Lightning Gun Particle Gun Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Improved Titanium Leg Improved Heat Sink Large Storage Unit Improved Shield Generator Improved EM Pulse Cannon Advanced Beam Cannon Ion Cannon Enhanced Autogun [Rating: 38] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 1 | . . 1 . . . . . Utility 2 | . . 1 . . 1 . . Weapon 2 | . . . . 1 1 . . Parts Attached 106 | 6 10 21 1 25 42 . 1 Power 9 | 1 . 2 . 4 2 . . Engine 3 | 1 . 2 . . . . . Core 6 | . . . . 4 2 . . Reactor . | . . . . . . . . Propulsion 26 | 2 4 4 . 4 12 . . Treads 20 | 2 4 4 . 4 6 . . Leg 3 | . . . . . 3 . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 3 | . . . . . 3 . . Utility 15 | 1 1 4 . 2 6 . 1 Device 10 | . 1 2 . 1 5 . 1 Storage 2 | 1 . 1 . . . . . Processor . | . . . . . . . . Hackware 1 | . . . . . 1 . . Protection 2 | . . 1 . 1 . . . Artifact . | . . . . . . . . Weapon 56 | 2 5 11 1 15 22 . . Energy Gun 22 | 1 3 2 . 6 10 . . Energy Cannon 11 | . . 4 . 4 3 . . Ballistic Gun 17 | 1 . 5 1 5 5 . . Ballistic Cannon 1 | . . . . . 1 . . Launcher 4 | . 2 . . . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 3 . . 2 . . Parts Lost 36 | . . 2 . 5 20 . 9 Power 5 | . . 1 . 1 2 . 1 Propulsion 9 | . . . . 3 4 . 2 Utility 7 | . . 1 . . 4 . 2 Weapon 15 | . . . . 1 10 . 4 Highest Loss Streak 9 | . . 1 . 4 6 . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 97 98 100 90 88 76 73 Engine 5 | . 14 10 11 1 . . . Core 6 | . . . . 13 12 7 6 Treads 21 | . 27 32 33 24 13 . . Leg 2 | . . . . . 4 15 14 Device 16 | . 12 19 22 12 17 15 14 Storage 9 | . 14 11 11 9 7 7 7 Protection 1 | . . 2 . 3 1 . . Energy Gun 8 | . 11 4 4 8 12 7 6 Energy Cannon 2 | . . 3 . 5 3 . . Ballistic Gun 10 | . 12 12 17 11 6 15 14 Ballistic Cannon 1 | . . . . . 4 7 7 Naked Turns . | . . . . . . . . Heaviest Build 66 | 12 15 33 32 49 66 56 56 Greatest Support 63 | 40 40 60 60 63 63 30 30 Greatest Overweight (x) 12 | . 4 . . 12 3 1 2 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 15 Most Carried 15 | 5 8 12 14 15 14 14 14 Average Carried 10 | 2 6 9 12 12 11 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 14 | 3 8 12 14 13 14 14 13 Class Distribution -------------------- 28% | Mutant 22% | Scavenger-Mutant 22% | Scavenger-Gunner 14% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Data Miner Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Dat Matter Collected 2106 | 177 189 318 205 362 792 63 . Remotely . | . . . . . . . . Salvage Created 2411 | . 287 470 180 485 926 63 . Parts 158 | . 35 42 10 30 36 5 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled 4 | . . . . . 4 . . Retrieved Matter 19 | . . . . . 19 . . Parts Self-Destructed 5 | . . . . . . 5 . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Combat Hostiles Destroyed 63 | . 10 13 4 15 20 1 . Guns 43 | . 7 12 2 11 10 1 . Cannons 11 | . . 1 . 4 6 . . AOE 8 | . 3 . 2 . 3 . . Classes Destroyed 9 | . 4 2 . . 3 . . Worker 3 | . . 1 . 1 1 . . Builder 4 | . 3 1 . . . . . Recycler 1 | . . . . . 1 . . Watcher 5 | . 2 2 . . 1 . . Swarmer 24 | . 6 7 . 9 2 . . Grunt 22 | . 4 2 4 3 9 . . Duelist 1 | . . . . . 1 . . Sentry 13 | . . 4 . 3 5 1 . Programmer 3 | . . . . . 3 . . Best Kill Streak 12 | . 5 12 2 5 3 1 . Combat Bots Only 10 | . 5 10 2 5 3 1 . Max Kills in Single Turn 2 | . 2 2 2 2 2 1 . Gunslinging 1 | . 1 1 . 1 . . . Exploded 2 | . 1 . 2 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Damage Taken 5329 | . 295 427 143 1116 2462 . 886 Core 1098 | . 40 64 4 265 472 . 253 Absorbed by Shields 217 | . . . 54 135 28 . . Regen/Repaired (Parts) 114 | . . . . . 114 . . Core Remaining (%) 79 | 100 84 . 83 51 . . . Volleys Fired 167 | . 15 40 11 35 61 2 3 Largest 4 | . 2 2 2 3 4 4 4 Hottest 241 | . 95 91 68 153 241 121 121 Shots Fired 436 | . 30 79 20 92 197 8 10 Gun 341 | . 26 64 20 71 147 6 7 Cannon 85 | . . 13 . 21 46 2 3 Launcher 10 | . 4 2 . . 4 . . Special . | . . . . . . . . Kinetic 229 | . 14 64 16 36 85 6 8 Thermal 166 | . 7 13 . 41 101 2 2 Explosive 10 | . 4 2 . . 4 . . Electromagnetic 31 | . 5 . 4 15 7 . . Robot Hit Streak 10 | . 4 10 7 8 8 6 2 Robot Miss Streak 11 | . 4 11 4 6 9 4 5 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 2 1 3 1 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 250 | . 19 43 14 49 114 6 5 Core Hits 151 | . 23 24 9 25 61 5 4 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 1 1 3 . . Burn 2 | . . . . 1 1 . . Destroy 1 | . . . 1 . . . . Blast 2 | . . . . . 2 . . Melee Attacks 4 | . . . . . 4 . . Impact . | . . . . . . . . Slashing 4 | . . . . . 4 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5024 | . 473 750 298 806 2495 95 107 Guns 3034 | . 233 579 240 535 1298 95 54 Cannons 1175 | . . 142 . 271 709 . 53 Explosions 689 | . 240 29 58 . 362 . . Melee 125 | . . . . . 125 . . Ramming 1 | . . . . . 1 . . Kinetic 2281 | . 140 579 158 255 999 56 94 Thermal 1754 | . 104 142 58 406 992 39 13 Explosive 486 | . 128 29 . . 329 . . Electromagnetic 377 | . 101 . 82 145 49 . . Impact . | . . . . . . . . Slashing 125 | . . . . . 125 . . Piercing . | . . . . . . . . Highest Corruption 3 | . 1 . . . 3 3 3 Average Corruption 2 | . 1 . . . 2 3 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 33 | . 3 . . . 26 2 2 Message Errors 9 | . . . . . 7 2 . Matter Fused 6 | . 1 . . . 4 . 1 Heat Flow Errors 3 | . . . . . 3 . . Energy Discharges 5 | . 2 . . . 2 . 1 Data Loss (minor) 5 | . . . . . 5 . . Data Loss (major) 2 | . . . . . 2 . . Misfires 2 | . . . . . 2 . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 99 | . . 7 . 6 86 . . Projectiles 40 | . . 7 . 6 27 . . Explosions 59 | . . . . . 59 . . Melee . | . . . . . . . . Knockbacks 5 | . . . . . 5 . . Impact . | . . . . . . . . Kinetic 4 | . . . . . 4 . . Secondary 1 | . . . . . 1 . . Self-Inflicted Damage 283 | . 115 . 8 . 160 . . Shots 9 | . 5 . 1 . 3 . . Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . 1 . . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 679 | . 70 11 36 679 592 . . Average Temperature 192 | . 28 5 19 308 152 . . Received Heat Transfer 1214 | . 51 108 74 291 690 . . Effects 64 | . . . . 51 13 . . Shutdowns 14 | . . . . 11 3 . . Energy Bleed 1 | . . . . . 1 . . Interference 8 | . . . . 5 3 . . Matter Decay 4 | . . . . 2 2 . . Short Circuit 7 | . . . . 6 1 . . Damage (minor) 6 | . . . . 4 2 . . Damage (major) 21 | . . . . 21 . . . Damage (core) 3 | . . . . 2 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 7 | . . . . 1 6 . . Heat Transferred 3496 | . 135 259 . 851 2140 74 37 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Peak Influence 429 | . 233 429 175 301 270 . . Initial 86 | . . 86 54 . 66 . . Average 143 | . 117 243 85 149 119 . . Maximum Alert Level 2 | . 1 2 . 1 1 . . Low Security (%) 77 | 100 75 37 100 66 96 . . Level 1 21 | . 24 57 . 33 3 . . Level 2 . | . . 4 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 1 1 . . 7 . . Investigation 2 | . 1 . . . 1 . . Extermination 3 | . . . . . 3 . . Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Distress Signals 3 | . . 3 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 94 | . 13 20 4 21 24 4 8 Peak Tracking Total 7 | . 5 7 2 6 4 3 4 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Traps Triggered 3 | . 2 . . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Dat Machines Disabled 9 | . 2 . . . 6 . 1 Max in Single Turn 4 | . 2 . . . 4 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Machines Accessed 12 | . 1 2 1 . 4 . 4 Terminals 4 | . 1 1 . . 2 . . Fabricators 1 | . . . . . 1 . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 47 | . 3 5 1 . 11 . 27 Successful 45 | . 3 5 1 . 9 . 27 Failed 2 | . . . . . 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . . . . 1 Terminals 7 | . 3 2 . . 2 . . Fabricators 2 | . . . . . 2 . . Repair Stations 7 | . . . . . 7 . . Recycling Units . | . . . . . . . . Scanalyzers 3 | . . 3 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 35 | . 3 2 1 . 2 . 27 Record 15 | . 3 . . . 1 . 11 Part Schematic 8 | . . . . . . . 8 Robot Schematic 5 | . . . . . . . 5 Prototype ID Bank 3 | . . . . . . . 3 Open Door 1 | . . . 1 . . . . Open DSF 1 | . . . . . 1 . . Alert Level 2 | . . 2 . . . . . Fabricator Hacks 2 | . . . . . 2 . . Load Schematic 1 | . . . . . 1 . . Build 1 | . . . . . 1 . . Repair Station Hacks 5 | . . . . . 5 . . Scan Component 3 | . . . . . 3 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . 8 Parts Built 1 | . . . . . 1 . . Authchips . | . . . . . . . . Time 99 | . . . . . 99 . . Total Part Build Rating 2 | . . . . . 2 . . Parts Repaired 2 | . . . . . 2 . . Time 58 | . . . . . 58 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Dat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Dat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Dat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Dat Turns Passed 4824 | 115 643 1017 490 469 1796 108 186 Spaces Moved 2188 | 66 356 529 282 166 647 53 89 Core 15 | 13 1 . . 1 . . . Treads 1854 | 53 355 529 282 165 470 . . Legs 319 | . . . . . 177 53 89 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 195 195 Average Speed 178 | 138 160 160 160 171 212 195 195 Slowest Speed 650 | 160 250 160 160 650 330 195 270 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 4 49 41 65 17 14 7 77 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . 3 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 93 | . 29 8 7 2 46 1 . Melee . | . . . . . . . . Projectile 8 | . . . . 2 5 1 . AOE 85 | . 29 8 7 . 41 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Dat Total 2756 | 90 400 618 300 278 922 54 94 Wait 181 | 10 . 5 5 31 129 . 1 Move 2181 | 65 355 528 281 165 646 52 89 Hop . | . . . . . . . . Pick Up 76 | 9 11 13 2 13 28 . . Fast Attach 8 | . 3 3 . 2 . . . Attach 58 | 6 3 5 . 13 30 . 1 Detach 5 | . 1 . . . 4 . . Swap 41 | . 4 14 1 10 12 . . Drop 32 | . 8 10 . 9 5 . . Fire 167 | . 15 40 11 35 61 2 3 Melee 4 | . . . . . 4 . . Ram . | . . . . . . . . Kick 1 | . . . . . 1 . . Crush . | . . . . . . . . Escape Stasis 2 | . . . . . 2 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -7/Lower Caves -7/Data Miner (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 116 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Entered another Materials area 759 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1012 | -9/Materials | Destroyed 10 combat bots 1541 | -9/Materials | Build established: Scavenger-Mutant 1769 | -9/Materials | Discovered new exit (range 5) 1776 | -9/Materials | Entered Mines 1792 | -9/Mines | Found the Drone Emporium 2110 | -9/Mines | Discovered new exit (range 13) 2266 | -9/Mines | Entered Materials 2266 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2480 | -8/Materials | Discovered new exit (range 13) 2570 | -8/Materials | Lost 4 parts (1p2n1w) 2664 | -8/Materials | Discovered new exit (range 13) 2735 | -8/Materials | Entered Factory 2735 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2936 | -7/Factory | Build established: Tank 3033 | -7/Factory | Fabricated Adv. Beam Cannon? 3135 | -7/Factory | Lost 6 parts (1n2u3w) 3501 | -7/Factory | Core integrity fell below 50% 3505 | -7/Factory | Garrison activated, responded to threat 3587 | -7/Factory | Build established: Scavenger-Gunner 3610 | -7/Factory | Discovered new exit (range 15) 3976 | -7/Factory | Repaired Cooling System 4007 | -7/Factory | Repaired Lgt. Treads 4332 | -7/Factory | Lost 4 parts (1p1u2w) 4531 | -7/Factory | Entered Lower Caves 4533 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4545 | -7/Lower Caves | Encountered a Warlord checkpoint 4565 | -7/Lower Caves | Learned Factory garrison access intel 4613 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 4639 | -7/Lower Caves | Entered Data Miner 4639 | -7/Data Miner | Discovered new exit (range 6) 4673 | -7/Data Miner | Build established: Gunner 4677 | -7/Data Miner | Met Data Miner 4739 | -7/Data Miner | Learned location of Section 7 (-2) 4739 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4772 | -7/Data Miner | Received God Mode back door access code from Data Miner 4795 | -7/Data Miner | Data Conduit disabled 4821 | -7/Data Miner | Core integrity fell below 20% 4825 | -7/Data Miner | Destroyed by Enhanced Grunt with Neutron Cannon Last Messages --------------- X-62 Marksman Tier: 4 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\MRLP to gain control via the back door I've installed. Now off with you. 04795_ Data Conduit disabled. 04795_ Data Miner disappears through a trap door. 04809_ Lgt. Nuclear Core destroyed. 04816_ Aluminum Leg destroyed. 04817_ Enh. Autogun destroyed. 04818_ Cooling System destroyed. 04818_ Cld. Pulse Rifle destroyed. 04820_ Flak Gun destroyed. 04820_ Imp. Titanium Leg destroyed. 04820_ Adv. Assault Cannon destroyed. 04820_ Imp. Field Recycling Unit destroyed. 04823_ Chain reaction triggered in Antimatter Reactor. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????#### | | ?????#######################???????### # | | ?????"""""""""""""""#;;;;; #??????## # | | ????""""""""" """ ; # # #### < ## | | ???""""""""" g # | | ???"""""" g g | | ???""""""" g | | ???""""" @ % | | ???""""""" | | ???""""""" """"""""""""""""# | | ???""""""" """"############### | | ????"""""" """""###?????????????? | | ?????""""""" "#####???????????????? | | ??????######";# "#???????????????????? | | ???????????#"### "#???????????????????? | | ???????????#"### "#???????????????????? | | ???????????#"## "#???????????????????? | | ???????????#?## "#???????????????????? | | ?????????????# "#???????????????????? | | ?????????????### "#???????????????????? | | ???????????????# "##??????????????????? | | ??????????????## ""#??????????????????? | | ???????????#?## ""#??????????????????? | | ??????????##"#"X ""#??????????????????? | | ??????????""""" "####???????????????? | | ??????????""""" X"""""???????????????? | | ??????????##"#"X "##"#???????????????? | | ???????????#?## X""""#???????????????? | | ??????????????## "##"#???????????????? | | ???????????????#######??????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- It's Just You Let's See Who's Tougher Librarian The Oracle Troublemaker Challenges ------------ None Game ------ Seed BombardmentPointyWarhead Manual? 0 Play Time 01:05:25 Cumulative 4.9 hours Start 2022.12.17 @ 21:35:55 End 2022.12.18 @ 12:15:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2e44651d-15e9-496d-ada6-5c619ae8bed7