Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.21 @ 22:46:06 Player: Overmind Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (1745) 1745 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (123) 123 TOTAL SCORE: 5433 Bonus ------- Follower Combat Kills 123 Cogmind --------- Core Integrity 0/700 Matter 279/300 Energy 95/100 System Corruption 38% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Advanced Weight Redist. System Visual Processing Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Weight Redist. System Visual Processing Unit Improved Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Improved Shield Generator > --- WEAPON ----------- Shock Rifle Cooled Pulse Rifle > --- INVENTORY -------- Lightning Gun Mini Grenade Launcher Remote Datajack [Rating: 44] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Utility Visual Processing Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Visual Processing Unit Protection Weapon Shielding Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 1 . 2 1 . . Weapon . | . . . . . . . . . Parts Attached 107 | 5 2 4 12 15 14 25 2 28 Power 15 | 1 1 1 2 . 1 2 1 6 Engine 12 | 1 1 1 2 . 1 . . 6 Core 3 | . . . . . . 2 1 . Reactor . | . . . . . . . . . Propulsion 34 | 2 . . 3 4 6 10 1 8 Treads 19 | . . . 3 4 2 3 . 7 Leg 3 | 2 . . . . . 1 . . Wheel . | . . . . . . . . . Hover 12 | . . . . . 4 6 1 1 Flight . | . . . . . . . . . Utility 22 | . 1 1 2 3 3 7 . 5 Device 12 | . 1 . . 1 2 5 . 3 Storage 2 | . . 1 . 1 . . . . Processor 4 | . . . 1 . . 1 . 2 Hackware . | . . . . . . . . . Protection 4 | . . . 1 1 1 1 . . Artifact . | . . . . . . . . . Weapon 36 | 2 . 2 5 8 4 6 . 9 Energy Gun 19 | . . 1 3 3 2 3 . 7 Energy Cannon 5 | . . . . 3 2 . . . Ballistic Gun 4 | 2 . . 1 . . 1 . . Ballistic Cannon . | . . . . . . . . . Launcher 7 | . . 1 1 2 . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 Unidentified Prototypes 5 | . . . . 1 . . . 4 Parts Lost 31 | . . . 2 . 6 3 4 16 Power 6 | . . . 1 . 1 . 1 3 Propulsion 8 | . . . . . 1 1 3 3 Utility 5 | . . . 1 . 1 . . 3 Weapon 12 | . . . . . 3 2 . 7 Highest Loss Streak 5 | . . . 1 . 3 2 3 5 Average Slot Usage (%) 86 | . 75 85 94 99 79 86 65 79 Engine 9 | . 13 14 10 11 8 3 . 10 Core 2 | . . . . . . 9 7 . Treads 15 | . . . 26 33 8 4 3 19 Leg 5 | . 28 28 6 . . 2 . . Hover 3 | . . . . . 14 15 7 . Device 11 | . 4 14 7 2 11 19 12 16 Storage 5 | . . 1 11 11 9 7 3 . Processor 10 | . . . 3 11 9 10 15 21 Protection 3 | . . . 6 8 7 . 7 . Energy Gun 10 | . . 14 17 14 2 7 . 9 Energy Cannon 1 | . . . . 4 7 . . . Ballistic Gun 3 | . 28 1 3 . . 2 3 . Launcher 1 | . . 11 1 2 . . 3 . Naked Turns . | . . . . . . . . . Heaviest Build 53 | 6 9 41 48 53 27 30 30 31 Greatest Support 75 | 20 20 20 63 63 60 31 31 75 Greatest Overweight (x) 3 | . . 2 2 . 3 1 1 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 4 4 12 12 12 8 8 8 4 Average Capacity 7 | 4 4 4 12 10 8 8 5 4 Most Carried 12 | 4 4 4 12 12 8 8 7 4 Average Carried 5 | 1 3 3 5 8 6 6 4 2 Final Capacity 12 | 4 4 12 12 8 8 8 4 4 Final Carried 8 | 1 4 3 8 7 6 7 2 1 Class Distribution -------------------- 67% | Mutant 18% | Scavenger-Mutant 7% | Skirmisher 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Scout | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Matter Collected 1716 | 226 188 50 171 215 133 266 . 467 Remotely . | . . . . . . . . . Salvage Created 2577 | . 373 49 549 636 204 379 . 387 Parts 166 | . 25 13 38 45 2 17 . 26 Haulers Intercepted 7 | . 1 . 2 3 . 1 . . Recyclers Shooed 2 | . 1 . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 49 | . 9 3 12 8 4 6 . 7 Melee 1 | . . . . . . . . 1 Guns 31 | . 9 . 7 5 . 6 . 4 Cannons 4 | . . . . . 4 . . . AOE 11 | . . 3 4 3 . . . 1 Classes Destroyed 13 | . 6 1 3 1 1 1 . . Worker 4 | . . . 1 1 . . . 2 Builder 4 | . 1 1 . 2 . . . . Tunneler 2 | . . 1 1 . . . . . Hauler 7 | . 1 . 2 3 . 1 . . Recycler 2 | . 1 . . 1 . . . . Operator 1 | . . . . 1 . . . . Watcher 4 | . 1 . 2 1 . . . . Swarmer 19 | . 6 3 7 3 . . . . Grunt 15 | . 3 . 2 1 2 3 . 4 Brawler 1 | . . . 1 . . . . . Sentry 9 | . . . 2 4 1 1 . 1 Hunter 3 | . . . . . 1 1 . 1 Programmer 2 | . . . . . . 1 . 1 Best Kill Streak 6 | . 3 4 5 6 2 2 . 2 Combat Bots Only 5 | . 3 3 5 2 2 2 . 2 Max Kills in Single Turn 3 | . 1 3 3 2 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . Exploded 3 | . . 3 3 1 . . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Damage Taken 4086 | . 259 34 318 290 779 493 169 1744 Core 965 | . 41 17 30 42 134 121 137 443 Absorbed by Shields 32 | . . . . . . . . 32 Core Remaining (%) 83 | 100 . 76 . 82 75 . . . Volleys Fired 184 | . 36 3 34 24 17 36 . 34 Largest 2 | . 2 1 2 2 2 2 . 2 Hottest 136 | . 40 50 95 136 118 120 . 135 Shots Fired 308 | . 72 3 66 45 24 51 . 47 Gun 275 | . 72 1 64 40 7 47 . 44 Cannon 19 | . . . . 2 17 . . . Launcher 14 | . . 2 2 3 . 4 . 3 Special . | . . . . . . . . . Kinetic 95 | . 72 . 3 . . 20 . . Thermal 56 | . . 1 6 2 17 9 . 21 Explosive 14 | . . 2 2 3 . 4 . 3 Electromagnetic 143 | . . . 55 40 7 18 . 23 Robot Hit Streak 19 | . 16 2 15 19 7 10 . 18 Robot Miss Streak 5 | . 3 1 3 2 3 3 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 214 | . 47 2 52 32 16 30 . 35 Core Hits 127 | . 25 6 27 26 9 15 1 18 Critical Hits 4 | . 1 . . 1 2 . . . Critical Kills 2 | . . . . 1 1 . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4126 | . 526 165 849 709 377 626 4 870 Guns 3015 | . 526 13 675 497 90 587 . 627 Cannons 328 | . . . . 41 287 . . . Explosions 737 | . . 152 174 171 . 39 . 201 Melee . | . . . . . . . . . Ramming 46 | . . . . . . . 4 42 Kinetic 843 | . 526 . 28 . . 289 . . Thermal 832 | . . 13 52 41 287 81 . 358 Explosive 737 | . . 152 174 171 . 39 . 201 Electromagnetic 1668 | . . . 595 497 90 217 . 269 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 38 | . . . 3 5 . 2 26 38 Average Corruption 18 | . . . 3 4 . 1 12 33 Corruption Purged . | . . . . . . . . . Effects 174 | . . . 9 27 . . 12 126 Message Errors 37 | . . . 4 8 . . 2 23 Matter Fused 30 | . . . 2 5 . . 4 19 Heat Flow Errors 7 | . . . . 4 . . . 3 Energy Discharges 10 | . . . 1 2 . . 2 5 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 17 | . . . 1 5 . . 1 10 Data Loss (major) 2 | . . . . . . . . 2 Misfires 4 | . . . . . . . . 4 Alerts 3 | . . . . . . . . 3 Misdirections 33 | . . . . . . . 3 30 Targeting Errors 23 | . . . 1 3 . . . 19 Weapon Failures 6 | . . . . . . . . 6 Overload Shots . | . . . . . . . . . Overflow Damage 5 | . . . 5 . . . . . Projectiles . | . . . . . . . . . Explosions 5 | . . . 5 . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 53 | . . . . . . . 2 51 Shots 3 | . . . . . . . . 3 Rammed 15 | . . . . . . . 1 14 Targets Rammed 17 | . . . . . . . 1 16 Kicked . | . . . . . . . . . Crushed 2 | . . . . . . . . 2 Highest Temperature 315 | . 12 10 140 180 315 232 . 236 Average Temperature 72 | . 7 7 42 57 123 86 . 84 Received Heat Transfer 1020 | . 96 . 72 81 234 84 . 453 Effects 2 | . . . . . 1 1 . . Energy Bleed 2 | . . . . . 1 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . 1 Combat Hostiles 2 | . . . 1 . . . . 1 Parts Fried 7 | . . . 4 2 1 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . 1 . 2 3 . . Heat Transferred 1606 | . . 37 148 74 518 185 . 644 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Peak Influence 281 | . 236 128 222 281 240 188 60 90 Average Influence 76 | . 128 90 91 114 143 60 28 19 Maximum Alert Level 1 | . 1 . 1 1 1 . . . Low Security (%) 93 | 100 69 100 94 92 71 100 100 100 Level 1 6 | . 30 . 5 7 28 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 1 . 1 1 2 3 . 4 Investigation 3 | . 1 . . . . 1 . 1 Extermination 3 | . . . . . . 1 . 2 Reinforcement 6 | . . . 1 1 2 1 . 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Distress Signals 5 | . 2 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 98 | . 15 3 18 18 9 12 8 15 Peak Tracking Total 7 | . 3 3 4 4 6 2 6 7 Tactical Retreats 5 | . . . . 2 1 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Traps Triggered 11 | . 1 . 1 2 . 2 . 5 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Machines Disabled 4 | . . 1 . 1 . 1 . 1 Max in Single Turn 1 | . . 1 . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Machines Accessed 14 | . 2 1 3 2 1 3 . 2 Terminals 9 | . 1 1 2 2 1 1 . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 4 | . 1 . 1 . . 1 . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 4 3 4 3 2 4 . 3 Successful 11 | . 2 2 2 2 . 2 . 1 Failed 12 | . 2 1 2 1 2 2 . 2 Catastrophic 3 | . 1 . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 10 | . 2 2 . 2 . 2 . 2 Terminals 17 | . 2 3 3 3 2 2 . 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . Recycling Units 5 | . 2 . 1 . . 1 . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 6 | . 1 2 1 2 . . . . Part Schematic 2 | . 1 1 . . . . . . Open Door 1 | . . . . 1 . . . . Level Access Points 1 | . . . . 1 . . . . Alert Level 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . . . . . . 1 . . Scan Component 1 | . . . . . . 1 . . Recycling Unit Hacks 4 | . 1 . 1 . . 1 . 1 Report Inventory 3 | . . . 1 . . 1 . 1 Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . 1 1 . . 3 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Total Allies 3 | . . . . 2 . . 1 . Largest Group 2 | . . . . 2 2 . 1 . Highest-Rated Group 115 | . . . . 115 110 . 31 . Highest-Rated Ally 99 | . . . . 99 94 . 31 . Total Orders . | . . . . . . . . . Ally Attacks 42 | . . . . 18 7 . 17 . Total Damage 702 | . . . . 319 109 . 274 . Kills 7 | . . . . 7 . . . . Allies Corrupted 1 | . . . . 1 . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches 2 | . . . . 2 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Turns Passed 5764 | 57 433 481 871 993 410 1001 222 1296 Spaces Moved 3876 | 50 252 380 419 435 282 903 299 856 Core 340 | 23 . . . . . 7 171 139 Treads 1665 | . . . 419 435 93 1 . 717 Legs 659 | 27 252 380 . . . . . . Wheels . | . . . . . . . . . Hover 1212 | . . . . . 189 895 128 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 160 160 52 52 50 50 Average Speed 116 | 87 120 123 167 160 117 72 61 130 Slowest Speed 240 | 120 120 180 200 160 240 160 100 157 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 4 40 89 32 73 25 20 98 23 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 3 | . . 3 . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 89 | . . 1 20 16 . 27 . 25 Melee . | . . . . . . . . . Projectile 1 | . . . . . . 1 . . AOE 88 | . . 1 20 16 . 26 . 25 Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Sto Mat Fac Was Fac Total 4879 | 63 319 392 532 699 344 1208 337 985 Wait 493 | 3 22 . 32 190 13 186 36 11 Move 3869 | 49 251 379 418 434 281 903 298 856 Hop . | . . . . . . . . . Pick Up 101 | 6 6 2 19 15 6 22 . 25 Fast Attach . | . . . . . . . . . Attach 108 | 5 2 4 12 15 14 25 2 29 Detach 47 | . . 1 7 11 9 12 . 7 Swap . | . . . . . . . . . Drop 46 | . 2 2 10 10 4 11 . 7 Fire 184 | . 36 3 34 24 17 36 . 34 Melee . | . . . . . . . . . Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 16 | . . . . . . . . 16 Escape Stasis 13 | . . . . . . 13 . . Rewire 1 | . . 1 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Min] / *Sto x2) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 10) 491 | -10/Materials | Entered Mines 492 | -10/Mines | Learned location of Storage (-9) 594 | -10/Mines | Learned location of Recycling (-9) 870 | -10/Mines | Discovered new exit (range 13) 894 | -10/Mines | Discovered new exit (range 5) 918 | -10/Mines | Learned location of Zion (-7) 972 | -10/Mines | Entered Materials 972 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1641 | -9/Materials | Discovered new exit (range 17) 1713 | -9/Materials | Discovered new exit (range 4) 1769 | -9/Materials | Discovered new exit (range 7) 1843 | -9/Materials | Entered Storage 2422 | -9/Storage | Identified exit to Materials 2424 | -9/Storage | Met 01-MTF 2626 | -9/Storage | Build established: Scavenger-Mutant 2836 | -9/Storage | Entered Materials 2836 | -8/Materials | Accompanied by 2 allies 2836 | -8/Materials | Evolved 2 slots: Utility x2 2841 | -8/Materials | 01-MTF left 3194 | -8/Materials | Discovered new exit (range 18) 3246 | -8/Materials | Entered Factory 3246 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3277 | -7/Factory | Lost 3 parts (1n1u1w) 3555 | -7/Factory | Build established: Mutant 3985 | -7/Factory | Build established: Scavenger-Mutant 4247 | -7/Factory | Sucked down chute 4247 | -7/Factory | Entered Waste 4248 | -7/Waste | Met a frightened Derelict 4260 | -7/Waste | Spotted C-40 Crusher 4262 | -7/Waste | EMP discharged 4264 | -7/Waste | Spotted C-40 Crusher 4273 | -7/Waste | Spotted C-40 Crusher 4274 | -7/Waste | Spotted C-40 Crusher 4282 | -7/Waste | Spotted C-40 Crusher 4291 | -7/Waste | Spotted C-40 Crusher 4292 | -7/Waste | Build established: Scavenger-Scout 4349 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4350 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4353 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4362 | -7/Waste | EMP discharged 4362 | -7/Waste | System corruption reached 10% 4384 | -7/Waste | Lost 3 parts (1p2n) 4385 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4462 | -7/Waste | EMP discharged 4463 | -7/Waste | Discovered new exit (range 11) 4468 | -7/Waste | Identified exit to Factory 4469 | -7/Waste | Entered Factory 4619 | -7/Factory | System corruption reached 30% 4631 | -7/Factory | Lost 4 parts (1p1u2w) 4681 | -7/Factory | Build established: Mutant 5040 | -7/Factory | Core integrity fell below 50% 5637 | -7/Factory | Build established: Skirmisher 5749 | -7/Factory | Core integrity fell below 20% 5757 | -7/Factory | Lost 4 parts (2n2w) 5765 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 05724_ Slammed into U-05 Engineer. 05725_ Acquired 38 matter. 05726_ Lightning Gun destroyed. 05729_ Slammed into G-47 Trooper. 05730_ TWMK MMBLALC|IMVCYM&D9YQIB 05730_ Slammed into G-47 Trooper. 05730_ U-05 Engineer repairs door. 05732_ Slammed into G-47 Trooper. 05740_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 05742_ Slammed into G-47 Trooper. 05745_ System corrupted: Heat flow error (+255). 05759_ Adv. Treads destroyed. 05759_ System corrupted: Mni. Grenade Launcher targeting data glitched. 05761_ System corrupted: Matter fused (-6). 05761_ Lgt. Angular Momentum Engine destroyed. 05762_ Critical hit. 05762_ Imp. Deuterium Engine destroyed. 05762_ Imp. Sensor Array destroyed. 05763_ G-47 Trooper destroyed. 05764_ Mni. Grenade Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????# # #?????????????? | | ?????????# ! # #?????????????? | | ?????????# # #?????????????? | | ?????????# ########## #?????????????? | | ?????????##############????# ####+#####????? | | ??????????????# ??# ###### | | ??????????????# # | | ??????????????# / | | ??????????????# !!! # | | ??????????????# !! ??# | | ??????????????# !! ????# | | ??????????????# ??????# #????? | | ??????????????# ????????########## #????? | | ??????????????# ???????????######### #????? | | ??????????????#?????????????# # #????? | | ????????????????????????????# # #????? | | ????????????????????????????# # #????? | | ????????????????????????????# # #????? | | ????????????????????????????# # #????? | | ????????????????????????##### # #????? | | ????????????# ??????????# # # #????? | | ????????????# ???????# # #????? | | ???????? ] ##### = # ####/# | | ???????? % # | | ???????? #### =p # | | ???????????????????????##@ # """" """" | | ????????????????????????# # """" """" | | ????????????????????????### # # """" """"?? | | ???????????????????????????##%%% # """" """??? | | ????????????????????????????# %%! # """" """"?? | | ????????????????????????????# %% # """" """"?? | | ???????????????????#############+#### """" """" | | ??????????????????# %%% | | ??????????????????# ^ | | ??????????????????# | | ???????????????? | | ???????????????? ! | | ????????????????? ! | | ????????????????? | | ?????????????????#####/##################+######## | | ???????????????????? ???????????????????????????? | | ???????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Additional Mass Support 9 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 54 Targeting Accuracy 8 Recoil Reduction 3 Item Schematics ----------------- Datajack | -10/Materials | Hacked Propulsion Shielding | -10/Mines | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Novice Programmer Challenges ------------ None Game ------ Seed OverloadTractorRigger Manual? 0 Play Time 01:05:43 Cumulative 13.6 hours Start 2020.05.21 @ 21:40:34 End 2020.05.21 @ 22:46:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 13 Adventurer 16 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 7 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 300b7952-1ea2-4b0d-9651-690a7e86362f