Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.08 @ 05:02:41 Player: Deep Beef Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (105) 525 Value Destroyed (3940) 3940 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (988) 988 TOTAL SCORE: 7993 Bonus ------- High Alert Combat Kills 578 Follower Combat Kills 103 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/550 Matter 278/300 Energy 240/265 System Corruption 8% Temperature Cool (23) Movement Walking (185) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Titanium Leg VSS Leg VSS Leg (fused) VSS Leg > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy EM Shotgun Enhanced Autogun > --- INVENTORY (20) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Advanced Treads Advanced Treads Titanium Leg Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Trap Scanner Improved Signal Interpreter Melee Analysis Suite Improved Weapon Shielding Hardened Medium Armor Plating Improved Light Armor Plating EM Disruption Field Hacking Suite Enhanced Autogun Longsword +1 Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Longsword +1 > --- INVENTORY -------- Light Ion Engine VSS Leg VSS Leg VSS Leg High-capacity Storage Unit High-capacity Storage Unit Trap Scanner Melee Analysis Suite Improved Weapon Shielding Improved Light Armor Plating Heavy EM Shotgun Heavy EM Shotgun Heavy EM Shotgun Pulse Rifle Shotgun [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Heavy EM Shotgun Ballistic Gun Shotgun Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 71 | 6 3 8 2 . 18 22 12 Power 9 | 1 . 1 . . 1 4 2 Engine 6 | 1 . 1 . . . 3 1 Core 3 | . . . . . 1 1 1 Reactor . | . . . . . . . . Propulsion 19 | 2 . 3 . . 9 3 2 Treads . | . . . . . . . . Leg 19 | 2 . 3 . . 9 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 2 2 . . 4 3 4 Device 3 | . 1 2 . . . . . Storage 3 | 1 1 . . . . . 1 Processor 5 | . . . . . 4 . 1 Hackware 1 | . . . . . . . 1 Protection 4 | . . . . . . 3 1 Artifact . | . . . . . . . . Weapon 27 | 2 1 2 2 . 4 12 4 Energy Gun 10 | 2 . . . . 2 5 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 1 2 1 . 1 3 2 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 7 | . . . 1 . 1 4 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . 1 . 1 . 1 Parts Lost 22 | . 1 7 . . 1 12 1 Power 4 | . . 1 . . . 3 . Propulsion 6 | . . 2 . . . 4 . Utility 4 | . . 2 . . . 1 1 Weapon 8 | . 1 2 . . 1 4 . Highest Loss Streak 11 | . 1 3 . . 1 11 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 96 93 100 100 99 90 96 Engine 7 | . 14 13 14 14 . 2 7 Core 3 | . . . . . 8 6 . Leg 30 | . 28 26 28 28 35 29 34 Device 5 | . 12 11 14 14 3 . . Storage 11 | . 14 14 14 14 9 9 9 Processor 9 | . . . . . 23 11 9 Protection 4 | . . . . . . 15 9 Energy Gun 8 | . 23 4 . . 6 9 8 Ballistic Gun 12 | . 3 22 27 28 10 4 8 Naked Turns . | . . . . . . . . Heaviest Build 59 | 12 29 30 30 30 33 39 59 Greatest Support 54 | 20 20 25 25 25 54 51 53 Greatest Overweight (x) 11 | 3 1 2 1 1 . 11 1 Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 20 Average Capacity 15 | 7 11 15 15 15 15 15 18 Most Carried 20 | . 8 15 15 15 15 15 20 Average Carried 12 | . 3 10 14 15 14 13 17 Final Capacity 20 | 8 15 15 15 15 15 15 20 Final Carried 19 | . 8 15 15 15 15 14 19 Class Distribution -------------------- 63% | Mutant 10% | Scavenger-Mutant 10% | Hacker-Mutant 6% | Skirmisher 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Matter Collected 1776 | 162 145 263 20 13 443 444 286 Remotely . | . . . . . . . . Salvage Created 4007 | . 365 197 . . 1008 1394 1043 Parts 251 | . 26 4 . . 75 73 73 Haulers Intercepted 4 | . . . . . 2 . 2 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 97 | . 10 14 . . 20 32 21 Melee 7 | . . . . . . 6 1 Guns 79 | . 8 14 . . 20 22 15 AOE 10 | . 2 . . . . 3 5 Classes Destroyed 10 | . 4 1 . . 3 . 2 Worker 2 | . 1 . . . 1 . . Builder 1 | . . . . . . . 1 Hauler 4 | . . . . . 2 . 2 Recycler 1 | . . . . . . . 1 Watcher 10 | . 3 . . . 3 . 4 Swarmer 36 | . 6 3 . . 6 9 12 Grunt 27 | . 4 . . . 5 13 5 Sentry 22 | . . . . . 8 9 5 Hunter 2 | . . . . . 1 1 . Assembled 11 | . . 11 . . . . . Best Kill Streak 7 | . 3 3 . . 3 4 7 Combat Bots Only 6 | . 3 3 . . 3 4 6 Max Kills in Single Turn 4 | . 1 2 . . 1 2 4 Gunslinging 1 | . . 1 . . . 1 . Exploded 3 | . 1 . . . . 1 3 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Damage Taken 3566 | . 199 710 . . 392 1807 458 Core 773 | . 42 174 . . 46 417 94 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 101 | . . . . . . 30 71 Core Remaining (%) 56 | 100 . . . 13 . . . Volleys Fired 215 | . 27 32 . . 46 73 37 Largest 2 | . 2 2 . . 2 2 2 Hottest 113 | . 80 63 . . 100 113 75 Shots Fired 397 | . 38 49 . 1 91 145 73 Gun 397 | . 38 49 . 1 91 145 73 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 197 | . 1 44 . 1 67 48 36 Thermal 13 | . . . . . . 13 . Explosive . | . . . . . . . . Electromagnetic 187 | . 37 5 . . 24 84 37 Robot Hit Streak 38 | . 8 9 . . 38 30 37 Robot Miss Streak 3 | . 3 3 . 3 3 2 2 Penetration Max . | . . . . . . . . Secondary Targets 10 | . . 2 . . 2 2 4 Max Gunslinging Chain 1 | . . 1 . . 1 1 1 Shots Hit Robots 289 | . 26 36 . . 74 92 61 Core Hits 205 | . 16 31 . 1 54 55 48 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . 2 . . Critical Strikes 2 | . . . . . 2 . . Destroy 2 | . . . . . 2 . . Melee Attacks 45 | . . . . . 3 34 8 Impact . | . . . . . . . . Slashing 45 | . . . . . 3 34 8 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6187 | . 470 550 . 26 1253 2275 1613 Guns 4690 | . 346 539 . 26 1222 1534 1023 Cannons . | . . . . . . . . Explosions 723 | . 124 . . . 31 245 323 Melee 746 | . . . . . . 479 267 Ramming 28 | . . 11 . . . 17 . Kinetic 1957 | . 12 507 . 26 817 276 319 Thermal 858 | . 124 . . . 31 380 323 Explosive . | . . . . . . . . Electromagnetic 2598 | . 334 32 . . 405 1123 704 Impact . | . . . . . . . . Slashing 746 | . . . . . . 479 267 Piercing . | . . . . . . . . Highest Corruption 8 | . 1 1 1 1 . 8 8 Average Corruption 3 | . 1 1 1 1 . 8 8 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 110 | . 7 11 3 5 . 39 45 Message Errors 34 | . 1 2 3 1 . 8 19 Matter Fused 25 | . 3 4 . 1 . 10 7 Heat Flow Errors 11 | . 1 1 . . . 6 3 Energy Discharges 16 | . 1 1 . 1 . 6 7 Parts Rejected 3 | . . . . . . 1 2 Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 6 | . 1 1 . . . 1 3 Data Loss (major) 3 | . . 1 . . . 2 . Misfires 2 | . . . . 1 . . 1 Alerts 4 | . . . . 1 . 2 1 Weapon Failures 4 | . . 1 . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 64 | . . . . . . 12 52 Projectiles . | . . . . . . . . Explosions 30 | . . . . . . 12 18 Melee 34 | . . . . . . . 34 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 284 | . 34 . . . 28 140 82 Shots 11 | . 2 . . . 1 4 4 Rammed . | . . . . . . . . Targets Rammed 3 | . . 1 . . . 2 . Kicked 3 | . . 1 . . . 2 . Crushed . | . . . . . . . . Highest Temperature 477 | . 149 109 . . 117 477 298 Average Temperature 76 | . 52 18 . . 36 92 55 Received Heat Transfer 1310 | . 63 140 . . 207 783 117 Effects 8 | . . . . . . 8 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 2 | . . . . . . 2 . Interference 1 | . . . . . . 1 . Matter Decay 1 | . . . . . . 1 . Damage (major) 3 | . . . . . . 3 . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried 9 | . . . . . 2 6 1 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1146 | . 150 . . . 50 496 450 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 12 | . 3 . . . 1 4 4 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Peak Influence 1420 | . 249 103 . . 243 1420 911 Initial 596 | . . 18 . . . 81 596 Average 307 | . 104 27 . . 91 690 731 Maximum Alert Level 4 | . 1 . . . 1 4 3 Low Security (%) 59 | 100 86 100 . 100 87 9 . Level 1 8 | . 13 . . . 12 17 . Level 2 11 | . . . . . . 29 34 Level 3 16 | . . . . . . 26 65 Level 4 4 | . . . . . . 17 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . . 1 . . 1 . 3 Investigation 2 | . . 1 . . 1 . . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Distress Signals 5 | . 2 . . . 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 138 | . 20 18 . . 31 35 34 Peak Tracking Total 10 | . 3 3 . . 4 10 7 Tactical Retreats 7 | . 1 2 . . 2 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Traps Triggered 4 | . . . . . 1 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 1 | . . . . . . 1 . Traps Extracted . | . . . . . . . . Installed 2 | . . . . . . 2 . Triggered 2 | . 1 . . . . 1 . Most Traps Carried 1 | . . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Disabled 10 | . 1 . . . . 7 2 Max in Single Turn 1 | . 1 . . . . 1 1 Garrison Relay 5 | . . . . . . 5 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Machines Accessed 26 | . 5 1 1 1 10 3 5 Terminals 22 | . 5 . . 1 9 3 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . Total Hacks 80 | . 16 1 4 2 35 5 17 Successful 52 | . 11 1 4 1 20 3 12 Failed 28 | . 5 . . 1 15 2 5 Catastrophic 1 | . . . . . . 1 . Database Lockouts . | . . . . . . . . Manual 30 | . 6 . 1 1 15 1 6 Terminals 70 | . 16 . . 2 34 5 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access 1 | . . . . . 1 . . Terminal Hacks 33 | . 6 1 4 1 13 3 5 Record 4 | . . . 4 . . . . Robot Analysis 4 | . . . . . 3 . 1 Prototype ID Bank 3 | . 2 . . . 1 . . Open Door 2 | . . 1 . . . 1 . Level Access Points 1 | . . . . . 1 . . Branch Access Points 2 | . 1 . . . 1 . . Emergency Access Points 3 | . . . . . 1 1 1 Unreport Threat 2 | . . . . . 2 . . Locate Traps 5 | . 2 . . . 2 . 1 Dispatch Records 1 | . . . . 1 . . . Security Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . Registered Components 1 | . . . . . 1 . . Registered Prototypes 1 | . . . . . . . 1 Zone Layout 1 | . 1 . . . . . . Security Stations 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . . 4 Insert Component 2 | . . . . . . . 2 Analyze 2 | . . . . . . . 2 Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 14 | . 5 . . . 6 . 3 Terminals 14 | . 5 . . . 6 . 3 Assimilate 1 | . . . . . . . 1 Botnet 13 | . 5 . . . 6 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 22 | . 5 . . 1 9 2 5 Full Trace Events 3 | . 1 . . . . 1 1 Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 18 | . . . . . . 18 . Machine Destruction 18 | . . . . . . 18 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 5 | . . . . . . 4 1 Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Total Allies 9 | . . 1 . 2 . 5 1 Largest Group 4 | . . 1 . 2 2 4 1 Highest-Rated Group 71 | . . 31 . 46 46 71 16 Highest-Rated Ally 39 | . . 31 . 31 31 39 16 Total Orders . | . . . . . . . . Ally Attacks 49 | . . 3 . . 6 40 . Total Damage 574 | . . 22 . . 43 509 . Kills 6 | . . 1 . . . 5 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Robot Analysis Total 4 | . . . . . 3 . 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Turns Passed 8579 | 58 1013 1509 476 592 1848 1857 1226 Spaces Moved 4369 | 31 607 708 249 312 932 1022 508 Core 7 | 6 . . . . . 1 . Treads . | . . . . . . . . Legs 4362 | 25 607 708 249 312 932 1021 508 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 97 90 100 Average Speed 154 | 132 150 194 190 190 115 133 179 Slowest Speed 600 | 200 190 260 190 190 120 600 185 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 66 | 3 93 96 62 48 85 93 52 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 2 . 1 . . . Spaces Dug 20 | . . . . . 3 15 2 Terrain Destroyed 70 | . 10 . . . 7 36 17 Melee 20 | . . . . . 3 15 2 Projectile . | . . . . . . . . AOE 50 | . 10 . . . 4 21 15 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Total 5749 | 45 666 786 252 312 1609 1328 751 Wait 920 | 9 19 22 . 1 578 126 165 Move 4362 | 30 606 707 248 311 931 1021 508 Hop . | . . . . . . . . Pick Up 70 | . 10 15 1 . 17 16 11 Fast Attach 11 | 6 1 . . . . 2 2 Attach 27 | . 1 7 . . 5 11 3 Detach . | . . . . . . . . Swap 33 | . 1 1 2 . 13 9 7 Drop 32 | . 1 1 1 . 16 7 6 Fire 215 | . 27 32 . . 46 73 37 Melee 45 | . . . . . 3 34 8 Ram . | . . . . . . . . Kick 3 | . . 1 . . . 2 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 29 | . . . . . . 25 4 Trap 2 | . . . . . . 2 . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 15) 59 | -11/Junkyard | Entered Materials 119 | -10/Materials | Discovered new exit (range 15) 197 | -10/Materials | Discovered new exit (range 15) 241 | -10/Materials | Identified exit to Mines 279 | -10/Materials | Discovered new exit (range 4) 318 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 10) 1072 | -10/Materials | Entered Mines 1258 | -10/Mines | Discovered new exit (range 9) 1356 | -10/Mines | Assembled infested the area 1546 | -10/Mines | Lost 3 parts (1p1u1w) 1584 | -10/Mines | Core integrity fell below 50% 1957 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1959 | -10/Mines | Discovered new exit (range 5) 2021 | -10/Mines | Met a Derelict shopkeep closing up shop 2122 | -10/Mines | Received a Mining Laser from a helpful Derelict 2182 | -10/Mines | Discovered new exit (range 7) 2274 | -10/Mines | Core integrity fell below 20% 2581 | -10/Mines | Entered Exiles 2627 | -10/Exiles | Met 8R-AWN 2657 | -10/Exiles | Met EX-HEX 2714 | -10/Exiles | Met EX-BIN 2741 | -10/Exiles | Aligned with FarCom system 2743 | -10/Exiles | Given EX-Vault access code 2790 | -10/Exiles | Opened EX-Vault 2801 | -10/Exiles | Found Prototype Slashing Weapon 2802 | -10/Exiles | Identified Longsword +1 2842 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2905 | -10/Exiles | Met EX-DEC 2918 | -10/Exiles | Learned location of Zion (-7) 3034 | -10/Exiles | Discovered new exit (range 14) 3057 | -10/Exiles | Left Exiles lab with Longsword +1 3057 | -10/Exiles | Entered Mines 3167 | -9/Mines | Discovered new exit (range 13) 3350 | -9/Mines | Build established: Skirmisher 3649 | -9/Mines | Entered Materials 3649 | -8/Materials | Accompanied by 2 allies 3649 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3654 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3823 | -8/Materials | Discovered new exit (range 3) 3941 | -8/Materials | Build established: Scavenger-Skirmisher 4258 | -8/Materials | Discovered new exit (range 12) 4525 | -8/Materials | Build established: Scavenger-Mutant 4695 | -8/Materials | Discovered new exit (range 11) 5130 | -8/Materials | Identified exit to Factory 5413 | -8/Materials | Build established: Mutant 5495 | -8/Materials | Identified exit to Garrison 5497 | -8/Materials | Entered Garrison 5544 | -8/Garrison | Triggered checkpoint 5655 | -8/Garrison | Triggered checkpoint 5655 | -8/Garrison | Garrison Relay disabled 5816 | -8/Garrison | Triggered checkpoint 5884 | -8/Garrison | Triggered checkpoint 5987 | -8/Garrison | Garrison Relay disabled 6005 | -8/Garrison | Crushed by falling debris 6029 | -8/Garrison | Core integrity fell below 50% 6081 | -8/Garrison | Lost 11 parts (2p4n1u4w) 6156 | -8/Garrison | Triggered checkpoint 6254 | -8/Garrison | Discovered new exit (range 9) 6338 | -8/Garrison | Triggered checkpoint 6394 | -8/Garrison | Triggered checkpoint 6448 | -8/Garrison | Rescued a captive Derelict 6592 | -8/Garrison | Triggered checkpoint 6717 | -8/Garrison | Discovered new exit (range 11) 6734 | -8/Garrison | Learned Materials security intel 6752 | -8/Garrison | Triggered checkpoint 6776 | -8/Garrison | Garrison Relay disabled 7016 | -8/Garrison | Triggered checkpoint 7075 | -8/Garrison | Discovered new exit (range 12) 7163 | -8/Garrison | Garrison Relay disabled 7191 | -8/Garrison | Core integrity fell below 20% 7192 | -8/Garrison | Triggered checkpoint 7289 | -8/Garrison | Garrison Relay disabled 7354 | -8/Garrison | Entered Materials 7999 | -8/Materials | Build established: Hacker-Mutant 8049 | -8/Materials | Discovered exit to Factory (range 7) 8554 | -8/Materials | First assault squad dispatched 8580 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- sensor systems, and their authority to call in multiple reinforcements on suspected targets detected via active scanning. Normally assigned to defend choke points, heavies also intermittently relocate to increase coverage and make it less likely intruders will slip through unnoticed. >>Access(Emergency) Found 1 emergency access door: (68,32) Map updated. >>Traps(Locate) Found 1 trap in 1 array: 1x Alarm Trap Map updated. K-01 Serf collects debris. ALERT: Significant disruption in Zone 6B, multiple assault carriers dispatched. System corrupted: Energy discharge (-101). C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. 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T ??????? | | ### ######### m ??????? | | ###??????????????????# g%b ###########???????????? | | #?????????????????####l#####???????????????????? | | #?????????????????# g@ #???????????????????? | | #?????????C???????# """ #???????????????????? | | ""#?????????????????# """"" #???????????????????? | | T"#?????????????????# """"" #???????????????????? | | ""#?????????????????# """"" #???????????????????? | | #?????????????????# """ #???????????????????? | | ###?????????????????#? [ #???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #???????????????????? | | ??????????????????????Y??#####???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 110 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 20 Item Schematics ----------------- Imp. Light Armor Plating | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingTitaniumMachine Manual? 0 Play Time 01:23:00 Cumulative 119.1 hours Start 2023.05.08 @ 03:38:37 End 2023.05.08 @ 05:02:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 110 Rogue 72 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 53 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: f454f8ff-f6df-496f-866c-06058e06efdc