Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.03 @ 02:08:17 Player: NeroPrime Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (210) 1050 Value Destroyed (5592) 5592 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1054) 1054 TOTAL SCORE: 10896 Bonus ------- High Alert Combat Kills 1054 Cogmind --------- Core Integrity 0/850 Matter 12/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Phase Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Cold Fusion Reactor > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Targeting Computer Core Analyzer Improved Particle Charger > --- WEAPON ----------- Heavy Ion Cannon Heavy Assault Rifle Enhanced Autogun Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Medium Matter Pod Improved Sensor Array Improved Signal Interpreter Guided EMP Blaster Rocket Launcher [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Improved Sensor Array Storage High-capacity Storage Unit Processor Targeting Computer Protection Reactive Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 1 . . Parts Attached 156 | 7 10 25 47 7 60 Power 20 | 1 1 3 4 1 10 Engine 14 | 1 1 1 3 . 8 Core 5 | . . 2 1 1 1 Reactor 1 | . . . . . 1 Propulsion 39 | 2 2 7 9 2 17 Treads 11 | . . . 2 2 7 Leg 22 | 2 2 5 7 . 6 Wheel 6 | . . 2 . . 4 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 3 2 7 1 9 Device 8 | . 1 . 2 . 5 Storage 9 | 1 1 1 3 1 2 Processor 4 | . 1 1 . . 2 Hackware . | . . . . . . Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 74 | 3 4 13 27 3 24 Energy Gun 9 | . . 1 2 . 6 Energy Cannon 3 | . . . 1 . 2 Ballistic Gun 49 | 3 4 12 18 3 9 Ballistic Cannon 3 | . . . 2 . 1 Launcher 9 | . . . 4 . 5 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 7 | . . 2 3 . 2 Parts Lost 58 | . 1 1 11 . 45 Power 10 | . . . 3 . 7 Propulsion 17 | . . 1 2 . 14 Utility 10 | . . . 2 . 8 Weapon 21 | . 1 . 4 . 16 Highest Loss Streak 9 | . 1 1 7 . 9 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 97 99 98 100 93 Engine 6 | . 14 2 5 3 8 Core 3 | . . 8 3 3 2 Treads 10 | . . . 7 30 18 Leg 11 | . 28 19 10 . 3 Wheel 1 | . . 2 . . 2 Device 2 | . 2 . 2 . 3 Storage 14 | . 14 11 17 15 11 Processor 12 | . 10 22 9 7 13 Protection 3 | . . . 5 7 2 Energy Gun 2 | . . . 3 1 2 Ballistic Gun 25 | . 27 32 28 28 16 Launcher 1 | . . . 1 . 1 Peak Build Rating 60 | 6 8 18 32 36 60 Average Rating 28 | 5 6 13 29 35 44 On Entrance 16 | . 6 8 18 29 35 Naked Turns 8 | . . . . . 8 Heaviest Build 127 | 14 27 54 76 72 127 Greatest Support 116 | 20 20 23 40 80 116 Greatest Overweight (x) 7 | 3 1 3 3 . 7 Average Overweight (x) 1 | . . 1 1 . 1 Largest Inventory Capacity 25 | 8 15 20 20 20 25 Average Capacity 19 | 7 9 18 20 20 23 Most Carried 20 | 6 13 19 20 20 20 Average Carried 14 | 3 8 13 16 19 14 Final Capacity 20 | 8 15 20 20 20 5 Final Carried 20 | 6 12 19 20 18 5 Class Distribution -------------------- 52% | Gunner 32% | Scavenger-Gunner 10% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 5615 | 215 328 592 1628 402 2450 Remotely 481 | . 143 . 212 . 126 Salvage Created 9137 | . 399 1467 2205 426 4640 Parts 466 | . 41 70 142 24 189 Haulers Intercepted 10 | . 1 3 5 . 1 Recyclers Shooed 17 | . . 3 . 2 12 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 127 | . 12 20 42 7 46 Guns 108 | . 12 20 35 7 34 Cannons 10 | . . . 3 . 7 AOE 8 | . . . 4 . 4 Classes Destroyed 15 | . 5 2 6 . 2 Worker 25 | . 1 . 6 5 13 Builder 11 | . . . 6 . 5 Tunneler 1 | . . . 1 . . Hauler 10 | . 1 3 5 . 1 Recycler 22 | . . 6 . 1 15 Mechanic 1 | . . . . . 1 Operator 1 | . . . 1 . . Watcher 13 | . 3 1 3 . 6 Swarmer 41 | . 9 3 15 4 10 Grunt 55 | . 3 12 16 2 22 Duelist 3 | . . . 2 . 1 Sentry 18 | . . 5 6 1 6 Hunter 4 | . . . 2 . 2 Programmer 5 | . . . . . 5 Heavy 1 | . . . 1 . . Best Kill Streak 8 | . 4 4 7 7 8 Combat Bots Only 7 | . 3 4 7 5 5 Max Kills in Single Turn 3 | . 1 1 3 2 3 Gunslinging 1 | . . . 1 1 1 Exploded 2 | . . . 2 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 1053 | . 66 102 202 56 627 Missed 313 | . 16 26 55 16 200 Damage Taken 10543 | . 536 952 2391 595 6069 Core 1447 | . 93 238 198 68 850 Absorbed by Shields 36 | . . . . . 36 Ignored by Resistances 295 | . . . 53 65 177 Regen/Repaired (Parts) 124 | . . 124 . . . Core Remaining (%) 71 | 100 62 40 64 90 . Volleys Fired 396 | . 40 72 90 25 169 Largest 4 | . 2 3 4 4 4 Hottest 295 | . 40 66 180 127 295 Shots Fired 1248 | . 76 216 342 100 514 Gun 1137 | . 76 216 312 100 433 Cannon 78 | . . . 18 . 60 Launcher 32 | . . . 12 . 20 Special 1 | . . . . . 1 Kinetic 1097 | . 76 216 296 97 412 Thermal 104 | . . . 34 3 67 Explosive 11 | . . . . . 11 Electromagnetic 35 | . . . 12 . 23 Robot Hit Streak 19 | . 6 13 15 19 19 Robot Miss Streak 8 | . 3 4 5 3 8 Penetration Max 1 | . . . 1 . 1 Secondary Targets 11 | . . . 8 1 2 Max Gunslinging Chain 2 | . . . 2 1 1 Shots Hit Robots 718 | . 38 138 178 53 311 Core Hits 446 | . 23 65 90 24 244 Critical Kills 12 | . 1 2 7 . 2 Critical Parts Destroyed 9 | . . 1 4 1 3 Critical Strikes 29 | . 1 3 15 1 9 Burn 5 | . . . 3 . 2 Destroy 22 | . 1 3 12 1 5 Blast 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14857 | . 418 1403 4135 987 7914 Guns 11163 | . 418 1392 3229 987 5137 Cannons 1454 | . . . 200 . 1254 Explosions 2219 | . . . 706 . 1513 Melee . | . . . . . . Ramming 21 | . . 11 . . 10 Kinetic 10776 | . 418 1392 3001 953 5012 Thermal 2263 | . . . 497 34 1732 Explosive 838 | . . . 101 . 737 Electromagnetic 959 | . . . 536 . 423 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 14 | . . . 1 . 14 Average Corruption 3 | . . . 1 . 5 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 77 | . . . 13 . 64 Message Errors 12 | . . . 3 . 9 Matter Fused 22 | . . . 3 . 19 Heat Flow Errors 8 | . . . 1 . 7 Energy Discharges 6 | . . . 2 . 4 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 7 | . . . 1 . 6 Data Loss (major) 4 | . . . 2 . 2 Misfires 1 | . . . . . 1 Alerts 2 | . . . 1 . 1 Misdirections 1 | . . . . . 1 Weapon Failures 12 | . . . . . 12 Overload Shots . | . . . . . . Overflow Damage 340 | . . . 68 . 272 Projectiles 68 | . . . . . 68 Explosions 272 | . . . 68 . 204 Melee . | . . . . . . Knockbacks 8 | . . . 1 . 7 Impact . | . . . . . . Kinetic 8 | . . . 1 . 7 Secondary . | . . . . . . Self-Inflicted Damage 323 | . . . 218 . 105 Shots 11 | . . . 7 . 4 Rammed 1 | . . . . . 1 Targets Rammed 2 | . . 1 . . 1 Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 680 | . 6 90 497 380 680 Average Temperature 122 | . 6 24 115 135 148 Received Heat Transfer 2351 | . 60 405 486 144 1256 Effects 45 | . . . 2 2 41 Shutdowns 11 | . . . 1 . 10 Energy Bleed 8 | . . . . . 8 Interference 6 | . . . . . 6 Matter Decay 5 | . . . . 2 3 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . 1 . 1 Damage (major) 10 | . . . . . 10 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . . 1 . 3 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 9 | . . . 6 . 3 Heat Transferred 4187 | . . . 1247 74 2866 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 4 . 3 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 969 | . 211 455 916 516 969 Initial 400 | . . 40 176 400 228 Average 460 | . 78 309 580 441 595 Maximum Alert Level 3 | . 1 2 3 2 3 Low Security (%) 17 | 100 96 16 4 . . Level 1 21 | . 3 55 10 11 28 Level 2 42 | . . 28 64 88 32 Level 3 17 | . . . 20 . 38 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 32 | . 1 2 7 1 21 Investigation 3 | . . . 1 1 1 Extermination 4 | . . . . . 4 Reinforcement 19 | . 1 2 6 . 10 Assault 1 | . . . . . 1 Garrison 5 | . . . . . 5 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . 2 . 4 Haulers Reinforced 2 | . . . . . 2 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 7 | . . 3 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 195 | . 21 31 59 12 72 Peak Tracking Total 9 | . 4 5 9 4 7 Tactical Retreats 12 | . 3 5 1 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 22 | . 1 4 10 . 7 Max in Single Turn 5 | . 1 2 2 . 5 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 5 2 7 2 2 Terminals 9 | . 3 . 4 1 1 Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . 1 . . . Recycling Units 4 | . 2 1 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 51 | . 16 9 20 3 3 Successful 41 | . 11 7 17 3 3 Failed 10 | . 5 2 3 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 20 | . 13 . 5 1 1 Fabricators 4 | . . . . 2 2 Repair Stations 7 | . . 7 . . . Recycling Units 11 | . 3 2 6 . . Scanalyzers 9 | . . . 9 . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 8 . 5 1 1 Record 4 | . 4 . . . . Prototype ID Bank 2 | . . . 2 . . Open DSF 2 | . . . . 1 1 Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Dispatch Records 2 | . 1 . 1 . . Investigation Status 2 | . 1 . 1 . . Fabricator Hacks 4 | . . . . 2 2 Load Schematic 2 | . . . . 1 1 Build 2 | . . . . 1 1 Repair Station Hacks 6 | . . 6 . . . Scan Component 3 | . . 3 . . . Repair 3 | . . 3 . . . Recycling Unit Hacks 7 | . 3 1 3 . . Recycle Component 1 | . . . 1 . . Process 1 | . . . 1 . . Report Inventory 1 | . 1 . . . . Retrieve Matter 1 | . 1 . . . . Retrieve Components 3 | . 1 1 1 . . Scanalyzer 9 | . . . 9 . . Insert Component 4 | . . . 4 . . Analyze 5 | . . . 5 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 2 2 5 1 2 Full Trace Events 4 | . 1 . 1 1 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built 5 | . . . . 3 2 Authchips . | . . . . . . Time 113 | . . . . 51 62 Total Part Build Rating 7 | . . . . 3 4 Parts Repaired 3 | . . 3 . . . Time 102 | . . 102 . . . Parts Recycled 1 | . . . 1 . . Recycled Matter 181 | . . . 181 . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . 9 . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 8276 | 70 1114 1261 2836 637 2358 Spaces Moved 2988 | 42 570 384 927 314 751 Core 19 | 5 . . . . 14 Treads 1286 | . . . 418 314 554 Legs 1557 | 37 570 329 509 . 112 Wheels 126 | . . 55 . . 71 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 95 195 170 50 Average Speed 209 | 131 134 221 255 170 222 Slowest Speed 610 | 200 190 330 330 170 610 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 4 72 35 75 9 21 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 1 . . . Unknown Exits Taken 3 | 1 . . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 130 | . . . 37 . 93 Melee . | . . . . . . Projectile 19 | . . . 6 . 13 AOE 110 | . . . 30 . 80 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4225 | 54 848 662 1191 374 1096 Wait 474 | . 209 138 66 9 52 Move 2983 | 41 569 383 926 313 751 Hop . | . . . . . . Pick Up 106 | 5 10 21 30 8 32 Fast Attach 38 | 7 4 8 7 2 10 Attach 61 | . . 3 16 2 40 Detach 16 | 1 . 1 8 . 6 Swap 57 | . 6 14 24 3 10 Drop 90 | . 10 21 24 12 23 Fire 396 | . 40 72 90 25 169 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush 1 | . . . . . 1 Escape Stasis 2 | . . . . . 2 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 75 | -10/Materials | Discovered new exit (range 16) 328 | -10/Materials | Build established: Mutant 367 | -10/Materials | Discovered new exit (range 16) 457 | -10/Materials | Identified exit to Materials 708 | -10/Materials | Discovered exit to Materials (range 5) 1130 | -10/Materials | Build established: Scavenger-Mutant 1185 | -10/Materials | Entered another Materials area 1185 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1238 | -9/Materials | Discovered new exit (range 10) 1339 | -9/Materials | Identified exit to Mines 1742 | -9/Materials | Build established: Scavenger-Gunner 2205 | -9/Materials | Repaired Hvy. Assault Rifle 2243 | -9/Materials | Repaired Lgt. Nuclear Core 2279 | -9/Materials | Repaired Hvy. Assault Rifle 2291 | -9/Materials | Core integrity fell below 50% 2433 | -9/Materials | Discovered new exit (range 6) 2443 | -9/Materials | Identified exit to Materials 2446 | -9/Materials | Entered another Materials area 2446 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2756 | -8/Materials | Build established: Gunner 3000 | -8/Materials | Destroyed 7 combat bots 3275 | -8/Materials | Build established: Scavenger-Gunner 4060 | -8/Materials | Lost 7 parts (1p2n1u3w) 4149 | -8/Materials | Build established: Gunner 5206 | -8/Materials | Discovered new exit (range 16) 5282 | -8/Materials | Entered Factory 5282 | -7/Factory | Evolved 2 slots: Propulsion x2 5353 | -7/Factory | Identified exit to DSF 5681 | -7/Factory | Fabricated Med. Matter Pod? 5899 | -7/Factory | Discovered new exit (range 12) 5919 | -7/Factory | Entered another Factory area 5919 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 7159 | -6/Factory | Fabricated Hvy. Assault Rifle? 7297 | -6/Factory | Garrison activated, responded to threat 7359 | -6/Factory | Lost 5 parts (3n2w) 7463 | -6/Factory | Lost 3 parts (1u2w) 7549 | -6/Factory | Lost 3 parts (2n1w) 7599 | -6/Factory | Garrison activated, responded to threat 7669 | -6/Factory | First assault squad dispatched 7701 | -6/Factory | Core integrity fell below 50% 7728 | -6/Factory | Garrison activated, responded to threat 7749 | -6/Factory | Lost 9 parts (2p2n1u4w) 7851 | -6/Factory | Build established: Scavenger-Gunner 8085 | -6/Factory | System corruption reached 10% 8241 | -6/Factory | Lost 4 parts (3n1u) 8271 | -6/Factory | Core integrity fell below 20% 8277 | -6/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 08262_ Overheating: Energy bleed (-9). 08262_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 08262_ Proton Cannon destroyed. 08262_ Penetrated by Slug. 08262_ Lgt. Treads destroyed. 08262_ Penetrated by Slug. 08263_ M-28 Smith destroyed. 08263_ Cloaking Device destroyed. 08263_ Critical hit (Burn: +37). 08264_ Slug penetrates Wall. 08267_ Dropped Huge Storage Unit. 08268_ Arc Projector destroyed. 08268_ Penetrated by Slug. 08268_ Dropped Lgt. Angular Momentum Engine. 08268_ Dropped Rocket Launcher. 08269_ Dropped Thermic Laser. 08269_ Discarded Imp. Signal Interpreter. 08269_ U-05 Engineer builds a Wall. 08271_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# ???????????????????? | | ?????????????????????## ##?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# #?????????????????? | | ?????????????????????# +?????????????????? | | ?????????????????????? H #?????????????????? | | ?????????????????????? !#?????????????????? | | ??????????????????????? #?????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# % #???????????????????? | | ???????????????????????# ##########??????????? | | ???????????????????????# R # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ??????????????????????## # #??????????? | | ??????????????????????## + #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# # #??????????? | | ???????????????????????# % # #??????????? | | ???????????????????????# # #??????????? | | ?????????????????# ????# ####+#########??????? | | ?????????????????# " " # [ # = ! #?????? | | ?????????????????# " "%"!!* + #?????? | | ?????????????????# " " # ] # """ """ """ #?????? | | ?????????????????# " " # # """ """ """ ??????? | | ?????????????????# " "?# # """ """ """???????? | | ?????????????????# " "?# # ???????? | | ?????????????????# " ??# ############????????? | | ?????????????????? ??? ##############??????? | | ??????????????????##??? # #??????? | | ?????????? ???????### # #??????? | | ?????????# ???### # #??????? | | ?????????# ## ## #??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 38 Energy Capacity 340 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Recoil Reduction 4 Particle Charging 20 Item Schematics ----------------- Hvy. Assault Rifle | -8/Materials | Scanalyzed Med. Matter Pod | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Matter Pod | x3 | -7/Factory Hvy. Assault Rifle | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices Challenges ------------ None Game ------ Seed IntegrityRocketCharger Manual? 0 Play Time 01:52:56 Cumulative 22.5 hours Start 2024.09.03 @ 00:14:44 End 2024.09.03 @ 02:08:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 024d2bff-8bfc-43a3-82cc-25cb70c78501