Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.22 @ 22:10:01 Player: KN-OKO Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (332) 1660 Value Destroyed (17154) 17154 Prototype IDs (33) 660 Alien Tech Used (5) 1000 Bonus (7126) 7126 TOTAL SCORE: 35300 Bonus ------- High Alert Combat Kills 3027 Follower Combat Kills 132 Awakened Behemoth Slayer 1000 Win 3000 Friendly Fire -33 Cogmind --------- Core Integrity 1011/1600 Matter 600/600 Energy 672/690 System Corruption 14% Temperature Cool (-188) Movement Walking (118) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION (6) --- Myomer Leg Myomer Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg (fused) > --- UTILITY (13) ----- Advanced Cryofiber Web Advanced Heat Sink Advanced Cooling System Advanced Cooling System Large Storage Unit Improved Matter Compressor Enhanced Optical Array Improved Terrain Scanner Advanced Target Analyzer Graphene Brace Advanced System Shield Experimental System Shield > --- WEAPON (3) ------- Quantum Rifle Hypervelocity Railgun Multirail > --- INVENTORY (15) --- Quantum Reactor Advanced Heavy Siege Treads Myomer Leg Myomer Leg Improved Thunder Leg Advanced Heat Sink Long-range Sensor Array Advanced Signal Interpreter Seismic Detector Gamma Bomb Array CR-A16's Behemoth Slayer Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Biometal Leg Centrium Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Matter Compressor Enhanced Optical Array Advanced Signal Interpreter Advanced Target Analyzer Quantum Capacitor Phase Armor Graphene Brace > --- WEAPON ----------- Heavy Quantum Rifle Enhanced Nova Cannon Multirail > --- INVENTORY -------- Subatomic Replicator Enhanced Quantum Rifle Hypervelocity Multirail Gamma Bomb Array CR-A16's Behemoth Slayer [Rating: 211] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Wheel Armored Wheel Hover Unit Improved Gyrokinetic Inverter Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Enhanced Optical Array Hackware Experimental System Shield Protection Layered Light Armor Plating Artifact Phase Armor Weapon Gauss Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Gamma Bomb Array Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 2 2 2 . 2 . 2 Power 2 | . . . . . . . . . 1 . . . . 1 . . Propulsion 4 | . . 1 . 1 . . . . . . 2 . . . . . Utility 11 | . . 1 1 1 . . . . 1 2 . 2 . 1 . 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 304 | 7 2 11 17 15 4 2 3 8 11 49 7 44 27 16 18 63 Power 35 | 1 . 1 1 1 . . . 1 3 6 2 5 2 2 2 8 Engine 8 | 1 . 1 1 1 . . . 1 3 . . . . . . . Core 7 | . . . . . . . . . . 5 2 . . . . . Reactor 20 | . . . . . . . . . . 1 . 5 2 2 2 8 Propulsion 87 | 2 . 4 6 2 3 . . 3 2 12 2 16 12 2 6 15 Treads 36 | 2 . 4 6 2 1 . . 2 2 10 2 2 1 . . 2 Leg 36 | . . . . . . . . . . . . 4 11 2 6 13 Wheel 14 | . . . . . 2 . . 1 . 2 . 9 . . . . Hover 1 | . . . . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 110 | 2 1 3 4 7 1 1 1 3 6 20 3 15 3 10 8 22 Device 62 | 1 . 3 2 2 1 1 1 . 2 7 3 10 3 8 4 14 Storage 6 | 1 1 . . . . . . . . 3 . . . . . 1 Processor 11 | . . . . 1 . . . . 2 1 . 4 . . 2 1 Hackware 4 | . . . . . . . . . 2 . . . . . . 2 Protection 25 | . . . 2 4 . . . 3 . 9 . 1 . 2 . 4 Artifact 2 | . . . . . . . . . . . . . . . 2 . Weapon 72 | 2 1 3 6 5 . 1 2 1 . 11 . 8 10 2 2 18 Energy Gun 13 | . . . . . . . . . . 1 . 3 3 1 . 5 Energy Cannon 20 | . . . 1 3 . . . . . 8 . 3 2 . . 3 Ballistic Gun 23 | 2 1 2 5 . . . . . . . . 1 2 1 1 8 Ballistic Cannon 6 | . . . . 1 . . 1 1 . 1 . 1 1 . . . Launcher 5 | . . . . . . 1 . . . 1 . . 1 . 1 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . 1 . 1 . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . Piercing Weapon 2 | . . . . . . . 1 . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 . 1 . . . . . 5 2 2 7 2 5 2 Corrupted Parts 5 | . . . . . . . . . . . . . 3 . 2 . System Corruption 14 | . . . . . . . . . . . . . 5 . 9 . Parts Lost 129 | . 1 2 . 2 3 . . 5 4 24 1 35 21 3 7 21 Power 10 | . . . . . . . . 1 . 3 . 2 3 . 1 . Propulsion 50 | . . 1 . 1 3 . . 2 2 9 1 16 7 1 2 5 Utility 44 | . 1 1 . 1 . . . 1 1 9 . 10 6 1 4 9 Weapon 25 | . . . . . . . . 1 1 3 . 7 5 1 . 7 Highest Loss Streak 12 | . 1 1 . 1 3 . . 4 3 6 1 11 12 2 3 5 To Critical Strikes 3 | . . . . . . . . . . 2 . . 1 . . . Average Backups 13 | 4 9 12 14 14 13 12 14 13 13 16 19 17 16 9 4 9 Power 1 | . 1 1 2 1 1 1 1 . . . 2 2 1 . . . Propulsion 2 | 3 5 5 5 4 2 1 1 . 3 2 2 1 4 1 . 2 Utility 4 | . 1 1 1 4 6 6 7 8 6 7 5 4 2 1 . 2 Weapon 5 | . 1 4 4 4 4 4 5 4 3 6 9 8 8 6 3 3 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 37 | . 4 2 5 3 . 1 . . 2 3 . 1 . 5 . 11 Power 8 | . 1 . 1 1 . . . . . 1 . 1 . 2 . 1 Propulsion 16 | . 3 1 . 1 . . . . 1 1 . . . 1 . 8 Utility 3 | . . . . . . . . . . 1 . . . . . 2 Weapon 10 | . . 1 4 1 . 1 . . 1 . . . . 2 . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 98 97 99 98 100 96 97 93 96 91 87 72 81 84 93 Engine 3 | . 14 11 9 7 7 7 7 6 7 2 . . . . . . Core 1 | . . . . . . . . . . 7 7 3 . . . . Reactor 4 | . . . . . . . . . . . . 5 7 12 12 12 Treads 12 | . 28 33 27 29 24 15 15 12 13 17 27 10 . . . . Leg 7 | . . . . . . . . . . . . 3 13 24 19 23 Wheel 3 | . . . . . 4 15 15 17 13 4 . 4 3 . . . Device 17 | . 11 20 20 15 15 15 15 9 9 13 12 22 11 13 16 27 Storage 5 | . 14 11 9 7 7 7 7 7 6 5 5 4 4 1 3 5 Processor 9 | . . . . 6 7 7 7 7 13 12 10 11 17 13 11 8 Protection 5 | . . . 4 6 6 7 7 12 8 11 10 4 . 2 5 2 Energy Gun 1 | . . . . . . . . . . 1 . 1 3 6 7 1 Energy Cannon 6 | . . . 2 11 15 15 12 9 6 8 15 9 3 1 . 2 Ballistic Gun 4 | . 28 17 24 1 . . . . . . . . 1 4 4 7 Ballistic Cannon 2 | . . . . 3 7 6 1 11 13 5 . 1 1 . . . Peak Build Rating 211 | 7 9 19 28 37 40 39 40 45 56 85 94 133 125 168 198 211 Average Rating 93 | 5 8 14 24 32 37 38 37 42 49 73 85 105 96 144 166 186 On Entrance 60 | . 7 8 19 25 37 39 39 40 44 55 71 92 85 118 166 188 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 148 | 14 29 35 46 59 58 58 58 60 67 113 102 131 106 104 137 148 Greatest Support 178 | 40 40 60 60 80 80 24 24 36 24 111 142 119 162 174 178 174 Greatest Overweight (x) 36 | 3 . . . . 2 2 2 2 2 36 . 8 5 . 1 1 Average Overweight (x) 1 | . . . . . . 2 1 1 2 3 . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 5 15 Average Capacity 15 | 7 14 15 15 15 15 15 15 15 15 19 20 20 20 9 5 13 Most Carried 20 | 7 14 15 15 15 15 14 15 15 15 20 20 20 20 20 5 15 Average Carried 13 | 5 9 12 14 14 13 12 14 13 13 16 19 16 16 9 4 11 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 5 5 15 Final Carried 20 | 7 13 15 15 15 12 12 15 13 15 19 20 16 17 5 5 12 Class Distribution -------------------- 24% | Scavenger-Tank 16% | Tank 15% | Scavenger-Skirmisher 14% | Mutant 10% | Skirmisher 8% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Commander-Tank | -6/Factory Tank | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Tank | -3/Research Scavenger-Skirmisher | -3/Testing Skirmisher | -2/Research Tank | -2/Quarantine Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Matter Collected 10242 | 294 355 184 482 182 171 80 50 235 512 2059 15 828 856 281 772 2886 Remotely 1925 | . . . . . 161 . . 172 201 390 . 131 589 281 . . Salvage Created 18569 | 63 438 562 740 397 122 126 . 193 467 3480 49 2058 1406 481 2635 5352 Parts 894 | 8 31 30 38 21 4 5 . 13 37 140 5 71 56 37 118 280 Haulers Intercepted 8 | . 2 2 1 . . . . . 1 2 . . . . . . Recyclers Shooed 17 | . . 1 . . . . . . . 1 . 6 1 . 1 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 4 4 . 11 . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 264 | . 11 7 10 10 3 3 . 4 11 49 1 32 16 8 31 68 Melee 8 | . . 3 . 2 . . . . . . . 1 2 . . . Guns 97 | . 11 3 9 . . . . . . 1 . 1 2 4 18 48 Cannons 95 | . . . 1 7 3 1 . 3 10 32 1 28 2 . . 7 AOE 31 | . . . . . . 2 . . 1 11 . . 2 4 4 7 Classes Destroyed 20 | 1 4 2 1 2 . . . 2 2 4 . . 1 . . 1 Worker 18 | . . . . . . . . . 1 3 . 1 4 2 1 6 Builder 16 | . . . . . . . . . 5 5 . 3 . . . 3 Tunneler 4 | 3 . . . . . . . . . . . . . . . 1 Hauler 8 | . 2 2 1 . . . . . 1 2 . . . . . . Recycler 13 | . . 2 2 . . . . . . 3 . 3 1 . . 2 Mechanic 1 | . . . . . . . . . . 1 . . . . . . Operator 1 | . . . . . . . . . . 1 . . . . . . Watcher 10 | . 2 2 2 1 . . . . . 1 . . . . 1 1 Swarmer 43 | . 6 2 1 6 . . . . 4 3 . . . 5 2 14 Grunt 87 | . 5 4 3 2 3 3 . 1 . 10 . 14 7 . 11 24 Brawler 10 | . . . . 1 . . . . . 5 . 1 . . . 3 Duelist 2 | . . . . . . . . 1 . 1 . . . . . . Protector 3 | . . . . . . . . . . 1 . . . . 1 1 Researcher 1 | . . . . . . . . . . . . . 1 . . . Sentry 23 | . . 1 5 . . . . . 3 5 . 4 . 1 1 3 Specialist 4 | . . . . . . . . . . 4 . . . . . . Hunter 35 | . . . 1 . . . . . 2 8 . 4 8 . 10 2 Programmer 52 | . . . . 1 . . . 1 2 12 1 9 1 2 6 17 Heavy 2 | . . . . . . . . . . . . . . . . 2 Behemoth 3 | . . . . . . . . 1 . . . . . . . 2 Best Kill Streak 14 | 1 5 3 3 3 2 3 . 3 10 12 1 8 7 6 7 14 Combat Bots Only 13 | . 3 3 3 3 2 3 . 3 5 10 1 8 6 4 7 13 Max Kills in Single Turn 6 | 1 2 1 1 1 1 1 . 1 6 3 1 2 2 4 4 5 Gunslinging 1 | . . . . . . . . . . . . . . . 1 1 Exploded 5 | . . . . . . 1 . . 1 3 . . 1 4 4 5 Melee 1 | . . 1 . 1 . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 2386 | . 50 32 68 58 35 4 . 66 65 391 4 517 323 44 331 398 Missed 715 | . 14 9 13 14 9 . . 18 18 100 1 142 120 14 103 140 Deflected 15 | . . . . . . . . . . . . . . . 15 . Damage Taken 31464 | . 453 240 727 682 454 64 . 1066 728 5582 60 5860 3199 663 4398 7288 Core 3233 | . 108 38 65 48 20 . . 131 112 341 . 462 530 94 695 589 Absorbed by Shields 2687 | . . . . . . . . . . 303 . 1711 . 42 631 . Reduced by Siege Mode 140 | . . . . . . . . . . . . 140 . . . . Redirected to Core 538 | . . . . . . . . . . . . . . . 532 6 Ignored by Resistances 521 | . . . . . . . . . . . . 246 . . . 275 Regen/Repaired (Parts) 47 | . . . . . . . 47 . . . . . . . . . Core Remaining (%) 70 | 100 56 90 88 . . . . 71 86 65 100 . 23 . 29 63 Volleys Fired 802 | 6 46 14 33 21 16 4 . 12 29 148 1 128 54 15 91 184 Largest 3 | 2 2 2 3 3 3 3 . 3 3 3 3 3 3 3 3 3 Hottest 305 | 40 40 46 116 153 100 100 . 110 110 300 300 305 273 180 180 215 Shots Fired 1805 | 12 92 26 99 41 33 9 . 32 76 320 3 294 93 33 235 407 Gun 882 | 12 92 26 95 2 . . . . . 13 . 28 23 31 226 334 Cannon 873 | . . . 4 39 33 7 . 32 76 288 3 266 60 . . 65 Launcher 50 | . . . . . . 2 . . . 19 . . 10 2 9 8 Special . | . . . . . . . . . . . . . . . . . Kinetic 929 | 12 92 26 95 11 16 2 . 20 58 119 . 56 29 12 75 306 Thermal 819 | . . . 4 30 17 5 . 12 18 178 3 238 52 19 151 92 Explosive 2 | . . . . . . 2 . . . . . . . . . . Electromagnetic 55 | . . . . . . . . . . 23 . . 12 2 9 9 Robot Hit Streak 33 | 8 12 14 20 5 4 7 . 6 6 18 3 13 6 4 8 33 Robot Miss Streak 9 | 1 3 5 3 4 3 1 . 5 4 9 3 5 6 6 8 9 Penetration Max 2 | . . . 1 . . . . . . 1 . 1 . . 1 2 Secondary Targets 15 | . . 1 1 . . . . . . . . . . . 3 10 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . 1 1 Capacitor 18 | . . . . . . . . . . . . . . . . 18 Shots Hit Robots 1146 | 9 59 32 68 22 16 6 . 24 37 193 2 189 52 17 138 282 Core Hits 736 | 3 29 13 25 10 6 7 . 6 22 131 1 91 55 23 96 218 Critical Kills 38 | . . 2 1 1 . . . . . . . 2 1 . . 31 Critical Parts Destroyed 52 | . . 5 . 2 . . . . . . . . . . 1 44 Critical Strikes 118 | . . 7 1 4 . . . 2 6 10 . 4 2 . 1 81 Meltdown 3 | . . . . . . . . . . . . 2 1 . . . Destroy 84 | . . 1 1 . . . . . . . . . . . 1 81 Blast 21 | . . . . 1 . . . 2 6 10 . 2 . . . . Smash 9 | . . 6 . 3 . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks 54 | . . 18 . 8 . . 2 9 . . . . 14 . . 3 Impact 26 | . . 18 . 8 . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . 14 . . . Piercing 14 | . . . . . . . 2 9 . . . . . . . 3 Sneak Attacks 4 | . . 3 . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 44219 | 118 613 955 1266 669 434 273 . 719 1698 8937 140 7633 2978 855 6246 10685 Guns 14912 | 114 611 206 1194 17 . . . . . 163 . 358 273 561 4514 6901 Cannons 18778 | . . . 68 457 434 110 . 554 1124 6415 104 7100 972 . . 1440 Explosions 8731 | . . . . . . 163 . . 574 2287 . 165 1336 294 1669 2243 Melee 1457 | . . 733 . 195 . . . 165 . . . . 364 . . . Ramming 341 | 4 2 16 4 . . . . . . 72 36 10 33 . 63 101 Kinetic 15894 | 114 611 206 1194 110 190 29 . 378 958 2482 . 1236 553 200 1178 6455 Thermal 18606 | . . . 68 364 244 81 . 176 166 4297 104 6387 785 361 3630 1943 Explosive 1786 | . . . . . . 163 . . 574 . . . . . . 1049 Electromagnetic 6135 | . . . . . . . . . . 2086 . . 1243 294 1375 1137 Impact 928 | . . 733 . 195 . . . . . . . . . . . . Slashing 364 | . . . . . . . . . . . . . 364 . . . Piercing 165 | . . . . . . . . 165 . . . . . . . . Highest Corruption 40 | . . . . 7 7 7 7 . 1 17 1 33 40 1 20 14 Average Corruption 11 | . . . . 2 7 7 7 . 1 10 1 19 33 1 5 10 Corruption Purged 3 | . . . . . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 388 | . . . . 8 15 15 1 . 2 94 . 60 54 . 33 106 Message Errors 84 | . . . . 2 2 4 1 . . 22 . 10 9 . 7 27 Matter Fused 74 | . . . . . 2 . . . 2 22 . 12 11 . 3 22 Heat Flow Errors 44 | . . . . 2 . 4 . . . 8 . 7 5 . 5 13 Energy Discharges 37 | . . . . . 2 1 . . . 9 . 7 6 . 1 11 Parts Rejected 8 | . . . . . . . . . . 2 . 1 3 . . 2 Parts Fused 3 | . . . . 1 . . . . . 1 . . . . . 1 Data Loss (minor) 58 | . . . . 2 1 4 . . . 16 . 11 3 . 6 15 Data Loss (major) 21 | . . . . . 4 1 . . . 4 . 3 2 . 3 4 Misfires 16 | . . . . . 1 1 . . . 3 . 3 3 . . 5 Alerts 9 | . . . . 1 1 . . . . 2 . 1 2 . 2 . Misdirections 11 | . . . . . . . . . . 2 . 1 5 . 1 2 Weapon Failures 23 | . . . . . 2 . . . . 3 . 4 5 . 5 4 Overload Shots 1 | . . . . . . . . . . . . 1 . . . . Overflow Damage 1224 | . . 277 . 117 1 . . 22 164 165 36 137 110 . . 195 Projectiles 508 | . . . . 10 1 . . 22 40 123 22 137 65 . . 88 Explosions 276 | . . . . . . . . . 124 42 . . 17 . . 93 Melee 440 | . . 277 . 107 . . . . . . 14 . 28 . . 14 Knockbacks 50 | . . 1 . 1 2 1 . 1 5 18 . 16 5 . . . Impact 3 | . . 1 . . . . . . . 2 . . . . . . Kinetic 40 | . . . . 1 1 1 . 1 5 14 . 12 5 . . . Secondary 7 | . . . . . 1 . . . . 2 . 4 . . . . Self-Inflicted Damage 736 | . . . . . . . . . 220 49 . . . 7 281 179 Shots 30 | . . . . . . . . . 2 1 . . . 1 18 8 Rammed 11 | 1 1 1 2 . . . . . . 4 1 1 . . . . Targets Rammed 24 | 1 1 1 2 . . . . . . 4 1 2 2 . 5 5 Kicked 12 | . . . . . . . . . . . . . 2 . 5 5 Crushed 1 | . . . . . . . . . . . . 1 . . . . Highest Temperature 526 | . 18 . 122 201 27 243 . 294 236 526 . 166 517 270 312 308 Average Temperature 98 | . 8 . 24 68 10 102 . 54 89 155 . 36 143 79 40 77 Received Heat Transfer 3386 | . 189 93 207 45 270 36 . 530 66 319 . 929 198 18 180 306 Effects 28 | . . . . . . . . . . 19 . . 7 . . 2 Shutdowns 11 | . . . . . . . . . . 10 . . 1 . . . Energy Bleed 2 | . . . . . . . . . . 2 . . . . . . Interference 5 | . . . . . . . . . . . . . 3 . . 2 Matter Decay 5 | . . . . . . . . . . 4 . . 1 . . . Short Circuit 3 | . . . . . . . . . . 2 . . 1 . . . Damage (minor) 2 | . . . . . . . . . . 1 . . 1 . . . Siege Activations 4 | . . . . . . . . . . . . 2 . . . 2 Total Turns 151 | . . . . . . . . . . . . 83 . . . 68 Longest Duration 56 | . . . . . . . . . . . . 56 . . . 53 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations 6 | . . . . . . . . . . . . . . . 6 . Total Turns 135 | . . . . . . . . . . . . . . . 135 . Longest Duration 56 | . . . . . . . . . . . . . . . 56 . Robots Disrupted 1 | . . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . . . Robots Corrupted 27 | . . 1 . 2 . . . . . 5 . . 6 . 8 5 Combat Hostiles 25 | . . 1 . 1 . . . . . 5 . . 6 . 8 4 Parts Fried 63 | . . 4 . 2 . . . . . 20 . . 17 1 10 9 Impact Corruptions 18 | . . 10 . 5 . . . . . . 1 . . . . 2 Robots Melted 6 | . . . . . . . . . . . . 3 2 . 1 . Combat Hostiles 5 | . . . . . . . . . . . . 2 2 . 1 . Parts Melted 30 | . . . . . . . . 1 3 4 . 13 5 1 2 1 Heat Transferred 18053 | . . . 111 518 333 111 . 222 222 4642 100 5276 790 333 3630 1765 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . . . . . . . . 4 . 1 1 . 2 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Maximum Alert Level 5 | . . . . . . . . . 3 3 2 1 1 . 2 5 Low Security (%) 53 | 100 100 100 100 100 . . . . . 50 . 51 93 100 66 4 Level 1 17 | . . . . . . . . . . 9 79 48 6 . 13 33 Level 2 12 | . . . . . . . . . 19 19 20 . . . 19 26 Level 3 12 | . . . . . . . . . 79 20 . . . . . 16 Level 4 3 | . . . . . . . . . . . . . . . . 17 Level 5 . | . . . . . . . . . . . . . . . . 1 High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1751 | 5 106 93 114 122 . . . . 915 915 432 369 260 140 604 1751 Initial 900 | . . 26 27 37 . . . . 900 291 432 138 184 140 9 355 Average 321 | . 26 43 63 32 . . . . 748 380 354 188 128 55 173 659 Influence Increases 10155 | 15 327 339 336 262 70 70 . 125 1579 1561 32 1075 650 293 1034 2387 Destroy 0b10 Robot/C 5300 | . 220 140 200 200 60 60 . 80 280 960 20 640 340 160 600 1340 Destroy 0b10 Robot/NC 375 | 15 20 30 25 5 . . . . 40 85 . 35 25 10 15 70 Destroy Leader 1158 | . 48 28 86 22 10 10 . 30 94 226 10 120 60 30 112 272 Allied During Kill 55 | . . . . . . . . . 55 . . . . . . . Successful Hack 201 | . 9 5 7 9 . . . . 30 14 . . . 48 7 72 Disable Machine 615 | . . . . . . . . . 105 120 . 45 90 15 135 105 Destroy Structure 816 | . . 1 3 11 . . . . 45 126 2 130 60 15 120 303 Advance Influence 900 | . . . . . . . . . 900 . . . . . . . Partial Spotted 60 | . . . . . . . . . . . . . 60 . . . Lose Combat Pursuer 675 | . 30 135 15 15 . . . 15 30 30 . 105 15 15 45 225 Influence Decreases 6904 | 15 265 300 281 299 70 70 . 125 984 968 200 884 584 416 451 992 Time Decay 5031 | 15 255 290 281 288 60 70 . 125 374 728 190 546 374 322 381 732 Search Patrol Dispatched 300 | . . . . . . . . . 300 . . . . . . . Lost Part 1179 | . 10 10 . 11 10 . . . 40 240 10 338 210 20 70 210 Lost Ally 180 | . . . . . . . . . 120 . . . . 10 . 50 Purge Threat 214 | . . . . . . . . . 150 . . . . 64 . . Squads Dispatched 69 | . 1 . 4 1 . . . . 3 13 1 9 8 3 10 16 Investigation 5 | . . . 1 . . . . . . . . 1 1 1 . 1 Extermination 24 | . . . . 1 . . . . 2 4 . 3 1 2 3 8 Reinforcement 23 | . 1 . 1 . . . . . 1 4 1 2 4 . 4 5 Assault 6 | . . . . . . . . . . 2 . . 1 . 1 2 Garrison 11 | . . . 2 . . . . . . 3 . 3 1 . 2 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . . . . . . Construction Impeded 7 | . . . . . . . . . 1 2 . 1 1 . 1 1 Haulers Reinforced 3 | . . . . . . . . . . 1 . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Distress Signals 22 | . 1 3 2 . . . . . 1 1 . 2 3 3 4 2 Communications Jammed 11 | . . . . . . . . . . . . . . . . 11 Distress Signals 11 | . . . . . . . . . . . . . . . . 11 Times Spotted 407 | . 20 20 16 13 3 3 . 11 19 71 2 48 27 14 55 85 Peak Tracking Total 12 | . 3 4 4 5 3 3 . 3 3 12 2 9 6 6 8 7 Tactical Retreats 32 | . 2 5 1 1 . . . 1 2 1 . 4 1 1 3 10 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Traps Triggered 13 | . 1 . . 4 . . . . . 1 . 1 1 1 1 3 Indirectly 1 | . . . . . . . . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Machines Disabled 42 | . . . . . . . . . 7 8 . 3 7 1 9 7 Max in Single Turn 3 | . . . . . . . . . 3 1 . 1 1 1 2 2 Garrison Access 2 | . . . . . . . . . . 1 . . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Machines Accessed 43 | . 3 1 2 4 . 2 . . 4 6 . 1 4 4 4 8 Terminals 28 | . 3 1 1 1 . . . . 2 3 . 1 4 4 3 5 Fabricators 7 | . . . . 2 . . . . 2 2 . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . 1 . . . . . . 1 . . . . 1 2 Total Hacks 105 | . 8 4 6 11 . 4 . . 14 12 . 2 14 9 7 14 Successful 41 | . 4 1 2 4 . 4 . . 9 4 . . 2 4 3 4 Failed 64 | . 4 3 4 7 . . . . 5 8 . 2 12 5 4 10 Catastrophic 17 | . 1 . 1 1 . . . . 1 1 . 1 3 2 1 5 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 51 | . 8 2 2 9 . . . . 4 6 . 2 7 4 . 7 Terminals 73 | . 8 4 4 6 . . . . 7 5 . 2 14 9 5 9 Fabricators 17 | . . . . 4 . . . . 7 4 . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 10 | . . . 2 . . . . . . 3 . . . . 2 3 Terminal Hacks 16 | . 2 1 1 . . 4 . . 2 . . . . 2 3 1 Record 5 | . . . . . . 3 . . . . . . . . 2 . Prototype ID Bank 3 | . 1 1 . . . . . . 1 . . . . . . . Open Door 2 | . . . . . . 1 . . . . . . . . 1 . Open DSF 1 | . . . . . . . . . . . . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . . . 1 . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . . 1 Fabricator Hacks 8 | . . . . 1 . . . . 5 2 . . . . . . Network Status 3 | . . . . 1 . . . . 1 1 . . . . . . Load Schematic 2 | . . . . . . . . . 2 . . . . . . . Build 3 | . . . . . . . . . 2 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . . . . . . . . . Report Inventory 1 | . . . . 1 . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . 1 . . . . . 1 Seal Access 2 | . . . . . . . . . . 1 . . . . . 1 Unauthorized Hacks 14 | . 2 . 1 2 . . . . 2 1 . . 2 2 . 2 Terminals 13 | . 2 . 1 2 . . . . 1 1 . . 2 2 . 2 Track 2 | . . . 1 . . . . . . . . . 1 . . . Botnet 8 | . 1 . . 1 . . . . 1 1 . . 1 1 . 2 Skim 3 | . 1 . . 1 . . . . . . . . . 1 . . Fabricators 1 | . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 3 1 2 4 . . . . 3 5 . 1 4 4 4 7 Full Trace Events 3 | . . . 1 . . . . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 2 . . . . . 1 . . . Robots Built 6 | . . . . . . . . . 6 . . . . . . . Authchips 2 | . . . . . . . . . 2 . . . . . . . Time 116 | . . . . . . . . . 116 . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . 18 . . . . . . . Part Schematics Acquired 17 | . . . . . . . 16 . . . . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . 69 . . . . . . Total Part Build Rating 18 | . . . . . . . . . . 18 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Total Allies 6 | . . . . . . . . . 6 . . . . . . . Largest Group 6 | . . . . . . . . . 6 . . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . . Highest-Rated Ally 16 | . . . . . . . . . 16 . . . . . . . Total Orders 6 | . . . . . . . . . . . . . . 3 . 3 EXPLORE 5 | . . . . . . . . . . . . . . 2 . 3 RETURN 1 | . . . . . . . . . . . . . . 1 . . Ally Attacks 52 | . . . . . . . . . 52 . . . . . . . Total Damage 562 | . . . . . . . . . 562 . . . . . . . Kills 4 | . . . . . . . . . 4 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 18319 | 27 758 671 637 1143 381 495 1073 78 737 3555 382 1704 862 864 1329 3623 Optics 12937 | . . . . . . . . . 618 3555 382 1704 862 864 1329 3623 Sensors 385 | . . . . . . . . . . . . 147 238 . . . Terrain 9907 | . . 671 637 1143 381 495 1073 78 445 1234 176 606 . . . 2968 Seismic 5379 | 27 758 627 637 860 . . . . 543 762 . . . . . 1165 Machine Analysis 357 | . . . . . . . . . . 357 . . . . . . Jamming 1818 | . . . . . . . . . . . . . . . . 1818 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 2 . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . 2 . 7 Drone Recoveries 2 | . . . . . . . . . . . . . . . . 2 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Turns Passed 19095 | 163 909 672 637 1143 381 495 1073 419 870 3555 382 1704 876 864 1329 3623 Spaces Moved 9957 | 79 399 317 284 600 230 394 899 265 496 1519 220 617 417 536 689 1996 Core 5 | 4 . . . . . . . . . 1 . . . . . . Treads 2930 | 75 399 317 284 600 131 . . . . 586 220 318 . . . . Legs 3574 | . . . . . . . . . . . . 52 301 536 689 1996 Wheels 3448 | . . . . . 99 394 899 265 496 932 . 247 116 . . . Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 120 120 105 105 120 135 161 115 115 118 113 113 Average Speed 141 | 157 160 160 160 160 142 120 117 117 120 186 161 171 130 120 127 117 Slowest Speed 1850 | 200 160 160 160 160 160 120 120 120 120 1850 162 490 190 124 185 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . 3 . Exploration Rate (%) 39 | 5 74 39 28 16 46 63 83 54 19 46 4 18 53 20 58 47 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 4 | . . . . . . 1 3 . . . . . . . . . Known Exits Taken 5 | . . . . . . . . 1 . . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 . 1 1 1 . . . . . Scrap Searched 9 | . . . . . 1 3 3 2 . . . . . . . . Spaces Dug 49 | . . 1 . 3 . . 1 . 2 4 . 21 1 1 1 14 Terrain Destroyed 419 | . . 1 . 8 10 26 1 10 49 63 . 74 30 4 39 104 Melee 6 | . . 1 . 2 . . 1 . . . . . 1 . . 1 Projectile 236 | . . . . 6 10 . . 10 14 45 . 63 26 4 32 26 AOE 165 | . . . . . . 26 . . 35 18 . 11 3 . 7 65 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac Res Tes Res Qua Acc Total 13311 | 103 591 428 403 734 254 410 912 324 717 1956 242 957 637 727 945 2971 Wait 1668 | 4 128 51 37 63 4 4 . 23 151 147 3 118 87 132 117 599 Move 9940 | 78 398 316 283 599 229 393 898 264 495 1518 219 616 416 535 688 1995 Hop . | . . . . . . . . . . . . . . . . . Pick Up 159 | 7 10 10 9 8 . 1 3 1 12 35 5 13 8 5 4 28 Fast Attach 167 | 7 . 1 2 7 . 1 . 2 4 21 5 27 20 18 13 39 Attach 112 | . . 4 1 2 3 1 3 4 6 25 2 20 16 1 5 19 Detach 55 | . . . . 2 . 2 3 1 2 13 . 11 11 1 . 9 Swap 145 | . 2 6 14 7 2 2 2 8 8 18 1 12 8 5 12 38 Drop 185 | . 6 7 22 17 . 2 1 . 10 27 5 10 1 15 10 52 Fire 802 | 6 46 14 33 21 16 4 . 12 29 148 1 128 54 15 91 184 Melee 54 | . . 18 . 8 . . 2 9 . . . . 14 . . 3 Ram 4 | . . . . . . . . . . 4 . . . . . . Kick 12 | . . . . . . . . . . . . . 2 . 5 5 Crush 8 | 1 1 1 2 . . . . . . . 1 2 . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -5/Factory (discovered 3 exits: [*Fac x2] / [*Upp]) -4/Factory -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 164 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 492 | -10/Materials | Discovered new exit (range 6) 1073 | -10/Materials | Entered another Materials area 1073 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1731 | -9/Materials | Discovered new exit (range 8) 1745 | -9/Materials | Entered another Materials area 1745 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1791 | -8/Materials | Garrison activated, responded to threat 2000 | -8/Materials | Garrison activated, responded to threat 2050 | -8/Materials | Build established: Scavenger-Skirmisher 2238 | -8/Materials | Identified exit to Storage 2262 | -8/Materials | Discovered new exit (range 15) 2382 | -8/Materials | Entered Factory 2382 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2859 | -7/Factory | Build established: Scavenger-Mutant 3192 | -7/Factory | Discovered new exit (range 5) 3295 | -7/Factory | Discovered new exit (range 5) 3525 | -7/Factory | Entered Lower Caves 3526 | -7/Lower Caves | Encountered a Warlord checkpoint 3530 | -7/Lower Caves | Learned Factory terminal intel 3637 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3791 | -7/Lower Caves | Lost 3 parts (3n) 3899 | -7/Lower Caves | Discovered new exit (range 7) 3906 | -7/Lower Caves | Entered another Lower Caves area 3907 | -7/Lower Caves | Encountered a Warlord checkpoint 4002 | -7/Lower Caves | Discovered new exit (range 9) 4131 | -7/Lower Caves | Learned location of Zion (-7) 4314 | -7/Lower Caves | Entered an active Warlord outpost 4322 | -7/Lower Caves | Learned location of 1 exit from Research 4322 | -7/Lower Caves | Learned Factory stockpile data 4322 | -7/Lower Caves | Learned Research stockpile data 4377 | -7/Lower Caves | Discovered new exit (range 10) 4401 | -7/Lower Caves | Entered Zion 4442 | -7/Zion | System corruption cleaned by Quarantine Array 4505 | -7/Zion | Received a visual enhancement algorithm 4588 | -7/Zion | Learned Factory terminal intel 4609 | -7/Zion | Found CR-A16's Pointy Stick 4755 | -7/Zion | Learned 4 Factory zone layouts 5074 | -7/Zion | Build established: Mutant 5356 | -7/Zion | Discovered new exit (range 12) 5418 | -7/Zion | Given A8's code to call for help 5474 | -7/Zion | Entered Proximity Caves 5499 | -6/Proximity Caves | Spotted B-75 Beast 5565 | -6/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 5577 | -6/Proximity Caves | Destroyed B-75 Beast 5606 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 5674 | -6/Proximity Caves | Spotter reported a threat 5680 | -6/Proximity Caves | Spotter reported a threat 5727 | -6/Proximity Caves | Spotter reported a threat 5733 | -6/Proximity Caves | Spotter reported a threat 5780 | -6/Proximity Caves | Spotter reported a threat 5819 | -6/Proximity Caves | Spotter reported a threat 5832 | -6/Proximity Caves | Identified exit to Factory 5844 | -6/Proximity Caves | Learned Factory emergency access door positions 5860 | -6/Proximity Caves | Build established: Tank 5893 | -6/Proximity Caves | Entered Factory 5893 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5897 | -6/Factory | Loaded intel: 23 terminal locations 6112 | -6/Factory | Fabricated G-47 Trooper (x3) 6142 | -6/Factory | Fabricated G-47 Trooper? 6243 | -6/Factory | Search patrols dispatched 6296 | -6/Factory | Allied Derelicts emerged from ambush trap array 6546 | -6/Factory | Lost 3 allies 6593 | -6/Factory | Search patrols dispatched 6657 | -6/Factory | Lost 4 allies 6669 | -6/Factory | Discovered new exit (range 21) 6702 | -6/Factory | Lost 3 parts (2n1w) 6763 | -6/Factory | Entered another Factory area 6763 | -5/Factory | Evolved 2 slots: Utility x2 6764 | -5/Factory | Loaded intel: 23 terminal locations 6785 | -5/Factory | Build established: Skirmisher 7083 | -5/Factory | Discovered new exit (range 14) 7320 | -5/Factory | Garrison activated, responded to threat 7385 | -5/Factory | Discovered new exit (range 7) 8027 | -5/Factory | Lost 6 parts (2n2u2w) 8083 | -5/Factory | Lost 3 parts (1p1n1u) 8460 | -5/Factory | System corruption reached 10% 8673 | -5/Factory | Build established: Tank 8828 | -5/Factory | Cargo convoy interrupted 8872 | -5/Factory | Destroyed 10 combat bots 8873 | -5/Factory | Lost 3 parts (1p1u1w) 8922 | -5/Factory | Destroyed 7 combat bots 9267 | -5/Factory | Fabricated Quantum Reactor? 9463 | -5/Factory | First assault squad dispatched 9655 | -5/Factory | Build established: Scavenger-Tank 10306 | -5/Factory | Discovered new exit (range 7) 10318 | -5/Factory | Entered another Factory area 10318 | -4/Factory | Evolved 2 slots: Propulsion x2 10343 | -4/Factory | Lost 3 parts (1p2u) 10678 | -4/Factory | Discovered new exit (range 10) 10700 | -4/Factory | Entered Research 10700 | -3/Research | Evolved 2 slots: Utility x2 10701 | -3/Research | Identified exit to Testing 10743 | -3/Research | Found Gamma Bomb Array 10745 | -3/Research | Found Gamma Bomb Array 10790 | -3/Research | Discovered new exit (range 6) 11365 | -3/Research | Lost 3 parts (3n) 11412 | -3/Research | System corruption reached 10% 11479 | -3/Research | Destroyed 8 combat bots 11481 | -3/Research | Lost 11 parts (1p3n5u2w) 11538 | -3/Research | Garrison activated, responded to threat 11636 | -3/Research | Spotted B-86 Titan 11914 | -3/Research | Lost 6 parts (3n1u2w) 12020 | -3/Research | System corruption reached 30% 12056 | -3/Research | Lost 5 parts (1p4n) 12153 | -3/Research | Lost 4 parts (2u2w) 12404 | -3/Research | Entered Testing 12553 | -3/Testing | Found Prototype Energy Gun 12634 | -3/Testing | Identified Tachyon Dispersion Ray 12646 | -3/Testing | Core integrity fell below 50% 12689 | -3/Testing | Lost 12 parts (1p4n3u4w) 12725 | -3/Testing | Protovariant out of control (PD-ZYTP7L5LGF) 12903 | -3/Testing | Lost 3 parts (1n2u) 12988 | -3/Testing | Lost 4 parts (2p2n) 13091 | -3/Testing | Found Prototype Ballistic Gun 13091 | -3/Testing | Identified Hyp. Multirail 13223 | -3/Testing | Garrison activated, responded to threat 13252 | -3/Testing | Discovered new exit (range 21) 13275 | -3/Testing | Identified exit to Research 13280 | -3/Testing | Entered Research 13280 | -2/Research | Evolved 2 slots: Power x1, Utility x1 13510 | -2/Research | Build established: Skirmisher 13938 | -2/Research | Found Unknown Protection 13938 | -2/Research | Identified Adv. Powered Armor 14085 | -2/Research | Discovered new exit (range 4) 14142 | -2/Research | Identified exit to Quarantine 14144 | -2/Research | Entered Quarantine 14157 | -2/Quarantine | Spotted Alpha 7 14181 | -2/Quarantine | Found Alien Artifact 14185 | -2/Quarantine | Identified Transdimensional Reconstructor 14185 | -2/Quarantine | Warped through subspace 14223 | -2/Quarantine | Build established: Tank 14276 | -2/Quarantine | Found Transdimensional Reconstructor 14822 | -2/Quarantine | Warped through subspace 14850 | -2/Quarantine | Found Alien Artifact 14850 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 14850 | -2/Quarantine | Warped through subspace 14903 | -2/Quarantine | Cryocooling Duct disabled 14918 | -2/Quarantine | Ambient heat levels rising (+20) 14918 | -2/Quarantine | Non-combat units ordered to evacuate 15066 | -2/Quarantine | Lost 3 parts (1p2n) 15094 | -2/Quarantine | Destroyed 7 combat bots 15099 | -2/Quarantine | Found Alien Artifact 15099 | -2/Quarantine | Identified Phase Armor 15188 | -2/Quarantine | Core integrity fell below 50% 15203 | -2/Quarantine | System corruption reached 10% 15335 | -2/Quarantine | Garrison activated, responded to threat 15345 | -2/Quarantine | Found Alien Artifact 15345 | -2/Quarantine | Identified Phase Redirector 15394 | -2/Quarantine | First assault squad dispatched 15443 | -2/Quarantine | Discovered new exit (range 7) 15456 | -2/Quarantine | Found Alien Artifact 15456 | -2/Quarantine | Identified Subatomic Replicator 15465 | -2/Quarantine | Identified exit to Access 15473 | -2/Quarantine | Entered Access 15473 | -1/Access | Evolved 2 slots: Utility x2 15539 | -1/Access | Found Quantum Capacitor 15757 | -1/Access | Build established: Scavenger-Gunner 15777 | -1/Access | Spotted B-99 Colossus 15807 | -1/Access | Destroyed B-99 Colossus 15813 | -1/Access | Found Prototype Ballistic Gun 15813 | -1/Access | Identified Multirail 15818 | -1/Access | Found Multirail 15834 | -1/Access | Found Hvy. Insulated Plating 16075 | -1/Access | Destroyed 13 combat bots 16566 | -1/Access | Lost 5 parts (3u2w) 16869 | -1/Access | Build established: Scavenger-Mutant 17065 | -1/Access | System corruption reached 10% 17155 | -1/Access | Used Subatomic Replicator to replicate Hyp. Multirail 17242 | -1/Access | Found Gamma Bomb Array 17711 | -1/Access | Found Prototype Hackware 17711 | -1/Access | Identified Exp. System Shield 17848 | -1/Access | Spotted B-99 Colossus 17861 | -1/Access | Destroyed B-99 Colossus 17866 | -1/Access | Found Multirail 17870 | -1/Access | Found Multirail 17890 | -1/Access | Found Unknown Protection 17908 | -1/Access | Identified Hvy. Reflective Plating 18200 | -1/Access | Lost 3 parts (1n1u1w) 18473 | -1/Access | First assault squad dispatched 18822 | -1/Access | Energy Cycler disabled 18958 | -1/Access | Build established: Scavenger-Tank 19074 | -1/Access | Lost 4 parts (1n1u2w) 19077 | -1/Access | Destroyed 7 combat bots 19090 | -1/Access | Discovered new exit (range 5) 19096 | *** | Escaped! Last Messages --------------- 19053_ G-73 Enforcer destroyed. 19053_ Switching to secondary target: G-73 Enforcer. 19056_ HV Slug penetrates Wall. 19056_ Slug penetrates G-73 Enforcer. 19056_ G-73 Enforcer suffers critical hit (Destroy). 19056_ G-73 Enforcer destroyed. 19056_ A-15 Conveyor calls for reinforcements. 19056_ ALERT: Hostile activity reported, dispatching reinforcements to area. 19056_ R-10 Processor collects Adv. Heat Sink. 19060_ Acquired 105 matter. 19063_ Acquired 98 matter. 19066_ Acquired 108 matter. 19068_ System corrupted: Energy discharge (-144). 19070_ U-05 Engineer builds a Wall. 19075_ U-05 Engineer builds a Door. 19080_ U-05 Engineer lays Concrete. 19090_ The Access Shell folds into the floor. 19090_ EXIT=FOUND 19092_ UGSI