Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 00:14:45 Player: Bt-7274 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (56) 280 Value Destroyed (1624) 1624 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 8644 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 90/300 Energy 59/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (14) ----- Improved Signal Interpreter Advanced Signal Interpreter System Shield > --- WEAPON (2) ------- Advanced Datajack > --- INVENTORY (5) ---- Micro Nuclear Core Relay Coupler [Heavy] (16) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Q-thruster Q-thruster Improved Diametric Drive > --- UTILITY ---------- Structural Scanner Triangulator Advanced Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer Hardened Light Armor Plating Hacking Suite System Shield Improved System Shield > --- WEAPON ----------- Lance > --- INVENTORY -------- Shock Bomb Launcher Advanced Datajack [Rating: 81] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Neutron Cannon Ballistic Gun Light Assault Rifle Launcher Shock Bomb Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Carbide Saw Piercing Weapon Makeshift Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Slots Evolved 14 | . . . . 4 2 2 . . 2 . . 2 2 . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . . . . . Utility 12 | . . . . 3 2 1 . . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 85 | 7 3 5 10 8 5 5 8 . 3 . 10 3 12 6 Power 13 | 1 . 1 2 2 . . 4 . 1 . . . 1 1 Engine 9 | 1 . 1 2 2 . . 1 . 1 . . . 1 . Core 4 | . . . . . . . 3 . . . . . . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 21 | 2 . 2 2 3 . 2 2 . 1 . 1 . 5 1 Treads 3 | 2 . 1 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . 2 . Flight 15 | . . . 2 3 . 2 2 . 1 . 1 . 3 1 Utility 34 | 2 1 1 4 1 4 3 2 . . . 6 2 6 2 Device 18 | 1 . 1 2 . 2 3 1 . . . 2 1 3 2 Storage 2 | 1 1 . . . . . . . . . . . . . Processor 8 | . . . 1 . 1 . 1 . . . 2 1 2 . Hackware 5 | . . . 1 1 1 . . . . . 1 . 1 . Protection 1 | . . . . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 17 | 2 2 1 2 2 1 . . . 1 . 3 1 . 2 Energy Gun 2 | . . . 1 . . . . . . . 1 . . . Energy Cannon 1 | . . . . . . . . . . . 1 . . . Ballistic Gun 5 | 2 1 . 1 . . . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . . 1 . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . 1 Piercing Weapon 2 | . . 1 . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 Unidentified Prototypes 5 | . . . . 1 . 1 . . 1 . 1 . 1 . Corrupted Parts 1 | . . . . . . . 1 . . . . . . . System Corruption 6 | . . . . . . . 6 . . . . . . . Parts Lost 50 | . . 4 4 2 1 . 9 . . 3 6 1 3 17 Power 6 | . . 1 1 . . . 2 . . 1 . . 1 . Propulsion 15 | . . 2 2 . 1 . 2 . . 2 2 . 1 3 Utility 21 | . . . 1 . . . 4 . . . 3 1 1 11 Weapon 8 | . . 1 . 2 . . 1 . . . 1 . . 3 Highest Loss Streak 10 | . . 4 2 1 1 . 7 . . 3 6 1 2 10 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . Average Backups 7 | 1 8 13 12 4 4 5 4 4 4 5 4 4 4 3 Power . | . 1 1 1 1 . . . 1 . . . . . . Propulsion 1 | 1 2 2 2 . 1 2 . . . 1 . . . . Utility 2 | . 3 6 4 . . . . . . 1 2 2 2 1 Weapon 2 | . 1 4 3 2 2 2 2 2 1 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 14 | . 1 . 5 2 1 2 1 . 1 . . . . 1 Power . | . . . . . . . . . . . . . . . Propulsion 5 | . 1 . . 1 . 2 1 . . . . . . . Utility 6 | . . . 4 . 1 . . . . . . . . 1 Weapon 1 | . . . 1 . . . . . . . . . . . Tool/Special 2 | . . . . 1 . . . . 1 . . . . . Average Slot Usage (%) 79 | . 100 95 98 69 80 72 74 66 57 45 44 30 53 48 Engine 7 | . 14 12 13 9 7 6 1 6 5 2 . . . . Treads 10 | . 28 17 10 . . . . . . . . . . . Wheel 2 | . . 9 10 . . . . . . . . . . . Flight 6 | . . . 6 27 22 14 13 20 17 12 3 . 8 7 Device 12 | . 14 14 10 9 14 18 19 6 2 . 3 2 7 10 Storage 6 | . 14 14 14 . . . . . . . . . . . Processor 5 | . . . 2 . 6 6 8 13 11 8 11 10 16 16 Hackware 8 | . . . . 14 21 20 20 20 17 17 19 15 9 7 Ballistic Gun 9 | . 24 18 11 . . . . . 1 2 . . . . Piercing Weapon 4 | . . 7 14 7 1 . 4 . . . . 1 4 2 Peak Build Rating 81 | 7 8 11 13 20 27 47 56 29 39 38 42 33 78 81 Average Rating 23 | 5 7 9 11 15 24 37 46 29 34 25 25 23 55 49 On Entrance 23 | . 7 8 11 12 14 25 47 29 29 38 14 19 30 69 Avg Prop Armor Cover (%) 16 | . . 15 14 . . . . . . . . . 18 4 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 31 | 14 29 29 31 14 13 14 20 8 12 12 9 4 14 17 Greatest Support 40 | 40 40 40 10 12 12 19 19 14 16 16 13 3 23 23 Greatest Overweight (x) 10 | 1 . 2 10 1 1 . 1 . . . 2 1 1 1 Average Overweight (x) . | . . 1 2 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 11 15 14 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 13 15 15 5 5 5 5 4 5 5 5 5 5 5 Average Carried 7 | 1 8 13 12 4 4 4 4 4 4 4 4 4 4 3 Final Capacity 15 | 8 15 15 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 3 13 15 5 5 5 5 4 4 5 4 5 5 4 2 Class Distribution -------------------- 44% | Mutant 30% | Hacker-Mutant 12% | Scavenger-Mutant 10% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Waste Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Hacker-Sprinter | -3/Research Mutant | -3/Garrison Resources | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Matter Collected 1457 | 248 272 128 86 89 73 136 217 . . . 69 . 105 34 Remotely . | . . . . . . . . . . . . . . . Salvage Created 1759 | 45 425 332 191 100 140 . 305 . . . 117 . 104 . Parts 121 | 5 33 17 11 13 8 . 20 . . . 1 . 13 . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . Recyclers Shooed 3 | . . 2 . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . 4 . . . 9 . . . . . . . Prevented 4 | . . . . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Combat Hostiles Destroyed 34 | . 10 5 4 4 3 . 6 . . . 2 . . . Melee 6 | . . . 4 1 . . . . . . 1 . . . Guns 16 | . 10 5 . . . . . . . . 1 . . . AOE 12 | . . . . 3 3 . 6 . . . . . . . Classes Destroyed 13 | 1 6 1 2 . . . 1 . . . 1 . 1 . Worker 5 | . 1 3 . . . . . . . . . . 1 . Builder 1 | . . . . . . . . . . . . . 1 . Tunneler 6 | 2 . 2 . . 1 . . . . . 1 . . . Hauler 1 | . 1 . . . . . . . . . . . . . Recycler 2 | . . 2 . . . . . . . . . . . . Operator 6 | . 2 . . 1 1 . . . . . . . 2 . Watcher 1 | . 1 . . . . . . . . . . . . . Swarmer 22 | . 5 5 . 3 3 . 6 . . . . . . . Grunt 5 | . 5 . . . . . . . . . . . . . Sentry 2 | . . . 1 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 2 . . . Subdweller 3 | . . . 3 . . . . . . . . . . . Decomposer 2 | . . . . . . . 2 . . . . . . . Samaritan 2 | . . . . . . . 2 . . . . . . . Best Kill Streak 5 | 1 4 5 1 5 4 . 3 . . . 1 . 2 . Combat Bots Only 5 | . 4 5 1 4 3 . 3 . . . 1 . . . Max Kills in Single Turn 3 | 1 1 1 1 3 2 . 2 . . . 1 . 1 . Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . 3 2 . 2 . . . . . . . Melee 1 | . . . 1 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Hostile Shots Fired 572 | . 54 44 29 31 4 . 79 . 3 2 90 7 31 198 Missed 222 | . 14 8 5 16 1 . 40 . 1 . 26 3 15 93 Hits 350 | . 40 36 24 15 3 . 39 . 2 2 64 4 16 105 Melee 3 | . . . . . . . . . . 2 . . . 1 Projectile 347 | . 40 36 24 15 3 . 39 . 2 . 64 4 16 104 AOE 1 | . . . . . . . . . . . . . . 1 Critical Strikes 16 | . . . 1 . . . 1 . . 2 4 . 1 7 Part Disruptions 1 | . . . . . . . . . . . 1 . . . Damage Taken 6054 | . 383 281 495 237 60 . 795 . 38 95 1236 89 277 2068 Core 2858 | . 52 36 104 70 18 . 323 . 18 76 774 66 56 1265 Absorbed by Shields 78 | . . . . . . . . . . . . . . 78 Core Remaining (%) 68 | 100 . . 23 87 97 . . 62 . . 13 94 . . Volleys Fired 113 | 7 46 31 . 3 4 . 5 . 10 . 6 . . 1 Largest 2 | 2 2 2 . 1 1 . 1 . 1 . 1 . . 1 Hottest 120 | 40 120 40 . 100 36 . 36 . 33 . 85 . . 36 Shots Fired 173 | 14 85 44 1 3 4 . 5 . 10 . 6 . . 1 Gun 154 | 14 82 44 1 . . . . . 10 . 3 . . . Cannon . | . . . . . . . . . . . . . . . Launcher 12 | . . . . 1 4 . 5 . . . 1 . . 1 Special 7 | . 3 . . 2 . . . . . . 2 . . . Kinetic 150 | 14 82 44 . . . . . . 10 . . . . . Thermal 9 | . 3 . 1 2 . . . . . . 3 . . . Explosive 1 | . . . . 1 . . . . . . . . . . Electromagnetic 11 | . . . . . 4 . 5 . . . 1 . . 1 Robot Hit Streak 9 | 3 9 6 . 1 1 . . . 2 . 3 . . . Robot Miss Streak 7 | 2 4 7 2 . 1 . 3 . 5 . 1 . . 1 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 4 | . 2 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . Shots Hit Robots 138 | 7 51 28 10 6 3 . 6 . 5 . 14 . 6 2 Core Hits 78 | 3 28 11 4 5 4 . 13 . . . 5 . 4 1 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . . . . . 1 . 1 . . . Critical Strikes 6 | . . 1 1 . . . . . 1 . 1 . 1 1 Destroy 2 | . . 1 . . . . . . 1 . . . . . Smash 1 | . . . . . . . . . . . 1 . . . Impale 3 | . . . 1 . . . . . . . . . 1 1 Melee Attacks 92 | . . 10 14 7 15 . 6 . . . 17 1 12 10 Impact 28 | . . . . . 11 . . . . . 17 . . . Slashing 1 | . . . . . . . . . . . . . . 1 Piercing 60 | . . 10 14 7 4 . 6 . . . . 1 12 6 Sneak Attacks 22 | . . 8 . 1 1 . 6 . . . 1 . 5 . Combat Hostiles 1 | . . . . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4115 | 74 517 713 303 328 262 . 540 . 116 . 692 . 503 67 Guns 969 | 74 516 197 . . . . . . 116 . 66 . . . Cannons . | . . . . . . . . . . . . . . . Explosions 433 | . . . . 103 92 . 164 . . . 52 . . 22 Melee 2682 | . . 516 303 225 170 . 376 . . . 544 . 503 45 Ramming 31 | . 1 . . . . . . . . . 30 . . . Kinetic 903 | 74 516 197 . . . . . . 116 . . . . . Thermal 66 | . . . . . . . . . . . 66 . . . Explosive 103 | . . . . 103 . . . . . . . . . . Electromagnetic 330 | . . . . . 92 . 164 . . . 52 . . 22 Impact 679 | . . . . . 135 . . . . . 544 . . . Slashing . | . . . . . . . . . . . . . . . Piercing 2003 | . . 516 303 225 35 . 376 . . . . . 503 45 Highest Corruption 17 | . 2 2 2 . . . 6 6 . 6 17 . 2 2 Average Corruption 2 | . 2 2 2 . . . 6 6 . 6 8 . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 39 | . 7 7 6 . . . 2 . . . 15 . 2 . Message Errors 12 | . 3 3 2 . . . 1 . . . 1 . 2 . Matter Fused 11 | . 2 2 2 . . . . . . . 5 . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . Energy Discharges 3 | . 1 . 1 . . . . . . . 1 . . . Parts Fused 1 | . . . . . . . . . . . 1 . . . Data Loss (minor) 7 | . . 2 . . . . 1 . . . 4 . . . Data Loss (major) 1 | . . . . . . . . . . . 1 . . . Misfires 2 | . 1 . 1 . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 511 | . . 71 . 43 115 . 43 . . . 185 . 40 14 Projectiles . | . . . . . . . . . . . . . . . Explosions 9 | . . . . . . . 9 . . . . . . . Melee 502 | . . 71 . 43 115 . 34 . . . 185 . 40 14 Knockbacks 5 | . . . . . . . . . . . 5 . . . Impact 5 | . . . . . . . . . . . 5 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 104 | . . . . 31 12 . 48 . . . 13 . . . Shots 5 | . . . . 1 1 . 3 . . . . . . . Rammed 8 | . 1 . . 2 . . . . . . 5 . . . Targets Rammed 8 | . 1 . . 2 . . . . . . 5 . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 437 | . 20 . . 24 . . 12 . . . 437 . . 21 Average Temperature 51 | . 9 . . 11 . . 12 . . . 144 . . 14 Received Heat Transfer 901 | . 69 . 78 90 . . 184 . 18 . 99 9 18 336 Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 2 . . . . . 2 . . . Impact Corruptions 13 | . . . . . 4 . . . . . 9 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . Heat Transferred 150 | . . . . . . . . . . . 150 . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Maximum Alert Level . | . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 197 | 5 163 75 . 128 197 53 . . 158 51 90 34 21 180 Initial 119 | . . 30 . . 49 53 . . 119 51 7 34 . . Average 43 | . 47 12 . 69 139 28 . . 116 31 20 16 2 71 Influence Increases 2286 | 10 348 170 20 198 202 . 590 . 89 . 224 25 53 357 Destroy 0b10 Robot/C 640 | . 200 100 20 80 60 . 120 . . . 40 . . 20 Destroy 0b10 Robot/NC 110 | 10 25 35 . 5 10 . . . . . 5 . 20 . Destroy Leader 124 | . 44 20 . 10 10 . 20 . . . 10 . . 10 Successful Hack 99 | . 32 . . 18 6 . . . 12 . . 10 21 . Disable Machine 150 | . 15 . . . 60 . . . 15 . 45 15 . . Anti-Garrison Action 100 | . . . . . . . . . . . . . . 100 Destroy Structure 43 | . 2 . . 10 11 . . . 2 . 4 . 12 2 Partial Spotted 30 | . . . . 30 . . . . . . . . . . Lose Combat Pursuer 990 | . 30 15 . 45 45 . 450 . 60 . 120 . . 225 Influence Decreases 2091 | 10 269 249 20 90 199 108 357 46 131 137 165 95 53 162 Entered New Map 422 | . . 49 . . 59 58 2 46 71 97 4 36 . . Time Decay 1277 | 10 269 160 20 70 130 50 265 . 60 10 131 54 48 . Lost Part 372 | . . 40 . 20 10 . 90 . . 30 30 5 5 142 Lost Ally 20 | . . . . . . . . . . . . . . 20 Squads Dispatched 14 | . 2 . . 2 . . . . 2 . 4 . 4 . Investigation 6 | . . . . 1 . . . . 2 . 2 . 1 . Extermination . | . . . . . . . . . . . . . . . Reinforcement 7 | . 2 . . 1 . . . . . . 2 . 2 . Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Distress Signals 10 | . 2 1 . 3 2 . . . 1 . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 136 | . 16 7 4 17 4 . 30 . 4 5 13 1 8 27 Peak Tracking Total 14 | . 6 4 1 9 4 . 8 . 4 5 8 1 6 14 Tactical Retreats 22 | . 1 1 . 2 1 . 8 . 2 . 2 . . 5 Traps | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Traps Triggered 8 | . 1 . 1 . . . . . 2 . 1 . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Machines Disabled 12 | . 1 . . . 4 . . . 1 . 3 1 . 2 Max in Single Turn 1 | . 1 . . . 1 . . . 1 . 1 1 . 1 Garrison Relay 2 | . . . . . . . . . . . . . . 2 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Machines Accessed 25 | . 3 . . 7 3 1 2 . 2 . 3 1 3 . Terminals 18 | . 3 . . 5 3 . 1 . 1 . 2 1 2 . Fabricators 2 | . . . . . . . . . 1 . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 3 | . . . . 2 . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 71 | . 10 . . 24 5 2 6 . 6 . 7 3 8 . Successful 36 | . 7 . . 12 1 2 6 . 2 . 2 2 2 . Failed 35 | . 3 . . 12 4 . . . 4 . 5 1 6 . Catastrophic 7 | . 2 . . . 3 . . . 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 26 | . 7 . . 10 3 . 1 . 2 . . 1 2 . Terminals 53 | . 10 . . 19 5 . 5 . 3 . 4 3 4 . Fabricators 6 | . . . . . . . . . 3 . 3 . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 7 | . . . . 5 . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . 4 . Terminal Hacks 27 | . 7 . . 8 1 . 6 . . . 2 2 1 . Record 7 | . . . . . . . 5 . . . . 1 1 . Robot Analysis 1 | . . . . 1 . . . . . . . . . . Prototype ID Bank 6 | . 3 . . 3 . . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . 1 . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . 1 . . . Terminal Index 3 | . 1 . . 1 1 . . . . . . . . . Alert Level 2 | . 1 . . 1 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . 4 . 2 . . . . . . . . Report Inventory 3 | . . . . 2 . 1 . . . . . . . . Retrieve Components 3 | . . . . 2 . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . . . . . . . . . 1 . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Fabnet 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . 1 . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 21 | . 3 . . 6 3 1 1 . 2 . 2 1 2 . Full Trace Events 6 | . . . . 1 . . . . 2 . 2 . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components 9 | . . . . 6 . 3 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . . . 1 . . 2 Non-combat . | . . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . . 1 . . 2 Robot Hacks Applied 2 | . . . . . . . . . . . 1 . . 1 parse_system 2 | . . . . . . . . . . . 1 . . 1 Relay Couplers Released 10 | . . . . . . . . . . . . . . 10 Machine Destruction 10 | . . . . . . . . . . . . . . 10 Fabnet Peak Effective % 3 | . . . . . . . . . . . . 3 1 1 Autooverrided 1 | . . . . . . . . . . . . . . 1 Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Total Allies 1 | . . . . . . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . . . . . . 1 Highest-Rated Group 56 | . . . . . . . . . . . . . . 56 Highest-Rated Ally 56 | . . . . . . . . . . . . . . 56 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . . . . . 3 Total Damage 133 | . . . . . . . . . . . . . . 133 Kills 1 | . . . . . . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Active Infowar (turns) 4193 | 50 1145 617 498 168 262 118 648 6 58 . 184 71 354 14 Optics 291 | . . . 291 . . . . . . . . . . . Sensors 1480 | . . . . . 245 118 539 . . . 184 71 310 13 Terrain 2 | . . . . . . . . . . . 2 . . . Structural 104 | . . . . . . . . . . . . . 103 1 Seismic 3279 | 50 1145 617 207 168 262 118 648 6 58 . . . . . Triangulation 111 | . . . . . . . . . . . . . 110 1 Jamming 11 | . . . . . . . . . . . . . 10 1 Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . Derelict Logs Recovered 6 | . . 3 2 . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Turns Passed 4934 | 127 1145 617 635 168 262 118 648 6 122 33 323 131 354 245 Spaces Moved 5713 | 62 572 419 423 291 391 267 1512 20 258 94 379 206 498 321 Core 398 | 6 . . 1 . . . . . . 3 122 206 13 47 Treads 719 | 56 572 91 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 705 | . . 328 377 . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . 6 . Flight 3885 | . . . 45 291 391 267 1512 20 258 91 257 . 479 274 Fastest Speed 30 | 50 160 110 37 34 34 34 30 30 30 30 40 50 30 30 Average Speed 63 | 153 160 121 135 34 35 36 33 30 30 34 45 59 32 38 Slowest Speed 550 | 160 160 240 550 114 114 37 106 30 30 50 150 100 100 120 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 28 | . . . . 9 . . 5 . 3 . 2 . 3 6 Potential Cave-ins 6 | . . . . . 4 . . . . . 2 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 4 62 66 21 31 9 9 97 6 6 81 12 5 20 41 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 5 | . . 1 . . . . 4 . . . . . . . Spaces Dug 24 | . 2 . . 2 8 . . . . . 4 . 6 2 Terrain Destroyed 40 | . 2 . . 9 14 . . . 3 . 4 . 6 2 Melee 20 | . . . . . 8 . . . . . 4 . 6 2 Projectile 7 | . 2 . . 2 . . . . 3 . . . . . AOE 13 | . . . . 7 6 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -6 -6 -6 -5 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Min Sub Mat Fac Fac Low Low Fac Was Fac Fac Res Gar Total 6678 | 78 719 481 471 337 485 289 1629 19 293 94 488 213 663 419 Wait 507 | . 82 6 10 19 55 8 85 . 3 . 50 . 141 48 Move 5645 | 61 571 418 422 273 390 266 1503 19 252 93 374 205 492 306 Hop 24 | . . . . 9 . . 3 . 3 . 2 . 2 5 Pick Up 49 | 3 11 6 2 4 4 3 3 . 5 . 2 3 1 2 Fast Attach 59 | 7 . 2 1 3 4 5 9 . 1 . 8 1 11 7 Attach 31 | . . 2 6 1 4 . 3 . 1 1 2 2 2 7 Detach 13 | . . . 2 2 2 . 2 . . . 2 . . 3 Swap 32 | . 5 3 5 7 4 . 4 . 1 . 3 . . . Drop 50 | . 3 3 9 8 3 7 6 . 6 . 2 1 2 . Fire 113 | 7 46 31 . 3 4 . 5 . 10 . 6 . . 1 Melee 92 | . . 10 14 7 15 . 6 . . . 17 1 12 10 Ram 6 | . . . . 1 . . . . . . 5 . . . Kick . | . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . . . 11 . 15 . . 30 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory -3/Research -3/Garrison (discovered 2 exits: *Res x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 437 | -10/Materials | Discovered new exit (range 8) 742 | -10/Materials | Discovered new exit (range 3) 1273 | -10/Materials | Entered Mines 1289 | -10/Mines | Learned Materials terminal intel 1390 | -10/Mines | Discovered new exit (range 9) 1397 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1491 | -10/Mines | Lost 4 parts (1p2n1w) 1521 | -10/Mines | Identified exit to Materials 1555 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1665 | -10/Mines | Identified exit to Subcaves 1890 | -10/Mines | Entered Subcaves 1891 | -10/Subcaves | Approached by a straggling Scientist 1895 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1922 | -10/Subcaves | Discovered new exit (range 10) 1945 | -10/Subcaves | Learned location of Zion (-7) 2058 | -10/Subcaves | Core integrity fell below 50% 2518 | -10/Subcaves | Identified exit to Materials 2525 | -10/Subcaves | Entered Materials 2525 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2526 | -8/Materials | Loaded intel: 12 terminal locations 2650 | -8/Materials | Identified exit to Factory 2693 | -8/Materials | Entered Factory 2693 | -7/Factory | Evolved 2 slots: Utility x2 2756 | -7/Factory | Discovered new exit (range 15) 2762 | -7/Factory | Identified exit to Factory 2955 | -7/Factory | Entered another Factory area 2955 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2989 | -6/Factory | Build established: Hacker-Mutant 3011 | -6/Factory | Discovered new exit (range 6) 3012 | -6/Factory | Discovered new exit (range 8) 3012 | -6/Factory | Identified exit to Factory 3015 | -6/Factory | Identified exit to Lower Caves 3073 | -6/Factory | Entered Lower Caves 3222 | -6/Lower Caves | Learned location of 2 exits from Upper Caves 3222 | -6/Lower Caves | Learned location of 1 exit from Factory 3222 | -6/Lower Caves | Learned Armory trap positions 3223 | -6/Lower Caves | Attracted the attention of an 0b10 base 3507 | -6/Lower Caves | Spotted B-75 Beast 3623 | -6/Lower Caves | Learned Factory terminal intel 3670 | -6/Lower Caves | Lost 7 parts (2p2n2u1w) 3718 | -6/Lower Caves | Discovered new exit (range 5) 3721 | -6/Lower Caves | Identified exit to Lower Caves 3721 | -6/Lower Caves | Entered another Lower Caves area 3724 | -6/Lower Caves | Discovered exit to Factory (range 13) 3727 | -6/Lower Caves | Entered Factory 3727 | -5/Factory | Evolved 2 slots: Utility x2 3728 | -5/Factory | Identified exit to Factory 3729 | -5/Factory | Loaded intel: 28 terminal locations 3849 | -5/Factory | Sucked down chute 3849 | -5/Factory | Entered Waste 3852 | -5/Waste | Spotted C-40 Crusher 3852 | -5/Waste | Spotted C-40 Crusher 3862 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3864 | -5/Waste | EMP discharged 3866 | -5/Waste | Spotted C-40 Crusher 3867 | -5/Waste | Spotted C-40 Crusher 3870 | -5/Waste | Spotted C-40 Crusher 3870 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3878 | -5/Waste | Discovered new exit (range 12) 3882 | -5/Waste | Identified exit to Factory 3882 | -5/Waste | Entered Factory 3901 | -5/Factory | Lost 3 parts (1p2n) 3917 | -5/Factory | Identified exit to Upper Caves 3917 | -5/Factory | Identified exit to Extension 4126 | -5/Factory | System corruption reached 10% 4135 | -5/Factory | Core integrity fell below 50% 4168 | -5/Factory | Lost 6 parts (2n3u1w) 4174 | -5/Factory | Core integrity fell below 20% 4200 | -5/Factory | Discovered exit to Factory (range 7) 4205 | -5/Factory | Entered another Factory area 4205 | -4/Factory | Evolved 2 slots: Utility x2 4323 | -4/Factory | Discovered new exit (range 11) 4335 | -4/Factory | Identified exit to Research 4336 | -4/Factory | Entered Research 4336 | -3/Research | Evolved 2 slots: Utility x2 4668 | -3/Research | Spotted B-86 Titan 4681 | -3/Research | Garrison activated, responded to threat 4689 | -3/Research | Identified exit to Garrison 4690 | -3/Research | Entered Garrison 4743 | -3/Garrison | Garrison Relay disabled 4767 | -3/Garrison | Spotted B-86 Titan 4774 | -3/Garrison | Triggered checkpoint 4811 | -3/Garrison | Discovered new exit (range 11) 4814 | -3/Garrison | Identified exit to Research 4815 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4826 | -3/Garrison | Triggered checkpoint 4829 | -3/Garrison | Garrison Relay disabled 4830 | -3/Garrison | Lost 10 parts (2n7u1w) 4907 | -3/Garrison | Core integrity fell below 50% 4910 | -3/Garrison | Triggered checkpoint 4920 | -3/Garrison | Discovered exit to Research (range 8) 4924 | -3/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4931 | -3/Garrison | Core integrity fell below 20% 4935 | -3/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 04902_ Triangulator destroyed. 04903_ Stasis field depleted. 04905_ Lance destroyed. 04905_ Critical hit (Burn: +50). 04905_ Q-thruster destroyed. 04906_ Slug penetrates Wall. 04910_ Beams of light sweep through the air. An alarm sounds. 04910_ C-45 Heavy ARC bursts open, deploying its payload. 04910_ S-43 Plague unfolds itself. Garrison Door activated. 04920_ EXIT=FOUND: RESEARCH 04924_ Attempting to access garrison exit controls... 04924_ Remote lockdown engaged. 04929_ Carbide Saw destroyed. 04932_ Jacked S-43 Plague... >>parse_system Reading system data... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????######????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# < #????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????### #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# s#????????????????????? | | ?????????????????????????# s#????????????????????? | | ???????????????????# ##### s#????????????????????? | | ???????????????????# @ s##############???????? | | ???????????????????# ##### s #???????? | | ?????????????????????????# #???????? | | ?????????????????????????############## #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #???????? | | ??????????????????????????????????????# #??####?? | | ??????????????????????????????????????# #? "%#?? | | ?????????????????????????????????????## ## "### | | ????????????????????????????????# ####[! | | ????????????????????????????????# ["%[ | | ????????????????????????????????######= | | ?????????????????????????????????????# ## ## | | ?????????????????????????????????????# "# ## | | ?????????????????????????????????????" | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ?????????????????????????????????????# ## #" | | ?????????????????????????????????????# #" ## | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ???????????????##############????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 14 Target Analysis 6 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Analysis Probe Challenges ------------ None Game ------ Seed DispersionBombHammerchucker Manual? 0 Play Time 01:08:38 Cumulative 56.3 hours Start 2025.11.02 @ 23:06:07 End 2025.11.03 @ 00:14:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 68 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 44 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6752019f-8974-4a8a-aed7-0e307fa9a9c9