Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.07.12 @ 00:55:52 Player: nanolongsword Imprint Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (204) 1020 Value Destroyed (6748) 6748 Prototype IDs (109) 2180 Alien Tech Used (15) 3000 Bonus (48860) 48860 TOTAL SCORE: 72908 Bonus ------- Triggered High Security 500 High Alert Combat Kills 746 Follower Combat Kills 5852 Network Hubs Disabled 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed A3 800 Destroyed A2 1000 Destroyed Architect 15000 Win 3000 Friendly Fire -8138 Cogmind --------- Core Integrity 1327/1850 Matter 287/300 Energy 459/840 System Corruption 3% Temperature Cool (9) Movement Flying (10) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (10) -- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Cooled Impulse Thruster Experimental Q-thruster > --- UTILITY (11) ----- Zionite Biocell Experimental Target Analyzer Femtoactuators Experimental Actuator Array Experimental Phase Shifter Zionite Shade Armor Medium Regenerative Plating Experimental Force Field Matter Drive > --- WEAPON (4) ------- Longsword +1 Longsword +1 Nanosword Nanosword > --- INVENTORY (5) ---- Diametric Drive Electron Diverter Experimental Phase Shifter Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Electron Diverter Cooled Impulse Thruster > --- UTILITY ---------- Zionite Biocell Experimental Target Analyzer Femtoactuators Experimental Actuator Array Reaction Control System Experimental Phase Shifter Zionite Shade Armor Medium Regenerative Plating Experimental Force Field Matter Drive > --- WEAPON ----------- Longsword +1 Longsword +1 Nanosword Nanosword > --- INVENTORY -------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Electron Diverter [Rating: 248] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Reactor Zionite Heavy DM Reactor Propulsion Cooled Aerolev Unit Treads Light Treads Leg Aluminum Leg Hover Unit Cooled Aerolev Unit Flight Unit Electron Diverter Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Zionite Weapon Casing Artifact Matter Drive Weapon Shotgun Energy Gun Heavy EM Pulse Gun Energy Cannon Warp Cannon Ballistic Gun Shotgun Ballistic Cannon Flak Cannon Launcher Scatter Rocket Array Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 7 | . . . . . . . 1 1 . . . . 1 . . . . . . . . . 1 . . 1 . 2 . . . . . Utility 9 | . . . . . . . 1 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . . . 2 . . Weapon 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 420 | 10 15 2 7 1 10 5 15 6 14 9 5 4 17 3 3 4 . 10 15 5 1 4 19 24 9 46 20 8 16 6 22 51 34 Power 27 | 1 . 1 . 1 1 2 . . . . . . 2 . . . . 2 1 . . . 2 4 1 3 . 1 . . . 4 1 Engine 7 | 1 . 1 . 1 1 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Core 7 | . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 2 . . 1 . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . 1 . . . . 4 1 2 . 1 . . . 3 1 Propulsion 89 | 4 2 . . . 1 1 4 3 4 . . . 5 . . . . . 2 2 . 1 6 6 2 14 5 3 2 1 4 8 9 Treads 8 | 1 2 . . . 1 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 25 | . . . . . . . . . . . . . 5 . . . . . 2 2 . 1 6 6 2 1 . . . . . . . Flight 53 | . . . . . . . 1 3 4 . . . . . . . . . . . . . . . . 13 5 3 2 1 4 8 9 Utility 187 | 3 5 1 3 . 3 . 2 2 2 1 2 . 7 2 . . . 4 8 3 1 1 11 11 4 15 9 2 10 5 16 36 18 Device 86 | 2 2 1 . . 3 . 2 . 1 . 2 . 4 1 . . . 2 4 . 1 . 4 5 . 3 3 1 4 2 11 20 8 Storage 14 | 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 1 . . . 1 5 . Processor 30 | . 2 . 2 . . . . 1 1 1 . . 1 . . . . . . . . . 3 . . 5 4 . . . 1 6 3 Hackware 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Protection 46 | . . . . . . . . . . . . . 1 1 . . . 2 4 3 . 1 4 5 2 6 1 1 5 . 3 4 3 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 1 4 Weapon 117 | 2 8 . 4 . 5 2 9 1 8 8 3 4 3 1 3 4 . 4 4 . . 2 . 3 2 14 6 2 4 . 2 3 6 Energy Gun 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Energy Cannon 11 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 3 . . . . . . Ballistic Gun 42 | 2 4 . 4 . 5 2 7 . 8 4 2 4 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Launcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Special Weapon 5 | . 2 . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Slashing Weapon 40 | . . . . . . . 1 1 . 4 1 . 3 . 2 1 . 3 4 . . 2 . 2 . 2 2 1 3 . 2 2 4 Piercing Weapon 10 | . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . 3 1 1 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 43 | . . . . . 1 . . . 1 . . . 1 . . . . . 2 2 . 1 . 2 5 5 4 . . . 2 7 10 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . . . 1 System Corruption 7 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . . . . 2 Parts Lost 20 | . . . . . . . 1 . . . . . 1 . . . . 2 . . 1 . 4 4 . 4 . . . . . . 3 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 2 . 2 . . . . . . . Utility 11 | . . . . . . . . . . . . . . . . . . 1 . . 1 . 2 2 . 2 . . . . . . 3 Weapon 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Highest Loss Streak 2 | . . . . . . . 1 . . . . . 1 . . . . 2 . . 1 . 2 2 . 1 . . . . . . 1 Average Slot Usage (%) 92 | . 100 100 99 100 88 99 98 93 87 92 92 90 91 94 99 100 100 99 99 100 98 100 99 98 94 81 86 87 78 75 78 82 90 Engine 3 | . 14 14 11 11 10 . 4 7 7 7 7 7 5 . . . . . . . . . . . . . . . . . . . . Core 1 | . . . . . . 10 4 . . . . . . 6 6 6 6 5 . . . . . . . 2 4 . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 4 5 5 5 4 4 5 1 . 3 1 . . 1 3 Treads 7 | . 12 28 22 22 22 22 26 . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . 18 33 33 33 33 29 28 29 29 29 31 30 30 5 . . . . . . . Flight 9 | . . . . . . . . 30 29 30 30 30 11 . . . . . . . . . . . . 18 23 29 33 30 28 26 33 Device 11 | . 1 11 . . 8 11 17 15 9 7 7 7 7 13 13 13 13 13 17 17 15 17 16 15 14 8 4 7 5 7 7 11 20 Storage 7 | . 13 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 6 5 8 8 8 8 8 7 6 3 Processor 6 | . 13 2 10 11 2 . . 6 11 15 15 15 10 13 13 13 13 11 6 5 5 5 10 5 5 8 13 8 8 8 8 6 2 Protection 4 | . . . . . . . . . . . . . . . . . . 7 9 11 11 11 8 12 10 12 13 12 5 1 7 6 5 Ballistic Gun 12 | . 12 28 43 44 33 43 29 23 20 22 19 21 19 13 6 . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 1 . . 3 . 2 6 9 6 6 9 16 17 17 17 14 14 14 6 3 6 9 12 12 14 14 Piercing Weapon 3 | . . . . . . . . . . . . . . . . 15 20 11 5 5 5 5 5 5 5 5 13 9 2 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 13 17 17 37 37 48 53 57 37 15 17 16 15 28 34 36 37 32 42 45 45 45 45 50 64 65 64 67 65 64 64 83 89 80 Greatest Support 99 | 20 40 40 40 40 40 40 60 16 16 16 16 16 65 45 65 45 45 65 61 61 45 66 78 80 87 99 64 79 79 86 88 87 89 Greatest Overweight (x) 18 | . . . . . 1 1 1 2 . 4 . 4 5 . . . . . 12 . . . 1 . 18 1 1 . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 10 | 5 7 8 9 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 5 Most Carried 15 | 6 8 8 10 14 15 15 15 15 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Average Carried 9 | 1 7 7 8 13 13 14 14 10 9 10 7 6 9 9 10 10 9 9 9 9 9 9 9 9 8 8 9 9 9 9 9 8 3 Final Capacity 15 | 8 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Final Carried 15 | 6 7 8 10 14 15 15 15 10 10 10 7 9 10 10 10 10 10 9 9 10 9 10 10 10 7 9 10 10 8 10 10 5 3 Class Distribution -------------------- 21% | Scavenger-Mutant 18% | Mutant 15% | Gunner 13% | Alien-Sprinter 10% | Scavenger-Sprinter 8% | Scavenger-Skirmisher 7% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -7/Data Miner Scavenger-Sprinter | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Sprinter | -5/Extension Scavenger-Mutant | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Mutant | -5/Hub_04(d) Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Scout | -3/Research Scavenger-Scout | -3/Testing Scavenger-Sprinter | -2/Research Alien-Gladiator | -2/Quarantine Alien-Sprinter | -2/Section 7 Alien-Sprinter | -1/Access Alien-Sprinter | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 5957 | 364 113 175 420 121 566 239 509 . 291 124 . 97 242 30 29 98 53 294 256 64 . 57 155 271 . 451 78 81 55 . 195 330 199 Remotely 178 | 178 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10691 | 215 133 129 592 248 164 174 653 . 115 105 . 79 246 . 33 . 25 180 214 80 32 818 716 609 . 1305 163 220 . . 133 1818 1492 Parts 503 | 16 7 12 29 17 3 11 32 . 8 2 . 2 12 . 3 . . 3 9 2 4 35 32 26 . 61 15 11 . . 5 70 76 Haulers Intercepted 13 | . . . 1 . . . 2 . . . . . 2 . . . . 2 . . . 3 2 . . 1 . . . . . . . Recyclers Shooed 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 4 . . 2 . . . . 9 . . . . . . . . . . . . . . . . Prevented 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 108 | . . 5 9 7 5 6 8 . 4 . . 3 1 . 4 . . . 3 . . 3 6 10 . 10 2 4 . . . 3 15 Melee 47 | . . . . . . . . . . . . . . . . . . . 3 . . 3 6 10 . 4 . 4 . . . 3 14 Guns 48 | . . 5 9 7 5 6 8 . 4 . . 3 1 . . . . . . . . . . . . . . . . . . . . Cannons 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 2 . . . . . . AOE 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | 3 2 2 4 1 1 . . . 1 . . . . . . . 1 . . . . 2 . 3 . . . . . . . 1 . Worker 22 | 1 . . . . . . 2 . . . . . . . . . . . . . . 9 2 . . 1 . . . . 2 5 . Builder 3 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Tunneler 9 | 5 . 1 . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . Hauler 13 | . . . 1 . . . 2 . . . . . 2 . . . . 2 . . . 3 2 . . 1 . . . . . . . Recycler 15 | 1 2 . 3 1 . . 2 . . . . . . . . . . . . . . . 1 . . 3 . . . . . 2 . Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Operator 7 | . 1 . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . 4 . Watcher 22 | . 1 . 1 . . . 2 . . . . . . . . . . . . . . 2 3 . . 6 1 2 . . 2 2 . Swarmer 40 | . . 3 . 4 . 3 3 . 3 . . 3 . . 4 . . . . . . . 5 1 . 7 . 4 . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Grunt 20 | . . 2 6 2 . 2 3 . . . . . . . . . . . 1 . . . . 2 . 1 . . . . . 1 . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 4 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . Sentry 7 | . . . 2 . . . 1 . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Specialist 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Programmer 8 | . . . . . . . . . 1 . . . 1 . . . . . . . . 1 1 . . 2 2 . . . . . . Enhanced Grunt 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Enhanced Hunter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Z-Heavy 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . Z-EX 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | 4 1 3 8 4 4 3 5 . 3 . . 3 3 . 4 . 1 2 2 . 1 12 13 4 . 5 2 4 . . 3 3 3 Combat Bots Only 5 | . . 3 4 4 4 3 4 . 3 . . 3 1 . 4 . . . 2 . . 2 5 4 . 5 2 4 . . . 1 3 Max Kills in Single Turn 10 | 1 1 1 1 2 1 2 1 . 1 1 . 1 1 . 3 . 1 1 1 1 1 10 1 1 . 1 1 1 . . 1 1 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . 1 . 1 . . . 1 1 Uniques/NPCs Destroyed 11 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 7 8R-AWN (-9/Exiles) A7 (-5/Cetus) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A5 (-1/Access_0) A8 (-1/Access_0) A4 (-1/Access_0) A3 (-1/Access_0) A2 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 9180 | . . 100 213 92 412 234 215 . 71 . 94 49 115 . 56 . . 419 290 . 56 342 934 936 . 1143 . 201 292 595 80 224 2017 Core 1383 | . . 10 31 7 90 8 51 . . . . . 14 . 28 . . 54 45 . . . 145 139 . 138 . . 18 453 . 12 140 Absorbed by Shields 2421 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 77 114 2074 Core Remaining (%) 85 | 100 . 96 . . . 66 90 . . . . 100 . . . . 95 . . . . 90 . . 75 . 82 . . 72 . . 71 Volleys Fired 193 | 32 13 7 23 6 26 10 25 . 7 . 1 5 6 . 2 . . . . . . . . . 5 16 7 . . . . 2 . Largest 4 | 2 2 2 4 4 1 4 4 . 1 . 2 1 3 . 1 . . . . . . . . . 1 1 1 . . . . 1 . Hottest 119 | 40 100 46 92 92 60 92 119 . 60 . 40 60 60 . 50 . . . . . . . . . 100 100 100 . . . . 100 . Shots Fired 445 | 64 24 14 92 24 26 40 98 . 7 . 2 5 17 . 2 . . . . . . . . . 5 16 7 . . . . 2 . Gun 401 | 64 22 14 92 24 26 40 88 . 7 . 2 5 17 . . . . . . . . . . . . . . . . . . . . Cannon 40 | . . . . . . . 10 . . . . . . . . . . . . . . . . . 5 16 7 . . . . 2 . Launcher 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Special 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 407 | 64 16 14 92 24 26 40 98 . 7 . 2 5 17 . . . . . . . . . . . . . . . . . . 2 . Thermal 30 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 5 16 7 . . . . . . Explosive 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . Electromagnetic 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 10 13 7 8 5 23 4 7 . 6 . . 6 4 . . . . . . . . . . . . 15 . . . . . 19 . Robot Miss Streak 11 | 3 2 3 11 5 4 7 5 . 2 . . 1 2 . . . . . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 925 | 38 16 12 62 17 25 23 53 . 7 5 1 5 12 . . . 2 3 15 11 2 21 39 43 . 45 2 17 . . 14 62 373 Core Hits 373 | 13 8 8 32 11 13 12 25 . 5 2 . 3 7 . 7 . 1 2 5 2 1 23 15 17 . 23 3 6 . . 5 26 98 Critical Kills 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 . Critical Parts Destroyed 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 22 | . . . 1 . . . 1 . . . . . . . . . . . 1 . . . 1 3 . 2 . . . . . 2 11 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Destroy 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Sever 17 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 . . . . . . . 1 11 Melee Attacks 1014 | . . . . . . . 1 . . 10 5 . 6 . 3 . 2 69 45 14 10 30 59 80 23 88 11 34 11 3 16 78 416 Kinetic 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 937 | . . . . . . . 1 . . 10 5 . 6 . 3 . 1 53 40 13 10 26 54 74 19 72 9 24 9 3 16 78 411 Piercing 72 | . . . . . . . . . . . . . . . . . 1 16 5 1 . 4 5 6 4 16 2 10 2 . . . . Sneak Attacks 77 | . . . . . . . . . . 5 1 . 2 . . . 2 2 . 11 2 5 9 2 . 12 . . . . 5 19 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Follow-up Attacks 272 | . . . . . . . . . . . . . . . . . 1 . 4 3 . 6 7 15 . 6 . 4 . . 5 14 207 Damage Inflicted 48244 | 294 335 175 887 265 1540 317 866 . 367 498 138 288 344 . 356 . 199 238 701 1102 341 2938 2640 2169 . 3365 228 813 . . 1296 6580 18964 Guns 5224 | 294 298 154 865 245 1540 317 767 . 367 . . 288 89 . . . . . . . . . . . . . . . . . . . . Cannons 842 | . . . . . . . 40 . . . . . . . . . . . . . . . . . . 678 119 . . . . 5 . Explosions 1853 | . 29 . . . . . . . . . . . . . 356 . . . . . . 1468 . . . . . . . . . . . Melee 40106 | . . . . . . . . . . 498 138 . 255 . . . 199 238 701 1102 341 1470 2623 2097 . 2687 109 813 . . 1296 6575 18964 Ramming 219 | . 8 21 22 20 . . 59 . . . . . . . . . . . . . . . 17 72 . . . . . . . . . Kinetic 5449 | 294 252 154 865 245 1540 317 807 . 367 . . 288 89 . . . . . . . . . . . . . . . . . . 5 226 Thermal 826 | . 29 . . . . . . . . . . . . . . . . . . . . . . . . 678 119 . . . . . . Explosive 356 | . . . . . . . . . . . . . . . 356 . . . . . . . . . . . . . . . . . . Electromagnetic 1514 | . 46 . . . . . . . . . . . . . . . . . . . . 1468 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 38888 | . . . . . . . . . . 498 138 . 255 . . . 105 . 638 1024 341 1381 2562 2035 . 2490 109 703 . . 1296 6575 18738 Piercing 992 | . . . . . . . . . . . . . . . . . 94 238 63 78 . 89 61 62 . 197 . 110 . . . . . Highest Corruption 10 | . . . . . . . . . . . . . 1 1 1 1 . 7 7 7 7 8 2 10 10 3 3 . . . . . 3 Average Corruption 5 | . . . . . . . . . . . . . 1 1 1 1 . 2 7 7 7 7 1 5 10 2 3 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 121 | . . . . . . . . . . . . . . . . . . 6 18 5 1 6 1 14 44 11 6 . . . . . 9 Message Errors 31 | . . . . . . . . . . . . . . . . . . 3 4 1 . 3 . 4 11 1 1 . . . . . 3 Matter Fused 33 | . . . . . . . . . . . . . . . . . . . 8 2 . 1 . 4 11 2 2 . . . . . 3 Heat Flow Errors 20 | . . . . . . . . . . . . . . . . . . . 1 2 . . 1 4 6 3 2 . . . . . 1 Energy Discharges 15 | . . . . . . . . . . . . . . . . . . 1 3 . . 1 . . 7 1 . . . . . . 2 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Data Loss (minor) 14 | . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . 2 3 4 1 . . . . . . Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . Alerts 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4116 | . . . . . . . . . . 74 . . . . . . 87 . 20 309 133 323 727 219 . 604 1 92 . . 286 823 418 Projectiles 29 | . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . Explosions 155 | . . . . . . . . . . . . . . . . . . . . . . 155 . . . . . . . . . . . Melee 3932 | . . . . . . . . . . 74 . . . . . . 87 . 20 309 133 168 727 219 . 575 1 92 . . 286 823 418 Knockbacks 4 | . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 153 | . . . . . . . . . . . . . . . . . . . . . . 109 8 36 . . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Rammed 16 | . . 4 2 2 . . 5 . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Targets Rammed 21 | . 1 5 3 3 . . 6 . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 323 | . 30 . 100 58 323 . 28 . 132 . . 165 . . . . . . 81 197 . . 212 201 218 313 244 212 220 147 15 86 279 Average Temperature 51 | . 15 . 34 29 138 . 13 . 50 . . 87 . . . . . . 57 82 . . 93 62 96 55 64 30 76 80 3 27 43 Received Heat Transfer 1039 | . . 45 144 18 . 99 72 . . . 12 . 12 . . . . . 72 . 9 18 75 73 . 162 . 18 54 . 12 16 128 Effects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 16 | . 1 . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 1 . . . . . . Heat Transferred 679 | . 50 . . . . . . . . . . . . . . . . . . . . . . . . 555 74 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2033 | 35 124 70 239 241 . 140 209 8 . . . . 184 . . . . 190 212 296 158 857 1279 1610 . 791 662 770 726 576 892 2033 . Initial 570 | . 22 . 27 76 . . . . . . . . 44 . . . . 81 32 90 118 55 419 524 . . 444 372 432 408 345 570 . Average 308 | 22 79 13 98 199 . 85 63 6 . . . . 107 . . . . 91 77 230 146 152 605 1041 . 425 569 563 622 501 579 1300 . Maximum Alert Level 5 | . . . 1 1 . . 1 . . . . . . . . . . . 1 1 . 3 4 5 . 3 2 3 3 2 3 5 . Low Security (%) 53 | 100 100 100 84 41 . 100 96 100 . . . . 100 . . . . 100 99 12 100 82 . . . 13 . . . . . . . Level 1 8 | . . . 15 58 . . 3 . . . . . . . . . . . . 87 . 14 . . . 28 . 14 . . 22 . . Level 2 20 | . . . . . . . . . . . . . . . . . . . . . . . 77 22 . 54 100 54 92 100 64 1 . Level 3 4 | . . . . . . . . . . . . . . . . . . . . . . 2 17 24 . 3 . 31 7 . 13 8 . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . 5 52 . . . . . . . 10 . Level 5 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 . 2 . . . . . . . . . 2 . . . . . . . . 1 2 7 . 6 1 1 1 . 1 2 . Investigation 11 | . . . 1 . . . . . . . . . 1 . . . . . . . . 1 . 2 . 1 1 1 1 . 1 1 . Extermination 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . 2 . . . . . 1 . Reinforcement 7 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 2 1 . 2 . . . . . . . Assault 4 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 53 | . . . 1 . . . 2 . . . . . . . . . . . 2 2 . 3 3 4 . 5 . 3 . 1 1 26 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 449 | . 7 5 16 6 5 6 18 1 5 1 4 3 3 . 4 . 3 6 17 7 4 10 46 49 . 54 4 17 9 9 31 40 59 Peak Tracking Total 22 | . 3 2 5 4 9 3 5 1 3 3 4 3 2 . 4 . 3 5 3 5 3 12 15 16 . 11 2 13 3 6 13 6 22 Tactical Retreats 52 | . . . 1 . . . . . 1 . . . . . 1 . . 1 1 . . . 8 4 . 13 . 4 3 3 3 1 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 17 | . . . 1 . . . . . . . . . . . . . . 1 2 . . . 5 3 . 3 . . . 1 . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Exploded 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 71 | . 1 . . . 5 . 1 . . . 1 . . . . . . 3 . . 1 16 12 2 3 1 5 2 6 1 . 5 6 Max in Single Turn 16 | . 1 . . . 1 . 1 . . . 1 . . . . . . 1 . . 1 16 1 . 1 1 1 1 1 1 . 2 1 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 30 | . 1 . 2 . 2 . 4 2 . 1 3 . 5 . 1 . . 1 . . . . 1 2 . 2 2 1 . . . . . Terminals 10 | . 1 . 1 . . . 3 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Stations 5 | . . . 1 . . . 1 . . . . . . . . . . 1 . . . . 1 . . 1 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . Total Hacks 88 | . 3 . 5 . 2 . 9 5 . 1 21 . 20 . 1 . . 2 . . . . 2 5 . 5 6 1 . . . . . Successful 53 | . 1 . 2 . 2 . 5 2 . 1 21 . 8 . 1 . . . . . . . 1 4 . 2 3 . . . . . . Failed 35 | . 2 . 3 . . . 4 3 . . . . 12 . . . . 2 . . . . 1 1 . 3 3 1 . . . . . Catastrophic 3 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 178 | . . . 3 . 1 . 5 3 . . . . 3 . . . . 8 15 7 . 10 6 10 . 36 8 8 23 8 24 . . Terminals 35 | . 3 . 3 . . . 7 3 . . . . 19 . . . . . . . . . . . . . . . . . . . . Fabricators 5 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . Repair Stations 12 | . . . 2 . . . 2 . . . . . . . . . . 2 . . . . 2 . . 4 . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 1 . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Hacks 35 | . 1 . . . 2 . 2 2 . 1 21 . 5 . 1 . . . . . . . . . . . . . . . . . . Record 8 | . . . . . 1 . . . . 1 6 . . . . . . . . . . . . . . . . . . . . . . Part Schematic 7 | . . . . . . . . . . . 5 . 2 . . . . . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . . . . . . . 1 1 . . 3 . 1 . . . . . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Branch Access Points 3 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Refit 3 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . Terminals 4 | . . . . . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Operators 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 15 | . 1 . 1 . . . 3 2 . . . . 4 . . . . 1 . . . . . . . . 2 1 . . . . . Full Trace Events 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . . 7 . . . . . . . 3 . . . . . . . . . 6 . . . . Robots Built 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Matter 318 | . . . . . . . . . . . . . . . . . . . . . . . . 318 . . . . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . . . . . . . 169 . . . . . . . . . Total Robot Build Rating 12 | . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . . . . Part Schematics Acquired 38 | . . . . . . . . . . . 5 . 2 . . . . . . . . . . . . . . . 12 8 11 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter 278 | . . . . . . . . . . . . . . . . . . . . . . . . 278 . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 32 | . . . 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . . . . 4 . . . . . . . . 12 . . . . . . . . . . . . . . Allies Hacked 10 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . . 1 . . . . . 6 . Hacks Repelled 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 126 | . . . . . . . . . . 6 . . 1 . . 4 . 7 24 2 . 3 3 11 . 8 . 1 . . 7 49 . Largest Group 27 | . . . . . . . . . . 4 . . 1 . . 4 4 4 8 5 . 3 3 9 . 3 . 1 . . 4 27 . Highest-Rated Group 3007 | . . . . . . . . . . 124 . . 26 . . 149 149 149 413 364 . 201 288 723 . 288 . 31 . . 369 3007 . Highest-Rated Ally 269 | . . . . . . . . . . 31 . . 26 . . 38 38 38 156 156 . 85 96 103 . 269 . 31 . . 122 269 . Zionite Dispatches 24 | . . . . . . . . . . . . . . . . . . 2 4 1 . 2 1 4 . 5 . 1 . . 4 . . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . 1 . . Light 4 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Fire 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . Hacker 4 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . 1 . . . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Melee Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Zionite Resupply 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 8 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 2 1 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 7 | . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . . 1 . 1 . . 2 . . Ally Attacks 695 | . . . . . . . . . . 3 . . . . . . 8 31 95 30 . 11 4 68 . 53 . . . . 11 381 . Total Damage 42939 | . . . . . . . . . . 61 . . . . . . 142 555 2420 1389 . 634 2166 4265 . 2140 . . . . 794 28373 . Kills 197 | . . . . . . . . . . 1 . . . . . . 4 4 19 10 . 3 13 24 . 11 . . . . 6 102 . Allies Corrupted 11 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . 2 . . . . . 7 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 1 . . . . 2 1 . 2 . 1 1 1 . . . . . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Decoded 0b10 Intel 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Traps 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Zionite Intel Received 27 | . . . . . . . . . . . . . . . . . . . 2 1 . 1 1 . . 6 2 1 7 2 4 . . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Emergency Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 . . . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 17027 | 270 431 1032 554 394 1153 525 1223 113 288 261 66 119 367 133 169 477 364 610 737 201 43 226 410 678 1340 1319 342 266 382 160 365 1243 766 Spaces Moved 22996 | 129 259 622 242 227 514 186 480 117 619 470 107 307 631 365 444 812 495 827 694 167 31 273 720 725 350 2044 765 788 618 588 1225 3395 2760 Core 110 | 7 . . . . . . . . . 9 . 5 8 . . . . . 1 . . . . . 80 . . . . . . . . Treads 2399 | 42 86 622 242 227 514 186 480 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 253 | 80 173 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6481 | . . . . . . . . . . . . . 352 365 444 812 495 827 693 167 31 273 720 725 270 307 . . . . . . . Flight 13725 | . . . . . . . . 117 619 461 107 302 271 . . . . . . . . . . . . 1737 765 788 618 560 1225 3395 2760 Fastest Speed 10 | 50 120 160 160 160 160 160 160 31 26 26 26 26 15 34 15 34 34 15 16 16 34 21 16 30 33 22 23 17 17 18 17 17 10 Average Speed 46 | 129 133 160 160 160 204 255 160 38 26 31 26 29 37 34 33 34 34 33 33 32 34 38 36 40 247 33 27 20 27 20 18 19 12 Slowest Speed 950 | 160 160 160 160 160 260 260 260 191 31 250 26 250 300 34 34 34 34 34 650 34 34 40 100 43 950 108 104 23 35 21 92 92 20 Overloaded Moves 278 | . . . . . . . . . . . . . 2 . 15 . . 25 21 9 . 5 15 50 136 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 110 | . . . . . . . . 1 1 4 . . 3 . . . . . . . . . . . . 11 20 18 2 4 10 1 35 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 Spacefolds 13 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . Exploration Rate (%) 54 | 6 36 97 27 38 70 32 38 6 74 54 76 54 24 61 68 84 66 16 77 69 54 40 30 56 99 68 77 30 79 46 35 77 92 Regions Visited 33 Branch Regions 23 Pre-discovered Areas 22 | . . . . . 1 . . . . 1 1 1 . . 1 . . . 10 5 . . . . . . . . 2 . . . . Known Exits Taken 25 | . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 17 | . . 2 . . . 1 . . 2 1 . 1 . 3 1 5 1 . . . . . . . . . . . . . . . . Spaces Dug 94 | . 2 . . . . . 1 . . 5 . . 3 . 3 . . 4 4 2 . 4 9 16 . 29 4 3 3 1 . 1 . Terrain Destroyed 398 | . 8 . . . 19 . 1 . 4 5 . 1 3 . 46 . . 4 4 2 . 171 9 16 . 29 6 3 3 1 . 63 . Melee 91 | . . . . . . . 1 . . 5 . . 3 . 3 . . 4 4 2 . 4 9 16 . 28 4 3 3 1 . 1 . Projectile 29 | . 2 . . . 19 . . . 4 . . 1 . . . . . . . . . . . . . 1 2 . . . . . . AOE 278 | . 6 . . . . . . . . . . . . . 43 . . . . . . 167 . . . . . . . . . 62 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 28447 | 177 318 642 349 241 628 215 881 185 741 565 140 334 740 374 454 1012 689 1085 1169 302 54 371 810 1047 803 2592 857 848 821 598 1348 3950 3107 Wait 3604 | . 6 4 68 . 27 3 337 59 81 62 17 13 66 . . 193 192 189 268 114 16 66 9 214 413 367 54 40 157 5 82 373 109 Move 22742 | 128 258 621 241 226 513 185 479 114 616 462 106 306 624 364 443 811 494 826 693 166 30 272 720 724 349 2023 728 753 613 564 1206 3392 2692 Hop 95 | . . . . . . . . 1 1 3 . . 3 . . . . . . . . . . . . 9 16 16 2 4 8 1 31 Pick Up 161 | 5 11 1 4 4 20 5 5 . 7 . . 2 4 3 . . 1 4 2 2 . 3 5 9 2 17 9 2 2 4 1 18 9 Fast Attach 231 | 8 3 1 2 . 6 1 9 . 6 1 . 3 11 2 3 4 . 6 9 3 . 2 7 11 6 26 5 5 9 7 17 36 22 Attach 123 | 1 4 . 2 . 3 3 3 6 6 . 4 1 6 1 . . . 3 5 . 1 . 6 7 3 15 6 2 7 2 4 9 13 Detach 94 | 2 3 1 1 . 5 . . 1 2 1 3 1 5 . . . . . 5 . . . 3 3 2 13 4 2 5 2 5 13 12 Swap 79 | 1 8 1 3 1 1 1 3 . 2 8 1 . . . . . . 1 1 2 . 2 6 6 2 6 9 1 2 1 1 7 2 Drop 307 | . 11 1 2 1 27 7 13 4 13 . 3 3 9 4 3 4 1 9 10 5 . 5 3 15 6 33 10 4 15 7 14 45 20 Fire 193 | 32 13 7 23 6 26 10 25 . 7 . 1 5 6 . 2 . . . . . . . . . 5 16 7 . . . . 2 . Melee 627 | . . . . . . . 1 . . 10 5 . 6 . 3 . 1 47 32 10 7 21 45 56 15 67 9 23 9 2 10 52 196 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 17 | . . 5 3 3 . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . . . . . . . . . . . . . . . 18 . . . 6 . . . . . . . . . 1 Rewire 146 | . . . . . . . . . . 18 . . . . . . . . 126 . . . . . . . . . . . . 2 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Res / *Arm) -4/Armory -4/Lab -3/Research (discovered 5 exits: *Res x3 / *Tes x2) -3/Testing -2/Research (discovered 4 exits: Acc x3 / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command (discovered 2 exits: [*Sur] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 271 | -11/Scrapyard | Entered Materials 346 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 8) 680 | -10/Materials | Discovered new exit (range 9) 702 | -10/Materials | Entered Mines 821 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 958 | -10/Mines | Learned 4 Materials zone layouts 1045 | -10/Mines | Discovered new exit (range 10) 1323 | -10/Mines | Discovered new exit (range 5) 1734 | -10/Mines | Entered Materials 1734 | -9/Materials | Evolved 2 slots: Weapon x2 1735 | -9/Materials | Identified exit to Mines 1896 | -9/Materials | Repaired Shotgun 2033 | -9/Materials | Build established: Gunner 2288 | -9/Materials | Entered Mines 2467 | -9/Mines | Learned Materials emergency access door positions 2485 | -9/Mines | Discovered new exit (range 10) 2675 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2675 | -9/Mines | Discovered new exit (range 5) 2682 | -9/Mines | Entered Exiles 2722 | -9/Exiles | Met 8R-AWN 2748 | -9/Exiles | Met EX-HEX 2807 | -9/Exiles | Met EX-DEC 2839 | -9/Exiles | Learned location of Zion (-6) 2873 | -9/Exiles | Met EX-BIN 2897 | -9/Exiles | Aligned with FarCom system 2898 | -9/Exiles | Given EX-Vault access code 2937 | -9/Exiles | Opened EX-Vault 2947 | -9/Exiles | Found Cloak of Protection 2957 | -9/Exiles | Found XL Autogun Array 2963 | -9/Exiles | Found Longsword +1 2996 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3584 | -9/Exiles | Attacked by the Exiles 3696 | -9/Exiles | Destroyed 8R-AWN 3702 | -9/Exiles | Found Prototype Processor 3817 | -9/Exiles | Discovered new exit (range 12) 3835 | -9/Exiles | Stole three prototypes: Cloak of Protection, XL Autogun Array, Longsword +1 3835 | -9/Exiles | Entered Mines 4107 | -8/Mines | Discovered new exit (range 6) 4360 | -8/Mines | Entered Materials 4360 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4723 | -8/Materials | Build established: Scavenger-Skirmisher 5195 | -8/Materials | Discovered new exit (range 13) 5583 | -8/Materials | Entered Factory 5583 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5603 | -7/Factory | Identified exit to Storage 5603 | -7/Factory | Identified exit to Lower Caves 5696 | -7/Factory | Entered Lower Caves 5726 | -7/Lower Caves | Learned Factory emergency access door positions 5838 | -7/Lower Caves | Identified Exp. Targeting Computer 5853 | -7/Lower Caves | Spotted B-75 Beast 5859 | -7/Lower Caves | Build established: Scavenger-Sprinter 5906 | -7/Lower Caves | Learned Factory stockpile data 5914 | -7/Lower Caves | Discovered new exit (range 15) 5949 | -7/Lower Caves | Identified exit to Lower Caves 5984 | -7/Lower Caves | Entered another Lower Caves area 5986 | -7/Lower Caves | Identified exit to Data Miner 6078 | -7/Lower Caves | A Commander dispatched an escort 6240 | -7/Lower Caves | Spotted RY-9KT(f) 6245 | -7/Lower Caves | Entered Data Miner 6245 | -7/Data Miner | Discovered new exit (range 6) 6250 | -7/Data Miner | Met Data Miner 6255 | -7/Data Miner | Learned location of Section 7 (-2) 6255 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6259 | -7/Data Miner | Received God Mode back door access code from Data Miner 6281 | -7/Data Miner | Data Conduit disabled 6311 | -7/Data Miner | Identified exit to Proximity Caves 6311 | -7/Data Miner | Entered Proximity Caves 6410 | -6/Proximity Caves | Learned Factory terminal intel 6421 | -6/Proximity Caves | Discovered new exit (range 15) 6425 | -6/Proximity Caves | Identified exit to Factory 6430 | -6/Proximity Caves | Entered Factory 6430 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6433 | -6/Factory | Loaded intel: 20 terminal locations 6574 | -6/Factory | Identified exit to Lower Caves 6627 | -6/Factory | Found Scatter Rocket Array 6797 | -6/Factory | Entered Lower Caves 6827 | -6/Lower Caves | Identified exit to Lower Caves 6860 | -6/Lower Caves | Encountered a Warlord checkpoint 6930 | -6/Lower Caves | Entered another Lower Caves area 6940 | -6/Lower Caves | Discovered new exit (range 13) 7050 | -6/Lower Caves | Discovered new exit (range 5) 7098 | -6/Lower Caves | Identified exit to Zion 7099 | -6/Lower Caves | Entered Zion 7123 | -6/Zion | Received a visual enhancement algorithm 7123 | -6/Zion | Identified exit to Proximity Caves 7153 | -6/Zion | System corruption cleaned by Quarantine Array 7263 | -6/Zion | Found CR-A16's Pointy Stick 7303 | -6/Zion | Build established: Mutant 7321 | -6/Zion | Imprinted 7323 | -6/Zion | Declared Zion's savior 7576 | -6/Zion | Entered Proximity Caves 7576 | -5/Proximity Caves | Accompanied by 4 allies 7903 | -5/Proximity Caves | Discovered new exit (range 9) 7909 | -5/Proximity Caves | Identified exit to Factory 7940 | -5/Proximity Caves | Entered Factory 7940 | -5/Factory | Accompanied by 4 allies 7940 | -5/Factory | Evolved 2 slots: Utility x2 8019 | -5/Factory | P-70 Sage assimilated allied P6-VCY(M) 8026 | -5/Factory | P-70 Sage assimilated allied KI-4LD(M) 8054 | -5/Factory | Zion Fire squad teleported in 8063 | -5/Factory | Discovered new exit (range 13) 8079 | -5/Factory | Identified exit to Factory 8105 | -5/Factory | Zion Melee Resupply teleported in 8118 | -5/Factory | Allied Derelicts emerged from ambush trap array 8484 | -5/Factory | Crushed by falling debris 8547 | -5/Factory | Discovered new exit (range 5) 8550 | -5/Factory | Identified exit to Extension 8550 | -5/Factory | Entered Extension 8607 | -5/Extension | Zion Light squad teleported in 8624 | -5/Extension | Found Prototype Protection 8624 | -5/Extension | Identified Zio. Weapon Casing 8709 | -5/Extension | Found Zio. Weapon Casing 9049 | -5/Extension | Spotted B-75 Beast 9076 | -5/Extension | Allies destroyed B-75 Beast 9077 | -5/Extension | Spotted B-75 Beast 9114 | -5/Extension | Zion Hacker squad teleported in 9127 | -5/Extension | Zion Hacker squad teleported in 9131 | -5/Extension | Zion Hacker squad teleported in 9135 | -5/Extension | Rescued a captive Derelict 9166 | -5/Extension | Retrieved Zion intel report: Unaware Schematics 9171 | -5/Extension | Retrieved Zion intel report: Depthwide Sectors/0 9212 | -5/Extension | Rescued a captive Derelict 9251 | -5/Extension | Rescued A7 9264 | -5/Extension | Discovered exit to Factory (range 10) 9264 | -5/Extension | Discovered new exit (range 6) 9266 | -5/Extension | Identified exit to Cetus 9287 | -5/Extension | Entered Cetus 9287 | -5/Cetus | Accompanied by 4 allies (A7) 9292 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 9300 | -5/Cetus | Spotted Cetus Guard 9300 | -5/Cetus | Spotted Cetus Guard 9312 | -5/Cetus | Spotted Cetus Guard 9313 | -5/Cetus | Allies destroyed Cetus Guard 9327 | -5/Cetus | Zion Hover Resupply teleported in 9345 | -5/Cetus | Retrieved Zion intel report: Depthwide Sectors/-1 9349 | -5/Cetus | Discovered new exit (range 15) 9382 | -5/Cetus | Spotted Cetus Guard 9383 | -5/Cetus | Spotted Cetus Guard 9453 | -5/Cetus | Discovered exit to Factory (range 16) 9484 | -5/Cetus | Destroyed A7 9486 | -5/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 9488 | -5/Cetus | Identified exit to Archives 9488 | -5/Cetus | Entered Archives 9524 | -5/Archives | Discovered new exit (range 13) 9529 | -5/Archives | Identified exit to Hub_04(d) 9531 | -5/Archives | Entered Hub_04(d) 9531 | -5/Hub_04(d) | Discovered exit to Factory (range 10) 9551 | -5/Hub_04(d) | Zion Heavy squad teleported in 9562 | -5/Hub_04(d) | Zion Hover Resupply teleported in 9590 | -5/Hub_04(d) | Found Zio. Weapon Casing 9632 | -5/Hub_04(d) | Build established: Scavenger-Mutant 9684 | -5/Hub_04(d) | Retrieved Zion intel report: Guard Positions 9751 | -5/Hub_04(d) | Discovered exit to Factory (range 10) 9751 | -5/Hub_04(d) | Network Hub disabled 9757 | -5/Hub_04(d) | Entered Factory 9757 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9927 | -4/Factory | Discovered new exit (range 15) 9965 | -4/Factory | Spotted B-86 Titan 10109 | -4/Factory | Retrieved Zion intel report: Guard Positions 10110 | -4/Factory | Zion Light squad teleported in 10120 | -4/Factory | Spotted B-86 Titan 10167 | -4/Factory | Discovered new exit (range 5) 10167 | -4/Factory | Identified exit to Armory 10167 | -4/Factory | Entered Armory 10265 | -4/Armory | Zion Heavy squad teleported in 10290 | -4/Armory | Zion Heavy squad teleported in 10303 | -4/Armory | Zion Heavy squad teleported in 10422 | -4/Armory | Fabricated P-70 Sage? 10437 | -4/Armory | Fabricated Enh. Nova Cannon? 10458 | -4/Armory | First assault squad dispatched 10504 | -4/Armory | Zion Fire squad teleported in 10567 | -4/Armory | Found Zio. Weapon Casing 10688 | -4/Armory | Spotted B-86 Titan 10801 | -4/Armory | System corruption reached 10% 10836 | -4/Armory | Discovered new exit (range 4) 10845 | -4/Armory | Identified exit to Lab 10845 | -4/Armory | Entered Lab 10849 | -4/Lab | Discovered new exit (range 9) 10852 | -4/Lab | Identified exit to Research 10854 | -4/Lab | Hidden lab's door opened automatically 10854 | -4/Lab | Sensor layout match revealed 10906 | -4/Lab | Gained access to the hidden lab's interior 11100 | -4/Lab | Found Alien Artifact 11978 | -4/Lab | Found Prototype Energy Gun 11978 | -4/Lab | Identified Tachyon Dispersion Ray 12004 | -4/Lab | Found Prototype Energy Cannon 12004 | -4/Lab | Identified Warp Cannon 12018 | -4/Lab | Found Prototype Hackware 12018 | -4/Lab | Identified Quantum Router 12102 | -4/Lab | Found Alien Artifact 12102 | -4/Lab | Identified Core Expander 12102 | -4/Lab | Installed Core Expander, added new Propulsion slot 12109 | -4/Lab | Found Alien Artifact 12109 | -4/Lab | Identified Integrated Mediator 12109 | -4/Lab | Installed Integrated Mediator, increased core attachment efficiency. 12118 | -4/Lab | Found Alien Artifact 12185 | -4/Lab | Entered Research 12185 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 12231 | -3/Research | Zion Light squad teleported in 12289 | -3/Research | Spotted B-86 Titan 12463 | -3/Research | Found Enh. Force Lance 12541 | -3/Research | Retrieved Zion intel report: Emergency Access 12542 | -3/Research | Zion Infowar Resupply teleported in 12553 | -3/Research | Discovered new exit (range 3) 12554 | -3/Research | Identified exit to Research 12573 | -3/Research | Zion Recon squad teleported in 12722 | -3/Research | Zion Experimental squad teleported in 12742 | -3/Research | Found Prototype Protection 12742 | -3/Research | Identified Zio. Shade Armor 12744 | -3/Research | Found Zio. Weapon Casing 12745 | -3/Research | Identified Transdimensional Reconstructor 12745 | -3/Research | Warped through subspace 12748 | -3/Research | Found Zio. Shade Armor 12758 | -3/Research | Discovered exit to Research (range 9) 12761 | -3/Research | Found Prototype Protection 12761 | -3/Research | Identified Centrium Heavy Armor Plating 12810 | -3/Research | Build established: Scavenger-Scout 12935 | -3/Research | First assault squad dispatched 13091 | -3/Research | Found Zio. Shade Armor 13105 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13106 | -3/Research | Zion Hacker squad teleported in 13115 | -3/Research | Found Enh. Force Lance 13137 | -3/Research | Found Adv. Powered Armor 13142 | -3/Research | Found Adv. Powered Armor 13336 | -3/Research | Retrieved Zion intel report: Active Terminals 13364 | -3/Research | Retrieved Zion intel report: Unaware Analyses 13439 | -3/Research | Retrieved Zion intel report: Main Access 13451 | -3/Research | Spotted B-86 Titan 13457 | -3/Research | Retrieved Zion intel report: Branch Access 13457 | -3/Research | Identified exit to Testing 13460 | -3/Research | Found Prototype Processor 13504 | -3/Research | Entered Testing 13519 | -3/Testing | Found Prototype Processor 13519 | -3/Testing | Identified Exp. Melee Analysis Suite (x2) 13523 | -3/Testing | Found Exp. Melee Analysis Suite 13530 | -3/Testing | Retrieved Zion intel report: Active Terminals 13611 | -3/Testing | Identified Core Reset Matrix 13634 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 13719 | -3/Testing | Found Prototype Device 13720 | -3/Testing | Identified Exp. Focal Shield 13764 | -3/Testing | Spotted Striker 13765 | -3/Testing | Spotted Striker 13812 | -3/Testing | Found Prototype Ballistic Cannon 13818 | -3/Testing | Discovered exit to Research (range 15) 13833 | -3/Testing | Found Prototype Device 13834 | -3/Testing | Identified AEGIS Remote Shield 13846 | -3/Testing | Entered Research 13846 | -2/Research | Evolved 2 slots: Propulsion x2 13940 | -2/Research | Retrieved Zion intel report: Main Access 13940 | -2/Research | Identified exit to Access 14094 | -2/Research | Zion Zionite Resupply teleported in 14102 | -2/Research | Found Zio. Weapon Casing 14109 | -2/Research | Discovered new exit (range 5) 14112 | -2/Research | Identified exit to Quarantine 14112 | -2/Research | Entered Quarantine 14117 | -2/Quarantine | Used Core Reset Matrix 14120 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 14121 | -2/Quarantine | Detected hypermatrix surge 14121 | -2/Quarantine | Sensed 18 artifacts in vicinity 14137 | -2/Quarantine | Cryocooling Duct disabled 14140 | -2/Quarantine | Cryocooling Duct disabled 14152 | -2/Quarantine | Ambient heat levels rising (+20) 14152 | -2/Quarantine | Non-combat units ordered to evacuate 14155 | -2/Quarantine | Ambient heat levels rising (+20) 14155 | -2/Quarantine | Combat units ordered to evacuate 14168 | -2/Quarantine | Build established: Scavenger-Sprinter 14211 | -2/Quarantine | Discovered exit to Access (range 10) 14218 | -2/Quarantine | Found Sigix Broadsword 14233 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 14244 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14245 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 14254 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 14255 | -2/Quarantine | Quarantine Guard activated 14262 | -2/Quarantine | Found Matter Drive 14268 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 14269 | -2/Quarantine | Spotted Quarantine Guard 14276 | -2/Quarantine | Found Core Stripper 14299 | -2/Quarantine | Found Subatomic Replicator 14300 | -2/Quarantine | Used Subatomic Replicator to replicate Longsword +1 14308 | -2/Quarantine | Retrieved Zion intel report: Active Terminals 14356 | -2/Quarantine | Spotted Quarantine Guard 14356 | -2/Quarantine | Spotted Quarantine Guard 14464 | -2/Quarantine | Spotted Quarantine Guard 14466 | -2/Quarantine | Spotted Fortress 14490 | -2/Quarantine | Discovered new exit (range 6) 14492 | -2/Quarantine | Identified exit to Section 7 14494 | -2/Quarantine | Entered Section 7 14495 | -2/Section 7 | Sensed 21 artifacts in vicinity 14499 | -2/Section 7 | Found Spacefold Activator 14516 | -2/Section 7 | Spotted S7 Guard 14518 | -2/Section 7 | Found Integrated Heat Negator 14518 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+40) 14533 | -2/Section 7 | Spotted S7 Guard 14536 | -2/Section 7 | Found Integrated Singularity Reactor 14536 | -2/Section 7 | Installed Integrated Singularity Reactor, increased core energy generation (+20) 14545 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 14554 | -2/Section 7 | Discovered exit to Access (range 5) 14565 | -2/Section 7 | Spotted Executioner 14569 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 14573 | -2/Section 7 | Spotted B-99 Colossus 14587 | -2/Section 7 | Found LRC Boosters 14587 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 14590 | -2/Section 7 | Found LRC Armor 14590 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 14600 | -2/Section 7 | Found Integrity Redistributor 14631 | -2/Section 7 | Found Matter Drive 14634 | -2/Section 7 | Found Matter Drive 14636 | -2/Section 7 | Found Transdimensional Reconstructor 14640 | -2/Section 7 | Spotted Executioner 14653 | -2/Section 7 | Spotted S7 Guard 14654 | -2/Section 7 | Entered Access 14654 | -1/Access | Evolved 2 slots: Utility x2 14678 | -1/Access | Zion Zionite Resupply teleported in 14707 | -1/Access | Found Unknown Device 14707 | -1/Access | Identified Antimissile System 14733 | -1/Access | Zion Heavy squad teleported in 14763 | -1/Access | Retrieved Zion intel report: Trap Installations 14798 | -1/Access | Retrieved Zion intel report: Prototype Schematics 14799 | -1/Access | Build established: Alien-Sprinter 14831 | -1/Access | Retrieved Zion intel report: Prototype Stockpiles 14847 | -1/Access | Spotted B-99 Colossus 14886 | -1/Access | Identified Perforator 14910 | -1/Access | Retrieved Zion intel report: Branch Access 14910 | -1/Access | Identified exit to Command 14911 | -1/Access | Zion Melee Resupply teleported in 14917 | -1/Access | Found Prototype Slashing Weapon 14917 | -1/Access | Identified Nanosword 14919 | -1/Access | Found Nanosword 14944 | -1/Access | Spotted B-99 Colossus 15003 | -1/Access | Zion Light squad teleported in 15019 | -1/Access | Entered Command 15037 | -1/Command | Phase Generator disabled 15062 | -1/Command | Found Antimissile System 15116 | -1/Command | Disengaged cave seal 15180 | -1/Command | Disengaged cave seal 15180 | -1/Command | Zionites emerged from the dark tunnel 15254 | -1/Command | Spotted M Guard 15255 | -1/Command | Spotted M Guard 15255 | -1/Command | Spotted Combat Programmer 15259 | -1/Command | Spotted Combat Programmer 15267 | -1/Command | Allies destroyed Combat Programmer 15273 | -1/Command | Found Zio. Weapon Casing 15281 | -1/Command | Combat Programmer assimilated allied 8H-5VD(z) 15284 | -1/Command | High security lockdown imminent 15284 | -1/Command | Allies destroyed Combat Programmer 15288 | -1/Command | Allies destroyed M Guard 15291 | -1/Command | Allies destroyed M Guard 15291 | -1/Command | All MAIN.C guards destroyed 15292 | -1/Command | Found Prototype Reactor 15292 | -1/Command | Identified Zero-point Reactor 15352 | -1/Command | Met MAIN.C 15364 | -1/Command | High security lockdown engaged 15364 | -1/Command | Allies destroyed MAIN.C Shell 15364 | -1/Command | 0b10 Conduit disabled 15365 | -1/Command | MAIN.C activated Command garrisons 15375 | -1/Command | Destroyed MAIN.C 15396 | -1/Command | Discovered new exit (range 9) 15463 | -1/Command | Found Prototype Device 15463 | -1/Command | Identified EM Dispersion Field 15465 | -1/Command | Found Prototype Device 15465 | -1/Command | Identified Exp. Focal Shield 15468 | -1/Command | Found Prototype Device 15468 | -1/Command | Identified Exp. Force Field 15470 | -1/Command | Found Prototype Device 15470 | -1/Command | Identified Exp. Phase Shifter 15472 | -1/Command | Found Prototype Processor 15472 | -1/Command | Identified Exp. Core Analyzer 15570 | -1/Command | Found Prototype Device 15597 | -1/Command | Found Zio. Shade Armor 15599 | -1/Command | Found Zio. Weapon Casing 15603 | -1/Command | P-80 Master assimilated allied 3O-PV0(M) 15664 | -1/Command | Found Zio. Shade Armor 15666 | -1/Command | Found Zio. Shade Armor 15783 | -1/Command | Found Prototype Processor 15783 | -1/Command | Identified Exp. Targeting Computer 15890 | -1/Command | Found Zero-point Reactor 16057 | -1/Command | Spotted Alpha 7 16101 | -1/Command | Spotted B-99 Colossus 16172 | -1/Command | Spotted B-99 Colossus 16258 | -1/Command | Warped through subspace to slip node 16258 | -1/Command | Discovered new exit (range 5) 16262 | -1/Command | Entered Access_0 16263 | -1/Access_0 | Sensed 3 artifacts in vicinity 16263 | -1/Access_0 | Met Architect 16294 | -1/Access_0 | Architect warped through subspace 16353 | -1/Access_0 | A6 warped into view 16398 | -1/Access_0 | Crushed by falling debris 16402 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-89) 16451 | -1/Access_0 | Destroyed A6 16453 | -1/Access_0 | Found Exp. Melee Analysis Suite 16463 | -1/Access_0 | Subspace Access Node disabled 16467 | -1/Access_0 | A5 warped into view 16488 | -1/Access_0 | Architect warped through subspace 16512 | -1/Access_0 | Architect warped through subspace 16546 | -1/Access_0 | Architect warped through subspace 16565 | -1/Access_0 | Destroyed A5 16581 | -1/Access_0 | Found Prototype Device 16581 | -1/Access_0 | Identified Exp. Thermal Shield 16583 | -1/Access_0 | Found Prototype Device 16583 | -1/Access_0 | Identified Exp. Actuator Array 16588 | -1/Access_0 | Found Prototype Device 16588 | -1/Access_0 | Identified Femtoactuators 16593 | -1/Access_0 | Found Prototype Protection 16593 | -1/Access_0 | Identified Med. Regenerative Plating 16599 | -1/Access_0 | Found Prototype Processor 16599 | -1/Access_0 | Identified Exp. Terrain Scan Processor 16602 | -1/Access_0 | Found Prototype Processor 16602 | -1/Access_0 | Identified Exp. Target Analyzer 16616 | -1/Access_0 | Architect warped through subspace 16648 | -1/Access_0 | Destroyed A8 16659 | -1/Access_0 | A4 warped into view 16677 | -1/Access_0 | Subspace Access Node disabled 16683 | -1/Access_0 | Architect warped through subspace 16701 | -1/Access_0 | Found Integrity Redistributor 16701 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-53) 16739 | -1/Access_0 | Architect warped through subspace 16745 | -1/Access_0 | Subspace Access Node disabled 16761 | -1/Access_0 | Destroyed A4 16780 | -1/Access_0 | Found Exp. Phase Shifter 16815 | -1/Access_0 | A3 warped into view 16826 | -1/Access_0 | Destroyed A3 16891 | -1/Access_0 | Architect warped through subspace 16917 | -1/Access_0 | Destroyed A2 16918 | -1/Access_0 | Extracted Singularity Gate Test 138-C access codes from A2's data core 16973 | -1/Access_0 | Subspace Access Node disabled 17024 | -1/Access_0 | Destroyed Architect 17025 | -1/Access_0 | Architect triggered a singularity event 17025 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 17025 | -1/Access_0 | Warped through subspace to slip node 17025 | -1/Access_0 | Discovered new exit (range 8) 17028 | *** | Escaped singularity! Last Messages --------------- 17014_ Quantum Shear penetrates Wall. 17016_ Nanosword follow-up attack on Architect. 17016_ Penetrated by Quantum Shear. 17016_ Exp. Cooling System severed. 17019_ Penetrated by Quantum Shear. 17019_ Quantum Shear penetrates Wall. 17019_ Nanosword follow-up attack on Architect. 17022_ Destroyed Modified Quantum Sheargun. 17022_ Destroyed Prototype Protection. 17022_ Nanosword follow-up attack on Architect. 17022_ Longsword +1 follow-up attack on Architect. 17024_ Architect: "If I can't win, no one wins!" 17024_ Architect destroyed. 17025_ A0_COM: Initiating irreversible singularity event. Goodbye. 17025_ Acquired Hpw. Transdimensional Reconstructor. 17025_ Warped through subspace, drawn to slip node. 17025_ EXIT=FOUND 17026_ A0_COM: 10. 17027_ A0_COM: 9. 17028_ A0_COM: 8. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Energy Generation 53 Energy Capacity 950 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 1010 Cloak Strength 5 Power Amplification 40 Additional Mass Support 9 Armor Coverage 1025 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 66 Weapon Shielding 100 Point Defense Rating 480 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 100 Targeting Accuracy 12 Melee Accuracy 26 Target Analysis 10 Core Analysis 10 Armor Integrity Analysis 20 Recoil Reduction 3 Matter Filtering 30 Defensive Hacking 25 Item Schematics ----------------- Ragnarok Missile Launcher | -2/Quarantine | Z-intel Lrn. Phase Cannon | -2/Quarantine | Z-intel Exp. Signal Interpreter | -2/Quarantine | Z-intel Com. Tesla Bomb Launcher | -2/Quarantine | Z-intel Exp. Stasis Projector | -2/Quarantine | Z-intel Prc. Energy Filter | -2/Quarantine | Z-intel Cld. Antigrav System | -2/Quarantine | Z-intel Imp. KE Penetrator | -2/Quarantine | Z-intel Diametric Drive | -2/Quarantine | Z-intel Exp. Biometal Leg | -2/Quarantine | Z-intel Adv. Plasma Rifle | -2/Quarantine | Z-intel Exp. Reclamation Unit | -2/Quarantine | Z-intel Shock Maul | -2/Section 7 | Z-intel Gravity Neutralizing Apparatus | -2/Section 7 | Z-intel Exp. Field Recycling Unit | -2/Section 7 | Z-intel Tesla Bomb Launcher | -2/Section 7 | Z-intel Hvy. Hardcell Cannon | -2/Section 7 | Z-intel Graviton Cannon | -2/Section 7 | Z-intel Centrium Heavy Treads | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Com. Mass Driver | -1/Access | Z-intel Exp. Shield Generator | -1/Access | Z-intel Prc. Phase Gun | -1/Access | Z-intel Enh. Biometal Leg | -1/Access | Z-intel Gui. Micro-nuke Launcher | -1/Access | Z-intel Imp. Diametric Drive | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Adv. Energy Well | -1/Access | Z-intel Adv. Matter Compressor | -1/Access | Z-intel Cld. Linear Gravjet | -1/Access | Z-intel Adv. Myomer Leg | -1/Access | Z-intel Robot Schematics ------------------ B-74 Champion | -2/Quarantine | Z-intel A-27 Freighter | -2/Quarantine | Z-intel A-02 Transporter | -2/Quarantine | Z-intel H-88 Terminator | -2/Quarantine | Z-intel S-43 Plague | -2/Quarantine | Z-intel R-10 Processor | -2/Quarantine | Z-intel Fabricated ------------ P-70 Sage | x2 | -4/Armory Alien Tech Used ----------------- Core Expander Integrated Mediator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Matter Drive Subatomic Replicator Spacefold Activator Integrated Heat Negator Integrated Singularity Reactor LRC Boosters LRC Armor Core Stripper Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantBlastSource Manual? 0 Play Time 03:38:50 Cumulative 1962.2 hours Start 2021.07.11 @ 20:42:27 End 2021.07.12 @ 00:55:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2586 Rogue 2578 Adventurer 0 Explorer 8 Win Type 6 Total 215 Types 42/28/83/3/3/5/48/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5cb2c9bf-bf90-4b78-bd8d-b458c33fb7b8