Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.18 @ 21:48:02 Player: Keen Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (56) 280 Value Destroyed (1054) 1054 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2954 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/400 Matter 139/300 Energy 275/280 System Corruption 5% Temperature Cool (46) Movement Treading (240) Ox1 Location -9/Garrison Parts ------- > --- POWER (3) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (2) ------ Large Storage Unit Weight Redist. System > --- WEAPON (2) ------- Improved EM Shotgun Advanced Beam Cannon > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Improved Ion Engine Heat Sink Large Battery (200) Visual Processing Unit Signal Interpreter Improved Terrain Scanner EM Shotgun Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Hover Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System > --- WEAPON ----------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Large Battery Visual Processing Unit Signal Interpreter Improved Terrain Scanner EM Shotgun Improved EM Shotgun Advanced Beam Cannon Assault Rifle Assault Rifle Assault Rifle Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power 2 | . . 2 . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 39 | 8 8 9 14 . Power 12 | 1 3 4 4 . Engine 12 | 1 3 4 4 . Core . | . . . . . Reactor . | . . . . . Propulsion 10 | 2 1 1 6 . Treads 7 | 2 1 1 3 . Leg . | . . . . . Wheel 2 | . . . 2 . Hover 1 | . . . 1 . Flight . | . . . . . Utility 5 | 3 1 1 . . Device 3 | 2 . 1 . . Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 12 | 2 3 3 4 . Energy Gun 3 | . . 1 2 . Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 2 3 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 4 . Parts Lost 11 | . . 4 5 2 Power 3 | . . 1 1 1 Propulsion 6 | . . 2 3 1 Utility . | . . . . . Weapon 2 | . . 1 1 . Highest Loss Streak 3 | . . 2 3 1 To Critical Strikes . | . . . . . Average Backups 10 | . 3 11 14 15 Power 2 | . . 2 2 3 Propulsion . | . . 1 . . Utility 2 | . . 2 4 5 Weapon 5 | . 1 5 7 7 Tool/Special . | . . . . . Unused Backups 7 | . 1 . . 6 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 3 | . 1 . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 100 95 89 83 Engine 26 | . 14 32 30 17 Treads 17 | . 28 18 11 22 Wheel 1 | . . . 2 . Device 11 | . 14 11 11 11 Storage 11 | . 14 11 11 11 Energy Gun 1 | . . 2 . 11 Energy Cannon 3 | . . . 5 11 Ballistic Gun 17 | . 28 19 14 . Peak Build Rating 21 | 9 12 17 21 19 Average Rating 15 | 7 9 15 18 17 On Entrance 11 | . 9 12 16 19 Avg Prop Armor Cover (%) 7 | . . . 7 . Naked Turns . | . . . . . Heaviest Build 51 | 11 32 50 51 43 Greatest Support 46 | 40 40 46 46 46 Greatest Overweight (x) 4 | . . 1 4 1 Average Overweight (x) . | . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 1 14 13 15 15 Average Carried 10 | . 3 11 14 15 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | . 13 13 15 15 Class Distribution -------------------- 50% | Scavenger-Mutant 49% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Gar Matter Collected 1255 | 318 166 309 462 . Remotely . | . . . . . Salvage Created 1903 | 232 137 415 960 159 Parts 129 | 19 11 23 66 10 Haulers Intercepted 4 | . 2 . 2 . Recyclers Shooed 4 | . . 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Combat Hostiles Destroyed 32 | . 3 7 19 3 Guns 24 | . 3 6 14 1 Cannons 7 | . . . 5 2 AOE 1 | . . 1 . . Classes Destroyed 11 | 3 2 4 1 1 Worker 8 | 2 . . 6 . Builder 2 | . . . 2 . Tunneler 5 | 5 . . . . Hauler 4 | . 2 . 2 . Recycler 2 | 1 . . 1 . Watcher 3 | . . 3 . . Swarmer 13 | . 3 . 10 . Grunt 9 | . . 3 5 1 Duelist 1 | . . 1 . . Sentry 8 | . . 3 4 1 Programmer 1 | . . . . 1 Best Kill Streak 6 | 5 2 2 6 2 Combat Bots Only 5 | . 2 2 5 2 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . . 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Hostile Shots Fired 280 | . 48 71 128 33 Missed 61 | . 15 12 27 7 Hits 219 | . 33 59 101 26 Melee 8 | . . 8 . . Projectile 211 | . 33 51 101 26 Critical Strikes 10 | . 1 2 4 3 Damage Taken 2730 | . 262 902 1190 376 Core 457 | . 55 134 225 43 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 129 | . . . 129 . Core Remaining (%) 89 | 100 78 . . . Volleys Fired 207 | 19 37 42 97 12 Largest 2 | 2 2 2 2 2 Hottest 113 | 40 40 68 113 113 Shots Fired 394 | 38 74 81 177 24 Gun 353 | 38 74 81 148 12 Cannon 41 | . . . 29 12 Launcher . | . . . . . Special . | . . . . . Kinetic 321 | 38 74 69 140 . Thermal 41 | . . . 29 12 Explosive . | . . . . . Electromagnetic 32 | . . 12 8 12 Robot Hit Streak 13 | 11 7 11 11 13 Robot Miss Streak 7 | 4 4 7 5 2 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 225 | 26 43 54 80 22 Core Hits 90 | 15 9 21 37 8 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Destroy 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3241 | 224 450 738 1327 502 Guns 2481 | 224 450 688 990 129 Cannons 562 | . . . 326 236 Explosions 187 | . . 50 . 137 Melee . | . . . . . Ramming 11 | . . . 11 . Kinetic 2200 | 224 450 573 953 . Thermal 749 | . . 50 326 373 Explosive . | . . . . . Electromagnetic 281 | . . 115 37 129 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 24 | . . . . 24 Projectiles 7 | . . . . 7 Explosions 17 | . . . . 17 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 5 | . . . 5 . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 400 | . . 311 400 306 Average Temperature 123 | . . 107 132 126 Received Heat Transfer 663 | . . 300 345 18 Effects 20 | . . 4 16 . Shutdowns 6 | . . . 6 . Energy Bleed 4 | . . 1 3 . Interference 9 | . . 3 6 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 2 1 Heat Transferred 1048 | . . 50 592 406 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . 1 . 1 Alert | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 182 | 10 50 62 156 182 Initial 96 | . 3 1 4 96 Average 29 | 2 9 21 36 116 Influence Increases 1035 | 40 89 211 589 106 Destroy 0b10 Robot/C 640 | . 60 140 380 60 Destroy 0b10 Robot/NC 120 | 40 10 15 55 . Destroy Leader 154 | . 14 46 94 . Successful Hack 27 | . 5 8 14 . Disable Machine 45 | . . . 45 . Destroy Structure 19 | . . 2 1 16 Lose Combat Pursuer 30 | . . . . 30 Influence Decreases 853 | 35 89 204 453 72 Entered New Map 66 | . 2 4 8 52 Time Decay 697 | 35 87 180 395 . Lost Part 90 | . . 20 50 20 Squads Dispatched 3 | . . . 3 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Distress Signals 2 | . . 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 49 | . 10 13 19 7 Peak Tracking Total 7 | . 3 4 4 7 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Traps Triggered 3 | . . . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Gar Machines Disabled 3 | . . . 3 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Machines Accessed 7 | . 2 2 3 . Terminals 5 | . 2 2 1 . Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 20 | . 6 5 9 . Successful 9 | . 1 2 6 . Failed 11 | . 5 3 3 . Catastrophic 3 | . 1 2 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 12 | . 6 5 1 . Fabricators . | . . . . . Repair Stations 6 | . . . 6 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . 2 . Terminal Hacks 4 | . 1 2 1 . Prototype ID Bank 1 | . . 1 . . Open Door 1 | . . . 1 . Level Access Points 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 2 2 . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . . . 2 . Time 96 | . . . 96 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Gar Active Infowar (turns) 920 | 118 467 335 . . Terrain 920 | 118 467 335 . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Gar Turns Passed 2428 | 159 467 554 1120 128 Spaces Moved 797 | 65 207 166 301 58 Core 45 | 5 . . 40 . Treads 710 | 60 207 166 219 58 Legs . | . . . . . Wheels 16 | . . . 16 . Hover 26 | . . . 26 . Flight . | . . . . . Fastest Speed 50 | 50 160 240 95 160 Average Speed 202 | 151 160 240 230 161 Slowest Speed 260 | 160 160 240 260 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 41 20 45 10 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 9 | . . 2 . 7 Melee . | . . . . . Projectile . | . . . . . AOE 9 | . . 2 . 7 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Gar Total 1222 | 92 277 240 543 70 Wait 134 | . 1 16 117 . Move 793 | 64 206 165 300 58 Hop . | . . . . . Pick Up 24 | . 16 5 3 . Fast Attach 16 | 7 . 1 8 . Attach 5 | . . 4 1 . Detach 2 | . . . 2 . Swap 25 | 1 8 5 11 . Drop 15 | 1 9 2 3 . Fire 207 | 19 37 42 97 12 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Sto) -9/Storage -9/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 160 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 10) 627 | -10/Materials | Entered another Materials area 627 | -9/Materials | Evolved 2 slots: Power x2 723 | -9/Materials | Identified exit to Materials 1097 | -9/Materials | Build established: Scavenger-Mutant 1105 | -9/Materials | Discovered new exit (range 10) 1181 | -9/Materials | Entered Storage 1544 | -9/Storage | Core integrity fell below 50% 1690 | -9/Storage | Repaired Broken Hvy. Ion Engine 1724 | -9/Storage | Repaired Hvy. Assault Rifle 2161 | -9/Storage | Lost 3 parts (1p2n) 2237 | -9/Storage | Core integrity fell below 20% 2246 | -9/Storage | Garrison activated, responded to threat 2299 | -9/Storage | Identified exit to Garrison 2301 | -9/Storage | Entered Garrison 2391 | -9/Garrison | Triggered checkpoint 2429 | -9/Garrison | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- K-01 Serf cleans the Compression Vault. LOCATION=GARRISON GOAL=ESCAPE Triggered Alarm Trap. An alarm sounds. Y-45 Defender destroyed. Hvy. Ion Engine destroyed. Chain reaction triggered in Mic. Nuclear Core. Destroyed Gravmag System. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Beams of light sweep through the air. An alarm sounds. Mic. Nuclear Core melted. P-60 Hacker destroyed. P-60 Hacker resets G-34 Mercenary, system corruption cleaned. G-34 Mercenary destroyed. Triggered Alarm Trap. An alarm sounds. Lgt. Treads destroyed. Destroyed Shock Rifle. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????? ????????????????????????????????? | | ???????????????# #???????????????????????????????? | | ???????????????# #?????#####?????????????????????? | | ???????????????# #?????#] [#?????????????????????? | | ???????????????# #?????#] [#?????????????????????? | | ???????????????# #?????#] [#?????????????????????? | | ?????????????### #?????#] [#?????????????????????? | | ?????????????# !########@##?????????????????????? | | ?????????# " =%!|! p #??????????????????????? | | ?????????????# !##########??????????????????????? | | ????????#????### #???????????????????????????????? | | ##??????#" ????# #???????????????????????????????? | | #???????#"""###!######??????????????????????????? | | ######### =+%= #????????????????????????? | | "#####!####??????????????????????????? | | #????????????????????????????????????? | | ########## #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# ########## ??????????????????? | | ?????????# ??????????????????? | | ?????????# ??????????????????? | | ?????????############# ## ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 30 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 41 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Ion Engine | 78% | -9/Storage | Broken Hvy. Assault Rifle | 8% | -9/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UtilityFireNukerbomber Manual? 0 Play Time 00:27:14 Cumulative 6.7 hours Start 2025.12.18 @ 15:52:48 End 2025.12.18 @ 21:48:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 9 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 855b0f49-3a67-4041-84f8-ce9ffab36a9c