Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.16 @ 14:23:40 Player: Pimski Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (69) 345 Value Destroyed (1630) 1630 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3635 Bonus ------- None Cogmind --------- Core Integrity 165/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (180) Ox1 Location -9/Exiles Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Reflective Plating > --- WEAPON (2) ------- Light Assault Rifle Heavy Assault Rifle > --- INVENTORY (20) --- Light Angular Momentum Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Large Storage Unit Compact Matter Pod (150) Advanced Signal Interpreter Light Armor Plating Reflective Plating Reflective Plating Reflective Plating Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun Autogun Rocket Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer Reactive Plating > --- WEAPON ----------- Particle Gun Assault Rifle > --- INVENTORY -------- Light Nuclear Core Wheel Medium Storage Unit Large Storage Unit Large Storage Unit Advanced Signal Interpreter Improved Targeting Computer Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Cannon Grenade Launcher Grenade Launcher [Rating: 19] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 44 | 1 17 4 13 9 . Power 7 | . 3 1 2 1 . Engine 4 | . 3 . 1 . . Core 3 | . . 1 1 1 . Reactor . | . . . . . . Propulsion 8 | . 2 1 2 3 . Treads 8 | . 2 1 2 3 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 6 . 4 2 . Device . | . . . . . . Storage 7 | 1 6 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 5 | . . . 3 2 . Artifact . | . . . . . . Weapon 16 | . 6 2 5 3 . Energy Gun 5 | . 4 1 . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | . 2 1 5 3 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 10 | . 3 2 4 1 . Power 1 | . . . 1 . . Propulsion 2 | . . 1 1 . . Utility 2 | . . . 1 1 . Weapon 5 | . 3 1 1 . . Highest Loss Streak 3 | . 3 1 3 1 . Average Slot Usage (%) 99 | . 99 100 98 100 100 Engine 5 | . 14 . 7 . . Core 7 | . . 13 3 11 11 Treads 24 | . 25 28 21 22 22 Storage 24 | . 28 28 22 22 22 Processor 5 | . . . 10 11 11 Protection 5 | . . . 10 11 11 Energy Gun 7 | . 15 14 1 . . Ballistic Gun 17 | . 12 14 20 22 22 Naked Turns . | . . . . . . Heaviest Build 86 | 14 73 74 86 78 77 Greatest Support 40 | 20 40 40 40 40 40 Greatest Overweight (x) 2 | . 1 1 2 1 1 Average Overweight (x) 1 | . . 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 18 | 6 14 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 Average Carried 18 | 6 13 19 19 19 20 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 Class Distribution -------------------- 70% | Hauler-Mutant 15% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Min Exi Matter Collected 1212 | 210 211 57 544 190 . Remotely . | . . . . . . Salvage Created 2684 | 85 774 253 1212 360 . Parts 144 | 1 42 19 65 17 . Haulers Intercepted 3 | . 1 . 2 . . Recyclers Shooed 8 | . 7 . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Combat Hostiles Destroyed 51 | . 16 7 21 7 . Guns 51 | . 16 7 21 7 . Classes Destroyed 8 | 1 5 1 1 . . Worker 4 | . 2 1 1 . . Builder 2 | . . 1 . 1 . Hauler 3 | . 1 . 2 . . Recycler 7 | 1 2 . 3 1 . Watcher 2 | . 1 . 1 . . Swarmer 17 | . 6 3 5 3 . Grunt 25 | . 10 4 9 2 . Sentry 9 | . . . 7 2 . Best Kill Streak 6 | 1 6 4 4 3 . Combat Bots Only 4 | . 3 4 4 3 . Max Kills in Single Turn 2 | 1 1 1 1 2 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Damage Taken 2510 | . 767 195 1252 296 . Core 420 | . 151 34 192 43 . Absorbed by Shields . | . . . . . . Core Remaining (%) 63 | 100 . 26 . . . Volleys Fired 204 | 8 69 16 92 19 . Largest 2 | 2 2 2 2 2 . Hottest 90 | 90 90 85 85 43 . Shots Fired 406 | 16 136 32 184 38 . Gun 406 | 16 136 32 184 38 . Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 288 | . 58 16 176 38 . Thermal 118 | 16 78 16 8 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 64 | 4 20 10 40 64 . Robot Miss Streak 6 | 2 5 6 5 1 . Penetration Max . | . . . . . . Secondary Targets 6 | . 3 1 1 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 303 | 11 93 16 151 32 . Core Hits 120 | 2 38 14 51 15 . Critical Hits 3 | . 1 . 1 1 . Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3853 | 119 1231 337 1716 450 . Guns 3598 | 119 1173 234 1669 403 . Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 255 | . 58 103 47 47 . Kinetic 2303 | . 297 45 1558 403 . Thermal 1295 | 119 876 189 111 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact 2 | . . 2 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 29 | . 9 9 7 4 . Targets Rammed 30 | . 10 9 7 4 . Kicked . | . . . . . . Crushed 1 | . 1 . . . . Highest Temperature 291 | 90 253 291 210 30 . Average Temperature 71 | 41 85 101 44 8 . Received Heat Transfer 864 | . 276 57 429 102 . Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 4 1 1 . . Heat Transferred 3247 | 310 2234 444 259 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Peak Influence 333 | 5 212 121 333 168 . Average Influence 105 | 1 104 42 182 74 . Maximum Alert Level 1 | . 1 . 1 . . Low Security (%) 83 | 100 86 100 54 100 . Level 1 16 | . 13 . 45 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 3 1 . . . Investigation 3 | . 2 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Distress Signals 4 | . 2 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 82 | . 29 10 35 8 . Peak Tracking Total 5 | . 5 5 5 3 . Tactical Retreats 9 | . 2 2 4 1 . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Min Exi Machines Disabled 2 | . 1 . 1 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Machines Accessed 13 | . 6 2 4 1 . Terminals 11 | . 6 1 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 19 6 10 2 . Successful 20 | . 10 3 6 1 . Failed 16 | . 8 3 4 1 . Catastrophic 2 | . 2 . . . . Database Lockouts 1 | . 1 . . . . Manual 24 | . 13 4 5 2 . Terminals 33 | . 19 5 7 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 9 3 3 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 8 | . 6 1 . 1 . Open Door 1 | . . 1 . . . Branch Access Points 2 | . 1 . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Hauler Manifests 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . 3 . 2 . . Terminals 2 | . 1 . 1 . . Botnet 2 | . 1 . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 6 1 4 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Min Exi Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Min Exi Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Min Exi Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Min Exi Turns Passed 4778 | 58 1057 1133 1371 914 245 Spaces Moved 2066 | 28 443 572 432 455 136 Core . | . . . . . . Treads 1987 | . 392 572 432 455 136 Legs 79 | 28 51 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 180 180 180 180 Average Speed 180 | 120 165 181 198 180 180 Slowest Speed 205 | 120 180 185 205 180 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 59 | 4 71 91 50 99 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Min Exi Total 2748 | 36 644 636 778 518 136 Wait 306 | . 66 25 198 17 . Move 2061 | 27 442 571 431 454 136 Hop . | . . . . . . Pick Up 53 | . 23 6 19 5 . Fast Attach 7 | 1 1 . 5 . . Attach 15 | . 3 3 6 3 . Detach . | . . . . . . Swap 22 | . 13 1 2 6 . Drop 50 | . 17 5 18 10 . Fire 204 | 8 69 16 92 19 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 30 | . 10 9 7 4 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / [*Zio]) -9/Exiles History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 3) 59 | -11/Scrapyard | Entered Materials 325 | -10/Materials | Lost 3 parts (3w) 343 | -10/Materials | Build established: Mutant 392 | -10/Materials | Identified exit to Mines 838 | -10/Materials | Discovered new exit (range 4) 1003 | -10/Materials | Core integrity fell below 50% 1051 | -10/Materials | Build established: Hauler-Mutant 1078 | -10/Materials | Central database locked down 1116 | -10/Materials | Entered Mines 1137 | -10/Mines | Met a Derelict shopkeep closing up shop 1352 | -10/Mines | Discovered new exit (range 9) 1489 | -10/Mines | Learned 2 Materials zone layouts 1501 | -10/Mines | Discovered new exit (range 6) 2249 | -10/Mines | Entered Materials 2249 | -9/Materials | Evolved 2 slots: Utility x2 2492 | -9/Materials | Identified exit to Mines 2590 | -9/Materials | Discovered new exit (range 11) 2890 | -9/Materials | Repaired Lgt. Treads 3325 | -9/Materials | Discovered new exit (range 6) 3474 | -9/Materials | Lost 3 parts (1p1n1u) 3620 | -9/Materials | Entered Mines 3846 | -9/Mines | Discovered new exit (range 5) 3850 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3988 | -9/Mines | Core integrity fell below 50% 4015 | -9/Mines | Learned Materials stockpile data 4164 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4267 | -9/Mines | Discovered new exit (range 5) 4356 | -9/Mines | Build established: Scavenger-Mutant 4527 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4527 | -9/Mines | Discovered new exit (range 5) 4534 | -9/Mines | Entered Exiles 4534 | -9/Exiles | Found Exiles lab abandoned 4762 | -9/Exiles | Build established: Hauler-Mutant 4779 | -9/Exiles | Self-destructed Last Messages --------------- 04399_ Slammed into T-07 Excavator. 04401_ Slammed into K-01 Serf. 04420_ Searching scrap... 04420_ Found 22 Matter. 04420_ Found EM Pulse Gun. 04446_ Destroyed Flight Unit. 04446_ S-10 Pest destroyed. 04450_ Acquired 14 matter. 04452_ Acquired 2 matter. 04452_ Lgt. Armor Plating destroyed. 04460_ S-10 Pest destroyed. 04461_ Acquired 12 matter. 04466_ Acquired Lgt. Assault Rifle. 04471_ Acquired 6 matter. 04475_ Dropped Lgt. Assault Rifle. 04475_ Acquired Lgt. Assault Rifle. 04527_ "No threat detected, you may enter." 04527_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????#""X" #????????????????????? | | ??????????????#" #????????????????????? | | ??????????????#" ## #????????????????????? | | ??????????????#""""""?# #????????????????????? | | ???????????????#"###??# #????????????????????? | | ??????????????????????# #???""""?????????????? | | ??????????????????????# #??"""""?????????????? | | ?????????????????????## ###"" """????????????? | | ?????????????????????#" """"???????????? | | ?????????????????????#" """???????????? | | ?????????????????????#" """???????????? | | ?????????????????????#" """???????????? | | ?????????????????????#" """???????????? | | ?????????????????????#" """???????????? | | ?????????????????????## """???????????? | | ??????????????????????# """???????????? | | ??????????????????????#" "X" """???????????? | | ??????????????????????#" """ ????????????? | | ??????????????????????#" """""""""???????????? | | ?????????????????????##" #######??????????????? | | ????????????????????##"" #????????????????????? | | ?????????????????####"" #????????????????????? | | ????????????????""""""" ##???????????????????? | | ???????????????""" 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" " ""#" "# | | ?????????????????????????????###""" """##"""""""## | | ???????????????????????????????###""""??#########? | | ?????????????????????????????????###?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScanUltimateAmplifier Manual? 0 Play Time 00:25:42 Cumulative 601.7 hours Start 2019.11.16 @ 13:58:12 End 2019.11.16 @ 14:23:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 386 Rogue 386 Adventurer 0 Explorer 0 Win Type - Total 99 Types 66/6/7/10/5/1/4 Lore% 96 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 212c8c2f-4f05-473a-9932-c9070412b94e