Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.04 @ 19:45:50 Player: Waste Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (285) 1425 Value Destroyed (13990) 13990 Prototype IDs (65) 1300 Alien Tech Used (7) 1400 Bonus (9055) 9055 TOTAL SCORE: 37870 Bonus ------- High Alert Combat Kills 1345 Follower Combat Kills 746 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 364 Met Warlord at Research 2000 Win 3000 Cogmind --------- Core Integrity 1000/1600 Matter 292/300 Energy 98/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Centrium Leg > --- UTILITY (13) ----- Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental EM Disruption Field Experimental Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Vortex Chain Reactor Core Stripper Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Leg Enhanced Biometal Leg Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Experimental Cooling System Huge Storage Unit Experimental Energy Well Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Experimental Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Heavy Regenerative Plating Experimental EM Disruption Field > --- WEAPON ----------- Heavy Quantum Rifle Long-range Phase Cannon Enhanced Nova Cannon Graviton Cannon > --- INVENTORY -------- Vortex Chain Reactor Centrium Leg Experimental Energy Well High-capacity Matter Pod Advanced Sensor Array Long-range Terrain Scanner Heavy Regenerative Plating Antimissile System Advanced Hacking Suite Experimental Hacking Suite System Mapper Subatomic Replicator Heavy Proton Cannon Compact HERF Cannon Heavy Neutron Cannon Enhanced Nova Cannon Light Antimatter Cannon Tesla Bomb Launcher RU-N14's Throwing Claymores Core Stripper [Rating: 241] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Reactor Quantum Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Quantum Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Shock Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Propulsion 4 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Utility 10 | . . . . . 2 2 . . . . 1 . . . . 2 . . . . . . . . . 1 . 2 . . . Weapon 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 Parts Attached 552 | . 4 3 15 14 21 59 7 13 9 3 20 6 4 . 9 49 14 5 12 9 15 3 4 9 12 11 44 6 26 58 88 Power 29 | . . 1 4 . 1 4 . . . . . . . . . 2 . . . 1 1 . . 1 . 1 2 3 1 . 7 Engine 15 | . . 1 4 . 1 4 . . . . . . . . . 2 . . . 1 1 . . . . . 1 . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 3 1 . 7 Propulsion 69 | . 1 1 6 8 7 9 . . 1 . 3 . 1 . 1 4 2 . 2 1 1 . . . 2 1 6 . 1 3 8 Treads 16 | . . . . 5 7 2 . . . . . . . . . . . . . . . . . . 1 1 . . . . . Leg 50 | . 1 1 6 3 . 4 . . 1 . 3 . 1 . 1 4 2 . 2 1 1 . . . 1 . 6 . 1 3 8 Wheel 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 301 | . 3 1 2 3 11 25 4 6 3 2 11 6 3 . 6 37 9 4 7 6 11 1 4 5 6 5 20 2 18 27 53 Device 236 | . 1 1 1 3 5 17 4 4 2 2 5 6 3 . 5 31 8 4 4 6 9 1 4 3 5 3 16 2 15 22 44 Storage 10 | . 2 . 1 . 2 . . . . . . . . . . . . . 2 . 1 . . . . . 1 . 1 . . Processor 9 | . . . . . . 3 . . . . 2 . . . . 1 . . 1 . . . . . . 1 1 . . . . Hackware 4 | . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . 2 Protection 42 | . . . . . 4 5 . 1 1 . 3 . . . 1 5 1 . . . 1 . . 2 1 1 2 . 2 5 7 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 153 | . . . 3 3 2 21 3 7 5 1 6 . . . 2 6 3 1 3 1 2 2 . 3 4 4 16 1 6 28 20 Energy Gun 13 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . 5 . . 5 1 Energy Cannon 61 | . . . 1 2 1 6 2 2 1 1 2 . . . 1 3 1 . . . . . . . 1 4 5 1 2 15 10 Ballistic Gun 6 | . . . 1 . . 1 . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . . . . Ballistic Cannon 16 | . . . . . . 2 . 1 . . . . . . 1 . . . 2 . . . . . . . 3 . 2 2 3 Launcher 29 | . . . . 1 . 4 1 4 2 . 1 . . . . 2 1 . 1 . 1 1 . 2 1 . . . . 1 6 Special Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . Impact Weapon 24 | . . . . . . 7 . . 1 . 2 . . . . . 1 1 . . 1 1 . 1 1 . 3 . 1 4 . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 50 | . . . 1 2 . 2 . . 2 . 1 . . . . 3 . 1 5 1 . . . 4 . 1 11 1 9 6 . Corrupted Parts 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 3 System Corruption 50 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . 31 15 Parts Lost 51 | . . 1 3 . 6 7 . . . . . . . . 1 1 . . 2 2 . . 1 . 1 . . . . 1 25 Power 8 | . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . 5 Propulsion 19 | . . . . . 4 5 . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 7 Utility 12 | . . . 1 . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . 1 7 Weapon 12 | . . . 2 . . 1 . . . . . . . . 1 . . . 1 . . . 1 . . . . . . . 6 Highest Loss Streak 11 | . . 1 2 . 2 5 . . . . . . . . 1 1 . . 2 2 . . 1 . 1 . . . . 1 11 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 89 99 99 98 96 100 100 99 100 99 100 100 100 99 99 100 99 99 93 95 95 93 92 94 96 85 87 86 83 84 Engine 5 | . 14 4 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 10 10 10 7 5 4 2 . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 5 4 6 8 8 8 10 Treads 3 | . . . . 18 35 16 . . . . . . . . . . . . . . . . . . . 3 . . . . . Leg 21 | . 28 28 43 25 . 1 30 30 30 30 25 26 26 26 26 23 23 22 21 21 25 25 25 25 24 22 18 16 16 15 14 Device 13 | . 11 14 10 10 18 21 15 9 11 15 13 13 13 13 12 18 17 19 18 14 12 10 10 9 9 10 12 16 15 13 10 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 6 7 7 10 10 10 10 6 4 4 4 8 3 Processor 16 | . . . . . . 8 15 15 15 15 20 20 20 20 20 21 23 22 23 27 25 25 25 25 25 22 21 20 20 20 18 Protection 5 | . . . . . 8 6 7 7 7 7 4 6 6 6 6 5 5 5 5 5 5 5 5 5 5 6 4 8 7 6 3 Energy Gun 1 | . . . 7 . 8 2 . . . . . . . . . . . . . . . . . . . . 2 . . 2 2 Energy Cannon 7 | . . . 1 19 8 5 8 11 7 13 14 13 13 13 12 10 10 11 8 . . . . . . 8 4 7 7 3 8 Ballistic Gun 2 | . 28 28 12 . . . . . . . 1 . . . . . . . . 1 2 . . . . 4 . . . . . Ballistic Cannon 1 | . . . . . . 2 . . . . . . . . 3 5 4 . 1 5 5 5 5 5 4 . 3 4 4 . . Launcher 1 | . . . . . . 1 5 3 5 1 . 6 6 6 2 . . 4 . 3 . 1 3 . 1 . . . . . 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 234 | 14 90 90 94 99 107 116 112 115 110 107 124 126 122 122 131 132 123 122 155 155 157 156 156 159 159 158 174 191 193 199 234 Greatest Support 190 | 20 20 20 40 80 80 80 60 60 65 65 72 72 77 77 77 75 80 80 95 100 125 125 125 125 125 125 188 188 190 190 190 Greatest Overweight (x) 11 | . 4 4 4 2 1 11 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 Average Overweight (x) 1 | . 1 4 2 1 1 3 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 18 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 Most Carried 25 | . 10 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Carried 23 | . 9 11 22 23 24 24 25 25 24 24 24 25 25 25 24 24 24 24 24 24 24 25 24 24 24 24 24 24 24 24 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 10 15 25 24 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 25 25 24 24 25 25 25 25 4 Class Distribution -------------------- 27% | Skirmisher 17% | Mutant 15% | Scavenger-Mutant 11% | Scavenger-Skirmisher 8% | Assassin 4% | Scavenger-Assassin 4% | Hacker-Skirmisher 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Assassin | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Skirmisher | -6/Data Miner Gunner | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Skirmisher | -5/Upper Caves Assassin | -5/Warlord Skirmisher | -4/Proximity Caves Scavenger-Skirmisher | -4/Factory Assassin | -4/Upper Caves Skirmisher | -4/Upper Caves Assassin | -4/Zhirov Assassin | -3/Proximity Caves Skirmisher | -3/Research Skirmisher | -3/Testing Skirmisher | -2/Research Skirmisher | -2/Quarantine Skirmisher | -2/Section 7 Hacker-Skirmisher | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Matter Collected 9947 | 189 115 183 322 148 260 679 206 242 75 43 267 128 204 . 265 575 326 270 326 393 441 117 54 144 332 . 838 362 300 750 1393 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 13947 | . 141 257 933 764 1465 1080 47 165 . 117 67 51 41 . 220 598 158 263 140 56 441 . 22 330 456 41 630 12 543 1220 3689 Parts 600 | . 8 9 53 52 58 52 3 13 . 4 . 3 5 . 13 23 6 7 6 1 8 . . 1 17 . 26 5 12 47 168 Haulers Intercepted 7 | . . . 2 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 12 | . . . 3 . 5 1 . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . . 8 9 . 2 . 3 7 . 8 . 3 9 . . . . 3 . 3 . . . . . . Prevented 16 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 14 . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Combat Hostiles Destroyed 232 | . 5 4 13 15 20 25 4 9 . 5 1 3 3 . 10 8 5 5 4 4 2 . 1 . 7 . 11 . 5 18 45 Guns 41 | . 5 4 11 . 9 4 . . . . . . . . . 1 . . . . . . . . . . 3 . . 1 3 Cannons 95 | . . . 2 13 11 11 1 1 . 1 1 . . . 3 4 2 . 4 2 . . 1 . . . 8 . 3 7 20 AOE 68 | . . . . 2 . 8 3 8 . 4 . 3 3 . 7 . 3 5 . 2 . . . . 4 . . . . 5 11 Classes Destroyed 19 | . 2 2 5 1 1 2 . . . . . . . . 1 . . . 1 . 1 . . . . . . . 1 1 1 Worker 8 | . . 1 1 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . 2 Builder 11 | . . . 1 1 2 1 . . . . . . . . . . . . . . 1 . . . . . . 1 . 1 3 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hauler 7 | . . . 2 1 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycler 13 | . . 1 4 1 4 . . . . . . . . . . . . . . . 2 . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 9 | . . . 1 . 2 1 . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 1 . Swarmer 51 | . 3 . 4 3 2 4 3 6 . . . 3 3 . 4 . 4 5 . . . . . . 3 . . . . . 4 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 78 | . 2 4 6 6 13 11 . 2 . 4 . . . . . 1 1 . 3 . . . . . 3 . 5 . . 4 13 Brawler 4 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 Duelist 4 | . . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . 1 Sentry 24 | . . . 2 6 3 4 . 1 . 1 . . . . . 1 . . . . 2 . . . . . . . . 3 1 Specialist 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Hunter 19 | . . . . . 1 . . . . . 1 . . . 1 2 . . . 4 . . . . . . . . . 3 7 Programmer 45 | . . . . . . 3 1 . . . . . . . 3 4 . . . . . . 1 . . . 6 . 4 6 17 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 10 | . 3 2 5 4 6 8 3 4 . 5 1 3 3 . 7 2 4 5 2 2 2 . 1 . 4 1 4 1 3 10 6 Combat Bots Only 9 | . 3 2 5 4 5 7 3 4 . 5 1 3 3 . 7 2 4 5 2 2 1 . 1 . 4 . 4 . 3 9 5 Max Kills in Single Turn 3 | . 1 1 1 1 1 3 1 3 . 2 1 2 3 . 3 1 3 2 1 1 1 . 1 . 2 1 1 1 2 2 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 . 3 1 3 . 2 . 2 3 . 3 . 3 2 . 1 . . . . 2 . . . . 2 3 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Hostile Shots Fired 1908 | . 21 19 58 55 111 225 9 38 . 64 24 2 4 . 63 58 15 6 35 89 10 . 8 . 29 . 109 . 14 163 679 Missed 582 | . 4 4 19 11 39 72 2 15 . 22 9 . 1 . 22 12 5 2 8 29 1 . 5 . 12 . 32 . 8 49 199 Damage Taken 21176 | . 153 202 464 539 1066 1908 112 131 . 247 200 22 57 . 550 731 153 53 714 853 176 . 51 . 329 . 1250 . 71 1961 9183 Core 1794 | . . 25 102 87 56 316 . 22 . 18 31 . 32 . 20 106 . . 136 98 . . . . 23 . 51 . . 71 600 Absorbed by Shields 2704 | . . . . . . 132 . 92 . 168 44 8 12 . 36 80 48 14 90 213 44 . 11 . 41 . 501 . 74 1096 . Redirected to Shielding 16 | . . . . . . . . . . . . . . . . . . . . . . . . . 16 . . . . . . Ignored by Resistances 836 | . . . . . . . . . . . . . . . 21 76 . . . . . . . . . . . . . . 739 Regen/Repaired (Parts) 3465 | . . . . 11 203 21 . . 385 . 55 . . . . . . . 33 . . . . . . . . . . 1432 1325 Core Remaining (%) 80 | 100 . 90 . 52 89 . . . . 49 . . . . 90 . . . . 66 . . . . 98 . 87 . . 100 62 Volleys Fired 696 | . 21 16 53 35 75 59 7 5 . 10 7 2 2 . 18 32 15 12 31 36 6 . 6 . 20 14 38 8 14 57 97 Largest 4 | . 2 2 2 2 2 2 2 2 . 2 3 1 1 . 3 3 3 1 1 1 1 . 1 . 1 1 3 3 3 3 4 Hottest 425 | . 40 40 110 143 143 150 150 150 . 150 193 36 90 . 213 213 213 90 90 90 38 . 90 . 90 94 230 283 283 270 425 Shots Fired 1230 | . 42 32 106 64 150 112 8 8 . 12 21 2 2 . 31 70 23 12 31 36 6 . 6 . 21 14 91 12 24 92 202 Gun 414 | . 42 32 100 . 75 23 . . . . 7 . . . . 6 . . . 12 6 . . . 2 12 32 . . 23 42 Cannon 718 | . . . 6 59 75 80 5 2 . 4 14 . 1 . 23 64 21 8 31 17 . . 5 . 8 2 59 12 24 65 133 Launcher 94 | . . . . 5 . 9 3 6 . 8 . 2 1 . 8 . 2 4 . 7 . . 1 . 11 . . . . . 27 Special 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Kinetic 353 | . 42 32 65 . . 25 . . . . 7 . . . 8 24 5 . 27 29 6 . 5 . 8 12 29 2 5 17 5 Thermal 738 | . . . 41 59 150 78 5 2 . 4 14 . 1 . 15 39 16 8 4 . . . . . . . 62 10 19 41 170 Explosive 60 | . . . . 5 . 9 3 6 . 8 . 2 1 . 8 . 2 4 . 7 . . 1 . . . . . . 4 . Electromagnetic 79 | . . . . . . . . . . . . . . . . 7 . . . . . . . . 13 2 . . . 30 27 Robot Hit Streak 20 | . 9 13 14 8 13 19 8 14 . 20 13 . . . 9 14 17 1 9 10 3 . 1 . 3 4 12 12 5 14 19 Robot Miss Streak 4 | . 3 1 4 3 2 3 . . . 1 2 2 . . 1 1 1 1 1 1 2 . 1 . 2 . 2 1 1 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 803 | . 21 28 73 34 107 85 5 6 . 10 15 . . . 22 54 9 4 26 20 10 . 3 7 8 2 53 8 12 61 120 Core Hits 505 | . 7 12 34 25 45 50 5 12 . 16 4 4 3 . 28 17 6 8 11 9 3 . . 2 9 . 19 2 6 35 133 Critical Kills 8 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . 1 . 2 Critical Parts Destroyed 11 | . . . 1 . . . . . . . . . . . . 2 . 2 . . 4 . . 2 . . . . . . . Critical Strikes 42 | . . . 6 . 6 2 . . . . . . . . 1 6 . 2 . 3 4 . . 3 . . 1 . 2 4 2 Burn 11 | . . . 5 . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 7 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . 1 . 2 Destroy 4 | . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Blast 7 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . 1 . 1 1 . Corrupt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Smash 9 | . . . . . . . . . . . . . . . . . . 2 . . 4 . . 3 . . . . . . . Sever 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Melee Attacks 53 | . . . . . . 10 . . . . 2 . . . . . 1 3 5 . 9 1 . 7 1 . 7 . 1 6 . Kinetic 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 6 . Impact 45 | . . . . . . 9 . . . . 2 . . . . . 1 3 5 . 9 1 . 7 1 . 7 . . . . Slashing 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 . . . . . . . . . . . . 1 . 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 34347 | . 290 371 1040 1080 2289 3039 389 770 . 807 361 181 177 . 1437 1639 529 543 1017 1296 582 . 320 717 697 175 2201 391 551 3683 7775 Guns 6086 | . 290 365 932 . 1232 401 . . . . 87 . . . . 46 . . . . 72 . . . . . 809 . . 318 1534 Cannons 15502 | . . . 104 769 1045 1510 62 50 . 75 255 . . . 514 1553 197 . 929 763 . . 320 . 70 142 1392 307 551 1722 3172 Explosions 10268 | . . . . 272 . 938 327 720 . 732 . 181 177 . 923 . 262 327 . 533 . . . . 627 . . 84 . 1190 2975 Melee 2052 | . . . . . . 185 . . . . . . . . . . 70 216 88 . 476 . . 717 . . . . . 300 . Ramming 286 | . . 6 4 39 12 5 . . . . 19 . . . . 40 . . . . 34 . . . . 33 . . . . 94 Kinetic 6394 | . 290 365 603 . . 540 . . . . 87 . . . 241 349 57 . 833 763 72 . 320 . . . 680 66 133 884 111 Thermal 14494 | . . . 433 769 2277 1371 62 50 . 75 255 . . . 273 1008 140 . 96 . . . . . . . 1521 325 418 680 4741 Explosive 6582 | . . . . 272 . 938 327 720 . 732 . 181 177 . 923 . 262 327 . 533 . . . . . . . . . 1190 . Electromagnetic 4686 | . . . . . . . . . . . . . . . . 242 . . . . . . . . 697 142 . . . 776 2829 Impact 1752 | . . . . . . 185 . . . . . . . . . . 70 216 88 . 476 . . 717 . . . . . . . Slashing 153 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 153 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 42 | . . . . 2 . . . . . . . . . . 2 3 2 . . . . . . . 4 2 13 . 2 42 25 Average Corruption 4 | . . . . 2 . . . . . . . . . . 1 2 1 . . . . . . . 4 2 7 . 2 6 5 Corruption Purged 5 | . . . . . . . . . . . . . . . . 3 2 . . . . . . . . . . . . . . Corruption Blocked 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . Effects 167 | . . . . 11 . . . . . . . . . . 8 8 1 . . . . . . . 4 . 37 . 5 27 66 Message Errors 48 | . . . . 2 . . . . . . . . . . 2 . . . . . . . . . 2 . 10 . 2 11 19 Matter Fused 39 | . . . . 2 . . . . . . . . . . 3 3 . . . . . . . . . . 11 . 2 5 13 Heat Flow Errors 18 | . . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . 3 . . 3 8 Energy Discharges 17 | . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . . . 3 . . 2 9 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 19 | . . . . 2 . . . . . . . . . . 2 . 1 . . . . . . . 1 . 1 . 1 2 9 Data Loss (major) 4 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Misfires 8 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . 1 3 Alerts 3 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 3 2 Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1630 | . . . . . . 111 . 75 . 18 . . . . 35 44 81 134 4 67 338 . 125 259 14 22 83 12 10 145 53 Projectiles 509 | . . . . . . 6 . . . . . . . . 13 44 . . 4 67 . . 125 . . 19 83 12 10 99 27 Explosions 200 | . . . . . . . . 75 . 18 . . . . 22 . 25 . . . . . . . 14 . . . . 46 . Melee 921 | . . . . . . 105 . . . . . . . . . . 56 134 . . 338 . . 259 . 3 . . . . 26 Knockbacks 40 | . . . . . . 5 . . . . . . . . 4 2 . . 4 7 2 . 1 . . . 6 . 1 6 2 Impact 4 | . . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . . . . 1 Kinetic 34 | . . . . . . 5 . . . . . . . . 4 2 . . 2 7 . . 1 . . . 6 . 1 5 1 Secondary 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . Self-Inflicted Damage 183 | . . . . 31 . . . . . 20 . . 32 . . . 33 . . . . . . . 12 . . . . . 55 Shots 10 | . . . . 1 . . . . . 1 . . 1 . . . 1 . . . . . . . 1 . . . . . 5 Rammed 8 | . . . . 1 4 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 Targets Rammed 28 | . . 1 2 4 5 1 . . . . 1 . . . . 4 . . . . 4 . . . . 1 . . . . 5 Kicked 19 | . . 1 2 3 . . . . . . 1 . . . . 4 . . . . 4 . . . . 1 . . . . 3 Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 555 | . . . 14 196 270 362 6 84 . 153 351 . 40 . 349 372 108 . 16 244 . . 40 . 36 4 254 256 . 195 555 Average Temperature 89 | . . . 3 83 64 109 3 27 . 55 135 . 27 . 172 151 62 . 6 123 . . 20 . 16 3 52 77 . 47 104 Received Heat Transfer 2722 | . 24 111 189 201 567 398 . 23 . 91 . . . . . 62 24 . 43 . 46 . . . 91 . 230 . . 127 495 Effects 12 | . . . . . . . . . . . . . . . 2 2 . . . 1 . . . . . . . . . . 7 Shutdowns 3 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 2 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 4 | . . . . . . . . . . . . . . . . 2 . . . 1 . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 17 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 1 . . . 4 8 Combat Hostiles 16 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . . . . 4 8 Parts Fried 48 | . . . . . . 1 . . . . . . . . . 4 . . . . 6 . . 1 8 2 . . . 8 18 Impact Corruptions 34 | . . . . . . 2 . . . . . . . . . . 2 5 1 . 11 . . 11 . 1 . . . . 1 Robots Melted 9 | . . . . . . 2 . . . . . . . . . 3 . . . . . . . . . . . . 1 . 3 Combat Hostiles 8 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . . . 1 . 3 Parts Melted 55 | . . . 3 3 5 12 . . . . 2 . . . . 4 1 . . . . . . . . . 1 . 3 1 20 Heat Transferred 18489 | . . . 1554 1221 4477 2220 74 74 . 111 385 . . . 372 1390 211 . 125 . . . . . . . 1258 248 185 518 4066 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 8 . Power Chain Reactions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Peak Influence 1256 | . 150 75 286 287 271 499 . . . . 32 . . . . 125 . . . . 121 . . . . 54 229 101 184 566 1256 Initial 328 | . . . 29 45 120 119 . . . . . . . . . . . . . . . . . . . 25 5 72 . 18 328 Average 202 | . 69 5 170 161 184 294 . . . . 4 . . . . 37 . . . . 28 . . . . 21 81 58 63 258 616 Maximum Alert Level 4 | . . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . 2 4 Low Security (%) 62 | . 100 100 45 70 52 19 . . . . 100 . . . . 100 . . . . 100 . . . . 100 80 100 100 54 . Level 1 20 | . . . 54 29 47 67 . . . . . . . . . . . . . . . . . . . . 19 . . 3 22 Level 2 12 | . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . 42 49 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . 1 4 6 5 . . . . 2 . . . . 3 . . . . 1 . . . . 1 4 2 4 6 15 Investigation 5 | . . . . 1 1 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Extermination 22 | . . . . . . 3 . . . . 1 . . . . 2 . . . . 1 . . . . 1 3 . 1 3 7 Reinforcement 23 | . 1 . 1 3 2 1 . . . . 1 . . . . . . . . . . . . . . . 1 2 3 2 6 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Distress Signals 22 | . . . 2 1 3 2 . . . . . . . . . . . . . . . . . . . . . 5 2 1 6 Communications Jammed 236 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 49 183 Distress Signals 231 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 2 49 178 Times Spotted 441 | . 5 4 22 21 26 33 5 8 . 5 3 3 4 . 8 12 7 5 53 4 5 . 2 . 7 2 18 . 9 30 140 Peak Tracking Total 16 | . 3 2 4 4 5 7 3 5 . 5 2 3 3 . 6 3 4 5 16 2 2 . 1 . 4 1 5 . 3 10 7 Tactical Retreats 9 | . . 1 1 2 2 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Traps Triggered 17 | . . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 6 . 2 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 1 . . . . . . . . . . . 8 . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Disabled 23 | . . . 1 2 . 1 . . . . . . . . 1 . . 1 . . . . . . . . 7 . 2 5 3 Max in Single Turn 1 | . . . 1 1 . 1 . . . . . . . . 1 . . 1 . . . . . . . . 1 . 1 1 1 Garrison Access 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Machines Accessed 68 | . 2 1 3 5 4 7 . 1 . . 2 . . 3 . 3 2 . 3 . 1 . . 4 1 1 5 . 5 6 9 Terminals 39 | . 2 1 2 4 3 4 . . . . . . . . . . 1 . . . . . . . 1 1 3 . 4 5 8 Fabricators 3 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Repair Stations 6 | . . . . 1 1 2 . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Garrison Access 4 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . 1 Total Hacks 160 | . 4 1 8 11 11 16 . 1 . . 8 . . 24 . 5 3 . 3 . 2 . . 16 1 3 9 . 8 12 14 Successful 109 | . 1 . 4 6 9 9 . 1 . . 5 . . 24 . 3 3 . 3 . 2 . . 16 1 2 3 . 3 8 6 Failed 50 | . 2 1 4 5 2 7 . . . . 3 . . . . 2 . . . . . . . . . 1 6 . 5 4 8 Catastrophic 13 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . 3 . 1 3 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 4 1 6 4 6 5 . . . . . . . . . . . . 1 . . . . . . 3 5 . 5 3 7 Terminals 75 | . 4 1 6 7 7 9 . . . . . . . . . . 2 . . . . . . . 1 3 6 . 7 9 13 Fabricators 7 | . . . . . . 3 . . . . . . . . . 3 . . . . . . . . . . 1 . . . . Repair Stations 19 | . . . . 4 4 4 . . . . 6 . . . . 1 . . . . . . . . . . . . . . . Recycling Units 4 | . . . 2 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . Garrison Access 5 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . . . 1 . 1 Terminal Hacks 66 | . 1 . 1 2 2 3 . 1 . . . . . 24 . . 3 . 3 . . . . 16 1 1 1 . . 3 4 Record 18 | . . . . . . . . . . . . . . 6 . . 2 . 3 . . . . 5 1 . . . . 1 . Part Schematic 15 | . . . . . 1 1 . . . . . . . 10 . . . . . . . . . 3 . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . . . . . . 4 . . . . . . . Open Door 4 | . . . . 1 . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Hauler Manifests 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 1 Fabricator Hacks 5 | . . . . . . 2 . . . . . . . . . 2 . . . . . . . . . . 1 . . . . Network Status 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Load Schematic 2 | . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 13 | . . . . 3 4 2 . . . . 4 . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . . . . 2 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Repair 6 | . . . . 1 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Retrieve Components 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Insert Component 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Unauthorized Hacks 17 | . . . 2 1 3 2 . . . . . . . . . . . . . . . . . . . 1 1 . 3 2 2 Terminals 17 | . . . 2 1 3 2 . . . . . . . . . . . . . . . . . . . 1 1 . 3 2 2 Track 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . Botnet 13 | . . . 2 1 3 2 . . . . . . . . . . . . . . . . . . . . . . 2 1 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hacking Detections 46 | . 1 1 1 4 4 7 . . . . 1 . . . . 2 . . . . . . . . . 1 4 . 5 6 9 Full Trace Events 4 | . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . 1 1 . . . . . . . 10 . . . . . . . . . 3 . . . . 1 . . Parts Built 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 36 | . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . . 1 2 1 . . . . 2 . . . . . . . . . . . . . . . . . . . . Time 339 | . . . . 136 77 38 . . . . 88 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 10 . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . 3 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Programmers 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total Allies 6 | . . 1 . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . Largest Group 5 | . . 1 . . . . . . . . . . . . . . . . 5 1 . . . . . . . . . . . Highest-Rated Group 269 | . . 31 . . . . . . . . . . . . . . . . 269 43 . . . . . . . . . . . Highest-Rated Ally 68 | . . 31 . . . . . . . . . . . . . . . . 68 43 . . . . . . . . . . . Total Orders 9 | . . . . . . . . . . . 2 . . . . 3 . . 2 . 2 . . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . RETURN 7 | . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . Ally Attacks 67 | . . . . . . . . . . . . . . . . . . . 63 4 . . . . . . . . . . . Total Damage 3042 | . . . . . . . . . . . . . . . . . . . 2943 99 . . . . . . . . . . . Kills 19 | . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Robot Analysis Total 6 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . . . 1 1 1 . . . . 1 . 1 1 . 1 . 2 . . . . . . . . . Drone Launches 7 | . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . Drone Recoveries 7 | . . . . . . . . . . . 2 . . . . 3 . . . . 2 . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Turns Passed 31402 | . 568 1574 844 1042 1565 1683 969 667 1835 799 1087 626 847 158 848 1566 911 494 1423 919 514 574 837 379 1209 653 1108 588 907 1061 3147 Spaces Moved 14142 | 1 230 379 234 318 409 733 465 319 957 404 473 307 435 82 394 645 397 222 581 433 223 301 348 180 481 321 550 423 589 625 1683 Core 246 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 246 Treads 739 | . . . . 149 409 181 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 12644 | 1 230 379 234 169 . 39 465 319 957 404 473 307 435 82 394 645 397 222 581 433 223 301 348 180 481 321 550 423 589 625 1437 Wheels 513 | . . . . . . 513 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 400 260 240 240 116 190 190 190 190 190 192 192 195 190 190 192 202 192 187 188 188 188 188 185 186 102 102 105 105 50 Average Speed 185 | 120 212 400 261 250 240 172 190 190 190 190 191 192 192 195 192 191 198 202 201 188 188 188 188 188 187 186 113 127 135 112 156 Slowest Speed 560 | 120 400 400 400 260 240 560 190 190 190 190 192 192 195 195 195 195 202 202 202 192 188 188 188 188 188 186 186 169 172 174 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 84 Exploration Rate (%) 45 | 2 33 61 17 53 39 17 71 54 83 56 14 54 55 69 46 14 65 44 74 55 4 55 38 61 64 16 79 21 71 34 50 Regions Visited 31 Branch Regions 21 Pre-discovered Areas 7 | . . 1 . . . . . . 2 . . . . 1 . . . . . . . . . 3 . . . . . . . Known Exits Taken 25 | . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 35 | . . 2 . . . . 3 2 4 2 . 1 8 . 1 . 1 1 . 3 . 3 2 . 2 . . . . . . Spaces Dug 97 | . . . . . . 4 . . . . 2 . . . 1 1 17 6 1 2 . 1 . . 9 10 13 3 1 8 18 Terrain Destroyed 640 | . . . . 24 . 55 34 20 . 64 4 17 14 . 64 5 38 44 1 53 3 1 13 . 11 10 31 7 9 54 64 Melee 12 | . . . . . . 4 . . . . 2 . . . . . . . . . . 1 . . 1 . 4 . . . . Projectile 197 | . . . . 8 . 3 . . . 1 2 . . . 3 5 12 8 1 14 3 . 2 . 10 10 27 4 9 24 51 AOE 431 | . . . . 16 . 48 34 20 . 63 . 17 14 . 61 . 26 36 . 39 . . 11 . . . . 3 . 30 13 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Total 17996 | . 269 403 359 499 838 1007 539 367 974 421 631 340 442 81 453 914 492 247 796 496 286 306 523 206 765 363 950 465 674 884 2006 Wait 2077 | . 11 2 37 106 297 105 61 28 . 3 114 23 . . 33 138 61 4 103 15 25 2 164 . 244 3 265 17 15 85 116 Move 14110 | . 229 378 233 317 408 732 464 318 956 403 472 306 434 81 393 644 396 221 580 432 222 300 347 179 480 320 549 422 588 624 1682 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 160 | . 2 3 12 10 17 17 . . 2 1 7 1 . . . 16 1 . 10 3 3 . 1 3 3 6 9 5 9 12 7 Fast Attach 110 | . 2 1 2 1 3 17 . 2 3 . 2 . 1 . . 9 . 2 5 . . . . 6 1 3 20 1 12 11 6 Attach 109 | . . . 6 8 8 8 . . . . 2 . . . 1 10 . 1 2 2 2 . . 1 3 5 4 2 4 24 16 Detach 31 | . 1 . 2 1 . . . . . . . . . . . 1 . . 1 . . . . . 1 . 3 1 . 17 3 Swap 340 | . 2 2 7 5 10 34 7 11 6 3 16 6 3 . 8 30 14 3 5 7 13 3 4 3 8 4 20 3 10 27 66 Drop 236 | . 1 . 5 12 15 24 . 3 7 1 8 2 2 . . 27 4 1 14 1 2 . 1 7 4 7 33 6 21 20 8 Fire 696 | . 21 16 53 35 75 59 7 5 . 10 7 2 2 . 18 32 15 12 31 36 6 . 6 . 20 14 38 8 14 57 97 Melee 53 | . . . . . . 10 . . . . 2 . . . . . 1 3 5 . 9 1 . 7 1 . 7 . 1 6 . Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Kick 19 | . . 1 2 3 . . . . . . 1 . . . . 4 . . . . 4 . . . . 1 . . . . 3 Crush 7 | . . . . 1 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Rewire 43 | . . . . . . . . . . . . . . . . 3 . . 40 . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 8 exits: *Fac x4 / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: *Res x2 / *Tes x2) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: *Sur / [*Com]) To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Discovered new exit (range 16) 266 | -10/Materials | Central database locked down 315 | -10/Materials | Build established: Mutant 569 | -10/Materials | Entered Mines 572 | -10/Mines | Received a Mining Laser from a helpful Derelict 587 | -10/Mines | Met a Derelict bent on vengeance 741 | -10/Mines | Learned location of Zion (-7) 1347 | -10/Mines | Found a hidden stash of uninstalled traps 1855 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1863 | -10/Mines | Found Prototype Device 2093 | -10/Mines | Discovered new exit (range 12) 2143 | -10/Mines | Entered Materials 2143 | -9/Materials | Evolved 2 slots: Propulsion x2 2263 | -9/Materials | Discovered new exit (range 12) 2463 | -9/Materials | Build established: Scavenger-Mutant 2987 | -9/Materials | Entered Storage 3201 | -9/Storage | Identified Exp. Sensor Array 3340 | -9/Storage | Repaired Faulty Exp. Sensor Array 3508 | -9/Storage | Build established: Mutant 4010 | -9/Storage | Discovered new exit (range 7) 4029 | -9/Storage | Entered Materials 4029 | -8/Materials | Evolved 2 slots: Utility x2 4167 | -8/Materials | Build established: Scavenger-Mutant 4573 | -8/Materials | Garrison activated, responded to threat 5015 | -8/Materials | Repaired Lgt. Treads 5068 | -8/Materials | Repaired Adv. Beam Cannon 5086 | -8/Materials | Discovered new exit (range 15) 5594 | -8/Materials | Entered Factory 5594 | -7/Factory | Evolved 2 slots: Utility x2 6028 | -7/Factory | Identified exit to Lower Caves 6158 | -7/Factory | Lost 5 parts (1p3n1w) 6283 | -7/Factory | Build established: Scavenger-Skirmisher 6445 | -7/Factory | Destroyed 7 combat bots 6583 | -7/Factory | Repaired Imp. Sensor Array 6854 | -7/Factory | Fabricated Adv. Targeting Computer (x1) 7221 | -7/Factory | Build established: Scavenger-Mutant 7277 | -7/Factory | Entered Lower Caves 7422 | -7/Lower Caves | Encountered a Warlord checkpoint 8183 | -7/Lower Caves | Discovered new exit (range 3) 8193 | -7/Lower Caves | Identified exit to Lower Caves 8246 | -7/Lower Caves | Entered another Lower Caves area 8275 | -7/Lower Caves | Discovered new exit (range 5) 8279 | -7/Lower Caves | Learned Factory trap positions 8281 | -7/Lower Caves | Identified exit to Factory 8439 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8718 | -7/Lower Caves | Build established: Mutant 8898 | -7/Lower Caves | Discovered new exit (range 9) 8911 | -7/Lower Caves | Identified exit to Zion 8913 | -7/Lower Caves | Entered Zion 9058 | -7/Zion | Discovered new exit (range 16) 9356 | -7/Zion | Found Prototype Special Weapon 9356 | -7/Zion | Identified RU-N14's Throwing Claymores 9426 | -7/Zion | Visited the Megawrench Repair Shop 9533 | -7/Zion | Learned location of Warlord (-5) 9601 | -7/Zion | Given the Hacking Drone Bay 9605 | -7/Zion | Found Prototype Device 9605 | -7/Zion | Identified Hacking Drone Bay 10104 | -7/Zion | Learned Factory stockpile data 10161 | -7/Zion | Given A8's code to call for help 10434 | -7/Zion | Megawrench repaired 12 parts 10505 | -7/Zion | Found RU-N14's Throwing Claymores 10508 | -7/Zion | Found RU-N14's Throwing Claymores 10731 | -7/Zion | Build established: Scavenger-Assassin 10746 | -7/Zion | Identified exit to Proximity Caves 10748 | -7/Zion | Entered Proximity Caves 10847 | -6/Proximity Caves | Learned Factory trap positions 10863 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10877 | -6/Proximity Caves | Core integrity fell below 50% 11039 | -6/Proximity Caves | Build established: Scavenger-Skirmisher 11157 | -6/Proximity Caves | Discovered exit to Factory (range 15) 11547 | -6/Proximity Caves | Entered Factory 11547 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 11548 | -6/Factory | Loaded intel: 102 trap records 11907 | -6/Factory | Discovered new exit (range 8) 11921 | -6/Factory | Identified exit to Factory 12009 | -6/Factory | Build established: Scavenger-Assassin 12020 | -6/Factory | Discovered new exit (range 5) 12026 | -6/Factory | Identified exit to Lower Caves 12114 | -6/Factory | Repaired Flexi-carbon Leg 12153 | -6/Factory | Repaired Hardlight Generator 12182 | -6/Factory | Identified exit to Extension 12634 | -6/Factory | Entered Lower Caves 12994 | -6/Lower Caves | Encountered a Warlord checkpoint 13101 | -6/Lower Caves | Discovered new exit (range 16) 13127 | -6/Lower Caves | Identified exit to Lower Caves 13131 | -6/Lower Caves | Build established: Skirmisher 13260 | -6/Lower Caves | Entered another Lower Caves area 13978 | -6/Lower Caves | Discovered new exit (range 9) 13992 | -6/Lower Caves | Identified exit to Data Miner 14107 | -6/Lower Caves | Entered Data Miner 14107 | -6/Data Miner | Discovered new exit (range 6) 14145 | -6/Data Miner | Met Data Miner 14195 | -6/Data Miner | Learned location of Section 7 (-2) 14195 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14211 | -6/Data Miner | Received God Mode back door access code from Data Miner 14263 | -6/Data Miner | Identified exit to Proximity Caves 14265 | -6/Data Miner | Entered Proximity Caves 14476 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 14481 | -5/Proximity Caves | Learned 12 Factory zone layouts 14640 | -5/Proximity Caves | Destroyed 7 combat bots 14759 | -5/Proximity Caves | Spotted B-75 Beast 14906 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14951 | -5/Proximity Caves | Build established: Gunner 15113 | -5/Proximity Caves | Entered Factory 15113 | -5/Factory | Evolved 2 slots: Utility x2 15115 | -5/Factory | Loaded intel: 106 trap records 15400 | -5/Factory | Found Prototype Launcher 15400 | -5/Factory | Identified Tesla Bomb Launcher 15535 | -5/Factory | Identified exit to Factory 15799 | -5/Factory | Identified exit to Upper Caves 15967 | -5/Factory | Build established: Skirmisher 16658 | -5/Factory | Found Launcher Loader 16679 | -5/Factory | Entered Upper Caves 17350 | -5/Upper Caves | Discovered new exit (range 20) 17384 | -5/Upper Caves | Learned Factory emergency access door positions 17588 | -5/Upper Caves | Identified exit to Upper Caves 17590 | -5/Upper Caves | Entered another Upper Caves area 17615 | -5/Upper Caves | Discovered exit to Factory (range 20) 17696 | -5/Upper Caves | Lost 3 allies 17789 | -5/Upper Caves | Found Alien Artifact 17789 | -5/Upper Caves | Identified Core Expander 17789 | -5/Upper Caves | Installed Core Expander, added new Utility slot 18002 | -5/Upper Caves | Discovered new exit (range 14) 18027 | -5/Upper Caves | Identified exit to Warlord 18039 | -5/Upper Caves | Learned location of 1 exit from Factory 18084 | -5/Upper Caves | Entered Warlord 18347 | -5/Warlord | Build established: Assassin 18972 | -5/Warlord | Met Warlord 18992 | -5/Warlord | Opened Warlord's prototype stash 18997 | -5/Warlord | Warlord's base attacked by MAIN.C 19028 | -5/Warlord | Found Prototype Processor 19028 | -5/Warlord | Identified Spectral Analyzer 19038 | -5/Warlord | Found Prototype Hackware 19065 | -5/Warlord | Found Prototype Reactor 19208 | -5/Warlord | Lost 5 allies 19347 | -5/Warlord | Warlord forces counterattacked 19354 | -5/Warlord | Spotted Executioner 19359 | -5/Warlord | Spotted Striker 19360 | -5/Warlord | Spotted Striker 19388 | -5/Warlord | Found Prototype Ballistic Cannon 19396 | -5/Warlord | Spotted Executioner 19401 | -5/Warlord | Lost 4 allies 19405 | -5/Warlord | Spotted Executioner 19416 | -5/Warlord | Identified Hvy. Autocannon 19418 | -5/Warlord | Allies destroyed Executioner 19421 | -5/Warlord | Spotted Executioner 19431 | -5/Warlord | Allies destroyed Executioner 19438 | -5/Warlord | Spotted Executioner 19455 | -5/Warlord | Found Prototype Processor 19472 | -5/Warlord | Lost 11 allies 19485 | -5/Warlord | Discovered new exit (range 12) 19502 | -5/Warlord | Identified exit to Proximity Caves 19507 | -5/Warlord | Entered Proximity Caves 19507 | -4/Proximity Caves | Accompanied by 1 ally 19538 | -4/Proximity Caves | Lost 5 allies 19792 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 19834 | -4/Proximity Caves | Build established: Skirmisher 20343 | -4/Proximity Caves | Discovered exit to Factory (range 7) 20426 | -4/Proximity Caves | Entered Factory 20426 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 20427 | -4/Factory | Identified exit to Upper Caves 20561 | -4/Factory | Build established: Scavenger-Skirmisher 20570 | -4/Factory | Identified exit to Research 20940 | -4/Factory | Entered Upper Caves 21225 | -4/Upper Caves | Learned 12 Research zone layouts 21415 | -4/Upper Caves | Build established: Assassin 21486 | -4/Upper Caves | Discovered new exit (range 14) 21511 | -4/Upper Caves | Identified exit to Upper Caves 21514 | -4/Upper Caves | Entered another Upper Caves area 21631 | -4/Upper Caves | Encountered a Warlord checkpoint 21814 | -4/Upper Caves | Build established: Skirmisher 22343 | -4/Upper Caves | Discovered new exit (range 5) 22349 | -4/Upper Caves | Identified exit to Zhirov 22351 | -4/Upper Caves | Entered Zhirov 22351 | -4/Zhirov | Discovered new exit (range 3) 22385 | -4/Zhirov | Met Zhirov 22419 | -4/Zhirov | Learned location of Quarantine (-2) 22419 | -4/Zhirov | Learned location of Testing (-3) 22419 | -4/Zhirov | Learned location of Command (-1) 22436 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 22618 | -4/Zhirov | Found Alien Artifact 22618 | -4/Zhirov | Identified Integrated Dissipator 22618 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 22647 | -4/Zhirov | Found Alien Artifact 22724 | -4/Zhirov | Identified exit to Proximity Caves 22730 | -4/Zhirov | Entered Proximity Caves 23078 | -3/Proximity Caves | Spotted B-86 Titan 23260 | -3/Proximity Caves | Build established: Assassin 23930 | -3/Proximity Caves | Discovered exit to Research (range 7) 23939 | -3/Proximity Caves | Entered Research 23939 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 23940 | -3/Research | Identified exit to Testing 23941 | -3/Research | Identified exit to Research 24054 | -3/Research | Found Prototype Hackware 24151 | -3/Research | Build established: Scavenger-Skirmisher 24176 | -3/Research | Spotted B-86 Titan 24273 | -3/Research | Identified Transdimensional Reconstructor 24273 | -3/Research | Warped through subspace 24485 | -3/Research | Build established: Skirmisher 24592 | -3/Research | Entered Testing 24732 | -3/Testing | Found Prototype Leg 24732 | -3/Testing | Identified Myomer Exoskeleton 24778 | -3/Testing | Identified Exp. Core Analyzer 25003 | -3/Testing | Found Prototype Energy Gun 25003 | -3/Testing | Identified Hyp. EM Gauss Rifle 25168 | -3/Testing | System corruption reached 10% 25382 | -3/Testing | Discovered exit to Research (range 22) 25602 | -3/Testing | Found Prototype Energy Cannon 25602 | -3/Testing | Identified Hpw. Disruptor Cannon 25700 | -3/Testing | Entered Research 25700 | -2/Research | Warlord forces began assault on 0b10 25700 | -2/Research | Evolved 2 slots: Utility x2 25701 | -2/Research | Identified exit to Quarantine 25810 | -2/Research | Research machine network offline 26018 | -2/Research | Met up with Warlord 26288 | -2/Research | Entered Quarantine 26574 | -2/Quarantine | Found Alien Artifact 26694 | -2/Quarantine | Discovered new exit (range 6) 26702 | -2/Quarantine | Identified exit to Access 26888 | -2/Quarantine | Found Alien Impact Weapon 26909 | -2/Quarantine | Found Prototype Slashing Weapon 26909 | -2/Quarantine | Identified Particle Cleaver 27050 | -2/Quarantine | Identified Core Stripper 27062 | -2/Quarantine | Spotted Fortress 27066 | -2/Quarantine | Destroyed Fortress 27079 | -2/Quarantine | Found Prototype Device 27079 | -2/Quarantine | Identified Exp. Force Field 27082 | -2/Quarantine | Found Prototype Device 27082 | -2/Quarantine | Identified Thermal Barrier 27090 | -2/Quarantine | Found Prototype Device 27090 | -2/Quarantine | Identified Exp. EM Disruption Field 27188 | -2/Quarantine | Discovered new exit (range 6) 27194 | -2/Quarantine | Identified exit to Section 7 27195 | -2/Quarantine | Entered Section 7 27263 | -2/Section 7 | Found Integrated Dissipator 27263 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27302 | -2/Section 7 | Found Alien Artifact 27432 | -2/Section 7 | Identified Core Reset Matrix 27433 | -2/Section 7 | Identified Exp. Hacking Suite 27433 | -2/Section 7 | Identified System Mapper 27803 | -2/Section 7 | Destroyed 9 combat bots 27877 | -2/Section 7 | Found Alien Artifact 27877 | -2/Section 7 | Identified Integrity Redistributor 27877 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-228) 27919 | -2/Section 7 | Spotted Alpha 7 27921 | -2/Section 7 | Spotted Alpha 7 28037 | -2/Section 7 | Discovered exit to Access (range 16) 28057 | -2/Section 7 | Spotted S7 Guard 28079 | -2/Section 7 | Destroyed S7 Guard 28119 | -2/Section 7 | Found Alien Artifact 28119 | -2/Section 7 | Identified Navigation Efficiency Matrix 28119 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 28127 | -2/Section 7 | System corruption reached 10% 28129 | -2/Section 7 | Found Corrupted Prototype Protection 28139 | -2/Section 7 | Spotted S7 Guard 28145 | -2/Section 7 | Identified Hvy. Regenerative Plating 28182 | -2/Section 7 | Destroyed S7 Guard 28188 | -2/Section 7 | Found Corrupted Hvy. Regenerative Plating 28200 | -2/Section 7 | Found Alien Artifact 28200 | -2/Section 7 | Identified Core Regenerator 28200 | -2/Section 7 | Used Core Regenerator, restored core integrity (+299) 28223 | -2/Section 7 | System corruption reached 30% 28256 | -2/Section 7 | Entered Access 28256 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 28564 | -1/Access | Build established: Scavenger-Skirmisher 29246 | -1/Access | Discovered new exit (range 24) 29256 | -1/Access | First assault squad dispatched 29258 | -1/Access | Build established: Hacker-Skirmisher 29763 | -1/Access | Found Gamma Bomb Array 29766 | -1/Access | Found Gamma Bomb Array 30437 | -1/Access | Discovered new exit (range 15) 30549 | -1/Access | Spotted B-99 Colossus 31001 | -1/Access | Build established: Hacker-Gunner 31150 | -1/Access | Spotted B-99 Colossus 31150 | -1/Access | Spotted B-99 Colossus 31158 | -1/Access | System corruption reached 10% 31217 | -1/Access | Lost 5 parts (1n1u3w) 31279 | -1/Access | Incoming assault squad redirected 31305 | -1/Access | Lost 11 parts (3p3n3u2w) 31403 | -1/Access | Identified exit to Surface 31403 | *** | Escaped! Last Messages --------------- 31312_ Identified Hvy. Disruptor Cannon. 31313_ System corrupted: Component data lost. 31314_ Dropped Hvy. Disruptor Cannon. 31316_ Navigation matrix triggers involuntary quantum shift. 31330_ 3SU>EI5D|O5LGORS0=,TVY IQO 31400_ S-43 Plague destroyed. 31401_ System corrupted: Matter fused (-10). 31401_ Centrium Leg destroyed. 31403_ EXIT=IDENTIFIED: SURFACE 31403_ Broken Adv. Transmission Jammer destroyed. Map ----- +----------------------------------------------------+ | #####??###### """" ###################### | | #####?####### """" ############ ######### | | #?#?######### """" ############ ! ? | | ############# """" ############ | | ############# """" ############ ######### | | ############# "" ############# ########## | | ############# ############# ########## | | ############# ############# ########## | | ##############/####################### ########## | | ######## """T""" ############ # | | # """ """ "" # # | | # " ## # # | | # """ ## " ! # # | | / """ ##""" # + | | ### # " ## """ # # | | ### # ] ## " + # | | ### # ## # # | | ##? ####################" # # | | ### #####################"#!####### ########## | | ### ############################### ##?####### | | ### #######################%####### ########## | | ### ### """" s ########## | | ### ? ### """" s [ ########## | | ### #?#? """" s % #"######## | | ###? ? """" = #" ] ## | | #?#?? ? """" "@ ## ## | | ##??? """" "" ## ! + | | ### ?? ? ? """" ## ## | | ###???#### ? """" ## ! ## | | #?? ? ? # """" """ """ ## # | | # ?????? # ? """" """T""" ## # | | + ? ?? "#?################### ####### ## + | | #??? ???#?########################### ## # | | ?? ? ?????##???###################### ## # | | ?? ?? ?T#??#?######################## ## ### | | ?? ? ?????#?########################## ## ### | | # ??? ???#????###?#################### ###+###### | | ???????????#??##?########## # """G"" | | ???????????????#??######### # """ "" | | ???? ????????##?########## # | | ?????????????????########## ##### # | | ??????????????????#####?#### ##### # " | | ????????????????############ ##### # """ | | ??????????????? ? ? # ##### + """ | | ????????????????? # ##### # " | | ?????????????????? # ##### # | | ???????????????? ?? ? # ##### #[ | | ???????????????????""" ? # ##### # | | ?????????????????"?"?" #? ##### # | | ?????????????????????""? # ##### ########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 130 Coolant Potential 50 Energy Generation 65 Energy Capacity 1500 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 EM Shielding 4 Armor Coverage 1200 Resistance: EM 75 Utility Shielding 90 Weapon Cycling 25 Evasion (%) 55 Targeting Accuracy 16 Core Analysis 8 Recoil Reduction 4 Particle Charging 30 Offensive Hacking 30 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Hacked Med. Treads | -7/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Particle Reactor | -6/Data Miner | Free Assault Drone Bay | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Particle Accelerator | -2/Quarantine | Archive Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free D-63 Destroyer | -6/Data Miner | Free Fabricated ------------ Adv. Targeting Computer | x1 | -7/Factory Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Stripper Integrity Redistributor Navigation Efficiency Matrix Core Regenerator Achievements -------------- None Challenges ------------ None Game ------ Seed SalvageDimensionalLegs Manual? 0 Play Time 03:57:29 Cumulative 210.6 hours Start 2024.05.01 @ 19:39:52 End 2024.05.04 @ 19:45:50 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 273 Rogue 273 Adventurer 0 Explorer 0 Win Type 0 Total 7 Types 3/1/0/1/1/0/0/1/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33e90c0f-a3c5-4b68-9233-5e64a71d00f4