Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.20 @ 10:49:45 Player: SergeMan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3984) 3984 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1396) 1396 TOTAL SCORE: 9885 Bonus ------- High Alert Combat Kills 382 Follower Combat Kills 447 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/850 Matter 166/300 Energy 48/100 System Corruption 8% Temperature Cool (62) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- Beamcaster > --- INVENTORY (10) --- System Backup Module Recalibrator Phasing AFG Peak State ------------ > --- POWER ------------ Fission Core Cold Fusion Reactor > --- PROPULSION ------- Armored Treads Medium Treads Medium Treads Improved VTOL Module > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Layered Medium Armor Plating Makeshift Hacking Suite Sensor Drone Bay > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Medium Treads System Backup Module Recalibrator Phasing AFG Precision Shock Rifle Plasma Rifle Beamcaster Antimatter Cannon Antimatter Cannon [Rating: 73] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Improved VTOL Module Utility Large Storage Unit Device Sensor Drone Bay Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 4 | . . . 1 . . . 3 Weapon 1 | . . . . . . . 1 Parts Attached 181 | 2 20 8 55 7 4 18 67 Power 17 | . 4 1 5 . . . 7 Engine 12 | . 4 1 5 . . . 2 Core 3 | . . . . . . . 3 Reactor 2 | . . . . . . . 2 Propulsion 69 | 2 7 4 31 4 1 3 17 Treads 51 | 1 5 3 25 1 1 3 12 Leg . | . . . . . . . . Wheel 12 | 1 2 1 6 2 . . . Hover 5 | . . . . 1 . . 4 Flight 1 | . . . . . . . 1 Utility 38 | . 3 1 9 3 2 7 13 Device 19 | . . . 3 1 1 3 11 Storage 5 | . 2 1 2 . . . . Processor 1 | . 1 . . . . . . Hackware 1 | . . . . . . . 1 Protection 12 | . . . 4 2 1 4 1 Artifact . | . . . . . . . . Weapon 57 | . 6 2 10 . 1 8 30 Energy Gun 25 | . . 2 4 . 1 . 18 Energy Cannon 17 | . 6 . . . . 4 7 Ballistic Gun 11 | . . . 6 . . 3 2 Ballistic Cannon 4 | . . . . . . 1 3 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 13 | . . . 3 . 1 . 9 Parts Lost 26 | . . . 4 2 . . 20 Power 3 | . . . . . . . 3 Propulsion 7 | . . . 2 1 . . 4 Utility 6 | . . . . 1 . . 5 Weapon 10 | . . . 2 . . . 8 Highest Loss Streak 17 | . . . 1 2 . . 17 Average Slot Usage (%) 99 | . 99 100 99 99 100 100 94 Engine 11 | . 14 14 10 11 11 11 7 Treads 23 | . 21 15 26 22 22 30 22 Wheel 6 | . 6 12 6 10 11 2 . Device 3 | . . . 4 . . 1 19 Storage 20 | . 21 28 22 22 22 22 6 Protection 6 | . . . 6 10 10 9 4 Energy Gun 5 | . 3 25 6 . . 2 4 Energy Cannon 6 | . 20 2 . . . 5 14 Ballistic Gun 10 | . 3 . 15 22 21 7 . Naked Turns . | . . . . . . . . Heaviest Build 93 | 12 33 45 62 60 53 64 93 Greatest Support 98 | 10 40 40 69 66 10 73 98 Greatest Overweight (x) 24 | 1 3 4 6 5 5 5 24 Average Overweight (x) 2 | 1 . 3 2 4 5 . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 16 16 Average Capacity 14 | 6 9 15 16 16 16 16 10 Most Carried 16 | 6 10 14 16 16 16 16 16 Average Carried 13 | 4 8 13 15 15 15 15 9 Final Capacity 16 | 6 10 16 16 16 16 16 10 Final Carried 16 | 2 10 14 16 15 16 16 3 Class Distribution -------------------- 75% | Mutant 13% | Scavenger-Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 2806 | 194 432 80 1088 156 76 204 576 Remotely . | . . . . . . . . Salvage Created 6294 | . 928 102 2343 97 126 264 2434 Parts 341 | . 68 6 155 1 4 6 101 Haulers Intercepted 12 | . 2 . 6 . . . 4 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 11 | . . . . . 4 7 . Prevented 10 | . . . . . . 10 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 103 | . 18 2 43 8 . 1 31 Melee 1 | . . . . . . . 1 Guns 55 | . 2 . 42 8 . 1 2 Cannons 42 | . 15 1 . . . . 26 AOE 2 | . . 1 1 . . . . Classes Destroyed 16 | . 6 1 3 1 . . 5 Worker 3 | . 1 . 1 . . . 1 Builder 4 | . . . . . . . 4 Hauler 12 | . 2 . 6 . . . 4 Recycler 4 | . . . 1 . . . 3 Mechanic 2 | . . . 2 . . . . Operator 5 | . 2 . 3 . . . . Watcher 10 | . 3 . 5 . . . 2 Swarmer 24 | . 6 . 8 2 . . 8 Saboteur 1 | . . . . . . . 1 Grunt 52 | . 12 . 26 . . . 14 Brawler 3 | . . . . . . . 3 Duelist 1 | . . . 1 . . . . Sentry 11 | . . 2 8 . . 1 . Hunter 3 | . . . . . . . 3 Programmer 2 | . . . . . . . 2 Assembled 6 | . . . . 6 . . . Best Kill Streak 12 | . 5 2 12 6 . 1 10 Combat Bots Only 6 | . 5 2 6 6 . 1 5 Max Kills in Single Turn 2 | . 2 1 2 1 . 1 2 Gunslinging 1 | . . . 1 . . . . Exploded 1 | . . 1 1 . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 7243 | . 454 168 1809 394 . 66 4352 Core 1197 | . 88 9 191 40 . 14 855 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 66 | 100 . 61 . . . 38 . Volleys Fired 297 | . 42 3 127 19 3 8 95 Largest 3 | . 2 2 2 2 2 2 3 Hottest 184 | . 112 112 98 46 46 112 184 Shots Fired 638 | . 82 6 254 38 6 16 236 Gun 391 | . 20 2 254 38 6 10 61 Cannon 247 | . 62 4 . . . 6 175 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 268 | . 10 . 186 38 6 8 20 Thermal 210 | . . . 42 . . 2 166 Explosive . | . . . . . . . . Electromagnetic 160 | . 72 6 26 . . 6 50 Robot Hit Streak 22 | . 15 5 21 9 13 18 22 Robot Miss Streak 5 | . 5 1 2 2 . 1 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . . 3 2 . . 2 Max Gunslinging Chain 1 | . . . 1 1 . . 1 Shots Hit Robots 452 | . 46 4 191 29 4 12 166 Core Hits 204 | . 29 2 84 12 3 6 68 Critical Hits 3 | . 1 . 1 . . . 1 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10289 | . 1061 175 3099 464 55 228 5207 Guns 5000 | . 192 24 2966 464 55 118 1181 Cannons 4840 | . 866 60 . . . 110 3804 Explosions 434 | . . 91 121 . . . 222 Melee . | . . . . . . . . Ramming 15 | . 3 . 12 . . . . Kinetic 3359 | . 65 . 2023 464 55 83 669 Thermal 4564 | . . 91 807 . . 35 3631 Explosive . | . . . . . . . . Electromagnetic 2351 | . 993 84 257 . . 110 907 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . 2 2 . . . . 8 Average Corruption 2 | . 2 2 . . . . 4 Corruption Purged . | . . . . . . . . Effects 16 | . 1 11 . . . . 4 Message Errors 2 | . . 2 . . . . . Heat Flow Errors 5 | . 1 3 . . . . 1 Energy Discharges 3 | . . 3 . . . . . Data Loss (minor) 3 | . . 3 . . . . . Data Loss (major) 1 | . . . . . . . 1 Targeting Errors 2 | . . . . . . . 2 Overload Shots 21 | . . . . . . . 21 Effects 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Heat Surge 1 | . . . . . . . 1 Overflow Damage 193 | . 26 . 25 . . 7 135 Projectiles 148 | . 26 . . . . 7 115 Explosions 45 | . . . 25 . . . 20 Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage 135 | . . 32 43 . . . 60 Shots 4 | . . 1 2 . . . 1 Rammed 2 | . 1 . 1 . . . . Targets Rammed 2 | . 1 . 1 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 393 | . 393 247 171 . . 153 216 Average Temperature 77 | . 94 89 55 . . 62 71 Received Heat Transfer 2052 | . 141 33 606 . . . 1272 Siege Activations . | . . . . . . . . Robots Corrupted 4 | . 1 . . . . . 3 Combat Hostiles 3 | . 1 . . . . . 2 Parts Fried 13 | . 2 1 3 . . 1 6 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 13 | . . . 1 . . . 12 Heat Transferred 6114 | . . 50 1458 . . 74 4532 Parts Sabotaged 4 | . . . . . . . 4 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . 1 2 . . . 1 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 736 | . 361 162 736 246 . . 736 Initial 231 | . . 103 29 231 . . . Average 221 | . 166 89 312 76 . . 383 Maximum Alert Level 3 | . 1 . 3 1 . . 3 Low Security (%) 54 | 100 55 100 42 76 . . 16 Level 1 26 | . 44 . 23 23 . . 33 Level 2 17 | . . . 32 . . . 44 Level 3 1 | . . . 1 . . . 4 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 32 | . 6 . 11 2 . . 13 Investigation 18 | . 5 . 8 2 . . 3 Extermination 2 | . . . . . . . 2 Reinforcement 9 | . 1 . 2 . . . 6 Assault 3 | . . . 1 . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . 4 Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 164 | . 27 7 63 12 . 2 53 Peak Tracking Total 9 | . 5 3 7 7 . 1 9 Tactical Retreats 12 | . 2 . 4 1 . . 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 7 | . 2 . 4 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 10 | . 1 . 2 1 . . 6 Max in Single Turn 2 | . 1 . 1 . . . 2 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 26 | . 10 1 9 2 1 . 3 Terminals 16 | . 7 . 8 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 Scanalyzers 2 | . . . . . . . 2 Garrison Access . | . . . . . . . . Total Hacks 100 | . 36 1 43 6 5 . 9 Successful 68 | . 26 1 26 4 5 . 6 Failed 32 | . 10 . 17 2 . . 3 Catastrophic 3 | . 1 . 2 . . . . Database Lockouts . | . . . . . . . . Manual 57 | . 21 . 23 4 1 . 8 Terminals 69 | . 25 . 39 5 . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units 14 | . 7 . 4 . . . 3 Scanalyzers 6 | . . . . . . . 6 Garrison Access . | . . . . . . . . Terminal Hacks 28 | . 6 1 14 2 5 . . Part Schematic 5 | . . . . . 5 . . Prototype ID Bank 8 | . 2 . 6 . . . . Open Door 2 | . . 1 . 1 . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . Alert Level 3 | . 1 . 1 1 . . . Unreport Threat 2 | . . . 2 . . . . Locate Traps 6 | . 2 . 4 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 5 | . 3 . 2 . . . . Report Inventory 3 | . 2 . 1 . . . . Retrieve Components 2 | . 1 . 1 . . . . Scanalyzer 4 | . . . . . . . 4 Insert Component 2 | . . . . . . . 2 Analyze 2 | . . . . . . . 2 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 27 | . 13 . 10 2 . . 2 Terminals 20 | . 10 . 8 2 . . . Track 2 | . 1 . 1 . . . . Botnet 13 | . 6 . 6 1 . . . Disrupt 3 | . 2 . 1 . . . . Operators 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 3 . 2 . . . 1 Reject 3 | . 1 . 1 . . . 1 Tunnel 3 | . 2 . 1 . . . . Scanalyzers 1 | . . . . . . . 1 Extract 1 | . . . . . . . 1 Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 10 . 9 1 . . 3 Full Trace Events 15 | . 4 . 8 1 . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 13 | . . . . . 5 . 8 Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 64 | . 64 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 19 | . 9 . 10 . . . . Parts Scanalyzed 2 | . . . . . . . 2 Part Schematics Acquired 2 | . . . . . . . 2 Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 14 | . . 4 . 2 4 . 4 Largest Group 4 | . . 4 2 2 4 4 4 Highest-Rated Group 148 | . . 71 32 42 148 148 112 Highest-Rated Ally 39 | . . 31 16 31 39 39 32 Zionite Dispatches 1 | . . . . . . . 1 Fire 1 | . . . . . . . 1 Total Orders 24 | . . . 8 2 . 4 10 EXPLORE 22 | . . . 8 1 . 4 9 RETURN 2 | . . . . 1 . . 1 Ally Attacks 95 | . . 19 3 2 . 33 38 Total Damage 1573 | . . 213 46 22 . 677 615 Kills 17 | . . 5 . . . 3 9 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 2 1 2 . Drone Launches 22 | . . . 8 1 . 4 9 Drone Recoveries 21 | . . . 8 1 . 4 8 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 10295 | 6 1634 960 2232 1287 1398 1542 1236 Spaces Moved 5802 | 1 936 705 985 890 1040 789 456 Core 1 | . . . . . . . 1 Treads 2179 | . 511 73 459 14 . 700 422 Legs . | . . . . . . . . Wheels 3589 | 1 425 632 526 876 1040 89 . Hover 33 | . . . . . . . 33 Flight . | . . . . . . . . Fastest Speed 90 | 90 90 110 120 120 130 130 115 Average Speed 139 | 90 134 126 144 130 130 160 163 Slowest Speed 1250 | 90 180 200 200 180 130 185 1250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 74 | 2 98 99 86 99 91 99 22 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 5 | . 2 . 1 1 1 . . Known Exits Taken 2 | . 1 1 . . . . . Unknown Exits Taken 5 | 1 . . 1 1 1 1 . Scrap Searched 10 | . . 1 . 1 4 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 29 | . . 3 11 . . . 15 Melee . | . . . . . . . . Projectile 9 | . . . . . . . 9 AOE 20 | . . 3 11 . . . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 7383 | 6 1225 766 1535 977 1080 1048 746 Wait 920 | . 203 38 312 51 23 219 74 Move 5795 | . 935 704 984 889 1039 788 456 Hop . | . . . . . . . . Pick Up 73 | . 12 8 23 5 5 5 15 Fast Attach 41 | . 6 . 12 1 1 3 18 Attach 26 | . . . 6 1 . . 19 Detach 7 | . 2 . 1 . . . 4 Swap 115 | 2 14 8 37 5 3 15 31 Drop 105 | 4 10 5 32 6 5 10 33 Fire 297 | . 42 3 127 19 3 8 95 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 1 . 1 . . . . Escape Stasis . | . . . . . . . . Rewire 2 | . . . . . 1 . 1 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 126 | -10/Materials | Discovered new exit (range 4) 128 | -10/Materials | Identified exit to Materials 309 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 7) 828 | -10/Materials | Repaired Lgt. EM Pulse Cannon 862 | -10/Materials | Repaired Lgt. EM Pulse Cannon 1099 | -10/Materials | Discovered new exit (range 5) 1196 | -10/Materials | Discovered exit to Materials (range 7) 1414 | -10/Materials | Discovered exit to Materials (range 11) 1422 | -10/Materials | Identified exit to Mines 1641 | -10/Materials | Entered Mines 1693 | -10/Mines | Discovered exit to Materials (range 15) 1813 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1969 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1990 | -10/Mines | Received a Mining Laser from a helpful Derelict 2232 | -10/Mines | Learned location of 1 exit from Materials 2259 | -10/Mines | Found the Drone Emporium 2267 | -10/Mines | Found Prototype Device 2317 | -10/Mines | Discovered exit to Materials (range 14) 2601 | -10/Mines | Entered Materials 2601 | -9/Materials | Accompanied by 2 allies 2601 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2601 | -9/Materials | Identified Sensor Drone Bay 2602 | -9/Materials | Identified exit to Materials 3038 | -9/Materials | Build established: Scavenger-Mutant 3240 | -9/Materials | Discovered exit to Materials (range 8) 3631 | -9/Materials | Build established: Mutant 3871 | -9/Materials | Discovered new exit (range 15) 4214 | -9/Materials | Discovered exit to Materials (range 15) 4601 | -9/Materials | First assault squad dispatched 4833 | -9/Materials | Entered Mines 4899 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 5071 | -9/Mines | Assembled infested the area 5125 | -9/Mines | Core integrity fell below 50% 5263 | -9/Mines | Discovered exit to Materials (range 11) 5314 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5315 | -9/Mines | Discovered new exit (range 5) 5407 | -9/Mines | Learned location of Zion (-7) 5433 | -9/Mines | Discovered exit to Materials (range 5) 5495 | -9/Mines | Met a Derelict shopkeep closing up shop 5864 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5885 | -9/Mines | Learned Materials security intel 5900 | -9/Mines | Found a hidden stash of uninstalled traps 6120 | -9/Mines | Entered Zion 6483 | -7/Zion | Imprinted 6486 | -7/Zion | Declared Zion's savior 6642 | -7/Zion | Learned location of Data Miner (-6) 6841 | -7/Zion | Identified exit to Deep Caves 6909 | -7/Zion | Found Prototype Device 6909 | -7/Zion | Identified Phasing AFG 7349 | -7/Zion | Discovered new exit (range 14) 7408 | -7/Zion | Received a hallucinogenic algorithm 7518 | -7/Zion | Entered Proximity Caves 7518 | -6/Proximity Caves | Accompanied by 4 allies 7735 | -6/Proximity Caves | Spotted B-75 Beast 7763 | -6/Proximity Caves | Allies destroyed B-75 Beast 7841 | -6/Proximity Caves | Learned Factory stockpile data 7897 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8036 | -6/Proximity Caves | Discovered new exit (range 63) 8581 | -6/Proximity Caves | Build established: Scavenger-Mutant 9060 | -6/Proximity Caves | Entered Factory 9060 | -6/Factory | Accompanied by 1 ally 9060 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 9061 | -6/Factory | Identified exit to Lower Caves 9276 | -6/Factory | Zion Fire squad teleported in 9363 | -6/Factory | Build established: Scavenger-Tank 10110 | -6/Factory | First assault squad dispatched 10260 | -6/Factory | Core integrity fell below 50% 10283 | -6/Factory | Core integrity fell below 20% 10296 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 10278_ G-50 Soldier destroyed. 10279_ System corrupted: Substantial component data lost. 10280_ U-05 Engineer lays Concrete. 10280_ K-01 Serf collects debris. 10283_ R-10 Processor collects Imp. Ion Engine. 10284_ K-01 Serf collects debris. 10285_ G-67 Veteran knocked back. 10286_ R-10 Processor collects Com. Wheel. 10287_ K-01 Serf collects debris. 10288_ G-50 Soldier knocked back. 10290_ Plasma Rifle destroyed. 10290_ R-10 Processor collects Wheel. 10291_ G-50 Soldier destroyed. 10291_ K-01 Serf collects debris. 10292_ Antimatter Cannon destroyed. 10293_ R-10 Processor collects Imp. Ion Engine. 10294_ K-01 Serf collects debris. 10294_ System corrupted: Beamcaster targeting data glitched. 10294_ K-01 Serf collects debris. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# #???????????????????????????? | | ???????????????# ###+####????????????????????? | | ??############## #????????????????????? | | ??# ] + #????????????????????? | | ??#! # #########????????????? | | ??# !! # # ????????????? | | ?# !! # t # """ "" ???????????? | | ?## !! ########p # "Y" "" ???????????? | | ??# # # # " " """ ?????!?????? | | ??# """"""""" # # # """ #???????? | | ??? # + # """ #???????? | | ???? # #g + #???????? | | ????" " # # uk # #???????? | | ??????" ! # # # #???????? | | ??????" # # # / ????? | | ????????######## # R# [ ###?????? | | ???????????????# # = # #???????? | | ???????????????# # !!%##############???????? | | ???????????????# # ===###############??????? | | ???????????????# # @m=# ! #??????? | | ################ # !%! # #??????? | | "%" / =#=*!*=# """ """ """ #??????? | | ######!#%g*%=# """ """ """ #??????? | | ########=!%==# """ """ """ #??????? | | / !k=%=%+ #??????? | | ??#####################=!%=%# """ """ #??????? | | ????????????????????###=g!= # """ """ #??????? | | ??????###########?????#%i= # " " """ """ #??????? | | ??????# #?????# [ # "R" #??????? | | ??????# ####### # """ #??????? | | ??????# ###################### | | ??????# #### ######### | | ??????# ^ # # | | ??????# ^ k# # | | ??????# # !! # | | ??????# ####### %# !! # | | ??????# #?????# # ! !! # | | ???!??##### #####?????# %# # | | ???########+########### + """"" # | | ???# # # """"" # | | ???# # # """ # | | ???# # # # | | ???# # # % # | | ???# # #########+############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 30 Energy Capacity 650 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 4 Offensive Hacking 11 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Ripper | -7/Zion | Free Cld. Ion Engine | -6/Factory | Scanalyzed Shock Maul | -6/Factory | Extracted Imp. EM Pulse Cannon | -6/Factory | Extracted Plasma Rifle | -6/Factory | Extracted Microactuators | -6/Factory | Extracted Lrn. Tractor Beam | -6/Factory | Extracted EM Shield | -6/Factory | Extracted Cld. Particle Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More The One What Is This Thing? Challenges ------------ None Game ------ Seed AntimatterIonKinecellerator Manual? 0 Play Time 02:21:27 Cumulative 74.3 hours Start 2022.01.20 @ 08:13:08 End 2022.01.20 @ 10:49:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 32 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7a6524cb-5a29-4514-9953-b0665905a5d8