Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 22:11:12 Player: aloola Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (61) 305 Value Destroyed (1829) 1829 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8854 Bonus ------- None Cogmind --------- Core Integrity 0/1600 Matter 72/300 Energy 77/100 System Corruption 0% Temperature Cool (0) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (15) ----- (None) > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Centrium Leg Centrium Leg Experimental Melee Analysis Suite Dispersion Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Centrium Leg Cesium-ion Thruster Cesium-ion Thruster Cooled Field Propulsion Drive Improved Q-thruster > --- UTILITY ---------- Experimental Power Amplifier Small Storage Unit Advanced Weight Redist. System Structural Scanner Enhanced Optical Array Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Targeting Computer Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Linear Accelerator Precision Grenade Launcher > --- INVENTORY -------- Improved Terrain Scanner Advanced Terrain Scan Processor Improved Reaction Control System Improved Medium Armor Plating Dispersion Rifle Dispersion Rifle Powered Hammer [Rating: 109] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Xenon Bombardment Thruster Treads Advanced Treads Leg Improved Aluminum Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Small Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Heavy Armor Plating Weapon Powered Hammer Energy Gun Lightning Gun Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Precision Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 4 | . . . 1 1 . 1 . . . 1 Utility 13 | . . 2 1 1 2 1 2 2 1 1 Weapon . | . . . . . . . . . . . Parts Attached 120 | 7 2 23 14 25 4 10 3 6 13 13 Power 19 | 1 . 4 3 5 1 4 . . . 1 Engine 12 | 1 . 4 1 3 . 3 . . . . Core 6 | . . . 2 2 1 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 . 6 1 8 . 1 . 1 5 3 Treads 4 | . . 2 . 1 . . . . . 1 Leg 2 | . . . 1 . . . . . 1 . Wheel 9 | 2 . 4 . 3 . . . . . . Hover 2 | . . . . . . . . . . 2 Flight 10 | . . . . 4 . 1 . 1 4 . Utility 49 | 2 1 8 6 6 3 5 3 5 5 5 Device 23 | 1 . 5 . 5 1 4 1 3 2 1 Storage 4 | 1 . 2 1 . . . . . . . Processor 10 | . 1 1 1 1 1 . 1 . . 4 Hackware 6 | . . . . . 1 1 1 1 2 . Protection 6 | . . . 4 . . . . 1 1 . Artifact . | . . . . . . . . . . . Weapon 25 | 2 1 5 4 6 . . . . 3 4 Energy Gun 8 | 1 1 2 2 2 . . . . . . Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 4 | 1 . 2 1 . . . . . . . Ballistic Cannon 2 | . . . . . . . . . 1 1 Launcher 2 | . . . . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . Impact Weapon 6 | . . . 1 3 . . . . 1 1 Slashing Weapon 1 | . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 3 . 1 . 1 2 1 Parts Lost 40 | . 6 4 . 3 1 . . 8 11 7 Power 2 | . 1 . . 1 . . . . . . Propulsion 17 | . 2 3 . . 1 . . 4 5 2 Utility 14 | . . 1 . 1 . . . 3 6 3 Weapon 7 | . 3 . . 1 . . . 1 . 2 Highest Loss Streak 11 | . 6 2 . 1 1 . . 5 11 6 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 80 | . 87 68 78 91 96 89 93 76 78 47 Engine 2 | . 11 7 . 1 1 1 . . . . Core 3 | . . . 8 5 4 2 5 4 3 . Treads 2 | . . . 18 1 . . . . . . Wheel 3 | . 23 10 . 6 . . . . . . Flight 11 | . . . . 16 26 19 21 8 14 . Device 14 | . 7 13 . 18 18 20 20 19 16 3 Storage 5 | . 12 5 7 7 6 5 5 4 3 . Processor 13 | . 6 14 6 11 18 17 15 14 13 20 Hackware 6 | . . . . . 5 7 14 16 20 10 Protection 2 | . . . 11 4 . . . . . . Energy Gun 3 | . 12 6 12 4 . . . . . . Ballistic Gun 1 | . 13 8 2 . . . . . . . Impact Weapon 6 | . . . 2 8 13 11 10 6 3 2 Peak Build Rating 109 | 9 9 13 29 40 49 64 74 80 109 99 Average Rating 43 | 5 7 9 24 36 46 52 72 66 84 69 On Entrance 32 | . 9 1 10 29 40 41 61 74 59 32 Naked Turns 17 | . . 15 . . . . . . . 2 Heaviest Build 43 | 14 14 24 37 43 22 23 19 20 35 28 Greatest Support 48 | 26 26 44 44 48 22 26 24 29 35 37 Greatest Overweight (x) 7 | . . 7 . 1 . . . 1 . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 8 8 8 8 8 8 8 5 Average Capacity 7 | 7 7 7 7 8 8 8 8 8 7 5 Most Carried 8 | 8 8 7 8 8 8 8 8 7 8 5 Average Carried 6 | 3 6 5 6 7 7 7 7 6 7 4 Final Capacity 8 | 8 5 5 8 8 8 8 8 8 5 5 Final Carried 8 | 7 5 5 8 7 8 8 8 6 4 4 Class Distribution -------------------- 25% | Mutant 24% | Hacker-Scout 16% | Sprinter 11% | Scout 8% | Scavenger-Mutant 6% | Hacker-Ninja 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -2/Research Hacker-Scout | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 1254 | 217 60 194 201 249 50 100 30 53 4 96 Remotely . | . . . . . . . . . . . Salvage Created 1934 | 49 87 315 466 342 71 84 67 255 108 90 Parts 79 | 10 7 15 15 15 . 4 . 6 4 3 Haulers Intercepted 3 | . 1 1 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 25 | . 2 2 6 4 . . . 5 6 . Melee 6 | . . 2 . 3 . . . 1 . . Guns 5 | . 1 . 4 . . . . . . . Cannons 1 | . . . . . . . . . 1 . AOE 5 | . 1 . . . . . . . 4 . Classes Destroyed 14 | 1 2 4 3 3 1 . . . . . Worker 4 | . . . . . 1 2 . . . 1 Builder 7 | . . . 3 2 . . . . 1 1 Tunneler 4 | 2 . . . . . . . . 1 1 Hauler 3 | . 1 1 1 . . . . . . . Recycler 2 | . . 2 . . . . . . . . Mechanic 2 | . . . . 1 1 . . . . . Operator 4 | . . . 1 1 . 1 1 . . . Watcher 10 | . . 1 1 2 . 1 1 3 . 1 Swarmer 9 | . 2 . . . . . . 4 3 . Grunt 5 | . . 1 4 . . . . . . . Duelist 1 | . . . 1 . . . . . . . Sentry 3 | . . 1 1 1 . . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 6 | . . . . 2 . . . 1 3 . Best Kill Streak 8 | 2 2 2 3 3 1 2 1 5 8 2 Combat Bots Only 6 | . 2 2 1 1 . . . 4 6 . Max Kills in Single Turn 2 | 1 1 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . . . . . 2 . Melee 1 | . . 1 . 1 . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 596 | . 76 71 38 96 3 . . 48 134 130 Missed 243 | . 21 21 8 57 1 . . 20 55 60 Damage Taken 6960 | . 533 636 582 441 35 . . 680 1709 2344 Core 3107 | . 173 220 48 111 . . . 176 751 1628 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 10 | . . . 10 . . . . . . . Regen/Repaired (Parts) 66 | . . . . 18 . 48 . . . . Core Remaining (%) 78 | 100 30 45 91 84 100 100 100 86 48 . Volleys Fired 67 | 5 9 7 27 8 . . . . 8 3 Largest 2 | 2 2 2 2 1 . . . . 2 1 Hottest 120 | 60 70 79 101 55 . . . . 102 120 Shots Fired 111 | 10 18 14 45 8 . . . . 13 3 Gun 95 | 10 18 14 45 8 . . . . . . Cannon 8 | . . . . . . . . . 5 3 Launcher 8 | . . . . . . . . . 8 . Special . | . . . . . . . . . . . Kinetic 34 | 5 9 7 6 . . . . . 5 2 Thermal 35 | . 5 7 22 . . . . . . 1 Explosive 8 | . . . . . . . . . 8 . Electromagnetic 34 | 5 4 . 17 8 . . . . . . Robot Hit Streak 18 | 4 10 17 18 3 . . . . 6 . Robot Miss Streak 3 | 1 3 1 2 2 . . . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 153 | 7 13 20 43 24 3 4 2 20 13 4 Core Hits 59 | 3 5 8 18 4 . 1 . 1 18 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 19 | . . . 3 9 1 1 . 4 1 . Critical Strikes 20 | . . . 4 9 1 1 . 4 1 . Burn 1 | . . . 1 . . . . . . . Smash 19 | . . . 3 9 1 1 . 4 1 . Melee Attacks 152 | . . 8 7 44 14 15 7 32 16 9 Impact 144 | . . . 7 44 14 15 7 32 16 9 Slashing 8 | . . 8 . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 13 | . . . 2 3 2 2 1 . . 3 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . . Damage Inflicted 6080 | 77 197 368 944 1254 279 321 154 904 1285 297 Guns 1144 | 77 136 179 622 130 . . . . . . Cannons 97 | . . . . . . . . . 97 . Explosions 1198 | . 51 . . 55 . . . . 1092 . Melee 3625 | . . 189 322 1069 279 321 154 904 92 295 Ramming 16 | . 10 . . . . . . . 4 2 Kinetic 335 | 26 51 92 69 . . . . . 97 . Thermal 480 | . 89 87 249 55 . . . . . . Explosive 1092 | . . . . . . . . . 1092 . Electromagnetic 532 | 51 47 . 304 130 . . . . . . Impact 3436 | . . . 322 1069 279 321 154 904 92 295 Slashing 189 | . . 189 . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . 5 . . . 4 6 . Average Corruption 3 | . . . . 2 . . . 3 4 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 13 | . . . . 5 . . . 6 2 . Message Errors 4 | . . . . 1 . . . 3 . . Matter Fused 4 | . . . . 2 . . . 2 . . Energy Discharges 1 | . . . . 1 . . . . . . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . 1 . . Data Loss (major) 2 | . . . . 1 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 1909 | . 1 . 310 513 209 183 110 383 58 142 Projectiles 20 | . . . 20 . . . . . . . Explosions 20 | . 1 . . . . . . . 19 . Melee 1869 | . . . 290 513 209 183 110 383 39 142 Knockbacks 20 | . . . 3 3 1 3 . 7 1 2 Impact 18 | . . . 2 3 1 3 . 7 . 2 Kinetic 1 | . . . . . . . . . 1 . Secondary 1 | . . . 1 . . . . . . . Self-Inflicted Damage 37 | . 34 . . . . . . . 2 1 Shots 1 | . 1 . . . . . . . . . Rammed 5 | . 2 . . . . . . . 2 1 Targets Rammed 5 | . 2 . . . . . . . 2 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 371 | 40 96 27 371 66 . . . . . 16 Average Temperature 84 | 22 41 11 121 26 . . . . . 12 Received Heat Transfer 753 | . 90 258 234 54 . . . . 36 81 Effects 4 | . . . 4 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 21 | . . . 5 2 . 3 1 7 . 3 Combat Hostiles 7 | . . . 2 1 . . . 4 . . Parts Fried 38 | . . . 13 7 1 2 3 7 . 5 Impact Corruptions 64 | . . . 13 15 3 6 3 16 1 7 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 1136 | . 211 222 703 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 247 | 10 76 168 197 140 73 122 43 126 247 207 Initial 139 | . 6 21 40 46 25 2 . 22 18 139 Average 69 | 2 24 83 96 54 41 51 34 65 58 156 Maximum Alert Level 1 | . . . . . . . . . 1 1 Low Security (%) 96 | 100 100 100 100 100 100 100 100 100 89 67 Level 1 3 | . . . . . . . . . 10 32 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 15 | . 2 1 1 4 1 . . . 4 2 Investigation 5 | . 1 . . 1 1 . . . 2 . Extermination 5 | . . . . 3 . . . . 1 1 Reinforcement 5 | . 1 1 1 . . . . . 1 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 11 | . 2 5 . 1 . . . 1 2 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 115 | . 15 15 13 18 2 2 2 8 19 21 Peak Tracking Total 12 | . 12 6 4 9 1 1 1 5 11 12 Tactical Retreats 18 | . 2 7 2 . 1 . . . 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 1 1 . . 2 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 5 | . . . . 1 . 3 . . . 1 Max in Single Turn 1 | . . . . 1 . 1 . . . 1 Garrison Access 1 | . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 41 | . . 1 1 8 2 11 4 4 4 6 Terminals 31 | . . 1 1 4 1 8 4 3 3 6 Fabricators 2 | . . . . . . 1 . . 1 . Repair Stations 3 | . . . . 1 1 1 . . . . Recycling Units 2 | . . . . 1 . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . Total Hacks 82 | . . 2 3 17 3 22 7 9 9 10 Successful 41 | . . 1 . 8 1 11 2 4 8 6 Failed 41 | . . 1 3 9 2 11 5 5 1 4 Catastrophic 9 | . . 1 . 3 1 2 1 . . 1 Database Lockouts . | . . . . . . . . . . . Manual 15 | . . . . . 1 9 . . 3 2 Terminals 62 | . . 2 3 8 2 16 7 8 6 10 Fabricators 5 | . . . . . . 2 . . 3 . Repair Stations 5 | . . . . 2 1 2 . . . . Recycling Units 5 | . . . . 3 . 2 . . . . Scanalyzers 3 | . . . . 3 . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . . Terminal Hacks 27 | . . 1 . 3 1 6 2 3 5 6 Record 5 | . . . . . . 2 1 2 . . Open Door 3 | . . . . . . . . . . 3 Open DSF 5 | . . . . 3 . 1 . . 1 . Level Access Points 2 | . . . . . . . . . 1 1 Branch Access Points 3 | . . . . . . 1 1 1 . . Terminal Index 1 | . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . 1 . Patrol Status 1 | . . . . . . . . . . 1 Recall Investigation 1 | . . . . . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 3 | . . . . . . 1 . . 1 1 Fabricator Hacks 4 | . . . . . . 1 . . 3 . Network Status 2 | . . . . . . 1 . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Build 1 | . . . . . . . . . 1 . Repair Station Hacks 4 | . . . . 2 . 2 . . . . Scan Component 2 | . . . . 1 . 1 . . . . Repair 2 | . . . . 1 . 1 . . . . Recycling Unit Hacks 2 | . . . . 1 . 1 . . . . Report Inventory 2 | . . . . 1 . 1 . . . . Scanalyzer 2 | . . . . 2 . . . . . . Insert Component 1 | . . . . 1 . . . . . . Analyze 1 | . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . Seal Access 1 | . . . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Monitor 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . Used 1 | . . . . . . . 1 . . . Hacking Detections 33 | . . 1 1 6 2 8 4 3 3 5 Full Trace Events 3 | . . . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 24 | . . . . . . . . . 24 . Total Part Build Rating 6 | . . . . . . . . . 6 . Parts Repaired 2 | . . . . 1 . 1 . . . . Time 57 | . . . . 38 . 19 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 5261 | 95 148 685 529 1280 465 430 277 458 386 508 Spaces Moved 5887 | 67 142 534 263 1263 618 830 376 561 640 593 Core 422 | 1 42 271 . . . . . . . 108 Treads 290 | . . 12 263 15 . . . . . . Legs . | . . . . . . . . . . . Wheels 737 | 66 100 251 . 320 . . . . . . Hover 485 | . . . . . . . . . . 485 Flight 3953 | . . . . 928 618 830 376 561 640 . Fastest Speed 28 | 50 50 50 145 29 29 31 31 31 28 50 Average Speed 50 | 87 78 94 145 48 29 31 31 37 30 56 Slowest Speed 400 | 90 90 400 145 225 32 32 31 102 40 250 Overloaded Moves 10 | . . . . . . . . 10 . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 12 | . . . . 1 2 . . 1 8 . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 18 | 5 34 31 20 28 14 21 9 11 17 16 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 51 | . . . . 11 10 5 3 4 12 6 Terrain Destroyed 98 | . 2 . . 11 10 5 3 4 57 6 Melee 48 | . . . . 11 10 5 3 4 12 3 Projectile 5 | . . . . . . . . . 2 3 AOE 45 | . 2 . . . . . . . 43 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 7770 | 91 164 679 347 1844 872 975 522 749 782 745 Wait 1449 | 5 4 98 32 476 217 109 136 151 103 118 Move 5860 | 66 141 533 262 1260 613 829 375 558 630 593 Hop 6 | . . . . 1 2 . . 1 2 . Pick Up 42 | 8 1 2 3 12 2 6 1 1 2 4 Fast Attach 65 | 6 . 16 7 9 1 6 2 1 8 9 Attach 36 | 1 2 5 3 6 2 3 1 5 3 5 Detach 21 | . 2 4 2 3 1 2 1 2 3 1 Swap 20 | . . 2 4 10 1 1 . . 2 . Drop 39 | . 3 4 . 17 1 8 . . 4 2 Fire 67 | 5 9 7 27 8 . . . . 8 3 Melee 143 | . . 8 7 42 14 11 6 30 16 9 Ram 4 | . 2 . . . . . . . 1 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 18 | . . . . . 18 . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: *Fac / *Upp x2 / DSF) -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research (discovered 4 exits: *Res / Arm / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access (discovered 2 exits: *Sur / *Com) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 223 | -10/Materials | Core integrity fell below 50% 234 | -10/Materials | Discovered new exit (range 13) 244 | -10/Materials | Entered another Materials area 244 | -9/Materials | Evolved 2 slots: Utility x2 269 | -9/Materials | Lost 6 parts (1p2n3w) 795 | -9/Materials | Build established: Scavenger-Mutant 893 | -9/Materials | Released all parts (6) 903 | -9/Materials | Discovered new exit (range 16) 926 | -9/Materials | Core integrity fell below 50% 929 | -9/Materials | Entered another Materials area 929 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1184 | -8/Materials | Build established: Mutant 1439 | -8/Materials | Discovered new exit (range 6) 1458 | -8/Materials | Entered Factory 1458 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -7/Factory | Identified exit to DSF 1708 | -7/Factory | Repaired Imp. Terrain Scanner 2291 | -7/Factory | Build established: Sprinter 2737 | -7/Factory | Discovered new exit (range 7) 2738 | -7/Factory | Entered another Factory area 2738 | -6/Factory | Evolved 2 slots: Utility x2 2772 | -6/Factory | Discovered new exit (range 17) 3167 | -6/Factory | Build established: Scout 3203 | -6/Factory | Entered another Factory area 3203 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3204 | -5/Factory | Identified exit to DSF 3358 | -5/Factory | Repaired Deuterium Engine 3512 | -5/Factory | Discovered new exit (range 20) 3525 | -5/Factory | Discovered new exit (range 18) 3567 | -5/Factory | Identified exit to Upper Caves 3633 | -5/Factory | Entered another Factory area 3633 | -4/Factory | Evolved 2 slots: Utility x2 3678 | -4/Factory | Identified exit to Upper Caves 3678 | -4/Factory | Identified exit to Extension 3751 | -4/Factory | Discovered new exit (range 19) 3910 | -4/Factory | Entered Research 3910 | -3/Research | Evolved 2 slots: Utility x2 3951 | -3/Research | Build established: Hacker-Ninja 4040 | -3/Research | Lost 3 parts (2n1u) 4053 | -3/Research | Identified exit to Armory 4053 | -3/Research | Identified exit to Quarantine 4199 | -3/Research | Lost 5 parts (2n2u1w) 4361 | -3/Research | Discovered new exit (range 14) 4368 | -3/Research | Entered another Research area 4368 | -2/Research | Evolved 2 slots: Power x1, Utility x1 4400 | -2/Research | Fabricated Cesium-ion Thruster (x2) 4447 | -2/Research | Identified exit to Access 4463 | -2/Research | Build established: Hacker-Scout 4612 | -2/Research | Identified exit to DSF 4715 | -2/Research | Spotted B-90 Cyclops 4753 | -2/Research | Core integrity fell below 50% 4754 | -2/Research | Entered Access 4754 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4783 | -1/Access | Lost 11 parts (5n6u) 4816 | -1/Access | Identified exit to Surface 5021 | -1/Access | Discovered new exit (range 7) 5032 | -1/Access | Found Prototype Processor 5032 | -1/Access | Identified Exp. Melee Analysis Suite 5034 | -1/Access | Found Exp. Melee Analysis Suite 5037 | -1/Access | Found Exp. Melee Analysis Suite 5039 | -1/Access | Found Exp. Melee Analysis Suite 5067 | -1/Access | Identified exit to Command 5204 | -1/Access | Spotted B-99 Colossus 5233 | -1/Access | Core integrity fell below 50% 5250 | -1/Access | Core integrity fell below 20% 5256 | -1/Access | Lost 6 parts (2n2u2w) 5262 | -1/Access | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 05225_ Dropped Hvy. Disruptor Cannon. 05227_ Adv. Hacking Suite severed. 05232_ Imp. Targeting Computer severed. 05236_ Hacking Suite severed. 05238_ Enh. Optical Array severed. 05241_ C-57 Dissector destroyed. 05241_ Slug penetrates Wall. 05245_ Adv. Terrain Scan Processor severed. 05247_ C-57 Dissector knocked back. 05248_ Knocked back. 05248_ C-57 Dissector knocked back. 05249_ Slug penetrates Terminal. 05251_ Knocked back. 05253_ Adv. Terrain Scan Processor severed. 05254_ ALERT: Rogue bot located, Programmers report to Access Zone 9A. 05256_ Main Access Shell breached. 05261_ Slug penetrates Main Access Shell. 05261_ Knocked back. 05262_ Acquired 6 matter. Map ----- +----------------------------------------------------+ | ???????????? #???? | | ????????????? +???? 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"" """ #???????? | | ????????????????????##########" ##???????? | | ??????????????????????????????# # #????????? | | ??????????????????????????????######## #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? #????????? | | ?????????????????????????????????????? +????????? | | ????????????????????????????????????????#????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 21 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 210 Power Amplification 40 Additional Mass Support 9 Armor Coverage 750 Resistance: TH 10 Evasion (%) 64 Targeting Accuracy 6 Melee Accuracy 24 Recoil Reduction 2 Energy Filtering 50 Offensive Hacking 58 Item Schematics ----------------- Cesium-ion Thruster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cesium-ion Thruster | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Challenges ------------ None Game ------ Seed OpticalBeamStick Manual? 0 Play Time 02:22:42 Cumulative 38.4 hours Start 2025.02.04 @ 19:22:10 End 2025.02.04 @ 22:11:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe537a00-7d34-4e89-81c1-f2b4f3240a3c