Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.29 @ 02:09:37 Player: Exp. Geonium Core Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2299) 2299 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (1405) 1405 TOTAL SCORE: 7834 Bonus ------- High Alert Combat Kills 79 Follower Combat Kills 142 Entered Garrisons 400 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -16 Cogmind --------- Core Integrity 87/700 Matter 201/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Relay Coupler [NC] (24) Trap Reconfigurator Remote Datajack Hammer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Light Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Relay Coupler [Grunt] > --- WEAPON ----------- Mini Grenade Launcher Axe > --- INVENTORY -------- Light Nuclear Core System Shield Relay Coupler [NC] Relay Coupler [Brawler] Improved Trap Extractor Trap Reconfigurator Enhanced Autogun Enhanced Autogun Enhanced Autogun Remote Datajack Hammer [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Improved Power Shielding Device Improved Trap Extractor Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Relay Coupler [Grunt] Protection Improved Power Shielding Weapon Enhanced Autogun Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . . . 4 . . 2 . Power . | . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . Utility 5 | . . . . . 3 . . 2 . Weapon . | . . . . . . . . . . Parts Attached 66 | 3 1 10 1 2 18 9 6 4 12 Power 5 | . . 1 . . 2 1 . . 1 Engine 1 | . . . . . 1 . . . . Core 4 | . . 1 . . 1 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 16 | 3 1 2 . . 6 1 . 1 2 Treads 9 | 2 1 . . . 3 1 . 1 1 Leg 4 | . . 1 . . 2 . . . 1 Wheel 2 | 1 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 19 | . . 1 1 1 2 5 4 . 5 Device 4 | . . . . 1 . 1 1 . 1 Storage 2 | . . . 1 . . . 1 . . Processor 1 | . . 1 . . . . . . . Hackware 2 | . . . . . . 2 . . . Protection 10 | . . . . . 2 2 2 . 4 Artifact . | . . . . . . . . . . Weapon 26 | . . 6 . 1 8 2 2 3 4 Energy Gun . | . . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 11 | . . 3 . . 4 1 . 2 1 Ballistic Cannon . | . . . . . . . . . . Launcher 10 | . . 3 . 1 3 . 1 . 2 Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . . . . 1 1 . . Slashing Weapon 3 | . . . . . 1 . . 1 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . Parts Lost 30 | . 1 2 . . 11 . . 2 14 Power 3 | . . . . . 2 . . . 1 Propulsion 12 | . 1 2 . . 4 . . . 5 Utility 7 | . . . . . . . . 2 5 Weapon 8 | . . . . . 5 . . . 3 Highest Loss Streak 9 | . 1 1 . . 9 . . 1 9 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 84 97 100 100 61 80 100 79 74 Engine 1 | . 14 2 . . 3 . . . . Core 8 | . . 11 14 14 2 8 9 7 6 Treads 18 | . 13 14 14 14 16 27 27 23 13 Leg 3 | . . 2 14 14 2 . . . 3 Wheel 3 | . 14 11 . . . . . . . Device 1 | . . . . 3 9 1 . . 2 Storage 8 | . 14 14 14 14 3 . 8 7 4 Processor 4 | . . 11 14 10 . . . . . Hackware 3 | . . . . . . 2 18 12 6 Protection 9 | . . . . . 8 21 17 13 21 Ballistic Gun 16 | . 28 24 28 22 12 16 7 4 1 Launcher 2 | . . 3 . 5 2 . 2 4 4 Impact Weapon 1 | . . . . . . 1 8 4 . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 13 13 17 20 25 25 21 38 39 56 Greatest Support 67 | 16 16 20 20 20 67 67 66 66 66 Greatest Overweight (x) 4 | . . 4 . 1 1 . . . 4 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 5 15 15 15 Average Capacity 9 | 8 8 8 8 10 6 5 14 15 12 Most Carried 15 | 6 7 8 8 8 10 5 12 15 15 Average Carried 7 | 4 5 7 7 7 5 4 7 12 9 Final Capacity 15 | 8 8 8 10 10 5 5 15 15 5 Final Carried 15 | 4 7 8 8 7 4 5 12 15 5 Class Distribution -------------------- 89% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Matter Collected 1700 | 230 64 161 . 50 440 326 72 65 292 Remotely . | . . . . . . . . . . Salvage Created 1897 | . 161 41 . 13 420 461 166 207 428 Parts 120 | . 14 5 . 3 32 31 5 9 21 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 55 | . 6 6 . 3 9 10 3 4 14 Melee 3 | . . . . . . . . . 3 Guns 26 | . 6 1 . . 7 10 . 2 . AOE 26 | . . 5 . 3 2 . 3 2 11 Classes Destroyed 14 | . 2 1 . . 5 2 1 1 2 Worker 4 | . . . . . 1 . 2 1 . Builder 3 | . . . . . 2 . . 1 . Tunneler 1 | . . . . . . . 1 . . Hauler 1 | . . . . . 1 . . . . Watcher 2 | . . . . . 1 . 1 . . Swarmer 16 | . 3 3 . 3 3 . . . 4 Cutter 2 | . . . . . . 2 . . . Grunt 23 | . 3 2 . . 4 6 3 2 3 Brawler 4 | . . . . . . 2 . 1 1 Duelist 1 | . . . . . . . . 1 . Sentry 4 | . . . . . 2 . . . 2 Demolisher 1 | . . 1 . . . . . . . Hunter 3 | . . . . . . . . . 3 Programmer 1 | . . . . . . . . . 1 Best Kill Streak 8 | . 6 3 . 3 7 3 5 2 8 Combat Bots Only 8 | . 6 3 . 3 3 3 3 2 8 Max Kills in Single Turn 3 | . 1 2 . 2 3 1 2 2 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . 2 . 2 1 . 2 2 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Damage Taken 5055 | . 409 272 . 86 1458 442 175 401 1812 Core 1310 | . 101 38 . 18 454 50 36 59 554 Absorbed by Shields 32 | . . . . . . . . . 32 Redirected to Shielding 18 | . . . . . 13 5 . . . Core Remaining (%) 46 | 100 . . . 37 . . 1 . . Volleys Fired 154 | . 15 10 . 3 50 30 12 11 23 Largest 2 | . 2 2 . 1 2 2 1 2 1 Hottest 50 | . 40 40 . 30 50 50 30 50 30 Shots Fired 237 | . 30 15 . 3 78 59 12 17 23 Gun 198 | . 30 10 . . 75 59 10 12 2 Cannon . | . . . . . . . . . . Launcher 39 | . . 5 . 3 3 . 2 5 21 Special . | . . . . . . . . . . Kinetic 198 | . 30 10 . . 75 59 10 12 2 Thermal . | . . . . . . . . . . Explosive 39 | . . 5 . 3 3 . 2 5 21 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 7 7 . . 6 11 6 10 7 Robot Miss Streak 5 | . 2 2 . 1 3 5 5 3 2 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . Shots Hit Robots 162 | . 20 8 . . 48 41 11 14 20 Core Hits 106 | . 9 10 . 3 20 18 7 13 26 Critical Kills 1 | . . 1 . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 1 | . . 1 . . . . . . . Destroy 1 | . . 1 . . . . . . . Melee Attacks 34 | . . . . . 3 1 7 7 16 Impact 11 | . . . . . . 1 7 3 . Slashing 23 | . . . . . 3 . . 4 16 Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 4 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5248 | . 205 473 . 227 960 699 606 634 1444 Guns 1897 | . 205 56 . . 663 699 85 170 19 Cannons . | . . . . . . . . . . Explosions 2549 | . . 417 . 204 262 . 293 320 1053 Melee 776 | . . . . . 32 . 228 144 372 Ramming 26 | . . . . 23 3 . . . . Kinetic 1897 | . 205 56 . . 663 699 85 170 19 Thermal . | . . . . . . . . . . Explosive 2549 | . . 417 . 204 262 . 293 320 1053 Electromagnetic . | . . . . . . . . . . Impact 290 | . . . . . . . 228 62 . Slashing 486 | . . . . . 32 . . 82 372 Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 7 13 Average Corruption 6 | . . . . . . . . 4 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 18 | . . . . . . . . 7 11 Message Errors 5 | . . . . . . . . 2 3 Matter Fused 3 | . . . . . . . . 1 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . 2 . Parts Rejected 2 | . . . . . . . . 1 1 Data Loss (minor) 3 | . . . . . . . . 1 2 Data Loss (major) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 135 | . . 7 . . 13 . 44 64 7 Projectiles . | . . . . . . . . . . Explosions 27 | . . 7 . . 13 . . . 7 Melee 108 | . . . . . . . 44 64 . Knockbacks 3 | . . . . 1 . . 1 1 . Impact 3 | . . . . 1 . . 1 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 367 | . . 51 . 27 56 . 12 41 180 Shots 12 | . . 2 . 1 2 . 1 1 5 Rammed 5 | . . . . 5 . . . . . Targets Rammed 6 | . . . . 5 1 . . . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . Highest Temperature 218 | . 47 8 . . 9 41 71 53 218 Average Temperature 46 | . 25 3 . . 5 19 34 22 88 Received Heat Transfer 1521 | . 117 15 . . 723 171 99 66 330 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 14 | . . . . . . . 10 4 . Impact Corruptions 6 | . . . . . . . 4 2 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Peak Influence 497 | . 222 160 . 104 324 387 365 295 497 Initial 206 | . . 86 . . 40 83 188 165 206 Average 192 | . 120 113 . 32 140 243 256 225 384 Maximum Alert Level 2 | . 1 . . . 1 1 1 1 2 Low Security (%) 57 | 100 62 100 . 100 78 34 24 43 . Level 1 35 | . 37 . . . 21 65 75 56 40 Level 2 6 | . . . . . . . . . 59 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 5 | . 1 . . . . . 1 3 . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . 1 . . . . . 1 1 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Distress Signals 6 | . 1 . . . 2 . 3 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 87 | . 11 6 . 3 19 11 12 6 19 Peak Tracking Total 8 | . 8 3 . 3 5 3 5 2 4 Tactical Retreats 5 | . 1 . . . 3 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Traps Triggered 3 | . . . . . . . . 2 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . . . 1 . . . . Traps Reconfigurated 3 | . . . . . . 3 . . . Traps Extracted 6 | . . . . 6 . . . . . Installed 2 | . . . . . 2 . . . . Triggered 1 | . . . . . 1 . . . . Most Traps Carried 6 | . . . . 6 6 4 4 3 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Machines Disabled 3 | . . . . 1 1 1 . . . Max in Single Turn 1 | . . . . 1 1 1 . . . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Machines Accessed 10 | . 1 1 2 . 1 2 2 1 . Terminals 5 | . 1 . . . . 2 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Total Hacks 14 | . 1 1 2 . 1 4 4 1 . Successful 8 | . 1 1 2 . 1 1 1 1 . Failed 6 | . . . . . . 3 3 . . Catastrophic 3 | . . . . . . 1 2 . . Database Lockouts . | . . . . . . . . . . Manual 5 | . . . 1 . . . 4 . . Terminals 9 | . 1 . . . . 4 4 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 . Terminal Hacks 6 | . 1 1 2 . . 1 1 . . Record 1 | . . . 1 . . . . . . Part Schematic 1 | . . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Unlock Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . . . . . 1 2 2 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . Machine Destruction 4 | . . . . . . 4 . . . Attached 2 | . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Total Allies 3 | . . . . . . 3 . . . Largest Group 3 | . . . . . . 3 2 . . Highest-Rated Group 48 | . . . . . . 48 32 . . Highest-Rated Ally 16 | . . . . . . 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . . . . 14 35 . . Total Damage 597 | . . . . . . 206 391 . . Kills 5 | . . . . . . 1 4 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Turns Passed 3611 | 9 166 777 394 235 404 588 397 274 367 Spaces Moved 1894 | 5 119 439 245 117 222 259 195 153 140 Core 64 | . . 40 . . . . . . 24 Treads 1283 | . . 87 245 117 124 259 195 153 103 Legs 17 | . . . . . 4 . . . 13 Wheels 436 | 5 119 312 . . . . . . . Hover . | . . . . . . . . . . Flight 94 | . . . . . 94 . . . . Fastest Speed 35 | 100 100 100 160 160 35 145 145 145 50 Average Speed 140 | 100 100 125 160 184 112 147 145 145 172 Slowest Speed 250 | 100 100 250 160 240 240 150 145 145 250 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 2 34 74 60 32 21 34 30 4 33 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . 1 1 1 . 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 . . 1 . . Scrap Searched 3 | . . 1 . 2 . . . . . Spaces Dug 17 | . . 7 . . 6 . 1 3 . Terrain Destroyed 185 | . . 40 . 19 25 . 12 20 69 Melee 4 | . . . . . . . 1 3 . Projectile . | . . . . . . . . . . AOE 181 | . . 40 . 19 25 . 11 17 69 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Exi Min Mat Gar Mat Fac Gar Total 2596 | 9 139 648 248 131 315 427 287 178 214 Wait 348 | . 1 182 . 4 8 75 60 . 18 Move 1885 | 4 118 438 244 116 220 258 194 153 140 Hop 1 | . . . . . 1 . . . . Pick Up 29 | . 4 5 1 . 5 4 6 3 1 Fast Attach 23 | . . 2 . . 9 6 2 1 3 Attach 23 | 2 1 2 . 1 9 2 . . 6 Detach 4 | . . . . . 3 . 1 . . Swap 20 | 1 . 6 1 1 . 1 4 3 3 Drop 22 | 2 . 3 2 1 4 6 1 . 3 Fire 154 | . 15 10 . 3 50 30 12 11 23 Melee 34 | . . . . . 3 1 7 7 16 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . . . 5 1 . . . . Escape Stasis 1 | . . . . . . . . . 1 Rewire 44 | . . . . . . 44 . . . Trap 2 | . . . . . 2 . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 2 exits: *Mat / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 6 | -11/Junkyard | Discovered new exit (range 3) 10 | -11/Junkyard | Entered Materials 20 | -10/Materials | Identified exit to Mines 176 | -10/Materials | Entered Mines 250 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 322 | -10/Mines | Assembled infested the area 325 | -10/Mines | Build established: Mutant 669 | -10/Mines | Discovered new exit (range 12) 679 | -10/Mines | Identified exit to Materials 806 | -10/Mines | Core integrity fell below 50% 947 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 947 | -10/Mines | Discovered new exit (range 5) 952 | -10/Mines | Identified exit to Exiles 953 | -10/Mines | Entered Exiles 993 | -10/Exiles | Met 8R-AWN 1021 | -10/Exiles | Met EX-HEX 1069 | -10/Exiles | Met EX-BIN 1086 | -10/Exiles | Aligned with FarCom system 1088 | -10/Exiles | Given EX-Vault access code 1125 | -10/Exiles | Opened EX-Vault 1138 | -10/Exiles | Found Trap Reconfigurator 1173 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1219 | -10/Exiles | Met EX-DEC 1225 | -10/Exiles | Learned location of Zion (-6) 1324 | -10/Exiles | Discovered new exit (range 14) 1340 | -10/Exiles | Identified exit to Mines 1347 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1347 | -10/Exiles | Entered Mines 1388 | -9/Mines | Met a Derelict bent on vengeance 1519 | -9/Mines | Learned location of 1 exit from Lower Caves 1537 | -9/Mines | Discovered new exit (range 7) 1582 | -9/Mines | Entered Materials 1582 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1730 | -8/Materials | Core integrity fell below 50% 1756 | -8/Materials | Lost 9 parts (2p4n3w) 1776 | -8/Materials | Discovered new exit (range 16) 1942 | -8/Materials | Core integrity fell below 20% 1986 | -8/Materials | Identified exit to Garrison 1986 | -8/Materials | Entered Garrison 2170 | -8/Garrison | Triggered checkpoint 2250 | -8/Garrison | Triggered checkpoint 2307 | -8/Garrison | Discovered new exit (range 5) 2392 | -8/Garrison | Discovered new exit (range 10) 2429 | -8/Garrison | Installed Relay Interface Framework 2444 | -8/Garrison | Triggered checkpoint 2478 | -8/Garrison | Garrison Relay disabled 2574 | -8/Garrison | Entered Materials 2574 | -8/Materials | Accompanied by 2 allies 2936 | -8/Materials | Discovered new exit (range 16) 2971 | -8/Materials | Entered Factory 2971 | -7/Factory | Evolved 2 slots: Utility x2 3087 | -7/Factory | Garrison activated, responded to threat 3245 | -7/Factory | Identified exit to Garrison 3245 | -7/Factory | Entered Garrison 3322 | -7/Garrison | Triggered checkpoint 3338 | -7/Garrison | Triggered checkpoint 3371 | -7/Garrison | Destroyed 8 combat bots 3379 | -7/Garrison | Triggered checkpoint 3422 | -7/Garrison | Triggered checkpoint 3556 | -7/Garrison | Core integrity fell below 50% 3565 | -7/Garrison | System corruption reached 10% 3596 | -7/Garrison | Core integrity fell below 20% 3602 | -7/Garrison | Lost 9 parts (1p3n4u1w) 3612 | -7/Garrison | Self-destructed Last Messages --------------- 03538_ Carbon-fiber Leg destroyed. 03542_ Hrd. Medium Armor Plating destroyed. 03551_ Enh. Autogun destroyed. 03559_ System corrupted: Axe rejected. 03562_ Acquired Axe. 03564_ Relay Coupler [Grunt] destroyed. 03564_ Mic. Nuclear Core destroyed. 03564_ System corrupted by crushing effect (+2). 03564_ System corrupted by crushing effect (+3). 03566_ B-48 Gladiator destroyed. 03569_ Acquired 73 matter. 03571_ Imp. Heat Sink destroyed. 03577_ Y-54 Guardian destroyed. 03579_ Acquired 30 matter. 03591_ System corrupted: Substantial component data lost. 03595_ Y-54 Guardian destroyed. 03598_ Acquired 73 matter. 03599_ Acquired Lgt. Treads. 03610_ Lgt. Treads destroyed. 03612_ Axe destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????? ##???????????????????? | | ????????????????????????# # ##?????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????# ??????????????????? | | ??????????????????????? ??????????????????? | | ???????????????????????# # ?##????????????????? | | ??????????????????????? ?????????????????? | | ??????????????????????? ? #?????????????????? | | ????????????????????????# # ??????????????????? | | ???????????????????????? # ???????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# ##???????????????????? | | ????????????????????????#] #???????????????????? | | ????????????????????????#![ #????????????????????? | | ????????????????????????#!!!#????????????????????? | | ???????????????????###??#![ #????????????????????? | | ??????????????????? ??#! #????????????????????? | | ???????????????????# #??# #????????????????????? | | ???????????????????# #??# #????????????????????? | | ???????????????????#+#### ###### #?????????????? | | ???????????????????# #?????????????? | | ???????????????????#[#### #######??????????????? | | #??????????????????# #??# #????????????????????? | | # ?????????????????#*#??# #????????????????????? | | # ?######?????????# #??# #????????????????????? | | # ?# #?????????#!#??#@ #????????????????????? | | # ## ########### ####ss #????????????????????? | | [ bs #????????????????????? | | #????????????????????? | | #????????????????????? | | % *% ###############????????????????????? | | # # ###????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | = #????????????????????????????????? | | = #????????????????????????????????? | | % [ # ###????????????????????????????????? | | # ##########?????????????????????????? | | ???????????????????????? | | #????????????????????????? | | [ ######## #????????????????????????? | | [# ######??????????????????????????????????? | | # #???????????????????????????????????????? | | ######???????????????????????????????????????? | | #???????????????????????????????????????????? | | # #???????????????????????????????????????????? | | ###???????????????????????????????????????????? | | # #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | #?????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Power Shielding 66 Evasion (%) 63 Recoil Reduction 3 Relay Coupler Types 2 Relay Coupler Value 51 Trap Extractor Capacity 6 Item Schematics ----------------- Datajack | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileTiamatClaymores Manual? 0 Play Time 00:28:31 Cumulative 351.2 hours Start 2023.03.28 @ 20:14:44 End 2023.03.29 @ 02:09:37 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 399 Rogue 399 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 80 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92cf68c2-b0f5-473f-966d-1af1194e7803