Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.02 @ 09:05:48 Player: Olga Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (1) 5 Value Destroyed (34) 34 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (239) 239 TOTAL SCORE: 1578 Bonus ------- Follower Combat Kills 39 Entered Garrisons 200 Cogmind --------- Core Integrity 69/400 Matter 231/300 Energy 100/100 System Corruption 0% Temperature Cool (4) Movement Core (50) Location -9/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Small Storage Unit > --- WEAPON ----------- Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Flight Unit Flight Unit Hardened Light Armor Plating Hardened Light Armor Plating Light Assault Rifle [Rating: 8] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Hardened Light Armor Plating Device Heat Sink Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Impact Weapon Mace Build | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Slots Evolved 2 | . . 2 . . Power . | . . . . . Propulsion . | . . . . . Utility 2 | . . 2 . . Weapon . | . . . . . Parts Attached 17 | . 8 1 4 4 Power 1 | . 1 . . . Engine 1 | . 1 . . . Core . | . . . . . Reactor . | . . . . . Propulsion 4 | . 2 . 1 1 Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 4 | . 2 . 1 1 Utility 7 | . 2 . 2 3 Device 1 | . 1 . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 6 | . 1 . 2 3 Artifact . | . . . . . Weapon 5 | . 3 1 1 . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 3 | . 3 . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 2 6 Power 1 | . . . . 1 Propulsion 4 | . . . 1 3 Utility 3 | . . . 1 2 Weapon . | . . . . . Highest Loss Streak 6 | . . . 2 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 66 | . 93 44 44 33 Engine 11 | . 13 11 11 6 Leg 12 | . 25 . . . Flight 10 | . 1 22 22 16 Device 5 | . 10 . . . Storage 6 | . 13 . . . Protection 5 | . . 11 11 11 Ballistic Gun 13 | . 26 . . . Naked Turns 2 | . . . . 2 Heaviest Build 14 | 12 14 10 8 10 Greatest Support 20 | 20 20 8 8 8 Greatest Overweight (x) 3 | . . 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | . 8 5 5 5 Average Capacity 6 | . 7 5 5 5 Most Carried 8 | . 8 5 5 4 Average Carried 5 | . 7 5 4 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 6 | 6 5 5 4 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Resources | -11 -10 -9 -9 -9 ----------- Run | Scr Mat Mat Sto Gar Matter Collected 269 | 200 28 . 41 . Remotely . | . . . . . Salvage Created 43 | . 43 . . . Parts 3 | . 3 . . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Combat Hostiles Destroyed 1 | . 1 . . . Guns 1 | . 1 . . . Classes Destroyed 1 | . 1 . . . Grunt 1 | . 1 . . . Best Kill Streak 1 | . 1 . . . Combat Bots Only 1 | . 1 . . . Max Kills in Single Turn 1 | . 1 . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Damage Taken 1136 | . 10 . 311 815 Core 341 | . 10 . 44 287 Absorbed by Shields 202 | . . . . 202 Core Remaining (%) 98 | 100 96 . . . Volleys Fired 2 | . 2 . . . Largest 2 | . 2 . . . Hottest 40 | . 40 . . . Shots Fired 4 | . 4 . . . Gun 4 | . 4 . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 4 | . 4 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 2 | . 2 . . . Robot Miss Streak 1 | . 1 . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 3 | . 3 . . . Core Hits 3 | . 3 . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks 1 | . . . 1 . Impact 1 | . . . 1 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 51 | . 51 . . . Guns 36 | . 36 . . . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 15 | . 15 . . . Kinetic 36 | . 36 . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 . . . Average Corruption 2 | . 2 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 1 | . 1 . . . Impact 1 | . 1 . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 3 | . 3 . . . Kicked 3 | . 3 . . . Crushed . | . . . . . Highest Temperature 6 | . 6 . 2 . Average Temperature 4 | . 6 . 2 . Received Heat Transfer 231 | . 6 . 99 126 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Peak Influence 200 | . 64 71 200 120 Initial 110 | . . 26 29 110 Average 70 | . 43 45 112 103 Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | . 100 100 95 100 Level 1 . | . . . 4 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . . . 4 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault 2 | . . . 2 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 46 | . 3 2 29 12 Peak Tracking Total 19 | . 2 3 19 11 Tactical Retreats 3 | . . . 2 1 Traps | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Traps Triggered 7 | . 1 . . 6 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -9 ---------- Run | Scr Mat Mat Sto Gar Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Machines Accessed 4 | . 1 1 2 . Terminals 3 | . 1 1 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 9 | . 2 3 4 . Successful 4 | . 1 1 2 . Failed 5 | . 1 2 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 5 | . 1 3 1 . Terminals 8 | . 2 3 3 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 2 | . 1 . 1 . Locate Traps 1 | . . . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 1 | . . 1 . . Terminals 1 | . . 1 . . Botnet 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 2 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -9 ------------ Run | Scr Mat Mat Sto Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -9 -------- Run | Scr Mat Mat Sto Gar Total Allies 2 | . . . 2 . Largest Group 2 | . . . 2 . Highest-Rated Group 62 | . . . 62 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks 23 | . . . 23 . Total Damage 415 | . . . 415 . Kills 6 | . . . 6 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -9 ------- Run | Scr Mat Mat Sto Gar Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -9 ------------- Run | Scr Mat Mat Sto Gar Turns Passed 479 | . 240 40 87 112 Spaces Moved 568 | 1 166 102 194 105 Core 17 | . . . . 17 Treads . | . . . . . Legs 164 | 1 163 . . . Wheels . | . . . . . Hover . | . . . . . Flight 387 | . 3 102 194 88 Fastest Speed 37 | 120 37 37 37 37 Average Speed 63 | 120 118 37 37 48 Slowest Speed 200 | 120 120 117 37 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 20 | . . 3 17 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 1 35 14 35 36 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -9 --------- Run | Scr Mat Mat Sto Gar Total 667 | . 208 100 192 167 Wait 10 | . 7 1 2 . Move 531 | . 165 95 166 105 Hop 14 | . . 3 11 . Pick Up 11 | . 8 . 3 . Fast Attach 4 | . 2 1 1 . Attach 9 | . 2 . 3 4 Detach 6 | . 2 . 2 2 Swap 4 | . 4 . . . Drop 16 | . 13 . 3 . Fire 2 | . 2 . . . Melee 1 | . . . 1 . Ram . | . . . . . Kick 3 | . 3 . . . Crush . | . . . . . Escape Stasis 56 | . . . . 56 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 151 | -10/Materials | Discovered new exit (range 16) 241 | -10/Materials | Entered another Materials area 241 | -9/Materials | Evolved 2 slots: Utility x2 263 | -9/Materials | Discovered new exit (range 16) 281 | -9/Materials | Entered Storage 311 | -9/Storage | Met a pair of Derelict thieves 318 | -9/Storage | Build established: Mutant 368 | -9/Storage | Identified exit to Garrison 368 | -9/Storage | Entered Garrison 376 | -9/Garrison | Triggered checkpoint 414 | -9/Garrison | Triggered checkpoint 416 | -9/Garrison | Triggered checkpoint 428 | -9/Garrison | Triggered checkpoint 464 | -9/Garrison | Core integrity fell below 50% 474 | -9/Garrison | Triggered checkpoint 480 | -9/Garrison | Self-destructed Last Messages --------------- 00452_ Field strength at 3. 00452_ Stasis field depleted. 00453_ Triggered Stasis Trap. 00453_ A bubble of rippling energy engulfs the area. 00453_ Field strength at 94. 00455_ Field strength at 83. 00457_ Field strength at 67. 00458_ Field strength at 53. 00459_ Field strength at 42. 00460_ Field strength at 28. 00461_ Field strength at 16. 00462_ Field strength at 6. 00463_ Stasis field depleted. 00474_ Beams of light sweep through the air. An alarm sounds. 00474_ Hrd. Light Armor Plating destroyed. 00478_ Triggered Stasis Trap. 00478_ A bubble of rippling energy engulfs the area. 00478_ Field strength at 94. 00479_ Field strength at 86. 00479_ Hrd. Light Armor Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????###???????????????????????? | | ??????????????????????## ???????????????????????? | | ??????????????????????"# #??????????????????????? | | ??????????????????????" #??????????????????????? | | ??????????????????????? #??????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????????????????### @#??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????#ss #??????????????????????? | | ?????????????????????# sss#??????????????????????? | | ?????????????????????###s #??????????????????????? | | ?????????????###########s ##########?????????????? | | ?????????????# s ??????????? | | ?????????????# ??????????? | | ?????????????# ??????????? | | ?????????????# #######g/#############??????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ?????????????# ^ +????? #??????????????????????? | | ?????????????# #?????# #??????????????????????? | | ???????#?????# [ #?????# #??????????????????????? | | ??###### ##^%^#?????# #??????????????????????? | | ### =^^#?????? #??????????????????????? | | +?????? ???????????????????????? | | +?????? ???????????????????????? | | ### ## ## #??????##???????????????????????? | | ??# ## ## ###?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | | ??" #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerDynamicTerminator Manual? 0 Play Time 00:11:42 Cumulative 157.3 hours Start 2022.05.02 @ 08:55:45 End 2022.05.02 @ 09:05:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 249 Rogue 248 Adventurer 0 Explorer 1 Win Type - Total 7 Types 7/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 63 Achievement% 53 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a65fed6-e295-405e-8d1c-9752e858f5e6