Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.31 @ 15:16:49

Player: YenYu

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (53)      265
Value Destroyed (1244)     1244
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2829

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             141/400
Matter                     12/450
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (240) Ox1
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (2) ---
  Improved Treads
  Improved Treads
>          --- UTILITY (4) ------
           Huge Storage Unit
     Large Matter Pod
  Improved Terrain Scanner
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
           Ion Engine
           Ion Engine
     Light Treads
  Improved Treads
           Wheel
           Wheel
           Seismic Detector
  Improved Assault Rifle
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
           Huge Storage Unit
     Large Matter Pod
           Sensor Array
  Improved Terrain Scanner
>          --- WEAPON -----------
  Improved Assault Rifle
  Improved Assault Rifle
>          --- INVENTORY --------
  Improved Treads
  Improved Treads
           Wheel
           Wheel
  Improved Terrain Scanner
           Seismic Detector
           Assault Rifle
     Light Assault Rifle
  Improved Light Cannon
           Rocket Launcher
           Mining Laser
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Seismic Detector
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             63   | 7   7   16  26  7   
  Power                    8    | 1   .   3   3   1   
    Engine                 6    | 1   .   1   3   1   
    Core                   2    | .   .   2   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   2   7   3   1   
    Treads                 10   | 2   2   2   3   1   
    Leg                    2    | .   .   2   .   .   
    Wheel                  3    | .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  12   | 2   2   1   5   2   
    Device                 4    | 1   .   .   2   1   
    Storage                5    | 1   2   1   1   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   28   | 2   3   5   15  3   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          15   | 2   1   2   8   2   
    Ballistic Cannon       8    | .   2   2   4   .   
    Launcher               3    | .   .   .   2   1   
    Special Weapon         2    | .   .   1   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 18   | .   .   7   6   5   
  Power                    3    | .   .   2   1   .   
  Propulsion               3    | .   .   2   .   1   
  Utility                  4    | .   .   1   1   2   
  Weapon                   8    | .   .   2   4   2   
  Highest Loss Streak      5    | .   .   5   2   5   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   100 92  87  97  
  Engine                   8    | .   14  7   7   11  
  Core                     2    | .   .   4   .   .   
  Treads                   21   | .   28  20  21  21  
  Leg                      2    | .   .   3   .   .   
  Device                   6    | .   14  4   10  .   
  Storage                  20   | .   14  20  22  22  
  Protection               3    | .   .   .   3   19  
  Ballistic Gun            9    | .   7   6   11  20  
  Ballistic Cannon         13   | .   21  20  4   .   
  Launcher                 1    | .   .   .   3   1   
  Special Weapon           1    | .   .   .   2   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             103  | 12  92  94  99  103 
  Greatest Support         46   | 40  46  46  46  46  
  Greatest Overweight (x)  28   | .   1   28  3   2   
  Average Overweight (x)   1    | .   .   2   1   1   
Largest Inventory Capacity 25   | 8   25  25  25  25  
  Average Capacity         23   | 7   12  25  25  25  
  Most Carried             15   | 4   9   9   13  15  
  Average Carried          8    | .   6   7   9   12  
  Final Capacity           25   | 8   25  25  25  25  
  Final Carried            12   | 1   8   9   12  9   

 Class Distribution 
--------------------
 81% | Mutant
 18% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           1549 | 317 46  745 349 92  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1567 | 159 232 553 463 160 
  Parts                    102  | 10  10  37  30  15  
Haulers Intercepted        1    | .   1   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  34   | .   5   15  11  3   
  Guns                     9    | .   .   .   6   3   
  Cannons                  21   | .   5   15  1   .   
  AOE                      4    | .   .   .   4   .   
Classes Destroyed          11   | 2   3   3   3   .   
  Worker                   5    | .   .   3   2   .   
  Builder                  3    | .   .   1   1   1   
  Tunneler                 6    | 5   .   .   1   .   
  Hauler                   1    | .   1   .   .   .   
  Recycler                 4    | 1   1   1   1   .   
  Watcher                  2    | .   .   .   1   1   
  Swarmer                  5    | .   2   .   3   .   
  Grunt                    22   | .   3   13  4   2   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   4    | .   .   .   3   1   
  Assembled                2    | .   .   2   .   .   
Best Kill Streak           10   | 6   5   10  4   2   
  Combat Bots Only         8    | .   5   8   3   1   
Max Kills in Single Turn   2    | 2   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  
Hostile Shots Fired        298  | .    38   100  93   67   
  Missed                   77   | .    8    26   24   19   
Damage Taken               2889 | .    296  870  1068 655  
  Core                     444  | .    52   133  219  40   
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   111  | .    .    .    .    111  
Core Remaining (%)         63   | 100  .    26   .    .    
Volleys Fired              175  | 12   15   58   53   37   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 40   78   78   100  56   
Shots Fired                327  | 24   30   113  86   74   
  Gun                      170  | 24   .    24   50   72   
  Cannon                   143  | .    30   89   24   .    
  Launcher                 10   | .    .    .    8    2    
  Special                  4    | .    .    .    4    .    
  Kinetic                  313  | 24   30   113  74   72   
  Thermal                  4    | .    .    .    4    .    
  Explosive                10   | .    .    .    8    2    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         8    | 5    7    5    7    8    
  Robot Miss Streak        4    | 2    4    4    4    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           158  | 14   15   42   54   33   
  Core Hits                77   | 9    8    26   23   11   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    2    .    
    Destroy                1    | .    .    .    1    .    
    Blast                  1    | .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3279 | 179  376  825  1312 587  
  Guns                     1292 | 179  .    88   474  551  
  Cannons                  1402 | .    376  735  291  .    
  Explosions               583  | .    .    .    547  36   
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  2694 | 179  376  823  765  551  
  Thermal                  .    | .    .    .    .    .    
  Explosive                583  | .    .    .    547  36   
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            45   | .    14   .    31   .    
  Projectiles              27   | .    14   .    13   .    
  Explosions               18   | .    .    .    18   .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 17   | .    4    8    5    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  16   | .    4    7    5    .    
  Secondary                1    | .    .    1    .    .    
Self-Inflicted Damage      179  | .    .    .    154  25   
  Shots                    3    | .    .    .    2    1    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        331  | .    255  331  237  26   
  Average Temperature      82   | .    103  96   77   10   
  Received Heat Transfer   1230 | .    99   462  348  321  
  Effects                  3    | .    1    2    .    .    
    Energy Bleed           2    | .    1    1    .    .    
    Damage (minor)         1    | .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             265  | 30  190 205 265 187 
  Initial                  73   | .   19  73  .   63  
  Average                  62   | 14  56  29  119 99  
Maximum Alert Level        1    | .   .   1   1   .   
  Low Security (%)         98   | 100 100 99  95  100 
  Level 1                  1    | .   .   .   4   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           4    | .   1   1   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              51   | .   8   16  16  11  
  Peak Tracking Total      7    | .   7   4   4   3   
  Tactical Retreats        5    | .   .   1   1   3   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            1    | .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          6    | .   2   .   3   1   
  Max in Single Turn       1    | .   1   .   1   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          6    | .   2   .   2   2   
  Terminals                5    | .   2   .   2   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                19   | .   3   .   8   8   
  Successful               7    | .   1   .   2   4   
  Failed                   12   | .   2   .   6   4   
    Catastrophic           2    | .   1   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   8    | .   3   .   5   .   
  Terminals                14   | .   3   .   8   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          5    | .   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             3    | .   1   .   2   .   
  Record                   1    | .   .   .   1   .   
  Branch Access Points     2    | .   1   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   4   
  Scan Component           2    | .   .   .   .   2   
  Repair                   2    | .   .   .   .   2   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   2   .   2   2   
  Full Trace Events        5    | .   1   .   2   2   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   2   
  Time                     58   | .   .   .   .   58  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               1    | .   .   1   .   .   
  Largest Group            1    | .   .   1   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  
Turns Passed               4319 | 116  316  2246 1106 535  
Spaces Moved               1242 | 47   145  636  296  118  
  Core                     7    | 6    .    1    .    .    
  Treads                   1163 | 41   145  563  296  118  
  Legs                     68   | .    .    68   .    .    
  Wheels                   4    | .    .    4    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  200  240  240  
  Average Speed            288  | 145  170  316  295  318  
  Slowest Speed            1450 | 160  240  1450 400  320  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       32   | 4    29   81   31   18   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    
Spaces Dug                 1    | .    .    .    1    .    
Terrain Destroyed          82   | .    1    3    69   9    
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    1    3    2    .    
  AOE                      76   | .    .    .    67   9    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      1652 | 73  184 758 434 203 
  Wait                     105  | .   2   34  37  32  
  Move                     1238 | 46  144 635 295 118 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  53   | 8   11  11  18  5   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   33   | 7   1   7   15  3   
  Detach                   3    | .   1   .   2   .   
  Swap                     30   | .   6   9   11  4   
  Drop                     14   | .   4   3   3   4   
  Fire                     175  | 12  15  58  53  37  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat / Sub)
-9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2)
-9/Storage

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
  117 | -11/Scrapyard | Entered Materials
  153 | -10/Materials | Identified exit to Mines
  301 | -10/Materials | Build established: Mutant
  319 | -10/Materials | Discovered new exit (range 12)
  433 | -10/Materials | Entered Mines
  453 | -10/Mines     | Met a Derelict bent on vengeance
  649 | -10/Mines     | Excavation squad dispatched
  649 | -10/Mines     | A large section of the Mines collapsed
  899 | -10/Mines     | Excavation squad dispatched
 1149 | -10/Mines     | Excavation squad dispatched
 1177 | -10/Mines     | Core integrity fell below 50%
 1242 | -10/Mines     | Lost 5 parts (2p1n1u1w)
 1247 | -10/Mines     | Destroyed 8 combat bots
 1304 | -10/Mines     | Discovered new exit (range 14)
 1335 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1393 | -10/Mines     | Learned Materials security intel
 2224 | -10/Mines     | Identified exit to Subcaves
 2233 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 2679 | -10/Mines     | Entered Materials
 2679 | -9/Materials  | Evolved 2 slots: Utility x2
 2993 | -9/Materials  | Discovered new exit (range 11)
 3014 | -9/Materials  | Identified exit to Mines
 3014 | -9/Materials  | Identified exit to Storage
 3629 | -9/Materials  | Core integrity fell below 50%
 3669 | -9/Materials  | Discovered new exit (range 9)
 3785 | -9/Materials  | Entered Storage
 3789 | -9/Storage    | Build established: Scavenger-Mutant
 3904 | -9/Storage    | Repaired Lgt. Armor Plating
 3936 | -9/Storage    | Repaired Imp. Treads
 4320 | -9/Storage    | Self-destructed

 Last Messages 
---------------
04262_ Dropped Lgt. Ion Engine. <x4>
04263_ K-01 Serf collects debris.
04264_ R-06 Scavenger collects Lgt. Ion Engine.
04267_ K-01 Serf collects debris.
04267_ R-06 Scavenger collects Lgt. Ion Engine. <x2>
04272_ K-01 Serf cleans the Component Storage.
04274_ Critical hit (Burn: +37).
04275_ R-06 Scavenger collects Sml. Laser.
04276_ R-06 Scavenger collects Lgt. Ion Engine.
04276_ K-01 Serf cleans the Component Storage.
04279_ R-06 Scavenger collects Heat Sink.
04283_ Lgt. Armor Plating destroyed.
04284_ R-06 Scavenger collects Aluminum Leg.
04285_ Lgt. Armor Plating destroyed.
04287_ K-01 Serf cleans the Component Storage.
04289_ Imp. Treads destroyed.
04296_ Critical hit (Burn: +37).
[Achievement: Oops]
04307_ Critical hit (Burn: +37).
04311_ Hvy. Assault Rifle destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????                  |
| ?????????????????????????????????                  |
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| ??????????????""    #????????????                  |
| ???????????# """    #????????????                  |
| ???????????# """    #????????????                  |
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| ???????????# """ !  #????????????                  |
| ????????????        #????????????                  |
| ?????????????       ?#########???                  |
| ???????# ?????      ?#  #  ]]#???                  |
| ???????#   #####+#"###  "  ]]#???                  |
| ???????#             #  Y  ]]#???                  |
| ???????+             "  "Y   #???                  |
| ???????#       %     ##T#@]]]#???                  |
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| ???????#   #?#??#    #??######???                  |
| ???????#   #??###    #???????????                  |
| ???????#   #??" + ####???????????                  |
| ####???#   #??#T# #??????????????                  |
| """#???#   #??### #??????????????                  |
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| "" """ #   #  *""""  #???????????                  |
| "" """ #  %#    !="  #?????#?????                  |
| "" """ +   +    !!"  #?#?????????                  |
|        #%  #    [["  #???????????                  |
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|        #   #         #???????????                  |
|  #######   ###########???????????                  |
| ##?????#          #??????????????                  |
| ?#######          #??????????????                  |
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| ??????#            #?????????????                  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            265
Matter Stores              400
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops

 Challenges 
------------
None

 Game 
------
Seed              SensorGlidesysDeconstructor
  Manual?         0
Play Time         00:36:43
  Cumulative      5.6 hours
  Start           2024.03.31 @ 14:34:12
  End             2024.03.31 @ 15:16:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          10
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 218e2b38-db51-44d3-9268-2a10870c44ff