Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.01 @ 19:11:13

Player: David

Result: Destroyed by P-70 Sage with Tesla Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (19)       3800
Robots Destroyed (128)     640
Value Destroyed (5850)     5850
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (3835)               3835
              TOTAL SCORE: 17345

 Bonus
-------
High Alert Combat Kills    627
Follower Combat Kills      408
Entered Garrisons          1000
Used RIF Installer         1500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1150
Matter                     270/300
Energy                     98/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Upper Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (9) ------
           0b10 Decoder Chip [Generic]
  Improved Target Analyzer
           Hacking Suite
           System Shield
  Advanced System Shield
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Cryofiber Web
  Improved Heat Sink
  Advanced Trap Extractor
  Improved Remote Datajack

 Peak State 
------------
>              --- POWER ------------
         Micro Fission Core
         Micro Fission Core
>              --- PROPULSION -------
       Compact Wheel
       Armored Huge Wheel
               Antigrav System
               Antigrav System
>              --- UTILITY ----------
      Improved Cryofiber Web
      Improved Heat Sink
      Improved Heat Sink
      Improved Target Analyzer
      Advanced ECM Suite
               Force Field
               Hacking Suite
               System Shield
      Advanced System Shield
>              --- WEAPON -----------
               Phase Gun
               Matter Neutralizer
               Hardcell Cannon
>              --- INVENTORY --------
      Advanced Trap Extractor
  Experimental Field Recycling Unit
      Improved Remote Datajack
      Improved Remote Datajack
[Rating: 94]

 Favorites 
-----------
Power                      Micro Fission Core
  Engine                   Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Improved Hover Unit
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Advanced ECM Suite
  Storage                  Small Storage Unit
  Processor                Improved Target Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Heavy Phase Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Hardcell Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Slots Evolved              12   | .   .   .   .   .   4   .   .   .   2   .   .   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Utility                  7    | .   .   .   .   .   2   .   .   .   2   .   .   .   1   .   1   .   1   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             177  | 7   6   2   5   3   3   11  16  .   26  2   23  .   7   6   8   6   32  10  4   
  Power                    21   | 1   .   .   .   .   1   3   1   .   4   .   1   .   1   1   1   2   3   1   1   
    Engine                 9    | 1   .   .   .   .   .   1   .   .   4   .   .   .   1   1   .   1   .   .   .   
    Core                   11   | .   .   .   .   .   1   2   1   .   .   .   1   .   .   .   1   1   3   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               36   | 3   2   .   2   .   1   3   2   .   6   .   7   .   1   1   .   .   7   .   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    7    | 1   .   .   .   .   1   2   2   .   1   .   .   .   .   .   .   .   .   .   .   
    Wheel                  7    | 2   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   3   .   .   
    Hover                  15   | .   2   .   2   .   .   .   .   .   .   .   5   .   1   1   .   .   3   .   1   
    Flight                 7    | .   .   .   .   .   .   .   .   .   4   .   2   .   .   .   .   .   1   .   .   
  Utility                  50   | .   2   .   2   1   .   3   3   .   4   1   9   .   4   1   4   1   11  2   2   
    Device                 23   | .   1   .   1   .   .   .   1   .   1   .   4   .   2   1   2   .   8   .   2   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   1   1   .   .   .   .   1   .   2   .   1   .   .   .   1   1   .   
    Hackware               13   | .   .   .   .   .   .   3   1   .   .   1   2   .   1   .   1   1   2   1   .   
    Protection             5    | .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   70   | 3   2   2   1   2   1   2   10  .   12  1   6   .   1   3   3   3   11  7   .   
    Energy Gun             35   | 2   1   1   1   1   .   2   4   .   9   .   4   .   1   2   2   2   2   1   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   1   .   
    Ballistic Gun          10   | 1   .   .   .   .   .   .   5   .   1   1   .   .   .   .   1   .   .   1   .   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   .   
    Launcher               4    | .   1   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         7    | .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   1   1   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  10   | .   .   .   1   .   .   .   .   .   4   .   2   .   1   .   .   .   .   2   .   
Parts Lost                 65   | .   .   .   .   .   2   2   8   .   9   5   1   .   .   3   .   11  6   14  4   
  Power                    8    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   2   1   1   .   
  Propulsion               14   | .   .   .   .   .   2   .   2   .   2   .   .   .   .   .   .   2   1   4   1   
  Utility                  15   | .   .   .   .   .   .   .   1   .   2   1   .   .   .   .   .   3   4   3   1   
  Weapon                   28   | .   .   .   .   .   .   1   3   .   5   3   1   .   .   3   .   4   .   6   2   
  Highest Loss Streak      7    | .   .   .   .   .   1   2   6   .   7   3   1   .   .   3   .   7   2   5   2   
Average Slot Usage (%)     78   | .   94  100 93  85  51  72  94  72  80  73  90  92  95  93  75  73  68  67  33  
  Engine                   3    | .   14  14  14  14  6   .   .   .   5   6   .   .   5   10  5   2   .   .   .   
  Core                     4    | .   .   .   .   .   2   8   8   .   .   .   6   7   6   1   4   7   8   5   .   
  Leg                      3    | .   .   .   .   .   1   18  17  18  .   .   .   .   .   .   .   .   .   .   .   
  Wheel                    3    | .   2   .   .   .   .   6   7   .   .   7   3   .   .   .   .   .   10  2   .   
  Hover                    6    | .   25  28  28  28  7   .   .   .   .   .   3   23  20  13  11  4   2   1   1   
  Flight                   2    | .   .   .   .   .   .   .   .   .   19  7   10  .   .   .   .   .   .   .   .   
  Device                   10   | .   11  14  14  14  9   9   6   .   6   7   4   7   6   13  12  10  14  15  .   
  Processor                5    | .   .   .   14  14  9   7   .   .   2   7   7   7   3   .   .   .   3   8   10  
  Hackware                 18   | .   .   .   .   .   .   5   27  27  21  18  27  30  33  33  27  27  13  20  17  
  Protection               1    | .   .   .   .   .   .   .   .   9   5   .   3   .   .   .   2   4   .   .   .   
  Energy Gun               9    | .   24  27  21  13  9   15  13  .   9   2   14  15  18  17  4   3   3   3   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   .   1   6   .   .   .   .   .   .   3   3   .   
  Ballistic Gun            2    | .   .   .   .   .   .   .   11  9   3   4   .   .   .   .   2   4   .   3   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             57   | 9   15  13  13  13  17  17  20  14  30  25  22  15  32  33  34  37  57  50  32  
  Greatest Support         60   | 26  26  22  22  22  26  36  44  25  37  37  39  39  39  41  41  41  60  44  17  
  Greatest Overweight (x)  11   | .   1   .   .   .   1   .   .   .   6   .   2   .   1   .   .   8   4   11  2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Largest Inventory Capacity 6    | 4   6   6   6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         4    | 4   5   6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             6    | 4   5   6   6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Carried          3    | 2   4   5   4   3   1   3   3   4   3   3   3   4   3   4   3   3   3   3   4   
  Final Capacity           6    | 4   6   6   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            6    | 4   5   6   4   3   4   4   4   4   2   4   4   4   4   4   4   3   4   4   4   

 Class Distribution 
--------------------
 28% | Mutant
 21% | Hacker-Mutant
 15% | Scavenger-Skirmisher
 13% | Hacker-Gunner
  8% | Scavenger-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
           Skirmisher | -8/Materials
 Scavenger-Skirmisher | -8/Garrison
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -8/Garrison
               Mutant | -7/Factory
               Mutant | -7/Garrison
        Hacker-Mutant | -7/Factory
        Hacker-Mutant | -7/Garrison
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Extension
        Hacker-Mutant | -5/Factory
        Hacker-Mutant | -5/Garrison
     Scavenger-Mutant | -4/Factory
        Hacker-Gunner | -4/Upper Caves
        Hacker-Mutant | -4/Upper Caves

 Resources                      | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-----------                Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Matter Collected           3288 | 199 .   171 .   90  148 150 384 .   295 51  227 .   159 75  .   226 529 560 24  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            5088 | .   .   56  .   225 677 939 859 .   292 70  73  .   185 231 .   237 621 623 .   
  Parts                    258  | .   1   2   .   14  34  42  46  .   20  4   10  .   7   13  .   12  22  31  .   
Haulers Intercepted        3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      27   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Combat Hostiles Destroyed  96   | .   1   4   .   5   14  21  12  .   4   3   1   .   1   3   .   3   13  11  .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     65   | .   .   4   .   4   9   21  12  .   4   1   .   .   1   2   .   3   1   3   .   
  Cannons                  19   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   11  6   .   
  AOE                      8    | .   1   .   .   1   5   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   2   2   .   2   5   .   3   .   1   .   .   .   .   .   .   .   .   .   .   
  Worker                   8    | .   1   .   .   .   1   .   2   .   1   .   1   .   2   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Recycler                 3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   
  Operator                 4    | .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   
  Watcher                  8    | .   .   .   .   .   2   .   2   .   1   .   1   .   .   1   .   .   1   .   .   
  Swarmer                  16   | .   .   3   .   .   .   4   .   .   .   3   .   .   .   .   .   .   2   4   .   
  Grunt                    47   | .   1   .   .   2   11  15  7   .   2   .   .   .   .   3   .   1   .   5   .   
  Brawler                  4    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   14   | .   .   .   .   1   1   2   3   .   1   .   .   .   .   .   .   2   2   2   .   
  Demolisher               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   8   .   .   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | .   2   2   .   2   9   9   6   .   2   2   5   .   3   3   .   1   4   4   .   
  Combat Bots Only         9    | .   1   2   .   2   8   9   6   .   2   2   1   .   1   2   .   1   3   4   .   
Max Kills in Single Turn   5    | .   1   1   .   1   3   1   2   .   1   1   5   .   2   1   .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   1   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  Gar  Fac  Upp  Upp  
Damage Taken               8651  | .    .    189  .    94   260  588  729  59   836  635  190  246  105  310  76   1234 967  1557 576  
  Core                     2422  | .    .    39   .    49   47   164  221  13   119  143  95   58   .    61   .    258  309  464  382  
  Absorbed by Shields      655   | .    .    .    .    .    .    7    .    .    4    8    .    31   .    107  .    64   215  219  .    
Core Remaining (%)         64    | 100  .    .    .    64   .    .    .    19   .    .    .    40   .    92   .    74   .    .    .    
Volleys Fired              348   | .    6    9    .    3    10   14   57   .    47   20   30   .    12   13   6    24   66   30   1    
  Largest                  3     | .    2    2    .    1    1    1    3    .    3    2    2    .    3    3    2    2    3    3    1    
  Hottest                  258   | .    90   90   .    33   33   69   160  .    160  160  160  .    190  199  114  114  258  258  .    
Shots Fired                760   | .    9    18   .    8    49   87   130  .    82   31   49   .    35   31   12   41   128  49   1    
  Gun                      583   | .    4    16   .    5    39   85   130  .    79   11   39   .    35   30   12   35   34   29   .    
  Cannon                   135   | .    .    .    .    .    .    .    .    .    3    19   .    .    .    .    .    .    94   19   .    
  Launcher                 22    | .    5    2    .    3    10   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  20    | .    .    .    .    .    .    .    .    .    .    1    10   .    .    1    .    6    .    1    1    
  Kinetic                  210   | .    .    .    .    .    .    .    65   .    20   6    .    .    .    .    6    18   67   28   .    
  Thermal                  397   | .    1    7    .    5    39   85   65   .    14   24   37   .    11   13   6    17   53   20   .    
  Explosive                22    | .    5    2    .    3    10   2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          119   | .    3    9    .    .    .    .    .    .    48   .    10   .    24   17   .    .    8    .    .    
  Robot Hit Streak         21    | .    3    3    .    6    12   21   11   .    17   6    8    .    7    17   1    16   10   9    3    
  Robot Miss Streak        9     | .    2    8    .    2    2    1    6    .    5    3    5    .    8    3    9    2    4    3    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        3     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               118   | .    .    .    .    5    39   73   .    .    1    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           484   | .    5    5    .    6    40   73   77   .    60   12   26   .    21   26   1    31   69   30   2    
  Core Hits                231   | .    4    5    .    6    33   33   35   .    25   5    13   .    10   14   .    8    23   17   .    
  Critical Hits            15    | .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    3    4    6    .    
  Critical Kills           7     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    3    .    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    2    2    3    .    
Melee Attacks              8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13938 | .    384  111  .    241  1988 2128 1535 .    741  256  1348 .    302  587  52   628  2649 950  38   
  Guns                     8040  | .    .    73   .    146  1012 1976 1534 .    609  57   326  .    268  564  52   628  483  312  .    
  Cannons                  2581  | .    .    .    .    .    .    .    .    .    31   199  .    .    .    .    .    .    1837 514  .    
  Explosions               3116  | .    384  38   .    93   976  145  .    .    95   .    1022 .    34   .    .    .    329  .    .    
  Melee                    162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  38   
  Ramming                  39    | .    .    .    .    2    .    7    1    .    6    .    .    .    .    23   .    .    .    .    .    
  Kinetic                  3095  | .    .    .    .    .    .    .    837  .    220  .    .    .    .    .    28   319  1212 479  .    
  Thermal                  8024  | .    .    49   .    146  1012 1976 697  .    343  256  1227 .    160  240  24   309  1238 347  .    
  Explosive                1785  | .    384  38   .    93   976  145  .    .    .    .    .    .    .    .    .    .    149  .    .    
  Electromagnetic          833   | .    .    24   .    .    .    .    .    .    172  .    121  .    142  324  .    .    50   .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 162   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    124  38   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    .    .    .    .    .    3    3    3    1    .    .    .    1    8    8    12   
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    2    3    2    1    .    .    .    1    5    8    11   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Effects                  155   | .    .    .    .    .    .    .    .    .    3    11   18   .    .    .    .    .    30   82   11   
    Message Errors         40    | .    .    .    .    .    .    .    .    .    .    8    7    .    .    .    .    .    6    18   1    
    Matter Fused           28    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    4    21   .    
    Heat Flow Errors       19    | .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    5    10   2    
    Energy Discharges      16    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    2    10   1    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      18    | .    .    .    .    .    .    .    .    .    2    1    2    .    .    .    .    .    5    8    .    
    Data Loss (major)      13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   2    
    Misfires               4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    .    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    6    2    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            585   | .    19   .    .    .    10   20   .    .    .    .    295  .    4    .    .    .    237  .    .    
  Projectiles              55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    .    
  Explosions               530   | .    19   .    .    .    10   20   .    .    .    .    295  .    4    .    .    .    182  .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   4    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   3    .    
  Secondary                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      258   | .    .    25   .    28   14   31   .    .    3    .    .    .    45   11   .    .    101  .    .    
  Shots                    8     | .    .    1    .    2    1    1    .    .    .    .    .    .    1    .    .    .    2    .    .    
  Rammed                   4     | .    .    .    .    1    .    .    1    .    1    .    .    .    .    1    .    .    .    .    .    
Targets Rammed             5     | .    .    .    .    1    .    1    1    .    1    .    .    .    .    1    .    .    .    .    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        567   | .    38   146  .    9    9    78   351  .    410  250  335  6    567  294  84   129  328  236  148  
  Average Temperature      105   | .    24   56   .    5    3    29   96   .    122  105  98   6    200  106  30   48   122  70   75   
  Received Heat Transfer   1604  | .    .    20   .    21   72   267  315  18   177  60   12   60   .    101  12   228  49   192  .    
  Effects                  14    | .    .    .    .    .    .    .    2    .    4    .    .    .    8    .    .    .    .    .    .    
    Shutdowns              6     | .    .    .    .    .    .    .    1    .    1    .    .    .    4    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             12    | .    .    1    .    .    2    .    1    .    4    1    1    .    1    .    .    1    .    .    .    
  Heat Transferred         10680 | .    .    148  .    185  1258 2553 1480 .    562  435  1050 .    325  510  37   481  1210 446  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    1    .    1    .    1    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
-------                    Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  Gar  Fac  Upp  Upp  
Peak Influence             1036 | .    55   243  .    139  522  1036 598  371  283  205  828  639  660  632  482  542  633  .    .    
  Initial                  579  | .    .    21   .    .    26   339  505  341  194  .    107  579  335  323  210  197  284  .    .    
  Average                  326  | .    11   150  .    52   312  847  467  343  117  83   213  604  372  455  261  323  480  .    .    
Maximum Alert Level        3    | .    .    1    .    .    2    3    2    1    1    1    3    2    2    2    2    2    2    .    .    
  Low Security (%)         35   | 100  100  48   .    100  26   .    .    .    76   96   69   .    .    .    .    4    .    .    .    
  Level 1                  29   | .    .    51   .    .    26   12   41   100  23   3    .    .    90   28   92   82   22   .    .    
  Level 2                  27   | .    .    .    .    .    46   9    58   .    .    .    23   100  9    71   7    12   77   .    .    
  Level 3                  7    | .    .    .    .    .    .    78   .    .    .    .    7    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    2    .    .    .    5    .    4    .    2    .    4    .    .    2    1    .    4    .    .    
  Investigation            5    | .    1    .    .    .    .    .    1    .    .    .    .    .    .    2    1    .    .    .    .    
  Extermination            6    | .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    3    .    .    
  Reinforcement            7    | .    1    .    .    .    2    .    1    .    1    .    1    .    .    .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    3    .    2    .    .    .    1    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Distress Signals           9    | .   .   .   .   .   1   .   4   .   .   .   .   .   1   3   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   4   8   .   6   19  25  30  1   9   13  14  8   8   14  8   35  22  19  3   
  Peak Tracking Total      12   | .   4   4   .   2   10  12  6   2   3   10  4   8   3   4   4   11  3   9   3   
  Tactical Retreats        34   | .   1   .   .   .   .   3   4   1   1   4   .   .   1   3   4   7   1   4   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Traps Triggered            26   | .   1   .   .   .   .   5   2   3   3   2   .   3   .   1   2   3   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             14   | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   6   .   5   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                2    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Machines Disabled          30   | .   .   3   .   .   .   2   1   .   .   1   11  .   .   .   .   1   11  .   .   
  Max in Single Turn       11   | .   .   1   .   .   .   1   1   .   .   1   11  .   .   .   .   1   4   .   .   
  Garrison Relay           4    | .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Machines Accessed          46   | .   1   .   1   .   3   .   4   .   8   .   8   .   4   5   5   .   7   .   .   
  Terminals                23   | .   .   .   .   .   1   .   2   .   3   .   3   .   2   5   2   .   5   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          5    | .   1   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   1   .   1   .   .   
Total Hacks                98   | .   4   .   3   .   5   .   8   .   12  .   18  .   7   10  10  .   21  .   .   
  Successful               65   | .   4   .   3   .   5   .   6   .   7   .   16  .   5   5   7   .   7   .   .   
  Failed                   33   | .   .   .   .   .   .   .   2   .   5   .   2   .   2   5   3   .   14  .   .   
    Catastrophic           7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Terminals                53   | .   .   .   .   .   2   .   6   .   5   .   5   .   4   10  4   .   17  .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   1   .   2   .   2   .   .   .   2   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   
  Recycling Units          9    | .   4   .   .   .   .   .   1   .   2   .   1   .   .   .   1   .   .   .   .   
  Scanalyzers              11   | .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   3   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   1   .   1   .   3   .   2   .   .   .   2   .   2   .   .   
Terminal Hacks             28   | .   .   .   3   .   2   .   4   .   3   .   3   .   3   5   1   .   4   .   .   
  Record                   4    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Level Access Points      2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access Points  4    | .   .   .   .   .   .   .   .   .   2   .   1   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          5    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   2   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Recycling Unit Hacks       8    | .   4   .   .   .   .   .   1   .   1   .   1   .   .   .   1   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
Scanalyzer                 11   | .   .   .   .   .   2   .   .   .   .   .   6   .   .   .   3   .   .   .   .   
  Insert Component         5    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Analyze                  6    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   2   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   .   .   1   .   1   .   3   .   2   .   .   .   2   .   2   .   .   
  Unlock Access            7    | .   .   .   .   .   1   .   1   .   2   .   1   .   .   .   1   .   1   .   .   
  Coupler Status           4    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   1   .   .   .   2   .   2   .   5   .   4   .   3   2   3   .   5   .   .   
  Full Trace Events        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   153 .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   40  .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Part Schematics Acquired   4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
    Matter                 146  | .   .   .   .   .   .   .   .   .   .   .   146 .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   .   .   .   .   .   44  .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          57   | .   57  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         57   | .   57  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   .   .   .   .   .   .   10  .   2   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Used RIF Installer         3    | .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Command Fork             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher Feeds            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              8    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   5   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   8    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   5   .   .   .   
Robot Hacks Applied        8    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   5   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  formatsys_high           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   8   .   .   .   4   .   .   .   .   .   3   .   .   .   
  Machine Destruction      15   | .   .   .   .   .   .   8   .   .   .   4   .   .   .   .   .   3   .   .   .   
  Attached                 7    | .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   .   1   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Total Allies               14   | .   .   3   .   2   .   .   .   .   .   .   1   .   .   3   .   4   1   .   .   
  Largest Group            5    | .   .   3   3   5   5   .   .   .   .   .   1   .   .   3   .   1   1   .   .   
  Highest-Rated Group      213  | .   .   40  40  86  86  .   .   .   .   .   32  .   .   213 .   12  9   .   .   
  Highest-Rated Ally       156  | .   .   16  16  31  31  .   .   .   .   .   32  .   .   156 .   12  9   .   .   
Total Orders               46   | .   .   12  .   24  10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  STAY                     21   | .   .   6   .   12  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  FOLLOW                   22   | .   .   6   .   12  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  GUARD                    3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               57   | .   .   6   .   5   23  .   .   .   .   .   .   .   .   22  .   1   .   .   .   
  Total Damage             1368 | .   .   65  .   83  251 .   .   .   .   .   .   .   .   969 .   .   .   .   .   
  Kills                    15   | .   .   3   .   2   3   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -8  -7  -7  -7  -7  -6  -6  -5  -5  -4  -4  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Gar Fac Gar Fac Gar Fac Ext Fac Gar Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  Gar  Fac  Upp  Upp  
Turns Passed               13845 | 53   109  629  242  931  289  860  1303 339  1219 561  1167 55   332  416  418  407  1623 2759 133  
Spaces Moved               11539 | 38   135  848  336  976  169  587  603  271  1371 327  1384 112  369  413  708  299  1139 1263 191  
  Core                     1091  | 9    .    .    .    .    53   .    .    .    24   1    .    .    .    .    .    56   97   721  130  
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1557  | .    .    .    .    .    30   587  603  271  66   .    .    .    .    .    .    .    .    .    .    
  Wheels                   2414  | 29   8    .    .    .    .    .    .    .    43   326  476  .    .    .    .    .    1042 490  .    
  Hover                    4606  | .    127  848  336  976  86   .    .    .    .    .    275  112  369  413  708  243  .    52   61   
  Flight                   1871  | .    .    .    .    .    .    .    .    .    1238 .    633  .    .    .    .    .    .    .    .    
  Fastest Speed            32    | 50   56   56   56   56   56   130  120  120  32   50   32   42   42   45   51   50   50   50   50   
  Average Speed            88    | 87   58   56   56   56   105  130  128  120  56   99   57   42   52   50   51   86   101  209  58   
  Slowest Speed            600   | 100  120  56   56   56   140  130  130  120  350  100  165  42   106  51   51   450  250  600  150  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42    | 3    27   99   72   98   12   74   41   32   24   32   29   31   10   41   16   62   24   87   37   
  Regions Visited          19
    Branch Regions         6
  Pre-discovered Areas     2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    1    .    1    .    1    .    1    .    1    .    1    1    1    .    .    .    .    
  Unknown Exits Taken      6     | 1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             13    | .    .    2    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    5    3    
Spaces Dug                 1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Terrain Destroyed          341   | .    64   21   .    24   58   2    1    .    11   .    39   .    3    .    2    2    107  7    .    
  Melee                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Projectile               51    | .    .    .    .    .    3    .    1    .    .    .    .    .    .    .    2    2    37   6    .    
  AOE                      289   | .    64   21   .    24   55   2    .    .    11   .    39   .    3    .    .    .    70   .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -8   -7   -7   -7   -7   -6   -6   -5   -5   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Gar  Fac  Gar  Fac  Ext  Fac  Gar  Fac  Upp  Upp  
Total                      14517 | 57   155  983  389  1360 270  666  1022 285  1729 531  1689 119  476  591  752  412  1494 1330 207  
  Wait                     2146  | .    1    120  43   362  83   27   328  .    245  172  227  .    82   143  22   42   232  10   7    
  Move                     11518 | 37   134  847  335  975  168  586  602  270  1368 326  1383 111  368  412  707  298  1138 1262 191  
  Hop                      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  85    | 10   4    3    1    6    4    4    7    .    9    3    11   .    1    .    4    2    14   2    .    
  Fast Attach              97    | 2    3    .    1    1    .    7    10   .    14   .    11   .    5    4    7    4    15   9    4    
  Attach                   61    | 4    1    .    .    2    2    3    5    .    11   2    8    .    2    .    1    2    16   2    .    
  Detach                   24    | .    .    .    .    2    .    1    .    .    4    1    3    .    4    .    .    2    5    2    .    
  Swap                     23    | 1    2    2    4    .    1    4    1    .    1    .    4    .    .    2    .    .    1    .    .    
  Drop                     90    | 3    4    2    5    7    1    2    11   .    10   .    12   .    2    5    5    5    7    7    2    
  Fire                     348   | .    6    9    .    3    10   14   57   .    47   20   30   .    12   13   6    24   66   30   1    
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    2    
  Ram                      3     | .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    
  Kick                     2     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            109   | .    .    .    .    .    .    17   .    15   18   7    .    8    .    11   .    33   .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     2     | .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials (discovered 4 exits: Fac x3 / Gar)
-8/Garrison
-7/Factory (discovered 3 exits: *Fac / Gar / Gar)
-7/Garrison
-7/Factory
-7/Garrison
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 2 exits: *Fac x2)
-5/Factory
-5/Garrison
-4/Factory (discovered 2 exits: *Upp / Gar)
-4/Upper Caves
-4/Upper Caves

 History 
---------
  Turn | Location       | Event
    12 | -11/Scrapyard  | Discovered new exit (range 15)
    54 | -11/Scrapyard  | Entered Materials
   125 | -10/Materials  | Discovered new exit (range 15)
   163 | -10/Materials  | Entered Mines
   165 | -10/Mines      | Assisted by bots powering up and referring to "LRC-V3"
   165 | -10/Mines      | Learned Materials stockpile data
   168 | -10/Mines      | Assembled infested the area
   337 | -10/Mines      | Build established: Mutant
   369 | -10/Mines      | Discovered new exit (range 11)
   443 | -10/Mines      | Discovered new exit (range 9)
   524 | -10/Mines      | Received a Rocket Launcher from a helpful Derelict
   718 | -10/Mines      | Discovered new exit (range 5)
   792 | -10/Mines      | Entered Exiles
   792 | -10/Exiles     | Accompanied by 3 allies
   793 | -10/Exiles     | Identified exit to Mines
   820 | -10/Exiles     | Met 8R-AWN
   843 | -10/Exiles     | Met EX-HEX
   869 | -10/Exiles     | Met EX-DEC
   890 | -10/Exiles     | Met EX-BIN
   898 | -10/Exiles     | Aligned with FarCom system
   899 | -10/Exiles     | Given EX-Vault access code
   922 | -10/Exiles     | Opened EX-Vault
   927 | -10/Exiles     | Found Prototype Energy Gun
   927 | -10/Exiles     | Identified AWS/Thermal
   944 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  1034 | -10/Exiles     | Left Exiles lab with AWS/Thermal
  1034 | -10/Exiles     | Entered Mines
  1034 | -9/Mines       | Accompanied by 3 allies
  1506 | -9/Mines       | Learned location of Storage (-9)
  1632 | -9/Mines       | Found a hidden stash of uninstalled traps
  1715 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
  1717 | -9/Mines       | Found Prototype Device
  1807 | -9/Mines       | Discovered new exit (range 3)
  1965 | -9/Mines       | Entered Materials
  1965 | -8/Materials   | Accompanied by 5 allies
  1965 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1973 | -8/Materials   | Led the pair of lost Derelicts to an unsafe place
  2031 | -8/Materials   | Garrison activated, responded to threat
  2066 | -8/Materials   | Destroyed 8 combat bots
  2079 | -8/Materials   | Identified exit to Garrison
  2100 | -8/Materials   | Identified Exp. Sensor Array
  2254 | -8/Materials   | Entered Garrison
  2310 | -8/Garrison    | Triggered checkpoint
  2350 | -8/Garrison    | Triggered checkpoint
  2398 | -8/Garrison    | Discovered new exit (range 8)
  2416 | -8/Garrison    | Destroyed 9 combat bots
  2424 | -8/Garrison    | Triggered checkpoint
  2466 | -8/Garrison    | Garrison Relay disabled
  2472 | -8/Garrison    | Destroyed 7 combat bots
  2639 | -8/Garrison    | Discovered new exit (range 8)
  2712 | -8/Garrison    | Triggered checkpoint
  2748 | -8/Garrison    | Discovered new exit (range 12)
  2764 | -8/Garrison    | Build established: Scavenger-Skirmisher
  2770 | -8/Garrison    | Installed Relay Interface Framework
  2921 | -8/Garrison    | Garrison Relay disabled
  3114 | -8/Garrison    | Entered Materials
  4179 | -8/Materials   | Identified exit to Factory
  4206 | -8/Materials   | Core integrity fell below 50%
  4224 | -8/Materials   | Garrison activated, responded to threat
  4258 | -8/Materials   | Lost 6 parts (1p2n1u2w)
  4294 | -8/Materials   | Identified exit to Garrison
  4417 | -8/Materials   | Entered Garrison
  4423 | -8/Garrison    | Expanded RIF knowledge: Patrol Navigation
  4516 | -8/Garrison    | Triggered checkpoint
  4520 | -8/Garrison    | Triggered checkpoint
  4576 | -8/Garrison    | Discovered exit to Factory (range 11)
  4686 | -8/Garrison    | Triggered checkpoint
  4695 | -8/Garrison    | Core integrity fell below 20%
  4712 | -8/Garrison    | Build established: Scavenger-Mutant
  4756 | -8/Garrison    | Entered Factory
  4756 | -7/Factory     | Evolved 2 slots: Utility x2
  5035 | -7/Factory     | Discovered new exit (range 12)
  5431 | -7/Factory     | Build established: Mutant
  5516 | -7/Factory     | Identified exit to Garrison
  5769 | -7/Factory     | Identified exit to Garrison
  5808 | -7/Factory     | Lost 7 parts (1n2u4w)
  5975 | -7/Factory     | Entered Garrison
  6239 | -7/Garrison    | Garrison Relay disabled
  6448 | -7/Garrison    | Triggered checkpoint
  6460 | -7/Garrison    | Triggered checkpoint
  6528 | -7/Garrison    | Discovered new exit (range 8)
  6536 | -7/Garrison    | Entered Factory
  6554 | -7/Factory     | Lost 3 parts (1p1u1w)
  7094 | -7/Factory     | Build established: Hacker-Mutant
  7095 | -7/Factory     | Identified exit to Garrison
  7199 | -7/Factory     | Fabricated Cesium-ion Thruster (x2)
  7343 | -7/Factory     | Local fabrication network quarantined
  7454 | -7/Factory     | Core integrity fell below 50%
  7658 | -7/Factory     | Garrison activated, responded to threat
  7703 | -7/Factory     | Entered Garrison
  7726 | -7/Garrison    | Triggered checkpoint
  7726 | -7/Garrison    | Triggered checkpoint
  7750 | -7/Garrison    | Triggered checkpoint
  7754 | -7/Garrison    | Discovered new exit (range 10)
  7758 | -7/Garrison    | Entered Factory
  7758 | -6/Factory     | Evolved 2 slots: Power x1, Utility x1
  7997 | -6/Factory     | Found Prototype Processor
  7997 | -6/Factory     | Identified Exp. Targeting Computer
  8070 | -6/Factory     | Discovered new exit (range 15)
  8079 | -6/Factory     | Identified exit to Lower Caves
  8079 | -6/Factory     | Identified exit to Extension
  8090 | -6/Factory     | Entered Extension
  8255 | -6/Extension   | Rescued a captive Derelict
  8276 | -6/Extension   | Rescued A7
  8315 | -6/Extension   | Identified exit to Factory
  8494 | -6/Extension   | Spotted B-75 Beast
  8497 | -6/Extension   | Spotted B-75 Beast
  8506 | -6/Extension   | Entered Factory
  8506 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  8537 | -5/Factory     | Lost 3 parts (3w)
  8577 | -5/Factory     | Spotted B-75 Beast
  8877 | -5/Factory     | Identified exit to Garrison
  8924 | -5/Factory     | Entered Garrison
  8944 | -5/Garrison    | Triggered checkpoint
  8947 | -5/Garrison    | Garrison Relay disabled
  9009 | -5/Garrison    | Lost 4 parts (1p1n2w)
  9092 | -5/Garrison    | Triggered checkpoint
  9244 | -5/Garrison    | Triggered checkpoint
  9320 | -5/Garrison    | Discovered new exit (range 13)
  9329 | -5/Garrison    | Expanded RIF knowledge: Command Fork
  9331 | -5/Garrison    | Entered Factory
  9331 | -4/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  9344 | -4/Factory     | Lost 7 parts (1p1n3u2w)
  9513 | -4/Factory     | Identified exit to Garrison
  9688 | -4/Factory     | Fabricated T-07 Excavator?
  9773 | -4/Factory     | Discovered new exit (range 13)
 10954 | -4/Factory     | Entered Upper Caves
 11048 | -4/Upper Caves | Encountered a Warlord checkpoint
 11060 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves
 11322 | -4/Upper Caves | Attracted the attention of an 0b10 outpost
 11478 | -4/Upper Caves | Lost 5 parts (1p3n1w)
 11886 | -4/Upper Caves | Build established: Hacker-Gunner
 12784 | -4/Upper Caves | Learned 12 Research zone layouts
 13042 | -4/Upper Caves | Spotted B-86 Titan
 13248 | -4/Upper Caves | Core integrity fell below 50%
 13286 | -4/Upper Caves | Lost 4 parts (1u3w)
 13546 | -4/Upper Caves | Build established: Hacker-Mutant
 13617 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research
 13624 | -4/Upper Caves | Found Prototype Special Weapon
 13624 | -4/Upper Caves | Identified Molecular Deconstructor
 13691 | -4/Upper Caves | Discovered new exit (range 11)
 13713 | -4/Upper Caves | Entered another Upper Caves area
 13737 | -4/Upper Caves | System corruption reached 10%
 13745 | -4/Upper Caves | Core integrity fell below 20%
 13775 | -4/Upper Caves | Learned Research emergency access door positions
 13846 | -4/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle

 Last Messages 
---------------
13762_ Acquired Unknown Hover Unit.
13762_ Identified Imp. Antigrav System.
13764_ Acquired System Backup Module.
13767_ Acquired Unknown Device.
13767_ Identified Adv. Field Recycling Unit.
13768_ System corrupted: System Backup Module rejected.
13769_ Acquired Antimatter Reactor.
13772_ Dropped Adv. Field Recycling Unit.
13775_ Acquired derelict log, extracted data.
Data stored: Research emergency access points.
13779_ System Shield destroyed.
13786_ System corrupted: Heat flow error (+156).
13794_ Searching scrap...
13794_ Found Lrg. Storage Unit.
13794_ Found 18 Matter.
13806_ Imp. Antigrav System destroyed.
13806_ Dropped Antimatter Reactor.
13806_ P-70 Sage resets P-70 Sage, system corruption cleaned.
13809_ System corrupted: Energy discharge (-32).
13833_ 7N6P5GOYMLB0|PDXZITWB

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????????#### |
| ??????????????????????????????####???????????##  # |
| ?????????????????????????????##  ##?????###### #   |
| ???????????????????????????###    #?????#          |
| ????????????????########??##      #??#### ###  #   |
| ?????????????????       ###      #???#    #?##  #  |
| ????????????????????             ##??#  ####    #  |
| ??????????????????????#           #??#  #??## #### |
| ??????????????????????#  @        ####  #???##???? |
| ?????????????????????##              p  #????????? |
| ?????????????????????#                  #????????? |
| ?????????????????????#                 ##????????? |
| ?????????????????????#              ####?????????? |
| ????????????????????#               #????????????? |
| ???????????????????#                 #???????????? |
| ???????????????????# S                  ?????????? |
| ???????????????????#          ###          ??????? |
| ???????????????????#      ##  #?#           ?????? |
| ???????????????????#      ?#   ?#           ?????? |
| ???????????????????#      ?#   ?            ?????? |
| ???????????????????#      ?#                 ????? |
| ??????????????????#       ?#                ?????? |
| ??????????????????       #?#                ?????? |
| ???????????????????     #??      #####    ???????? |
| ???????????????????????????      ?????  ?????????? |
| ???????????????????????????    ? ????????????????? |
| ???????????????????????????    ??????????????????? |
| ???????????????????????????? ????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          31
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
ECM Strength               5
Additional Mass Support    9
Base Temperature (-)       150
Armor Coverage             225
Evasion (%)                63
Targeting Accuracy         6
Target Analysis            6
Recoil Reduction           6
Offensive Hacking          20
Defensive Hacking          34
Relay Coupler Types        76
Relay Coupler Value        3

 Item Schematics 
-----------------
      Remote Datajack | -7/Factory | Scanalyzed
  Cesium-ion Thruster | -7/Factory | Scanalyzed
    Exp. Sensor Array | -7/Factory | Scanalyzed
 System Backup Module | -5/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cesium-ion Thruster | x2 | -7/Factory 
      T-07 Excavator | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Assimilation Complete
Deconstruction
Infiltrator
Prison Break
Safety First

 Challenges 
------------
None

 Game 
------
Seed              ZioniteEnhancedMallet
  Manual?         0
Play Time         03:20:57
  Cumulative      56.8 hours
  Start           2021.02.01 @ 15:46:50
  End             2021.02.01 @ 19:11:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          43
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: aff629c2-1b20-4352-a4bc-e44d38bf77af