Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.08 @ 16:18:42 Player: jumpy Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (21) 4200 Robots Destroyed (73) 365 Value Destroyed (2125) 2125 Prototype IDs (33) 660 Alien Tech Used (3) 600 Bonus (4208) 4208 TOTAL SCORE: 16658 Bonus ------- High Alert Combat Kills 13 Met Data Miner 300 Met Zhirov 300 Win 3000 Win Speed 595 Cogmind --------- Core Integrity 1578/1600 Matter 295/300 Energy 98/100 System Corruption 2% Temperature Cool (4) Movement Flying (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Matter Drive > --- PROPULSION (10) -- Combat Antigrav System Xenon Bombardment Thruster Q-thruster Impulse Thruster Array Experimental Q-thruster > --- UTILITY (10) ----- Advanced Power Amplifier Advanced Sensor Array Advanced Signal Interpreter Advanced Signal Interpreter Improved Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Hacking Suite Advanced System Shield > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (5) ---- Light Particle Reactor EM Shield Transdimensional Reconstructor Nova Cannon Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Enhanced Fission Core Fusion Reactor > --- PROPULSION ------- Improved Flight Unit Xenon Bombardment Thruster Makeshift Flight Unit Nuclear Pulse Thruster Nuclear Pulse Array Nuclear Pulse Array Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Heat Sink Advanced Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Improved Terrain Scan Processor Advanced Melee Analysis Suite Makeshift Hacking Suite Improved Hacking Suite > --- WEAPON ----------- Long-range Proton Cannon Plasma Lance > --- INVENTORY -------- Q-thruster Impulse Thruster Array Transdimensional Reconstructor Long-range Missile Launcher [Rating: 126] Favorites ----------- Power Enhanced Fission Core Engine Ion Engine Power Core Enhanced Fission Core Reactor Fusion Reactor Propulsion Improved Flight Unit Treads Light Treads Hover Unit Improved Antigrav System Flight Unit Improved Flight Unit Utility Advanced Melee Analysis Suite Device Seismic Detector Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Propulsion Shielding Artifact Phase Redirector Weapon Plasma Sword Energy Gun Heavy Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Plasma Sword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . 2 2 . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . 1 . . . . . . . . . . . Propulsion 8 | . . 1 . 1 1 . . . 1 . . . 1 . . . . 2 1 . . Utility 8 | . . 1 . 1 1 . . . 1 1 . . 1 . . . . . 1 . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 110 | 7 . 9 2 5 13 . . . 10 9 1 . 11 . . 3 1 4 17 13 5 Power 16 | 1 . . 1 1 1 . . . 1 3 . . 2 . . 1 . . 2 3 . Engine 5 | 1 . . 1 . . . . . 1 1 . . 1 . . . . . . . . Core 4 | . . . . 1 1 . . . . 2 . . . . . . . . . . . Reactor 7 | . . . . . . . . . . . . . 1 . . 1 . . 2 3 . Propulsion 34 | 2 . 3 . 3 6 . . . 1 2 . . 2 . . . . 3 6 4 2 Treads 7 | 2 . 2 . 3 . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . 1 . . . 1 . . . . . . . . . 1 3 . Flight 21 | . . 1 . . 5 . . . . 2 . . 2 . . . . 3 5 1 2 Utility 40 | 2 . . 1 1 2 . . . 6 2 1 . 7 . . 2 1 1 5 6 3 Device 20 | 1 . . 1 1 1 . . . 1 1 1 . 5 . . 1 . 1 2 2 2 Storage 2 | 1 . . . . . . . . . . . . . . . 1 . . . . . Processor 12 | . . . . . . . . . 5 1 . . 1 . . . . . 2 2 1 Hackware 4 | . . . . . . . . . . . . . 1 . . . 1 . 1 1 . Protection 1 | . . . . . 1 . . . . . . . . . . . . . . . . Artifact 1 | . . . . . . . . . . . . . . . . . . . . 1 . Weapon 20 | 2 . 6 . . 4 . . . 2 2 . . . . . . . . 4 . . Energy Gun 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . Energy Cannon 7 | . . 4 . . . . . . . 1 . . . . . . . . 2 . . Ballistic Gun 5 | 2 . 1 . . 1 . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . 1 1 . . . . . . . . 1 . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 . . 1 . . . 1 2 . . . . . 2 . . 3 2 1 Parts Lost 43 | . . 1 . 2 8 . . . . . . . 5 . . . . 1 21 3 2 Power 6 | . . . . . 1 . . . . . . . 1 . . . . . 4 . . Propulsion 19 | . . . . 1 3 . . . . . . . 2 . . . . . 11 1 1 Utility 16 | . . . . 1 4 . . . . . . . 2 . . . . 1 5 2 1 Weapon 2 | . . 1 . . . . . . . . . . . . . . . . 1 . . Highest Loss Streak 9 | . . 1 . 1 7 . . . . . . . 2 . . . . 1 9 3 1 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . . . . . . . Average Backups 5 | 4 7 7 7 7 5 5 5 5 4 4 4 4 4 4 5 5 5 3 3 4 5 Power . | . 1 1 . . . . . . . . 1 1 . . . . 1 1 . . 1 Propulsion 1 | 1 2 2 4 4 . . . . . . 1 1 . 1 2 2 2 . 1 . . Utility 1 | . 2 2 1 1 1 2 2 2 1 . . . . 1 1 . . . . . 1 Weapon 1 | 1 2 2 1 2 3 3 3 3 3 3 2 2 2 2 2 1 1 1 1 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . Unused Backups 18 | . . 3 . . 4 . . . 2 2 . . . . . 1 . 2 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 2 . . . . . . . . . . . . . . . 2 1 . . Utility 4 | . . . . . 3 . . . . . . . . . . . . . 1 . . Weapon 8 | . . 1 . . 1 . . . 2 2 . . . . . 1 . . . . 1 Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 100 83 98 84 77 46 46 46 71 84 94 94 87 89 89 89 89 89 72 56 59 Engine 3 | . 14 11 11 3 . . . . 2 7 5 5 . . . . . . . . . Core 3 | . . . . 5 5 . . . . 1 5 5 5 10 10 6 5 4 3 . . Reactor 1 | . . . . . . . . . . . . . 4 . . 3 5 4 3 3 4 Treads 8 | . 28 28 33 32 . . . . . . . . . . . . . . . . . Flight 17 | . . . . . 28 23 23 23 20 20 29 29 26 26 26 26 26 32 27 4 8 Device 15 | . 14 11 20 16 19 7 7 7 11 13 17 17 21 21 21 21 16 13 8 10 8 Storage 3 | . 14 11 11 9 5 . . . . . . . . . . . . . . . . Processor 9 | . . . . . . . . . 19 23 23 23 16 15 15 15 15 14 13 13 19 Hackware 3 | . . . . . . . . . . . . . 1 5 5 5 8 9 7 4 8 Energy Cannon 5 | . . 3 22 18 . . . . . 1 5 5 5 5 5 5 5 4 2 1 . Ballistic Gun 3 | . 28 18 . . . . . . 5 3 . . . . . . . . . . . Slashing Weapon 2 | . . . . . 2 7 7 7 3 5 5 5 5 5 5 5 5 4 1 . . Peak Build Rating 126 | 7 8 13 16 19 36 19 19 19 58 77 79 79 110 106 106 112 108 120 126 123 123 Average Rating 62 | 5 7 9 15 17 26 19 19 19 47 64 78 79 98 106 106 108 106 113 110 96 110 On Entrance 56 | . 7 8 13 16 18 19 19 19 19 56 77 79 79 103 106 106 108 106 115 62 99 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 44 | 15 15 19 20 20 20 7 7 7 13 28 25 25 44 35 35 42 42 41 41 36 24 Greatest Support 80 | 40 40 60 60 80 25 10 15 10 20 34 34 34 44 43 43 43 43 60 66 40 36 Greatest Overweight (x) 2 | . . . . . . . . . . 1 . . 1 . . . . . 2 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 7 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 5 | 4 7 7 7 7 5 5 5 5 4 4 5 5 4 4 5 4 5 3 4 3 5 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 7 8 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 30% | Mutant 15% | Hacker-Scout 14% | Scout 13% | Scavenger-Mutant 10% | Sprinter 5% | Hacker-Mutant 5% | Scavenger-Sprinter 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Scout | -3/Research Hacker-Sprinter | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Matter Collected 1844 | 340 24 272 161 58 120 . . . 84 26 110 . 135 36 . . 118 45 135 128 52 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3079 | 122 379 411 . 294 84 . . . 102 193 58 . 519 . . . 12 146 421 158 180 Parts 167 | 11 19 32 . 15 2 . . . 8 9 2 . 26 . . . . 9 20 4 10 Haulers Intercepted 6 | . 1 2 . . . . . . . . . . 1 . . . . . 1 . 1 Recyclers Shooed 5 | . 1 1 . 1 . . . . . 1 . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . . 2 . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Combat Hostiles Destroyed 40 | . 6 9 . 6 4 . . . 1 . 1 . 3 . . . 1 3 4 . 2 Melee 15 | . . . . . 2 . . . 1 . 1 . 2 . . . . 3 4 . 2 Guns 11 | . 6 5 . . . . . . . . . . . . . . . . . . . Cannons 12 | . . 4 . 6 . . . . . . . . 1 . . . 1 . . . . Classes Destroyed 14 | 2 4 3 . 1 . . . . 1 1 1 . . . . . 1 . . . . Worker 4 | . . 1 . . . . . . . . . . 1 . . . . . . . 2 Builder 1 | . . . . . . . . . . 1 . . . . . . . . . . . Tunneler 6 | 4 . 1 . . . . . . 1 . . . . . . . . . . . . Hauler 6 | . 1 2 . . . . . . . . . . 1 . . . . . 1 . 1 Recycler 7 | 1 2 1 . . . . . . . 1 . . 1 . . . . . . 1 . Mechanic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Operator 3 | . 1 . . . . . . . . . . . 1 . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . 1 . . . . Watcher 5 | . . 1 . 1 . . . . . 1 . . 1 . . . . . 1 . . Swarmer 16 | . 3 4 . . 4 . . . . . . . . . . . . 3 . . 2 Grunt 12 | . 3 4 . 4 . . . . . . . . 1 . . . . . . . . Brawler 1 | . . . . 1 . . . . . . . . . . . . . . . . . Sentry 4 | . . 1 . 1 . . . . 1 . . . . . . . . . 1 . . Programmer 6 | . . . . . . . . . . . 1 . 2 . . . . . 3 . . Best Kill Streak 5 | 2 3 5 . 3 3 . . . 1 2 1 . 2 . . . 1 3 3 1 2 Combat Bots Only 4 | . 3 4 . 2 3 . . . 1 . 1 . 1 . . . 1 3 3 . 2 Max Kills in Single Turn 1 | 1 1 1 . 1 1 . . . 1 1 1 . 1 . . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . 1 . . . 1 . 1 . 1 . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Hostile Shots Fired 478 | . 37 30 . 53 99 . . . 9 . 14 . 61 4 . . . 4 76 68 23 Missed 208 | . 13 10 . 11 50 . . . 5 . 10 . 21 2 . . . 2 33 38 13 Hits 270 | . 24 20 . 42 49 . . . 4 . 4 . 40 2 . . . 2 43 30 10 Melee 2 | . . . . 2 . . . . . . . . . . . . . . . . . Projectile 268 | . 24 20 . 40 49 . . . 4 . 4 . 40 2 . . . 2 43 30 10 Critical Strikes 10 | . . . . 4 . . . . . . 1 . . . . . . . 4 . 1 Damage Taken 5298 | . 269 207 . 678 677 . . . 34 . 85 . 802 38 . . . 43 1590 643 232 Core 909 | . 42 21 . 93 136 . . . . . . . 160 38 . . . . 278 119 22 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 51 | . . . . . 51 . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 151 | . . . . 21 . . . . . 35 . . . . . . . 95 . . . Core Remaining (%) 90 | 100 83 . 94 83 . . . 80 100 . . 100 . . . . 82 100 . 72 98 Volleys Fired 122 | 12 29 32 1 20 . . . . . . 2 . 8 15 . . 2 . 1 . . Largest 2 | 2 2 2 2 2 . . . . . . 1 . 1 1 . . 1 . 1 . . Hottest 136 | 40 40 136 136 136 . . . . . . 98 . 98 98 . . 98 . 81 . . Shots Fired 216 | 24 58 63 2 40 . . . . . . 2 1 8 15 . . 2 . 1 . . Gun 135 | 24 58 53 . . . . . . . . . . . . . . . . . . . Cannon 81 | . . 10 2 40 . . . . . . 2 1 8 15 . . 2 . 1 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 135 | 24 58 53 . . . . . . . . . . . . . . . . . . . Thermal 80 | . . 10 2 40 . . . . . . 2 1 8 15 . . 2 . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 1 | . . . . . . . . . . . . . . . . . . . 1 . . Robot Hit Streak 12 | 7 12 10 2 6 . . . . . . . . 3 . . . 4 . . . . Robot Miss Streak 4 | 2 3 4 1 2 . . . . . . 2 . 3 . . . 1 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 204 | 14 39 39 1 29 9 . . 2 4 5 5 . 27 . . . 1 5 16 1 7 Core Hits 88 | 6 19 22 . 11 1 . . . 2 2 1 . 8 . . . 1 3 9 1 2 Critical Kills 1 | . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . 1 . . 2 . . . 1 . . . . . . . . . . . . Critical Strikes 7 | . 1 1 . . 2 . . . 1 . . . . . . . . . 1 . 1 Destroy 2 | . 1 1 . . . . . . . . . . . . . . . . . . . Smash 3 | . . . . . 2 . . . 1 . . . . . . . . . . . . Impale 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Melee Attacks 133 | . . . . . 16 . . 8 4 6 6 . 26 . . . 5 17 31 4 10 Impact 21 | . . . . . 14 . . 6 1 . . . . . . . . . . . . Slashing 70 | . . . . . 2 . . 2 3 6 6 . 26 . . . 5 17 3 . . Piercing 42 | . . . . . . . . . . . . . . . . . . . 28 4 10 Sneak Attacks 18 | . . . . . . . . . 3 2 . . 5 . . . . 2 2 1 3 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . 2 . . . . . . . . . . . . . Damage Inflicted 6925 | 169 481 905 20 632 356 . . 62 337 331 253 . 1565 . . . 33 363 825 94 499 Guns 1050 | 167 481 402 . . . . . . . . . . . . . . . . . . . Cannons 1003 | . . 123 20 614 . . . . . . . . 213 . . . 33 . . . . Explosions 378 | . . 378 . . . . . . . . . . . . . . . . . . . Melee 4471 | . . . . . 356 . . 62 337 331 253 . 1352 . . . . 363 825 93 499 Ramming 23 | 2 . 2 . 18 . . . . . . . . . . . . . . . 1 . Kinetic 1050 | 167 481 402 . . . . . . . . . . . . . . . . . . . Thermal 1003 | . . 123 20 614 . . . . . . . . 213 . . . 33 . . . . Explosive 378 | . . 378 . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . Impact 442 | . . . . . 287 . . 62 93 . . . . . . . . . . . . Slashing 2826 | . . . . . 69 . . . 244 331 253 . 1352 . . . . 363 214 . . Piercing 1203 | . . . . . . . . . . . . . . . . . . . 611 93 499 Highest Corruption 11 | . 1 . . 5 . . . . . . 3 3 1 1 1 1 1 . 11 11 2 Average Corruption 3 | . 1 . . 5 . . . . . . 2 3 1 1 1 1 1 . 7 11 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . Effects 41 | . 1 . . 10 . . . . . . . 1 . 3 . 2 6 . 11 7 . Message Errors 5 | . . . . 3 . . . . . . . . . . . . . . 1 1 . Matter Fused 12 | . 1 . . 2 . . . . . . . . . 1 . 1 2 . 4 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Energy Discharges 9 | . . . . 1 . . . . . . . . . 1 . 1 1 . 4 1 . Data Loss (minor) 7 | . . . . 2 . . . . . . . . . . . . 2 . 1 2 . Data Loss (major) 3 | . . . . 1 . . . . . . . . . 1 . . 1 . . . . Misfires 1 | . . . . . . . . . . . . 1 . . . . . . . . . Alerts 1 | . . . . 1 . . . . . . . . . . . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 873 | . . 17 . . 139 . . . 109 46 . . 189 . . . . 131 52 . 190 Projectiles 1 | . . 1 . . . . . . . . . . . . . . . . . . . Explosions 16 | . . 16 . . . . . . . . . . . . . . . . . . . Melee 856 | . . . . . 139 . . . 109 46 . . 189 . . . . 131 52 . 190 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . . . Rammed 10 | 1 . . 1 7 . . . . . . . . . . . . . . . 1 . Targets Rammed 12 | 1 . 1 1 8 . . . . . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . Highest Temperature 378 | . 5 330 66 378 2 . . . . 2 60 96 54 213 . . 41 5 188 195 . Average Temperature 68 | . 2 166 34 156 1 . . . . 1 7 42 22 87 . . 23 3 39 144 . Received Heat Transfer 1038 | . 111 78 . 396 90 . . . 12 . . . 153 . . . . . 135 63 . Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 2 . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . 2 . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . 1 . . . 3 . . . . . . . . . . . . Impact Corruptions 6 | . . . . . 5 . . . 1 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . . . . . . . . . Heat Transferred 1719 | . . 222 37 1110 . . . . . . . . 300 . . . 50 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Maximum Alert Level 2 | . . 1 . . . . . . 2 1 . . . . . . . . . . . Low Security (%) 89 | 100 100 92 100 100 100 . . . . . . . 100 . . . . 100 100 100 100 Level 1 5 | . . 7 . . . . . . . 100 . . . . . . . . . . . Level 2 5 | . . . . . . . . . 100 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Peak Influence 605 | 10 107 233 87 80 175 . . . 605 284 . . 128 . . . . 175 155 20 137 Initial 600 | . . 44 87 . 11 . . . 600 284 . . 43 . . . . 150 81 . 12 Average 84 | . 61 56 21 30 29 . . . 581 258 . . 66 . . . . 139 63 4 43 Influence Increases 2927 | 25 237 338 . 205 315 . . . 682 19 30 . 272 . . . 5 254 255 65 225 Destroy 0b10 Robot/C 780 | . 120 180 . 120 80 . . . 20 . 20 . 60 . . . . 60 80 . 40 Destroy 0b10 Robot/NC 170 | 25 20 30 . 5 . . . . 10 15 . . 25 . . . 5 5 10 5 15 Destroy Leader 172 | . 32 26 . 32 10 . . . 10 2 10 . 14 . . . . 10 24 . 2 Successful Hack 20 | . 5 . . 3 . . . . 12 . . . . . . . . . . . . Disable Machine 180 | . . 75 . 30 . . . . . . . . 15 . . . . . . 30 30 Destroy Structure 75 | . . 27 . . . . . . . 2 . . 8 . . . . 14 21 . 3 Advance Influence 750 | . . . . . . . . . 600 . . . . . . . . 150 . . . Partial Spotted 210 | . 15 . . . 15 . . . 30 . . . 15 . . . . . 120 . 15 Lose Combat Pursuer 570 | . 45 . . 15 210 . . . . . . . 135 . . . . 15 . 30 120 Influence Decreases 2792 | 25 130 220 225 179 194 56 91 . 100 378 143 41 246 95 . . 5 110 399 45 110 Entered New Map 898 | . . 63 138 . 15 56 91 . . 298 83 21 26 36 . . . . 63 . 8 Time Decay 1591 | 25 130 157 87 169 99 . . . 100 80 60 20 170 59 . . 5 100 213 35 82 Lost Part 303 | . . . . 10 80 . . . . . . . 50 . . . . 10 123 10 20 Squads Dispatched 16 | . 2 1 . 1 1 . . . 1 1 . . 2 . . . . 1 1 2 3 Investigation 4 | . . . . . . . . . 1 1 . . . . . . . 1 . . 1 Extermination 4 | . . . . . . . . . . . . . 1 . . . . . 1 . 2 Reinforcement 8 | . 2 1 . 1 1 . . . . . . . 1 . . . . . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 1 | . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Distress Signals 6 | . 1 1 . 1 . . . . . . . . 1 . . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 132 | . 9 12 . 13 26 . . 3 3 1 1 . 19 2 . . 1 8 13 13 8 Peak Tracking Total 10 | . 4 4 . 4 10 . . 2 1 1 1 . 7 2 . . 1 4 9 9 6 Tactical Retreats 16 | . 1 . . 1 5 . . . . . . . 4 . . . . 1 . 2 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Traps Triggered 5 | . 1 . . . 1 . . . . . . . . . . . . . 2 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Disabled 12 | . . 5 . 2 . . . . . . . . 1 . . . . . . 2 2 Max in Single Turn 2 | . . 2 . 1 . . . . . . . . 1 . . . . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Machines Accessed 23 | . 1 . . 1 2 . 4 . 2 1 . . 1 . . 4 . 4 1 . 2 Terminals 6 | . 1 . . . 1 . . . . . . . . . . . . 2 1 . 1 Fabricators 1 | . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 4 | . . . . 1 1 . . . . 1 . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . . 1 . . 1 Total Hacks 76 | . 3 . . 2 2 . 30 . 5 1 . . 2 . . 17 . 6 1 . 7 Successful 56 | . 2 . . 2 . . 30 . 2 1 . . . . . 17 . 2 . . . Failed 20 | . 1 . . . 2 . . . 3 . . . 2 . . . . 4 1 . 7 Catastrophic 6 | . . . . . 1 . . . . . . . 2 . . . . 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 9 | . 3 . . . 1 . . . . 1 . . . . . . . 3 1 . . Terminals 11 | . 3 . . . 1 . . . . . . . . . . . . 3 1 . 3 Fabricators 3 | . . . . . . . . . 3 . . . . . . . . . . . . Repair Stations 6 | . . . . 2 1 . . . . 1 . . . . . . . 2 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . . 2 . . . . 1 . . 4 Terminal Hacks 47 | . . . . . . . 30 . . . . . . . . 17 . . . . . Record 16 | . . . . . . . 11 . . . . . . . . 5 . . . . . Part Schematic 14 | . . . . . . . 10 . . . . . . . . 4 . . . . . Robot Schematic 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 7 | . . . . . . . 3 . . . . . . . . 4 . . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 4 | . 2 . . . . . . . . 1 . . . . . . . 1 . . . Terminals 2 | . 2 . . . . . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Patch 2 | . . . . . . . . . . 1 . . . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . 1 . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 12 | . 1 . . . 2 . . . 2 . . . 1 . . . . 3 1 . 2 Full Trace Events 2 | . . . . . . . . . 1 . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 10 . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Total Allies . | . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Active Infowar (turns) 5272 | 141 273 436 397 420 404 3 30 114 217 167 124 48 351 446 4 125 481 206 459 169 257 Sensors 1575 | . . . . . . . . . . . . . 83 446 4 124 481 183 188 . 66 Terrain 3794 | . . . 347 420 287 . . . 2 82 124 48 351 446 4 125 481 206 459 169 243 Seismic 2536 | 141 273 436 397 345 404 3 30 114 217 167 9 . . . . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 3 . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Turns Passed 5360 | 229 273 436 397 420 404 3 30 114 217 167 124 48 351 446 4 125 481 206 459 169 257 Spaces Moved 7129 | 113 116 128 243 178 783 2 81 249 331 274 347 114 724 464 12 253 744 397 694 293 589 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . Treads 773 | 108 116 128 243 178 . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 348 | . . . . . . . . . 123 124 . . . . . . . . . 101 . Flight 6003 | . . . . . 783 2 81 249 208 150 347 114 724 464 12 253 744 397 694 192 589 Fastest Speed 20 | 50 160 160 160 160 28 37 34 37 37 28 28 28 25 28 28 28 28 24 20 39 27 Average Speed 45 | 155 160 160 160 160 30 37 36 37 45 43 28 28 29 28 28 28 28 24 27 46 37 Slowest Speed 205 | 160 160 160 160 160 37 37 37 37 60 110 28 28 111 28 28 28 28 24 205 116 39 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . 16 . . . . . . . 1 . . . . . . 1 . Potential Cave-ins 9 | . . . . . . . . . . . . . . 5 . . . 2 2 . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 30 | 6 37 24 60 19 20 1 68 47 9 7 55 15 22 47 7 62 78 10 21 35 23 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 5 | . . . 1 . . . 1 . . . . . . . . 3 . . . . . Known Exits Taken 13 | . . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . . 2 . . . . . . . 2 . . 2 . . 3 . . . . Spaces Dug 32 | . . . . . . . . . . 1 . . 2 6 . . 4 9 9 . 1 Terrain Destroyed 74 | . . 27 . . . . . . . 1 2 1 4 15 . . 5 9 9 . 1 Melee 26 | . . . . . . . . . . 1 . . 2 . . . 4 9 9 . 1 Projectile 21 | . . . . . . . . . . . 2 1 2 15 . . 1 . . . . AOE 27 | . . 27 . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Low Dat Pro Fac Fac Upp Upp Fac Upp Upp Zhi Pro Res Res Qua Acc Total 8752 | 139 146 295 249 269 904 3 80 259 388 309 361 129 814 764 11 305 1006 483 915 317 606 Wait 1141 | . 1 114 . 55 84 2 . 5 36 10 6 16 24 284 . 34 254 58 155 . 3 Move 7073 | 112 115 127 242 177 752 1 80 248 330 273 346 113 722 463 11 252 743 396 692 290 588 Hop 15 | . . . . . 14 . . . . . . . . . . . . . . 1 . Pick Up 54 | 7 1 4 2 2 9 . . . 4 1 . . 7 1 . 4 . 4 7 1 . Fast Attach 63 | 7 . 1 . 1 6 . . . 7 7 . . 4 . . 2 1 1 11 10 5 Attach 29 | . . 1 2 1 8 . . . 1 . . . 4 1 . 1 . 2 4 4 . Detach 6 | . . . . . 2 . . . . 1 . . . . . . . . . 3 . Swap 42 | . . 9 . 3 1 . . . 2 4 1 . 10 . . 6 . 2 4 . . Drop 63 | . . 6 1 2 12 . . . 4 7 . . 9 . . 6 1 3 9 3 . Fire 122 | 12 29 32 1 20 . . . . . . 2 . 8 15 . . 2 . 1 . . Melee 131 | . . . . . 16 . . 6 4 6 6 . 26 . . . 5 17 31 4 10 Ram . | . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . Crush 11 | 1 . 1 1 8 . . . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . . . . . . . . . 1 1 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: *Upp / [*Ext]) -5/Upper Caves -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 230 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 449 | -10/Materials | Discovered new exit (range 16) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 897 | -9/Materials | Discovered new exit (range 9) 939 | -9/Materials | Entered Mines 1156 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1286 | -9/Mines | Build established: Scavenger-Mutant 1291 | -9/Mines | Discovered new exit (range 9) 1336 | -9/Mines | Entered Materials 1336 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1401 | -8/Materials | Repaired Propulsion Shielding 1651 | -8/Materials | Discovered new exit (range 15) 1756 | -8/Materials | Entered Factory 1756 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2138 | -7/Factory | Lost 7 parts (1p2n4u) 2156 | -7/Factory | Discovered new exit (range 11) 2157 | -7/Factory | Discovered new exit (range 15) 2160 | -7/Factory | Entered Lower Caves 2161 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2163 | -7/Lower Caves | Entered Data Miner 2163 | -7/Data Miner | Discovered new exit (range 6) 2171 | -7/Data Miner | Met Data Miner 2178 | -7/Data Miner | Learned location of Section 7 (-2) 2178 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2184 | -7/Data Miner | Received God Mode back door access code from Data Miner 2193 | -7/Data Miner | Entered Proximity Caves 2196 | -6/Proximity Caves | Spotter reported a threat 2196 | -6/Proximity Caves | Spotter reported a threat 2249 | -6/Proximity Caves | Spotter reported a threat 2252 | -6/Proximity Caves | Identified exit to Factory 2270 | -6/Proximity Caves | Spotter reported a threat 2278 | -6/Proximity Caves | Spotted B-75 Beast 2304 | -6/Proximity Caves | Learned Factory trap positions 2305 | -6/Proximity Caves | Learned Factory interactive machine intel 2307 | -6/Proximity Caves | Entered Factory 2307 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2308 | -6/Factory | Loaded intel: 103 trap records 2309 | -6/Factory | Loaded intel: 54 interactive machine locations 2376 | -6/Factory | Build established: Mutant 2393 | -6/Factory | Incoming investigation squad redirected 2512 | -6/Factory | Discovered new exit (range 16) 2524 | -6/Factory | Identified exit to Factory 2524 | -6/Factory | Entered another Factory area 2524 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2688 | -5/Factory | Discovered new exit (range 5) 2689 | -5/Factory | Discovered new exit (range 7) 2691 | -5/Factory | Identified exit to Upper Caves 2691 | -5/Factory | Entered Upper Caves 2793 | -5/Upper Caves | Discovered new exit (range 15) 2815 | -5/Upper Caves | Identified exit to Upper Caves 2815 | -5/Upper Caves | Entered another Upper Caves area 2853 | -5/Upper Caves | Discovered new exit (range 5) 2863 | -5/Upper Caves | Identified exit to Factory 2863 | -5/Upper Caves | Entered Factory 2863 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2897 | -4/Factory | Build established: Sprinter 3200 | -4/Factory | Discovered new exit (range 13) 3207 | -4/Factory | Identified exit to Upper Caves 3214 | -4/Factory | Entered Upper Caves 3305 | -4/Upper Caves | Spotted B-86 Titan 3361 | -4/Upper Caves | Discovered new exit (range 23) 3425 | -4/Upper Caves | Build established: Scout 3655 | -4/Upper Caves | Identified exit to Upper Caves 3660 | -4/Upper Caves | Entered another Upper Caves area 3661 | -4/Upper Caves | Identified exit to Research 3662 | -4/Upper Caves | Discovered new exit (range 7) 3663 | -4/Upper Caves | Identified exit to Zhirov 3664 | -4/Upper Caves | Entered Zhirov 3664 | -4/Zhirov | Discovered new exit (range 3) 3670 | -4/Zhirov | Met Zhirov 3675 | -4/Zhirov | Learned location of Command (-1) 3675 | -4/Zhirov | Learned location of Testing (-3) 3675 | -4/Zhirov | Learned location of Quarantine (-2) 3680 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 3685 | -4/Zhirov | Found Alien Artifact 3685 | -4/Zhirov | Identified Integrated Reactor 3685 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 3693 | -4/Zhirov | Found Alien Artifact 3788 | -4/Zhirov | Identified exit to Proximity Caves 3789 | -4/Zhirov | Entered Proximity Caves 4115 | -3/Proximity Caves | Spotter reported a threat 4213 | -3/Proximity Caves | Build established: Hacker-Scout 4246 | -3/Proximity Caves | Discovered exit to Research (range 13) 4270 | -3/Proximity Caves | Entered Research 4270 | -3/Research | Evolved 2 slots: Propulsion x2 4473 | -3/Research | Discovered new exit (range 10) 4475 | -3/Research | Identified exit to Research 4476 | -3/Research | Entered another Research area 4476 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4661 | -2/Research | Crushed by falling debris 4695 | -2/Research | Lost 9 parts (5n3u1w) 4706 | -2/Research | Spotted B-90 Cyclops 4761 | -2/Research | System corruption reached 10% 4816 | -2/Research | Lost 3 parts (2p1n) 4885 | -2/Research | Discovered new exit (range 22) 4934 | -2/Research | Identified exit to Quarantine 4935 | -2/Research | Entered Quarantine 4965 | -2/Quarantine | Lost 9 parts (2p5n2u) 5026 | -2/Quarantine | Found Alien Artifact 5026 | -2/Quarantine | Identified Phase Redirector 5087 | -2/Quarantine | Found Alien Reactor 5087 | -2/Quarantine | Identified Matter Drive 5097 | -2/Quarantine | Discovered new exit (range 12) 5102 | -2/Quarantine | Identified exit to Access 5104 | -2/Quarantine | Entered Access 5104 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 5107 | -1/Access | Lost 3 parts (1n2u) 5347 | -1/Access | Discovered new exit (range 14) 5360 | -1/Access | Identified exit to Surface 5361 | *** | Escaped! Last Messages --------------- 05296_ U-05 Engineer builds a Wall. 05318_ W-44 Eye sends out distress signal. 05320_ Acquired Prototype Flight Unit. 05320_ Identified Exp. Q-thruster. 05322_ Destroyed Xenon Bombardment Thruster. 05325_ S-43 Plague destroyed. 05327_ Acquired 20 matter. 05339_ Connecting with Terminal... 05339_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 05342_ S-43 Plague destroyed. 05343_ K-01 Serf collects debris. 05344_ Acquired Xenon Bombardment Thruster. 05347_ EXIT=FOUND 05347_ Lrn. Terrain Scanner destroyed. 05347_ K-01 Serf collects debris. 05349_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9H. 05358_ Main Access Shell breached. 05360_ EXIT=IDENTIFIED: SURFACE Map ----- +----------------------------------------------------+ | #??? ??#?????????? ?# ?? ######### | | #+##+#???????????? ? ??? ??#?####???############# | | ???? ?? ? ??????????#????##???#?? | | ? ???? ????? ? ? ?? ?????####??#? | | ?? ? ? ?? ???????? ??????????? ???? | | ?? ? # ????#?##????????##?????? | | [???? ??#????????#?#??????????????? | | ???????###????????#?????????#? ** | | ###+########???#???#? ?#??#?##???#??? ** | | # #??#?????????????##???????? = | | # ########## ????#????#? ?? | | # # ###?##??##??############## | | # "" "" # ??????????????#?#?#???#?#?#?? | | # ""R"" " #?#?#?? ??????#????##?????#????? ? | | + """" + #????##????#?##?????##??????? ??? ?? | | # # ##???????????????#?????#?????????? ?? | | # # "#??????????????#???##???#?#? ?? ???? | | ########### ##?????????#?#??????#???????# ? ????? | | ??#???#?#?# ##??????#???##??#??????????????????? | | ?????????## "######"###??#???#????#?????????????? | | ?#?##??#??# """T"""" ?????????" ??????????????? | | ??##?###??# """ """" ????????"??BB????????????? | | ??#??????# [%k " """"""??????BB? ?????????? | | ?????##??# R " " "?????? ? ?????????? ? | | ?#?????# " " "" "?""?? ????????? ??? | | ? ??#????## " " @" "?"?"? ? ????????? ??? | | ???#??#??# " " "??????? ????????? ?? | | ?? ??#???# " """ "" ""?? BB????????+#??? | | ?? ???????# " "????BB??????????? # | | ??? ??????# " "??"? ?? ??????????? | | ? ???#??# #######""#########?#?#??????????????? | | ? ??##????# "#???##"" #??????#??????????????????? | | ?#??###??## ######"""#####?????#????????????????? | | ??? ? ????# # #?????????#????????????? | | ?? ???????# "p ##?##??????????????????? | | ??? ?????+ + #?#?#??????????????????? | | ???? ??"??# " #??????????????????????? | | ?? ???????# # #????#?????????????????? | | ???????? ?# # #??????#???????????????? | | ??????????# # =!!#??????????????????????? | | ??? ??????# # =!!#??????????????????????? | | ??????????# # =!!#??????????????????????? | | ??????????# # #??????????????????????? | | ??????????# # ! #??????????????????????? | | ??????? ??# # #??????????????????????? | | ??????????# ##############??????????????????????? | | ????????#?# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 53 Energy Capacity 545 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 110 Power Amplification 30 Base Temperature (-) 200 Resistance: EM 25 Propulsion Shielding 33 Phase Shifting 10 Evasion (%) 74 Melee Accuracy 32 Recoil Reduction 4 Offensive Hacking 23 Defensive Hacking 14 Item Schematics ----------------- Dispersion Rifle | -7/Data Miner | Free Adv. System Shield | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Thunder Leg | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Assault Drone Bay | -4/Zhirov | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Propulsion Shielding | 58% | -8/Materials Alien Tech Used ----------------- Integrated Reactor Phase Redirector Matter Drive Achievements -------------- Deadly Force Challenges ------------ None Game ------ Seed BiocellElectronLattice Manual? 0 Play Time 00:59:16 Cumulative 136.1 hours Start 2025.07.08 @ 15:20:34 End 2025.07.08 @ 16:18:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/1/0/0/0/0/0/0/0 Lore% 65 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 51b538cb-6b68-4d14-af75-f42284fe46bd