Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 15:18:14 Player: Awoo-Bot Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (195) 975 Value Destroyed (5502) 5502 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (509) 509 TOTAL SCORE: 10206 Bonus ------- High Alert Combat Kills 304 Entered Garrisons 400 Used RIF Installer 1000 Friendly Fire -1195 Cogmind --------- Core Integrity 287/700 Matter 7/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Hybrid Deuterium Engine Huge Storage Unit High-capacity Matter Pod (0) Hacking Suite Authchip [R/Combat] Gauss Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Missile Launcher Datajack Improved Datajack Heavy Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Improved Light Armor Plating Hardlight Generator > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Hybrid Deuterium Engine Huge Storage Unit High-capacity Matter Pod Hacking Suite Authchip [R/Combat] Gauss Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Grenade Launcher Missile Launcher Datajack Heavy Mace [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Armored Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Guided Missile Launcher Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Slots Evolved 6 | . . . 2 . . 2 . 2 Power . | . . . . . . . . . Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 1 . . 2 . 1 Weapon 1 | . . . 1 . . . . . Parts Attached 174 | 8 9 4 27 23 3 29 32 39 Power 16 | 1 2 . 5 1 . 1 1 5 Engine 14 | 1 2 . 5 1 . 1 1 3 Core 2 | . . . . . . . . 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 . 5 . 1 3 3 5 Treads 15 | 2 2 . 5 . 1 2 3 . Leg . | . . . . . . . . . Wheel 6 | . . . . . . 1 . 5 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 42 | 3 1 . 3 2 1 11 9 12 Device 23 | 2 . . . 1 . 6 8 6 Storage 5 | 1 1 . . . . 2 . 1 Processor 4 | . . . 1 . . 1 . 2 Hackware . | . . . . . . . . . Protection 10 | . . . 2 1 1 2 1 3 Artifact . | . . . . . . . . . Weapon 95 | 2 4 4 14 20 1 14 19 17 Energy Gun 5 | 1 2 1 1 . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 58 | 1 2 1 10 14 1 11 11 7 Ballistic Cannon 7 | . . . . . . . 2 5 Launcher 9 | . . 2 1 3 . 1 1 1 Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . . . . . 3 Slashing Weapon 12 | . . . 2 3 . 1 5 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . Unidentified Prototypes 6 | . . . 3 1 . 1 . 1 Parts Lost 30 | . 1 . 2 2 3 1 6 15 Power 5 | . 1 . 1 1 . . 1 1 Propulsion 6 | . . . . . 1 1 . 4 Utility 12 | . . . 1 . 1 . 5 5 Weapon 7 | . . . . 1 1 . . 5 Highest Loss Streak 7 | . 1 . 1 2 2 1 4 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 99 97 99 97 86 77 Engine 10 | . 13 14 10 9 11 9 8 5 Treads 19 | . 28 28 22 22 21 17 16 3 Wheel 1 | . . . . . . . . 11 Device 14 | . 14 14 11 11 11 20 16 18 Storage 10 | . 14 14 11 11 11 9 9 7 Processor 1 | . . . 4 . . 4 4 2 Protection 6 | . . . 6 10 10 8 4 3 Energy Gun 2 | . 11 13 2 . . . . . Ballistic Gun 22 | . 16 13 30 28 32 25 18 12 Ballistic Cannon 1 | . . . . . . . 2 6 Slashing Weapon 1 | . . . . 1 . . 5 . Naked Turns . | . . . . . . . . . Heaviest Build 133 | 12 30 31 46 50 46 51 56 133 Greatest Support 50 | 40 40 40 43 40 40 40 50 50 Greatest Overweight (x) 27 | . . . 1 1 1 2 12 27 Average Overweight (x) . | . . . . . 1 1 . 3 Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 15 25 Average Capacity 15 | 7 14 15 15 15 15 15 15 22 Most Carried 16 | 5 12 10 15 15 15 15 15 16 Average Carried 12 | 3 7 9 11 14 13 14 14 14 Final Capacity 25 | 8 15 15 15 15 15 15 15 25 Final Carried 15 | 4 9 10 15 15 13 15 15 14 Class Distribution -------------------- 40% | Mutant 38% | Tank 5% | Skirmisher 5% | Scavenger-Gunner 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Tank | -9/Garrison Tank | -8/Materials Mutant | -8/Garrison Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Matter Collected 5653 | 203 612 . 867 1306 279 580 758 1048 Remotely . | . . . . . . . . . Salvage Created 7582 | 288 914 58 1130 2257 448 924 473 1090 Parts 444 | 33 40 5 69 131 28 58 25 55 Haulers Intercepted 15 | . 2 . 3 6 . 3 . 1 Recyclers Shooed 7 | 2 3 . . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Combat Hostiles Destroyed 124 | . 8 2 21 29 16 11 15 22 Guns 105 | . 8 . 19 29 16 8 13 12 Cannons 9 | . . . . . . . 2 7 AOE 9 | . . 2 2 . . 3 . 2 Classes Destroyed 17 | 3 4 . 4 1 . . 2 3 Worker 12 | 3 1 . 1 5 . . . 2 Builder 9 | . . . 1 2 . . . 6 Tunneler 8 | 7 . . . . . . . 1 Hauler 15 | . 2 . 3 6 . 3 . 1 Recycler 13 | 1 5 . . 4 . 2 . 1 Operator 6 | . 2 . . 3 . 1 . . Watcher 8 | . 1 . 3 2 . 2 . . Swarmer 19 | . . . . 3 8 . 5 3 Cutter 3 | . . . . . . . 3 . Grunt 63 | . 8 2 12 13 8 5 5 10 Brawler 2 | . . . 1 1 . . . . Duelist 2 | . . . 1 . . 1 . . Sentry 30 | . . . 7 12 . 5 1 5 Specialist 2 | . . . . . . . . 2 Programmer 1 | . . . . . . . . 1 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . 1 . Best Kill Streak 9 | 3 3 2 7 6 6 4 7 9 Combat Bots Only 7 | . 2 2 6 4 6 4 7 7 Max Kills in Single Turn 3 | 1 1 1 3 2 2 2 1 2 Gunslinging 1 | . . . . 1 1 . . . Exploded 2 | . . 1 1 . . 2 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Damage Taken 8170 | . 523 26 836 1348 426 534 1880 2597 Core 1009 | . 109 . 74 86 44 54 229 413 Absorbed by Shields 71 | . . . . . . . 51 20 Regen/Repaired (Parts) 347 | . 99 . . . . 154 . 94 Core Remaining (%) 63 | 100 . 56 . . 49 . 48 . Volleys Fired 451 | 12 84 3 64 102 23 36 58 69 Largest 3 | 2 2 2 3 3 3 3 3 3 Hottest 126 | 60 70 63 93 69 69 75 106 126 Shots Fired 1118 | 24 167 5 160 281 68 102 134 177 Gun 1006 | 24 167 . 157 271 68 98 120 101 Cannon 84 | . . . . . . . 14 70 Launcher 28 | . . 5 3 10 . 4 . 6 Special . | . . . . . . . . . Kinetic 1006 | 12 109 . 143 271 68 98 134 171 Thermal 84 | 12 58 . 14 . . . . . Explosive 28 | . . 5 3 10 . 4 . 6 Electromagnetic . | . . . . . . . . . Robot Hit Streak 27 | 5 18 3 18 27 9 18 10 9 Robot Miss Streak 6 | 2 6 1 3 3 2 1 4 3 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 18 | . . . 2 7 5 1 1 2 Max Gunslinging Chain 1 | . . . 1 1 1 1 1 1 Shots Hit Robots 728 | 11 95 3 116 191 44 75 79 114 Core Hits 325 | 11 36 5 50 86 21 37 29 50 Critical Kills 7 | . 1 . 2 1 . 1 1 1 Critical Parts Destroyed 3 | . . . . 1 . . . 2 Critical Strikes 17 | . 3 . 2 2 . 1 2 7 Burn 2 | . 2 . . . . . . . Destroy 9 | . 1 . 2 2 . 1 1 2 Blast 5 | . . . . . . . 1 4 Smash 1 | . . . . . . . . 1 Melee Attacks 130 | . . . 10 39 . 2 61 18 Impact 7 | . . . . . . . . 7 Slashing 123 | . . . 10 39 . 2 61 11 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . 3 . . . 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14979 | 247 1274 166 2102 4152 771 1400 1613 3254 Guns 10630 | 124 1274 . 1747 2843 771 1117 1470 1284 Cannons 1361 | . . . . . . . 143 1218 Explosions 1269 | . . 166 355 . . 283 . 465 Melee 1596 | . . . . 1309 . . . 287 Ramming 123 | 123 . . . . . . . . Kinetic 11363 | 51 822 . 1644 2843 771 1117 1613 2502 Thermal 772 | 73 452 . 103 . . . . 144 Explosive 1125 | . . 166 355 . . 283 . 321 Electromagnetic . | . . . . . . . . . Impact 287 | . . . . . . . . 287 Slashing 1309 | . . . . 1309 . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . . 4 12 12 3 3 6 Average Corruption 5 | . . . 4 6 12 2 3 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 201 | . . . 25 102 18 11 34 11 Message Errors 47 | . . . 4 31 4 . 5 3 Matter Fused 50 | . . . 6 29 1 3 9 2 Heat Flow Errors 27 | . . . 5 14 2 1 3 2 Energy Discharges 20 | . . . 2 10 2 . 5 1 Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 24 | . . . 5 10 1 2 6 . Data Loss (major) 11 | . . . 1 2 3 3 1 1 Misfires 11 | . . . 1 3 1 2 3 1 Alerts 5 | . . . . . 3 . 1 1 Weapon Failures 5 | . . . 1 2 1 . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 528 | . . . . 255 . . . 273 Projectiles 20 | . . . . . . . . 20 Explosions 46 | . . . . . . . . 46 Melee 462 | . . . . 255 . . . 207 Knockbacks 10 | 2 . . . . . . 1 7 Impact 2 | 2 . . . . . . . . Kinetic 7 | . . . . . . . 1 6 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 184 | . . . . 104 . 48 . 32 Shots 7 | . . . . 4 . 2 . 1 Rammed 45 | 45 . . . . . . . . Targets Rammed 48 | 48 . . . . . . . . Kicked . | . . . . . . . . . Crushed 3 | 3 . . . . . . . . Highest Temperature 279 | . 163 13 232 279 266 212 165 136 Average Temperature 53 | . 51 8 47 55 92 45 55 29 Received Heat Transfer 2280 | . 318 15 339 366 156 270 285 531 Effects 2 | . . . . . 2 . . . Energy Bleed 1 | . . . . . 1 . . . Interference 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . . . . . . . . 5 Impact Corruptions 7 | . . . . . . . . 7 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 3 . . . . . . . Heat Transferred 2101 | 175 1480 . 296 . . . . 150 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Peak Influence 806 | 40 205 125 414 725 806 444 587 414 Initial 406 | . . . . 45 406 392 200 308 Average 275 | 10 47 7 130 497 622 282 390 283 Maximum Alert Level 3 | . 1 . 2 3 3 2 2 2 Low Security (%) 38 | 100 93 100 77 3 . 15 . 19 Level 1 33 | . 6 . 12 25 . 78 54 76 Level 2 26 | . . . 9 69 66 5 45 3 Level 3 1 | . . . . . 33 . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 1 4 . 2 . 6 Investigation . | . . . . . . . . . Extermination 2 | . . . . . . . . 2 Reinforcement 12 | . 2 . 1 4 . 1 . 4 Assault . | . . . . . . . . . Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Distress Signals 10 | . . . 4 3 . 1 . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 185 | . 30 2 33 38 16 18 19 29 Peak Tracking Total 7 | . 5 2 6 7 6 3 7 4 Tactical Retreats 5 | . 1 . 2 1 . . 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Traps Triggered 9 | . . . . 2 2 2 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Machines Disabled 17 | . 1 1 . 3 . 1 2 9 Max in Single Turn 7 | . 1 1 . 1 . 1 1 7 Garrison Relay 1 | . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Machines Accessed 36 | . 7 1 9 11 . 4 . 4 Terminals 29 | . 6 1 9 9 . 2 . 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 4 | . 1 . . 1 . 1 . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Total Hacks 84 | . 21 2 24 18 . 9 . 10 Successful 43 | . 11 1 15 6 . 4 . 6 Failed 41 | . 10 1 9 12 . 5 . 4 Catastrophic 6 | . 1 . 1 4 . . . . Database Lockouts . | . . . . . . . . . Manual 62 | . 19 2 23 6 . 5 . 7 Terminals 73 | . 19 2 24 16 . 5 . 7 Fabricators 1 | . . . . . . . . 1 Repair Stations 8 | . 2 . . 1 . 3 . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . Terminal Hacks 15 | . 3 . 5 5 . . . 2 Record 1 | . . . 1 . . . . . Part Schematic 2 | . . . . . . . . 2 Robot Analysis 1 | . 1 . . . . . . . Open Door 5 | . . . . 5 . . . . Branch Access Points 1 | . . . 1 . . . . . Unreport Threat 5 | . 2 . 3 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 2 . . . . 2 . 2 Scan Component 3 | . 1 . . . . 1 . 1 Repair 3 | . 1 . . . . 1 . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . . Unlock Access 2 | . . . . 1 . 1 . . Unauthorized Hacks 20 | . 6 1 10 . . 1 . 2 Terminals 20 | . 6 1 10 . . 1 . 2 Assimilate 1 | . . . 1 . . . . . Botnet 18 | . 6 1 8 . . 1 . 2 Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 31 | . 6 1 8 8 . 4 . 4 Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 2 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 1 . . . . 1 . 1 Time 96 | . 26 . . . . 38 . 32 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Used RIF Installer 2 | . . . . . 1 . 1 . Threat Obfuscator 1 | . . . . . . . 1 . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . Machine Destruction 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Total Allies 1 | . . . 1 . . . . . Largest Group 1 | . . . 1 1 . . . . Highest-Rated Group 10 | . . . 10 10 . . . . Highest-Rated Ally 10 | . . . 10 10 . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . Drone Launches 16 | . . . . 16 . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Turns Passed 14294 | 859 1853 975 1546 3487 419 1775 1619 1761 Spaces Moved 5980 | 458 927 585 713 1178 134 569 607 809 Core 16 | 3 . . . . . . 11 2 Treads 5355 | 455 927 585 713 1178 134 556 596 211 Legs . | . . . . . . . . . Wheels 609 | . . . . . . 13 . 596 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 250 130 165 98 Average Speed 192 | 159 160 160 172 239 250 248 209 163 Slowest Speed 1400 | 160 160 160 250 250 250 330 650 1400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 56 | 21 98 98 60 94 37 36 50 16 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 3 | . . . 1 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 68 | . . . 10 11 . 2 31 14 Terrain Destroyed 293 | . . 43 45 56 . 30 33 86 Melee 68 | . . . 10 11 . 2 31 14 Projectile 21 | . . . . . . . 2 19 AOE 204 | . . 43 35 45 . 28 . 53 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Min Mat Sto Gar Mat Gar Fac Total 7721 | 531 1133 618 900 1590 170 859 808 1112 Wait 750 | 1 91 24 51 215 5 194 26 143 Move 5970 | 457 926 584 712 1177 132 568 605 809 Hop . | . . . . . . . . . Pick Up 66 | 4 11 2 14 10 2 7 10 6 Fast Attach 69 | 7 1 . 4 6 . 16 11 24 Attach 30 | . 3 . 6 3 3 1 7 7 Detach 10 | . 2 . 1 . . 2 1 4 Swap 75 | 1 5 4 17 14 . 12 14 8 Drop 107 | 1 10 1 21 17 1 21 11 24 Fire 451 | 12 84 3 64 102 23 36 58 69 Melee 130 | . . . 10 39 . 2 61 18 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 48 | 48 . . . . . . . . Escape Stasis 8 | . . . . . 4 . 4 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous 7 | . . . . 7 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Gar) -9/Garrison -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 860 | -11/Scrapyard | Entered Materials 861 | -10/Materials | Build established: Mutant 926 | -10/Materials | Discovered new exit (range 6) 1354 | -10/Materials | Discovered new exit (range 16) 1642 | -10/Materials | Discovered new exit (range 13) 2002 | -10/Materials | Discovered new exit (range 3) 2107 | -10/Materials | Repaired Assault Rifle 2713 | -10/Materials | Entered Mines 2720 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2918 | -10/Mines | Learned Materials interactive machine intel 3032 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3054 | -10/Mines | Discovered new exit (range 15) 3066 | -10/Mines | Discovered new exit (range 11) 3081 | -10/Mines | Learned Materials garrison access intel 3296 | -10/Mines | Learned location of Zion (-7) 3688 | -10/Mines | Entered Materials 3688 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3689 | -9/Materials | Loaded intel: 17 interactive machine locations 3792 | -9/Materials | Discovered new exit (range 17) 3803 | -9/Materials | Identified exit to Mines 3803 | -9/Materials | Identified exit to Storage 3994 | -9/Materials | Build established: Scavenger-Skirmisher 4343 | -9/Materials | Discovered new exit (range 13) 4647 | -9/Materials | Discovered new exit (range 8) 4833 | -9/Materials | Build established: Tank 5234 | -9/Materials | Entered Storage 5234 | -9/Storage | Accompanied by 1 ally 6607 | -9/Storage | Discovered new exit (range 16) 7173 | -9/Storage | Found Prototype Launcher 7173 | -9/Storage | Identified Gui. Missile Launcher 7479 | -9/Storage | Build established: Mutant 7492 | -9/Storage | Crushed by falling debris 7492 | -9/Storage | System corruption reached 10% 8139 | -9/Storage | Build established: Tank 8713 | -9/Storage | Identified exit to Garrison 8721 | -9/Storage | Entered Garrison 8882 | -9/Garrison | Triggered checkpoint 8946 | -9/Garrison | Triggered checkpoint 9062 | -9/Garrison | Core integrity fell below 50% 9065 | -9/Garrison | Discovered new exit (range 12) 9110 | -9/Garrison | Installed Relay Interface Framework 9140 | -9/Garrison | Entered Materials 9140 | -8/Materials | Evolved 2 slots: Utility x2 9141 | -8/Materials | Loaded intel: 1 garrison access location 10191 | -8/Materials | Repaired Hrd. Medium Armor Plating 10307 | -8/Materials | Build established: Skirmisher 10330 | -8/Materials | Discovered new exit (range 11) 10559 | -8/Materials | Identified exit to Garrison 10880 | -8/Materials | Garrison activated, responded to threat 10915 | -8/Materials | Entered Garrison 11026 | -8/Garrison | Triggered checkpoint 11058 | -8/Garrison | Garrison Relay disabled 11236 | -8/Garrison | Build established: Mutant 11522 | -8/Garrison | Spotted B-75 Beast 11598 | -8/Garrison | Destroyed B-75 Beast 11834 | -8/Garrison | Lost 4 parts (1p3u) 11848 | -8/Garrison | Destroyed 7 combat bots 12198 | -8/Garrison | Triggered checkpoint 12202 | -8/Garrison | Triggered checkpoint 12258 | -8/Garrison | Core integrity fell below 50% 12349 | -8/Garrison | Discovered new exit (range 10) 12501 | -8/Garrison | Discovered new exit (range 8) 12525 | -8/Garrison | Expanded RIF knowledge: Threat Obfuscation 12534 | -8/Garrison | Entered Factory 12534 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12592 | -7/Factory | Build established: Scavenger-Gunner 13437 | -7/Factory | Lost 3 parts (1n1u1w) 13725 | -7/Factory | Discovered new exit (range 13) 13826 | -7/Factory | Build established: Tank 13922 | -7/Factory | Cargo convoy interrupted 14110 | -7/Factory | Repaired Arm. Wheel 14201 | -7/Factory | Destroyed 7 combat bots 14235 | -7/Factory | Lost 7 parts (1n3u3w) 14279 | -7/Factory | Core integrity fell below 50% 14295 | -7/Factory | Self-destructed Last Messages --------------- 14207_ System corrupted: Substantial component data lost. 14207_ Destroyed Targeting Computer. 14207_ H-61 Shepherd system corrupted by crushing effect. 14208_ H-61 Shepherd system terminally corrupted. 14216_ Acquired 5 matter. 14218_ The unstable cave ceiling collapses. 14223_ Acquired 6 matter. 14224_ The unstable cave ceiling collapses. 14254_ Acquired 4 matter. 14257_ Imp. Deuterium Engine destroyed. 14257_ Adv. Assault Cannon destroyed. 14264_ R-06 Scavenger collects Lgt. Nuclear Core. 14266_ Arm. Wheel destroyed. 14273_ The unstable cave ceiling collapses. 14278_ Particle Gun crushed. 14281_ Imp. Cooling System destroyed. 14282_ The unstable cave ceiling collapses. 14289_ U-05 Engineer builds a Wall. 14290_ System corrupted: Matter fused (-7). 14293_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????????##########???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????# """" #???????????????????????????? | | ????????????# ""F" #???????????????????????????? | | ????????????#! "" #???????????????????????????? | | ????????????# ##??????????????????????????? | | ????????????# == ! #??????????????????????????? | | ????????????# == ##??????????????????????????? | | ????????????# = #???????????????????????????? | | ????????????# #???????????????????????????? | | ????????????####+#####????????###########????????? | | ############# #???####### T #????????? | | #####% # #????????? | | ! # !! #????????? | | T =% < + | #????????? | | H ###+#######????????? | | ##### #?# #??????????????? | | ############ #???### ###?# #??????????????? | | #?????######## ###?????# #???# #??????????????? | | #?????# [ # #######?# #???# #??????????????? | | #?????# # # [#?# #???# #??????????????? | | +####### " " + # #?# ###?# #??????????????? | | ^ # " " # # """ ### ###?# #??????????????? | | # " " # # """ # #?# #??????????????? | | ^ # " " # # """ # ! ### #??????????????? | | # " " # # "" /@ #??????????????? | | # " " + + "" # ### #??????????????? | | # " " # # # u # # ##?????????????? | | # " " ### # ###p# ! #?????????????? | | ^ # " " #?#+######### # ## #?????????????? | | # #?# # ##????????????? | | # = = #?#""" [ ##???????????? | | ########?#"R """""" # "###?????????? | | #????????#""" """"" " !u ????? | | ########????????# """""" #m ##########???? | | ????????????????# """""" # #????????????? | | ????????????????#################+###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 16 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 6 Matter Filtering 30 Authchip Count 1 Item Schematics ----------------- Remote Datajack | -7/Factory | Hacked Arm. Wheel | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsDrainedDiverter Manual? 0 Play Time 01:35:14 Cumulative 60.7 hours Start 2022.04.02 @ 13:12:28 End 2022.04.02 @ 15:18:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 69 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 30 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 554b3058-767c-4d62-b45d-ba9d9290a190