Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 15:18:14

Player: Awoo-Bot

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (195)     975
Value Destroyed (5502)     5502
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (509)                509
              TOTAL SCORE: 10206

 Bonus
-------
High Alert Combat Kills    304
Entered Garrisons          400
Used RIF Installer         1000
Friendly Fire              -1195

 Cogmind 
---------
Core Integrity             287/700
Matter                     7/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (6) ------
                Huge Storage Unit
       Advanced Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (25) ---
         Hybrid Deuterium Engine
                Huge Storage Unit
  High-capacity Matter Pod (0)
                Hacking Suite
                Authchip [R/Combat]
                Gauss Rifle
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
       Improved Grenade Launcher
                Missile Launcher
                Datajack
       Improved Datajack
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Cooling System
                Huge Storage Unit
       Advanced Targeting Computer
       Hardened Light Armor Plating
       Improved Light Armor Plating
                Hardlight Generator
>               --- WEAPON -----------
       Enhanced Autogun
                Gauss Rifle
                Magnetic Acceleration Cannon
>               --- INVENTORY --------
         Hybrid Deuterium Engine
                Huge Storage Unit
  High-capacity Matter Pod
                Hacking Suite
                Authchip [R/Combat]
                Gauss Rifle
       Advanced Assault Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
                Magnetic Acceleration Cannon
       Improved Grenade Launcher
                Missile Launcher
                Datajack
          Heavy Mace
[Rating: 47]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Wheel                    Armored Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Hardened Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Launcher                 Guided Missile Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Makeshift Axe
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Slots Evolved              6    | .   .   .   2   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   1   
  Utility                  4    | .   .   .   1   .   .   2   .   1   
  Weapon                   1    | .   .   .   1   .   .   .   .   .   
Parts Attached             174  | 8   9   4   27  23  3   29  32  39  
  Power                    16   | 1   2   .   5   1   .   1   1   5   
    Engine                 14   | 1   2   .   5   1   .   1   1   3   
    Core                   2    | .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   2   .   5   .   1   3   3   5   
    Treads                 15   | 2   2   .   5   .   1   2   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  6    | .   .   .   .   .   .   1   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  42   | 3   1   .   3   2   1   11  9   12  
    Device                 23   | 2   .   .   .   1   .   6   8   6   
    Storage                5    | 1   1   .   .   .   .   2   .   1   
    Processor              4    | .   .   .   1   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   .   .   2   1   1   2   1   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   95   | 2   4   4   14  20  1   14  19  17  
    Energy Gun             5    | 1   2   1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          58   | 1   2   1   10  14  1   11  11  7   
    Ballistic Cannon       7    | .   .   .   .   .   .   .   2   5   
    Launcher               9    | .   .   2   1   3   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   3   
    Slashing Weapon        12   | .   .   .   2   3   .   1   5   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  6    | .   .   .   3   1   .   1   .   1   
Parts Lost                 30   | .   1   .   2   2   3   1   6   15  
  Power                    5    | .   1   .   1   1   .   .   1   1   
  Propulsion               6    | .   .   .   .   .   1   1   .   4   
  Utility                  12   | .   .   .   1   .   1   .   5   5   
  Weapon                   7    | .   .   .   .   1   1   .   .   5   
  Highest Loss Streak      7    | .   1   .   1   2   2   1   4   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   99  100 99  97  99  97  86  77  
  Engine                   10   | .   13  14  10  9   11  9   8   5   
  Treads                   19   | .   28  28  22  22  21  17  16  3   
  Wheel                    1    | .   .   .   .   .   .   .   .   11  
  Device                   14   | .   14  14  11  11  11  20  16  18  
  Storage                  10   | .   14  14  11  11  11  9   9   7   
  Processor                1    | .   .   .   4   .   .   4   4   2   
  Protection               6    | .   .   .   6   10  10  8   4   3   
  Energy Gun               2    | .   11  13  2   .   .   .   .   .   
  Ballistic Gun            22   | .   16  13  30  28  32  25  18  12  
  Ballistic Cannon         1    | .   .   .   .   .   .   .   2   6   
  Slashing Weapon          1    | .   .   .   .   1   .   .   5   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 12  30  31  46  50  46  51  56  133 
  Greatest Support         50   | 40  40  40  43  40  40  40  50  50  
  Greatest Overweight (x)  27   | .   .   .   1   1   1   2   12  27  
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   3   
Largest Inventory Capacity 25   | 8   15  15  15  15  15  15  15  25  
  Average Capacity         15   | 7   14  15  15  15  15  15  15  22  
  Most Carried             16   | 5   12  10  15  15  15  15  15  16  
  Average Carried          12   | 3   7   9   11  14  13  14  14  14  
  Final Capacity           25   | 8   15  15  15  15  15  15  15  25  
  Final Carried            15   | 4   9   10  15  15  13  15  15  14  

 Class Distribution 
--------------------
 40% | Mutant
 38% | Tank
  5% | Skirmisher
  5% | Scavenger-Gunner
  3% | Scavenger-Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Storage
   Tank | -9/Garrison
   Tank | -8/Materials
 Mutant | -8/Garrison
   Tank | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  
Matter Collected           5653 | 203  612  .    867  1306 279  580  758  1048 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            7582 | 288  914  58   1130 2257 448  924  473  1090 
  Parts                    444  | 33   40   5    69   131  28   58   25   55   
Haulers Intercepted        15   | .    2    .    3    6    .    3    .    1    
Recyclers Shooed           7    | 2    3    .    .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Combat Hostiles Destroyed  124  | .   8   2   21  29  16  11  15  22  
  Guns                     105  | .   8   .   19  29  16  8   13  12  
  Cannons                  9    | .   .   .   .   .   .   .   2   7   
  AOE                      9    | .   .   2   2   .   .   3   .   2   
Classes Destroyed          17   | 3   4   .   4   1   .   .   2   3   
  Worker                   12   | 3   1   .   1   5   .   .   .   2   
  Builder                  9    | .   .   .   1   2   .   .   .   6   
  Tunneler                 8    | 7   .   .   .   .   .   .   .   1   
  Hauler                   15   | .   2   .   3   6   .   3   .   1   
  Recycler                 13   | 1   5   .   .   4   .   2   .   1   
  Operator                 6    | .   2   .   .   3   .   1   .   .   
  Watcher                  8    | .   1   .   3   2   .   2   .   .   
  Swarmer                  19   | .   .   .   .   3   8   .   5   3   
  Cutter                   3    | .   .   .   .   .   .   .   3   .   
  Grunt                    63   | .   8   2   12  13  8   5   5   10  
  Brawler                  2    | .   .   .   1   1   .   .   .   .   
  Duelist                  2    | .   .   .   1   .   .   1   .   .   
  Sentry                   30   | .   .   .   7   12  .   5   1   5   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   .   .   .   .   1   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           9    | 3   3   2   7   6   6   4   7   9   
  Combat Bots Only         7    | .   2   2   6   4   6   4   7   7   
Max Kills in Single Turn   3    | 1   1   1   3   2   2   2   1   2   
  Gunslinging              1    | .   .   .   .   1   1   .   .   .   
  Exploded                 2    | .   .   1   1   .   .   2   .   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  
Damage Taken               8170  | .    523  26   836  1348 426  534  1880 2597 
  Core                     1009  | .    109  .    74   86   44   54   229  413  
  Absorbed by Shields      71    | .    .    .    .    .    .    .    51   20   
  Regen/Repaired (Parts)   347   | .    99   .    .    .    .    154  .    94   
Core Remaining (%)         63    | 100  .    56   .    .    49   .    48   .    
Volleys Fired              451   | 12   84   3    64   102  23   36   58   69   
  Largest                  3     | 2    2    2    3    3    3    3    3    3    
  Hottest                  126   | 60   70   63   93   69   69   75   106  126  
Shots Fired                1118  | 24   167  5    160  281  68   102  134  177  
  Gun                      1006  | 24   167  .    157  271  68   98   120  101  
  Cannon                   84    | .    .    .    .    .    .    .    14   70   
  Launcher                 28    | .    .    5    3    10   .    4    .    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  1006  | 12   109  .    143  271  68   98   134  171  
  Thermal                  84    | 12   58   .    14   .    .    .    .    .    
  Explosive                28    | .    .    5    3    10   .    4    .    6    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         27    | 5    18   3    18   27   9    18   10   9    
  Robot Miss Streak        6     | 2    6    1    3    3    2    1    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    
  Secondary Targets        18    | .    .    .    2    7    5    1    1    2    
    Max Gunslinging Chain  1     | .    .    .    1    1    1    1    1    1    
Shots Hit Robots           728   | 11   95   3    116  191  44   75   79   114  
  Core Hits                325   | 11   36   5    50   86   21   37   29   50   
  Critical Kills           7     | .    1    .    2    1    .    1    1    1    
  Critical Parts Destroyed 3     | .    .    .    .    1    .    .    .    2    
  Critical Strikes         17    | .    3    .    2    2    .    1    2    7    
    Burn                   2     | .    2    .    .    .    .    .    .    .    
    Destroy                9     | .    1    .    2    2    .    1    1    2    
    Blast                  5     | .    .    .    .    .    .    .    1    4    
    Smash                  1     | .    .    .    .    .    .    .    .    1    
Melee Attacks              130   | .    .    .    10   39   .    2    61   18   
  Impact                   7     | .    .    .    .    .    .    .    .    7    
  Slashing                 123   | .    .    .    10   39   .    2    61   11   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    3    .    .    .    3    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           14979 | 247  1274 166  2102 4152 771  1400 1613 3254 
  Guns                     10630 | 124  1274 .    1747 2843 771  1117 1470 1284 
  Cannons                  1361  | .    .    .    .    .    .    .    143  1218 
  Explosions               1269  | .    .    166  355  .    .    283  .    465  
  Melee                    1596  | .    .    .    .    1309 .    .    .    287  
  Ramming                  123   | 123  .    .    .    .    .    .    .    .    
  Kinetic                  11363 | 51   822  .    1644 2843 771  1117 1613 2502 
  Thermal                  772   | 73   452  .    103  .    .    .    .    144  
  Explosive                1125  | .    .    166  355  .    .    283  .    321  
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    
  Impact                   287   | .    .    .    .    .    .    .    .    287  
  Slashing                 1309  | .    .    .    .    1309 .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    4    12   12   3    3    6    
  Average Corruption       5     | .    .    .    4    6    12   2    3    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  201   | .    .    .    25   102  18   11   34   11   
    Message Errors         47    | .    .    .    4    31   4    .    5    3    
    Matter Fused           50    | .    .    .    6    29   1    3    9    2    
    Heat Flow Errors       27    | .    .    .    5    14   2    1    3    2    
    Energy Discharges      20    | .    .    .    2    10   2    .    5    1    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      24    | .    .    .    5    10   1    2    6    .    
    Data Loss (major)      11    | .    .    .    1    2    3    3    1    1    
    Misfires               11    | .    .    .    1    3    1    2    3    1    
    Alerts                 5     | .    .    .    .    .    3    .    1    1    
    Weapon Failures        5     | .    .    .    1    2    1    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            528   | .    .    .    .    255  .    .    .    273  
  Projectiles              20    | .    .    .    .    .    .    .    .    20   
  Explosions               46    | .    .    .    .    .    .    .    .    46   
  Melee                    462   | .    .    .    .    255  .    .    .    207  
Knockbacks                 10    | 2    .    .    .    .    .    .    1    7    
  Impact                   2     | 2    .    .    .    .    .    .    .    .    
  Kinetic                  7     | .    .    .    .    .    .    .    1    6    
  Secondary                1     | .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      184   | .    .    .    .    104  .    48   .    32   
  Shots                    7     | .    .    .    .    4    .    2    .    1    
  Rammed                   45    | 45   .    .    .    .    .    .    .    .    
Targets Rammed             48    | 48   .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  3     | 3    .    .    .    .    .    .    .    .    
Highest Temperature        279   | .    163  13   232  279  266  212  165  136  
  Average Temperature      53    | .    51   8    47   55   92   45   55   29   
  Received Heat Transfer   2280  | .    318  15   339  366  156  270  285  531  
  Effects                  2     | .    .    .    .    .    2    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    1    .    .    .    
    Interference           1     | .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    5    
  Impact Corruptions       7     | .    .    .    .    .    .    .    .    7    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    3    .    .    .    .    .    .    .    
  Heat Transferred         2101  | 175  1480 .    296  .    .    .    .    150  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Peak Influence             806  | 40  205 125 414 725 806 444 587 414 
  Initial                  406  | .   .   .   .   45  406 392 200 308 
  Average                  275  | 10  47  7   130 497 622 282 390 283 
Maximum Alert Level        3    | .   1   .   2   3   3   2   2   2   
  Low Security (%)         38   | 100 93  100 77  3   .   15  .   19  
  Level 1                  33   | .   6   .   12  25  .   78  54  76  
  Level 2                  26   | .   .   .   9   69  66  5   45  3   
  Level 3                  1    | .   .   .   .   .   33  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   2   .   1   4   .   2   .   6   
  Investigation            .    | .   .   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   
  Reinforcement            12   | .   2   .   1   4   .   1   .   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Distress Signals           10   | .   .   .   4   3   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              185  | .   30  2   33  38  16  18  19  29  
  Peak Tracking Total      7    | .   5   2   6   7   6   3   7   4   
  Tactical Retreats        5    | .   1   .   2   1   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Traps Triggered            9    | .   .   .   .   2   2   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Machines Disabled          17   | .   1   1   .   3   .   1   2   9   
  Max in Single Turn       7    | .   1   1   .   1   .   1   1   7   
  Garrison Relay           1    | .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Machines Accessed          36   | .   7   1   9   11  .   4   .   4   
  Terminals                29   | .   6   1   9   9   .   2   .   2   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          4    | .   1   .   .   1   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Total Hacks                84   | .   21  2   24  18  .   9   .   10  
  Successful               43   | .   11  1   15  6   .   4   .   6   
  Failed                   41   | .   10  1   9   12  .   5   .   4   
    Catastrophic           6    | .   1   .   1   4   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   62   | .   19  2   23  6   .   5   .   7   
  Terminals                73   | .   19  2   24  16  .   5   .   7   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   
  Repair Stations          8    | .   2   .   .   1   .   3   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   
Terminal Hacks             15   | .   3   .   5   5   .   .   .   2   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Part Schematic           2    | .   .   .   .   .   .   .   .   2   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   
  Open Door                5    | .   .   .   .   5   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   .   
  Unreport Threat          5    | .   2   .   3   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   2   .   .   .   .   2   .   2   
  Scan Component           3    | .   1   .   .   .   .   1   .   1   
  Repair                   3    | .   1   .   .   .   .   1   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   .   
Unauthorized Hacks         20   | .   6   1   10  .   .   1   .   2   
  Terminals                20   | .   6   1   10  .   .   1   .   2   
    Assimilate             1    | .   .   .   1   .   .   .   .   .   
    Botnet                 18   | .   6   1   8   .   .   1   .   2   
    Operators              1    | .   .   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   6   1   8   8   .   4   .   4   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   .   .   2   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   1   .   .   .   .   1   .   1   
  Time                     96   | .   26  .   .   .   .   38  .   32  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Used RIF Installer         2    | .   .   .   .   .   1   .   1   .   
  Threat Obfuscator        1    | .   .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   4   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Total Allies               1    | .   .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   10  10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   10  10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Sto Gar Mat Gar Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   .   .   
Drone Launches             16   | .   .   .   .   16  .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run   | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  
Turns Passed               14294 | 859  1853 975  1546 3487 419  1775 1619 1761 
Spaces Moved               5980  | 458  927  585  713  1178 134  569  607  809  
  Core                     16    | 3    .    .    .    .    .    .    11   2    
  Treads                   5355  | 455  927  585  713  1178 134  556  596  211  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   609   | .    .    .    .    .    .    13   .    596  
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  170  250  130  165  98   
  Average Speed            192   | 159  160  160  172  239  250  248  209  163  
  Slowest Speed            1400  | 160  160  160  250  250  250  330  650  1400 
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    
Exploration Rate (%)       56    | 21   98   98   60   94   37   36   50   16   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1     | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    
Scrap Searched             1     | .    .    1    .    .    .    .    .    .    
Spaces Dug                 68    | .    .    .    10   11   .    2    31   14   
Terrain Destroyed          293   | .    .    43   45   56   .    30   33   86   
  Melee                    68    | .    .    .    10   11   .    2    31   14   
  Projectile               21    | .    .    .    .    .    .    .    2    19   
  AOE                      204   | .    .    43   35   45   .    28   .    53   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  Mat  Gar  Fac  
Total                      7721 | 531  1133 618  900  1590 170  859  808  1112 
  Wait                     750  | 1    91   24   51   215  5    194  26   143  
  Move                     5970 | 457  926  584  712  1177 132  568  605  809  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  66   | 4    11   2    14   10   2    7    10   6    
  Fast Attach              69   | 7    1    .    4    6    .    16   11   24   
  Attach                   30   | .    3    .    6    3    3    1    7    7    
  Detach                   10   | .    2    .    1    .    .    2    1    4    
  Swap                     75   | 1    5    4    17   14   .    12   14   8    
  Drop                     107  | 1    10   1    21   17   1    21   11   24   
  Fire                     451  | 12   84   3    64   102  23   36   58   69   
  Melee                    130  | .    .    .    10   39   .    2    61   18   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    48   | 48   .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    4    .    4    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            7    | .    .    .    .    7    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sto)
-9/Storage (discovered 2 exits: *Mat / Gar)
-9/Garrison
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
  Turn | Location      | Event
    26 | -11/Scrapyard | Discovered new exit (range 15)
   860 | -11/Scrapyard | Entered Materials
   861 | -10/Materials | Build established: Mutant
   926 | -10/Materials | Discovered new exit (range 6)
  1354 | -10/Materials | Discovered new exit (range 16)
  1642 | -10/Materials | Discovered new exit (range 13)
  2002 | -10/Materials | Discovered new exit (range 3)
  2107 | -10/Materials | Repaired Assault Rifle
  2713 | -10/Materials | Entered Mines
  2720 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2918 | -10/Mines     | Learned Materials interactive machine intel
  3032 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3054 | -10/Mines     | Discovered new exit (range 15)
  3066 | -10/Mines     | Discovered new exit (range 11)
  3081 | -10/Mines     | Learned Materials garrison access intel
  3296 | -10/Mines     | Learned location of Zion (-7)
  3688 | -10/Mines     | Entered Materials
  3688 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  3689 | -9/Materials  | Loaded intel: 17 interactive machine locations
  3792 | -9/Materials  | Discovered new exit (range 17)
  3803 | -9/Materials  | Identified exit to Mines
  3803 | -9/Materials  | Identified exit to Storage
  3994 | -9/Materials  | Build established: Scavenger-Skirmisher
  4343 | -9/Materials  | Discovered new exit (range 13)
  4647 | -9/Materials  | Discovered new exit (range 8)
  4833 | -9/Materials  | Build established: Tank
  5234 | -9/Materials  | Entered Storage
  5234 | -9/Storage    | Accompanied by 1 ally
  6607 | -9/Storage    | Discovered new exit (range 16)
  7173 | -9/Storage    | Found Prototype Launcher
  7173 | -9/Storage    | Identified Gui. Missile Launcher
  7479 | -9/Storage    | Build established: Mutant
  7492 | -9/Storage    | Crushed by falling debris
  7492 | -9/Storage    | System corruption reached 10%
  8139 | -9/Storage    | Build established: Tank
  8713 | -9/Storage    | Identified exit to Garrison
  8721 | -9/Storage    | Entered Garrison
  8882 | -9/Garrison   | Triggered checkpoint
  8946 | -9/Garrison   | Triggered checkpoint
  9062 | -9/Garrison   | Core integrity fell below 50%
  9065 | -9/Garrison   | Discovered new exit (range 12)
  9110 | -9/Garrison   | Installed Relay Interface Framework
  9140 | -9/Garrison   | Entered Materials
  9140 | -8/Materials  | Evolved 2 slots: Utility x2
  9141 | -8/Materials  | Loaded intel: 1 garrison access location
 10191 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 10307 | -8/Materials  | Build established: Skirmisher
 10330 | -8/Materials  | Discovered new exit (range 11)
 10559 | -8/Materials  | Identified exit to Garrison
 10880 | -8/Materials  | Garrison activated, responded to threat
 10915 | -8/Materials  | Entered Garrison
 11026 | -8/Garrison   | Triggered checkpoint
 11058 | -8/Garrison   | Garrison Relay disabled
 11236 | -8/Garrison   | Build established: Mutant
 11522 | -8/Garrison   | Spotted B-75 Beast
 11598 | -8/Garrison   | Destroyed B-75 Beast
 11834 | -8/Garrison   | Lost 4 parts (1p3u)
 11848 | -8/Garrison   | Destroyed 7 combat bots
 12198 | -8/Garrison   | Triggered checkpoint
 12202 | -8/Garrison   | Triggered checkpoint
 12258 | -8/Garrison   | Core integrity fell below 50%
 12349 | -8/Garrison   | Discovered new exit (range 10)
 12501 | -8/Garrison   | Discovered new exit (range 8)
 12525 | -8/Garrison   | Expanded RIF knowledge: Threat Obfuscation
 12534 | -8/Garrison   | Entered Factory
 12534 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 12592 | -7/Factory    | Build established: Scavenger-Gunner
 13437 | -7/Factory    | Lost 3 parts (1n1u1w)
 13725 | -7/Factory    | Discovered new exit (range 13)
 13826 | -7/Factory    | Build established: Tank
 13922 | -7/Factory    | Cargo convoy interrupted
 14110 | -7/Factory    | Repaired Arm. Wheel
 14201 | -7/Factory    | Destroyed 7 combat bots
 14235 | -7/Factory    | Lost 7 parts (1n3u3w)
 14279 | -7/Factory    | Core integrity fell below 50%
 14295 | -7/Factory    | Self-destructed

 Last Messages 
---------------
14207_ System corrupted: Substantial component data lost.
14207_ Destroyed Targeting Computer.
14207_ H-61 Shepherd system corrupted by crushing effect.
14208_ H-61 Shepherd system terminally corrupted.
14216_ Acquired 5 matter.
14218_ The unstable cave ceiling collapses. <x2>
14223_ Acquired 6 matter.
14224_ The unstable cave ceiling collapses. <x3>
14254_ Acquired 4 matter.
14257_ Imp. Deuterium Engine destroyed.
14257_ Adv. Assault Cannon destroyed.
14264_ R-06 Scavenger collects Lgt. Nuclear Core.
14266_ Arm. Wheel destroyed.
14273_ The unstable cave ceiling collapses. <x3>
14278_ Particle Gun crushed.
14281_ Imp. Cooling System destroyed.
14282_ The unstable cave ceiling collapses.
14289_ U-05 Engineer builds a Wall.
14290_ System corrupted: Matter fused (-7).
14293_ U-05 Engineer lays Concrete. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????##########???????????????????????????? |
| ????????????#        #???????????????????????????? |
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| #############       #???#######       T #????????? |
|                     #####%    #         #????????? |
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|                     #####     #?# #??????????????? |
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|  #?????#      #   #    [#?# #???# #??????????????? |
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|        #      #?#             #    ##????????????? |
|        # =  = #?#"""      [         ##???????????? |
|        ########?#"R  """"""   #     "###?????????? |
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| ########????????#    """"""   #m    ##########???? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          16
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         8
Recoil Reduction           6
Matter Filtering           30
Authchip Count             1

 Item Schematics 
-----------------
 Remote Datajack | -7/Factory | Hacked
      Arm. Wheel | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PhysicsDrainedDiverter
  Manual?         0
Play Time         01:35:14
  Cumulative      60.7 hours
  Start           2022.04.02 @ 13:12:28
  End             2022.04.02 @ 15:18:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          97
  Rogue           69
  Adventurer      28
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          30
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 554b3058-767c-4d62-b45d-ba9d9290a190