Cogmind - Beta 11.2 @@@ ROGUE MODE // 2022.12.30 @ 19:46:44 Player: M4NZ Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (139) 695 Value Destroyed (4126) 4126 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (495) 495 TOTAL SCORE: 8316 Bonus ------- High Alert Combat Kills 495 Cogmind --------- Core Integrity 0/850 Matter 44/300 Energy 95/100 System Corruption 7% Temperature Cool (3) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY (8) ------ Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Energy Well (350) Weight Redist. System Triangulator Hardlight Generator Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Energy Well Compact Matter Pod Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Transmission Jammer > --- WEAPON ----------- Improved EM Pulse Cannon Phase Cannon Heavy Machine Gun > --- INVENTORY -------- Flexi-carbon Leg Weight Redist. System Particle Charger Advanced ECM Suite Hardlight Generator System Restoration Module Improved EM Pulse Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Weapon Improved EM Pulse Cannon Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Improved Light Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 6 | . . 1 2 2 1 Weapon 1 | . . . . . 1 Parts Attached 157 | 6 17 36 23 20 55 Power 13 | 1 2 2 1 1 6 Engine 13 | 1 2 2 1 1 6 Core . | . . . . . . Reactor . | . . . . . . Propulsion 42 | 2 6 13 7 4 10 Treads 3 | . . . 1 2 . Leg 39 | 2 6 13 6 2 10 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 44 | 1 3 8 5 6 21 Device 26 | . 1 5 3 3 14 Storage 13 | 1 1 3 . 2 6 Processor 5 | . 1 . 2 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 58 | 2 6 13 10 9 18 Energy Gun 20 | 2 5 2 7 2 2 Energy Cannon 10 | . . 1 . 2 7 Ballistic Gun 7 | . . 4 . . 3 Ballistic Cannon 5 | . . 2 1 2 . Launcher 15 | . 1 3 2 3 6 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 42 | . 3 6 11 2 20 Power 7 | . . . 1 1 5 Propulsion 16 | . 1 3 6 . 6 Utility 8 | . . 2 1 1 4 Weapon 11 | . 2 1 3 . 5 Highest Loss Streak 6 | . 1 3 3 1 6 To Critical Strikes . | . . . . . . Average Slot Usage (%) 91 | . 93 94 80 88 92 Engine 7 | . 14 10 8 7 5 Leg 21 | . 26 31 16 16 18 Device 16 | . 8 12 19 21 17 Storage 11 | . 14 11 9 9 12 Processor 14 | . 5 6 11 18 19 Energy Gun 5 | . 23 7 7 1 1 Energy Cannon 5 | . . 5 . . 9 Ballistic Gun 2 | . . 3 . . 4 Ballistic Cannon 1 | . . 1 4 2 . Launcher 2 | . . 2 1 3 1 Naked Turns . | . . . . . . Heaviest Build 49 | 13 21 31 30 38 49 Greatest Support 57 | 20 20 30 36 34 57 Greatest Overweight (x) 4 | 1 1 4 1 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 Most Carried 10 | 2 10 10 10 10 10 Average Carried 9 | 1 8 8 8 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 2 9 9 8 10 5 Class Distribution -------------------- 44% | Mutant 24% | Skirmisher 23% | Scavenger-Mutant 5% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 3174 | 243 392 572 271 883 813 Remotely . | . . . . . . Salvage Created 4118 | . 608 1056 600 1046 808 Parts 236 | . 35 63 34 70 34 Haulers Intercepted 3 | . 1 1 . 1 . Recyclers Shooed 6 | . 2 2 . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 83 | . 11 21 14 19 18 Guns 27 | . 10 8 3 2 4 Cannons 16 | . . 7 2 4 3 AOE 39 | . . 6 9 13 11 Classes Destroyed 14 | . 6 5 . 2 1 Worker 22 | . . 4 1 16 1 Builder 11 | . . 2 1 7 1 Tunneler 4 | . 1 1 2 . . Hauler 3 | . 1 1 . 1 . Recycler 9 | . 1 2 2 3 1 Mechanic 2 | . . 1 . 1 . Watcher 5 | . 2 1 . . 2 Swarmer 9 | . 3 3 3 . . Grunt 50 | . 8 11 8 15 8 Brawler 3 | . . 3 . . . Sentry 8 | . . 4 3 . 1 Specialist 2 | . . . . . 2 Hunter 5 | . . . . 3 2 Programmer 6 | . . . . 1 5 Best Kill Streak 13 | . 7 6 7 13 4 Combat Bots Only 5 | . 3 4 5 4 3 Max Kills in Single Turn 5 | . 1 4 5 4 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5721 | . 558 778 1159 476 2750 Core 1453 | . 93 99 292 118 851 Absorbed by Shields 80 | . . . . . 80 Regen/Repaired (Parts) 165 | . 4 80 9 72 . Core Remaining (%) 73 | 100 62 75 46 83 . Volleys Fired 276 | . 57 58 36 47 78 Largest 3 | . 2 2 2 2 3 Hottest 223 | . 80 168 124 124 223 Shots Fired 463 | . 89 114 57 82 121 Gun 261 | . 88 63 35 22 53 Cannon 127 | . . 39 15 28 45 Launcher 74 | . 1 11 7 32 23 Special 1 | . . 1 . . . Kinetic 115 | . . 33 15 20 47 Thermal 172 | . 38 70 17 22 25 Explosive 74 | . 1 11 7 32 23 Electromagnetic 102 | . 50 . 18 8 26 Robot Hit Streak 17 | . 10 17 8 7 17 Robot Miss Streak 8 | . 3 3 3 6 8 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 291 | . 59 62 38 50 82 Core Hits 253 | . 25 51 31 100 46 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 1 . 1 . 1 Burn 1 | . . . . . 1 Corrupt 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 11867 | . 830 2040 1733 3208 4056 Guns 2906 | . 747 479 492 335 853 Cannons 2281 | . . 446 185 562 1088 Explosions 6652 | . 79 1091 1056 2311 2115 Melee . | . . . . . . Ramming 4 | . 4 . . . . Kinetic 1554 | . . 279 185 366 724 Thermal 2808 | . 286 820 606 404 692 Explosive 5704 | . 55 905 736 1936 2072 Electromagnetic 1797 | . 485 36 206 502 568 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 1 13 . 1 7 Average Corruption 4 | . 1 9 . 1 2 Corruption Purged 5 | . . . . . 5 Corruption Blocked . | . . . . . . Effects 59 | . 8 31 . 1 19 Message Errors 9 | . 2 4 . . 3 Matter Fused 17 | . . 13 . . 4 Heat Flow Errors 5 | . 1 1 . . 3 Energy Discharges 6 | . . 3 . . 3 Parts Rejected 2 | . . 1 . . 1 Data Loss (minor) 5 | . 1 4 . . . Data Loss (major) 4 | . 1 . . 1 2 Misfires 4 | . 1 2 . . 1 Alerts 3 | . 1 . . . 2 Misdirections 2 | . . 2 . . . Weapon Failures 2 | . 1 1 . . . Overload Shots . | . . . . . . Overflow Damage 264 | . 4 23 22 94 121 Projectiles 51 | . . 23 . . 28 Explosions 213 | . 4 . 22 94 93 Melee . | . . . . . . Knockbacks 11 | . . 1 . 10 . Impact . | . . . . . . Kinetic 10 | . . 1 . 9 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 399 | . 53 1 132 . 213 Shots 10 | . 2 1 3 . 4 Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 428 | . 211 249 294 163 428 Average Temperature 69 | . 66 52 83 44 98 Received Heat Transfer 1303 | . 231 222 522 90 238 Effects 6 | . . . . . 6 Shutdowns 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Matter Decay 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles 1 | . 1 . . . . Parts Fried 8 | . 3 . 1 3 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . 1 1 1 3 Heat Transferred 4752 | . 650 1453 855 800 994 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 . 1 . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 773 | . 347 773 596 766 482 Initial 375 | . . 89 326 202 375 Average 259 | . 144 495 394 286 170 Maximum Alert Level 3 | . 1 3 2 3 2 Low Security (%) 41 | 100 64 4 . 23 61 Level 1 35 | . 35 27 59 47 31 Level 2 18 | . . 53 40 21 6 Level 3 3 | . . 14 . 7 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 32 | . 3 3 2 9 15 Investigation 10 | . 2 . . 4 4 Extermination 7 | . . . . 1 6 Reinforcement 14 | . 1 2 2 4 5 Assault 1 | . . 1 . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . 1 3 2 Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 12 | . 3 7 . 1 1 Communications Jammed 4 | . . . . . 4 Distress Signals 1 | . . . . . 1 Times Spotted 118 | . 22 37 14 17 28 Peak Tracking Total 7 | . 4 7 5 3 4 Tactical Retreats 13 | . 1 7 . 2 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 11 | . 3 5 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 27 | . 1 7 4 9 6 Max in Single Turn 3 | . 1 2 1 3 1 Machines Sabotaged . | . . . . . . Garrisons Compromised 1 | . . . . . 1 Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 23 | . 3 5 1 5 9 Terminals 9 | . 2 2 . 1 4 Fabricators 3 | . . . . 2 1 Repair Stations 4 | . 1 1 1 1 . Recycling Units 4 | . . 1 . 1 2 Scanalyzers 3 | . . 1 . . 2 Garrison Access . | . . . . . . Total Hacks 65 | . 7 20 4 12 22 Successful 43 | . 6 15 4 4 14 Failed 22 | . 1 5 . 8 8 Catastrophic 2 | . . . . 1 1 Database Lockouts . | . . . . . . Manual 10 | . 2 2 . . 6 Terminals 24 | . 4 8 . 2 10 Fabricators 8 | . . . . 6 2 Repair Stations 12 | . 3 3 4 2 . Recycling Units 6 | . . 1 . 2 3 Scanalyzers 15 | . . 8 . . 7 Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 4 . . 4 Record 1 | . . . . . 1 Locate Traps 6 | . 2 2 . . 2 Zone Layout 4 | . 1 2 . . 1 Fabricator Hacks 4 | . . . . 2 2 Load Schematic 2 | . . . . 1 1 Build 2 | . . . . 1 1 Repair Station Hacks 12 | . 3 3 4 2 . Scan Component 7 | . 2 2 2 1 . Repair 5 | . 1 1 2 1 . Recycling Unit Hacks 3 | . . 1 . . 2 Report Inventory 2 | . . 1 . . 1 Retrieve Matter 1 | . . . . . 1 Scanalyzer 13 | . . 7 . . 6 Insert Component 7 | . . 4 . . 3 Analyze 6 | . . 3 . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 4 . 4 8 Full Trace Events 11 | . 2 2 . 4 3 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . 3 . . 3 Parts Built 3 | . . . . 1 2 Authchips . | . . . . . . Time 72 | . . . . 36 36 Total Part Build Rating 9 | . . . . 3 6 Parts Repaired 4 | . 1 1 1 1 . Time 139 | . 36 13 64 26 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . 3 . . 3 Part Schematics Acquired 6 | . . 3 . . 3 Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 8566 | 67 999 1488 800 1146 4066 Spaces Moved 4534 | 51 592 953 330 590 2018 Core 18 | 10 . 6 . 2 . Treads 328 | . . . 49 279 . Legs 4188 | 41 592 947 281 309 2018 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 120 Average Speed 134 | 112 124 123 154 155 133 Slowest Speed 250 | 120 190 250 240 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 4 60 54 23 16 27 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug 34 | . . 34 . . . Terrain Destroyed 611 | . 10 94 113 190 204 Melee . | . . . . . . Projectile 4 | . . 1 . . 3 AOE 607 | . 10 93 113 190 201 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 6548 | 58 774 1143 561 729 3283 Wait 1452 | . 70 79 157 52 1094 Move 4529 | 50 591 952 329 589 2018 Hop . | . . . . . . Pick Up 57 | 2 19 7 7 9 13 Fast Attach 52 | 6 6 12 9 8 11 Attach 44 | . 3 7 11 7 16 Detach 18 | . 2 1 5 4 6 Swap 61 | . 8 17 3 5 28 Drop 58 | . 17 10 4 8 19 Fire 276 | . 57 58 36 47 78 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / [*Min] / *Sto) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low x2) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 10) 605 | -10/Materials | Discovered new exit (range 12) 684 | -10/Materials | Repaired Corrupted Signal Interpreter 881 | -10/Materials | Identified exit to Mines 929 | -10/Materials | Identified exit to Materials 1067 | -10/Materials | Entered another Materials area 1067 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1266 | -9/Materials | Build established: Scavenger-Mutant 1357 | -9/Materials | Discovered new exit (range 15) 1462 | -9/Materials | Identified exit to Storage 1867 | -9/Materials | First assault squad dispatched 1945 | -9/Materials | Repaired Aluminum Leg 1963 | -9/Materials | System corruption reached 10% 1993 | -9/Materials | Lost 3 parts (1n1u1w) 2122 | -9/Materials | Discovered new exit (range 7) 2313 | -9/Materials | Discovered new exit (range 16) 2555 | -9/Materials | Entered another Materials area 2555 | -8/Materials | Evolved 2 slots: Utility x2 2735 | -8/Materials | Repaired Imp. Sensor Array 3017 | -8/Materials | Lost 3 parts (1p1n1w) 3310 | -8/Materials | Core integrity fell below 50% 3329 | -8/Materials | Discovered new exit (range 11) 3336 | -8/Materials | Lost 3 parts (2n1w) 3355 | -8/Materials | Entered Factory 3355 | -7/Factory | Evolved 2 slots: Utility x2 3607 | -7/Factory | Build established: Mutant 3801 | -7/Factory | Repaired Lgt. Treads 4179 | -7/Factory | Discovered new exit (range 18) 4422 | -7/Factory | Fabricated Imp. Sensor Array (x1) 4497 | -7/Factory | Identified exit to Factory 4501 | -7/Factory | Entered another Factory area 4501 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5518 | -6/Factory | Discovered new exit (range 3) 5521 | -6/Factory | Identified exit to Lower Caves 5612 | -6/Factory | Build established: Skirmisher 6330 | -6/Factory | Discovered exit to Lower Caves (range 5) 7292 | -6/Factory | Build established: Infiltrator-Skirmisher 7507 | -6/Factory | Cargo convoy interrupted 8015 | -6/Factory | Build established: Mutant 8030 | -6/Factory | Lost 5 parts (2p1n1u1w) 8149 | -6/Factory | Fabricated Lgt. Deuterium Engine (x2) 8410 | -6/Factory | Core integrity fell below 50% 8456 | -6/Factory | Lost 5 parts (1p2n1u1w) 8499 | -6/Factory | Core integrity fell below 20% 8546 | -6/Factory | Lost 6 parts (1p2n1u2w) 8567 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 08525_ U-05 Engineer lays Concrete. 08528_ The unstable cave ceiling collapses. 08528_ U-05 Engineer lays Concrete. 08530_ Acquired 4 matter. 08530_ U-05 Engineer lays Concrete. 08531_ U-05 Engineer builds a Wall. 08532_ The unstable cave ceiling collapses. 08533_ U-05 Engineer lays Concrete. 08538_ The unstable cave ceiling collapses. 08545_ UP XVCN=NPS43>|JSE69CZCJ=0 08548_ U-05 Engineer builds a Wall. 08550_ U-05 Engineer lays Concrete. 08552_ U-05 Engineer builds a Wall. 08557_ The unstable cave ceiling collapses. 08557_ U-05 Engineer lays Concrete. 08559_ U-05 Engineer builds a Wall. 08563_ U-05 Engineer lays Concrete. 08564_ System corrupted: Micro-nuke Launcher rejected. 08564_ U-05 Engineer lays Concrete. 08565_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????##########????????????? | | ????????###############??### ## ## ###??????????? | | ????????# ! ## #### """ #####??????? | | ????????# # # # ##""F " # ######?? | | ??????### """""" # # #"" # ### | | ???###### "" +% @ p | | ???# + # t### ### | | ##### # " # ######?? | | + + u #####??????? | | " "# # ! ####### #??????????? | | """"# # ##+# ## # # ##??????????? | | """"# ### #??????????? | | """"# # # ##??????????? | | # ### # ###???????????? | | +# ## #?# # #?????????????? | | ## ## ####+## #?????????????? | | * ####### #### ##### #?????????????? | | ####+#??###???# #?????????????? | | #?? ????????# ????????????? | | #### #? ????????# ###???????????? | | ####??# #? ????????# #?????????????? | | #???? # ????????# #?????????????? | | ##????# ##### #### ????????# #?????????????? | | #?????# #????##??? ???????? ?????????????? | | #######/##????????? ????????# #?????????????? | | # #????????? ????????##+##?????????????? | | # """"#???????? ?????????? ???????????????? | | # """"#?????????####?????????? ???????????????? | | # """"#???????????????????????"???????????????? | | # """"#???????????????????????"???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 840 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 6 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Mni. Grenade Launcher | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Titanium Leg | -6/Factory | Scanalyzed Lgt. Deuterium Engine | -6/Factory | Scanalyzed Lrn. Missile Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Lgt. Deuterium Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PoweredFlyingAxe Manual? 0 Play Time 02:53:40 Cumulative 51.5 hours Start 2022.12.29 @ 13:51:19 End 2022.12.30 @ 19:46:44 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad79cbcb-c4c1-424f-8af1-6489777ab2a3