Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.24 @ 01:24:10 Player: FrostySpirit Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (30) 150 Value Destroyed (942) 942 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4772 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 155/300 Energy 150/150 System Corruption 1% Temperature Cool (12) Movement Core (250) Ox4 Location -6/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Improved Terrain Scan Processor Transmission Jammer ECM Suite > --- WEAPON (2) ------- Coil Gun > --- INVENTORY (5) ---- Light Nuclear Core Trap Scanner Melee Analysis Suite Improved EM Pulse Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Compact Battery Weight Redist. System Improved Sensor Array Signal Interpreter Improved Terrain Scan Processor Kinecellerator Hacking Suite > --- WEAPON ----------- Gauss Rifle Remote Datajack > --- INVENTORY -------- Micro Nuclear Core Cesium-ion Thruster Surge Thruster Trap Scanner Transmission Jammer [Rating: 50] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Surge Thruster Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Surge Thruster Utility Signal Interpreter Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . 2 . . . . Utility 6 | . . . 2 . 2 . . 2 Weapon . | . . . . . . . . . Parts Attached 88 | 6 . 1 15 18 17 6 1 24 Power 12 | 1 . . 3 2 2 . . 4 Engine 7 | 1 . . 3 1 1 . . 1 Core 4 | . . . . 1 1 . . 2 Reactor 1 | . . . . . . . . 1 Propulsion 18 | 2 . . 3 8 . 1 . 4 Treads . | . . . . . . . . . Leg 3 | . . . . . . . . 3 Wheel 4 | 2 . . 2 . . . . . Hover 2 | . . . . 2 . . . . Flight 9 | . . . 1 6 . 1 . 1 Utility 41 | 1 . 1 6 6 8 5 1 13 Device 31 | . . 1 5 3 7 3 1 11 Storage 4 | 1 . . . 1 1 1 . . Processor 4 | . . . 1 2 . . . 1 Hackware 1 | . . . . . . 1 . . Protection 1 | . . . . . . . . 1 Artifact . | . . . . . . . . . Weapon 17 | 2 . . 3 2 7 . . 3 Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon 4 | . . . 1 . 3 . . . Ballistic Gun 7 | 1 . . 1 . 2 . . 3 Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon 2 | . . . . 1 1 . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . 1 . 1 . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 Parts Lost 36 | . . . 8 7 1 . 2 18 Power 3 | . . . 1 1 . . . 1 Propulsion 13 | . . . 3 4 1 . 2 3 Utility 14 | . . . 2 . . . . 12 Weapon 6 | . . . 2 2 . . . 2 Highest Loss Streak 7 | . . . 7 4 1 . 2 5 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 85 97 93 69 95 93 93 76 Engine 4 | . 14 14 10 1 5 . . . Core 2 | . . . . 5 1 7 7 2 Leg 3 | . . . . . . . . 11 Wheel 6 | . 28 28 19 . . . . . Hover 2 | . . . . 13 . . . . Flight 8 | . . . . 5 28 24 23 . Device 20 | . . 11 21 12 27 22 15 24 Storage 7 | . 14 14 11 9 2 6 7 5 Processor 11 | . . . 11 14 15 15 15 12 Hackware 1 | . . . . . . . 7 3 Energy Gun 2 | . 14 14 . 7 . . . . Energy Cannon 1 | . . . 5 . 1 . . . Ballistic Gun 7 | . 14 14 9 . 6 7 7 6 Special Weapon 1 | . . . . . . 7 7 3 Naked Turns . | . . . . . . . . . Heaviest Build 32 | 11 11 12 21 15 17 16 16 32 Greatest Support 52 | 26 26 26 26 16 20 21 15 52 Greatest Overweight (x) 4 | . . . 4 3 . . 1 4 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 8 5 5 5 5 Most Carried 8 | . . 6 8 8 7 5 5 5 Average Carried 5 | . . 1 7 7 4 4 5 4 Final Capacity 8 | 8 8 8 8 8 5 5 5 5 Final Carried 8 | . . 6 8 8 5 5 5 5 Class Distribution -------------------- 59% | Mutant 21% | Scavenger-Scout 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Matter Collected 1480 | 191 . 139 329 160 70 82 19 490 Remotely . | . . . . . . . . . Salvage Created 1106 | . . 91 272 150 82 28 . 483 Parts 71 | . . 2 19 18 9 . . 23 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 26 | . . 2 5 6 1 . . 12 Guns 22 | . . 2 3 5 1 . . 11 Cannons 3 | . . . 2 1 . . . . AOE 1 | . . . . . . . . 1 Classes Destroyed 6 | . . 1 2 2 1 . . . Builder 2 | . . . . 1 . . . 1 Operator 1 | . . . . . 1 . . . Watcher 1 | . . . 1 . . . . . Swarmer 11 | . . . . 4 . . . 7 Grunt 9 | . . 2 3 . . . . 4 Sentry 6 | . . . 2 2 1 . . 1 Best Kill Streak 4 | . . 1 3 4 1 . . 3 Combat Bots Only 4 | . . 1 2 4 1 . . 3 Max Kills in Single Turn 1 | . . 1 1 1 1 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Damage Taken 4212 | . . 180 936 459 141 . 69 2427 Core 1421 | . . 45 373 125 16 . 12 850 Absorbed by Shields 205 | . . . . . . . . 205 Regen/Repaired (Parts) 17 | . . . 17 . . . . . Core Remaining (%) 72 | 100 . 82 6 77 . . 96 . Volleys Fired 122 | . . 11 16 25 5 10 5 50 Largest 2 | . . 2 2 2 2 1 1 2 Hottest 103 | . . 70 91 83 103 28 28 51 Shots Fired 174 | . . 22 22 27 6 10 5 82 Gun 162 | . . 22 16 25 5 8 4 82 Cannon 7 | . . . 6 . 1 . . . Launcher . | . . . . . . . . . Special 5 | . . . . 2 . 2 1 . Kinetic 126 | . . 11 16 . 5 8 4 82 Thermal 45 | . . 11 6 27 1 . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | . . 11 2 6 5 6 3 8 Robot Miss Streak 4 | . . 2 2 2 2 2 1 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 113 | . . 18 10 19 5 7 4 50 Core Hits 53 | . . 5 7 9 3 2 . 27 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 6 | . . 1 . 2 . . . 3 Burn 3 | . . 1 . 2 . . . . Destroy 3 | . . . . . . . . 3 Melee Attacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2116 | . . 196 193 337 102 126 . 1162 Guns 2060 | . . 196 147 327 102 126 . 1162 Cannons 40 | . . . 40 . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Ramming 6 | . . . 6 . . . . . Kinetic 1606 | . . 69 147 . 102 126 . 1162 Thermal 504 | . . 127 40 337 . . . . Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 3 | . . . 3 . . . . . Shots . | . . . . . . . . . Rammed 2 | . . . 2 . . . . . Targets Rammed 2 | . . . 2 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . . 269 83 216 35 . . 13 Average Temperature 70 | . . 141 22 56 13 . . 13 Received Heat Transfer 902 | . . 99 312 54 54 . . 383 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . 1 . 2 . . . . Heat Transferred 1406 | . . 444 74 888 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Peak Influence 248 | . . 50 214 248 228 . . 188 Initial 98 | . . . 19 79 98 . . 59 Average 102 | . . 45 116 141 142 . . 86 Maximum Alert Level 1 | . . . 1 1 1 . . . Low Security (%) 92 | 100 100 100 88 82 88 . . 100 Level 1 7 | . . . 11 17 11 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . . . 3 1 2 . . 10 Investigation 7 | . . . 3 . 2 . . 2 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . . . 1 . . . 2 Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Distress Signals 2 | . . . 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 62 | . . 2 23 11 5 . 1 20 Peak Tracking Total 12 | . . 2 12 5 3 . 1 4 Tactical Retreats 5 | . . . 1 . 2 . . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Traps Triggered 2 | . . . . . 2 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Machines Disabled . | . . . . . . . . . Max in Single Turn . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Machines Accessed 13 | . 1 . 7 1 1 . . 3 Terminals 10 | . 1 . 6 1 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . . . . . 1 Garrison Access . | . . . . . . . . . Total Hacks 43 | . 4 . 24 3 4 . . 8 Successful 19 | . 1 . 10 2 1 . . 5 Failed 24 | . 3 . 14 1 3 . . 3 Catastrophic 4 | . . . 3 . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 35 | . 4 . 21 3 4 . . 3 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 3 . . . . . Recycling Units 3 | . . . . . . . . 3 Scanalyzers 2 | . . . . . . . . 2 Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 1 . 8 2 1 . . 2 Record 2 | . . . 2 . . . . . Robot Analysis 1 | . . . 1 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 3 | . . . 1 1 1 . . . Alert Level 1 | . . . . . . . . 1 Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . Zone Layout 2 | . . . . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . . Scan Component 1 | . . . 1 . . . . . Repair 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Scanalyzer 2 | . . . . . . . . 2 Insert Component 1 | . . . . . . . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 12 | . . . 7 1 1 . . 3 Full Trace Events 7 | . . . 4 . 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . Time 13 | . . . 13 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged 1 | . . . . . . . . 1 Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . . . 1 . . 1 . . Non-combat 2 | . . . 1 . . 1 . . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . 1 . . 1 . . parse_system 1 | . . . . . . 1 . . no_distress 1 | . . . 1 . . . . . Relay Couplers Released 2 | . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Turns Passed 2324 | 37 38 218 395 333 331 240 57 675 Spaces Moved 2561 | 34 43 193 314 329 561 627 33 427 Core 89 | 6 . . 18 4 . . . 61 Treads . | . . . . . . . . . Legs 336 | . . . . . . . . 336 Wheels 557 | 28 43 193 293 . . . . . Hover 235 | . . . . 235 . . . . Flight 1344 | . . . 3 90 561 627 33 30 Fastest Speed 27 | 50 90 90 90 28 28 27 82 50 Average Speed 60 | 83 90 90 95 52 28 29 88 110 Slowest Speed 250 | 100 90 90 250 200 30 30 92 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . . . 1 2 . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 25 | 3 10 44 37 28 17 72 7 8 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 6 | . . 2 . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed . | . . . . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE . | . . . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Fac Low Low Fac Total 3141 | 39 42 216 390 455 723 671 55 550 Wait 298 | . . 6 19 72 129 24 17 31 Move 2547 | 33 42 192 313 326 556 626 32 427 Hop 3 | . . . . 1 2 . . . Pick Up 33 | . . 6 8 7 3 2 . 7 Fast Attach 53 | 6 . 1 11 12 6 2 . 15 Attach 15 | . . . 2 1 5 . . 7 Detach 5 | . . . . . 1 . . 4 Swap 22 | . . . 3 5 6 4 1 3 Drop 39 | . . . 14 6 10 3 . 6 Fire 122 | . . 11 16 25 5 10 5 50 Melee 2 | . . . 2 . . . . . Ram 2 | . . . 2 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 38 | -11/Junkyard | Entered Materials 59 | -10/Materials | Discovered new exit (range 11) 76 | -10/Materials | Entered Mines 90 | -10/Mines | Met a Derelict bent on vengeance 211 | -10/Mines | Discovered new exit (range 16) 250 | -10/Mines | Learned Materials stockpile data 294 | -10/Mines | Entered Materials 294 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 495 | -9/Materials | Repaired Sensor Array 654 | -9/Materials | Discovered new exit (range 16) 680 | -9/Materials | Core integrity fell below 50% 687 | -9/Materials | Core integrity fell below 20% 688 | -9/Materials | Identified exit to Materials 689 | -9/Materials | Entered another Materials area 689 | -8/Materials | Evolved 2 slots: Propulsion x2 719 | -8/Materials | Lost 7 parts (1p2n2u2w) 982 | -8/Materials | Lost 4 parts (1p2n1w) 1010 | -8/Materials | Discovered new exit (range 16) 1022 | -8/Materials | Identified exit to Factory 1022 | -8/Materials | Entered Factory 1022 | -7/Factory | Evolved 2 slots: Utility x2 1049 | -7/Factory | Lost 3 parts (2n1w) 1302 | -7/Factory | Build established: Scavenger-Scout 1348 | -7/Factory | Discovered new exit (range 11) 1352 | -7/Factory | Identified exit to Lower Caves 1353 | -7/Factory | Entered Lower Caves 1543 | -7/Lower Caves | Encountered a Warlord checkpoint 1571 | -7/Lower Caves | Discovered new exit (range 11) 1593 | -7/Lower Caves | Identified exit to Lower Caves 1593 | -7/Lower Caves | Entered another Lower Caves area 1621 | -7/Lower Caves | Discovered new exit (range 12) 1649 | -7/Lower Caves | Identified exit to Factory 1650 | -7/Lower Caves | Entered Factory 1650 | -6/Factory | Evolved 2 slots: Utility x2 2008 | -6/Factory | Garrison activated, responded to threat 2085 | -6/Factory | Lost 3 parts (3u) 2238 | -6/Factory | Lost 5 parts (1n2u2w) 2252 | -6/Factory | Core integrity fell below 50% 2276 | -6/Factory | Core integrity fell below 20% 2297 | -6/Factory | Lost 5 parts (1p1n3u) 2325 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02277_ Acquired Enh. Optical Array. 02277_ U-05 Engineer lays Concrete. 02279_ R-10 Processor collects Mic. Nuclear Core. 02279_ U-05 Engineer lays Concrete. 02281_ Penetrated by Slug. 02282_ U-05 Engineer lays Concrete. 02284_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02284_ O-24 Administrator uses terminal to summon reinforcements. 02284_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F020. 02284_ O-24 Administrator locks terminal. 02291_ Acquired Imp. EM Pulse Cannon. 02299_ Acquired ECM Suite. 02300_ ALERT: Rogue bot located, Programmers report to Factory Zone 4Y. 02308_ Slug penetrates Wall. 02311_ Adv. Weight Redist. System destroyed. 02313_ Acquired Coil Gun. 02317_ Acquired Melee Analysis Suite. 02323_ Slug penetrates Wall. 02323_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?# #????????????? ?????????????? | | ?# #????????????? #?????????????? | | ?# #??????#?????? ##????????????? | | ?# #???? ??????? #????????????? | | ## ### ???????? ?????????????? | | ??????????? ?????????????? | | #????????????? ??????????????? | | #????????????? ??????????????? | | ###???????????# #??????????????? | | ##+# #######?????# #??????????????? | | "" #???### ###????????????? | | " #???# #????????????? | | ##### T" #????????????? | | + "" +????????????? | | ##### #????????????? | | #???# #????????????? | | #???## ##????????????? | | #????# #?????????????? | | #????# ##########????? | | #????# # #????? | | #????# # """#????? | | #????# # """#????? | | ########"##????# # """#????? | | ######### ????+ /h #????? | | = # """???# #Y #????? | | = # """ ??# # |@ #????? | | # """ ?# # ! #????? | | [ # # # #????? | | ######### # ##########????? | | #??# # #?????????????? | | ##?# ??# #?????????????? | | ##?#####???# #?????????????? | | """############ T?????????????? | | """# ## ?????????????? | | """# ## #?????????????? | | # ## #?????????????? | | """# ## ####????????????? | | """# ## #???????????????? | | """# ## ##??????????????? | | # ## ###?????????????? | | # ## #???????????????? | | ###+######+###### ##??#???????????? | | #####??????????? | | #?????#????????? | | #?????#????????? | | #??????????????? | | #??????????????? | | ###+########## ##?????#???????? | | #??### ##?????????????? | | "" ############?????#????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 18 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 110 ECM Strength 1 Jamming Range 12 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 71 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Cesium-ion Thruster | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Party Time Challenges ------------ None Game ------ Seed TitaniumVisualBlaster Manual? 0 Play Time 01:02:20 Cumulative 9.6 hours Start 2023.10.24 @ 00:19:23 End 2023.10.24 @ 01:24:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77c1bdda-4d9e-402f-b7f6-83c852c9d8bf