Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.20 @ 11:36:48 Player: Mutetourette Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (100) 500 Value Destroyed (3013) 3013 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (382) 382 TOTAL SCORE: 6875 Bonus ------- High Alert Combat Kills 182 Entered Garrisons 200 Cogmind --------- Core Integrity 535/700 Matter 264/300 Energy 100/100 System Corruption 3% Temperature Danger (443) Movement Core (150) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit > --- WEAPON (3) ------- Beam Rifle > --- INVENTORY (8) ---- Medium Battery (150) Improved Signal Interpreter Shock Absorption System Great Maul Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Cooling System Small Storage Unit Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Katana > --- INVENTORY -------- Aluminum Leg Aluminum Leg Medium Battery Improved Signal Interpreter Beam Rifle Light EM Pulse Cannon [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Slots Evolved 6 | . . 2 . . . 4 . Power 2 | . . 1 . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 2 | . . 1 . . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 71 | 7 2 12 20 13 . 14 3 Power 16 | 1 1 4 3 1 . 6 . Engine 14 | 1 1 4 3 1 . 4 . Core 2 | . . . . . . 2 . Reactor . | . . . . . . . . Propulsion 19 | 2 . 1 6 6 . 4 . Treads 11 | 2 . 1 6 2 . . . Leg 6 | . . . . 2 . 4 . Wheel 2 | . . . . 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 2 . 5 5 1 . 3 1 Device 10 | 1 . 3 3 1 . 1 1 Storage 2 | 1 . . . . . 1 . Processor 1 | . . 1 . . . . . Hackware . | . . . . . . . . Protection 4 | . . 1 2 . . 1 . Artifact . | . . . . . . . . Weapon 19 | 2 1 2 6 5 . 1 2 Energy Gun 4 | 1 . . 2 . . . 1 Energy Cannon 11 | . . 2 4 4 . . 1 Ballistic Gun 2 | 1 1 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 2 2 . . . . Parts Lost 16 | . . . . 3 1 1 11 Power 4 | . . . . 1 . 1 2 Propulsion 4 | . . . . 1 . . 3 Utility 4 | . . . . . 1 . 3 Weapon 4 | . . . . 1 . . 3 Highest Loss Streak 8 | . . . . 3 1 1 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 100 98 98 98 92 88 77 Engine 17 | . 14 22 21 21 22 15 4 Core 1 | . . . . . . 1 6 Treads 12 | . 28 21 21 13 . . . Leg 8 | . . . . 4 22 21 19 Device 15 | . 14 11 16 22 14 13 12 Storage 10 | . 14 11 11 11 11 10 7 Processor 1 | . . 8 . . . . . Protection 3 | . . . 5 . . 3 6 Energy Cannon 17 | . . 12 21 21 22 15 17 Ballistic Gun 2 | . 19 9 . . . . . Slashing Weapon 1 | . . . . . . 6 . Peak Build Rating 30 | 7 7 18 19 19 18 30 25 Average Rating 18 | 5 7 13 18 18 17 26 22 On Entrance 13 | . 7 7 16 19 18 18 24 Naked Turns . | . . . . . . . . Heaviest Build 45 | 12 14 32 33 32 31 45 30 Greatest Support 40 | 40 40 40 40 40 23 33 30 Greatest Overweight (x) 1 | . . . 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 Most Carried 8 | 4 5 8 8 8 5 8 6 Average Carried 5 | 2 3 5 7 6 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 5 6 8 3 5 5 4 Class Distribution -------------------- 65% | Mutant 29% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Garrison Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -9 -9 -7 -7 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Matter Collected 953 | 272 51 178 207 54 . 181 10 Remotely 179 | 10 51 118 . . . . . Salvage Created 4116 | 83 180 530 1433 288 47 1095 460 Parts 226 | 3 11 34 87 22 . 43 26 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 2 | . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 19 Prevented 1 | . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Combat Hostiles Destroyed 77 | . 4 9 30 12 1 11 10 Melee 2 | . . . . 2 . . . Guns 7 | . 4 3 . . . . . Cannons 63 | . . 6 27 9 1 10 10 AOE 1 | . . . . 1 . . . Classes Destroyed 14 | 2 2 4 3 . 1 2 . Worker 4 | 1 . . 1 . . 2 . Builder 2 | . . . 2 . . . . Hauler 1 | . . 1 . . . . . Recycler 7 | 1 . . 1 . . 5 . Mechanic 1 | . . . 1 . . . . Operator 2 | . 1 . 1 . . . . Watcher 6 | . . 1 2 . . 3 . Swarmer 19 | . . . 7 8 . . 4 Grunt 29 | . 4 4 11 2 . 8 . Brawler 5 | . . . . . . 2 3 Duelist 2 | . . 1 . 1 . . . Sentry 17 | . . 4 12 1 . . . Hunter 2 | . . . . . . 1 1 Programmer 3 | . . . . . 1 . 2 Best Kill Streak 7 | 2 3 3 6 5 1 7 3 Combat Bots Only 5 | . 2 3 5 5 1 3 3 Max Kills in Single Turn 2 | 1 1 1 2 1 1 2 1 Gunslinging . | . . . . . . . . Exploded 1 | . . . . 1 . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Hostile Shots Fired 379 | . 18 30 96 88 16 51 80 Missed 117 | . 8 12 31 20 7 22 17 Damage Taken 3247 | . 116 235 621 736 132 346 1061 Core 501 | . 23 26 127 144 16 21 144 Absorbed by Shields 344 | . . . 116 72 . 132 24 Redirected to Shielding 2 | . . . 2 . . . . Regen/Repaired (Parts) 230 | . . 61 169 . . . . Core Remaining (%) 70 | 100 90 . . . 21 . . Volleys Fired 248 | 5 13 29 88 29 6 55 23 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 192 | 60 60 136 136 136 136 136 192 Shots Fired 497 | 7 26 58 170 58 12 110 56 Gun 72 | 7 26 36 . . . . 3 Cannon 425 | . . 22 170 58 12 110 53 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 57 | 2 19 36 . . . . . Thermal 409 | . . 22 170 50 12 110 45 Explosive . | . . . . . . . . Electromagnetic 31 | 5 7 . . 8 . . 11 Robot Hit Streak 11 | 2 6 9 9 11 1 10 10 Robot Miss Streak 6 | 2 2 2 6 2 4 5 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 289 | 3 18 42 93 38 4 59 32 Core Hits 137 | 3 10 21 35 12 1 37 18 Critical Kills 4 | . . . 4 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 4 . . . 1 Burn 1 | . . . . . . . 1 Meltdown 4 | . . . 4 . . . . Melee Attacks 11 | . . . . 4 . 7 . Impact . | . . . . . . . . Slashing 11 | . . . . 4 . 7 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6195 | 47 230 643 2047 841 103 1554 730 Guns 549 | 47 201 271 . . . . 30 Cannons 5370 | . . 370 2026 716 103 1455 700 Explosions 54 | . 29 . . 25 . . . Melee 191 | . . . . 100 . 91 . Ramming 31 | . . 2 21 . . 8 . Kinetic 417 | 10 136 271 . . . . . Thermal 5219 | . 29 370 2026 619 103 1455 617 Explosive . | . . . . . . . . Electromagnetic 337 | 37 65 . . 122 . . 113 Impact . | . . . . . . . . Slashing 191 | . . . . 100 . 91 . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 62 | . . 1 20 36 3 2 . Projectiles 25 | . . 1 20 . 3 1 . Explosions . | . . . . . . . . Melee 37 | . . . . 36 . 1 . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 40 | . . . . 40 . . . Shots 1 | . . . . 1 . . . Rammed 5 | . . 1 4 . . . . Targets Rammed 8 | . . 1 4 . . 3 . Kicked 3 | . . . . . . 3 . Crushed . | . . . . . . . . Highest Temperature 438 | 40 70 165 305 438 72 138 438 Average Temperature 87 | 20 30 44 93 214 37 27 105 Received Heat Transfer 846 | . 60 90 183 183 . 132 198 Effects 7 | . . . 4 2 . . 1 Shutdowns 1 | . . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . Interference 3 | . . . 3 . . . . Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . 1 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . 4 . . 1 . Combat Hostiles 4 | . . . 3 . . 1 . Parts Melted 18 | . . 1 9 2 1 3 2 Heat Transferred 9424 | . 50 666 3663 1123 148 2627 1147 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . 2 . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Peak Influence 777 | 10 111 319 719 777 363 429 . Initial 467 | . 6 46 62 467 349 151 . Average 281 | 1 40 161 305 644 357 239 . Maximum Alert Level 3 | . . 1 3 3 1 2 . Low Security (%) 35 | 100 100 65 34 . . 22 . Level 1 41 | . . 34 31 . 100 75 . Level 2 18 | . . . 29 62 . 2 . Level 3 4 | . . . 3 37 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 2 7 . . 3 . Investigation 6 | . 1 1 3 . . 1 . Extermination 1 | . . . . . . 1 . Reinforcement 4 | . 1 1 1 . . 1 . Assault . | . . . . . . . . Garrison 3 | . . . 3 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . 1 . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Distress Signals 5 | . 1 1 3 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 6 14 44 15 1 23 15 Peak Tracking Total 7 | . 2 3 5 7 1 4 7 Tactical Retreats 8 | . . . 3 3 . 1 1 Traps | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Traps Triggered 4 | . . 1 3 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Machines Disabled 5 | . . . 3 . . 2 . Max in Single Turn 1 | . . . 1 . . 1 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Machines Accessed 15 | . 1 3 8 . 1 2 . Terminals 11 | . 1 2 6 . 1 1 . Fabricators . | . . . . . . . . Repair Stations 3 | . . 1 1 . . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 39 | . 3 8 20 . 3 5 . Successful 21 | . 1 6 12 . 1 1 . Failed 18 | . 2 2 8 . 2 4 . Catastrophic 5 | . 1 1 2 . . 1 . Database Lockouts . | . . . . . . . . Manual 4 | . 2 1 1 . . . . Terminals 22 | . 3 3 11 . 3 2 . Fabricators . | . . . . . . . . Repair Stations 16 | . . 5 8 . . 3 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 10 | . 1 2 5 . 1 1 . Record 4 | . 1 1 2 . . . . Open Door 2 | . . . 2 . . . . Open DSF 1 | . . . . . . 1 . Alert Level 1 | . . 1 . . . . . Dispatch Records 1 | . . . . . 1 . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 10 | . . 4 6 . . . . Scan Component 5 | . . 2 3 . . . . Repair 5 | . . 2 3 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 1 1 5 . 1 1 . Full Trace Events 5 | . 1 1 2 . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 5 | . . 2 3 . . . . Time 155 | . . 52 103 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Turns Passed 4242 | 119 209 475 1517 335 270 851 466 Spaces Moved 1844 | 62 103 188 616 129 132 336 278 Core 8 | 8 . . . . . . . Treads 1039 | 54 103 188 616 78 . . . Legs 780 | . . . . 34 132 336 278 Wheels 17 | . . . . 17 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 95 190 120 120 Average Speed 161 | 145 160 160 160 159 190 178 134 Slowest Speed 240 | 160 160 160 240 190 190 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 6 29 21 82 26 36 10 36 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . 2 . . 5 . . 1 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 7 | . 2 . . 5 . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Low Total 2612 | 85 123 306 976 193 140 467 322 Wait 340 | . 2 60 218 11 . 34 15 Move 1838 | 61 102 187 616 128 131 335 278 Hop . | . . . . . . . . Pick Up 56 | 11 3 10 14 3 2 11 2 Fast Attach 8 | . . 2 6 . . . . Attach 25 | 7 . 3 1 4 . 8 2 Detach 2 | . . 1 . . . 1 . Swap 38 | . 2 7 13 9 . 6 1 Drop 37 | 1 1 6 16 5 . 7 1 Fire 248 | 5 13 29 88 29 6 55 23 Melee 11 | . . . . 4 . 7 . Ram . | . . . . . . . . Kick 3 | . . . . . . 3 . Crush 5 | . . 1 4 . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory -7/Lower Caves History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 13) 286 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 657 | -9/Materials | Repaired Lgt. Treads 685 | -9/Materials | Repaired Heat Sink 692 | -9/Materials | Discovered new exit (range 18) 804 | -9/Materials | Entered Storage 1174 | -9/Storage | Learned location of Armory (-4) 1933 | -9/Storage | Repaired Lgt. Treads 1960 | -9/Storage | Repaired Lgt. Treads 2013 | -9/Storage | Repaired Cld. Ion Engine 2043 | -9/Storage | Garrison activated, responded to threat 2321 | -9/Storage | Identified exit to Garrison 2321 | -9/Storage | Entered Garrison 2363 | -9/Garrison | Triggered checkpoint 2377 | -9/Garrison | Core integrity fell below 50% 2544 | -9/Garrison | Lost 3 parts (1p1n1w) 2637 | -9/Garrison | Discovered new exit (range 9) 2656 | -9/Garrison | Entered Recycling 2657 | -9/Recycling | Met a Zionite searching for Scraptown 2888 | -9/Recycling | Discovered new exit (range 16) 2926 | -9/Recycling | Entered Factory 2926 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3269 | -7/Factory | Build established: Scavenger-Mutant 3665 | -7/Factory | Discovered new exit (range 12) 3777 | -7/Factory | Entered Lower Caves 4221 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4243 | -7/Lower Caves | Self-destructed Last Messages --------------- 04233_ Penetrated by Slug. 04234_ Imp. Heat Sink destroyed. 04235_ Mace fries itself beyond repair. 04235_ Lgt. Nuclear Core destroyed. 04235_ B-48 Gladiator destroyed. 04236_ Imp. Light Armor Plating self-destruct mechanism malfunctions. 04236_ Penetrated by Slug. 04237_ Mace fries itself beyond repair. 04237_ Imp. Light Armor Plating destroyed. 04237_ Adv. Beam Cannon destroyed. 04239_ Penetrated by Slug. 04239_ Adv. Beam Cannon destroyed. 04240_ Overheating: Matter decay (-36). 04241_ Y-64 Sentinel suffers critical hit (Burn). 04241_ Penetrated by Slug. 04243_ Imp. Light Armor Plating fries itself beyond repair. 04243_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??? " "" % #????# #??????????????????????? | | ??????"""""" ###### #??????????????????????? | | ????? " " #??????????????????????? | | ?? #??????????????????????? | | ?? 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