Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.11 @ 03:33:48 Player: toastahs Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (115) 575 Value Destroyed (3989) 3989 Prototype IDs (13) 260 Alien Tech Used (1) 200 Bonus (454) 454 TOTAL SCORE: 12478 Bonus ------- Follower Combat Kills 414 Entered Garrisons 200 Friendly Fire -160 Cogmind --------- Core Integrity 0/1450 Matter 1/300 Energy 22/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- Combat Linear Gravjet > --- UTILITY (9) ------ Enhanced Optical Array Improved Reaction Control System > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Centrium Leg Advanced Power Amplifier Advanced Gravity Neutralizer Advanced ECM Suite Improved KE Penetrator Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Improved Fusion Compressor Light Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Improved VTOL Module Nuclear Pulse Thruster Nuclear Pulse Thruster Field Propulsion Drive > --- UTILITY ---------- Advanced Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Advanced Gravity Neutralizer Enhanced Optical Array Improved Signal Interpreter Improved Shield Generator > --- WEAPON ----------- Matter Neutralizer Heavy Neutron Cannon Railgun Hardcell Cannon > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Advanced ECM Suite Precision Phase Gun [Rating: 132] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Centrium Leg Hover Unit Combat Linear Gravjet Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Cooling System Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Slots Evolved 16 | . . 2 2 . 2 . . . 4 . . 2 . 2 2 Power 3 | . . . 1 . . . . . 1 . . . . 1 . Propulsion 4 | . . . . . 1 . . . 1 . . 2 . . . Utility 7 | . . 2 . . 1 . . . 2 . . . . . 2 Weapon 2 | . . . 1 . . . . . . . . . . 1 . Parts Attached 145 | 9 3 8 19 5 28 11 . 3 7 7 2 6 4 21 12 Power 26 | 1 1 2 4 1 4 3 . 1 2 1 1 1 . 3 1 Engine 11 | 1 1 2 4 . 3 . . . . . . . . . . Core 12 | . . . . 1 1 3 . 1 2 1 1 1 . 1 . Reactor 3 | . . . . . . . . . . . . . . 2 1 Propulsion 24 | 2 . 1 4 . 5 1 . . 1 1 . 2 . 4 3 Treads 10 | 2 . 1 3 . 2 . . . . . . . . 2 . Leg 1 | . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . 2 Flight 11 | . . . 1 . 3 1 . . 1 1 . 2 . 2 . Utility 45 | 2 . 4 5 . 8 4 . 2 3 2 . 3 1 7 4 Device 30 | 1 . 2 2 . 4 1 . 2 2 2 . 2 1 7 4 Storage 4 | 1 . 1 1 . 1 . . . . . . . . . . Processor 4 | . . 1 2 . . . . . . . . 1 . . . Hackware 3 | . . . . . 2 1 . . . . . . . . . Protection 4 | . . . . . 1 2 . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 4 2 1 6 4 11 3 . . 1 3 1 . 3 7 4 Energy Gun 11 | 3 . . 3 . 1 . . . . . 1 . . 1 2 Energy Cannon 15 | . . . 3 2 2 2 . . . . . . 2 4 . Ballistic Gun 6 | 1 . . . . 1 . . . . 1 . . . 1 2 Ballistic Cannon 11 | . 2 . . . 3 1 . . 1 2 . . 1 1 . Launcher 7 | . . 1 . 2 4 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 5 1 4 1 . . . . . . . 2 1 Corrupted Parts 5 | . . . . . 5 . . . . . . . . . . System Corruption 21 | . . . . . 21 . . . . . . . . . . Parts Lost 48 | . . 1 . 2 13 3 1 2 . 3 . . 2 13 8 Power 11 | . . 1 . 1 3 1 1 . . . . . . 4 . Propulsion 13 | . . . . . 2 1 . . . 1 . . . 4 5 Utility 17 | . . . . . 4 1 . 1 . 2 . . 2 5 2 Weapon 7 | . . . . 1 4 . . 1 . . . . . . 1 Highest Loss Streak 13 | . . 1 . 2 13 2 1 1 . 1 . . 1 5 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 89 | . 100 99 97 98 92 81 91 90 75 81 80 83 84 79 25 Engine 9 | . 14 11 17 8 14 . . . . . . . . . . Core 4 | . . . . 8 . 14 14 14 15 17 17 15 15 8 . Treads 13 | . 28 21 17 18 16 . . . . . . . . 6 2 Flight 6 | . . . . . . 22 23 23 21 23 23 31 31 12 6 Device 17 | . 14 21 16 18 14 12 15 15 17 25 23 24 23 21 9 Storage 6 | . 14 11 9 9 7 . . . . . . . . . . Processor 7 | . . 11 9 9 7 7 7 7 5 5 5 6 10 8 4 Hackware 2 | . . . . . 5 9 7 7 5 2 . . . . . Protection 1 | . . . . . 1 2 7 7 5 5 5 5 1 . . Energy Gun 4 | . 25 3 7 7 . . . . . . 3 . . . . Energy Cannon 8 | . . . 16 13 14 5 7 5 . . . . . 6 . Ballistic Cannon 2 | . 2 11 1 . 1 3 7 7 1 . . . 1 3 . Launcher 2 | . . 7 . 6 4 . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 83 | 13 14 33 43 42 59 25 25 27 31 38 37 35 44 83 30 Greatest Support 95 | 40 40 40 40 40 95 31 27 27 34 38 37 50 50 88 60 Greatest Overweight (x) 3 | 3 . . 1 1 1 1 . . . . . . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 15 15 14 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 5 8 8 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 3 7 6 14 14 14 4 5 4 4 4 5 4 3 4 4 Final Capacity 15 | 8 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 8 8 15 15 5 5 5 5 5 5 5 5 3 4 5 Class Distribution -------------------- 25% | Skirmisher 19% | Mutant 14% | Hacker-Skirmisher 7% | Hacker-Sprinter 6% | Sprinter 5% | Scavenger-Sprinter 4% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Zion Scavenger-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -4/Factory Sprinter | -4/Garrison Generator-Tank | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Matter Collected 2535 | 340 208 144 373 170 284 274 26 26 . 41 15 . 205 427 2 Remotely 104 | . . . . . . . . . . . . . . 104 . Salvage Created 4718 | 146 238 534 676 527 1461 452 22 . . 43 . . . 619 . Parts 234 | 7 13 25 42 17 74 12 . . . 5 . . . 39 . Haulers Intercepted 8 | . . . 4 2 2 . . . . . . . . . . Recyclers Shooed 7 | . . 1 . 2 1 . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . 15 . . . 4 . . . . . Prevented 2 | . . . . . . 1 . . . 1 . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Combat Hostiles Destroyed 69 | . 7 11 6 3 21 8 . . . 3 . . . 10 . Guns 9 | . 5 1 1 . . . . . . . . . . 2 . Cannons 43 | . 2 5 5 2 14 7 . . . 3 . . . 5 . AOE 11 | . . 5 . . 6 . . . . . . . . . . Classes Destroyed 16 | 3 3 1 4 1 2 1 1 . . . . . . . . Worker 9 | 1 . . 2 2 4 . . . . . . . . . . Builder 7 | . . . 1 . 1 . . . . . . . . 5 . Tunneler 4 | 2 . . . . 1 . . . . . . . . 1 . Hauler 8 | . . . 4 2 2 . . . . . . . . . . Recycler 7 | 1 . 4 . 2 . . . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . . . Watcher 9 | . 1 2 4 1 . . . . . . . . . 1 . Swarmer 10 | . 2 . . . . 4 . . . 3 . . . 1 . Grunt 31 | . 5 8 4 1 9 2 . . . . . . . 2 . Brawler 1 | . . . . . . 1 . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Sentry 14 | . . 3 . 1 7 1 . . . . . . . 2 . Specialist 2 | . . . . . 2 . . . . . . . . . . Hunter 5 | . . . 1 1 1 . . . . . . . . 2 . Programmer 5 | . . . . . 2 . . . . . . . . 3 . Zionite 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 7 | 3 3 7 7 4 6 4 . . . 3 . . . 5 . Combat Bots Only 4 | . 3 3 3 1 4 4 . . . 3 . . . 4 . Max Kills in Single Turn 3 | 1 1 2 2 2 3 1 1 . . 1 . . . 2 . Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . . 1 . . 3 . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Hostile Shots Fired 1137 | . 26 51 22 35 386 51 25 24 10 36 6 15 27 213 210 Missed 446 | . 11 16 6 10 135 21 20 12 4 20 3 10 15 80 83 Damage Taken 8843 | . 114 425 180 301 2517 397 62 190 87 212 60 62 205 1828 2203 Core 2427 | . 27 57 25 29 390 80 30 50 14 22 22 30 86 101 1464 Absorbed by Shields 341 | . . . . . . . . . . . . . 16 314 11 Reduced by Siege Mode 84 | . . . . . 84 . . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . 7 8 11 . 6 21 . . Ignored by Resistances 2897 | . 36 124 52 89 765 116 18 54 24 61 16 19 60 770 693 Regen/Repaired (Parts) 88 | . . 88 . . . . . . . . . . . . . Core Remaining (%) 82 | 100 89 85 . 90 . . . 21 . . 94 . 89 92 . Volleys Fired 285 | 7 16 38 31 29 51 36 1 . . 8 2 . 11 50 5 Largest 4 | 2 2 2 3 3 3 2 1 . . 1 1 . 1 4 1 Hottest 315 | 100 100 85 176 165 190 111 48 . . 57 225 . 105 315 94 Shots Fired 537 | 14 31 56 80 51 123 47 1 . . 8 2 . 11 108 5 Gun 117 | 14 24 12 14 7 8 1 . . . . 2 . . 30 5 Cannon 376 | . 7 28 66 33 98 46 1 . . 8 . . 11 78 . Launcher 44 | . . 16 . 11 17 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 132 | . 7 28 . . 9 23 1 . . 8 . . 6 49 1 Thermal 304 | 14 24 12 54 33 97 . . . . . 2 . 5 59 4 Explosive 35 | . . 16 . 10 9 . . . . . . . . . . Electromagnetic 66 | . . . 26 8 8 24 . . . . . . . . . Robot Hit Streak 38 | 11 13 23 15 12 38 15 . . . 3 3 . 3 22 8 Robot Miss Streak 3 | . 2 1 3 2 3 2 . . . 2 . . 2 3 . Penetration Max 1 | . . . . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . . . . Shots Hit Robots 374 | 11 24 48 56 30 92 26 . . . 5 2 . 3 73 4 Core Hits 196 | 5 12 32 24 18 57 11 1 . . 3 . . 2 31 . Critical Kills 2 | . . . . . . . . . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 12 | 1 3 1 . . 2 2 . . . . . . . 3 . Burn 5 | 1 3 1 . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . 2 . Blast 5 | . . . . . 2 2 . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 11040 | 150 334 1312 1288 790 2775 629 28 . . 184 90 . 140 3207 113 Guns 1929 | 150 264 126 200 114 111 27 . . . . 90 . . 734 113 Cannons 6420 | . 70 382 898 440 1621 602 28 . . 184 . . 140 2055 . Explosions 2649 | . . 804 190 234 1043 . . . . . . . . 378 . Melee . | . . . . . . . . . . . . . . . . Ramming 42 | . . . . 2 . . . . . . . . . 40 . Kinetic 2479 | . 70 382 . . 265 252 28 . . 184 . . 33 1265 . Thermal 5705 | 150 264 126 905 471 1577 . . . . . 90 . 107 1902 113 Explosive 1107 | . . 804 . 156 147 . . . . . . . . . . Electromagnetic 1707 | . . . 383 161 786 377 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 23 | . . . . . 23 23 23 . . . . . . 5 11 Average Corruption 11 | . . . . . 3 23 23 . . . . . . 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 46 | . . . . . 3 25 3 . . . . . . 13 2 Message Errors 10 | . . . . . 1 4 . . . . . . . 3 2 Matter Fused 13 | . . . . . 1 7 . . . . . . . 5 . Heat Flow Errors 6 | . . . . . . 3 2 . . . . . . 1 . Energy Discharges 3 | . . . . . . 2 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . 1 . . . . . . . 1 . Misfires 3 | . . . . . . 3 . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . Misdirections 2 | . . . . . . 2 . . . . . . . . . Weapon Failures 5 | . . . . . 1 2 . . . . . . . 2 . Overload Shots 2 | . . . . . . . . . . . 2 . . . . Overflow Damage 215 | . . 14 38 23 23 . . . . 11 . . . 106 . Projectiles 133 | . . . 7 . 23 . . . . 11 . . . 92 . Explosions 82 | . . 14 31 23 . . . . . . . . . 14 . Melee . | . . . . . . . . . . . . . . . . Knockbacks 18 | . . 4 . . 4 . . . . 2 . . . 8 . Impact 1 | . . . . . . . . . . . . . . 1 . Kinetic 15 | . . 3 . . 3 . . . . 2 . . . 7 . Secondary 2 | . . 1 . . 1 . . . . . . . . . . Self-Inflicted Damage 177 | . . 31 . 78 68 . . . . . . . . . . Shots 12 | . . 4 . 6 2 . . . . . . . . . . Rammed 4 | . . . . 1 . . . . . . . . . 3 . Targets Rammed 4 | . . . . 1 . . . . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 457 | 176 244 260 259 84 300 319 179 . 48 . 332 1 290 457 42 Average Temperature 104 | 68 100 90 74 23 72 152 81 . 21 . 240 1 120 185 21 Received Heat Transfer 1715 | . 66 240 108 72 600 57 27 12 72 36 9 . 54 137 225 Effects 12 | . . 3 2 . . 3 . . . . 2 . 1 1 . Shutdowns 1 | . . . . . . . . . . . 1 . . . . Energy Bleed 5 | . . . . . . 3 . . . . 1 . 1 . . Interference 6 | . . 3 2 . . . . . . . . . . 1 . Siege Activations 1 | . . . . . 1 . . . . . . . . . . Total Turns 18 | . . . . . 18 . . . . . . . . . . Longest Duration 18 | . . . . . 18 . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . 1 . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . Parts Fried 6 | . . . 1 1 4 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . 1 1 . . . . . . . . 3 . Combat Hostiles 5 | . . . . 1 1 . . . . . . . . 3 . Parts Melted 13 | . . . 4 3 5 . . . . . . . . 1 . Heat Transferred 8737 | 518 999 444 1717 975 2833 . . . . . 100 . 111 892 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . 2 1 3 . . . . . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Peak Influence 415 | 20 187 319 289 283 354 . . . 38 . . 161 325 415 269 Initial 196 | . 11 67 114 10 7 . . . 11 . . 71 98 158 196 Average 124 | 8 42 169 80 110 119 . . . 32 . . 99 163 306 227 Maximum Alert Level 2 | . . 1 1 1 1 . . . . . . . 1 2 1 Low Security (%) 74 | 100 100 64 95 93 67 . . . 100 . . 100 78 12 14 Level 1 24 | . . 35 4 6 32 . . . . . . . 21 76 85 Level 2 . | . . . . . . . . . . . . . . 10 . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 26 | . 2 2 1 2 13 . . . 1 . . . . 4 1 Investigation 7 | . 2 1 1 . 2 . . . . . . . . 1 . Extermination 5 | . . . . . 3 . . . 1 . . . . 1 . Reinforcement 9 | . . 1 . 1 4 . . . . . . . . 2 1 Assault . | . . . . . . . . . . . . . . . . Garrison 5 | . . . . 1 4 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 4 | . . 1 . . 1 . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Distress Signals 10 | . . 1 1 4 2 . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 232 | . 9 12 11 15 36 16 12 4 16 24 1 12 18 26 20 Peak Tracking Total 15 | . 3 4 3 3 10 7 12 2 13 10 1 9 7 6 15 Tactical Retreats 25 | . . . . 1 . 1 . 1 3 6 . 1 6 3 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Traps Triggered 10 | . 2 1 . . 1 . . . . . . . 5 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Machines Disabled 13 | . . . . 1 2 1 . . . . . . 6 3 . Max in Single Turn 1 | . . . . 1 1 1 . . . . . . 1 1 . Garrison Relay 1 | . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Machines Accessed 32 | . 4 5 2 3 5 2 . . 3 1 . 1 2 3 1 Terminals 27 | . 4 4 2 3 5 . . . 3 . . . 2 3 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Total Hacks 53 | . 10 13 3 4 7 2 . . 4 1 . 1 2 5 1 Successful 31 | . 5 6 2 3 2 2 . . 3 1 . 1 2 3 1 Failed 22 | . 5 7 1 1 5 . . . 1 . . . . 2 . Catastrophic 1 | . . . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 22 | . 5 7 2 3 2 . . . 2 . . . . 1 . Terminals 47 | . 10 11 3 4 7 . . . 4 . . . 2 5 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . Terminal Hacks 18 | . 3 2 1 1 1 2 . . 2 1 . . 2 2 1 Record 1 | . . . . . . 1 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . 1 . . . 1 . . . . . Open DSF 2 | . . . . . 1 . . . 1 . . . . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . 1 . . Locate Traps 1 | . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . 1 . Zone Layout 5 | . 1 1 1 . . . . . 1 . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . 1 . . . Unlock Access 1 | . . . . . . . . . . . . 1 . . . Unauthorized Hacks 10 | . 2 2 1 2 1 . . . 1 . . . . 1 . Terminals 10 | . 2 2 1 2 1 . . . 1 . . . . 1 . Assimilate 3 | . . . 1 . 1 . . . 1 . . . . . . Botnet 7 | . 2 2 . 2 . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 23 | . 3 5 2 . 4 . . . 3 . . 1 1 3 1 Full Trace Events 5 | . 1 1 1 . 1 . . . . . . . . 1 . Feedback Events 1 | . . . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . Machine Destruction 3 | . . . . . . . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Total Allies 18 | . . . . 10 . . 6 . 1 . . . . 1 . Largest Group 10 | . . . . 10 . . 6 . 1 . . . . 1 . Highest-Rated Group 180 | . . . . 173 . . 180 . 26 . . . . 38 . Highest-Rated Ally 39 | . . . . 29 . . 39 . 26 . . . . 38 . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 86 | . . . . 86 . . . . . . . . . . . Total Damage 1202 | . . . . 1202 . . . . . . . . . . . Kills 15 | . . . . 15 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 2 1 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Turns Passed 8189 | 264 636 648 1356 831 1870 405 132 224 254 218 21 80 320 685 245 Spaces Moved 7404 | 98 205 318 448 325 739 953 447 748 684 622 51 284 478 690 314 Core 222 | 28 . . . . . 4 . . . . . . . 12 178 Treads 2318 | 70 205 318 448 325 718 . . . . . . . . 209 25 Legs 2 | . . . . . . . . . . . . . . . 2 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 4862 | . . . . . 21 949 447 748 684 622 51 284 478 469 109 Fastest Speed 23 | 50 160 160 160 165 29 29 29 29 28 27 27 23 23 23 50 Average Speed 83 | 150 160 160 216 229 215 29 29 29 28 27 27 23 25 70 66 Slowest Speed 250 | 200 160 160 245 245 245 100 29 29 29 28 27 25 99 250 170 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 14 | . . . . . 1 1 . . 7 1 1 1 1 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 7 32 34 33 55 21 81 28 75 13 77 8 9 53 16 10 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 3 | . . . . . . 2 . 1 . . . . . . . Known Exits Taken 11 | . 1 1 1 1 . 1 1 1 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 . . . . . . . . 1 . Scrap Searched 11 | . . . . . . 4 . 5 . 1 1 . . . . Spaces Dug 18 | . . . . 8 . 4 . . . . . . . 6 . Terrain Destroyed 209 | . . 75 4 50 43 5 . . . 4 . . . 28 . Melee . | . . . . . . . . . . . . . . . . Projectile 31 | . . . . . . 5 . . . 4 . . . 22 . AOE 178 | . . 75 4 50 43 . . . . . . . . 6 . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -4 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Upp Upp Fac Gar Res Res Total 8917 | 200 483 404 774 362 906 1029 447 753 739 660 54 298 664 798 346 Wait 872 | 76 249 26 248 1 64 22 . 1 46 16 . 2 109 11 1 Move 7361 | 97 204 317 447 324 736 950 446 747 670 619 48 282 473 687 314 Hop 13 | . . . . . 1 1 . . 6 1 1 1 1 1 . Pick Up 77 | 11 7 8 14 1 9 3 . 2 5 3 . 2 . 8 4 Fast Attach 42 | . 2 1 5 1 9 5 . . 1 1 2 2 . 8 5 Attach 74 | 7 . 4 5 1 15 5 . 2 6 5 . 1 4 12 7 Detach 27 | . . . 3 . 1 3 . . 2 3 . 1 2 8 4 Swap 30 | 2 1 3 9 3 4 2 . 1 . 1 . 3 . 1 . Drop 67 | . 4 7 12 1 16 2 . . 3 3 1 4 . 8 6 Fire 285 | 7 16 38 31 29 51 36 1 . . 8 2 . 11 50 5 Melee . | . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . Crush 4 | . . . . 1 . . . . . . . . . 3 . Escape Stasis 64 | . . . . . . . . . . . . . 64 . . Rewire 1 | . . . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/Garrison (discovered 2 exits: *Res x2) -3/Research -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 265 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 759 | -10/Materials | Identified exit to Materials 901 | -10/Materials | Entered another Materials area 901 | -9/Materials | Evolved 2 slots: Utility x2 1245 | -9/Materials | Repaired Lgt. Treads 1450 | -9/Materials | Discovered new exit (range 13) 1471 | -9/Materials | Identified exit to Materials 1549 | -9/Materials | Entered another Materials area 1549 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2224 | -8/Materials | Build established: Skirmisher 2754 | -8/Materials | Discovered new exit (range 15) 2902 | -8/Materials | Identified exit to Storage 2905 | -8/Materials | Entered Storage 3059 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3362 | -8/Storage | Build established: Commander-Skirmisher 3421 | -8/Storage | Lost 6 allies 3490 | -8/Storage | Discovered new exit (range 13) 3517 | -8/Storage | Identified exit to Factory 3634 | -8/Storage | Lost 3 allies 3676 | -8/Storage | Garrison activated, responded to threat 3736 | -8/Storage | Entered Factory 3736 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3785 | -7/Factory | Build established: Skirmisher 4598 | -7/Factory | Build established: Hacker-Skirmisher 5299 | -7/Factory | Discovered new exit (range 15) 5329 | -7/Factory | Identified exit to Factory 5534 | -7/Factory | Cargo convoy interrupted 5544 | -7/Factory | Garrison activated, responded to threat 5559 | -7/Factory | Discovered new exit (range 15) 5567 | -7/Factory | System corruption reached 10% 5598 | -7/Factory | Core integrity fell below 50% 5598 | -7/Factory | Found Corrupted Prototype Hackware 5598 | -7/Factory | Identified Exp. Hacking Suite 5606 | -7/Factory | Entered Lower Caves 5616 | -7/Lower Caves | Spotted B-75 Beast 5634 | -7/Lower Caves | Lost 13 parts (3p2n4u4w) 5775 | -7/Lower Caves | Encountered a Warlord checkpoint 5782 | -7/Lower Caves | Discovered new exit (range 2) 5784 | -7/Lower Caves | Identified exit to Lower Caves 5793 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5859 | -7/Lower Caves | Lost 3 allies 5865 | -7/Lower Caves | Learned location of Zion (-6) 5904 | -7/Lower Caves | Found Alien Artifact 5904 | -7/Lower Caves | Identified Dimensional Node Initializer 5904 | -7/Lower Caves | Initialized slip node 5985 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5987 | -7/Lower Caves | Identified exit to Zion 6011 | -7/Lower Caves | Entered Zion 6023 | -6/Zion | Gained Derelict followers 6055 | -6/Zion | Learned Factory emergency access door positions 6060 | -6/Zion | Discovered new exit (range 9) 6063 | -6/Zion | Identified exit to Proximity Caves 6084 | -6/Zion | System corruption cleaned by Quarantine Array 6100 | -6/Zion | Build established: Scavenger-Sprinter 6114 | -6/Zion | Attacked by Zionites 6129 | -6/Zion | Spotted P0-18E(B) 6129 | -6/Zion | Spotted 2O-KUB(B) 6143 | -6/Zion | Entered Proximity Caves 6203 | -5/Proximity Caves | Spotted B-75 Beast 6266 | -5/Proximity Caves | Learned 8 Factory zone layouts 6366 | -5/Proximity Caves | Discovered new exit (range 3) 6366 | -5/Proximity Caves | Identified exit to Factory 6367 | -5/Proximity Caves | Entered Factory 6367 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 6552 | -5/Factory | Build established: Hacker-Sprinter 6617 | -5/Factory | Discovered new exit (range 16) 6621 | -5/Factory | Identified exit to Upper Caves 6621 | -5/Factory | Entered Upper Caves 6622 | -5/Upper Caves | Spotted B-75 Beast 6673 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6751 | -5/Upper Caves | Learned Factory non-interactive machine intel 6835 | -5/Upper Caves | Discovered new exit (range 11) 6839 | -5/Upper Caves | Identified exit to Upper Caves 6839 | -5/Upper Caves | Entered another Upper Caves area 6852 | -5/Upper Caves | Discovered new exit (range 6) 6854 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6859 | -5/Upper Caves | Identified exit to Factory 6860 | -5/Upper Caves | Entered Factory 6860 | -4/Factory | Evolved 2 slots: Propulsion x2 6861 | -4/Factory | Loaded intel: 220 non-interactive machine locations 6940 | -4/Factory | Identified exit to Garrison 6940 | -4/Factory | Entered Garrison 6955 | -4/Garrison | Spotted B-86 Titan 7022 | -4/Garrison | Triggered checkpoint 7138 | -4/Garrison | Triggered checkpoint 7141 | -4/Garrison | Garrison Relay disabled 7149 | -4/Garrison | Discovered new exit (range 10) 7152 | -4/Garrison | Identified exit to Research 7155 | -4/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 7166 | -4/Garrison | Triggered checkpoint 7167 | -4/Garrison | Triggered checkpoint 7192 | -4/Garrison | Discovered exit to Research (range 14) 7260 | -4/Garrison | Entered Research 7260 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 7791 | -3/Research | Lost 5 parts (2p1n2u) 7816 | -3/Research | Discovered new exit (range 14) 7945 | -3/Research | Entered another Research area 7945 | -2/Research | Evolved 2 slots: Utility x2 7957 | -2/Research | Lost 3 parts (1p1n1u) 8114 | -2/Research | Lost 4 parts (4n) 8158 | -2/Research | Core integrity fell below 50% 8168 | -2/Research | Core integrity fell below 20% 8188 | -2/Research | System corruption reached 10% 8190 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. K-01 Serf destroyed. Door malfunctions. U-05 Engineer lays Concrete. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf destroyed. Slug penetrates Wall. U-05 Engineer lays Concrete. U-05 Engineer repairs door. Slug penetrates U-05 Engineer. Penetrated by Slug. Acquired Cmb. Linear Gravjet. Slug penetrates G-73 Enforcer. Penetrated by Slug. Acquired Imp. Reaction Control System. O5V#I02I>UXQ CWFL5X ONTV8WXSSLIWOF Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ### ## #????????????????? | | ??################# ##! #????????????????? | | #??############## # #????????????????? | | #??# + # "" #????????????????? | | #??# # + T" #????????????????? | | #??# # # "" #????????????????? | | ##??# # # #????????????????? | | ????# # # #????????????????? | | ????# # ######+####????????????????? | | ????# # #????????????????? | | ????# + #????????????????? | | ????# # #????????????????? | | ????# # #????????????????? | | ????# # ######+####????????????????? | | ????# # #??? ??????????????????? | | #############+#### #? #????????????????? | | # #????????????????? | | ^^ # #????????????????? | | ^^ # #????????????????? | | # """"" #????????????????? | | #### ############### """"" #????????????????? | | ???# #?????????????# """"" #????????????????? | | ???# ########?????############????????????????? | | ???# #?????# #???????????????????? | | ???# #?????# #???????????????????? | | ???# #?????# @ #???????????????????? | | ???# #?????# #???????????????????? | | ########### #?????# p #???????????????????? | | # #?????####p####???????????????????? | | # ######## g #????????????????????? | | + =%= #????????????????????? | | # * #????????????????????? | | # #????????????????????? | | #########?# ######## #????????????????????? | | ??????######/#/### ###### ###????????????????????? | | ??????# !%= #??# #??????????????????????? | | ??????# = ##?# #??????????????????????? | | ??????#""" # #?# #??????????????????????? | | ??????#""" % # #?# #??????????????????????? | | ??????#""" ###### ##+#???????????????????? | | ??????#"S +!! #???????????????????? | | ??????#"" =######## #???????????????????? | | ??????#"" #?????????????????????????? | | ?????## [ [ ##?????????????????????????? | | ?????# [ ####??????????????????????????? | | ?????## [ #?????????????????????????????? | | ??????# #?????????????????????????????? | | ??????###"##########?????????????????????????????? | | ????????# ???????????????????????????????????????? | | ????????##???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 97 Energy Capacity 480 Matter Stores 321 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Power Amplification 30 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 77 Recoil Reduction 9 Matter Filtering 30 Particle Charging 15 Offensive Hacking 36 Item Schematics ----------------- Antigrav System | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive Hvy. Pick | -6/Zion | Archive Hvy. Beamcaster | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Robot Schematics ------------------ K-01 Serf | -6/Zion | Archive H-55 Commando | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive D-83 Annihilator | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Use The Force Challenges ------------ None Game ------ Seed NetworkPointRouter Manual? 0 Play Time 02:20:39 Cumulative 68.2 hours Start 2024.06.11 @ 01:10:09 End 2024.06.11 @ 03:33:48 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 21 Adventurer 18 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 50 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 350096b5-9d3b-405c-877a-b2f533e462ec