Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 23:51:55 Player: BigMaxPorter Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (48) 240 Value Destroyed (1850) 1850 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4770 Bonus ------- High Alert Combat Kills 120 Cogmind --------- Core Integrity 0/700 Matter 42/300 Energy 95/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit Signal Interpreter Transport Network Coupler > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Signal Interpreter Transport Network Coupler Target Analyzer Shield Generator > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Gauss Cannon > --- INVENTORY -------- Advanced Visual Processing Unit Energy Filter Heavy Laser Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Heavy Missile Launcher Remote Datajack [Rating: 40] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . . 1 1 1 Weapon 1 | . . . . . 1 Parts Attached 63 | 6 6 . 18 9 24 Power 8 | 1 . . 1 2 4 Engine 4 | 1 . . 1 2 . Core 4 | . . . . . 4 Reactor . | . . . . . . Propulsion 15 | 2 3 . 5 3 2 Treads 5 | . . . . 3 2 Leg 10 | 2 3 . 5 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 1 2 3 Device 2 | . . . . . 2 Storage 1 | 1 . . . . . Processor 4 | . 1 . 1 1 1 Hackware . | . . . . . . Protection 2 | . 1 . . 1 . Artifact . | . . . . . . Weapon 31 | 2 1 . 11 2 15 Energy Gun 9 | 2 . . 3 . 4 Energy Cannon 5 | . . . 2 1 2 Ballistic Gun 6 | . 1 . 3 . 2 Ballistic Cannon 2 | . . . . . 2 Launcher 6 | . . . 1 1 4 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 2 | . . . 2 . . Unidentified Prototypes 1 | . . . 1 . . Corrupted Parts 1 | . . . . . 1 System Corruption 3 | . . . . . 3 Parts Lost 31 | . 1 . 9 2 19 Power 5 | . . . 1 1 3 Propulsion 8 | . . . 5 . 3 Utility 6 | . 1 . . 1 4 Weapon 12 | . . . 3 . 9 Highest Loss Streak 18 | . 1 . 3 2 18 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 94 100 93 93 91 Engine 9 | . 14 14 10 13 4 Core 1 | . . . . . 5 Treads 12 | . . . . 26 21 Leg 13 | . 28 28 27 . . Device 1 | . . . . . 6 Storage 9 | . 14 14 11 9 6 Processor 18 | . 1 14 22 18 23 Protection 2 | . 7 . . 8 . Energy Gun 6 | . 23 14 8 . . Energy Cannon 7 | . . . 1 17 9 Ballistic Gun 6 | . 4 14 11 . 6 Naked Turns . | . . . . . . Heaviest Build 37 | 12 15 11 15 26 37 Greatest Support 84 | 20 20 20 30 84 84 Greatest Overweight (x) 2 | . . . 1 . 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 Average Carried 7 | 2 7 7 6 7 7 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 7 . Class Distribution -------------------- 64% | Mutant 26% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 978 | 166 256 . 216 157 183 Remotely . | . . . . . . Salvage Created 1873 | . 325 . 742 519 287 Parts 94 | . 16 . 38 23 17 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 46 | . 5 . 22 10 9 Guns 23 | . 4 . 18 . 1 Cannons 9 | . . . . 6 3 AOE 11 | . 1 . 4 2 4 Classes Destroyed 6 | . 3 . 2 1 . Recycler 1 | . 1 . . . . Watcher 1 | . 1 . . . . Swarmer 13 | . . . 9 . 4 Grunt 21 | . 5 . 8 5 3 Brawler 1 | . . . . 1 . Sentry 11 | . . . 5 4 2 Best Kill Streak 6 | . 4 . 6 4 4 Combat Bots Only 6 | . 3 . 6 4 4 Max Kills in Single Turn 4 | . 2 . 3 1 4 Gunslinging . | . . . . . . Exploded 3 | . 1 . 3 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 332 | . 33 . 103 31 165 Missed 83 | . 7 . 34 5 37 Damage Taken 4294 | . 514 . 882 633 2265 Core 1347 | . 217 . 174 254 702 Absorbed by Shields 267 | . . . . . 267 Core Remaining (%) 55 | 100 . 13 56 53 . Volleys Fired 140 | . 28 . 59 27 26 Largest 3 | . 2 . 2 2 3 Hottest 172 | . 90 . 76 136 172 Shots Fired 270 | . 47 . 115 50 58 Gun 180 | . 47 . 113 . 20 Cannon 76 | . . . . 46 30 Launcher 12 | . . . 2 4 6 Special 2 | . . . . . 2 Kinetic 98 | . 9 . 61 . 28 Thermal 120 | . 10 . 42 46 22 Explosive 5 | . . . . . 5 Electromagnetic 45 | . 28 . 12 4 1 Robot Hit Streak 15 | . 6 . 14 15 11 Robot Miss Streak 5 | . 4 . 5 4 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 2 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 175 | . 27 . 79 28 41 Core Hits 80 | . 12 . 37 13 18 Critical Kills 3 | . . . . 2 1 Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 11 | . 1 . 3 2 5 Burn 3 | . . . 3 . . Meltdown 3 | . . . . 2 1 Destroy 1 | . . . . . 1 Blast 3 | . . . . . 3 Corrupt 1 | . 1 . . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . . 2 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3848 | . 452 . 1246 731 1419 Guns 1474 | . 373 . 839 . 262 Cannons 1098 | . . . . 559 539 Explosions 1260 | . 79 . 393 172 616 Melee . | . . . . . . Ramming 16 | . . . 14 . 2 Kinetic 775 | . 60 . 350 . 365 Thermal 1896 | . 140 . 661 559 536 Explosive 433 | . . . . . 433 Electromagnetic 728 | . 252 . 221 172 83 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 1 . . 6 Average Corruption 1 | . 1 1 . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . 2 . . . 2 Message Errors 1 | . 1 . . . . Heat Flow Errors 2 | . 1 . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 120 | . . . . . 120 Projectiles 24 | . . . . . 24 Explosions 96 | . . . . . 96 Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 269 | . 31 . 27 . 211 Shots 7 | . 1 . 2 . 4 Rammed 1 | . . . . . 1 Targets Rammed 7 | . . . 6 . 1 Kicked 6 | . . . 6 . . Crushed . | . . . . . . Highest Temperature 747 | . 747 . 148 697 297 Average Temperature 171 | . 343 . 43 230 115 Received Heat Transfer 1136 | . 174 . 258 198 506 Effects 53 | . 29 . . 23 1 Shutdowns 8 | . 4 . . 4 . Energy Bleed 3 | . 2 . . . 1 Interference 8 | . 2 . . 6 . Matter Decay 7 | . 4 . . 3 . Short Circuit 2 | . 1 . . 1 . Damage (minor) 1 | . 1 . . . . Damage (major) 17 | . 11 . . 6 . Damage (core) 7 | . 4 . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 3 | . . . . 2 1 Combat Hostiles 3 | . . . . 2 1 Parts Melted 10 | . . . 4 3 3 Heat Transferred 3445 | . 235 . 1458 999 753 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . 1 . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Peak Influence 580 | . 141 54 452 525 580 Initial 200 | . . 54 20 190 200 Average 228 | . 50 54 162 369 309 Maximum Alert Level 2 | . . . 2 2 2 Low Security (%) 43 | 100 100 100 63 24 . Level 1 32 | . . . 22 26 68 Level 2 24 | . . . 14 48 31 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 2 . 3 2 2 Investigation 6 | . 2 . 2 1 1 Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault 2 | . . . . 1 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 5 | . . . 3 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 11 . 28 12 16 Peak Tracking Total 6 | . 3 . 6 4 4 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . 1 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 2 | . . . 2 . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled 7 | . . . 2 1 4 Max in Single Turn 4 | . . . 2 1 4 Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 3 . 4 2 2 Terminals 5 | . 1 . 3 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 5 | . 2 . 1 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 43 | . 15 . 15 8 5 Successful 23 | . 12 . 6 4 1 Failed 20 | . 3 . 9 4 4 Catastrophic 3 | . . . 3 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 3 . 12 7 . Fabricators . | . . . . . . Repair Stations 2 | . . . . . 2 Recycling Units 19 | . 12 . 3 1 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 1 . 4 3 . Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . 1 . . Locate Traps 1 | . . . . 1 . Disarm Traps 1 | . . . 1 . . Maintenance Status 3 | . 1 . 1 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 15 | . 11 . 2 1 1 Recycle Component 4 | . 4 . . . . Process 2 | . 1 . 1 . . Report Inventory 6 | . 3 . 1 1 1 Retrieve Matter 1 | . 1 . . . . Retrieve Components 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 . 4 1 2 Full Trace Events 8 | . 2 . 4 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 4 | . 4 . . . . Recycled Matter 213 | . 39 . 174 . . Retrieved Matter 39 | . 39 . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 1 . 1 Non-combat 1 | . . . 1 . . Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . 2 . 1 parse_system 2 | . . . 1 . 1 no_distress 1 | . . . 1 . . Relay Couplers Released 4 | . . . . 1 3 Machine Destruction 4 | . . . . 1 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 2302 | 76 240 84 742 515 645 Spaces Moved 1240 | 53 117 65 411 264 330 Core 18 | 3 . . . . 15 Treads 575 | . . . . 260 315 Legs 647 | 50 117 65 411 4 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 50 Average Speed 139 | 116 120 120 122 159 157 Slowest Speed 190 | 120 120 120 190 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 4 24 23 33 23 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 98 | . 2 . 23 1 72 Melee . | . . . . . . Projectile 5 | . . . . 1 4 AOE 93 | . 2 . 23 . 68 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 1558 | 64 170 71 539 308 406 Wait 64 | . 11 5 34 . 14 Move 1235 | 52 116 64 410 263 330 Hop . | . . . . . . Pick Up 31 | 6 6 1 7 5 6 Fast Attach 21 | 6 2 . 4 3 6 Attach 20 | . 1 . 5 4 10 Detach . | . . . . . . Swap 22 | . 3 . 9 2 8 Drop 16 | . 3 1 3 4 5 Fire 140 | . 28 . 59 27 26 Melee 2 | . . . 2 . . Ram 1 | . . . . . 1 Kick 6 | . . . 6 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 44 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 218 | -10/Materials | Core integrity fell below 50% 237 | -10/Materials | Core integrity fell below 20% 311 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Entered Mines 320 | -10/Mines | Build established: Mutant 382 | -10/Mines | Met a Derelict bent on vengeance 397 | -10/Mines | Discovered new exit (range 3) 400 | -10/Mines | Identified exit to Materials 401 | -10/Mines | Entered Materials 401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -9/Materials | Lost 3 parts (1p1n1w) 1137 | -9/Materials | Discovered new exit (range 5) 1142 | -9/Materials | Identified exit to Materials 1143 | -9/Materials | Entered another Materials area 1143 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1641 | -8/Materials | Discovered new exit (range 5) 1655 | -8/Materials | Identified exit to Factory 1658 | -8/Materials | Entered Factory 1658 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1960 | -7/Factory | Build established: Gunner 2260 | -7/Factory | Core integrity fell below 50% 2277 | -7/Factory | Core integrity fell below 20% 2303 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- U-05 Engineer lays Concrete. Acquired Corrupted Gauss Cannon. Integrated Corrupted Gauss Cannon (+3). U-05 Engineer lays Concrete. Broken Adv. Beam Cannon severed. U-05 Engineer builds a Wall. R-06 Scavenger collects Particle Gun. L-41 Fighter knocked back. U-05 Engineer builds a Wall. R-06 Scavenger destroyed. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Target Analyzer destroyed. Gauss Cannon destroyed. Acquired Particle Gun. M-28 Smith repairs Carbon-fiber Leg. U-05 Engineer builds a Wall. K-01 Serf collects debris. Destroyed Backup Power III. Particle Gun destroyed. 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