Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 16:58:15 Player: BionicBot Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (155) 775 Value Destroyed (4948) 4948 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (1261) 1261 TOTAL SCORE: 12704 Bonus ------- High Alert Combat Kills 761 Entered Garrisons 200 Aligned with FarCom 300 Cogmind --------- Core Integrity 304/1000 Matter 298/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Walking (94) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum-FC Exoskeleton > --- UTILITY (7) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Smartbomb Launcher Peak State ------------ > --- POWER ------------ Backup-FC Engine > --- PROPULSION ------- Aluminum-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink Medium Storage Unit High-capacity Matter Pod Gravity Neutralizer Advanced Visual Processing Unit > --- WEAPON ----------- Tesla Bomb Launcher Hpw. Thermal Phase Construct/G Thermal Construct/G Cycling Thermic Beam Construct/G > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Improved Sensor Array Smartbomb Launcher [Rating: 78] Favorites ----------- Power Constructs Engine Constructs Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device Armored Scrap Engine Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Slots Evolved 10 | . . . 2 . . . 2 . . 4 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . Utility 5 | . . . 1 . . . . . . 3 . . 1 . Weapon 2 | . . . . . . . 1 . . 1 . . . . Parts Attached 100 | 7 9 3 10 5 1 . 17 31 2 6 2 . 5 2 Power 11 | 2 1 1 2 . . . 1 3 . 1 . . . . Engine 8 | 2 1 1 2 . . . 1 1 . . . . . . Core 3 | . . . . . . . . 2 . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 35 | 2 3 . 1 3 . . 9 16 1 . . . . . Treads . | . . . . . . . . . . . . . . . Leg 30 | 2 3 . 1 3 . . 9 11 1 . . . . . Wheel . | . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . 5 . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 15 | 1 2 . 1 . . . . 2 1 3 2 . 3 . Device 4 | . . . . . . . . 1 1 . 1 . 1 . Storage 4 | 1 1 . . . . . . . . . . . 2 . Processor 5 | . 1 . 1 . . . . . . 2 1 . . . Hackware . | . . . . . . . . . . . . . . . Protection 2 | . . . . . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | 2 3 2 6 2 1 . 7 10 . 2 . . 2 2 Energy Gun 10 | . 1 . 2 . 1 . 2 2 . 2 . . . . Energy Cannon 4 | . 1 1 . . . . 1 1 . . . . . . Ballistic Gun 9 | 2 . . 1 1 . . . 5 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . Launcher 14 | . 1 . 3 1 . . 4 1 . . . . 2 2 Special Weapon 1 | . . 1 . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 2 . 1 . 2 1 . . . . 2 . Parts Lost 32 | . . . 4 . . . 2 13 . . 1 . 2 10 Power 4 | . . . 1 . . . . 2 . . . . . 1 Propulsion 10 | . . . . . . . 2 7 . . . . . 1 Utility 4 | . . . . . . . . . . . . . 1 3 Weapon 14 | . . . 3 . . . . 4 . . 1 . 1 5 Highest Loss Streak 4 | . . . 3 . . . 1 4 . . 1 . 2 4 To Critical Strikes 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 82 | . 99 100 90 100 94 88 88 93 90 69 71 66 63 48 Engine 6 | . 14 14 10 11 11 11 9 1 . 2 5 . 1 4 Core 2 | . . . . . . . . 7 9 3 . 6 3 . Leg 20 | . 28 28 24 33 33 33 34 29 36 6 5 . 3 4 Device 5 | . . . . . . . . 3 8 6 9 13 16 12 Storage 9 | . 14 14 11 11 11 11 9 9 9 6 6 6 8 10 Processor 11 | . 13 14 22 22 22 22 18 13 . 8 9 6 5 4 Protection 1 | . . . . . . . . 1 . 6 6 6 . . Energy Gun 7 | . 2 . 6 11 11 11 9 4 9 12 11 6 11 3 Energy Cannon 4 | . 11 13 4 . . . 2 5 . . 6 6 3 . Ballistic Gun 6 | . 12 . . 2 . . . 11 18 12 6 6 . 1 Launcher 3 | . 1 14 11 8 6 . 6 . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 43 | 14 20 24 25 21 23 23 29 29 25 42 39 37 43 39 Greatest Support 134 | 20 20 20 30 36 36 36 53 45 45 58 77 77 99 134 Greatest Overweight (x) 4 | . . 1 1 . . . . 4 . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 10 10 10 10 10 9 10 Most Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 10 4 6 5 Average Carried 8 | 1 8 9 8 9 10 10 9 9 10 9 8 4 3 3 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | 2 10 10 10 10 10 10 10 10 10 10 4 4 5 2 Scrap Engine Consumption 115 | . . . . . . . . . 30 20 15 6 31 13 Constructs Created 8 | . . . . . . . . . . 4 1 . 2 1 Constructs Modified 33 | . . . . . . . . . . 11 5 . 9 8 Class Distribution -------------------- 38% | Mutant 32% | Construct 17% | Scavenger-Skirmisher 11% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -5/Factory Construct | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Matter Collected 3001 | 169 221 52 192 83 . 13 401 1007 52 94 231 42 214 230 Remotely . | . . . . . . . . . . . . . . . Salvage Created 5675 | . 372 74 502 59 . . 1252 1906 100 134 142 171 673 290 Parts 303 | . 20 1 32 6 . . 65 99 1 11 8 9 36 15 Haulers Intercepted 8 | . 1 . 2 . . . 1 4 . . . . . . Recyclers Shooed 8 | . . . 3 . . . 1 4 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . . 5 3 . . Prevented 3 | . . . . . . . . . . . 1 2 . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Combat Hostiles Destroyed 108 | . 6 2 10 4 . . 23 34 2 3 6 3 10 5 Guns 50 | . 3 . 1 2 . . 13 12 2 3 5 . 7 2 Cannons 33 | . 3 2 1 . . . 1 19 . . 1 3 3 . AOE 25 | . . . 8 2 . . 9 3 . . . . . 3 Classes Destroyed 15 | . 4 . 5 1 . . 4 . . 1 . . . . Worker 7 | . . . . . . . 2 4 . . . . 1 . Builder 9 | . . . 1 . . . 7 . . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . . . . . Hauler 8 | . 1 . 2 . . . 1 4 . . . . . . Recycler 10 | . . . 4 . . . 2 4 . . . . . . Operator 3 | . 1 . . . . . 2 . . . . . . . Watcher 10 | . 2 . 1 . . . 4 1 . . . . 2 . Swarmer 24 | . . . 7 3 . . . 8 . . 6 . . . Grunt 55 | . 6 2 2 . . . 17 15 2 . . 2 6 3 Duelist 2 | . . . . . . . 1 . . . . 1 . . Sentry 14 | . . . 1 . . . 2 11 . . . . . . Hunter 4 | . . . . . . . 2 . . . . . . 2 Programmer 7 | . . . . . . . . . . 3 . . 4 . Heavy 1 | . . . . . . . 1 . . . . . . . Assembled 1 | . . . . 1 . . . . . . . . . . Best Kill Streak 14 | . 4 2 7 3 . . 14 9 2 1 3 3 7 3 Combat Bots Only 8 | . 2 2 5 3 . . 8 8 2 1 3 3 6 3 Max Kills in Single Turn 4 | . 1 1 3 2 . . 4 3 1 1 1 1 2 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . Exploded 3 | . . . 3 1 . . 1 2 . . . . . 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Hostile Shots Fired 585 | . 14 4 70 5 . . 46 134 2 13 47 7 60 183 Missed 156 | . 3 . 13 . . . 11 30 . 9 10 2 17 61 Damage Taken 7517 | . 144 67 619 46 . . 815 1668 29 43 707 95 1133 2151 Core 1445 | . 13 17 141 . . . 53 330 . . 195 . 260 436 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1186 | . . . . . . . . . . . 380 . 382 424 Core Remaining (%) 71 | 100 . 88 . . . 64 . . 30 . . 77 . . Volleys Fired 309 | . 19 5 32 3 . . 33 96 4 4 20 7 40 46 Largest 4 | . 2 2 2 2 . . 1 3 3 4 4 3 4 4 Hottest 260 | . 76 100 98 75 . . 68 156 111 188 173 107 245 260 Shots Fired 732 | . 38 8 43 6 . . 108 240 12 16 67 21 112 61 Gun 475 | . 27 . 20 5 . . 76 119 12 14 53 14 77 58 Cannon 200 | . 11 3 10 . . . 4 118 . 2 14 7 31 . Launcher 55 | . . 3 13 1 . . 28 3 . . . . 4 3 Special 2 | . . 2 . . . . . . . . . . . . Kinetic 289 | . 19 . . 2 . . . 153 8 8 39 7 15 38 Thermal 307 | . 8 2 19 . . . 80 84 4 5 14 7 64 20 Explosive 50 | . . 3 13 1 . . 28 3 . . . . . 2 Electromagnetic 86 | . 11 3 11 3 . . . . . 3 14 7 33 1 Robot Hit Streak 13 | . 11 3 5 2 . . 11 10 3 5 6 11 9 13 Robot Miss Streak 5 | . 2 1 4 4 . . 2 5 3 3 5 1 4 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . . . . . . 1 1 Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . 1 1 Autonomous 77 | . . . . . . . 74 3 . . . . . . Shots Hit Robots 420 | . 26 3 22 4 . . 81 129 4 8 25 18 61 39 Core Hits 247 | . 16 6 25 5 . . 63 67 4 6 7 9 25 14 Critical Kills 1 | . . . . . . . . 1 . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . 2 Critical Strikes 7 | . 1 . . . . . . 2 . 1 . . 1 2 Burn 2 | . . . . . . . . . . 1 . . 1 . Destroy 3 | . . . . . . . . 1 . . . . . 2 Blast 1 | . . . . . . . . 1 . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12494 | . 494 205 1124 112 . 36 3900 2969 111 180 445 379 1568 971 Guns 5785 | . 233 . 172 31 . . 1811 1061 77 175 321 202 1020 682 Cannons 2650 | . 235 48 61 . . . 21 1528 . . 124 177 456 . Explosions 3794 | . . 126 891 78 . . 2013 305 . . . . 92 289 Melee . | . . . . . . . . . . . . . . . Ramming 265 | . 26 31 . 3 . 36 55 75 34 5 . . . . Kinetic 2750 | . 158 . . 12 . . . 1532 17 88 281 69 165 428 Thermal 4762 | . 75 . 209 39 . . 1832 1057 60 87 40 133 976 254 Explosive 3565 | . . 126 854 39 . . 2013 305 . . . . . 228 Electromagnetic 1152 | . 235 48 61 19 . . . . . . 124 177 427 61 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 1 1 1 . . . 4 8 Average Corruption 1 | . . . . . . . 1 1 1 . . . 1 4 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 43 | . . . . . . . 2 10 7 . . . 7 17 Message Errors 8 | . . . . . . . . 2 1 . . . 1 4 Matter Fused 10 | . . . . . . . 1 1 1 . . . 2 5 Heat Flow Errors 7 | . . . . . . . . 2 1 . . . . 4 Energy Discharges 5 | . . . . . . . . 2 1 . . . 1 1 Parts Fused 2 | . . . . . . . . 1 1 . . . . . Data Loss (minor) 5 | . . . . . . . . 1 1 . . . . 3 Data Loss (major) 3 | . . . . . . . . 1 1 . . . 1 . Misfires 2 | . . . . . . . 1 . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 84 | . . . 29 . . . 20 22 . . . . 7 6 Projectiles 15 | . . . . . . . . 8 . . . . 7 . Explosions 68 | . . . 29 . . . 19 14 . . . . . 6 Melee 1 | . . . . . . . 1 . . . . . . . Knockbacks 6 | . . . . . . . . 6 . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 6 | . . . . . . . . 6 . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 481 | . . . 72 7 . . 88 55 . . . . 207 52 Shots 12 | . . . 2 1 . . 3 1 . . . . 4 1 Rammed 1 | . . . . . . . . 1 . . . . . . Targets Rammed 47 | . 6 6 . 1 . 8 9 12 4 1 . . . . Kicked 46 | . 6 6 . 1 . 8 9 11 4 1 . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 652 | . 162 93 272 9 . . 45 525 254 181 652 175 414 352 Average Temperature 140 | . 45 33 75 6 . . 14 162 126 76 330 79 122 132 Received Heat Transfer 1971 | . 120 39 57 . . . 162 855 18 . . 45 159 516 Effects 37 | . . . 1 . . . . 13 . . 16 . 4 3 Shutdowns 9 | . . . . . . . . 3 . . 4 . 1 1 Energy Bleed 5 | . . . 1 . . . . 1 . . . . 3 . Interference 3 | . . . . . . . . 2 . . . . . 1 Matter Decay 3 | . . . . . . . . 1 . . 2 . . . Short Circuit 3 | . . . . . . . . 1 . . 2 . . . Damage (minor) 4 | . . . . . . . . 2 . . 1 . . 1 Damage (major) 8 | . . . . . . . . 2 . . 6 . . . Damage (core) 2 | . . . . . . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 7 | . 2 . . . . . 1 . . . . . 3 1 Impact Corruptions 1 | . . . . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 8 | . . . . . . . 3 . . 2 . . 2 1 Heat Transferred 7685 | . 222 . 457 50 . . 2368 1924 111 259 74 259 1517 444 Parts Sabotaged 3 | . . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Peak Influence 1098 | . 144 64 368 160 . . 810 1098 438 99 . . 334 327 Initial 397 | . . . . 78 . . . 341 397 99 . . 44 174 Average 246 | . 54 10 192 126 . . 419 839 350 39 . . 167 260 Maximum Alert Level 3 | . . . 1 . . . 3 3 2 . . . 1 1 Low Security (%) 58 | 100 100 100 54 100 . 100 39 . . 100 . . 48 13 Level 1 19 | . . . 45 . . . 8 4 59 . . . 51 86 Level 2 6 | . . . . . . . 17 14 40 . . . . . Level 3 14 | . . . . . . . 35 81 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 20 | . 1 . . . . . 5 6 . 4 . . 4 . Investigation 4 | . . . . . . . 1 2 . . . . 1 . Extermination 4 | . . . . . . . . . . 3 . . 1 . Reinforcement 7 | . 1 . . . . . 3 1 . 1 . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . 1 3 . . . . 1 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Distress Signals 8 | . 1 . 1 . . . 1 1 1 . . . 3 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 155 | . 11 3 15 5 . . 32 34 2 4 6 3 22 18 Peak Tracking Total 10 | . 3 2 5 3 . . 6 4 2 1 3 3 7 10 Tactical Retreats 6 | . 1 . . . . . 1 1 . 1 . . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Traps Triggered 7 | . . . . . . . 2 1 . . . . 1 3 Indirectly 1 | . . . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Machines Disabled 16 | . . . 2 . . . 3 5 . . . . 5 1 Max in Single Turn 2 | . . . 1 . . . 1 1 . . . . 2 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Machines Accessed 24 | . 4 . 1 . . 1 2 5 2 . . . 8 1 Terminals 21 | . 4 . 1 . . 1 2 5 2 . . . 5 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Total Hacks 46 | . 7 . 2 . . 1 3 9 4 . . . 18 2 Successful 21 | . 1 . 1 . . 1 2 4 2 . . . 9 1 Failed 25 | . 6 . 1 . . . 1 5 2 . . . 9 1 Catastrophic 2 | . . . 1 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 1 | . . . . . 1 . . . . . . . . . Terminals 36 | . 7 . 2 . . 1 3 9 4 . . . 8 2 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . 6 . Garrison Access 1 | . . . . . . . . . . . . . 1 . Terminal Hacks 14 | . 1 . 1 . . 1 2 4 2 . . . 2 1 Prototype ID Bank 5 | . 1 . . . . . 1 . 2 . . . 1 . Open Door 2 | . . . . . . . . 2 . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . . . 4 . Insert Component 3 | . . . . . . . . . . . . . 3 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 13 | . 2 . 1 . . . . 3 1 . . . 5 1 Full Trace Events 4 | . . . 1 . . . . 2 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . 1 . Time 26 | . . . . . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Total Allies 1 | . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . 1 1 . . . . . Highest-Rated Group 100 | . . . . . . . . 100 100 . . . . . Highest-Rated Ally 100 | . . . . . . . . 100 100 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . . . . . . Total Damage 169 | . . . . . . . . 169 . . . . . . Kills 1 | . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Turns Passed 10501 | 64 842 1128 464 269 264 583 681 1353 656 1383 967 270 848 729 Spaces Moved 6943 | 45 609 775 228 190 218 476 450 737 530 650 661 207 751 416 Core 2 | 2 . . . . . . . . . . . . . . Treads 65 | . . . . . . . . . . . 65 . . . Legs 6389 | 43 609 775 228 190 218 476 450 692 530 640 561 . 575 402 Wheels . | . . . . . . . . . . . . . . . Hover 112 | . . . . . . . . 45 . 10 . . 57 . Flight 375 | . . . . . . . . . . . 35 207 119 14 Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 120 114 122 122 68 68 Average Speed 121 | 116 120 128 162 120 120 120 120 130 120 140 131 122 80 100 Slowest Speed 310 | 120 120 190 190 120 120 120 120 310 120 183 143 122 122 141 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 55 | 5 87 100 28 35 60 96 52 94 97 11 76 30 16 47 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 2 | . . 1 . 1 . . . . . . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . . . . . . . . 1 . 1 1 . . Scrap Searched 4 | . . 1 . 2 . 1 . . . . . . . . Spaces Dug 5 | . . 2 . . . . 3 . . . . . . . Terrain Destroyed 501 | . . 25 88 12 . . 239 44 . . 2 . 56 35 Melee . | . . . . . . . . . . . . . . . Projectile 35 | . . 2 . . . . 10 14 . . 2 . 5 2 AOE 466 | . . 23 88 12 . . 229 30 . . . . 51 33 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Low Low Fac Gar Total 8529 | 53 684 892 280 226 221 486 553 954 544 1114 724 213 916 669 Wait 1009 | . 21 103 1 23 . 3 28 36 1 445 34 . 114 200 Move 6925 | 44 608 774 227 189 217 475 449 736 529 649 660 206 748 414 Hop 1 | . . . . . . . . . . . . . 1 . Pick Up 43 | 2 11 . 4 1 . . 4 15 . 1 . . 4 1 Fast Attach 35 | 5 3 . 4 . 1 . 5 13 2 . . . 2 . Attach 28 | 1 . 1 5 . . . 1 8 . 5 2 . 3 2 Detach 21 | . 1 . 3 . 1 . 1 2 1 5 3 . 2 2 Swap 37 | 1 6 2 1 5 . . 11 10 . 1 . . . . Drop 68 | . 9 1 3 4 2 . 12 21 2 3 5 . 2 4 Fire 309 | . 19 5 32 3 . . 33 96 4 4 20 7 40 46 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . 1 . . . . . . Kick 46 | . 6 6 . 1 . 8 9 11 4 1 . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . . Rewire 1 | . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 8) 238 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Discovered new exit (range 10) 278 | -10/Materials | Identified exit to Materials 305 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered exit to Materials (range 9) 647 | -10/Materials | Discovered exit to Materials (range 14) 907 | -10/Materials | Entered Mines 933 | -10/Mines | Discovered exit to Materials (range 12) 1040 | -10/Mines | Learned location of Storage (-8) 1439 | -10/Mines | Discovered exit to Materials (range 14) 1572 | -10/Mines | Learned 2 Materials zone layouts 1837 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2035 | -10/Mines | Entered Materials 2035 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2036 | -9/Materials | Identified exit to Mines 2288 | -9/Materials | Lost 3 parts (1p2w) 2499 | -9/Materials | Entered Mines 2508 | -9/Mines | Met a Derelict bent on vengeance 2632 | -9/Mines | Assembled infested the area 2702 | -9/Mines | Learned location of Recycling (-8) 2764 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2764 | -9/Mines | Discovered new exit (range 5) 2767 | -9/Mines | Identified exit to Exiles 2768 | -9/Mines | Entered Exiles 2769 | -9/Exiles | Identified exit to Mines 2798 | -9/Exiles | Met 8R-AWN 2819 | -9/Exiles | Met EX-HEX 2855 | -9/Exiles | Met EX-BIN 2869 | -9/Exiles | Aligned with FarCom system 2870 | -9/Exiles | Given EX-Vault access code 2900 | -9/Exiles | Opened EX-Vault 2912 | -9/Exiles | Found Prototype Energy Gun 2912 | -9/Exiles | Identified AWS/Thermal 2939 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2977 | -9/Exiles | Met EX-DEC 3032 | -9/Exiles | Left Exiles lab with AWS/Thermal 3032 | -9/Exiles | Entered Mines 3169 | -8/Mines | Discovered new exit (range 12) 3181 | -8/Mines | Identified exit to Materials 3609 | -8/Mines | Discovered exit to Materials (range 3) 3615 | -8/Mines | Entered Materials 3615 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4015 | -8/Materials | Garrison activated, responded to threat 4041 | -8/Materials | Destroyed 8 combat bots 4094 | -8/Materials | Discovered new exit (range 10) 4180 | -8/Materials | Identified exit to Storage 4296 | -8/Materials | Entered Storage 4318 | -8/Storage | Build established: Skirmisher 4428 | -8/Storage | Destroyed 8 combat bots 4484 | -8/Storage | Lost 4 parts (1p2n1w) 4640 | -8/Storage | Lost 3 parts (3n) 4709 | -8/Storage | Core integrity fell below 50% 4883 | -8/Storage | Garrison activated, responded to threat 5095 | -8/Storage | Discovered new exit (range 5) 5178 | -8/Storage | Build established: Scavenger-Skirmisher 5222 | -8/Storage | Met 01-MTF 5464 | -8/Storage | Discovered new exit (range 4) 5466 | -8/Storage | Identified exit to Recycling 5649 | -8/Storage | Entered Recycling 5649 | -8/Recycling | Accompanied by 1 ally (01-MTF) 5654 | -8/Recycling | 01-MTF left 5655 | -8/Recycling | Found Scrap Engine 6142 | -8/Recycling | Discovered new exit (range 6) 6305 | -8/Recycling | Entered Factory 6305 | -6/Factory | Evolved 4 slots: Utility x3, Weapon x1 6711 | -6/Factory | Build established: Skirmisher 6752 | -6/Factory | Discovered new exit (range 6) 6960 | -6/Factory | Identified exit to Lower Caves 7137 | -6/Factory | Build established: Construct 7688 | -6/Factory | Entered Lower Caves 7901 | -6/Lower Caves | Encountered a Warlord checkpoint 8187 | -6/Lower Caves | Discovered new exit (range 13) 8361 | -6/Lower Caves | Spotted B-75 Beast 8655 | -6/Lower Caves | Entered another Lower Caves area 8787 | -6/Lower Caves | Discovered new exit (range 8) 8925 | -6/Lower Caves | Entered Factory 8925 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9449 | -5/Factory | Found Prototype Launcher 9452 | -5/Factory | Found Prototype Launcher 9453 | -5/Factory | Identified Tesla Bomb Launcher (x2) 9591 | -5/Factory | Repaired Med. Storage Unit 9677 | -5/Factory | Garrison activated, responded to threat 9773 | -5/Factory | Identified exit to Garrison 9773 | -5/Factory | Entered Garrison 9812 | -5/Garrison | Spotted B-75 Beast 9883 | -5/Garrison | Lost 4 parts (1u3w) 10157 | -5/Garrison | Triggered checkpoint 10393 | -5/Garrison | Triggered checkpoint 10430 | -5/Garrison | Core integrity fell below 50% 10451 | -5/Garrison | Spotted B-75 Beast 10451 | -5/Garrison | Spotted B-75 Beast 10469 | -5/Garrison | Triggered checkpoint 10470 | -5/Garrison | Discovered new exit (range 14) 10482 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 10502 | -5/Garrison | Self-destructed Last Messages --------------- 10429_ E-15 Imp destroyed. 10433_ Penetrated by Slug. 10435_ Hcp. Matter Pod blown off. 10435_ E-15 Imp destroyed. 10436_ Slug penetrates Wall. 10440_ Knocked back. 10442_ Penetrated by Slug. 10443_ E-15 Imp destroyed. 10444_ Penetrated by Slug. 10444_ Slug penetrates Wall. 10449_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 10449_ Critical hit (Burn: +37). 10449_ Slug penetrates Wall. 10453_ B-75 Beast springs to life. 10463_ System corrupted: Matter fused (-7). 10469_ Beams of light sweep through the air. An alarm sounds. 10470_ EXIT=FOUND 10478_ Backup-FC Engine destroyed. 10482_ Attempting to access garrison exit controls... 10482_ Remote lockdown engaged. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????????"#??????????????????????? | | ?????????????????????????"###????????????????????? | | ????????????????????#####"""????????????????###### | | ????????????????????# "###?#?????????????# | | ??????????#######???# #"#?????????????# | | ??????????# ##### " #"#?????????????# | | ??????????+ < / gg """ ""#?????????????# ## | | ??????????# #####l " #??????????????# #? | | ??????????### #???# #??????????????# #? | | ????????????# #???# l #??????????????# #? | | ????????????# %#???# #??????????????# #? | | ????????????# #???#####p####??????????????# #? | | ????????????# #???????#@#?????????????????# #? | | ????????????# #???????# #?????????????????# #? | | ??+?????????# #???????# #?????????????????# #? | | ????????????# #??????##+####??????????????# #? | | ????????????# #??????#! ?????????????### ## | | ????????????# #??????#! ????????????## # | | ?????????+??# #??????#! ?????????#### | | ????????????# +Y?Y???+ ?????????# | | ?# ##### ## #???????] ??????????# ### ## | | BB #???????] ??????????# #?# ## | | BB #???????] ??????????# #?# # # | | ??#######+### #???????# #??????????# #?## ## | | ????????????# #???????# #??????????# #??## # | | ????????????# #???????# #??????????# #??#" ## | | ????????????# #???????# #??????????# #??## / | | ????????#+### ######### #??????????# #???# "# | | ? BB #??????????# #???# ## | | ? BB #??????????# #???# ## | | ?# #####"""## ###+##### #??????????# #???# ## | | ????????????# #???????# #??????????# #???# ^^#? | | ?????????+??# #???????# #???######## #####^^^+? | | ????????????# #???????# #???# " +? | | ????????????+ #???????# #####+###### ##### #? | | ????????????# #???????# ## #????# #???# ^^#? | | ????????????# #?#+##### "#%= ######+##### ^^#? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 21 Energy Capacity 319 Matter Stores 420 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 61 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle \\IAMDERELICT Challenges ------------ None Game ------ Seed BattlePortableDetector Manual? 0 Play Time 01:37:50 Cumulative 26.4 hours Start 2024.05.02 @ 15:18:14 End 2024.05.02 @ 16:58:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6aa241e5-0a91-440a-8f14-52726cd43a01