Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 01:35:06 // Winter2019/RPGLIKE

Player: badjay

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (10)      50
Value Destroyed (463)      463
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (470)                470
              TOTAL SCORE: 3003

 Bonus
-------
Pacifist                   470

 Cogmind 
---------
Core Integrity             0/600
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -8/Storage

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
           Cesium-ion Thruster
>          --- UTILITY (2) ------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
           Katana
>          --- INVENTORY (1) ----
     Light Nuclear Core

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
               (None)
>          --- UTILITY ----------
           Visual Processing Unit
  Improved Targeting Computer
>          --- WEAPON -----------
           Katana
>          --- INVENTORY --------
     Light Nuclear Core
[Rating: 13]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Flight Unit              Cesium-ion Thruster
Utility                    Visual Processing Unit
  Processor                Visual Processing Unit
Weapon                     Katana
  Energy Gun               Small Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Slots Evolved              4    | .   .   4   .   .   .   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  1    | .   .   1   .   .   .   
  Weapon                   1    | .   .   1   .   .   .   
Parts Attached             8    | .   .   1   .   6   1   
  Power                    3    | .   .   .   .   3   .   
    Engine                 1    | .   .   .   .   1   .   
    Core                   2    | .   .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  2    | .   .   1   .   1   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              2    | .   .   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 1    | .   .   .   .   .   1   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     29   | .   .   9   12  45  55  
  Core                     5    | .   .   .   .   10  10  
  Processor                16   | .   .   9   12  23  25  
  Energy Gun               1    | .   .   .   .   4   .   
  Slashing Weapon          4    | .   .   .   .   6   12  
Naked Turns                79   | .   63  16  .   .   .   
Heaviest Build             8    | .   .   .   .   8   7   
  Greatest Support         10   | 3   3   3   3   8   10  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 1    | .   .   .   .   1   1   
  Average Capacity         .    | .   .   .   .   .   1   
  Most Carried             1    | .   .   .   .   1   1   
  Average Carried          .    | .   .   .   .   .   1   
  Final Capacity           1    | .   .   .   .   1   1   
  Final Carried            1    | .   .   .   .   1   1   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Storage

 Resources                      | -11 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Mat Min Mat Sto 
Matter Collected           277  | 189 .   11  7   60  10  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            615  | .   .   .   .   438 177 
  Parts                    29   | .   .   .   .   22  7   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Combat Hostiles Destroyed  10   | .   .   .   .   7   3   
  Melee                    7    | .   .   .   .   4   3   
  Guns                     3    | .   .   .   .   3   .   
Classes Destroyed          3    | .   .   .   .   3   .   
  Grunt                    4    | .   .   .   .   2   2   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   .   4   1   
Best Kill Streak           2    | .   .   .   .   2   2   
  Combat Bots Only         2    | .   .   .   .   2   2   
Max Kills in Single Turn   1    | .   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Hostile Shots Fired        101  | .   2   3   .   71  25  
  Missed                   42   | .   2   2   .   31  7   
Damage Taken               919  | .   .   12  .   649 258 
  Core                     818  | .   .   12  .   565 241 
  Absorbed by Shields      .    | .   .   .   .   .   .   
  Redirected to Core       339  | .   .   .   .   284 55  
Core Remaining (%)         99   | 100 100 .   98  .   .   
Volleys Fired              28   | .   .   .   .   28  .   
  Largest                  1    | .   .   .   .   1   .   
  Hottest                  40   | .   .   .   .   40  .   
Shots Fired                28   | .   .   .   .   28  .   
  Gun                      28   | .   .   .   .   28  .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  28   | .   .   .   .   28  .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         9    | .   .   .   .   9   .   
  Robot Miss Streak        2    | .   .   .   .   2   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   
Shots Hit Robots           41   | .   .   .   .   30  11  
  Core Hits                15   | .   .   .   .   11  4   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   
    Sever                  1    | .   .   .   .   1   .   
Melee Attacks              22   | .   .   .   .   9   13  
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 22   | .   .   .   .   9   13  
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           878  | .   .   1   .   504 373 
  Guns                     242  | .   .   .   .   242 .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    635  | .   .   .   .   262 373 
  Ramming                  1    | .   .   1   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Thermal                  242  | .   .   .   .   242 .   
  Explosive                .    | .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 635  | .   .   .   .   262 373 
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         2    | .   2   .   .   .   .   
  Average Corruption       2    | .   2   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   1    | .   .   1   .   .   .   
Targets Rammed             1    | .   .   1   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        247  | .   .   .   .   247 5   
  Average Temperature      123  | .   .   .   .   127 3   
  Received Heat Transfer   429  | .   .   6   .   288 135 
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         550  | .   .   .   .   550 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Peak Influence             242  | .   60  99  38  242 235 
  Initial                  102  | .   .   25  38  14  102 
  Average                  65   | .   25  51  38  70  158 
Maximum Alert Level        1    | .   .   .   .   1   1   
  Low Security (%)         95   | 100 100 100 100 93  86  
  Level 1                  4    | .   .   .   .   6   13  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          2    | .   1   .   .   1   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   1   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Distress Signals           4    | .   1   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              28   | .   3   3   .   13  9   
  Peak Tracking Total      7    | .   4   4   .   5   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Traps Triggered            1    | .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Machines Accessed          10   | .   2   5   .   2   1   
  Terminals                9    | .   2   4   .   2   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                28   | .   3   17  .   7   1   
  Successful               18   | .   .   13  .   4   1   
  Failed                   10   | .   3   4   .   3   .   
    Catastrophic           2    | .   .   2   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   18   | .   1   12  .   5   .   
  Terminals                26   | .   3   15  .   7   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   .   5   .   1   1   
  Open Door                1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             2    | .   .   2   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         11   | .   .   8   .   3   .   
  Terminals                10   | .   .   7   .   3   .   
    Track                  3    | .   .   2   .   1   .   
    Botnet                 4    | .   .   3   .   1   .   
    Disrupt                1    | .   .   1   .   .   .   
    Operators              2    | .   .   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   .   
    Mechanics              1    | .   .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   5   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Mat Min Mat Sto 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   3   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               2    | .   .   .   .   2   .   
  Total Damage             10   | .   .   .   .   10  .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Mat Min Mat Sto 
Turns Passed               588  | 15  63  105 101 232 72  
Spaces Moved               839  | 29  126 180 201 220 83  
  Core                     793  | 29  126 180 201 220 37  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   46   | .   .   .   .   .   46  
  Fastest Speed            35   | 50  50  50  50  50  35  
  Average Speed            49   | 50  50  50  50  51  41  
  Slowest Speed            100  | 50  50  50  50  100 50  
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 3   39  24  46  18  25  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Mat Min Mat Sto 
Total                      943  | 28  125 194 200 295 101 
  Wait                     35   | .   .   13  .   18  4   
  Move                     835  | 28  125 180 200 219 83  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  1    | .   .   .   .   1   .   
  Fast Attach              8    | .   .   1   .   6   1   
  Attach                   .    | .   .   .   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     .    | .   .   .   .   .   .   
  Drop                     3    | .   .   .   .   3   .   
  Fire                     28   | .   .   .   .   28  .   
  Melee                    22   | .   .   .   .   9   13  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            11   | .   .   .   .   11  .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 12)
   16 | -11/Scrapyard | Entered Materials
   16 | -10/Materials | Discovered new exit (range 7)
   73 | -10/Materials | Discovered new exit (range 12)
   79 | -10/Materials | Entered another Materials area
   81 | -9/Materials  | Reached level 2
   89 | -9/Materials  | Upgraded with Power slot (x1)
   89 | -9/Materials  | Upgraded with Propulsion slot (x1)
   89 | -9/Materials  | Upgraded with Utility slot (x1)
   89 | -9/Materials  | Upgraded with Weapon slot (x1)
  160 | -9/Materials  | Discovered new exit (range 13)
  184 | -9/Materials  | Entered Mines
  272 | -9/Mines      | Discovered new exit (range 6)
  275 | -9/Mines      | Discovered new exit (range 3)
  276 | -9/Mines      | Learned location of Storage (-8)
  282 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  285 | -9/Mines      | Entered Materials
  285 | -8/Materials  | Accompanied by 3 allies
  287 | -8/Materials  | Reached level 3
  340 | -8/Materials  | Build established: Mutant
  377 | -8/Materials  | Lost 3 allies
  391 | -8/Materials  | Core integrity fell below 50%
  502 | -8/Materials  | Reached level 4
  514 | -8/Materials  | Discovered new exit (range 7)
  517 | -8/Materials  | Entered Storage
  575 | -8/Storage    | Core integrity fell below 20%
  579 | -8/Storage    | Reached level 5
  589 | -8/Storage    | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00545_ R-06 Scavenger collects Imp. Ion Engine.
00546_ Acquired Cesium-ion Thruster.
00547_ Acquired 10 matter.
00549_ R-06 Scavenger collects Hvy. Assault
  Rifle.
00551_ M-13 Machinist repairs Lgt. Deuterium
  Engine.
00556_ K-01 Serf collects debris.
00557_ M-13 Machinist fits Backup Plating I on
  R-06 Scavenger.
00559_ K-01 Serf collects debris.
00562_ Upgraded: Melee Accuracy (+20)
00562_ Upgraded: Hack Attack % (+5)
00574_ Lgt. Nuclear Core destroyed.
00579_ Reached level 5.
00579_ G-50 Soldier destroyed.
00580_ Critical hit (Burn: +37).
00582_ G-47 Trooper destroyed.
00583_ W-25 Informer sends out distress signal.
00585_ M-13 Machinist repairs Imp. Hover Unit.

 Map 
-----
+----------------------------------------------------+
| ?????????#######"Y"###   #        #????            |
| ?????????#           #   #    """ #????            |
| ????????#   """ """  #   #    """ #????            |
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| ???????????###########   #        #????            |
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| ??????????????????#         #??????????            |
| ??????????????????#         #??????????            |
| ??????????????????#       ] #??????????            |
| ??????????????????# !*  !   #??????????            |
| ??????????????????#####+##+##??????????            |
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| ??????????????????????#       #????????            |
| ???????????#  #########       #????????            |
| ??????????##             """  ##???????            |
| ??????                 m "Y"   #???????            |
| ??????                   =ss   +???????            |
| ?????????#############   @%s* ##???????            |
| ?????????????????????## g"""s #????????            |
| ??????????????????????#  """  #????????            |
| ????????????????????? +  """  #????????            |
| ????????????????????" #  """  #????????            |
| ???????????????????"" # w"""  #????????            |
| ??????????????????   ?#       #????????            |
| ?????????????????   ??#    ?  +????????            |
| ????????????????###???#####?  #????????            |
| ????????????????????????????  #????????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
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| ???????????????????????????????????????            |
| ???????????????????????????????????????            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            160
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         6
Offensive Hacking          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                        | -11  -10  -9   -9   -8   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  Sto  
Levels Raised              4    | .    .    1    .    2    1    
  XP Earned                9115 | 3000 100  1530 635  2450 1400 
  XP Spent                 4950 | .    .    2600 .    350  2000 
Upgrades                   13   | .    .    6    .    2    5    
  Power Slot               1    | .    .    1    .    .    .    
  Propulsion Slot          1    | .    .    1    .    .    .    
  Utility Slot             1    | .    .    1    .    .    .    
  Weapon Slot              1    | .    .    1    .    .    .    
  Mass Support             1    | .    .    .    .    1    .    
  Inventory Capacity       1    | .    .    .    .    1    .    
  Melee Accuracy           4    | .    .    .    .    .    4    
  Hack Attack %            3    | .    .    2    .    .    1    
Protomatter Created        85   | .    .    .    .    33   52   
  Integrity Restored       215  | .    .    .    .    215  .    
    Core                   215  | .    .    .    .    215  .    
Protomatter Decayed        .    | .    .    .    .    .    .    

 Game 
------
Seed              DispersionEnergyCore
  Manual?         0
Play Time         00:14:29
  Cumulative      153.7 hours
  Start           2024.08.04 @ 01:21:50
  End             2024.08.04 @ 01:35:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          154
  Rogue           154
  Adventurer      0
  Explorer        0
Win Type          -
  Total           13
  Types           11/0/0/1/0/0/1/0/0
Lore%             63
Gallery%          65
Achievement%      67
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 796e42c1-3e1e-4998-bcbd-c02f3c3b93e0