Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.22 @ 11:55:47 Player: pinbox Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (167) 835 Value Destroyed (6870) 6870 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (109) 109 TOTAL SCORE: 12614 Bonus ------- High Alert Combat Kills 109 Cogmind --------- Core Integrity 0/1150 Matter 48/300 Energy 47/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Flexi-carbon Leg Myomer Leg > --- UTILITY (8) ------ Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Kinecellerator Greatsword Peak State ------------ > --- POWER ------------ Micro Fission Core Light Particle Reactor > --- PROPULSION ------- Heavy Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Kinecellerator Improved Weapon Cycler Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Wave Gun KE Penetrator Heavy Flak Cannon Hardcell Cannon > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Advanced Cryofiber Web Improved Cooling System Advanced Cooling System Advanced Cooling System Improved Coolant Injector Huge Storage Unit High-capacity Matter Pod Improved Sensor Array Advanced Hacking Suite Greatsword [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Light Cannon Energy Gun Plasma Rifle Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Smartbomb Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . 1 . . 1 . . 1 Utility 6 | . . . . 2 1 1 1 1 Weapon 2 | . . 1 . . . 1 . . Parts Attached 142 | 7 3 3 7 11 11 9 49 42 Power 16 | 1 . . . 1 2 1 6 5 Engine 2 | 1 . . . 1 . . . . Core 10 | . . . . . 2 . 6 2 Reactor 4 | . . . . . . 1 . 3 Propulsion 35 | 2 . 2 . 3 2 2 15 9 Treads 13 | 2 . 1 . 3 2 2 . 3 Leg 16 | . . . . . . . 10 6 Wheel . | . . . . . . . . . Hover 5 | . . . . . . . 5 . Flight 1 | . . 1 . . . . . . Utility 44 | 2 1 . 2 2 4 4 13 16 Device 17 | 1 . . . 1 1 3 6 5 Storage 3 | 1 1 . 1 . . . . . Processor 16 | . . . . . 2 1 3 10 Hackware 1 | . . . . 1 . . . . Protection 7 | . . . 1 . 1 . 4 1 Artifact . | . . . . . . . . . Weapon 47 | 2 2 1 5 5 3 2 15 12 Energy Gun 5 | 1 . . 1 . . . 2 1 Energy Cannon 8 | . . . 1 . . 2 3 2 Ballistic Gun 22 | 1 . . 1 4 3 . 10 3 Ballistic Cannon 9 | . 2 1 2 . . . . 4 Launcher 1 | . . . . . . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . 1 . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 10 | . . 1 3 1 . 1 2 2 Corrupted Parts 2 | . . . . . . . 2 . System Corruption 5 | . . . . . . . 5 . Parts Lost 75 | . . . . 1 7 4 34 29 Power 11 | . . . . 1 1 . 5 4 Propulsion 19 | . . . . . 3 2 8 6 Utility 17 | . . . . . 2 . 8 7 Weapon 28 | . . . . . 1 2 13 12 Highest Loss Streak 15 | . . . . 1 3 2 15 8 To Critical Strikes 2 | . . . . . . . 2 . Average Backups 14 | . 7 6 8 16 19 17 16 14 Power . | . 1 1 1 . . . 1 . Propulsion 2 | . 1 1 1 6 4 2 1 2 Utility 6 | . 1 2 2 4 5 5 9 8 Weapon 4 | . 3 2 3 6 8 8 4 2 Tool/Special . | . . . . . . . . . Unused Backups 19 | . 1 . . 2 2 1 2 11 Power . | . . . . . . . . . Propulsion 5 | . . . . . . . . 5 Utility 11 | . . . . 2 1 1 1 6 Weapon 3 | . 1 . . . 1 . 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 99 98 99 99 96 99 90 84 Engine 3 | . 14 11 11 9 2 . . . Core 3 | . . . . . 4 1 7 3 Reactor 1 | . . . . . . 4 1 5 Treads 16 | . 28 32 32 27 28 26 2 3 Leg 6 | . . . . . . . 12 14 Hover 1 | . . . . . . . 4 . Device 14 | . 14 11 9 13 12 12 15 18 Storage 7 | . 14 11 11 9 7 6 5 4 Processor 8 | . . . . . 8 14 12 13 Protection 3 | . . . 1 9 6 4 2 1 Energy Gun 1 | . . . . . . . 4 1 Energy Cannon 3 | . . . 1 . . 12 5 5 Ballistic Gun 8 | . . . . 16 22 12 9 3 Ballistic Cannon 8 | . 26 32 31 10 . . . 6 Peak Build Rating 112 | 7 7 11 14 25 34 50 95 112 Average Rating 50 | 5 6 9 10 21 31 43 74 92 On Entrance 25 | . 7 7 9 12 25 30 50 91 Avg Prop Armor Cover (%) 16 | . . 13 . . . . 4 37 Naked Turns 12 | . . . . . . . . 12 Heaviest Build 119 | 14 32 35 60 61 64 82 92 119 Greatest Support 170 | 40 40 60 60 60 80 80 81 170 Greatest Overweight (x) 28 | . . 1 . 1 1 1 28 2 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 Average Capacity 18 | 7 9 15 15 20 20 20 20 18 Most Carried 20 | 1 8 7 13 20 20 20 20 20 Average Carried 15 | . 7 6 9 17 19 17 17 16 Final Capacity 20 | 8 15 15 20 20 20 20 20 5 Final Carried 20 | 1 8 6 13 20 18 20 20 3 Class Distribution -------------------- 37% | Scavenger-Gunner 20% | Gunner 13% | Scavenger-Skirmisher 12% | Mutant 10% | Tank 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Matter Collected 5878 | 274 323 49 565 567 746 444 1419 1491 Remotely . | . . . . . . . . . Salvage Created 6687 | 29 212 42 587 763 714 458 2120 1762 Parts 328 | 4 20 2 43 44 34 13 103 65 Haulers Intercepted 9 | . 2 . 2 1 1 . 3 . Recyclers Shooed 4 | . . . . . 2 . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 125 | . 7 1 19 14 14 9 29 32 Melee 1 | . . . . . . . 1 . Guns 57 | . . . . 13 14 6 19 5 Cannons 63 | . 7 1 19 1 . 3 7 25 AOE 2 | . . . . . . . . 2 Classes Destroyed 18 | 1 4 2 2 . 4 . . 5 Worker 5 | . . 1 . 1 . . 1 2 Builder 11 | . . . 1 1 3 . 1 5 Tunneler 2 | 1 . . . . . . 1 . Hauler 9 | . 2 . 2 1 1 . 3 . Recycler 3 | . . . . . 2 . . 1 Mechanic 1 | . . . . . . . . 1 Operator 3 | . . . 1 2 . . . . Watcher 8 | . 2 . 1 2 . 1 1 1 Swarmer 22 | . 6 . 6 3 1 . 2 4 Grunt 51 | . 1 . 6 8 7 7 6 16 Brawler 2 | . . . . . 1 . 1 . Duelist 1 | . . . . . . . . 1 Sentry 18 | . . 1 7 3 1 2 3 1 Specialist 2 | . . . . . . . . 2 Hunter 8 | . . . . . 3 . 5 . Programmer 19 | . . . . . 1 . 12 6 Heavy 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 Best Kill Streak 10 | 1 3 2 6 6 4 3 7 10 Combat Bots Only 6 | . 3 1 4 3 4 3 6 6 Max Kills in Single Turn 2 | 1 1 1 2 1 2 1 2 2 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . . . . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 1057 | . 18 6 50 48 92 58 352 433 Missed 315 | . 5 1 13 12 15 20 85 164 Hits 742 | . 13 5 37 36 77 38 267 269 Melee 4 | . . . . . . . . 4 Projectile 738 | . 13 5 37 36 77 38 267 265 Critical Strikes 39 | . 1 . 1 2 5 . 15 15 Damage Taken 13631 | . 152 75 385 482 1071 716 4971 5779 Core 2112 | . 17 . 39 14 65 134 687 1156 Absorbed by Shields 68 | . . . . . . . 68 . Reduced by Siege Mode 21 | . . . . . . . . 21 Regen/Repaired (Parts) 114 | . . . 114 . . . . . Core Remaining (%) 83 | 100 93 . 90 97 90 84 31 . Volleys Fired 364 | 4 17 4 43 47 36 23 100 90 Largest 4 | 2 2 3 3 3 3 4 4 4 Hottest 316 | 60 60 90 128 93 84 216 268 316 Shots Fired 1056 | 8 33 12 119 141 105 89 310 239 Gun 583 | 8 . . . 135 105 43 236 56 Cannon 469 | . 33 12 119 6 . 46 74 179 Launcher 4 | . . . . . . . . 4 Special . | . . . . . . . . . Kinetic 765 | 4 33 12 118 141 105 43 169 140 Thermal 262 | . . . 1 . . 46 120 95 Explosive 4 | . . . . . . . . 4 Electromagnetic 25 | 4 . . . . . . 21 . Robot Hit Streak 24 | 3 7 7 11 13 11 12 14 24 Robot Miss Streak 9 | 3 2 2 4 9 8 6 4 7 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . . . . 2 . . 1 . Max Gunslinging Chain 1 | . . . . 1 . . 1 . Shots Hit Robots 668 | 4 16 8 65 81 85 64 201 144 Core Hits 438 | 1 11 2 28 35 117 51 78 115 Critical Kills 12 | . . . . . . . 9 3 Critical Parts Destroyed 12 | . . . . . . . 8 4 Critical Strikes 43 | . . 1 3 . . . 25 14 Burn 11 | . . . . . . . 8 3 Meltdown 1 | . . . . . . . 1 . Destroy 23 | . . . . . . . 16 7 Blast 8 | . . 1 3 . . . . 4 Melee Attacks 9 | . . . . . . . 5 4 Impact . | . . . . . . . . . Slashing 9 | . . . . . . . 5 4 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17751 | 48 303 139 1172 1454 1431 1474 4918 6812 Guns 7832 | 48 . . . 1352 1408 625 3371 1028 Cannons 7961 | . 303 134 1167 79 . 849 1389 4040 Explosions 1531 | . . . . . . . . 1531 Melee 324 | . . . . . . . 117 207 Ramming 103 | . . 5 5 23 23 . 41 6 Kinetic 11018 | 10 303 134 1167 1431 1408 625 2456 3484 Thermal 4582 | . . . . . . 849 1956 1777 Explosive 1338 | . . . . . . . . 1338 Electromagnetic 386 | 38 . . . . . . 348 . Impact . | . . . . . . . . . Slashing 324 | . . . . . . . 117 207 Piercing . | . . . . . . . . . Highest Corruption 26 | . . . . . 2 . 26 10 Average Corruption 10 | . . . . . 1 . 16 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 104 | . . . . . 10 . 75 19 Message Errors 25 | . . . . . 2 . 18 5 Matter Fused 27 | . . . . . 2 . 22 3 Heat Flow Errors 17 | . . . . . 3 . 8 6 Energy Discharges 6 | . . . . . 1 . 3 2 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 6 | . . . . . . . 4 2 Data Loss (major) 5 | . . . . . 1 . 4 . Misfires 3 | . . . . . 1 . 2 . Alerts 1 | . . . . . . . 1 . Misdirections 2 | . . . . . . . 2 . Weapon Failures 11 | . . . . . . . 10 1 Overload Shots . | . . . . . . . . . Overflow Damage 279 | . . . 17 . . . 19 243 Projectiles 221 | . . . 17 . . . 19 185 Explosions 3 | . . . . . . . . 3 Melee 55 | . . . . . . . . 55 Knockbacks 40 | . 2 . 6 . . . 2 30 Impact 2 | . . . . . . . 2 . Kinetic 37 | . 2 . 6 . . . . 29 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 17 | . . . . . . . 14 3 Shots . | . . . . . . . . . Rammed 12 | . 1 . 2 2 2 . 3 2 Targets Rammed 17 | . 1 1 2 4 2 . 5 2 Kicked 2 | . . . . . . . 2 . Crushed 3 | . . 1 . 2 . . . . Highest Temperature 474 | 20 . 81 168 386 192 351 474 472 Average Temperature 102 | 15 . 38 61 131 36 130 130 121 Received Heat Transfer 1829 | . 6 27 111 225 264 240 523 433 Effects 14 | . . . . 4 . . 7 3 Shutdowns 4 | . . . . 2 . . 1 1 Energy Bleed 3 | . . . . 1 . . 2 . Interference 3 | . . . . . . . 2 1 Short Circuit 2 | . . . . 1 . . . 1 Damage (major) 2 | . . . . . . . 2 . Siege Activations 2 | . . . . . . . . 2 Total Turns 29 | . . . . . . . . 29 Longest Duration 22 | . . . . . . . . 22 Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Melted 28 | . . . . . . 4 19 5 Heat Transferred 8309 | . . . . . . 1650 4227 2432 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Maximum Alert Level 3 | . . . 2 1 1 1 1 3 Low Security (%) 74 | 100 100 100 50 50 94 12 97 59 Level 1 20 | . . . 44 49 5 87 2 20 Level 2 3 | . . . 5 . . . . 15 Level 3 . | . . . . . . . . 4 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 892 | 5 88 35 466 361 221 295 270 892 Initial 196 | . . 9 10 196 147 65 134 130 Average 133 | . 31 2 165 226 126 234 58 214 Influence Increases 4949 | 5 246 35 746 456 462 472 972 1555 Destroy 0b10 Robot/C 2500 | . 140 20 380 280 280 180 580 640 Destroy 0b10 Robot/NC 210 | 5 20 5 25 35 30 5 35 50 Destroy Leader 624 | . 38 10 116 76 62 42 158 122 Successful Hack 54 | . 17 . 22 3 . . 12 . Select Force Hacks 90 | . . . 30 30 30 . . . Disable Machine 255 | . 30 . 105 15 . 15 30 60 Anti-Garrison Action 200 | . . . . . . 200 . . Destroy Structure 281 | . 1 . 8 2 . . 22 248 Partial Spotted 45 | . . . 30 15 . . . . Lose Combat Pursuer 690 | . . . 30 . 60 30 135 435 Influence Decreases 4061 | 5 224 32 305 598 651 332 979 935 Entered New Map 824 | . . 13 15 270 177 70 141 138 Time Decay 2559 | 5 224 19 290 318 404 222 559 518 Lost Part 678 | . . . . 10 70 40 279 279 Squads Dispatched 42 | . 1 . 2 4 9 3 9 14 Investigation 8 | . 1 . 1 2 1 1 1 1 Extermination 11 | . . . . . 2 1 5 3 Reinforcement 16 | . . . 1 2 2 1 3 7 Assault 1 | . . . . . . . . 1 Garrison 6 | . . . . . 4 . . 2 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . . . . 2 2 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Distress Signals 15 | . . . 2 3 3 . 3 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 221 | . 11 2 27 26 25 12 44 74 Peak Tracking Total 24 | . 3 2 4 7 4 4 8 24 Tactical Retreats 21 | . . . 2 . 3 1 6 9 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Traps Triggered 9 | . 3 . . 1 . 1 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Disabled 17 | . 2 . 7 1 . 1 2 4 Max in Single Turn 2 | . 1 . 1 1 . 1 1 2 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Machines Accessed 27 | . 6 1 7 2 3 1 2 5 Terminals 14 | . 6 . 5 1 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 Recycling Units 3 | . . . 1 1 1 . . . Scanalyzers 4 | . . 1 . . . . 1 2 Garrison Access 3 | . . . . . 1 1 . 1 Total Hacks 73 | . 16 5 28 4 5 2 6 7 Successful 35 | . 7 4 14 3 1 1 4 1 Failed 36 | . 9 . 14 1 4 1 1 6 Catastrophic 6 | . 1 . 2 . 1 . . 2 Database Lockouts 2 | . . 1 . . . . 1 . Manual 44 | . 16 . 18 4 3 1 2 . Terminals 42 | . 16 . 21 2 1 . 2 . Fabricators . | . . . . . . . . . Repair Stations 9 | . . . 6 . . . . 3 Recycling Units 5 | . . . 1 2 2 . . . Scanalyzers 12 | . . 5 . . . . 4 3 Garrison Access 5 | . . . . . 2 2 . 1 Terminal Hacks 5 | . 1 . 3 . . . 1 . Part Schematic 1 | . 1 . . . . . . . Zone Layout 4 | . . . 3 . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . . 4 . . . . 1 Scan Component 3 | . . . 2 . . . . 1 Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 4 . . . . 2 . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Retrieve Study 4 | . . 2 . . . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 6 . 7 3 1 1 1 . Terminals 15 | . 6 . 6 2 . . 1 . Botnet 6 | . 1 . 3 1 . . 1 . Skim 9 | . 5 . 3 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . 1 1 1 . . . Tunnel 3 | . . . 1 1 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Jam 1 | . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 6 . 5 2 2 . 2 5 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . 1 1 . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 4 | . . 2 . . . . 2 . Parts Repaired 2 | . . . 2 . . . . . Time 52 | . . . 52 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Active Infowar (turns) 6366 | 15 586 160 748 717 971 466 1625 1078 Sensors 2844 | . . . . . . 141 1625 1078 Seismic 3522 | 15 586 160 748 717 971 325 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Turns Passed 7428 | 85 586 160 859 717 971 470 2140 1440 Spaces Moved 3363 | 42 317 66 378 292 485 193 894 696 Core 109 | 3 . . . . . . 8 98 Treads 2071 | 39 317 66 378 292 485 193 78 223 Legs 914 | . . . . . . . 539 375 Wheels . | . . . . . . . . . Hover 269 | . . . . . . . 269 . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 108 50 Average Speed 169 | 152 160 203 160 190 161 190 187 146 Slowest Speed 1450 | 160 160 240 160 240 240 240 1450 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 3 74 11 67 32 23 6 24 17 Regions Visited 8 Branch Regions 1 Pre-discovered Areas 3 | . . . 1 1 1 . . . Known Exits Taken 3 | . . . 1 . . 1 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug 34 | . . . . . . . 1 33 Terrain Destroyed 153 | . . . 3 1 . . 6 143 Melee . | . . . . . . . . . Projectile 84 | . . . 3 1 . . 6 74 AOE 68 | . . . . . . . . 68 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Fac Fac Total 4406 | 53 364 83 542 397 593 241 1162 971 Wait 254 | . 13 6 93 22 36 1 34 49 Move 3355 | 41 316 65 377 291 484 192 893 696 Hop . | . . . . . . . . . Pick Up 87 | 1 8 . 7 11 10 7 26 17 Fast Attach 80 | 7 2 1 4 4 5 3 29 25 Attach 86 | . . 3 3 4 7 7 28 34 Detach 49 | . 2 2 6 5 . 3 12 19 Swap 36 | . 1 . 3 5 2 2 9 14 Drop 64 | . 4 1 4 4 11 3 21 16 Fire 364 | 4 17 4 43 47 36 23 100 90 Melee 9 | . . . . . . . 5 4 Ram 5 | . . . . . . . 3 2 Kick 2 | . . . . . . . 2 . Crush 10 | . 1 1 2 4 2 . . . Escape Stasis 5 | . . . . . . . . 5 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 86 | -11/Scrapyard | Entered Materials 87 | -10/Materials | Met a group of wandering Federalists 247 | -10/Materials | Discovered new exit (range 16) 337 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 12) 523 | -10/Materials | Discovered new exit (range 9) 615 | -10/Materials | Learned 4 Subcaves zone layouts 625 | -10/Materials | Discovered new exit (range 16) 672 | -10/Materials | Learned location of 1 exit from Storage 672 | -10/Materials | Entered another Materials area 672 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 771 | -9/Materials | Central database locked down 807 | -9/Materials | Discovered new exit (range 4) 832 | -9/Materials | Entered Storage 833 | -9/Storage | Identified exit to Materials 894 | -9/Storage | Repaired Lgt. Cannon+ 921 | -9/Storage | Repaired Lgt. Treads 1001 | -9/Storage | Build established: Gunner 1691 | -9/Storage | Entered Materials 1691 | -8/Materials | Evolved 2 slots: Utility x2 1866 | -8/Materials | Build established: Tank 2380 | -8/Materials | Discovered new exit (range 9) 2408 | -8/Materials | Entered Factory 2408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2674 | -7/Factory | Garrison activated, responded to threat 2828 | -7/Factory | Garrison activated, responded to threat 2942 | -7/Factory | Build established: Scavenger-Gunner 3082 | -7/Factory | Lost 3 parts (2n1u) 3344 | -7/Factory | Discovered new exit (range 13) 3379 | -7/Factory | Entered another Factory area 3379 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3735 | -6/Factory | Discovered new exit (range 16) 3769 | -6/Factory | Identified exit to Factory 3849 | -6/Factory | Entered another Factory area 3849 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4180 | -5/Factory | Found Prototype Launcher 4603 | -5/Factory | Lost 11 parts (1p4n2u4w) 4645 | -5/Factory | System corruption reached 10% 4693 | -5/Factory | Core integrity fell below 50% 4739 | -5/Factory | Lost 15 parts (3p1n6u5w) 5273 | -5/Factory | Build established: Scavenger-Skirmisher 5902 | -5/Factory | Discovered new exit (range 15) 5946 | -5/Factory | Identified exit to Factory 5983 | -5/Factory | Central database locked down 5989 | -5/Factory | Entered another Factory area 5989 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6141 | -4/Factory | Lost 3 parts (1n2w) 6349 | -4/Factory | Build established: Scavenger-Gunner 6676 | -4/Factory | Spotted B-86 Titan 6712 | -4/Factory | Lost 5 parts (1p1n2u1w) 6768 | -4/Factory | Destroyed B-86 Titan 6769 | -4/Factory | Lost 6 parts (3n3w) 6809 | -4/Factory | Identified Smartbomb Launcher 6866 | -4/Factory | Lost 4 parts (1p3w) 7239 | -4/Factory | First assault squad dispatched 7302 | -4/Factory | Garrison activated, responded to threat 7326 | -4/Factory | Released all parts (9) 7330 | -4/Factory | Core integrity fell below 50% 7341 | -4/Factory | Core integrity fell below 20% 7355 | -4/Factory | Lost 8 parts (1p1n3u3w) 7385 | -4/Factory | System corruption reached 10% 7429 | -4/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07343_ Slammed into K-01 Serf. 07371_ Acquired Melee Analysis Suite. 07379_ System corrupted: Heat flow error (+222). 07387_ Destroyed Tesla Rifle. 07390_ Destroyed Hpw. Shock Rifle. 07394_ Acquired Melee Analysis Suite. 07397_ System corrupted: Heat flow error (+116). 07397_ Acquired Melee Analysis Suite. 07397_ Slug penetrates Wall. 07400_ Acquired Melee Analysis Suite. 07400_ Slug penetrates Wall. 07403_ Acquired Melee Analysis Suite. 07403_ Slug penetrates Wall. 07405_ Acquired Melee Analysis Suite. 07409_ Slug penetrates Wall. 07411_ Acquired Melee Analysis Suite. 07412_ #%NS1PX&PSXBFQLNVZBJX7O7ZC,JP|JFNI0O 07415_ Door malfunctions. 07418_ Melee Analysis Suite destroyed. 07420_ Drone sends a signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ??????????????? | | ???????????????????????????? ? ??????????????? | | ???????????????????????????# ??????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #?????????????? | | ???????????????????????????# #??????######## | | ???????????????????????????# #??????# | | ?????????????############### #??????# | | ???????????? s #??????#] | | ???????????? #??????# ! | | ????????????s ########^ | | ??????????? ss / | | ??????????? ######## = | | ?????????? #??????# | | ?????????? #??????# | | ?????????? ##########??????######## | | ?????????? #??????????????????????? | | ?????????? @#??????????????????????? | | ?????????? ?????????????????????? | | ?????????? ###????????????????????? | | ??????????? #??????????????????????? | | ??????????? #??????????????????????? | | ???????????? #??????????????????????? | | ???????????? #??????????????????????? | | ???????????? #??????????????????????? | | ????????????? #??????????????????????? | | ????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ?????????????? ???????????????????????? | | ???????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 101 Coolant Potential 80 Energy Generation 37 Energy Capacity 365 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 20 Evasion (%) 80 Targeting Accuracy 8 Melee Accuracy 35 Target Analysis 6 Core Analysis 6 Recoil Reduction 8 Matter Filtering 30 Kinecelleration 40 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Hcp. Matter Pod | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 35% | -9/Storage Lgt. Treads | 74% | -9/Storage Studied --------- Lgt. Cannon | -9/Materials | Hacked Ion Engine | -9/Materials | Hacked Gauss Rifle | -5/Factory | Hacked Carbon-fiber Leg | -5/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelNetworkJammer Manual? 0 Play Time 01:22:46 Cumulative 89.6 hours Start 2026.07.21 @ 16:45:07 End 2026.07.22 @ 11:55:47 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/0/0/0/0/0/0/1 Lore% 58 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bccb5ed0-5d41-4018-b63e-7acb8d1a8d79