Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 22:25:05 // Halloween2020/ForbiddenLore

Player: eldritch

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1240)     1240
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4085

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             700/700
Matter                     432/500
Energy                     265/265
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (165) Ox1
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
       Advanced Treads
       Advanced Treads
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON (3) -------
          Heavy Assault Rifle
          Heavy Assault Rifle
>               --- INVENTORY (12) ---
                Cooling System
       Improved Terrain Scanner
                Recoil Stabilizer
                Transmission Jammer
          Heavy Armor Plating
          Heavy Armor Plating
       Improved EM Shotgun
       Enhanced Autogun
  Hypervelocity Coil Gun
                Powered Hammer

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Treads
       Advanced Treads
       Advanced Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
                Visual Processing Unit
       Improved Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
          Heavy Assault Rifle
          Heavy Assault Rifle
                Autogun
>               --- INVENTORY --------
                Cooling System
          Large Storage Unit
       Improved Sensor Array
                Signal Interpreter
       Improved Terrain Scanner
                Core Analyzer
                Recoil Stabilizer
                Transmission Jammer
          Heavy Armor Plating
          Heavy Armor Plating
       Improved EM Shotgun
       Enhanced Autogun
       Enhanced Autogun
                Flak Gun
                Grenade Launcher
                Powered Hammer
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  4    | .   .   2   1   1   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             41   | .   5   16  16  4   .   
  Power                    3    | .   .   2   1   .   .   
    Engine                 3    | .   .   2   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | .   1   6   2   1   .   
    Treads                 7    | .   .   4   2   1   .   
    Leg                    3    | .   1   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  12   | .   2   4   3   3   .   
    Device                 2    | .   1   .   1   .   .   
    Storage                7    | .   1   3   1   2   .   
    Processor              2    | .   .   1   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   16   | .   2   4   10  .   .   
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          11   | .   1   4   6   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 3    | .   .   2   .   .   1   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   2    | .   .   2   .   .   .   
  Highest Loss Streak      1    | .   .   1   .   .   1   
Average Slot Usage (%)     98   | .   89  99  99  100 100 
  Engine                   10   | .   14  11  9   7   7   
  Treads                   14   | .   .   14  18  23  23  
  Leg                      7    | .   28  7   .   .   .   
  Device                   1    | .   3   1   .   .   .   
  Storage                  26   | .   14  31  26  23  23  
  Processor                11   | .   .   10  18  15  15  
  Ballistic Gun            24   | .   28  21  26  23  23  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             87   | 11  19  49  52  87  87  
  Greatest Support         64   | 20  20  40  42  64  64  
  Greatest Overweight (x)  2    | .   .   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   .   1   
Largest Inventory Capacity 20   | .   10  16  16  20  20  
  Average Capacity         14   | .   6   15  16  17  19  
  Most Carried             19   | .   7   16  16  18  19  
  Average Carried          13   | .   5   12  15  15  18  
  Final Capacity           20   | 6   8   16  16  20  12  
  Final Carried            18   | 6   7   16  16  18  12  

 Class Distribution 
--------------------
 30% | Mutant
 27% | Scavenger-Mutant
 23% | Scavenger-Gunner
 10% | Gunner
  8% | Hauler-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Gunner | -8/Materials
           Gunner | -7/Factory
    Hauler-Gunner | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was 
Matter Collected           1277 | 200 30  715 330 2   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1817 | .   226 972 573 46  .   
  Parts                    93   | .   17  51  21  4   .   
Haulers Intercepted        4    | .   1   2   1   .   .   
Recyclers Shooed           3    | .   .   1   2   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  27   | .   6   13  8   .   .   
  Guns                     22   | .   4   13  5   .   .   
  AOE                      5    | .   2   .   3   .   .   
Classes Destroyed          10   | .   4   4   .   2   .   
  Worker                   3    | .   .   1   .   2   .   
  Builder                  1    | .   .   .   .   1   .   
  Tunneler                 2    | .   .   1   .   1   .   
  Hauler                   4    | .   1   2   1   .   .   
  Recycler                 6    | .   .   2   3   1   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  5    | .   1   3   1   .   .   
  Swarmer                  6    | .   3   .   3   .   .   
  Grunt                    12   | .   3   8   1   .   .   
  Sentry                   9    | .   .   5   4   .   .   
Best Kill Streak           6    | .   3   5   4   6   .   
  Combat Bots Only         3    | .   3   3   3   .   .   
Max Kills in Single Turn   5    | .   3   2   3   5   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   2   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Damage Taken               809  | .   135 527 116 .   31  
  Core                     95   | .   21  56  18  .   .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         93   | 100 91  86  96  .   .   
Volleys Fired              97   | .   25  53  18  1   .   
  Largest                  3    | .   2   2   3   3   .   
  Hottest                  69   | .   50  46  69  69  .   
Shots Fired                207  | .   49  105 50  3   .   
  Gun                      204  | .   48  105 48  3   .   
  Cannon                   .    | .   .   .   .   .   .   
  Launcher                 3    | .   1   .   2   .   .   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  204  | .   48  105 48  3   .   
  Thermal                  .    | .   .   .   .   .   .   
  Explosive                3    | .   1   .   2   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         17   | .   5   8   15  17  .   
  Robot Miss Streak        4    | .   2   4   2   .   .   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        2    | .   .   2   .   .   .   
    Max Gunslinging Chain  1    | .   .   1   .   .   .   
Shots Hit Robots           140  | .   32  71  35  2   .   
  Core Hits                79   | .   15  35  22  7   .   
  Critical Hits            .    | .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2746 | .   275 937 747 787 .   
  Guns                     1677 | .   217 937 494 29  .   
  Cannons                  .    | .   .   .   .   .   .   
  Explosions               1069 | .   58  .   253 758 .   
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1677 | .   217 937 494 29  .   
  Thermal                  758  | .   .   .   .   758 .   
  Explosive                311  | .   58  .   253 .   .   
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         4    | .   4   .   .   .   .   
  Average Corruption       3    | .   3   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Effects                  8    | .   8   .   .   .   .   
    Message Errors         1    | .   1   .   .   .   .   
    Matter Fused           1    | .   1   .   .   .   .   
    Data Loss (minor)      1    | .   1   .   .   .   .   
    Targeting Errors       4    | .   4   .   .   .   .   
    Weapon Failures        1    | .   1   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            170  | .   .   .   .   170 .   
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               170  | .   .   .   .   170 .   
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        412  | .   12  7   412 .   .   
  Average Temperature      51   | .   7   2   157 .   .   
  Received Heat Transfer   318  | .   66  225 27  .   .   
  Effects                  2    | .   .   .   2   .   .   
    Interference           2    | .   .   .   2   .   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   
  Heat Transferred         600  | .   .   .   .   600 .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Peak Influence             320  | .   199 311 241 320 142 
  Initial                  112  | .   .   83  96  49  112 
  Average                  156  | .   55  200 113 260 115 
Maximum Alert Level        1    | .   .   1   1   1   .   
  Low Security (%)         66   | .   100 43  92  22  100 
  Level 1                  33   | .   .   56  7   77  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          4    | .   1   3   .   .   .   
  Investigation            1    | .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Distress Signals           5    | .   1   3   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   12  24  9   .   5   
  Peak Tracking Total      5    | .   5   4   4   .   4   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Traps Triggered            4    | .   2   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was 
Machines Disabled          17   | .   .   1   1   15  .   
  Max in Single Turn       15   | .   .   1   1   15  .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Machines Accessed          3    | .   .   1   2   .   .   
  Terminals                3    | .   .   1   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                11   | .   .   3   8   .   .   
  Successful               4    | .   .   2   2   .   .   
  Failed                   7    | .   .   1   6   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   2   .   .   .   
  Terminals                11   | .   .   3   8   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   2   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   
    Botnet                 1    | .   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         3    | .   .   1   2   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was 
Turns Passed               2087 | .   308 896 598 199 86  
Spaces Moved               977  | 1   190 357 263 117 49  
  Core                     .    | .   .   .   .   .   .   
  Treads                   664  | .   .   235 263 117 49  
  Legs                     313  | 1   190 122 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 120 172 153 173 
  Average Speed            162  | 120 120 174 177 160 173 
  Slowest Speed            180  | 120 120 180 180 173 173 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       22   | 2   30  42  22  4   34  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          31   | .   8   .   7   16  .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      31   | .   8   .   7   16  .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Total                      1298 | .   229 526 365 128 50  
  Wait                     131  | .   5   87  39  .   .   
  Move                     973  | .   189 356 262 117 49  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | .   2   10  12  4   1   
  Fast Attach              6    | .   2   2   2   .   .   
  Attach                   7    | .   .   2   3   2   .   
  Detach                   1    | .   .   .   1   .   .   
  Swap                     28   | .   3   12  11  2   .   
  Drop                     26   | .   3   4   17  2   .   
  Fire                     97   | .   25  53  18  1   .   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  155 | -10/Materials | Discovered new exit (range 3)
  307 | -10/Materials | Build established: Mutant
  309 | -10/Materials | Entered another Materials area
  309 | -9/Materials  | Evolved 2 slots: Utility x2
  935 | -9/Materials  | Build established: Scavenger-Mutant
 1181 | -9/Materials  | Discovered new exit (range 12)
 1205 | -9/Materials  | Entered another Materials area
 1205 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1495 | -8/Materials  | Build established: Scavenger-Gunner
 1789 | -8/Materials  | Discovered new exit (range 3)
 1803 | -8/Materials  | Entered Factory
 1803 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2002 | -7/Factory    | Sucked down chute
 2002 | -7/Factory    | Entered Waste
 2071 | -7/Waste      | Spotted C-40 Crusher
 2074 | -7/Waste      | Spotted C-40 Crusher
 2081 | -7/Waste      | Spotted C-40 Crusher
 2087 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 2088 | -7/Waste      | Self-destructed

 Last Messages 
---------------
01865_ K-01 Serf collects debris. <x2>
01866_ U-05 Engineer lays Concrete. <x7>
01869_ K-01 Serf collects debris. <x2>
01870_ U-05 Engineer lays Concrete. <x*>
01873_ K-01 Serf collects debris.
01873_ U-05 Engineer lays Concrete. <x6>
01891_ Acquired Core Analyzer.
01895_ Acquired Transmission Jammer.
01904_ Dropped Imp. Heat Sink.
01906_ Acquired Powered Hammer.
01924_ Dropped Lrg. Storage Unit.
01930_ Acquired Flak Gun.
02002_ Triggered Chute Trap.
02002_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
02009_ Acquired Hyp. Coil Gun.
02087_ Arm. Treads crushed.
02087_ Autogun crushed.
02087_ Hcp. Storage Unit crushed.

 Map 
-----
+----------------------------------------------------+
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| ???????                 ]@!CC        #???????????? |
| ??????#                 CC[CC        #???????????? |
| ??????#                 CC           #???????????? |
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| ????????#    #??????#    #???????? C #???????????? |
| ????????#    #??????#    #?????????  #???????????? |
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| ??????????????????        ???????????????????????? |
| ?????????????????         ???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          12
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ArmorIonPod
  Manual?         0
Play Time         00:17:49
  Cumulative      235.8 hours
  Start           2021.02.24 @ 23:43:51
  End             2021.02.26 @ 22:25:05
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          536
  Rogue           536
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             63
Gallery%          66
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f419c81a-9fff-4135-8024-19b98e41c9b1