Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.26 @ 22:25:05 // Halloween2020/ForbiddenLore Player: eldritch Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (49) 245 Value Destroyed (1240) 1240 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4085 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 432/500 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (165) Ox1 Location -7/Waste Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Advanced Treads Advanced Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY (12) --- Cooling System Improved Terrain Scanner Recoil Stabilizer Transmission Jammer Heavy Armor Plating Heavy Armor Plating Improved EM Shotgun Enhanced Autogun Hypervelocity Coil Gun Powered Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod Visual Processing Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Autogun > --- INVENTORY -------- Cooling System Large Storage Unit Improved Sensor Array Signal Interpreter Improved Terrain Scanner Core Analyzer Recoil Stabilizer Transmission Jammer Heavy Armor Plating Heavy Armor Plating Improved EM Shotgun Enhanced Autogun Enhanced Autogun Flak Gun Grenade Launcher Powered Hammer [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 1 . Weapon 1 | . . . 1 . . Parts Attached 41 | . 5 16 16 4 . Power 3 | . . 2 1 . . Engine 3 | . . 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | . 1 6 2 1 . Treads 7 | . . 4 2 1 . Leg 3 | . 1 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 2 4 3 3 . Device 2 | . 1 . 1 . . Storage 7 | . 1 3 1 2 . Processor 2 | . . 1 1 . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 16 | . 2 4 10 . . Energy Gun 2 | . . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 11 | . 1 4 6 . . Ballistic Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 3 | . . 2 . . 1 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility . | . . . . . . Weapon 2 | . . 2 . . . Highest Loss Streak 1 | . . 1 . . 1 Average Slot Usage (%) 98 | . 89 99 99 100 100 Engine 10 | . 14 11 9 7 7 Treads 14 | . . 14 18 23 23 Leg 7 | . 28 7 . . . Device 1 | . 3 1 . . . Storage 26 | . 14 31 26 23 23 Processor 11 | . . 10 18 15 15 Ballistic Gun 24 | . 28 21 26 23 23 Naked Turns . | . . . . . . Heaviest Build 87 | 11 19 49 52 87 87 Greatest Support 64 | 20 20 40 42 64 64 Greatest Overweight (x) 2 | . . 2 1 1 1 Average Overweight (x) . | . . 1 1 . 1 Largest Inventory Capacity 20 | . 10 16 16 20 20 Average Capacity 14 | . 6 15 16 17 19 Most Carried 19 | . 7 16 16 18 19 Average Carried 13 | . 5 12 15 15 18 Final Capacity 20 | 6 8 16 16 20 12 Final Carried 18 | 6 7 16 16 18 12 Class Distribution -------------------- 30% | Mutant 27% | Scavenger-Mutant 23% | Scavenger-Gunner 10% | Gunner 8% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -7/Factory Hauler-Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1277 | 200 30 715 330 2 . Remotely . | . . . . . . Salvage Created 1817 | . 226 972 573 46 . Parts 93 | . 17 51 21 4 . Haulers Intercepted 4 | . 1 2 1 . . Recyclers Shooed 3 | . . 1 2 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 27 | . 6 13 8 . . Guns 22 | . 4 13 5 . . AOE 5 | . 2 . 3 . . Classes Destroyed 10 | . 4 4 . 2 . Worker 3 | . . 1 . 2 . Builder 1 | . . . . 1 . Tunneler 2 | . . 1 . 1 . Hauler 4 | . 1 2 1 . . Recycler 6 | . . 2 3 1 . Operator 1 | . . . . 1 . Watcher 5 | . 1 3 1 . . Swarmer 6 | . 3 . 3 . . Grunt 12 | . 3 8 1 . . Sentry 9 | . . 5 4 . . Best Kill Streak 6 | . 3 5 4 6 . Combat Bots Only 3 | . 3 3 3 . . Max Kills in Single Turn 5 | . 3 2 3 5 . Gunslinging 1 | . . 1 . . . Exploded 2 | . 2 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 809 | . 135 527 116 . 31 Core 95 | . 21 56 18 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 91 86 96 . . Volleys Fired 97 | . 25 53 18 1 . Largest 3 | . 2 2 3 3 . Hottest 69 | . 50 46 69 69 . Shots Fired 207 | . 49 105 50 3 . Gun 204 | . 48 105 48 3 . Cannon . | . . . . . . Launcher 3 | . 1 . 2 . . Special . | . . . . . . Kinetic 204 | . 48 105 48 3 . Thermal . | . . . . . . Explosive 3 | . 1 . 2 . . Electromagnetic . | . . . . . . Robot Hit Streak 17 | . 5 8 15 17 . Robot Miss Streak 4 | . 2 4 2 . . Penetration Max . | . . . . . . Secondary Targets 2 | . . 2 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 140 | . 32 71 35 2 . Core Hits 79 | . 15 35 22 7 . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2746 | . 275 937 747 787 . Guns 1677 | . 217 937 494 29 . Cannons . | . . . . . . Explosions 1069 | . 58 . 253 758 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1677 | . 217 937 494 29 . Thermal 758 | . . . . 758 . Explosive 311 | . 58 . 253 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . 4 . . . . Average Corruption 3 | . 3 . . . . Corruption Purged . | . . . . . . Effects 8 | . 8 . . . . Message Errors 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Data Loss (minor) 1 | . 1 . . . . Targeting Errors 4 | . 4 . . . . Weapon Failures 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 170 | . . . . 170 . Projectiles . | . . . . . . Explosions 170 | . . . . 170 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 412 | . 12 7 412 . . Average Temperature 51 | . 7 2 157 . . Received Heat Transfer 318 | . 66 225 27 . . Effects 2 | . . . 2 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 600 | . . . . 600 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 320 | . 199 311 241 320 142 Initial 112 | . . 83 96 49 112 Average 156 | . 55 200 113 260 115 Maximum Alert Level 1 | . . 1 1 1 . Low Security (%) 66 | . 100 43 92 22 100 Level 1 33 | . . 56 7 77 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 3 . . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 12 24 9 . 5 Peak Tracking Total 5 | . 5 4 4 . 4 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 4 | . 2 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 17 | . . 1 1 15 . Max in Single Turn 15 | . . 1 1 15 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 3 | . . 1 2 . . Terminals 3 | . . 1 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . 3 8 . . Successful 4 | . . 2 2 . . Failed 7 | . . 1 6 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . 2 . . . Terminals 11 | . . 3 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 1 2 . . Prototype ID Bank 1 | . . 1 . . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . 1 . . . Terminals 1 | . . 1 . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 3 | . . 1 2 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 2087 | . 308 896 598 199 86 Spaces Moved 977 | 1 190 357 263 117 49 Core . | . . . . . . Treads 664 | . . 235 263 117 49 Legs 313 | 1 190 122 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 172 153 173 Average Speed 162 | 120 120 174 177 160 173 Slowest Speed 180 | 120 120 180 180 173 173 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 2 30 42 22 4 34 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 31 | . 8 . 7 16 . Melee . | . . . . . . Projectile . | . . . . . . AOE 31 | . 8 . 7 16 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1298 | . 229 526 365 128 50 Wait 131 | . 5 87 39 . . Move 973 | . 189 356 262 117 49 Hop . | . . . . . . Pick Up 29 | . 2 10 12 4 1 Fast Attach 6 | . 2 2 2 . . Attach 7 | . . 2 3 2 . Detach 1 | . . . 1 . . Swap 28 | . 3 12 11 2 . Drop 26 | . 3 4 17 2 . Fire 97 | . 25 53 18 1 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 155 | -10/Materials | Discovered new exit (range 3) 307 | -10/Materials | Build established: Mutant 309 | -10/Materials | Entered another Materials area 309 | -9/Materials | Evolved 2 slots: Utility x2 935 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Discovered new exit (range 12) 1205 | -9/Materials | Entered another Materials area 1205 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1495 | -8/Materials | Build established: Scavenger-Gunner 1789 | -8/Materials | Discovered new exit (range 3) 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2002 | -7/Factory | Sucked down chute 2002 | -7/Factory | Entered Waste 2071 | -7/Waste | Spotted C-40 Crusher 2074 | -7/Waste | Spotted C-40 Crusher 2081 | -7/Waste | Spotted C-40 Crusher 2087 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2088 | -7/Waste | Self-destructed Last Messages --------------- 01865_ K-01 Serf collects debris. 01866_ U-05 Engineer lays Concrete. 01869_ K-01 Serf collects debris. 01870_ U-05 Engineer lays Concrete. 01873_ K-01 Serf collects debris. 01873_ U-05 Engineer lays Concrete. 01891_ Acquired Core Analyzer. 01895_ Acquired Transmission Jammer. 01904_ Dropped Imp. Heat Sink. 01906_ Acquired Powered Hammer. 01924_ Dropped Lrg. Storage Unit. 01930_ Acquired Flak Gun. 02002_ Triggered Chute Trap. 02002_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02009_ Acquired Hyp. Coil Gun. 02087_ Arm. Treads crushed. 02087_ Autogun crushed. 02087_ Hcp. Storage Unit crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????######??????######???????????????????????? | | ????????# #??????# #???????????????????????? | | ######??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????# #???????????????????????? | | #### ######## #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ! #### ######## #???????????????????????? | | #??# #??????# #???????????????????????? | | #??# #??????# #???????????#???????????? | | ######??# #??????# #????????? #???????????? | | ????????# ######## ######## #???????????? | | ??????? !! #???????????? | | ??????? ]@!CC #???????????? | | ??????# CC[CC #???????????? | | ??????# CC #???????????? | | ??????### ######## ######## #???????????? | | ????????# #??????# #???????? C #???????????? | | ????????# #??????# #????????? #???????????? | | ????????# #??????# #?????????? #???????????? | | ????????# #??????#CC #???????????#???????????? | | ???????? ?????? CC ???????????????????????? | | ????????? ??????! ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????##### #???????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????# ????????????????????????? | | ????????????????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 12 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorIonPod Manual? 0 Play Time 00:17:49 Cumulative 235.8 hours Start 2021.02.24 @ 23:43:51 End 2021.02.26 @ 22:25:05 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 536 Rogue 536 Adventurer 0 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 63 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f419c81a-9fff-4135-8024-19b98e41c9b1