Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.26 @ 13:51:09 Player: Fleshy Vegetable Bird Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (115) 575 Value Destroyed (3432) 3432 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (1929) 1929 TOTAL SCORE: 9096 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1094 Follower Combat Kills 35 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Kinecellerator Hacking Suite System Shield Dynamic Insulation System Improved EM Pulse Cannon XL Autogun Array Remote Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Insulated Plating Hacking Suite > --- WEAPON ----------- Heavy Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Kinecellerator Heavy Armor Plating Hardened Medium Armor Plating Hacking Suite Hacking Suite System Shield Dynamic Insulation System Improved EM Pulse Cannon Improved EM Pulse Cannon Improved EM Pulse Cannon XL Autogun Array Advanced EMP Blaster Scythe [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Storage High-capacity Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 2 | . . . . . 1 1 Utility 3 | . . . . . 2 1 Weapon 1 | . . . . . 1 . Parts Attached 75 | 4 3 9 3 . 43 13 Power 10 | 1 . 3 . . 5 1 Engine 6 | 1 . 3 . . 1 1 Core 4 | . . . . . 4 . Reactor . | . . . . . . . Propulsion 17 | 1 1 2 1 . 11 1 Treads 14 | . . 2 . . 11 1 Leg . | . . . . . . . Wheel 3 | 1 1 . 1 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 1 1 . 2 . 8 5 Device . | . . . . . . . Storage 6 | 1 1 . 2 . 2 . Processor . | . . . . . . . Hackware 2 | . . . . . 1 1 Protection 9 | . . . . . 5 4 Artifact . | . . . . . . . Weapon 31 | 1 1 4 . . 19 6 Energy Gun 5 | 1 1 1 . . 1 1 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 13 | . . 3 . . 9 1 Ballistic Cannon . | . . . . . . . Launcher 6 | . . . . . 5 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . . . . 3 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 39 | . . 7 . . 16 16 Power 6 | . . 2 . . 2 2 Propulsion 11 | . . 2 . . 5 4 Utility 4 | . . . . . 1 3 Weapon 18 | . . 3 . . 8 7 Highest Loss Streak 14 | . . 3 . . 3 14 Average Slot Usage (%) 94 | . 91 99 100 100 94 83 Engine 6 | . 14 13 14 14 2 3 Core 3 | . . . . . 6 3 Treads 21 | . . 23 15 14 24 22 Wheel 4 | . 27 4 12 14 . . Storage 25 | . 21 28 28 28 25 22 Hackware 2 | . . . . . 2 6 Protection 3 | . . . . . 6 3 Energy Gun 5 | . 27 6 14 14 1 2 Ballistic Gun 15 | . . 21 14 14 15 9 Launcher 3 | . . . . . 5 3 Slashing Weapon 1 | . . . . . 2 3 Naked Turns . | . . . . . . . Heaviest Build 118 | 9 42 44 69 69 100 118 Greatest Support 84 | 10 20 40 40 10 64 84 Greatest Overweight (x) 39 | . 2 2 6 6 7 39 Average Overweight (x) 1 | . . 1 5 6 1 1 Largest Inventory Capacity 26 | 6 14 14 20 20 26 26 Average Capacity 20 | 5 10 14 18 20 24 25 Most Carried 26 | 6 6 14 18 19 26 20 Average Carried 17 | 4 5 7 15 18 23 18 Final Capacity 26 | 6 14 14 20 20 26 12 Final Carried 21 | 6 6 14 18 19 21 11 Class Distribution -------------------- 46% | Hauler-Mutant 30% | Mutant 11% | Hauler-Skirmisher 4% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1821 | 209 61 189 . 30 1171 161 Remotely . | . . . . . . . Salvage Created 4753 | 88 192 388 . . 3588 497 Parts 265 | 5 15 38 . . 190 17 Haulers Intercepted 5 | . . . . . 5 . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 80 | . 4 15 . . 56 5 Melee 1 | . . . . . 1 . Guns 45 | . 4 15 . . 23 3 Cannons 1 | . . . . . 1 . AOE 31 | . . . . . 30 1 Classes Destroyed 16 | 2 5 1 . . 7 1 Worker 4 | . . 2 . . 2 . Builder 7 | . 1 . . . 6 . Tunneler 2 | 1 . . . . 1 . Hauler 5 | . . . . . 5 . Recycler 6 | 1 . 1 . . 3 1 Mechanic 1 | . . . . . 1 . Operator 4 | . 2 . . . 1 1 Watcher 6 | . 2 . . . 4 . Swarmer 23 | . 3 13 . . 6 1 Grunt 30 | . 1 2 . . 26 1 Brawler 6 | . . . . . 6 . Duelist 4 | . . . . . 3 1 Protector 2 | . . . . . 2 . Sentry 11 | . . . . . 11 . Hunter 2 | . . . . . 2 . Programmer 2 | . . . . . . 2 Best Kill Streak 10 | 2 4 6 . . 10 3 Combat Bots Only 6 | . 3 5 . . 6 2 Max Kills in Single Turn 4 | 1 1 2 . . 4 2 Gunslinging 1 | . . 1 . . . . Exploded 4 | . . . . . 4 1 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 6760 | . 95 794 . . 3094 2777 Core 1150 | . 24 165 . . 231 730 Absorbed by Shields . | . . . . . . . Core Remaining (%) 60 | 100 . . . 24 58 . Volleys Fired 234 | 5 34 45 . . 130 20 Largest 3 | 1 2 2 . . 3 3 Hottest 138 | 50 90 90 . . 97 138 Shots Fired 477 | 5 67 88 . . 272 45 Gun 404 | 5 67 88 . . 207 37 Cannon 12 | . . . . . 8 4 Launcher 61 | . . . . . 57 4 Special . | . . . . . . . Kinetic 294 | . . 68 . . 198 28 Thermal 110 | 5 67 20 . . 9 9 Explosive . | . . . . . . . Electromagnetic 73 | . . . . . 65 8 Robot Hit Streak 16 | 2 6 5 . . 16 8 Robot Miss Streak 7 | 1 7 5 . . 6 4 Penetration Max . | . . . . . . . Secondary Targets 6 | . . 5 . . 1 . Max Gunslinging Chain 1 | . . 1 . . 1 . Shots Hit Robots 297 | 3 32 48 . . 183 31 Core Hits 194 | 3 13 26 . . 136 16 Critical Hits 5 | . . 1 . . 3 1 Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 3 | . . . . . 2 1 Melee Attacks 17 | . . . . . 14 3 Impact . | . . . . . . . Slashing 17 | . . . . . 14 3 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7748 | 48 382 472 . . 5922 924 Guns 3360 | 48 382 472 . . 1983 475 Cannons 186 | . . . . . 89 97 Explosions 3938 | . . . . . 3632 306 Melee 264 | . . . . . 218 46 Ramming . | . . . . . . . Kinetic 2711 | . . 407 . . 1913 391 Thermal 1091 | 48 382 65 . . 512 84 Explosive . | . . . . . . . Electromagnetic 3682 | . . . . . 3279 403 Impact . | . . . . . . . Slashing 264 | . . . . . 218 46 Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 5 10 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Effects 36 | . . . . . 30 6 Message Errors 10 | . . . . . 8 2 Matter Fused 2 | . . . . . 2 . Heat Flow Errors 1 | . . . . . 1 . Energy Discharges 6 | . . . . . 5 1 Data Loss (minor) 6 | . . . . . 6 . Misfires 1 | . . . . . 1 . Targeting Errors 10 | . . . . . 7 3 Overload Shots . | . . . . . . . Overflow Damage 66 | . . . . . 64 2 Projectiles . | . . . . . . . Explosions 66 | . . . . . 64 2 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 450 | . . . . . 430 20 Shots 21 | . . . . . 20 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 225 | 50 196 150 . . 160 225 Average Temperature 54 | 26 62 70 . . 32 94 Received Heat Transfer 1794 | . 6 33 . . 882 873 Siege Activations . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 2 | . . . . . 1 1 Parts Fried 21 | . . . . . 18 3 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 2248 | 148 1040 150 . . 800 110 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 19 | . . . . . 19 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 1649 | 10 206 225 . . 1649 1161 Average Influence 453 | 4 103 77 . . 555 1092 Maximum Alert Level 5 | . 1 1 . . 5 4 Low Security (%) 44 | 100 83 97 . 100 22 . Level 1 2 | . 16 2 . . . . Level 2 28 | . . . . . 51 . Level 3 11 | . . . . . 15 27 Level 4 12 | . . . . . 8 72 Level 5 . | . . . . . . . High Security . | . . . . . 1 . Max Security . | . . . . . . . Squads Dispatched 18 | . 3 1 . . 11 3 Investigation 4 | . 1 1 . . 2 . Extermination . | . . . . . . . Reinforcement 6 | . 2 . . . 4 . Assault 5 | . . . . . 4 1 Garrison 3 | . . . . . 1 2 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . 3 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 7 | . 1 . . . 6 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 138 | . 18 18 . . 83 19 Peak Tracking Total 10 | . 4 6 . . 8 10 Tactical Retreats 6 | . . 1 . . 5 . Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 4 | . . . . . 3 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Exploded 1 | . . . . . 1 . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 18 | . . . . . 12 6 Max in Single Turn 3 | . . . . . 2 3 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 12 | . 2 1 1 . 8 . Terminals 9 | . 2 . . . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access . | . . . . . . . Total Hacks 36 | . 8 1 1 . 26 . Successful 15 | . 4 1 1 . 9 . Failed 21 | . 4 . . . 17 . Catastrophic 6 | . . . . . 6 . Database Lockouts . | . . . . . . . Manual 30 | . 8 . 1 . 21 . Terminals 29 | . 8 . . . 21 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . . 5 . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 1 1 1 . . . Open Door 1 | . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 5 | . . . . . 5 . Insert Component 3 | . . . . . 3 . Analyze 2 | . . . . . 2 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 23 | . 10 . . . 13 . Terminals 7 | . 3 . . . 4 . Track 1 | . 1 . . . . . Botnet 5 | . 1 . . . 4 . Operators 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . . . 8 . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . 2 . Machine Destruction 2 | . . . . . 2 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 2 | . . . . 2 . . Largest Group 2 | . . . . 2 2 . Highest-Rated Group 44 | . . . . 44 44 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 17 | . . . . . 17 . Total Damage 253 | . . . . . 253 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 5631 | 75 412 1205 369 57 2961 552 Spaces Moved 2847 | 63 319 547 260 41 1374 243 Core 16 | 11 . . . . . 5 Treads 2107 | . . 547 19 . 1303 238 Legs . | . . . . . . . Wheels 724 | 52 319 . 241 41 71 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 160 120 140 140 172 Average Speed 162 | 74 89 185 138 140 173 190 Slowest Speed 2000 | 80 100 200 180 140 205 2000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 47 | 3 40 99 69 13 96 10 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 2 . 1 . . Spaces Dug 9 | . . . . . 8 1 Terrain Destroyed 115 | . . . . . 114 1 Melee 9 | . . . . . 8 1 Projectile . | . . . . . . . AOE 106 | . . . . . 106 . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 3438 | 86 381 662 271 41 1704 293 Wait 131 | 3 19 37 . . 64 8 Move 2841 | 62 318 546 259 40 1373 243 Hop . | . . . . . . . Pick Up 94 | 11 5 20 5 1 50 2 Fast Attach . | . . . . . . . Attach 44 | 4 3 7 . . 20 10 Detach . | . . . . . . . Swap 31 | . . 2 3 . 23 3 Drop 45 | 1 2 5 4 . 29 4 Fire 234 | 5 34 45 . . 130 20 Melee 17 | . . . . . 14 3 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x3]) -7/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 286 | -10/Materials | Discovered new exit (range 9) 316 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 16) 488 | -10/Materials | Entered Mines 500 | -10/Mines | Met a Derelict bent on vengeance 536 | -10/Mines | Lost 3 parts (1p1n1w) 608 | -10/Mines | Learned location of Storage (-9) 711 | -10/Mines | Discovered new exit (range 12) 868 | -10/Mines | Core integrity fell below 50% 1147 | -10/Mines | Discovered new exit (range 14) 1487 | -10/Mines | Met a Derelict shopkeep closing up shop 1684 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1685 | -10/Mines | Discovered new exit (range 5) 1693 | -10/Mines | Entered Exiles 1740 | -10/Exiles | Met 8R-AWN 1757 | -10/Exiles | Met EX-HEX 1834 | -10/Exiles | Met EX-DEC 1861 | -10/Exiles | Met EX-BIN 1885 | -10/Exiles | Aligned with FarCom system 1886 | -10/Exiles | Given EX-Vault access code 1921 | -10/Exiles | Opened EX-Vault 1931 | -10/Exiles | Found XL Autogun Array 1959 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2048 | -10/Exiles | Discovered new exit (range 10) 2062 | -10/Exiles | Left Exiles lab with XL Autogun Array 2062 | -10/Exiles | Entered Mines 2095 | -9/Mines | Build established: Hauler-Mutant 2100 | -9/Mines | Discovered new exit (range 7) 2119 | -9/Mines | Entered Materials 2119 | -8/Materials | Accompanied by 2 allies 2119 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2124 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2361 | -8/Materials | Lost 3 parts (2n1w) 2647 | -8/Materials | Discovered new exit (range 13) 3232 | -8/Materials | Discovered new exit (range 5) 4119 | -8/Materials | First assault squad dispatched 4227 | -8/Materials | Discovered new exit (range 15) 5047 | -8/Materials | High security lockdown imminent 5080 | -8/Materials | Entered Factory 5080 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5480 | -7/Factory | First assault squad dispatched 5529 | -7/Factory | Garrison activated, responded to threat 5606 | -7/Factory | Core integrity fell below 50% 5615 | -7/Factory | System corruption reached 10% 5622 | -7/Factory | Core integrity fell below 20% 5632 | -7/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 05621_ R-06 Scavenger collects VTOL Module. 05622_ U-05 Engineer lays Concrete. 05622_ K-01 Serf collects debris. 05623_ U-05 Engineer lays Concrete. 05625_ K-01 Serf collects debris. 05625_ R-06 Scavenger collects Autogun. 05625_ U-05 Engineer lays Concrete. 05626_ K-01 Serf collects debris. 05626_ U-05 Engineer lays Concrete. 05627_ Knocked back. 05628_ U-05 Engineer lays Concrete. 05628_ K-01 Serf collects debris. 05629_ B-48 Gladiator emerges from the garrison. 05629_ L-41 Fighter emerges from the garrison. 05629_ K-01 Serf collects debris. 05630_ U-05 Engineer lays Concrete. 05630_ U-05 Engineer destroyed. 05631_ U-05 Engineer lays Concrete. 05631_ R-06 Scavenger collects Lrg. Storage Unit. 05631_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | # ###+###########????????????????????????????? | | # #????????????????????????????? | | #! #????????????????????????????? | | +[ #????????????????????????????? | | #| #????????????????????????????? | | # #????????????????????????????? | | ############### #? 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