Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 22:44:14

Player: Dull

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (13)       2600
Robots Destroyed (77)      385
Value Destroyed (2937)     2937
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 11142

 Bonus
-------
Follower Combat Kills      116
Entered DSFs               500
Friendly Fire              -116

 Cogmind 
---------
Core Integrity             0/1600
Matter                     38/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (10) -----
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Impulse Thruster Array
     Heavy Hardcell Cannon
  Advanced Datajack

 Peak State 
------------
>            --- POWER ------------
             Particle Reactor
       Light Particle Reactor
       Light Particle Reactor
>            --- PROPULSION -------
    Advanced Medium Treads
    Advanced Medium Treads
             Biometal Medium Treads
             Biometal Medium Treads
>            --- UTILITY ----------
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Heat Sink
    Advanced Coolant Injector
      Medium Storage Unit
    Advanced Energy Well
    Advanced Weight Redist. System
    Advanced Weapon Cycler
             System Shield
  Long-range Tractor Beam
>            --- WEAPON -----------
             Plasma Rifle
     Compact HERF Cannon
             Linear Accelerator
             Power Sword
>            --- INVENTORY --------
             Particle Reactor
       Light Particle Reactor
       Light Particle Reactor
       Light Particle Reactor
       Light Particle Reactor
             Field Propulsion Drive
             Field Propulsion Drive
    Improved Diametric Drive
       Heavy Disruptor Cannon
[Rating: 138]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
  Flight Unit              Improved Diametric Drive
Utility                    High-capacity Storage Unit
  Device                   Gravity Neutralizer
  Storage                  High-capacity Storage Unit
  Hackware                 System Shield
  Protection               Layered Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Power Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   2   2   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   .   .   2   2   
  Utility                  8    | .   .   .   .   .   2   1   1   2   1   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Parts Attached             181  | 2   6   5   4   5   33  27  20  4   2   17  45  6   5   
  Power                    27   | .   1   2   .   1   3   3   3   .   1   2   10  1   .   
    Engine                 11   | .   1   1   .   1   3   3   2   .   .   .   .   .   .   
    Core                   5    | .   .   1   .   .   .   .   1   .   1   1   1   .   .   
    Reactor                11   | .   .   .   .   .   .   .   .   .   .   1   9   1   .   
  Propulsion               57   | 2   .   1   .   3   11  7   5   .   .   11  10  2   5   
    Treads                 23   | 2   .   1   .   1   5   2   2   .   .   5   5   .   .   
    Leg                    13   | .   .   .   .   2   6   2   3   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Hover                  4    | .   .   .   .   .   .   1   .   .   .   2   .   .   1   
    Flight                 15   | .   .   .   .   .   .   .   .   .   .   4   5   2   4   
  Utility                  54   | .   5   1   2   .   8   9   6   3   1   1   16  2   .   
    Device                 31   | .   1   1   1   .   4   2   6   2   1   .   11  2   .   
    Storage                11   | .   3   .   1   .   1   1   .   1   .   .   4   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Protection             11   | .   1   .   .   .   3   6   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | .   .   1   2   1   11  8   6   1   .   3   9   1   .   
    Energy Gun             19   | .   .   1   .   .   3   3   5   1   .   3   3   .   .   
    Energy Cannon          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
    Ballistic Gun          7    | .   .   .   1   1   2   2   1   .   .   .   .   .   .   
    Ballistic Cannon       7    | .   .   .   .   .   2   2   .   .   .   .   2   1   .   
    Launcher               5    | .   .   .   1   .   3   1   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  9    | .   .   1   .   .   1   .   1   .   .   1   3   2   .   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    System Corruption      5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   
Parts Lost                 100  | .   .   1   .   1   27  14  1   1   .   21  24  7   3   
  Power                    15   | .   .   .   .   .   4   2   1   .   .   4   3   1   .   
  Propulsion               35   | .   .   1   .   1   9   5   .   .   .   8   4   4   3   
  Utility                  29   | .   .   .   .   .   6   5   .   1   .   6   10  1   .   
  Weapon                   21   | .   .   .   .   .   8   2   .   .   .   3   7   1   .   
  Highest Loss Streak      20   | .   .   1   .   1   14  5   1   1   .   13  20  7   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Average Slot Usage (%)     83   | .   99  99  100 98  76  74  60  95  100 69  57  23  8   
  Engine                   4    | .   14  7   .   8   6   5   4   5   5   2   .   .   .   
  Core                     4    | .   .   6   14  5   .   .   .   5   10  7   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   9   2   .   
  Treads                   16   | .   28  27  28  17  6   5   6   11  10  2   12  .   .   
  Leg                      4    | .   .   .   .   9   20  1   17  11  10  2   .   .   .   
  Flight                   1    | .   .   .   .   .   .   .   .   .   .   8   2   13  6   
  Device                   14   | .   3   11  14  14  13  11  12  38  42  25  14  1   .   
  Storage                  8    | .   14  14  14  14  8   4   .   3   5   4   5   2   .   
  Protection               4    | .   10  2   .   .   5   17  .   .   .   2   .   .   .   
  Energy Gun               6    | .   .   8   8   .   3   6   18  17  15  10  2   .   .   
  Ballistic Gun            9    | .   28  19  9   24  6   6   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   3   5   .   .   .   .   3   1   .   
  Launcher                 2    | .   .   .   9   3   1   .   .   .   .   .   .   .   .   
Peak Build Rating          138  | 6   7   20  22  22  35  43  74  82  91  116 138 97  68  
  Average Rating           36   | 6   6   16  20  19  23  30  42  78  90  80  88  59  33  
  On Entrance              29   | 6   6   7   20  22  19  9   2   74  82  91  3   60  13  
Naked Turns                79   | .   .   .   .   .   .   23  12  .   .   25  5   .   14  
Heaviest Build             114  | 12  49  50  53  52  56  114 41  52  59  82  97  44  .   
  Greatest Support         139  | 40  40  40  40  40  88  40  60  60  52  60  139 45  64  
  Greatest Overweight (x)  37   | .   1   2   1   2   16  37  1   .   1   15  6   .   .   
  Average Overweight (x)   .    | .   .   1   1   1   .   2   .   .   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   20  20  20  20  20  25  5   15  15  15  10  10  5   
  Average Capacity         16   | 8   18  20  20  20  19  17  5   11  15  13  8   8   5   
  Most Carried             20   | 6   9   18  20  20  20  20  5   15  14  15  10  10  5   
  Average Carried          12   | 4   6   14  19  19  14  9   4   8   13  12  6   7   4   
  Final Capacity           20   | 8   20  20  20  20  5   5   5   15  15  5   10  5   5   
  Final Carried            20   | 4   9   18  20  20  4   5   5   15  13  5   9   5   5   

 Class Distribution 
--------------------
 60% | Mutant
 21% | Tank
  4% | Sprinter
  4% | Scavenger-Mutant
  3% | Scavenger-Tank
  3% | Gunner

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
         Mutant | -8/Materials
           Tank | -7/Factory
         Gunner | -6/Factory
           Tank | -5/Factory
 Scavenger-Tank | -4/Factory
           Tank | -4/DSF
         Mutant | -3/Research
       Sprinter | -2/Research
         Mutant | -1/Access

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Matter Collected           2406 | 236 45  161 44  127 412 586 100 196 .   85  348 66  .   
  Remotely                 276  | .   .   .   .   .   223 .   .   .   .   .   53  .   .   
Salvage Created            3070 | 100 81  419 62  106 584 631 100 260 .   215 512 .   .   
  Parts                    147  | 5   11  16  1   7   21  39  7   3   .   18  19  .   .   
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Recyclers Shooed           3    | 1   .   .   .   .   1   .   .   .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Combat Hostiles Destroyed  60   | .   6   5   .   .   14  19  2   3   .   4   7   .   .   
  Guns                     35   | .   6   5   .   .   7   7   2   3   .   4   1   .   .   
  Cannons                  19   | .   .   .   .   .   4   11  .   .   .   .   4   .   .   
  AOE                      4    | .   .   .   .   .   3   1   .   .   .   .   .   .   .   
Classes Destroyed          12   | 2   1   2   .   .   3   2   .   1   .   .   1   .   .   
  Worker                   5    | .   .   1   .   .   3   1   .   .   .   .   .   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Tunneler                 2    | 1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycler                 7    | 1   .   2   .   1   2   .   .   .   .   .   1   .   .   
  Swarmer                  17   | .   6   .   .   .   2   7   .   .   .   2   .   .   .   
  Grunt                    24   | .   .   5   1   .   8   5   1   .   .   .   4   .   .   
  Duelist                  2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   
  Sentry                   4    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   2   .   .   .   2   .   .   .   
  Hunter                   3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   
  Programmer               7    | .   .   .   .   .   .   2   1   2   .   .   2   .   .   
Best Kill Streak           10   | 2   3   2   .   1   10  4   1   2   .   3   4   .   .   
  Combat Bots Only         4    | .   3   2   .   .   4   4   1   2   .   3   4   .   .   
Max Kills in Single Turn   2    | 1   1   1   1   1   2   2   1   1   .   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Hostile Shots Fired        1989  | .    53   43   .    15   319  302  19   43   .    524  278  200  193  
  Missed                   774   | .    13   10   .    6    92   102  5    10   .    233  88   125  90   
Damage Taken               20136 | .    318  410  .    78   3166 2809 256  556  .    4464 4003 1823 2253 
  Core                     5731  | .    47   81   .    19   494  479  15   92   .    1079 1001 819  1605 
  Absorbed by Shields      113   | .    .    .    .    .    .    .    33   56   .    24   .    .    .    
  Redirected to Shielding  50    | .    9    12   .    .    29   .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   51    | .    .    .    .    .    .    51   .    .    .    .    .    .    .    
Core Remaining (%)         49    | 100  .    .    .    41   10   31   98   90   .    6    23   43   .    
Volleys Fired              255   | 8    19   39   5    6    61   46   7    11   .    22   31   .    .    
  Largest                  4     | 2    2    2    2    2    2    3    3    3    .    3    4    .    .    
  Hottest                  300   | 40   40   85   98   44   109  152  207  218  .    210  300  .    .    
Shots Fired                573   | 16   38   77   9    12   110  131  21   33   .    41   85   .    .    
  Gun                      446   | 16   38   77   5    12   77   91   21   33   .    41   35   .    .    
  Cannon                   117   | .    .    .    .    .    27   40   .    .    .    .    50   .    .    
  Launcher                 10    | .    .    .    4    .    6    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  315   | 16   38   63   1    12   62   86   .    .    .    .    37   .    .    
  Thermal                  208   | .    .    14   4    .    42   45   21   33   .    14   35   .    .    
  Explosive                7     | .    .    .    4    .    3    .    .    .    .    .    .    .    .    
  Electromagnetic          43    | .    .    .    .    .    3    .    .    .    .    27   13   .    .    
  Robot Hit Streak         14    | 8    8    10   .    3    14   10   10   11   .    10   6    .    .    
  Robot Miss Streak        10    | 1    5    3    .    2    10   7    2    1    .    3    6    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4     | .    1    .    .    .    .    .    .    1    .    2    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    .    .    1    .    1    .    .    .    
Shots Hit Robots           391   | 13   22   52   .    8    84   87   13   27   .    29   50   6    .    
  Core Hits                206   | 3    10   21   5    6    61   56   6    10   .    10   18   .    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  Critical Strikes         15    | .    .    1    1    .    2    4    .    2    .    2    3    .    .    
    Burn                   9     | .    .    1    1    .    1    2    .    2    .    2    .    .    .    
    Destroy                1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Blast                  5     | .    .    .    .    .    .    2    .    .    .    .    3    .    .    
Melee Attacks              15    | .    .    .    .    .    2    .    .    .    .    .    7    6    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7     | .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    2    .    .    .    .    .    1    6    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8310  | 103  169  494  176  110  1915 1932 279  606  .    444  2081 1    .    
  Guns                     4559  | 103  169  494  16   110  663  1109 277  606  .    444  568  .    .    
  Cannons                  2340  | .    .    .    .    .    415  630  .    .    .    .    1295 .    .    
  Explosions               1156  | .    .    .    160  .    825  171  .    .    .    .    .    .    .    
  Melee                    168   | .    .    .    .    .    .    .    .    .    .    .    168  .    .    
  Ramming                  87    | .    .    .    .    .    12   22   2    .    .    .    50   1    .    
  Kinetic                  3563  | 103  169  334  .    110  704  1174 .    .    .    .    969  .    .    
  Thermal                  2949  | .    .    160  16   .    374  736  277  606  .    212  568  .    .    
  Explosive                764   | .    .    .    160  .    604  .    .    .    .    .    .    .    .    
  Electromagnetic          779   | .    .    .    .    .    221  .    .    .    .    232  326  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 168   | .    .    .    .    .    .    .    .    .    .    .    168  .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         13    | .    .    .    .    .    .    .    .    1    .    13   4    5    6    
  Average Corruption       4     | .    .    .    .    .    .    .    .    1    .    11   2    5    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  24    | .    .    .    .    .    .    .    .    1    .    9    8    3    3    
    Message Errors         4     | .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Matter Fused           2     | .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    2    2    .    .    
    Energy Discharges      3     | .    .    .    .    .    .    .    .    .    .    1    1    .    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    2    .    1    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (major)      6     | .    .    .    .    .    .    .    .    1    .    2    2    .    1    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            335   | .    .    .    13   .    111  142  .    .    .    .    69   .    .    
  Projectiles              95    | .    .    .    .    .    .    26   .    .    .    .    69   .    .    
  Explosions               240   | .    .    .    13   .    111  116  .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 31    | .    .    .    .    .    7    8    .    .    .    .    16   .    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kinetic                  29    | .    .    .    .    .    7    8    .    .    .    .    14   .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      428   | .    .    .    .    .    74   331  1    .    .    .    22   .    .    
  Shots                    6     | .    .    .    .    .    2    4    .    .    .    .    .    .    .    
  Rammed                   19    | .    .    .    .    .    2    3    1    .    .    .    12   1    .    
Targets Rammed             19    | .    .    .    .    .    2    3    1    .    .    .    12   1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        537   | .    .    258  84   8    272  312  219  279  .    385  537  11   .    
  Average Temperature      104   | .    .    79   36   4    67   110  102  96   .    154  142  11   .    
  Received Heat Transfer   2864  | .    9    231  .    .    1116 447  72   .    .    .    800  126  63   
  Effects                  12    | .    .    3    .    .    .    .    1    .    .    2    6    .    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Energy Bleed           3     | .    .    .    .    .    .    .    1    .    .    2    .    .    .    
    Interference           4     | .    .    3    .    .    .    .    .    .    .    .    1    .    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Fried              4     | .    .    .    .    .    1    .    .    .    .    1    2    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    1    .    .    1    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Parts Melted             19    | .    .    1    1    .    1    3    1    9    .    .    3    .    .    
  Heat Transferred         6373  | .    .    444  111  .    921  1563 481  1275 .    582  996  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Peak Influence             574  | 10  166 124 .   186 308 324 214 126 32  110 170 574 524 
  Initial                  344  | .   6   64  .   .   23  130 143 99  32  22  19  95  344 
  Average                  102  | 4   48  44  .   89  122 173 172 69  32  35  41  292 445 
Maximum Alert Level        2    | .   .   .   .   .   1   1   1   .   .   .   .   2   2   
  Low Security (%)         86   | 100 100 100 .   100 84  56  89  100 100 100 100 35  .   
  Level 1                  12   | .   .   .   .   .   15  43  10  .   .   .   .   46  30  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   18  69  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   .   6   6   1   1   .   2   3   1   1   
  Investigation            2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Extermination            5    | .   .   .   .   .   .   2   .   1   .   .   2   .   .   
  Reinforcement            12   | .   1   .   .   .   4   2   1   .   .   2   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Distress Signals           8    | .   1   .   .   .   2   .   .   .   .   .   1   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              231  | .   15  7   .   8   38  37  4   3   .   19  28  49  23  
  Peak Tracking Total      22   | .   4   2   .   4   9   12  2   3   .   8   11  22  14  
  Tactical Retreats        36   | .   2   1   .   1   5   2   .   .   .   6   8   8   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Traps Triggered            6    | .   .   .   .   .   2   .   .   .   .   3   .   1   .   
  Indirectly               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Machines Disabled          15   | .   .   .   1   .   7   7   .   .   .   .   .   .   .   
  Max in Single Turn       3    | .   .   .   1   .   2   3   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Machines Accessed          16   | .   5   .   .   .   1   2   1   2   1   .   2   2   .   
  Terminals                9    | .   4   .   .   .   1   .   1   1   1   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Repair Stations          2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
Total Hacks                29   | .   8   .   .   .   2   7   1   3   2   .   4   2   .   
  Successful               12   | .   5   .   .   .   1   2   .   1   1   .   1   1   .   
  Failed                   17   | .   3   .   .   .   1   5   1   2   1   .   3   1   .   
    Catastrophic           3    | .   .   .   .   .   .   .   1   .   .   .   1   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   .   .   1   .   .   .   .   .   .   .   3   1   .   
  Terminals                13   | .   5   .   .   .   2   .   1   2   2   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   1   1   .   
  Repair Stations          8    | .   3   .   .   .   .   5   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   
Terminal Hacks             8    | .   4   .   .   .   1   .   .   1   1   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       3    | .   1   .   .   .   .   2   .   .   .   .   .   .   .   
  Scan Component           2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   .   .   .   .   2   .   2   .   .   1   1   .   
  Full Trace Events        2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Time                     44   | .   .   .   .   .   .   44  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Non-combat               4    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   .   .   .   .   1   .   .   .   .   .   .   4   .   
  parse_system             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  no_distress              2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  find_recycling           2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Total Allies               3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   1   .   .   .   .   .   .   .   .   
  Highest-Rated Group      29   | .   .   .   29  29  8   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       21   | .   .   .   21  21  8   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               23   | .   .   .   .   23  .   .   .   .   .   .   .   .   .   
  Total Damage             449  | .   .   .   .   449 .   .   .   .   .   .   .   .   .   
  Kills                    10   | .   .   .   .   10  .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Fac Fac DSF Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   -1   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Turns Passed               9440 | 51   709  1370 1606 683  726  1439 375  765  22   346  917  321  110  
Spaces Moved               5354 | 17   290  490  644  221  273  526  185  500  11   153  845  944  255  
  Core                     331  | .    .    .    .    .    75   58   21   .    .    46   98   .    33   
  Treads                   2496 | 17   290  490  644  211  66   303  11   121  .    2    341  .    .    
  Legs                     717  | .    .    .    .    10   132  .    153  379  11   32   .    .    .    
  Wheels                   165  | .    .    .    .    .    .    165  .    .    .    .    .    .    .    
  Hover                    27   | .    .    .    .    .    .    .    .    .    .    27   .    .    .    
  Flight                   1618 | .    .    .    .    .    .    .    .    .    .    46   406  944  222  
  Fastest Speed            27   | 160  160  240  240  240  50   50   50   130  200  50   27   27   30   
  Average Speed            145  | 160  220  240  240  289  155  218  123  137  200  139  78   27   38   
  Slowest Speed            1900 | 160  240  320  240  320  850  1900 200  160  200  800  350  34   50   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            33   | .    .    .    .    .    .    .    .    .    .    .    3    27   3    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    52   98   93   46   36   12   4    14   .    83   30   21   11   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    1    .    .    .    1    .    .    .    1    .    .    1    .    
  Unknown Exits Taken      8    | 1    .    1    1    1    .    1    1    1    .    .    1    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 14   | .    .    .    11   .    .    .    .    .    .    .    3    .    .    
Terrain Destroyed          140  | .    .    .    11   .    42   75   .    .    .    .    12   .    .    
  Melee                    3    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    
  Projectile               12   | .    .    .    .    .    .    3    .    .    .    .    9    .    .    
  AOE                      125  | .    .    .    11   .    42   72   .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   -4   -3   -2   -1   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  DSF  Res  Res  Acc  
Total                      6495 | 28   329  620  699  262  468  702  311  552  12   259  1016 975  262  
  Wait                     470  | .    6    75   .    15   79   75   88   30   .    22   48   32   .    
  Move                     5278 | 16   289  489  643  220  272  525  184  499  10   152  838  892  249  
  Hop                      30   | .    .    .    .    .    .    .    .    .    .    .    3    24   3    
  Pick Up                  102  | .    6    10   3    8    7    19   6    7    .    14   16   5    1    
  Fast Attach              96   | .    1    .    1    .    9    19   14   3    .    13   29   2    5    
  Attach                   57   | .    .    3    1    3    20   6    4    .    2    1    13   4    .    
  Detach                   15   | .    .    .    1    1    1    3    .    .    .    .    5    4    .    
  Swap                     28   | 2    5    2    2    2    4    2    2    1    .    3    3    .    .    
  Drop                     79   | 2    3    2    3    7    11   4    5    1    .    21   11   5    4    
  Fire                     255  | 8    19   39   5    6    61   46   7    11   .    22   31   .    .    
  Melee                    15   | .    .    .    .    .    2    .    .    .    .    .    7    6    .    
  Ram                      15   | .    .    .    .    .    .    1    1    .    .    .    12   1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    4    | .    .    .    .    .    2    2    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    .    .    .    11   .    .    .    
  Rewire                   40   | .    .    .    40   .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / Sto)
-6/Factory
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/DSF
-3/Research
-2/Research (discovered 3 exits: *Acc x3)
-1/Access

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 2)
   52 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  437 | -10/Materials | Identified exit to Mines
  525 | -10/Materials | Discovered new exit (range 5)
  761 | -10/Materials | Entered Mines
  795 | -10/Mines     | Discovered new exit (range 8)
  948 | -10/Mines     | Found a hidden stash of uninstalled traps
 1052 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1057 | -10/Mines     | Found Prototype Device
 1058 | -10/Mines     | Identified Exp. Sensor Array
 1089 | -10/Mines     | Learned 4 Materials zone layouts
 1493 | -10/Mines     | Discovered new exit (range 14)
 1959 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 2050 | -10/Mines     | Core integrity fell below 50%
 2119 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2122 | -10/Mines     | Discovered new exit (range 5)
 2131 | -10/Mines     | Entered Exiles
 2131 | -10/Exiles    | Found Exiles lab destroyed
 3437 | -10/Exiles    | Discovered new exit (range 11)
 3711 | -10/Exiles    | Discovered new exit (range 14)
 3737 | -10/Exiles    | Entered Mines
 3737 | -9/Mines      | Accompanied by 2 allies
 3760 | -9/Mines      | Met a Derelict bent on vengeance
 4411 | -9/Mines      | Discovered new exit (range 3)
 4420 | -9/Mines      | Entered Materials
 4420 | -8/Materials  | Accompanied by 1 ally
 4420 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 4421 | -8/Materials  | Identified exit to Factory
 4850 | -8/Materials  | Lost 14 parts (3p4n3u4w)
 4939 | -8/Materials  | Lost 4 parts (2n1u1w)
 4985 | -8/Materials  | Garrison activated, responded to threat
 5071 | -8/Materials  | Lost 3 parts (1u2w)
 5076 | -8/Materials  | Core integrity fell below 50%
 5100 | -8/Materials  | Core integrity fell below 20%
 5113 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 5123 | -8/Materials  | Discovered exit to Factory (range 16)
 5146 | -8/Materials  | Entered Factory
 5146 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5147 | -7/Factory    | Identified exit to Storage
 5572 | -7/Factory    | Build established: Tank
 6167 | -7/Factory    | Lost 5 parts (2n1u2w)
 6335 | -7/Factory    | Repaired Gatling Laser
 6490 | -7/Factory    | Garrison activated, responded to threat
 6560 | -7/Factory    | Cargo convoy interrupted
 6562 | -7/Factory    | Released all parts (8)
 6571 | -7/Factory    | Core integrity fell below 50%
 6581 | -7/Factory    | Discovered new exit (range 9)
 6585 | -7/Factory    | Entered another Factory area
 6585 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6593 | -6/Factory    | Lost 3 parts (2n1u)
 6824 | -6/Factory    | Discovered new exit (range 11)
 6960 | -6/Factory    | Entered another Factory area
 6960 | -5/Factory    | Evolved 2 slots: Utility x2
 7435 | -5/Factory    | Identified exit to Upper Caves
 7494 | -5/Factory    | Discovered new exit (range 8)
 7725 | -5/Factory    | Entered another Factory area
 7725 | -4/Factory    | Evolved 2 slots: Power x1, Utility x1
 7745 | -4/Factory    | Identified exit to DSF
 7747 | -4/Factory    | Entered DSF
 7797 | -4/DSF        | Additional patrols routed to DSF
 7804 | -4/DSF        | Discovered new exit (range 11)
 7833 | -4/DSF        | Lost 5 parts (3n2u)
 7841 | -4/DSF        | Found Prototype Protection
 7841 | -4/DSF        | Identified Centrium Heavy Armor Plating
 7845 | -4/DSF        | Found Centrium Heavy Armor Plating
 7849 | -4/DSF        | Found Centrium Heavy Armor Plating
 7852 | -4/DSF        | Found Centrium Heavy Armor Plating
 7918 | -4/DSF        | System corruption reached 10%
 8033 | -4/DSF        | Core integrity fell below 50%
 8065 | -4/DSF        | Lost 13 parts (3p3n4u3w)
 8082 | -4/DSF        | Core integrity fell below 20%
 8093 | -4/DSF        | Entered Research
 8093 | -3/Research   | Evolved 2 slots: Utility x1, Weapon x1
 8283 | -3/Research   | Build established: Mutant
 8460 | -3/Research   | Lost 3 parts (1u2w)
 8812 | -3/Research   | Core integrity fell below 50%
 8845 | -3/Research   | Lost 20 parts (3p4n8u5w)
 8994 | -3/Research   | Discovered new exit (range 14)
 8998 | -3/Research   | Found Prototype Device
 8998 | -3/Research   | Identified Adv. Kinecellerator
 9010 | -3/Research   | Entered another Research area
 9010 | -2/Research   | Evolved 2 slots: Propulsion x2
 9112 | -2/Research   | Identified exit to Access
 9125 | -2/Research   | Spotted B-90 Cyclops
 9138 | -2/Research   | Build established: Sprinter
 9140 | -2/Research   | Spotted B-90 Cyclops
 9260 | -2/Research   | Search patrols dispatched
 9295 | -2/Research   | Lost 7 parts (1p4n1u1w)
 9295 | -2/Research   | Core integrity fell below 50%
 9331 | -2/Research   | Entered Access
 9331 | -1/Access     | Evolved 2 slots: Propulsion x2
 9423 | -1/Access     | Spotted B-99 Colossus
 9424 | -1/Access     | Spotted B-99 Colossus
 9429 | -1/Access     | Core integrity fell below 50%
 9435 | -1/Access     | Core integrity fell below 20%
 9441 | -1/Access     | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
09428_ Penetrated by Slug. <x3>
09428_ Slug penetrates Wall. <x2>
09430_ Knocked back.
09430_ Slug penetrates Reinforced Barrier. <x2>
09432_ B-99 Colossus activates siege mode.
09432_ Knocked back.
09432_ Penetrated by Slug.
09432_ Slug penetrates Wall.
09432_ Penetrated by Slug.
09432_ Slug penetrates Wall. <x7>
09434_ Penetrated by Slug.
09434_ Slug penetrates Wall. <x3>
09435_ Knocked back.
09435_ Slug penetrates Wall.
09435_ Penetrated by Slug. <x3>
09435_ Slug penetrates Wall. <x3>
09437_ Penetrated by Slug.
09437_ Slug penetrates Wall. <x2>
09441_ Slug penetrates Scanalyzer.
09441_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ???#    ######???????????????????????????????????? |
| ???#          ???????????????????????????????????? |
| ???#          ???????????????????????????????????? |
| ???#          ???????????????????????????????????? |
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| ???#         #???????????????????????????????????? |
| ???#         #???????????????????????????????????? |
|   ##         ############+#############+########## |
|                =|*                                 |
|                !%=                                 |
|                 !!                                 |
|                                                    |
| ?????######  ##################/#####    ####+#### |
| ??????????#  #???????????????     ??#    #???????? |
| ??????????#  #??????????????       ?#    #??????   |
| ??????????#  #?????????????"""      #    #????     |
| ??????????#  #???????????"""""      #    #??       |
| ??????????#  #???????????"""""      #    #         |
| ??????????#  #????????????""""      #    +         |
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| ??????????#  #??????????????        #    #??       |
| ??????????#  #???????????????     ! #    #????     |
| ??????????#  #???###???##############    #??????"  |
| ??????????#  #???   ???#            #    #???????? |
| ??????????#  #??    ???#            #    #???????? |
| ??????????#  #??""""???# @""        #    #???????? |
| ??????????#  #? """"???#  ""        #    #???????? |
| ??????????#  #? """"???#  ""        #    ##??????? |
| ??????????#  #  """""??#  S         #    "######## |
| ??????#####  #  """""  #  ""        #              |
| ?????     #  +         #  ""      % /  %  %        |
| ?????     #  #         #  ""        #              |
| ?????     #  #         # h          #%             |
| ????      #  #?        /h           " %  ######### |
| ??"""     #  #?=       #*           "    #???????? |
| ?""""     #  #??       ############"#    ####????? |
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| #####+#####  #???????????????????#          #????? |
|              #???????????????????#""""""""""#????? |
|              #???????????????????????????????????? |
| ####  ########???????????????????????????????????? |
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| ???#  #??????????????????????????????????????????? |
| ???#  #??????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Coolant Potential          100
Energy Generation          59
Energy Capacity            1000
Matter Stores              379
Matter Capacity            450
Sight Range                16
Robot Scan Range           20
Terrain Scan Range         18
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             2
Additional Mass Support    12
Armor Coverage             600
Resistance: TH             25
Resistance: EM             15
Core Shielding             20
Weapon Cycling             30
Evasion (%)                64
Recoil Reduction           4
Energy Filtering           30
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SmartbombZioniteMatter
  Manual?         0
Play Time         01:21:23
  Cumulative      46.8 hours
  Start           2024.09.10 @ 21:25:17
  End             2024.09.10 @ 22:44:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          66
  Rogue           66
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             11
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        1
Font              18/TerminusBold
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 107ca0ae-4e0d-4bcb-bb4c-afddcdbb7730