Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 23:17:33 Player: Cracklepappy Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (25) 5000 Robots Destroyed (419) 2095 Value Destroyed (15734) 15734 Prototype IDs (66) 1320 Alien Tech Used (5) 1000 Bonus (9470) 9470 TOTAL SCORE: 38619 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 3494 Follower Combat Kills 1119 Entered Garrisons 200 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Acquired ECA 300 Used Core Reset Matrix 3000 Friendly Fire -543 Cogmind --------- Core Integrity 0/1450 Matter 252/300 Energy 99/100 System Corruption 1% Temperature Cool (66) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Improved Gyrokinetic Inverter Antigrav Array > --- UTILITY (9) ------ Experimental Optical Array Advanced Signal Interpreter Advanced Target Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Subatomic Replicator Core Stripper Peak State ------------ > --- POWER ------------ Antimatter-Neutrino Reactor > --- PROPULSION ------- Flying Impulse-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cooling System Medium Storage Unit Matter Filter Improved Phase Shifter Authchip [Storage] Improved Component Analysis Suite > --- WEAPON ----------- Cooled Plasma Cannon Flak Kinetic Antimatter Construct/C > --- INVENTORY -------- Long-range Tractor Beam Hacking Drone Bay Army-in-a-Box Transdimensional Reconstructor Latent Energy Streamer [Rating: 133] Favorites ----------- Power Constructs Engine Light Ion Engine Power Core Backup Power VII Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Improved Targeting Computer Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Constructs Energy Gun Medium Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Heavy Hammer Slashing Weapon Great Axe Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Slots Evolved 16 | . . . . . 4 . . 4 . . . . . . 2 . . . . 2 . . 2 . 2 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Propulsion 6 | . . . . . 2 . . 2 . . . . . . . . . . . . . . . . 2 Utility 7 | . . . . . 2 . . 1 . . . . . . 1 . . . . 2 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Parts Attached 312 | 8 7 9 1 4 37 52 14 2 4 16 1 . 4 1 24 1 7 7 5 16 3 20 22 27 20 Power 22 | 1 1 1 . . 4 6 1 . . . . . . . . . . . . . . 1 3 1 3 Engine 13 | 1 1 1 . . 3 6 1 . . . . . . . . . . . . . . . . . . Core 6 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . 3 Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 . Propulsion 63 | 2 2 2 . 2 10 17 1 . 1 . . . . . 1 . . 2 . . . 2 8 7 6 Treads 34 | 2 2 2 . 2 10 15 . . 1 . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . 2 Wheel 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 Flight 16 | . . . . . . . 1 . . . . . . . . . . . . . . . 6 7 2 Utility 140 | 3 3 2 . 1 13 9 5 2 2 11 1 . 4 1 16 1 5 4 2 11 2 10 7 18 7 Device 70 | 2 . 1 . . 3 5 1 2 2 9 . . 3 1 9 . 3 1 2 3 1 2 2 15 3 Storage 12 | 1 2 . . . 2 . 3 . . . . . . . 2 . . . . . 1 . . 1 . Processor 18 | . . . . . 1 . 1 . . . . . . . 2 . 1 . . 3 . 6 2 . 2 Hackware 6 | . . . . . . . . . . 1 . . . . . . . . . 1 . 1 1 1 1 Protection 34 | . 1 1 . 1 7 4 . . . 1 1 . 1 . 3 1 1 3 . 4 . 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 87 | 2 1 4 1 1 10 20 7 . 1 5 . . . . 7 . 2 1 3 5 1 7 4 1 4 Energy Gun 7 | 1 . . . . 1 2 1 . . 2 . . . . . . . . . . . . . . . Energy Cannon 11 | . . . . . . . . . 1 2 . . . . 1 . . . . 3 . 1 2 . 1 Ballistic Gun 36 | 1 1 2 . 1 5 12 4 . . . . . . . . . . . 3 . . 5 1 1 . Ballistic Cannon 6 | . . . 1 . 1 1 . . . . . . . . . . . . . 2 1 . . . . Launcher 8 | . . . . . 2 1 . . . 1 . . . . . . 1 1 . . . . . . 2 Special Weapon 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . Impact Weapon 10 | . . 2 . . 1 4 2 . . . . . . . . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Piercing Weapon 4 | . . . . . . . . . . . . . . . 2 . 1 . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . 1 5 . . . 1 . . 1 . 1 . . 4 . 2 1 . 4 2 2 Corrupted Parts 2 | . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . System Corruption 5 | . . . . . . . . . . . . . . 2 . . . . . 3 . . . . . Parts Lost 72 | . 1 5 . . 1 6 . . 1 4 . . . . 3 2 . . 2 2 2 16 3 9 15 Power 7 | . 1 . . . . 2 . . . . . . . . . . . . . . . 2 . . 2 Propulsion 24 | . . 2 . . . 4 . . . 1 . . . . . 1 . . . . . 4 2 6 4 Utility 31 | . . 2 . . . . . . . 3 . . . . 3 . . . 2 2 2 7 . 2 8 Weapon 10 | . . 1 . . 1 . . . 1 . . . . . . 1 . . . . . 3 1 1 1 Highest Loss Streak 12 | . 1 2 . . 1 3 . . 1 1 . . . . 2 1 . . 1 2 2 12 2 6 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 69 | . 100 97 100 100 91 89 69 53 49 46 46 46 46 46 51 52 50 46 49 54 49 56 65 80 35 Engine 5 | . 14 14 14 14 8 9 7 6 6 2 . . . . . . . . . . . . . . . Core 1 | . . . . . . . . . . 3 6 6 6 6 5 5 5 5 4 1 . . . . 1 Treads 15 | . 28 27 28 28 32 34 26 2 . 1 6 4 . . 3 5 5 3 3 1 . . . . . Flight 1 | . . . . . . . 1 6 3 1 . 1 6 6 1 . . . . 3 5 4 13 20 4 Device 9 | . 9 6 . . 3 3 7 12 13 12 6 6 12 13 16 17 15 10 18 21 16 12 1 7 3 Storage 7 | . 14 14 14 14 9 9 9 6 6 6 6 6 6 6 5 5 5 5 5 5 4 3 . . . Processor 5 | . . . . . 4 9 9 6 6 5 . . . . . . . 5 1 3 5 15 33 22 13 Protection 4 | . 4 5 14 14 13 5 . . . . 6 6 6 6 3 4 5 5 1 2 2 . . . . Ballistic Gun 7 | . 17 24 24 14 14 17 6 . . . . . . . . . . . 2 . . 3 1 3 . Ballistic Cannon 2 | . . . 3 14 2 . 1 5 6 4 6 6 6 5 . 1 5 5 5 3 4 2 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 180 | 13 32 32 28 36 160 166 180 37 44 68 67 67 68 59 68 53 51 42 53 71 57 50 29 22 12 Greatest Support 241 | 40 40 40 40 40 83 86 84 50 90 132 132 132 118 118 141 141 117 117 163 182 127 241 32 30 12 Greatest Overweight (x) 15 | . . . . . 1 15 2 . . . . . . . . . . 10 . . . . 3 1 3 Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 30 | 8 15 15 15 15 30 30 30 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 5 15 5 Average Capacity 16 | 7 13 15 15 15 22 30 23 15 15 15 15 15 15 15 10 10 10 10 10 10 9 8 5 5 5 Most Carried 30 | 8 15 15 15 15 30 30 30 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 5 5 5 Average Carried 15 | 5 12 13 14 14 21 29 17 14 14 14 15 14 14 15 10 10 9 9 10 10 7 7 4 4 4 Final Capacity 30 | 8 15 15 15 15 30 30 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 5 5 5 5 Final Carried 30 | 8 15 15 15 15 30 30 15 15 14 15 15 15 15 15 15 10 10 10 10 10 7 5 5 5 3 Scrap Engine Consumption 216 | . . . . . . . 32 26 15 61 2 1 2 2 29 4 5 7 8 18 1 3 . . . Constructs Created 3 | . . . . . . . 2 1 . . . . . . . . . . . . . . . . . Constructs Modified 97 | . . . . . . . 9 13 9 28 . 3 . 1 7 3 . 6 7 8 . 3 . . . Class Distribution -------------------- 43% | Construct 18% | Scavenger-Mutant 17% | Hauler-Mutant 15% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -8/Recycling Construct | -6/Factory Construct | -6/Garrison Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Zion Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Upper Caves Construct | -5/Upper Caves Construct | -5/Zhirov Construct | -4/Proximity Caves Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Scout | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Matter Collected 8405 | 334 419 167 10 117 1161 1624 560 146 749 958 28 64 58 24 311 10 150 90 79 206 68 324 261 215 272 Remotely 489 | . . . . . 45 264 . . . 70 . . . . . . 110 . . . . . . . . Salvage Created 17083 | 175 718 344 . 132 1702 1585 319 177 824 2284 46 320 74 142 3015 580 511 56 783 537 561 1243 325 316 314 Parts 835 | 9 45 15 . 15 119 105 15 7 44 95 1 7 1 4 127 16 27 . 47 23 . 65 17 15 16 Haulers Intercepted 16 | . 2 . . . 2 4 . . . 4 . . . . 1 . . . . . . . 2 1 . Recyclers Shooed 15 | . 5 . . . 1 1 1 . . 3 . . . . 2 . . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . . . 1 7 1 25 . 13 13 . 40 . . . . . . Prevented 11 | . . . . . . . . . . . . . . 6 . 5 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Combat Hostiles Destroyed 323 | . 13 11 . 5 34 30 1 4 23 39 1 11 . 4 50 7 17 . 13 16 4 26 2 4 8 Melee 10 | . . 2 . . . . . . . 1 . . . . 1 . . . . . . . 2 4 . Guns 73 | . 13 9 . 2 18 25 1 . . . . . . . . 2 . . . . . 3 . . . Cannons 200 | . . . . 3 8 . . 4 23 32 . 11 . 3 43 5 12 . 13 16 4 23 . . . AOE 28 | . . . . . 8 5 . . . . . . . . 2 . 5 . . . . . . . 8 Classes Destroyed 25 | 3 5 1 . 2 4 1 . 1 1 2 . 1 . 1 2 . . . . . 1 . . . . Worker 28 | 1 1 1 . . 3 3 . . . 7 . . . . 4 . . . . . . 6 . . 2 Builder 15 | . . . . 1 2 1 1 . . . . . . . 2 . . . . 2 . 5 . . 1 Tunneler 4 | 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . Hauler 16 | . 2 . . . 2 4 . . . 4 . . . . 1 . . . . . . . 2 1 . Recycler 15 | 1 3 . . . 2 1 3 . . . . . . . 4 . . . . . . 1 . . . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Operator 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . Watcher 18 | . 3 . . . 3 2 . . . 2 . . . . 3 . . . . 2 . 2 . 1 . Swarmer 100 | . 6 . . 3 3 7 . 3 10 8 . 8 . . 21 3 12 . 5 . . 4 . 3 4 Cutter 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . Saboteur 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Grunt 101 | . 7 6 . . 17 11 . 1 11 14 . . . 2 13 3 . . 4 5 . 4 . . 3 Brawler 3 | . . . . . 1 . . . . . . . . . . 1 1 . . . . . . . . Duelist 6 | . . . . . 3 . . . 1 . . . . . . . 1 . . . . 1 . . . Protector 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Sentry 42 | . . . . 2 7 11 1 . . 8 . 1 . . 4 . 1 . 1 2 . 3 . . 1 Hunter 17 | . . . . . 1 1 . . . 1 . . . . 4 . . . 2 2 . 6 . . . Programmer 29 | . . . . . . . . . . 6 1 1 . . 4 . . . 1 6 . 7 2 1 . Heavy 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Master Thief 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . Assembled 5 | . . 5 . . . . . . . . . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 31 | 1 4 4 . 2 12 8 2 3 8 9 1 5 . 3 18 4 5 . 4 6 2 31 2 3 6 Combat Bots Only 17 | . 3 4 . 2 9 6 1 3 8 5 1 5 . 3 10 4 5 . 4 6 2 17 2 2 5 Max Kills in Single Turn 5 | 1 1 1 . 1 2 4 1 1 1 2 1 1 . 1 4 1 2 1 2 2 1 3 1 1 5 Gunslinging 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 2 . . . . . . . . 2 . 2 . . . . . . . 3 Melee 1 | . . 1 . . . . . . . 1 . . . . 1 . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Hostile Shots Fired 2529 | . 53 50 . 20 181 146 4 86 136 557 9 29 . . 202 23 38 . 68 145 3 488 68 63 160 Missed 963 | . 10 13 . 5 44 27 3 30 55 238 5 13 . . 59 9 16 . 23 56 . 221 26 30 80 Damage Taken 27752 | . 449 484 . 186 2162 2123 14 1023 1541 4295 52 159 . . 2832 239 300 . 854 2123 106 5070 944 717 2079 Core 4130 | . 47 74 . 34 107 174 . 102 196 398 9 . . . 174 . 21 . 98 228 . 660 206 158 1444 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 176 | . . . . 18 . . . . . . . . . . . . . . 158 . . . . . . Ignored by Resistances 189 | . . . . . . . . . . 33 9 55 . . . . . . . 22 . . . . 70 Regen/Repaired (Parts) 6286 | . . . . . 160 . . 320 671 2788 . 226 . 105 373 136 110 168 304 734 . 191 . . . Core Remaining (%) 51 | 100 . . . 38 . . 48 . . . . . . 17 . . . . 70 . . 14 . 72 . Volleys Fired 1174 | 18 69 43 . 12 130 108 56 42 101 167 4 16 5 7 93 18 25 3 24 66 32 104 24 . 7 Largest 3 | 2 2 2 . 2 2 2 2 1 2 2 1 1 1 1 1 1 1 1 2 1 1 3 1 . 1 Hottest 124 | 70 70 40 . 58 62 72 46 38 124 124 58 58 58 58 98 42 43 42 72 85 40 86 113 . 49 Shots Fired 1563 | 36 137 86 . 22 244 208 63 42 103 172 4 16 5 7 93 18 25 3 28 67 29 124 24 . 7 Gun 757 | 36 137 86 . 11 191 195 34 . . . . . . . . 8 . . 4 . . 55 . . . Cannon 773 | . . . . 11 41 8 29 42 103 168 4 16 5 7 93 10 20 3 24 67 29 69 24 . . Launcher 33 | . . . . . 12 5 . . . 4 . . . . . . 5 . . . . . . . 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1260 | 18 92 86 . 22 232 203 63 42 101 128 . . . . . 5 20 3 28 65 29 123 . . . Thermal 240 | 18 45 . . . . . . . 2 19 4 16 5 7 93 5 . . . 2 . . 24 . . Explosive 29 | . . . . . 12 5 . . . . . . . . . . 5 . . . . . . . 7 Electromagnetic 34 | . . . . . . . . . . 25 . . . . . 8 . . . . . 1 . . . Robot Hit Streak 48 | 9 9 23 . 13 31 14 21 9 27 48 8 12 14 15 16 17 7 10 13 15 42 15 15 . 1 Robot Miss Streak 10 | 2 3 3 . 2 4 3 3 2 4 5 3 5 . 5 5 4 7 1 5 10 2 8 2 . 2 Penetration Max 2 | . . . . . 1 1 . . . 2 . . . . . . . . . 1 1 2 . . . Secondary Targets 6 | . 1 2 . . 2 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1210 | 24 84 69 . 14 176 153 30 25 77 163 4 16 1 6 84 17 21 1 24 63 29 101 11 16 1 Core Hits 860 | 6 36 27 . 8 100 70 7 9 37 146 2 21 1 4 116 18 25 1 26 55 16 99 5 7 18 Critical Kills 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . 1 . . 2 2 . . . . . . . . . . . . . . . 3 . . . Critical Strikes 29 | 1 4 1 . . 4 2 . . . . . . . . 1 . . . . 1 . 12 . 3 . Burn 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . Destroy 8 | . . . . . 3 2 . . . . . . . . . . . . . . . 3 . . . Blast 11 | . . . . . 1 . . . . . . . . . . . . . . 1 . 9 . . . Smash 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Impale 4 | . . . . . . . . . . . . . . . 1 . . . . . . . . 3 . Melee Attacks 78 | . . 8 . . . 8 9 . . . . . . . 7 . . . . . . 3 14 29 . Impact 25 | . . 8 . . . 8 9 . . . . . . . . . . . . . . . . . . Slashing 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Piercing 50 | . . . . . . . . . . . . . . . 7 . . . . . . . 14 29 . Sneak Attacks 5 | . . . . . . . . . . . . . . . 3 . . . . . . . 1 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47046 | 299 1139 643 . 219 3778 3378 503 538 2727 5524 192 882 36 316 7016 718 2122 27 1437 4170 2852 5845 565 873 1247 Guns 8174 | 299 1031 559 . 95 2172 2492 365 . . . . . . . . 276 . . 39 . . 846 . . . Cannons 31919 | . . . . 111 504 125 138 538 2727 4952 192 882 36 316 6225 442 1535 27 1398 4170 2852 4564 185 . . Explosions 4990 | . 108 . . . 1087 681 . . . 431 . . . . 449 . 587 . . . . 430 . . 1217 Melee 1575 | . . 79 . . . . . . . . . . . . 243 . . . . . . . 380 873 . Ramming 388 | . . 5 . 13 15 80 . . . 141 . . . . 99 . . . . . . 5 . . 30 Kinetic 29880 | 151 681 559 . 206 2676 2617 503 538 2664 3682 . . . . . 182 1535 27 1437 4170 2852 5400 . . . Thermal 10153 | 148 458 . . . . . . . 63 939 192 882 36 316 6674 260 . . . . . . 185 . . Explosive 3655 | . . . . . 1087 681 . . . . . . . . . . 587 . . . . 83 . . 1217 Electromagnetic 1395 | . . . . . . . . . . 762 . . . . . 276 . . . . . 357 . . . Impact 79 | . . 79 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1496 | . . . . . . . . . . . . . . . 243 . . . . . . . 380 873 . Highest Corruption 43 | . . . . . . 5 5 . . 10 10 10 10 2 1 1 1 1 2 7 20 43 . . 1 Average Corruption 5 | . . . . . . 4 5 . . 3 10 10 10 2 1 1 1 1 1 3 14 25 . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 18 | . . . . . . . . . . . . . . . . . . . . . . . 12 5 1 Effects 312 | . . . . . . 60 76 . . 52 7 9 2 3 1 3 3 1 7 22 10 54 . . 2 Message Errors 76 | . . . . . . 14 21 . . 13 3 3 . 2 1 . 1 . 2 5 . 11 . . . Matter Fused 72 | . . . . . . 16 14 . . 10 1 4 1 1 . . 1 1 3 7 2 10 . . 1 Heat Flow Errors 44 | . . . . . . 10 9 . . 7 . . 1 . . . . . 1 4 3 8 . . 1 Energy Discharges 36 | . . . . . . 5 13 . . 6 3 . . . . 2 1 . . 2 . 4 . . . Parts Rejected 5 | . . . . . . 2 . . . 2 . . . . . . . . . 1 . . . . . Parts Fused 5 | . . . . . . 2 3 . . . . . . . . . . . . . . . . . . Data Loss (minor) 27 | . . . . . . 6 9 . . 8 . . . . . 1 . . . . . 3 . . . Data Loss (major) 16 | . . . . . . 3 4 . . 3 . 2 . . . . . . . 1 2 1 . . . Misfires 5 | . . . . . . 1 2 . . . . . . . . . . . 1 1 . . . . . Alerts 6 | . . . . . . 1 1 . . 2 . . . . . . . . . 1 . 1 . . . Misdirections 4 | . . . . . . . . . . 1 . . . . . . . . . . . 3 . . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . . . . 3 13 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1026 | . 41 56 . . . 7 . 1 37 38 1 12 . . 294 8 77 . . 9 . 113 . 134 198 Projectiles 261 | . . . . . . . . 1 37 25 1 12 . . 61 8 52 . . 9 . 55 . . . Explosions 403 | . 41 . . . . 4 . . . 13 . . . . 64 . 25 . . . . 58 . . 198 Melee 362 | . . 56 . . . 3 . . . . . . . . 169 . . . . . . . . 134 . Knockbacks 222 | . . . . 1 8 4 3 11 17 67 . . . . 1 2 9 . 19 29 . 51 . . . Impact 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Kinetic 204 | . . . . 1 7 4 3 10 16 62 . . . . . 1 8 . 16 27 . 49 . . . Secondary 17 | . . . . . 1 . . 1 1 5 . . . . . 1 1 . 3 2 . 2 . . . Self-Inflicted Damage 436 | . . . . . 154 . . . . 64 . . . . 48 . 28 . . . . 2 . . 140 Shots 11 | . . . . . 5 . . . . 1 . . . . 1 . 1 . . . . . . . 3 Rammed 37 | . 2 3 . 1 2 8 . . . 11 . . . . 3 . . . . . . 1 . . 6 Targets Rammed 42 | . 2 4 . 2 3 8 . . . 11 . . . . 5 . . . . . . 1 . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . 1 . 1 1 . . . . . . . . . 2 . . . . . . . . . . Highest Temperature 349 | 45 144 15 . 24 243 337 270 . 349 234 84 140 75 . 70 . 5 . 138 317 180 254 120 . 70 Average Temperature 60 | 16 28 6 . 11 64 69 58 . 116 68 35 46 41 . 30 . 3 . 52 120 94 95 45 . 63 Received Heat Transfer 5825 | . 180 261 . 36 801 747 9 54 435 1344 . 18 . . 405 72 27 . 157 576 . 433 . 9 261 Effects 11 | . . . . . . 6 1 . 2 2 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . 2 1 . 1 . . . . . . . . . . . . . . . . Interference 5 | . . . . . . 3 . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . 6 . . . . . 1 . . . . . . . . . Impact Corruptions 4 | . . 1 . . . 1 . . . . . . . . 1 1 . . . . . . . . . Robots Melted 9 | . . . . . . . . . . 3 1 . . 1 4 . . . . . . . . . . Combat Hostiles 8 | . . . . . . . . . . 2 1 . . 1 4 . . . . . . . . . . Parts Melted 82 | . 5 . . . . . . . . 12 4 10 . 2 47 2 . . . . . . . . . Heat Transferred 20785 | 518 1432 . . . . . . . 100 2600 550 2750 100 1050 11050 450 . . . . . . 185 . . Parts Sabotaged 4 | . . . . . . . . . . 2 . . . . . . . . . . . . . 2 . Parts Stolen 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Latent Energy Used 142 | . . . . . . . . . . . . . . . . . . . . . . 142 . . . LE Corruption 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Peak Influence 2222 | 25 273 110 . 141 694 450 204 560 853 2222 . . . . 1756 . . . . 434 151 1061 839 561 1058 Initial 538 | . 16 64 . . . 293 141 450 95 447 . . . . 538 . . . . 46 151 91 479 390 292 Average 378 | 11 105 29 . 37 253 232 36 352 569 1046 . . . . 864 . . . . 119 140 448 570 476 667 Maximum Alert Level 5 | . 1 . . . 2 2 1 2 3 5 . . . . 5 . . . . 2 . 3 3 2 3 Low Security (%) 51 | 100 94 100 . 100 53 40 98 19 7 . . . . . . . . . . 81 100 53 . . . Level 1 11 | . 5 . . . 14 51 1 23 7 5 . . . . . . . . . 15 . 3 . 8 32 Level 2 19 | . . . . . 31 8 . 57 64 21 . . . . 48 . . . . 2 . 6 89 91 22 Level 3 10 | . . . . . . . . . 20 35 . . . . 31 . . . . . . 36 10 . 45 Level 4 4 | . . . . . . . . . . 21 . . . . 16 . . . . . . . . . . Level 5 1 | . . . . . . . . . . 9 . . . . 1 . . . . . . . . . . High Security 1 | . . . . . . . . . . 6 . . . . 2 . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 86 | . 3 2 . . 5 3 . . . 30 . . . . 15 . . . . 8 . 10 4 2 4 Investigation 8 | . 2 . . . 1 2 . . . 2 . . . . 1 . . . . . . . . . . Extermination 14 | . . . . . . . . . . 4 . . . . 1 . . . . 3 . 2 2 1 1 Reinforcement 25 | . 1 . . . 2 1 . . . 5 . . . . 5 . . . . 2 . 4 2 . 3 Assault 21 | . . 2 . . 2 . . . . 13 . . . . 2 . . . . . . 1 . 1 . Garrison 18 | . . . . . . . . . . 6 . . . . 6 . . . . 3 . 3 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 6 | . . . . . . . . 1 . 3 . . . . 2 . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . Haulers Reinforced 3 | . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Distress Signals 28 | . 2 . . . 6 2 . . . 9 . . . 1 1 . . . . 1 . 3 1 . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 648 | . 23 14 . 6 62 42 1 12 25 154 8 11 . 7 78 8 15 . 13 25 7 54 12 24 47 Peak Tracking Total 13 | . 3 4 . 3 7 6 1 4 5 12 4 4 . 4 11 4 5 . 5 5 4 12 8 13 12 Tactical Retreats 88 | . . 3 . 1 6 1 . 4 3 47 2 . . 1 8 . . . 1 1 . 3 1 2 4 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Traps Triggered 22 | . 1 . . . 1 3 . 1 5 7 . . . . . . . . . 1 . 1 . 1 1 Indirectly 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Machines Disabled 41 | . 2 . . . 1 4 3 . 3 4 . . . 1 5 . . 1 . 2 . 10 2 2 1 Max in Single Turn 4 | . 2 . . . 1 1 1 . 1 1 . . . 1 3 . . 1 . 1 . 4 1 1 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Machines Accessed 83 | . 8 . 2 . 9 11 14 8 2 16 . . . . 5 . . . . 3 . 1 2 1 1 Terminals 38 | . 6 . . . 6 10 5 5 2 4 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 1 . 4 . . . . . . . . . . . . 1 . . Repair Stations 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . 1 . Recycling Units 23 | . 2 . . . 1 . 9 1 . 5 . . . . 2 . . . . 1 . 1 1 . . Scanalyzers 2 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 . 1 . 2 . . . . 2 . . . . 1 . . . . 1 Total Hacks 202 | . 24 . 2 . 25 24 51 18 3 36 . . . . 8 . . . . 5 . 1 3 1 1 Successful 84 | . 12 . 2 . 10 7 27 5 2 14 . . . . 3 . . . . 2 . . . . . Failed 117 | . 11 . . . 15 17 24 13 1 22 . . . . 5 . . . . 3 . 1 3 1 1 Catastrophic 32 | . 2 . . . 5 8 5 3 . 6 . . . . 1 . . . . 1 . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 8 . 1 . 8 11 41 6 . 5 . . 1 . 5 . . . . 6 . . 9 13 8 Terminals 95 | . 20 . . . 19 22 14 10 3 7 . . . . . . . . . . . . . . . Fabricators 12 | . . . . . . . . 2 . 9 . . . . . . . . . . . . 1 . . Repair Stations 5 | . . . . . 2 . . . . . . . . . . . . . . 2 . . . 1 . Recycling Units 63 | . 4 . . . 2 . 37 2 . 9 . . . . 4 . . . . 2 . 1 2 . . Scanalyzers 8 | . . . . . . . . . . 7 . . . . 1 . . . . . . . . . . Garrison Access 17 | . . . . . 2 2 . 4 . 4 . . . . 3 . . . . 1 . . . . 1 Terminal Hacks 34 | . 9 . 2 . 7 7 2 3 2 2 . . . . . . . . . . . . . . . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . . 3 . . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 7 | . . . . . 1 3 2 1 . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Build 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . 2 . . . . . . . . . . . . . . 1 . . . . . Scan Component 2 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 13 | . 1 . . . . . 5 1 . 4 . . . . 1 . . . . 1 . . . . . Retrieve Components 13 | . 1 . . . . . 5 1 . 4 . . . . 1 . . . . 1 . . . . . Scanalyzer 5 | . . . . . . . . . . 4 . . . . 1 . . . . . . . . . . Insert Component 3 | . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . Analyze 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . 1 . . . . . . 1 . . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Unauthorized Hacks 22 | . 2 . . . . . 20 . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 22 | . 2 . . . . . 20 . . . . . . . . . . . . . . . . . . Reject 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Mask 6 | . . . . . . . 6 . . . . . . . . . . . . . . . . . . Tunnel 10 | . 2 . . . . . 8 . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 73 | . 7 . . . 8 10 12 8 2 16 . . . . 3 . . . . 2 . 1 2 1 1 Full Trace Events 4 | . . . . . . 2 1 . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 41 | . . . . . . 1 . . . 1 . . 15 . . . . . . . . . . 24 . Parts Built 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time 186 | . . . . . . . . . . 186 . . . . . . . . . . . . . . . Total Part Build Rating 11 | . . . . . . . . . . 11 . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . Time 38 | . . . . . 38 . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 23 | . 8 . . . . . 9 . . . . . . . 2 . . . . 4 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Machine Destruction 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Total Allies 24 | . . 1 . . . . . . . . . . 11 . . . . . . . . . 4 . 8 Largest Group 11 | . . 1 . . . . . . . . . . 11 11 . . . . . . . . 4 . 6 Highest-Rated Group 557 | . . 31 . . . . . . . . . . 458 458 . . . . . . . . 557 . 335 Highest-Rated Ally 269 | . . 31 . . . . . . . . . . 96 96 . . . . . . . . 269 . 269 Zionite Dispatches 5 | . . . . . . . . . . . . . . . 1 . . . . . . . 2 . 2 Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Total Orders 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Ally Attacks 145 | . . 8 . . . . . . . . . . . 68 . . . . . . . . 23 . 46 Total Damage 5645 | . . 104 . . . . . . . . . . . 1670 . . . . . . . . 1805 . 2066 Kills 30 | . . . . . . . . . . . . . . 8 . . . . . . . . 9 . 13 Allies Corrupted 4 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Robot Analysis Total 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 1 . 2 . . . . . . . . 2 2 . 1 1 . 2 . . . . . . Drone Launches 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zionite Intel Received 6 | . . . . . . . . . . . . . . . . . . . . . . . 1 4 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Turns Passed 27193 | 370 1368 1777 566 946 2701 2481 3341 698 1214 3675 223 282 732 391 1267 373 284 431 640 1089 167 861 554 332 430 Spaces Moved 20486 | 188 638 776 348 555 1088 747 1908 910 828 3632 292 379 1155 585 1596 476 370 330 685 736 79 475 580 455 675 Core 590 | 4 . . . . . . . . . . . . . . . . . 1 . . . 56 226 . 303 Treads 10363 | 184 638 776 348 555 1088 687 1111 . . 1006 292 272 . . 1271 476 370 316 603 279 . 91 . . . Legs 814 | . . . . . . . . . 185 461 . . . . . . . . 82 . . 86 . . . Wheels 60 | . . . . . . 60 . . . . . . . . . . . . . . . . . . . Hover 1181 | . . . . . . . . . 69 1099 . . . . . . . 13 . . . . . . . Flight 7478 | . . . . . . . 797 910 574 1066 . 107 1155 585 325 . . . . 457 79 242 354 455 372 Fastest Speed 28 | 50 160 160 160 160 160 185 50 50 50 57 71 46 46 46 46 57 57 49 49 112 120 50 28 28 37 Average Speed 100 | 157 160 160 160 160 186 251 139 56 110 82 71 63 46 46 54 57 57 52 61 119 120 111 65 29 43 Slowest Speed 550 | 160 160 160 160 160 240 400 317 70 155 126 71 71 46 46 57 57 57 550 135 135 120 120 200 120 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . 7 5 . 11 . . . . 5 . . . . 8 . 1 1 17 1 Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Exploration Rate (%) 60 | 8 96 98 69 96 74 96 99 22 68 70 48 62 90 71 30 63 54 93 79 18 72 18 17 54 19 Regions Visited 25 Branch Regions 14 Pre-discovered Areas 17 | . 2 2 1 . . . 8 . . . 1 . 2 . . . . . 1 . . . . . . Known Exits Taken 9 | . . . . . 1 . . 1 . 1 . . . 1 1 . . . 1 . . 1 1 1 . Unknown Exits Taken 13 | 1 1 1 1 1 . 1 1 . . . 1 1 1 . . 1 1 1 . . . . . . . Scrap Searched 28 | . . 3 . 2 . . . . . . 11 1 5 1 . 2 . . 3 . . . . . . Spaces Dug 88 | . . 4 . . . 6 . . . . . . . . 22 . . 2 5 1 . 3 21 6 18 Terrain Destroyed 680 | . 24 4 . . 61 33 . . 4 5 . . . . 116 14 107 3 55 4 1 127 21 6 95 Melee 19 | . . 4 . . . . . . . . . . . . 3 . . . . . . 3 3 6 . Projectile 273 | . . . . . . 2 . . 4 1 . . . . 78 14 35 3 55 3 1 59 18 . . AOE 386 | . 24 . . . 61 31 . . . 4 . . . . 35 . 72 . . . . 64 . . 95 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Gar Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Qua Res Total 25449 | 222 857 1225 362 593 1521 1155 2539 1049 1024 4111 304 402 1350 699 1883 559 414 582 874 870 117 668 699 574 796 Wait 2908 | . 119 380 . 15 210 155 458 80 77 275 3 6 179 106 134 64 7 233 158 51 1 45 40 48 64 Move 20355 | 187 637 775 347 554 1087 746 1893 901 825 3611 291 378 1154 584 1585 475 369 329 684 720 78 472 577 423 673 Hop 50 | . . . . . . . 7 4 . 9 . . . . 5 . . . . 8 . 1 1 14 1 Pick Up 175 | 8 13 4 3 1 24 32 39 7 1 6 2 1 3 . 6 . 3 1 . . 2 9 6 4 . Fast Attach 185 | 8 3 2 . 1 13 18 6 . . 9 . . 2 . 14 1 3 8 4 15 3 15 18 25 17 Attach 43 | . 1 3 . . 5 9 1 1 2 3 . . . . 6 . . . . . . 4 3 1 4 Detach 17 | . . . . . 1 . . . . 3 . . . . 2 . . . . . . 6 1 2 2 Swap 88 | . 3 4 1 3 19 25 7 1 2 4 1 . 2 1 4 . 4 . 1 1 1 1 1 2 . Drop 296 | 1 10 2 11 5 29 44 63 9 4 8 3 1 5 1 22 1 3 8 3 9 . 7 14 26 7 Fire 1174 | 18 69 43 . 12 130 108 56 42 101 167 4 16 5 7 93 18 25 3 24 66 32 104 24 . 7 Melee 78 | . . 8 . . . 8 9 . . . . . . . 7 . . . . . . 3 14 29 . Ram 11 | . . . . . . . . . . 4 . . . . . . . . . . . 1 . . 6 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 31 | . 2 4 . 2 3 8 . . . 7 . . . . 5 . . . . . . . . . . Escape Stasis 38 | . . . . . . 2 . 4 12 5 . . . . . . . . . . . . . . 15 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory (discovered 4 exits: *Fac / Low x2 / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 371 | -11/Scrapyard | Entered Materials 372 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 5) 709 | -10/Materials | Discovered new exit (range 14) 1002 | -10/Materials | Discovered new exit (range 4) 1109 | -10/Materials | Discovered new exit (range 14) 1659 | -10/Materials | Central database locked down 1739 | -10/Materials | Entered Mines 1740 | -10/Mines | Assembled infested the area 1745 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2338 | -10/Mines | Discovered new exit (range 10) 2574 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2576 | -10/Mines | Discovered new exit (range 5) 2682 | -10/Mines | Build established: Scavenger-Mutant 2794 | -10/Mines | Learned location of Storage (-8) 2846 | -10/Mines | Met a Derelict testing a Signal Generator 3286 | -10/Mines | Discovered new exit (range 8) 3516 | -10/Mines | Entered Exiles 3553 | -10/Exiles | Met 8R-AWN 3584 | -10/Exiles | Met EX-HEX 3667 | -10/Exiles | Met EX-DEC 3692 | -10/Exiles | Learned location of Zion (-6) 3752 | -10/Exiles | Discovered new exit (range 10) 3848 | -10/Exiles | Met EX-BIN 3870 | -10/Exiles | Aligned with FarCom system 3872 | -10/Exiles | Given EX-Vault access code 3910 | -10/Exiles | Opened EX-Vault 3919 | -10/Exiles | Found Latent Energy Streamer 3927 | -10/Exiles | Found Army-in-a-Box 3934 | -10/Exiles | Found Flying Fortress v7 3966 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4082 | -10/Exiles | Stole three prototypes: Flying Fortress v7, Army-in-a-Box, Latent Energy Streamer 4082 | -10/Exiles | Entered Mines 4279 | -9/Mines | Discovered new exit (range 7) 4409 | -9/Mines | Learned location of 1 exit from Materials 4582 | -9/Mines | Core integrity fell below 50% 4828 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5028 | -9/Mines | Entered Materials 5028 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 5029 | -8/Materials | Identified exit to Factory 5030 | -8/Materials | Identified exit to Storage 5890 | -8/Materials | Discovered exit to Factory (range 16) 6149 | -8/Materials | Discovered exit to Factory (range 15) 6460 | -8/Materials | Repaired Hrd. Medium Armor Plating 7263 | -8/Materials | Build established: Hauler-Mutant 7428 | -8/Materials | First assault squad dispatched 7570 | -8/Materials | Destroyed 9 combat bots 7729 | -8/Materials | Entered Storage 7953 | -8/Storage | Lost 3 parts (3n) 8377 | -8/Storage | Crushed by falling debris 9075 | -8/Storage | Discovered exit to Factory (range 6) 9318 | -8/Storage | Core integrity fell below 50% 10200 | -8/Storage | Used back door to open Recycling access 10200 | -8/Storage | Discovered new exit (range 5) 10210 | -8/Storage | Entered Recycling 10211 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 10653 | -8/Recycling | Discovered new exit (range 16) 11970 | -8/Recycling | Build established: Mutant 12220 | -8/Recycling | Found Scrap Engine 13218 | -8/Recycling | Build established: Construct 13551 | -8/Recycling | Entered Factory 13551 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 13553 | -6/Factory | FarCom data flow suspended 13727 | -6/Factory | Lost 4 allies 13901 | -6/Factory | Search patrols dispatched 13908 | -6/Factory | Identified exit to Lower Caves 14149 | -6/Factory | Discovered new exit (range 15) 14205 | -6/Factory | Identified exit to Garrison 14249 | -6/Factory | Entered Garrison 14303 | -6/Garrison | Triggered checkpoint 14340 | -6/Garrison | Garrison Relay disabled 14374 | -6/Garrison | Spotted B-75 Beast 14400 | -6/Garrison | Destroyed B-75 Beast 14452 | -6/Garrison | Destroyed 8 combat bots 14478 | -6/Garrison | Triggered checkpoint 14767 | -6/Garrison | Discovered new exit (range 15) 14806 | -6/Garrison | Triggered checkpoint 15101 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15289 | -6/Garrison | Discovered new exit (range 10) 15300 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 15380 | -6/Garrison | Triggered checkpoint 15449 | -6/Garrison | Discovered new exit (range 9) 15463 | -6/Garrison | Entered Factory 16053 | -6/Factory | Garrison activated, responded to threat 16065 | -6/Factory | Fabricated Enh. Autogun (x1) 16163 | -6/Factory | First assault squad dispatched 16385 | -6/Factory | Core integrity fell below 50% 16880 | -6/Factory | Discovered exit to Lower Caves (range 11) 17033 | -6/Factory | Discovered new exit (range 8) 17487 | -6/Factory | Fabricated Com. HERF Cannon (x1) 17563 | -6/Factory | Search patrols dispatched 18210 | -6/Factory | Discovered new exit (range 12) 18263 | -6/Factory | Search patrols dispatched 18303 | -6/Factory | Spotted B-75 Beast 18556 | -6/Factory | Found Prototype Launcher 18613 | -6/Factory | Search patrols dispatched 18614 | -6/Factory | Identified Rocket Array 18665 | -6/Factory | Garrison activated, responded to threat 18824 | -6/Factory | System corruption reached 10% 18907 | -6/Factory | Core integrity fell below 20% 18913 | -6/Factory | High security lockdown imminent 18993 | -6/Factory | High security lockdown engaged 19138 | -6/Factory | Entered Lower Caves 19144 | -6/Lower Caves | Met a Warlord Commander 19145 | -6/Lower Caves | Learned location of Warlord (-4) 19146 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 19149 | -6/Lower Caves | Found Encrypted Comm Array 19357 | -6/Lower Caves | Discovered new exit (range 7) 19361 | -6/Lower Caves | Entered another Lower Caves area 19377 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 19420 | -6/Lower Caves | Discovered new exit (range 13) 19632 | -6/Lower Caves | Discovered new exit (range 15) 19643 | -6/Lower Caves | Spotted B-75 Beast 19643 | -6/Lower Caves | Entered Zion 19647 | -6/Zion | Learned location of 1 exit from Lower Caves 19714 | -6/Zion | System corruption cleaned by Quarantine Array 19779 | -6/Zion | Received a visual enhancement algorithm 19800 | -6/Zion | Found Prototype Special Weapon 19802 | -6/Zion | Found Prototype Special Weapon 19840 | -6/Zion | Gained Derelict followers 19859 | -6/Zion | Learned location of Quarantine (-3) 19917 | -6/Zion | Given A8's code to call for help 19946 | -6/Zion | Imprinted 19948 | -6/Zion | Declared Zion's savior 20034 | -6/Zion | Discovered new exit (range 13) 20037 | -6/Zion | Given the Hacking Drone Bay 20038 | -6/Zion | Found Prototype Device 20039 | -6/Zion | Identified Hacking Drone Bay 20155 | -6/Zion | Enhanced Grunt warped into view, answering call for help 20158 | -6/Zion | Enhanced Grunt warped into view, answering call for help 20375 | -6/Zion | Entered Proximity Caves 20375 | -5/Proximity Caves | Accompanied by 11 allies 20454 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 20483 | -5/Proximity Caves | Spotter reported a threat 20492 | -5/Proximity Caves | Spotter reported a threat 20497 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 20527 | -5/Proximity Caves | Lost 4 allies 20536 | -5/Proximity Caves | Spotter reported a threat 20638 | -5/Proximity Caves | Learned location of 1 exit from Factory 20697 | -5/Proximity Caves | Identified exit to Factory 20766 | -5/Proximity Caves | Entered Factory 20766 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 20766 | -5/Factory | Identified RU-N14's Throwing Claymores (x2) 20767 | -5/Factory | Identified exit to Upper Caves 20922 | -5/Factory | Garrison activated, responded to threat 20970 | -5/Factory | Destroyed 7 combat bots 21066 | -5/Factory | Search patrols dispatched 21299 | -5/Factory | Zion Recon squad teleported in 21366 | -5/Factory | Search patrols dispatched 21369 | -5/Factory | Discovered new exit (range 12) 21376 | -5/Factory | Identified exit to Factory 21386 | -5/Factory | Discovered exit to Upper Caves (range 3) 21405 | -5/Factory | Garrison activated, responded to threat 21484 | -5/Factory | Spotted B-75 Beast 21671 | -5/Factory | Destroyed 10 combat bots 21844 | -5/Factory | Destroyed 9 combat bots 21966 | -5/Factory | First assault squad dispatched 22006 | -5/Factory | High security lockdown imminent 22033 | -5/Factory | Entered Upper Caves 22035 | -5/Upper Caves | Destroyed 9 combat bots 22108 | -5/Upper Caves | Spotted B-75 Beast 22140 | -5/Upper Caves | Learned Factory emergency access door positions 22399 | -5/Upper Caves | Discovered new exit (range 15) 22406 | -5/Upper Caves | Entered another Upper Caves area 22426 | -5/Upper Caves | Discovered exit to Factory (range 7) 22467 | -5/Upper Caves | Encountered a Warlord checkpoint 22522 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 22626 | -5/Upper Caves | Learned Factory stockpile data 22634 | -5/Upper Caves | Spotted BJ-OM5(f) 22634 | -5/Upper Caves | Spotted PN-KA6(f) 22635 | -5/Upper Caves | Encountered a Master Thief 22635 | -5/Upper Caves | Encountered a Master Thief 22635 | -5/Upper Caves | Spotted UF-1Q6(f) 22636 | -5/Upper Caves | Encountered a Master Thief 22639 | -5/Upper Caves | Hacking Drone Bay stolen by Master Thief 22641 | -5/Upper Caves | Spotted Z5-VCO(f) 22641 | -5/Upper Caves | Destroyed PN-KA6(f) 22642 | -5/Upper Caves | Encountered a Master Thief 22642 | -5/Upper Caves | Adv. Cooling System stolen by Master Thief 22642 | -5/Upper Caves | Lance stolen by Master Thief 22644 | -5/Upper Caves | Adv. Heat Sink stolen by Master Thief 22645 | -5/Upper Caves | Destroyed BJ-OM5(f) 22650 | -5/Upper Caves | Discovered new exit (range 11) 22690 | -5/Upper Caves | Entered Zhirov 22690 | -5/Zhirov | Discovered new exit (range 3) 22768 | -5/Zhirov | Found Alien Artifact 22768 | -5/Zhirov | Identified Integrated Reactor 22768 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 22974 | -5/Zhirov | Found Alien Artifact 23012 | -5/Zhirov | Cloak Generator disabled 23121 | -5/Zhirov | Entered Proximity Caves 23235 | -4/Proximity Caves | Ambushed by research squad 23459 | -4/Proximity Caves | Spotted B-86 Titan 23472 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23474 | -4/Proximity Caves | Discovered exit to Factory (range 15) 23761 | -4/Proximity Caves | Entered Factory 23761 | -4/Factory | Evolved 2 slots: Utility x2 24463 | -4/Factory | Build established: Scavenger-Construct 24513 | -4/Factory | Spotted B-86 Titan 24542 | -4/Factory | Destroyed B-86 Titan 24551 | -4/Factory | Discovered new exit (range 12) 24554 | -4/Factory | Garrison activated, responded to threat 24850 | -4/Factory | Sucked down chute 24850 | -4/Factory | Entered Waste 24865 | -4/Waste | EMP discharged 24865 | -4/Waste | System corruption reached 10% 24874 | -4/Waste | Spotted C-40 Crusher 24876 | -4/Waste | Spotted C-40 Crusher 24883 | -4/Waste | Spotted C-40 Crusher 24889 | -4/Waste | Destroyed C-40 Crusher 24905 | -4/Waste | Spotted C-40 Crusher 24907 | -4/Waste | Identified Transdimensional Reconstructor 24907 | -4/Waste | Warped through subspace 24914 | -4/Waste | Spotted C-40 Crusher 24914 | -4/Waste | Spotted C-40 Crusher 24926 | -4/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 24932 | -4/Waste | Crushed by Compactor (1 part destroyed) 24933 | -4/Waste | Destroyed C-40 Crusher 24961 | -4/Waste | Destroyed C-40 Crusher 24965 | -4/Waste | EMP discharged 24967 | -4/Waste | Destroyed C-40 Crusher 25006 | -4/Waste | Discovered new exit (range 10) 25017 | -4/Waste | Entered Factory 25053 | -4/Factory | Build established: Construct 25130 | -4/Factory | Spotted B-86 Titan 25430 | -4/Factory | Garrison activated, responded to threat 25599 | -4/Factory | System corruption reached 30% 25610 | -4/Factory | Destroyed 17 combat bots 25614 | -4/Factory | Core integrity fell below 50% 25664 | -4/Factory | Lost 12 parts (2p2n5u3w) 25767 | -4/Factory | First assault squad dispatched 25865 | -4/Factory | Core integrity fell below 20% 25875 | -4/Factory | Discovered new exit (range 6) 25878 | -4/Factory | Identified exit to Research 25878 | -4/Factory | Entered Research 25878 | -3/Research | Evolved 2 slots: Power x1, Utility x1 25879 | -3/Research | Identified exit to Quarantine 25891 | -3/Research | Lost 3 parts (2n1u) 26002 | -3/Research | Zion Experimental squad teleported in 26125 | -3/Research | Build established: Scavenger-Mutant 26218 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 26219 | -3/Research | Zion Light squad teleported in 26339 | -3/Research | Lost 3 allies 26402 | -3/Research | Spotted B-86 Titan 26432 | -3/Research | Entered Quarantine 26436 | -3/Quarantine | Found Alien Artifact 26436 | -3/Quarantine | Identified Core Reset Matrix 26436 | -3/Quarantine | Used Core Reset Matrix 26440 | -3/Quarantine | Detected hypermatrix surge 26440 | -3/Quarantine | Sensed 13 artifacts in vicinity 26525 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 26531 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 26646 | -3/Quarantine | Found Subatomic Replicator 26667 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 26685 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 26706 | -3/Quarantine | Discovered new exit (range 21) 26715 | -3/Quarantine | Found Core Stripper 26726 | -3/Quarantine | First assault squad dispatched 26758 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 26764 | -3/Quarantine | Identified exit to Research 26764 | -3/Quarantine | Entered Research 26764 | -2/Research | Evolved 2 slots: Propulsion x2 26784 | -2/Research | Lost 6 parts (4n1u1w) 26840 | -2/Research | Retrieved Zion intel report: Active Garrisons 26841 | -2/Research | Zion Experimental squad teleported in 26958 | -2/Research | Spotted B-90 Cyclops 27058 | -2/Research | Lost 9 parts (2p2n4u1w) 27064 | -2/Research | Core integrity fell below 50% 27070 | -2/Research | Emitted hypermatrix ping 27075 | -2/Research | Assembled emerged from beneath the floor 27082 | -2/Research | Zion Experimental squad teleported in 27150 | -2/Research | Warped through subspace 27151 | -2/Research | Core integrity fell below 20% 27194 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 27140_ K-01 Serf collects debris. 27146_ Connecting with Garrison Access... 27149_ Penetrated by Slug. 27150_ Slug penetrates Wall. 27150_ Warped through subspace. 27151_ U-05 Engineer builds a Wall. 27152_ U-05 Engineer destroyed. 27158_ B-90 Cyclops activates siege mode. 27163_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 27165_ Acquired Unknown Processor. 27165_ Identified Adv. Target Analyzer. 27168_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 27170_ Detected hypermatrix ping. 27178_ Acquired Unknown Hover Unit. 27178_ Identified Antigrav Array. 27192_ System corrupted: Heat flow error (+119). 27193_ Slammed into G-73 Enforcer. 27193_ Destabilizing: Core damaged (-43). 27193_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ## # #???# #T ###### | | ## # #???# ## #???# | | ## # #???############ ???+ | | + ##########??????????????# ####???# | | ## #???????????????????????# #??????# | | ## #???????????????????????# #??????# | | ########???????????????????????# #??????# | | ###############????????????????# #??????# | | # #????????????????# #??????# | | # #??##+#??????????# #??????# | | # ??? ##?????????# ???????## | | + ?????# ??????????# ????????? | | # ???????# #????????????? ????????? | | #??gY ?????????# #???????????????????????? | | #####g############ ## ""??????????????????? | | + ""??????????????????? | | #??????????????????????? | | g #????????#?????????????? | | # //% #??????? #???????###???? | | ###########+### //% #?????? ?????# ???? | | ????# ! # /%% ######+##### u/ ?????? | | ????# # o t #????????? | | ????# [# #????????? | | ????# # g R#????????? | | ????+ # g #????????? | | ????# """"" # @g #????????? | | ????# """"" ###########/### #????????? | | ????# """"" #??????# g #? #????????? | | ????###########??????# #???? #????????? | | ?????????????????????#"" #??????"" ??????????? | | ?????????????????????#"" #????????????????????? | | ?????????????????????#"T #????????????????????? | | ?????????????????????#"" #????????????????????? | | ?????????????????????#"" #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????# #????????????????????? | | ?????????????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 124 Energy Generation 47 Energy Capacity 839 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Corruption Block 20 Armor Coverage 600 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Propulsion Shielding 66 Weapon Shielding 90 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 12 Target Analysis 9 Recoil Reduction 6 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Hvy. Proton Cannon | -3/Quarantine | Z-intel Exp. Shield Generator | -3/Quarantine | Z-intel Hvy. Antimatter Reactor | -3/Quarantine | Z-intel Enh. Force Rifle | -3/Quarantine | Z-intel Adv. Thermal Defense Suite | -3/Quarantine | Z-intel Graviton Reactor | -3/Quarantine | Z-intel Imp. Matter Neutralizer | -3/Quarantine | Z-intel Lgt. Antimatter Cannon | -3/Quarantine | Z-intel Kinetic Spear | -3/Quarantine | Z-intel Exp. Thermal Shield | -3/Quarantine | Z-intel Hcp. Storage Unit | -3/Quarantine | Z-intel Actuator Array | -3/Quarantine | Z-intel Disruptor Cannon | -3/Quarantine | Z-intel Imp. Heavy Armor Plating | -3/Quarantine | Z-intel Imp. Cloaking Device | -3/Quarantine | Z-intel System Restoration Module | -3/Quarantine | Z-intel Adv. Sensor Array | -3/Quarantine | Z-intel Enh. Force Lance | -3/Quarantine | Z-intel Gyrokinetic Inverter | -3/Quarantine | Z-intel Adv. Datajack | -3/Quarantine | Z-intel Hacking Suite | -3/Quarantine | Z-intel ECM Suite | -3/Quarantine | Z-intel Imp. Targeting Computer | -3/Quarantine | Z-intel Hvy. Disruptor Cannon | -3/Quarantine | Z-intel Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -6/Factory Com. HERF Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Core Stripper High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed XenonIonCannon Manual? 0 Play Time 06:17:24 Cumulative 594.6 hours Start 2024.04.13 @ 21:54:52 End 2024.04.17 @ 23:17:33 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 400 Rogue 400 Adventurer 0 Explorer 0 Win Type - Total 18 Types 9/3/2/0/0/1/2/1/0 Lore% 82 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 460ecdf1-156c-4b2a-aabc-cf223a6fe685