Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 03:19:30 Player: Kuroshyup Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (126) 630 Value Destroyed (3468) 3468 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 6493 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 160/160 System Corruption 37% Temperature Cool (12) Movement Hovering (120) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- Gravmag System > --- UTILITY (4) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Hacking Suite > --- WEAPON (3) ------- Shock Rifle Heavy Ion Cannon > --- INVENTORY (5) ---- Large Storage Unit Transmission Jammer Advanced ECM Suite Gauss Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Cooling System High-capacity Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Field Laser Heavy Laser Gauss Rifle > --- INVENTORY -------- Deuterium Engine Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Improved Heat Sink Sensor Array Improved Terrain Scanner Improved Terrain Scanner Seismic Detector Improved Targeting Computer Advanced Targeting Computer Kinecellerator ECM Suite Advanced ECM Suite Core Shielding Shock Rifle Field Laser EM Pulse Cannon Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Field Laser Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 81 | 7 11 9 17 37 Power 12 | 2 . 1 3 6 Engine 8 | 2 . 1 2 3 Core 4 | . . . 1 3 Reactor . | . . . . . Propulsion 26 | 2 3 5 6 10 Treads 15 | . 2 5 6 2 Leg 8 | 2 1 . . 5 Wheel . | . . . . . Hover 2 | . . . . 2 Flight 1 | . . . . 1 Utility 19 | 1 2 . 4 12 Device 8 | . 1 . 2 5 Storage 4 | 1 1 . 1 1 Processor 5 | . . . 1 4 Hackware 1 | . . . . 1 Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 24 | 2 6 3 4 9 Energy Gun 14 | 2 3 2 2 5 Energy Cannon 2 | . . . 1 1 Ballistic Gun 2 | . . 1 . 1 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . 2 . 1 . Special Weapon 2 | . 1 . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 41 | . 2 5 7 27 Power 7 | . . 1 1 5 Propulsion 16 | . . 2 5 9 Utility 6 | . . . . 6 Weapon 12 | . 2 2 1 7 Highest Loss Streak 16 | . 1 3 3 16 To Critical Strikes . | . . . . . Average Backups 17 | 2 14 19 19 15 Power 4 | . 2 5 5 3 Propulsion 1 | 1 3 1 1 . Utility 7 | . 4 6 8 8 Weapon 3 | 1 4 5 4 2 Tool/Special . | . . . . . Unused Backups 15 | . . 5 4 6 Power 3 | . . 2 . 1 Propulsion 3 | . . 2 1 . Utility 8 | . . 1 2 5 Weapon 1 | . . . 1 . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 96 94 79 Engine 11 | . 14 10 13 8 Treads 24 | . 21 35 35 8 Leg 5 | . 6 5 . 12 Device 10 | . 13 11 8 11 Storage 9 | . 14 11 9 5 Processor 5 | . . . 9 7 Energy Gun 11 | . 13 17 8 12 Energy Cannon 3 | . . . 7 1 Ballistic Gun 1 | . . 1 1 2 Launcher 1 | . 6 2 . . Special Weapon 1 | . 8 . . . Peak Build Rating 38 | 7 9 15 29 38 Average Rating 20 | 5 8 12 23 29 On Entrance 12 | . 7 9 15 29 Avg Prop Armor Cover (%) 10 | . . 11 7 . Naked Turns 20 | . . . . 20 Heaviest Build 73 | 14 51 54 68 73 Greatest Support 82 | 20 40 80 82 82 Greatest Overweight (x) 6 | 1 1 1 1 6 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 17 20 20 16 Most Carried 20 | 8 19 20 20 20 Average Carried 17 | 3 14 19 19 15 Final Capacity 20 | 8 20 20 20 5 Final Carried 20 | 8 18 20 19 5 Class Distribution -------------------- 40% | Scavenger-Mutant 36% | Mutant 10% | Scavenger-Skirmisher 5% | Scavenger-Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1691 | 270 185 242 390 604 Remotely . | . . . . . Salvage Created 4259 | 205 340 875 1683 1156 Parts 243 | 11 23 55 89 65 Haulers Intercepted 5 | . 1 1 3 . Recyclers Shooed 4 | . 1 2 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 85 | . 11 24 30 20 Guns 36 | . 2 19 5 10 Cannons 13 | . . . 10 3 AOE 33 | . 9 5 13 6 Classes Destroyed 14 | 3 5 2 2 2 Worker 10 | 2 . 1 3 4 Builder 6 | . 2 . 3 1 Tunneler 4 | 3 1 . . . Hauler 5 | . 1 1 3 . Recycler 5 | 1 . 1 1 2 Mechanic 1 | . . . 1 . Operator 2 | . . . 1 1 Watcher 8 | . 1 2 4 1 Swarmer 25 | . 6 11 8 . Grunt 36 | . 5 7 15 9 Brawler 5 | . . 1 2 2 Sentry 12 | . . 5 5 2 Hunter 2 | . . . . 2 Programmer 5 | . . . . 5 Best Kill Streak 8 | 4 4 6 8 7 Combat Bots Only 6 | . 4 4 5 6 Max Kills in Single Turn 4 | 2 4 2 4 3 Gunslinging . | . . . . . Exploded 3 | . 3 2 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 555 | . 33 74 112 336 Missed 166 | . 10 21 29 106 Hits 389 | . 23 53 83 230 Melee 22 | . . 3 . 19 Projectile 367 | . 23 50 83 211 Critical Strikes 17 | . 2 4 3 8 Part Disruptions 1 | . . . . 1 Damage Taken 5408 | . 422 838 1306 2842 Core 973 | . 60 112 99 702 Absorbed by Shields . | . . . . . Redirected to Shielding 24 | . . . . 24 Regen/Repaired (Parts) 147 | . . . 147 . Core Remaining (%) 82 | 100 76 72 82 . Volleys Fired 296 | 12 58 57 93 76 Largest 3 | 2 2 2 2 3 Hottest 195 | 80 150 112 126 195 Shots Fired 564 | 23 83 110 164 184 Gun 447 | 23 69 106 95 154 Cannon 84 | . . . 61 23 Launcher 26 | . 7 4 8 7 Special 7 | . 7 . . . Kinetic 56 | . . 4 13 39 Thermal 305 | . 53 62 82 108 Explosive 26 | . 7 4 8 7 Electromagnetic 177 | 23 23 40 61 30 Robot Hit Streak 23 | 9 10 18 16 23 Robot Miss Streak 4 | 2 4 3 4 4 Penetration Max 1 | . . . . 1 Secondary Targets 2 | . . 2 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 343 | 19 31 76 104 113 Core Hits 191 | 6 23 40 63 59 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 15 | . 1 8 3 3 Burn 13 | . 1 7 2 3 Corrupt 2 | . . 1 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 9082 | 358 899 1532 3237 3056 Guns 4659 | 256 363 1060 1013 1967 Cannons 1529 | . . . 1248 281 Explosions 2870 | 102 512 472 976 808 Melee . | . . . . . Ramming . | . . . . . Kinetic 651 | . . 56 75 520 Thermal 4022 | 102 300 960 1113 1547 Explosive 2081 | . 405 192 801 683 Electromagnetic 2328 | 256 194 324 1248 306 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 37 | . . . . 37 Average Corruption 22 | . . . . 22 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 41 | . . . . 41 Message Errors 7 | . . . . 7 Matter Fused 12 | . . . . 12 Heat Flow Errors 5 | . . . . 5 Energy Discharges 4 | . . . . 4 Data Loss (minor) 5 | . . . . 5 Data Loss (major) 3 | . . . . 3 Misfires 1 | . . . . 1 Alerts 1 | . . . . 1 Misdirections 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 154 | 5 13 71 65 . Projectiles 34 | . . . 34 . Explosions 120 | 5 13 71 31 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 368 | . 136 160 26 46 Shots 11 | . 4 4 2 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 549 | 72 292 405 549 549 Average Temperature 122 | 31 65 91 151 151 Received Heat Transfer 1584 | . 123 234 612 615 Effects 40 | . 1 1 26 12 Shutdowns 8 | . . . 4 4 Energy Bleed 7 | . 1 1 3 2 Interference 14 | . . . 11 3 Matter Decay 2 | . . . 1 1 Short Circuit 2 | . . . 1 1 Damage (minor) 4 | . . . 3 1 Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 8 | 1 1 . 6 . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 26 | . . 9 5 12 Heat Transferred 8854 | 50 656 2544 2457 3147 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 6 | 2 1 1 1 1 Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 86 | 100 100 58 87 89 Level 1 9 | . . 30 7 10 Level 2 3 | . . 10 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 466 | 10 167 440 466 266 Initial 207 | . 6 24 172 207 Average 121 | 2 46 203 134 126 Influence Increases 3411 | 30 476 842 1048 1015 Destroy 0b10 Robot/C 1700 | . 220 480 600 400 Destroy 0b10 Robot/NC 205 | 30 25 25 80 45 Destroy Leader 436 | . 54 116 144 122 Successful Hack 106 | . 26 5 35 40 Select Force Hacks 90 | . 30 30 30 . Disable Machine 240 | . 45 45 75 75 Destroy Structure 214 | . 46 81 54 33 Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 405 | . 30 60 30 285 Influence Decreases 3172 | 20 428 490 1000 1234 Entered New Map 527 | . 4 34 238 251 Time Decay 2138 | 20 404 406 692 616 Search Patrol Dispatched 100 | . . . . 100 Lost Part 407 | . 20 50 70 267 Squads Dispatched 25 | . 2 2 10 11 Investigation 8 | . 1 1 3 3 Extermination 4 | . . . . 4 Reinforcement 5 | . 1 1 2 1 Assault 2 | . . . 2 . Garrison 6 | . . . 3 3 Intercept . | . . . . . Searches Triggered 1 | . . . . 1 Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 3 | . 1 2 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 130 | . 19 26 43 42 Peak Tracking Total 6 | . 5 4 4 6 Tactical Retreats 15 | . 2 2 1 10 ECM-based Alert Blocks 1 | . . . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 . . 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 16 | . 3 3 5 5 Max in Single Turn 3 | . 1 3 1 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 32 | . 8 4 11 9 Terminals 21 | . 6 3 7 5 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units 6 | . 2 1 2 1 Scanalyzers 2 | . . . 1 1 Garrison Access 1 | . . . . 1 Total Hacks 106 | . 25 15 44 22 Successful 65 | . 14 11 28 12 Failed 40 | . 11 4 15 10 Catastrophic 7 | . 3 1 1 2 Database Lockouts 1 | . . . 1 . Manual 48 | . 15 9 16 8 Terminals 63 | . 19 10 23 11 Fabricators 4 | . . . . 4 Repair Stations 9 | . . . 9 . Recycling Units 19 | . 6 5 5 3 Scanalyzers 10 | . . . 7 3 Garrison Access 1 | . . . . 1 Terminal Hacks 24 | . 6 3 11 4 Record 10 | . 2 1 7 . Robot Analysis 1 | . . . . 1 Prototype ID Bank 1 | . . 1 . . Open DSF 2 | . . . . 2 Emergency Access Points 1 | . . . . 1 Terminal Index 2 | . 1 . 1 . Repair Station Index 1 | . . . 1 . Locate Traps 3 | . 2 1 . . Patrol Status 1 | . . . 1 . Registered Components 2 | . 1 . 1 . Fabricator Hacks 3 | . . . . 3 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 7 | . . . 7 . Scan Component 4 | . . . 4 . Repair 3 | . . . 3 . Recycling Unit Hacks 8 | . 4 2 1 1 Report Inventory 5 | . 2 1 1 1 Retrieve Matter 1 | . 1 . . . Retrieve Components 2 | . 1 1 . . Scanalyzer 6 | . . . 5 1 Insert Component 3 | . . . 2 1 Analyze 2 | . . . 2 . Retrieve Study 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 14 | . 4 4 3 3 Terminals 9 | . 3 3 2 1 Botnet 9 | . 3 3 2 1 Fabricators 1 | . . . . 1 Report 1 | . . . . 1 Repair Stations . | . . . . . Recycling Units 3 | . 1 1 1 . Tunnel 3 | . 1 1 1 . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Watchers 1 | . . . . 1 Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 26 | . 6 3 10 7 Full Trace Events 5 | . 1 . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built 2 | . . . . 2 Authchips . | . . . . . Time 73 | . . . . 73 Total Part Build Rating 6 | . . . . 6 Part Studies Acquired 1 | . . . 1 . Parts Repaired 3 | . . . 3 . Time 114 | . . . 114 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 17 | . 7 10 . . Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 2 | . . . 2 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 6693 | . 1485 1026 2657 1525 Optics 409 | . . . . 409 Sensors 3950 | . . . 2656 1294 Terrain 112 | . . . . 112 Seismic 2512 | . 1485 1026 1 . ECM 30 | . . . . 30 Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 7641 | 139 1497 1026 2835 2144 Spaces Moved 3382 | 67 509 388 1072 1346 Core 243 | 5 . . . 238 Treads 2148 | . 388 388 1072 300 Legs 503 | 62 121 . . 320 Wheels . | . . . . . Hover 107 | . . . . 107 Flight 381 | . . . . 381 Fastest Speed 40 | 50 120 160 155 40 Average Speed 149 | 122 211 179 161 110 Slowest Speed 540 | 190 240 240 240 540 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 5 78 33 61 32 Regions Visited 4 Branch Regions . Pre-discovered Areas 3 | . 1 1 1 . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 5 | . 5 . . . Terrain Destroyed 228 | 5 54 86 52 31 Melee . | . . . . . Projectile 5 | . 5 . . . AOE 223 | 5 49 86 52 31 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 5397 | 99 830 606 2008 1854 Wait 1481 | . 235 121 790 335 Move 3378 | 66 508 387 1071 1346 Hop . | . . . . . Pick Up 63 | 11 12 11 12 17 Fast Attach 41 | 5 1 5 12 18 Attach 37 | 1 2 4 4 26 Detach 6 | . . . 1 5 Swap 48 | 1 11 10 10 16 Drop 47 | 3 3 11 15 15 Fire 296 | 12 58 57 93 76 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 14) 140 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 16) 1405 | -10/Materials | Discovered new exit (range 8) 1637 | -10/Materials | Entered another Materials area 1637 | -9/Materials | Evolved 2 slots: Propulsion x2 2369 | -9/Materials | Lost 3 parts (1p1n1w) 2554 | -9/Materials | Build established: Scavenger-Mutant 2639 | -9/Materials | Discovered new exit (range 10) 2663 | -9/Materials | Entered another Materials area 2663 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3871 | -8/Materials | Discovered new exit (range 10) 3913 | -8/Materials | Identified exit to Factory 4037 | -8/Materials | Central database locked down 4554 | -8/Materials | Discovered exit to Factory (range 16) 4736 | -8/Materials | Repaired Imp. Sensor Array 4776 | -8/Materials | Repaired EM Pulse Cannon 4815 | -8/Materials | Repaired Deuterium Engine 5323 | -8/Materials | Lost 3 parts (3n) 5463 | -8/Materials | First assault squad dispatched 5498 | -8/Materials | Entered Factory 5498 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5795 | -7/Factory | Build established: Scavenger-Skirmisher 5885 | -7/Factory | Lost 4 parts (1p2n1w) 6472 | -7/Factory | Build established: Scavenger-Gunner 6929 | -7/Factory | Build established: Scavenger-Skirmisher 6936 | -7/Factory | Garrison activated, responded to threat 7096 | -7/Factory | System corruption reached 10% 7100 | -7/Factory | System corruption reached 30% 7105 | -7/Factory | Core integrity fell below 50% 7126 | -7/Factory | Released all parts (6) 7137 | -7/Factory | Lost 16 parts (2p4n4u6w) 7223 | -7/Factory | Core integrity fell below 20% 7378 | -7/Factory | Build established: Mutant 7455 | -7/Factory | Discovered new exit (range 6) 7488 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 7498 | -7/Factory | Search patrols dispatched 7642 | -7/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 07548_ Acquired Gravmag System. 07550_ Acquired Shock Rifle. 07551_ System corrupted: Component data lost. 07552_ Dropped Xenon Bombardment Thruster. 07554_ Acquired Gravmag System. 07555_ R-06 Scavenger collects Imp. Heat Sink. 07559_ Acquired Gauss Cannon. 07560_ Acquired Hvy. Ion Cannon. 07564_ Acquired 47 matter. 07568_ System corrupted: Component data lost. 07583_ System corrupted: Substantial component data lost. 07584_ Triggered Alarm Trap. 07584_ An alarm sounds. 07584_ ALERT: Alarm triggered, dispatching investigation squad. 07598_ System corrupted: Matter fused (-9). 07613_ System corrupted: Energy discharge (-57). 07628_ System corrupted: Energy discharge (-43). 07642_ Gravmag System destroyed. Map ----- +----------------------------------------------------+ | ??????????????# #??# # | | ??????????????# #??# # """ | | ??????????????# #??# # """ | | ??????????????# ####+#+########## """ | | ?????????????## # #??# | | ??????? ?????? # #??##### | | ??????????????# # """"""" #??????? | | ?????########## # """"""" #??????# | | ?????# + # """"""" #?#????? | | ?????# """ # # """"""" #??????? | | ?????# """ # # #??????? | | ?????# """ # # """"""" #??????? | | ?????# # # """"""" #??????? | | ?????# """ # # """"""" #??????? | | ?#???# """ + + """"""" #??????? | | ?????# """ # #### ##?????? | | ?????# # ###############/#??????? | | ?##############Y# #????????# #??????? | | ?# #####?# # #????#???# #??????? | | ?# """ ##T ### # # ??????# #??????? | | ?# "R + + !!]# ????# #??????? | | ?# """ # # !!]# ??# #???#### | | ?# "" # # ! # # #### | | ?# + # # + | | ?############## # # """ # | | ??????????????#@# # """ ??# " !! | | ??????????????# ######[ ""????# " !! | | ??????????#???# #????? ??????# " | | ??????????????# #?????????????# " | | ??????#???????# #???????????? " | | ????????????###g####????????# " | | ????????????# g #####????# " ![= | | ????????????# # !###### " ![ | | ????????????# / " [= | | ????????????# # #### | | ??????????#?# #####??# "" | | ????????????# #??????# """ | | ????????????########??????# R" | | ??????????????????????????# < """ | | ??????????????????????????# | | ??????????????????????????# ! | | ??????????????????????????###########+## | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Core Shielding 20 Evasion (%) 62 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Field Laser | -8/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Repaired ---------- Imp. Sensor Array | 18% | -8/Materials EM Pulse Cannon | 8% | -8/Materials Deuterium Engine | 20% | -8/Materials Studied --------- Field Laser | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Hydra Live, Flee, And Rebuild Quantum Hacking Resistances Are Futile Suspicious Challenges ------------ None Game ------ Seed AutogunReactiveCharger Manual? 0 Play Time 02:08:10 Cumulative 17.3 hours Start 2026.10.28 @ 16:26:44 End 2026.10.30 @ 03:19:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 11 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 7% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6b4ecf2-22bf-4da3-964b-8b051e4a1ac2