Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.29 @ 01:51:18 Player: Foongus0298 Result: Destroyed by G-73 Enforcer with Heavy Laser Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (7) 35 Value Destroyed (117) 117 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1000) 1000 TOTAL SCORE: 8172 Bonus ------- Entered DSFs 1000 Cogmind --------- Core Integrity 0/1600 Matter 282/300 Energy 99/100 System Corruption 6% Temperature Cool (20) Movement Flying (40) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- Improved Q-thruster > --- UTILITY (10) ----- Advanced Hacking Suite Experimental Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Centrium Heavy Armor Plating Gatling Laser Shock Maul Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Surge Thruster Improved VTOL Module Nuclear Pulse Thruster Improved Surge Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Array > --- UTILITY ---------- Advanced Heat Sink Centrium Heavy Armor Plating Experimental Hacking Suite Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Gatling Laser Shock Maul > --- INVENTORY -------- Light Antimatter Reactor Advanced Heat Sink Gatling Laser [Rating: 112] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Flight Unit Improved VTOL Module Utility Experimental Hacking Suite Device Advanced Heat Sink Hackware Experimental Hacking Suite Protection Centrium Heavy Armor Plating Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Impact Weapon Shock Maul Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . 2 2 . 2 2 2 Power 2 | . . . 1 . . . . 1 . . . . Propulsion 7 | . . 2 1 1 1 . 1 1 . . . . Utility 8 | . . . . 1 1 . . . . 2 2 2 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 44 | . 3 5 3 8 . 2 7 1 7 2 2 4 Power 6 | . . 1 3 . . . . 1 1 . . . Engine 3 | . . . 2 . . . . 1 . . . . Core 2 | . . 1 1 . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . Propulsion 21 | . 1 4 . 5 . 2 4 . 1 1 1 2 Treads . | . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 21 | . 1 4 . 5 . 2 4 . 1 1 1 2 Utility 12 | . . . . 2 . . 2 . 4 1 1 2 Device 4 | . . . . 1 . . 1 . 1 . 1 . Storage . | . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . Hackware 7 | . . . . 1 . . 1 . 3 . . 2 Protection 1 | . . . . . . . . . . 1 . . Artifact . | . . . . . . . . . . . . . Weapon 5 | . 2 . . 1 . . 1 . 1 . . . Energy Gun 2 | . . . . 1 . . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . . 1 . 1 1 . 1 Parts Lost 27 | . . . . 2 . 4 5 . 1 1 7 7 Power 2 | . . . . . . . 1 . . . 1 . Propulsion 18 | . . . . 2 . 3 3 . 1 1 5 3 Utility 7 | . . . . . . 1 1 . . . 1 4 Weapon . | . . . . . . . . . . . . . Highest Loss Streak 8 | . . . . 1 . 5 5 . 6 1 8 4 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 3 | 2 2 3 4 4 2 2 3 2 2 4 4 4 Power 1 | 1 2 2 3 1 1 1 1 . . 1 1 1 Propulsion . | . . . 1 1 . . . . . . . . Utility . | . . . . . . . . . . 1 1 1 Weapon 1 | 1 . . . . 1 1 2 2 1 1 2 2 Tool/Special . | . . . . . . . . . . . . . Unused Backups 7 | . . . 1 5 . . . . . . . 1 Power 3 | . . . 1 1 . . . . . . . 1 Propulsion 4 | . . . . 4 . . . . . . . . Utility . | . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 47 | . 26 64 74 66 66 54 49 52 61 70 42 20 Engine 4 | . . . 6 8 6 6 7 10 7 4 4 1 Flight 24 | . 5 35 45 46 40 32 33 31 31 31 15 4 Device 2 | . . . . 1 6 6 5 . 1 4 4 1 Hackware 6 | . . . . 1 6 3 1 5 11 14 13 10 Energy Gun 1 | . . . . 3 6 5 . . 1 1 . . Ballistic Gun 4 | . 21 22 18 4 . . . . . . . . Impact Weapon 1 | . . . . . . . . 5 5 3 4 1 Peak Build Rating 112 | . 3 21 29 36 35 35 54 48 82 112 91 67 Average Rating 40 | . 2 17 25 32 35 27 36 48 70 103 70 41 On Entrance 36 | . . 3 21 25 35 35 25 45 48 82 96 64 Avg Prop Armor Cover (%) 2 | . . . . 2 . . . . . . . . Naked Turns 14 | . 14 . . . . . . . . . . . Heaviest Build 45 | . 4 11 22 26 17 17 26 21 27 45 24 11 Greatest Support 47 | 3 4 20 24 28 25 25 33 29 35 47 40 23 Greatest Overweight (x) 1 | . 1 . . . . . . . . . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 4 5 5 5 2 3 3 2 5 5 5 5 Average Carried 4 | 3 2 3 4 4 2 2 2 2 3 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 2 5 5 2 2 3 3 2 5 5 5 5 Class Distribution -------------------- 34% | Sprinter 30% | Hacker-Mutant 19% | Hacker-Sprinter 14% | Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Mutant | -6/DSF Sprinter | -5/Factory Sprinter | -4/Factory Sprinter | -4/DSF Hacker-Sprinter | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Matter Collected 666 | 142 13 . . 155 . 61 16 . 242 . 30 7 Remotely . | . . . . . . . . . . . . . Salvage Created 187 | . 154 . . . . 33 . . . . . . Parts 14 | . 11 . . . . 3 . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 6 | . 4 . . . . 2 . . . . . . Guns 6 | . 4 . . . . 2 . . . . . . Classes Destroyed 4 | . 3 . . . . 1 . . . . . . Recycler 1 | . 1 . . . . . . . . . . . Swarmer 3 | . 3 . . . . . . . . . . . Cutter 2 | . . . . . . 2 . . . . . . Grunt 1 | . 1 . . . . . . . . . . . Best Kill Streak 3 | . 3 . . . . 2 . . . . . . Combat Bots Only 2 | . 2 . . . . 2 . . . . . . Max Kills in Single Turn 2 | . 2 . . . . 1 . . . . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Hostile Shots Fired 465 | . 29 15 16 81 . 10 29 . 4 18 79 184 Missed 242 | . 11 8 7 51 . 2 14 . 1 8 41 99 Hits 223 | . 18 7 9 30 . 8 15 . 3 10 38 85 Melee 5 | . . . 1 . . 4 . . . . . . Projectile 218 | . 18 7 8 30 . 4 15 . 3 10 38 85 AOE 1 | . . . . . . 1 . . . . . . Critical Strikes 11 | . . . 1 . . . 1 . . . . 9 Damage Taken 4333 | . 156 79 102 310 . 240 536 . 49 200 800 1861 Core 2356 | . 43 42 35 82 . 60 178 . . 46 264 1606 Absorbed by Shields 43 | . . . . . . 43 . . . . . . Core Remaining (%) 90 | 100 82 89 93 88 . 92 82 . 100 96 81 . Volleys Fired 22 | . 10 4 . 1 . 7 . . . . . . Largest 2 | . 2 2 . 2 . 1 . . . . . . Hottest 80 | . 40 40 . 40 . 80 . . . . . . Shots Fired 37 | . 20 8 . 2 . 7 . . . . . . Gun 37 | . 20 8 . 2 . 7 . . . . . . Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 30 | . 20 8 . 2 . . . . . . . . Thermal 7 | . . . . . . 7 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 7 | . 7 2 . 1 . 3 . . . . . . Robot Miss Streak 4 | . 4 1 . 2 . 4 . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 23 | . 12 4 . 1 . 6 . . . . . . Core Hits 8 | . 5 . . . . 3 . . . . . . Critical Kills 1 | . 1 . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . Destroy 1 | . 1 . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . . 6 . Impact 6 | . . . . . . . . . . . 6 . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 324 | . 150 50 . 11 . 113 . . . . . . Guns 324 | . 150 50 . 11 . 113 . . . . . . Cannons . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 211 | . 150 50 . 11 . . . . . . . . Thermal 113 | . . . . . . 113 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 3 . . . . . 6 Average Corruption 2 | . . . . . . 3 . . . . . 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 237 | . 1 16 24 237 . . 5 . . 53 . . Average Temperature 48 | . 1 8 8 71 . . 3 . . 18 . . Received Heat Transfer 360 | . 15 33 27 87 . . 75 . . 51 18 54 Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 250 | . . . . . . 250 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Maximum Alert Level 1 | . . . . . . . . . . . 1 1 Low Security (%) 86 | 100 100 100 100 100 100 100 100 100 100 100 55 72 Level 1 13 | . . . . . . . . . . . 44 27 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 360 | . 85 109 45 128 52 61 49 2 4 44 360 231 Initial 211 | . . 34 45 15 52 36 31 2 4 . 13 211 Average 92 | . 48 46 41 35 52 37 33 2 2 13 167 188 Influence Increases 1278 | . 113 105 . 203 . 65 53 5 . 44 480 210 Destroy 0b10 Robot/C 120 | . 80 . . . . 40 . . . . . . Destroy 0b10 Robot/NC 5 | . 5 . . . . . . . . . . . Destroy Leader 30 | . 20 . . . . 10 . . . . . . Successful Hack 112 | . 8 . . 8 . . 8 5 . 14 69 . Destroy Structure 6 | . . . . . . . . . . . 6 . Partial Spotted 180 | . . 15 . 30 . . 30 . . 30 45 30 Lose Combat Pursuer 825 | . . 90 . 165 . 15 15 . . . 360 180 Influence Decreases 1057 | . 30 79 74 130 56 56 109 3 7 20 151 342 Entered New Map 394 | . . 49 64 20 56 16 30 3 3 . 11 142 Time Decay 400 | . 30 30 10 90 . . 30 . . 10 70 130 Lost Part 263 | . . . . 20 . 40 49 . 4 10 70 70 Squads Dispatched 26 | . 1 2 1 4 . 1 . . . 2 6 9 Investigation 9 | . . . 1 . . . . . . 1 5 2 Extermination 5 | . . . . 2 . . . . . . 1 2 Reinforcement 11 | . 1 2 . 1 . 1 . . . 1 . 5 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Distress Signals 9 | . 1 1 1 . . . . . . . 2 4 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 148 | . 9 19 10 23 . 3 8 . 4 7 34 31 Peak Tracking Total 20 | . 5 12 10 13 . 3 8 . 3 5 20 15 Tactical Retreats 17 | . . 2 . 3 . 1 1 . . . 4 6 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Traps Triggered 2 | . . . . . . 1 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Disabled . | . . . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Machines Accessed 20 | . 2 1 1 2 1 . 1 1 . 3 6 2 Terminals 19 | . 2 1 1 1 1 . 1 1 . 3 6 2 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 51 | . 5 4 5 5 2 . 1 1 . 6 17 5 Successful 20 | . 2 . . 4 1 . 1 1 . 4 7 . Failed 31 | . 3 4 5 1 1 . . . . 2 10 5 Catastrophic 9 | . 2 3 . . . . . . . . 3 1 Database Lockouts . | . . . . . . . . . . . . . Manual 26 | . 2 4 5 1 . . . . . 3 8 3 Terminals 47 | . 5 4 5 1 2 . 1 1 . 6 17 5 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 4 | . . . . 4 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 17 | . 2 . . 1 1 . 1 1 . 4 7 . Record 1 | . . . . . . . . . . 1 . . Robot Analysis 2 | . . . . . . . . . . 1 1 . Open DSF 3 | . . . . . 1 . . 1 . 1 . . Level Access Points 4 | . . . . 1 . . 1 . . 1 1 . Branch Access Points 1 | . . . . . . . . . . . 1 . Emergency Access Points 1 | . . . . . . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . 1 . Registered Components 2 | . 1 . . . . . . . . . 1 . Registered Prototypes 1 | . . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . 3 . . . . . . . . Process 1 | . . . . 1 . . . . . . . . Retrieve Matter 2 | . . . . 2 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 16 | . 2 1 1 1 1 . . . . 2 6 2 Full Trace Events 12 | . 2 1 1 . . . . . . 1 5 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 11 | . . . . 11 . . . . . . . . Retrieved Matter 11 | . . . . 11 . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Active Infowar (turns) . | . . . . . . . . . . . . . Robot Analysis Total 2 | . . . . . . . . . . 1 1 . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Turns Passed 1041 | 18 76 76 31 218 2 50 74 2 27 52 147 268 Spaces Moved 3009 | 28 95 196 102 879 8 105 273 3 56 204 408 652 Core 122 | 28 29 . . . . . . . . . . 65 Treads . | . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 2887 | . 66 196 102 879 8 105 273 3 56 204 408 587 Fastest Speed 11 | 50 40 26 24 11 20 20 18 22 19 20 22 37 Average Speed 28 | 50 44 27 24 21 20 22 21 22 22 20 30 39 Slowest Speed 100 | 50 100 40 24 23 20 29 27 22 23 23 37 100 Overloaded Moves 5 | . . . . 5 . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 41 | . . 1 3 11 . . 1 . 1 . 9 15 Potential Cave-ins 2 | . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 28 31 13 29 . 73 14 . 53 5 19 21 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 4 | . . . . . . . . . . . 4 . Terrain Destroyed 4 | . . . . . . . . . . . 4 . Melee 4 | . . . . . . . . . . . 4 . Projectile . | . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac DSF Res Res Acc Total 3097 | 31 107 206 105 900 7 121 282 3 67 215 409 644 Wait 1 | . . . . 1 . . . . . . . . Move 2919 | 27 94 193 95 858 7 104 270 2 53 203 390 623 Hop 37 | . . 1 3 9 . . 1 . 1 . 8 14 Pick Up 22 | 4 . 3 . 10 . . 1 . 3 . 1 . Fast Attach 32 | . 1 3 1 3 . 2 9 . 6 2 1 4 Attach 20 | . 2 1 2 6 . . 1 1 1 4 2 . Detach 11 | . . . 2 . . 1 . . 2 5 . 1 Swap 2 | . . 1 1 . . . . . . . . . Drop 18 | . . . 1 12 . . . . 1 1 1 2 Fire 22 | . 10 4 . 1 . 7 . . . . . . Melee 6 | . . . . . . . . . . . 6 . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 7 | . . . . . . 7 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 19 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Discovered new exit (range 16) 95 | -10/Materials | Entered another Materials area 95 | -9/Materials | Evolved 2 slots: Propulsion x2 136 | -9/Materials | Discovered new exit (range 8) 153 | -9/Materials | Discovered new exit (range 6) 165 | -9/Materials | Discovered new exit (range 13) 166 | -9/Materials | Discovered new exit (range 15) 171 | -9/Materials | Entered another Materials area 171 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 200 | -8/Materials | Discovered new exit (range 9) 202 | -8/Materials | Entered Factory 202 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 241 | -7/Factory | Garrison activated, responded to threat 386 | -7/Factory | Identified exit to Factory 420 | -7/Factory | Entered another Factory area 420 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 422 | -6/Factory | Identified exit to DSF 422 | -6/Factory | Entered DSF 436 | -6/DSF | Build established: Sprinter 445 | -6/DSF | Additional patrols routed to DSF 469 | -6/DSF | Discovered new exit (range 15) 472 | -6/DSF | Entered Factory 472 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 488 | -5/Factory | Lost 5 parts (4n1u) 498 | -5/Factory | Spotted B-75 Beast 529 | -5/Factory | Identified exit to Factory 546 | -5/Factory | Entered another Factory area 546 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 548 | -4/Factory | Identified exit to DSF 548 | -4/Factory | Entered DSF 548 | -4/DSF | Encountered a pitched battle between 0b10 and Warlord forces 553 | -4/DSF | Found Prototype Hackware 553 | -4/DSF | Identified Exp. Hacking Suite 555 | -4/DSF | Found Exp. Hacking Suite 557 | -4/DSF | Found Exp. Hacking Suite 560 | -4/DSF | Discovered new exit (range 14) 571 | -4/DSF | Found Prototype Protection 575 | -4/DSF | Spotted B-86 Titan 575 | -4/DSF | Entered Research 575 | -3/Research | Evolved 2 slots: Utility x2 575 | -3/Research | Identified Centrium Heavy Armor Plating 597 | -3/Research | Lost 6 parts (1p4n1u) 603 | -3/Research | Lost 13 allies 610 | -3/Research | Identified exit to Research 627 | -3/Research | Entered another Research area 627 | -2/Research | Evolved 2 slots: Utility x2 636 | -2/Research | Spotted B-90 Cyclops 638 | -2/Research | Identified exit to Access 659 | -2/Research | Identified exit to Testing 707 | -2/Research | Spotted B-90 Cyclops 742 | -2/Research | Lost 8 parts (1p6n1u) 774 | -2/Research | Entered Access 774 | -1/Access | Evolved 2 slots: Utility x2 900 | -1/Access | Lost 4 parts (2n2u) 953 | -1/Access | Core integrity fell below 50% 966 | -1/Access | Spotted B-99 Colossus 990 | -1/Access | Core integrity fell below 20% 993 | -1/Access | Spotted B-99 Colossus 1005 | -1/Access | Lost 3 parts (1n2u) 1042 | -1/Access | Destroyed by G-73 Enforcer with Heavy Laser Last Messages --------------- 01010_ ALERT: Suspicious activity at Terminal A018. Dispatching Investigation squad. 01021_ Door malfunctions. 01026_ Knocked back. 01026_ Slug penetrates Door. 01026_ Slug penetrates Wall. 01026_ Penetrated by Slug. 01026_ Slug penetrates Wall. 01027_ Acquired 7 matter. 01029_ Penetrated by Slug. 01029_ Slug penetrates Wall. 01029_ Penetrated by Slug. 01029_ Slug penetrates Wall. 01039_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01041_ O-32 Director uses terminal to summon reinforcements. 01041_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal A017. 01041_ O-32 Director locks terminal. Map ----- +----------------------------------------------------+ | ????????????????????????????# # #??????# #### | | ????????????????????????????# + #??????# #### | | ????????????????????????????########+#??????# | | ?????????????????????????????????? ?????# | | ???????????????????????????????? ! ???# | | ???????????????????????????????# #??# | | ???????????????????????????????# #??# | | ???????????????????????????????###########??# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????# ???????????????????????? | | ???????????????????????#u ???????????????????????? | | ???????????????????????#k ???????????????????????? | | ???????????????????????#u #??????????????????????? | | ???????????????????????#k #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ???????????????????????+ #??????????????????????? | | ???????????????????????#g #??????????????????????? | | ???????????????????????# #??????????????????????? | | ?????????###############lk##?????????????????????? | | ?????????# # g@R#####?????????????????? | | ?????????# + "Tgk ??????????????? | | ##???????# # "" o ??????????? | | #???????# "" # g ##### ####???????????? | | #???????# "" ######??????#??????????????? | | #???????# """""" #??????????????????????????? | | #?####### ! """""" #??????????????????????????? | | ##? ## "" #??????????????????????????? | | # ## "" #??????????????????????????? | | # ## #??????????????????????????? | | / ## #??????????????????????????? | | # ## #??????????????????????????? | | # ######+#####+##??????????????????????????? | | ##?######????# #?????????????????????????????????? | | ?????????????# #?????????????????????????????????? | | #?#####??????# #??##?????????????????????????????? | | ### #??????# #? #?#???????????????????????????? | | " #??????# ## # #???????????????????????????? | | ### #??????# #????????????????????????#### | | #?## "######## #??????????????????????### | | ???# " ! " #??????????????????????? | | ???# " % " ]= #????????????????????????# | | ???# # " ] "#????????????????????????# | | ???# #= # ##????????????????????????# | | ???# # = + #?????????????????????##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 31 Energy Capacity 1010 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 66 Offensive Hacking 58 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CarbideLongswordTelecube Manual? 0 Play Time 00:44:52 Cumulative 128.3 hours Start 2026.05.29 @ 01:11:30 End 2026.05.29 @ 01:51:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0/0 Lore% 58 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 88f75fda-a9f1-430d-9744-77d88fc22631