Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.22 @ 17:43:38

Player: Blade

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (17)       3400
Robots Destroyed (269)     1345
Value Destroyed (9423)     9423
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1891)               1891
              TOTAL SCORE: 19399

 Bonus
-------
High Alert Combat Kills    540
Follower Combat Kills      1057
Aligned with FarCom        300
Met Imprinter              300
Friendly Fire              -306

 Cogmind 
---------
Core Integrity             0/1150
Matter                     51/300
Energy                     91/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (10) -----
  Improved Target Analyzer
  Improved Target Analyzer
  Improved Target Analyzer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Impulse Thruster
           Impulse Thruster

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
>          --- UTILITY ----------
           Power Amplifier
  Advanced Energy Well
  Advanced Targeting Computer
           Launcher Loader
  Advanced Reaction Control System
  Improved System Shield
>          --- WEAPON -----------
           Tesla Rifle
           Tesla Rifle
           Dual-blade Saw
>          --- INVENTORY --------
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
           Impulse Thruster
[Rating: 96]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Centrium Wheel
  Hover Unit               Linear Gravjet
  Flight Unit              Impulse Thruster
Utility                    Medium Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Firepult
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Ionic Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Slots Evolved              12   | .   .   .   2   .   .   .   2   2   .   2   .   .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   1   
  Utility                  8    | .   .   .   2   .   .   .   1   1   .   1   .   .   .   .   2   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             251  | .   6   2   4   6   1   13  28  18  30  21  3   5   21  1   32  23  37  
  Power                    26   | .   .   .   .   1   .   2   3   2   3   4   .   1   .   .   5   1   4   
    Engine                 11   | .   .   .   .   1   .   .   1   1   1   3   .   .   .   .   3   .   1   
    Core                   15   | .   .   .   .   .   .   2   2   1   2   1   .   1   .   .   2   1   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               62   | .   2   .   .   2   .   2   6   6   3   4   1   2   8   1   8   4   13  
    Treads                 37   | .   2   .   .   2   .   2   2   6   3   4   1   2   6   1   2   4   .   
    Leg                    8    | .   .   .   .   .   .   .   4   .   .   .   .   .   2   .   2   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hover                  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   4   
    Flight                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Utility                  66   | .   1   2   3   1   .   .   7   3   10  8   1   .   6   .   10  3   11  
    Device                 16   | .   .   1   1   1   .   .   .   .   2   1   .   .   1   .   4   .   5   
    Storage                7    | .   .   1   .   .   .   .   .   .   1   2   .   .   .   .   2   .   1   
    Processor              8    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   5   
    Hackware               3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   
    Protection             32   | .   1   .   2   .   .   .   7   2   6   5   1   .   5   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   97   | .   3   .   1   2   1   9   12  7   14  5   1   2   7   .   9   15  9   
    Energy Gun             21   | .   2   .   .   1   .   4   2   .   4   1   1   .   1   .   .   3   2   
    Energy Cannon          23   | .   .   .   .   .   1   2   2   2   1   1   .   .   2   .   5   3   4   
    Ballistic Gun          9    | .   .   .   .   .   .   .   7   1   .   .   .   .   1   .   .   .   .   
    Ballistic Cannon       12   | .   .   .   .   .   .   .   .   3   4   1   .   1   1   .   .   2   .   
    Launcher               22   | .   1   .   1   .   .   3   1   1   5   2   .   1   .   .   1   6   .   
    Special Weapon         3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   1   
    Impact Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  17   | .   1   1   1   .   1   .   1   1   3   1   .   .   1   .   4   .   2   
  Corrupted Parts          7    | .   .   .   .   .   .   1   1   .   .   .   .   .   4   .   .   1   .   
    System Corruption      25   | .   .   .   .   .   .   1   3   .   .   .   .   .   11  .   .   10  .   
Parts Lost                 86   | .   .   .   .   1   .   2   3   2   5   9   .   4   17  2   3   19  19  
  Power                    11   | .   .   .   .   1   .   1   .   .   1   2   .   .   1   .   2   1   2   
  Propulsion               29   | .   .   .   .   .   .   1   1   .   .   4   .   3   5   1   .   5   9   
  Utility                  31   | .   .   .   .   .   .   .   2   2   3   3   .   1   7   1   .   7   5   
  Weapon                   15   | .   .   .   .   .   .   .   .   .   1   .   .   .   4   .   1   6   3   
  Highest Loss Streak      17   | .   .   .   .   1   .   1   3   1   2   5   .   2   8   3   2   17  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   95  100 94  96  78  77  81  90  96  96  89  85  82  6   60  76  40  
  Engine                   2    | .   14  14  11  8   11  5   1   .   .   3   .   .   .   .   1   .   .   
  Core                     3    | .   .   .   .   .   .   2   7   6   6   2   6   6   5   .   2   3   .   
  Treads                   18   | .   17  28  22  22  22  19  14  19  23  24  22  17  19  .   4   12  .   
  Device                   5    | .   .   8   5   10  11  1   .   .   3   7   6   6   7   .   8   6   3   
  Storage                  7    | .   14  14  11  11  11  11  9   7   6   6   6   6   6   .   3   5   1   
  Processor                4    | .   .   .   .   .   .   .   .   .   5   6   6   6   6   6   7   10  7   
  Hackware                 4    | .   .   .   .   .   .   .   .   3   7   6   6   6   4   .   7   10  2   
  Protection               16   | .   9   5   22  22  22  22  28  31  18  18  20  16  13  .   .   6   .   
  Energy Gun               5    | .   15  14  11  6   .   7   6   .   3   15  6   6   .   .   .   .   4   
  Energy Cannon            2    | .   .   .   .   .   1   4   1   .   .   1   6   1   .   .   10  6   1   
  Ballistic Gun            1    | .   .   .   .   .   .   .   7   11  1   .   .   .   3   .   .   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   2   6   .   .   3   4   .   .   .   .   
  Launcher                 3    | .   12  14  11  11  .   2   3   3   7   .   .   4   3   .   .   3   .   
Naked Turns                152  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   152 .   .   
Heaviest Build             74   | 13  17  22  27  27  40  40  57  59  51  64  57  57  74  10  46  49  36  
  Greatest Support         96   | 20  40  40  40  43  43  43  40  72  72  94  96  96  96  20  46  66  35  
  Greatest Overweight (x)  11   | .   .   .   .   .   .   1   3   1   .   1   .   1   3   3   1   1   11  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  10  5   5   15  
  Average Capacity         8    | 8   8   9   10  10  10  10  10  10  9   9   10  10  10  5   5   5   5   
  Most Carried             10   | 6   8   7   8   9   10  10  10  10  10  10  10  10  10  4   5   5   5   
  Average Carried          7    | 6   5   6   6   7   9   8   7   7   8   8   8   9   8   3   4   4   4   
  Final Capacity           10   | 8   8   10  10  10  10  10  10  10  10  10  10  10  10  5   5   5   5   
  Final Carried            10   | 6   5   7   8   8   10  9   6   10  10  8   10  10  4   4   5   5   2   

 Class Distribution 
--------------------
 29% | Mutant
 19% | Hacker-Tank
 13% | Scavenger-Tank
 10% | Hacker-Mutant
  7% | Hacker-Bomber
  6% | Scavenger-Mutant
  4% | Scavenger-Bomber

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
           Mutant | -9/Exiles
           Mutant | -8/Mines
           Bomber | -8/Materials
 Scavenger-Bomber | -7/Factory
      Hacker-Tank | -7/Storage
    Hacker-Bomber | -6/Factory
   Scavenger-Tank | -6/Lower Caves
      Hacker-Tank | -6/Lower Caves
      Hacker-Tank | -6/Zion
           Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Extension
           Mutant | -4/Factory

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-----------                Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Matter Collected           5024  | 200  61   31   113  131  .    198  456  395  1170 462  50   91   405  .    507  640  114  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10502 | .    140  .    472  198  .    500  1161 936  1578 1767 106  489  751  .    646  1536 222  
  Parts                    487   | .    19   .    27   8    .    23   50   52   63   68   6    14   46   .    28   67   16   
Haulers Intercepted        8     | .    1    .    .    .    .    .    .    1    6    .    .    .    .    .    .    .    .    
Recyclers Shooed           11    | .    1    .    1    .    .    .    .    1    2    1    .    .    .    .    2    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    .    .    .    .    5    4    .    .    .    .    .    
  Prevented                7     | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Combat Hostiles Destroyed  193  | .   8   .   11  6   .   11  23  16  29  36  4   5   7   .   9   20  8   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Guns                     58   | .   2   .   1   2   .   5   12  6   5   15  4   2   4   .   .   .   .   
  Cannons                  54   | .   .   .   .   .   .   .   .   4   18  7   .   .   2   .   6   13  4   
  AOE                      61   | .   6   .   8   4   .   4   6   6   4   11  .   2   .   .   3   4   3   
Classes Destroyed          23   | .   3   .   7   1   .   1   1   2   1   2   .   .   3   .   .   2   .   
  Worker                   10   | .   2   .   .   .   .   1   1   .   .   4   .   .   .   .   .   1   1   
  Builder                  12   | .   .   .   1   .   .   .   1   1   .   5   .   .   .   .   .   4   .   
  Tunneler                 5    | .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   1   .   
  Hauler                   8    | .   1   .   .   .   .   .   .   1   6   .   .   .   .   .   .   .   .   
  Recycler                 12   | .   .   .   1   1   .   .   .   4   2   .   .   .   .   .   1   3   .   
  Carrier                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Mechanic                 2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   .   1   .   .   .   .   2   1   1   .   .   .   .   2   .   .   
  Swarmer                  54   | .   8   .   7   3   .   4   4   4   2   6   4   .   .   .   .   8   4   
  Grunt                    69   | .   .   .   2   .   .   6   14  7   14  14  .   4   .   .   5   3   .   
  Brawler                  4    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   1   .   
  Duelist                  3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Sentry                   16   | .   .   .   1   .   .   .   2   1   4   4   .   .   .   .   1   3   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   1   1   .   2   1   .   1   .   .   .   .   .   
  Programmer               21   | .   .   .   .   .   .   .   .   4   5   6   .   .   .   .   2   .   4   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Zionite                  24   | .   .   .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   
  Tinkerer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Butcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Guerrilla                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Mutant                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
Best Kill Streak           18   | .   3   .   7   4   .   5   6   4   8   18  4   4   7   .   4   6   6   
  Combat Bots Only         7    | .   3   .   4   3   .   4   5   2   7   7   4   4   4   .   3   5   6   
Max Kills in Single Turn   5    | .   2   .   3   2   .   3   3   3   2   5   1   1   2   .   3   3   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   2   2   .   3   2   2   2   3   .   1   .   .   3   2   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Imprinter (-6/Zion)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Hostile Shots Fired        1746  | .    28   .    30   6    .    34   101  84   148  276  16   26   451  21   57   216  252  
  Missed                   622   | .    16   .    10   1    .    12   19   24   45   109  6    8    190  7    13   63   99   
Damage Taken               15081 | .    88   .    204  108  .    350  1125 762  1525 1769 116  270  2930 212  690  2398 2534 
  Core                     3286  | .    23   .    30   51   .    119  203  49   398  126  .    14   467  123  82   440  1161 
  Absorbed by Shields      290   | .    .    .    .    .    .    .    .    .    .    203  .    .    .    .    .    87   .    
  Redirected to Shielding  364   | .    2    .    25   .    .    14   155  110  58   .    .    .    .    .    .    .    .    
  Ignored by Resistances   4307  | .    29   .    63   33   .    99   299  223  355  576  34   77   867  63   189  680  720  
  Regen/Repaired (Parts)   925   | .    .    .    16   .    .    .    .    .    909  .    .    .    .    .    .    .    .    
Core Remaining (%)         57    | 100  .    90   .    .    .    50   63   .    36   .    .    .    .    14   .    47   .    
Volleys Fired              541   | .    22   .    13   16   .    34   46   47   86   84   9    14   63   .    37   48   22   
  Largest                  3     | .    2    .    2    2    .    1    3    3    3    3    1    3    3    .    3    3    2    
  Hottest                  305   | .    90   .    81   100  .    250  295  298  305  298  55   156  298  .    255  211  130  
Shots Fired                884   | .    32   .    17   20   .    34   61   71   174  175  9    25   94   .    47   99   26   
  Gun                      425   | .    23   .    5    8    .    23   56   37   74   135  9    14   29   .    .    6    6    
  Cannon                   354   | .    .    .    .    .    .    4    4    33   86   29   .    6    61   .    44   67   20   
  Launcher                 97    | .    9    .    12   4    .    7    1    1    14   11   .    5    4    .    3    26   .    
  Special                  8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  338   | .    .    .    .    .    .    .    40   66   108  24   .    6    85   .    .    9    .    
  Thermal                  404   | .    23   .    .    8    .    27   8    4    52   140  9    14   5    .    44   50   20   
  Explosive                30    | .    9    .    .    .    .    .    .    1    .    11   .    .    .    .    3    6    .    
  Electromagnetic          112   | .    .    .    17   12   .    7    13   .    14   .    .    5    4    .    .    34   6    
  Robot Hit Streak         67    | .    4    .    7    11   .    12   18   27   67   49   13   24   44   .    20   38   51   
  Robot Miss Streak        2     | .    2    .    1    2    .    2    2    2    2    2    1    .    1    .    2    2    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    1    .    
  Secondary Targets        1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           699   | .    12   .    8    6    .    28   50   50   135  144  8    23   88   .    39   86   22   
  Core Hits                471   | .    15   .    19   10   .    26   41   43   60   102  6    13   40   .    23   63   10   
  Critical Kills           7     | .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    3    1    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    1    1    .    .    .    .    3    .    .    1    .    
  Critical Strikes         34    | .    1    .    .    .    .    .    1    5    3    5    1    .    10   .    .    7    1    
    Burn                   9     | .    1    .    .    .    .    .    .    .    1    5    1    .    1    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    
    Destroy                7     | .    .    .    .    .    .    .    1    2    .    .    .    .    1    .    .    3    .    
    Blast                  8     | .    .    .    .    .    .    .    .    3    2    .    .    .    3    .    .    .    .    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Smash                  5     | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
    Sever                  2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
Melee Attacks              52    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    13   9    2    
  Impact                   31    | .    .    .    .    .    .    .    .    .    .    .    .    .    28   .    3    .    .    
  Slashing                 21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    10   9    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Damage Inflicted           28291 | .    493  .    839  332  .    1058 1630 1953 4227 5764 143  961  3057 2    1793 4716 1323 
  Guns                     7174  | .    131  .    87   66   .    212  917  731  1225 2504 143  358  617  .    .    147  36   
  Cannons                  8040  | .    .    .    .    .    .    43   45   630  1976 636  .    101  1196 .    1129 1529 755  
  Explosions               11513 | .    361  .    752  254  .    779  665  573  985  2608 .    502  496  .    555  2505 478  
  Melee                    1418  | .    .    .    .    .    .    .    .    .    .    .    .    .    745  .    104  523  46   
  Ramming                  146   | .    1    .    .    12   .    24   3    19   41   16   .    .    3    2    5    12   8    
  Kinetic                  6838  | .    .    .    .    .    .    .    701  1331 2281 524  .    101  1751 .    .    149  .    
  Thermal                  10782 | .    131  .    58   23   .    721  668  273  938  3642 143  493  360  .    1129 1448 755  
  Explosive                4367  | .    361  .    .    .    .    .    .    330  59   1582 .    .    .    .    555  1002 478  
  Electromagnetic          4740  | .    .    .    781  297  .    313  258  .    908  .    .    367  198  .    .    1582 36   
  Impact                   849   | .    .    .    .    .    .    .    .    .    .    .    .    .    745  .    104  .    .    
  Slashing                 569   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    523  46   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19    | .    .    .    .    1    1    2    3    1    1    .    .    .    18   18   9    19   12   
  Average Corruption       4     | .    .    .    .    1    1    1    3    1    1    .    .    .    13   18   6    9    6    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  217   | .    .    .    .    8    11   6    13   1    16   .    .    .    31   11   31   41   48   
    Message Errors         60    | .    .    .    .    3    3    3    5    .    4    .    .    .    5    3    13   10   11   
    Matter Fused           51    | .    .    .    .    .    4    2    3    1    5    .    .    .    10   4    3    9    10   
    Heat Flow Errors       22    | .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    2    9    7    
    Energy Discharges      22    | .    .    .    .    2    3    .    1    .    5    .    .    .    3    .    1    3    4    
    Parts Rejected         5     | .    .    .    .    .    .    1    .    .    .    .    .    .    2    .    .    2    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      25    | .    .    .    .    2    1    .    2    .    1    .    .    .    2    2    6    2    7    
    Data Loss (major)      8     | .    .    .    .    1    .    .    .    .    .    .    .    .    2    1    1    .    3    
    Misfires               7     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    2    2    
    Alerts                 5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    
    Weapon Failures        8     | .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            826   | .    1    .    5    6    .    36   .    25   54   155  .    3    286  .    94   125  36   
  Projectiles              178   | .    .    .    .    .    .    .    .    5    24   .    .    .    37   .    94   .    18   
  Explosions               335   | .    1    .    5    6    .    36   .    20   30   155  .    3    10   .    .    51   18   
  Melee                    313   | .    .    .    .    .    .    .    .    .    .    .    .    .    239  .    .    74   .    
Knockbacks                 50    | .    .    .    .    .    .    .    .    10   13   4    .    2    21   .    .    .    .    
  Impact                   7     | .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Kinetic                  39    | .    .    .    .    .    .    .    .    9    11   4    .    2    13   .    .    .    .    
  Secondary                4     | .    .    .    .    .    .    .    .    1    2    .    .    .    1    .    .    .    .    
Self-Inflicted Damage      597   | .    17   .    32   79   .    95   72   4    95   82   .    .    .    .    .    .    121  
  Shots                    31    | .    1    .    3    4    .    6    5    1    6    3    .    .    .    .    .    .    2    
  Rammed                   39    | .    2    .    .    4    .    7    2    6    9    3    .    .    1    1    1    2    1    
Targets Rammed             42    | .    2    .    .    4    .    7    2    7    9    4    .    .    1    1    1    3    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    1    .    
Highest Temperature        641   | .    36   .    73   40   .    287  543  522  641  355  .    102  546  158  517  341  233  
  Average Temperature      127   | .    15   .    35   17   .    99   189  156  118  83   .    62   143  84   96   127  63   
  Received Heat Transfer   3664  | .    .    .    84   .    .    144  666  219  576  393  .    48   551  9    102  833  39   
  Effects                  63    | .    .    .    .    .    .    .    12   17   14   .    .    .    17   .    2    .    1    
    Shutdowns              16    | .    .    .    .    .    .    .    4    5    3    .    .    .    3    .    1    .    .    
    Energy Bleed           7     | .    .    .    .    .    .    .    1    2    1    .    .    .    1    .    1    .    1    
    Interference           9     | .    .    .    .    .    .    .    2    2    2    .    .    .    3    .    .    .    .    
    Matter Decay           3     | .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    .    .    .    
    Short Circuit          5     | .    .    .    .    .    .    .    .    1    1    .    .    .    3    .    .    .    .    
    Damage (minor)         7     | .    .    .    .    .    .    .    3    2    .    .    .    .    2    .    .    .    .    
    Damage (major)         12    | .    .    .    .    .    .    .    1    4    3    .    .    .    4    .    .    .    .    
    Damage (core)          4     | .    .    .    .    .    .    .    1    .    3    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    2    .    .    1    .    .    3    .    .    1    .    .    .    1    .    
  Combat Hostiles          7     | .    .    .    2    .    .    1    .    .    2    .    .    1    .    .    .    1    .    
  Parts Fried              25    | .    .    .    4    .    .    2    .    .    8    .    .    3    4    .    .    4    .    
  Impact Corruptions       11    | .    .    .    .    .    .    .    .    1    .    .    .    .    10   .    .    .    .    
Robots Melted              15    | .    .    .    .    .    .    1    6    .    .    3    .    .    3    .    .    1    1    
  Combat Hostiles          12    | .    .    .    .    .    .    1    5    .    .    3    .    .    1    .    .    1    1    
  Parts Melted             60    | .    .    .    1    .    .    2    14   4    2    21   1    1    8    .    2    3    1    
  Heat Transferred         25607 | .    433  .    150  50   .    2345 3530 1920 1620 9391 370  668  1951 .    1295 1662 222  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      16    | .    .    .    3    2    .    4    2    .    2    .    .    1    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Peak Influence             835  | .   242 22  375 123 .   264 442 335 507 835 .   .   .   .   440 592 402 
  Initial                  205  | .   .   22  7   123 .   .   51  158 .   69  .   .   .   .   16  115 205 
  Average                  179  | .   91  22  163 34  .   114 195 99  193 259 .   .   .   .   271 358 186 
Maximum Alert Level        3    | .   1   .   1   .   .   1   2   1   2   3   .   .   .   .   2   2   2   
  Low Security (%)         63   | 100 83  100 63  100 .   79  50  91  60  61  .   .   .   .   19  13  45  
  Level 1                  24   | .   16  .   36  .   .   20  39  8   32  5   .   .   .   .   61  47  37  
  Level 2                  12   | .   .   .   .   .   .   .   9   .   6   29  .   .   .   .   18  38  16  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          55   | .   .   .   2   .   .   1   3   11  14  13  .   .   .   .   2   3   6   
  Investigation            10   | .   .   .   1   .   .   .   2   1   3   1   .   .   .   .   1   .   1   
  Extermination            20   | .   .   .   .   .   .   .   .   5   5   6   .   .   .   .   1   .   3   
  Reinforcement            18   | .   .   .   1   .   .   1   1   2   4   5   .   .   .   .   .   2   2   
  Assault                  4    | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   
Haulers Reinforced         4    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Distress Signals           14   | .   1   .   .   .   .   .   1   .   2   4   .   .   .   .   1   4   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              345  | .   13  .   16  6   .   11  26  19  47  44  4   5   48  2   22  38  44  
  Peak Tracking Total      16   | .   5   .   5   3   .   4   6   5   11  10  4   4   8   2   5   6   16  
  Tactical Retreats        22   | .   .   .   .   .   .   .   1   2   2   1   .   1   7   2   1   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Traps Triggered            6    | .   .   .   1   .   .   .   2   2   .   .   .   .   .   .   .   .   1   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Machines Disabled          43   | .   1   .   1   .   .   3   5   2   7   3   .   .   3   .   6   6   6   
  Max in Single Turn       3    | .   1   .   1   .   .   3   1   1   1   2   .   .   2   .   1   1   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Machines Accessed          52   | .   4   .   2   .   1   1   1   9   6   8   2   .   .   1   6   7   4   
  Terminals                37   | .   4   .   .   .   .   1   .   7   5   7   .   .   .   1   4   6   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Repair Stations          3    | .   .   .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   2   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                118  | .   10  .   3   .   1   3   1   18  30  13  4   .   .   1   10  13  11  
  Successful               62   | .   4   .   3   .   1   .   1   8   20  5   4   .   .   1   5   6   4   
  Failed                   56   | .   6   .   .   .   .   3   .   10  10  8   .   .   .   .   5   7   7   
    Catastrophic           14   | .   2   .   .   .   .   .   .   3   2   2   .   .   .   .   1   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   63   | .   9   .   .   .   1   3   .   7   12  9   .   .   .   1   4   10  7   
  Terminals                76   | .   10  .   .   .   .   3   .   14  14  11  .   .   .   1   6   12  5   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
  Repair Stations          19   | .   .   .   2   .   .   .   1   .   16  .   .   .   .   .   .   .   .   
  Recycling Units          10   | .   .   .   1   .   .   .   .   2   .   2   .   .   .   .   4   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             36   | .   4   .   .   .   1   .   .   6   5   5   4   .   .   1   3   6   1   
  Record                   6    | .   .   .   .   .   1   .   .   .   .   1   3   .   .   1   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   1   .   
  Level Access Points      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Terminal Index           4    | .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             5    | .   1   .   .   .   .   .   .   1   1   1   .   .   .   .   1   .   .   
  Security Status          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Patrol Status            3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
  Load Schematic           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Build                    2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       18   | .   .   .   2   .   .   .   1   .   15  .   .   .   .   .   .   .   .   
  Scan Component           9    | .   .   .   1   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Repair                   8    | .   .   .   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Refit                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Report Inventory         1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   2   .   1   .   .   1   .   8   7   7   .   .   .   1   4   3   4   
  Full Trace Events        7    | .   .   .   .   .   .   .   .   1   3   1   .   .   .   .   1   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   15   | .   .   .   .   .   .   .   .   1   .   .   .   .   14  .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   131  | .   .   .   .   .   .   .   .   36  .   .   .   .   .   .   .   .   95  
  Total Part Build Rating  16   | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   10  
Parts Repaired             8    | .   .   .   1   .   .   .   .   .   7   .   .   .   .   .   .   .   .   
  Time                     413  | .   .   .   108 .   .   .   .   .   305 .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Total Allies               25   | .    .    .    .    .    .    .    .    .    12   .    .    .    .    2    .    11   .    
  Largest Group            10   | .    .    .    .    .    .    .    .    .    10   .    .    .    .    2    2    5    .    
  Highest-Rated Group      288  | .    .    .    .    .    .    .    .    .    180  .    .    .    .    192  192  288  .    
  Highest-Rated Ally       159  | .    .    .    .    .    .    .    .    .    31   .    .    .    .    96   96   159  .    
Total Orders               3    | .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
  AID                      1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Ally Attacks               230  | .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    42   74   .    
  Total Damage             5435 | .    .    .    .    .    .    .    .    .    1496 .    .    .    .    .    1271 2668 .    
  Kills                    41   | .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    9    19   .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -6  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac Ext Fac 
Robot Analysis Total       3    | .   2   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   1   .   1   .   .   .   .   .   .   1   1   1   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Turns Passed               22108 | 2    717  220  395  1802 1077 501  1084 2016 2569 2452 2400 1059 1645 226  1199 1026 1718 
Spaces Moved               11938 | 2    441  136  154  930  672  212  441  879  800  1193 1474 549  895  387  822  474  1477 
  Core                     579   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    384  132  20   42   
  Treads                   9055  | .    255  136  154  930  672  212  355  879  800  1193 1474 549  779  3    210  454  .    
  Legs                     611   | 2    186  .    .    .    .    .    86   .    .    .    .    .    115  .    222  .    .    
  Wheels                   306   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    306  
  Hover                    373   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    258  .    115  
  Flight                   1014  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1014 
  Fastest Speed            28    | 120  120  160  160  160  160  160  90   145  145  148  160  160  120  50   33   50   28   
  Average Speed            138   | 120  143  160  160  160  160  161  166  180  147  151  160  184  156  52   97   157  51   
  Slowest Speed            600   | 120  160  160  160  160  160  240  360  240  150  240  160  240  250  200  240  240  600  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 1    56   28   18   91   92   28   28   20   69   25   98   66   56   53   14   42   26   
  Regions Visited          17
    Branch Regions         10
  Pre-discovered Areas     4     | .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    .    .    .    
  Known Exits Taken        4     | .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    1    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    1    1    1    1    .    .    1    1    1    .    1    .    .    
Scrap Searched             8     | .    .    1    .    1    .    .    .    .    .    .    4    2    .    .    .    .    .    
Spaces Dug                 19    | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    11   .    .    
Terrain Destroyed          486   | .    42   .    8    17   .    88   28   29   40   87   .    5    .    .    38   58   46   
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    
  Projectile               47    | .    .    .    .    8    .    2    2    6    7    2    .    2    .    .    8    9    1    
  AOE                      430   | .    42   .    8    9    .    86   26   23   33   85   .    3    .    .    21   49   45   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -6   -6   -6   -6   -5   -5   -5   -4   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Sto  Fac  Low  Low  Zio  Pro  Fac  Ext  Fac  
Total                      16502 | 1    494  138  286  1204 674  335  735  1234 2033 1687 1507 574  1022 410  1151 643  2374 
  Wait                     3459  | .    13   .    110  248  .    60   173  268  1087 373  13   .    .    20   221  45   828  
  Move                     11882 | 1    440  135  153  929  671  211  440  878  799  1192 1473 548  894  386  821  473  1438 
  Hop                      18    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   
  Pick Up                  65    | .    4    1    3    1    .    1    6    5    7    4    5    2    5    1    9    6    5    
  Fast Attach              124   | .    2    .    2    .    1    2    10   8    14   7    1    2    6    .    24   12   33   
  Attach                   71    | .    .    .    2    2    .    8    13   5    7    9    .    2    8    1    6    5    3    
  Detach                   27    | .    .    .    1    .    2    6    11   2    1    2    .    .    1    .    1    .    .    
  Swap                     57    | .    4    2    .    4    .    3    5    5    9    6    2    1    7    .    2    6    1    
  Drop                     122   | .    7    .    2    .    .    3    19   9    12   6    4    3    10   .    16   8    23   
  Fire                     541   | .    22   .    13   16   .    34   46   47   86   84   9    14   63   .    37   48   22   
  Melee                    51    | .    .    .    .    .    .    .    .    .    .    .    .    .    27   .    13   9    2    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    41    | .    2    .    .    4    .    7    2    7    9    4    .    .    1    1    1    3    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   43    | .    .    .    .    .    .    .    10   .    2    .    .    2    .    1    .    28   .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines
-8/Materials
-7/Factory
-7/Storage (discovered 2 exits: *Fac / Rec)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / Upp / *Ext)
-5/Extension (discovered 2 exits: *Fac / Cet)
-4/Factory (discovered 4 exits: Res x4)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
     3 | -11/Scrapyard      | Entered Materials
   141 | -10/Materials      | Discovered new exit (range 12)
   232 | -10/Materials      | Discovered new exit (range 6)
   311 | -10/Materials      | Build established: Mutant
   720 | -10/Materials      | Entered Mines
   767 | -10/Mines          | Learned 2 Materials zone layouts
   807 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   813 | -10/Mines          | Found Prototype Device
   814 | -10/Mines          | Identified Exp. Sensor Array
   916 | -10/Mines          | Discovered new exit (range 9)
   940 | -10/Mines          | Entered Materials
   940 | -9/Materials       | Evolved 2 slots: Utility x2
  1005 | -9/Materials       | Discovered new exit (range 15)
  1138 | -9/Materials       | Repaired Exp. Sensor Array
  1317 | -9/Materials       | Discovered new exit (range 11)
  1335 | -9/Materials       | Entered Mines
  1444 | -9/Mines           | Learned Materials terminal intel
  1450 | -9/Mines           | Assembled infested the area
  1856 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  1875 | -9/Mines           | Discovered new exit (range 12)
  2188 | -9/Mines           | Discovered new exit (range 3)
  3126 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3128 | -9/Mines           | Discovered new exit (range 5)
  3137 | -9/Mines           | Entered Exiles
  3191 | -9/Exiles          | Met 8R-AWN
  3228 | -9/Exiles          | Met EX-HEX
  3329 | -9/Exiles          | Met EX-DEC
  3384 | -9/Exiles          | Visited The Gauntlet
  3681 | -9/Exiles          | Learned location of Zion (-6)
  3775 | -9/Exiles          | Discovered new exit (range 14)
  3924 | -9/Exiles          | Met EX-BIN
  3958 | -9/Exiles          | Aligned with FarCom system
  3959 | -9/Exiles          | Given EX-Vault access code
  4010 | -9/Exiles          | Opened EX-Vault
  4023 | -9/Exiles          | Found Prototype Energy Cannon
  4023 | -9/Exiles          | Identified Firepult
  4058 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4214 | -9/Exiles          | Left Exiles lab with Firepult
  4214 | -9/Exiles          | Entered Mines
  4690 | -8/Mines           | Discovered new exit (range 10)
  4715 | -8/Mines           | Entered Materials
  4715 | -8/Materials       | Evolved 2 slots: Utility x1, Weapon x1
  4716 | -8/Materials       | Loaded intel: 12 terminal locations
  5158 | -8/Materials       | Build established: Bomber
  5274 | -8/Materials       | Lost 3 parts (1n2u)
  5775 | -8/Materials       | Discovered new exit (range 11)
  5799 | -8/Materials       | Entered Factory
  5799 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5897 | -7/Factory         | Build established: Scavenger-Mutant
  6244 | -7/Factory         | Build established: Scavenger-Bomber
  7066 | -7/Factory         | Build established: Hacker-Tank
  7123 | -7/Factory         | Garrison activated, responded to threat
  7628 | -7/Factory         | Fabricated Adv. Treads?
  7724 | -7/Factory         | Build established: Hacker-Mutant
  7796 | -7/Factory         | Discovered new exit (range 10)
  7815 | -7/Factory         | Entered Storage
  7849 | -7/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  7906 | -7/Storage         | Identified exit to Recycling
  8123 | -7/Storage         | Met a pair of Derelict thieves
  8163 | -7/Storage         | Build established: Commander-Tank
  8278 | -7/Storage         | Lost 9 allies
  8507 | -7/Storage         | Build established: Hacker-Tank
  8758 | -7/Storage         | Core integrity fell below 50%
  8774 | -7/Storage         | Destroyed 7 combat bots
  8817 | -7/Storage         | Build established: Hacker-Mutant
  8894 | -7/Storage         | Repaired Broken Med. Treads
  8933 | -7/Storage         | Repaired Adv. Treads
  8961 | -7/Storage         | Repaired Med. Storage Unit
  9028 | -7/Storage         | Repaired Adv. Assault Cannon
  9090 | -7/Storage         | Repaired Adv. EMP Blaster
  9129 | -7/Storage         | Repaired Adv. Treads
  9170 | -7/Storage         | Repaired Imp. Light Armor Plating
  9476 | -7/Storage         | Build established: Hacker-Tank
  9755 | -7/Storage         | Identified exit to Factory
 10139 | -7/Storage         | Build established: Hacker-Bomber
 10384 | -7/Storage         | Entered Factory
 10384 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10539 | -6/Factory         | Build established: Hacker-Tank
 11431 | -6/Factory         | Build established: Hacker-Bomber
 12131 | -6/Factory         | Destroyed 7 combat bots
 12180 | -6/Factory         | Identified exit to Lower Caves
 12323 | -6/Factory         | Cargo convoy interrupted
 12415 | -6/Factory         | Lost 5 parts (1p1n3u)
 12836 | -6/Factory         | Entered Lower Caves
 12997 | -6/Lower Caves     | Build established: Scavenger-Tank
 13013 | -6/Lower Caves     | Encountered a Warlord checkpoint
 13499 | -6/Lower Caves     | Discovered new exit (range 6)
 13966 | -6/Lower Caves     | Learned location of Extension (-5)
 15236 | -6/Lower Caves     | Entered another Lower Caves area
 15404 | -6/Lower Caves     | Discovered new exit (range 8)
 15876 | -6/Lower Caves     | Build established: Hacker-Tank
 15956 | -6/Lower Caves     | Discovered new exit (range 8)
 16295 | -6/Lower Caves     | Entered Zion
 16313 | -6/Zion            | Learned location of 1 exit from Factory
 16388 | -6/Zion            | Given the Hacking Drone Bay
 16398 | -6/Zion            | Found Prototype Device
 16398 | -6/Zion            | Identified Hacking Drone Bay
 16425 | -6/Zion            | Discovered new exit (range 14)
 16551 | -6/Zion            | Learned location of Warlord (-5)
 16780 | -6/Zion            | Visited the Megawrench Repair Shop
 16849 | -6/Zion            | Given A8's code to call for help
 17172 | -6/Zion            | Rebuked by Imprinter
 17208 | -6/Zion            | Attempted to imprint without authorization
 17208 | -6/Zion            | Attacked by Zionites
 17269 | -6/Zion            | System corruption reached 10%
 17590 | -6/Zion            | Destroyed Imprinter
 17601 | -6/Zion            | Extracted access codes from Imprinter's data core
 17830 | -6/Zion            | Lost 8 parts (1p3n3u1w)
 17846 | -6/Zion            | Spotted MD-JW8(B)
 17852 | -6/Zion            | Spotted 0O-XH8(B)
 17857 | -6/Zion            | Core integrity fell below 50%
 17900 | -6/Zion            | Lost 3 parts (1n2w)
 17940 | -6/Zion            | Entered Proximity Caves
 17962 | -5/Proximity Caves | Identified exit to Factory
 17976 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 17977 | -5/Proximity Caves | Core integrity fell below 20%
 17984 | -5/Proximity Caves | Lost 3 parts (2n1u)
 18042 | -5/Proximity Caves | Learned Factory interactive machine intel
 18132 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 18137 | -5/Proximity Caves | Enhanced Grunt warped into view, answering call for help
 18166 | -5/Proximity Caves | Entered Factory
 18166 | -5/Factory         | Accompanied by 2 allies
 18166 | -5/Factory         | Evolved 2 slots: Utility x2
 18167 | -5/Factory         | Identified exit to Upper Caves
 18168 | -5/Factory         | Identified exit to Factory
 18169 | -5/Factory         | Loaded intel: 54 interactive machine locations
 18187 | -5/Factory         | Build established: Mutant
 18952 | -5/Factory         | Discovered exit to Factory (range 8)
 19162 | -5/Factory         | Build established: Scavenger-Mutant
 19230 | -5/Factory         | Discovered new exit (range 10)
 19349 | -5/Factory         | Discovered exit to Factory (range 9)
 19365 | -5/Factory         | Entered Extension
 19582 | -5/Extension       | Rescued a captive Derelict
 19584 | -5/Extension       | Rescued a captive Derelict
 19764 | -5/Extension       | Identified exit to Cetus
 19815 | -5/Extension       | Disrupted transfer network
 19820 | -5/Extension       | Energy Cycler disabled
 19821 | -5/Extension       | Rescued A7
 20007 | -5/Extension       | Lost 3 allies
 20227 | -5/Extension       | Spotted B-75 Beast
 20249 | -5/Extension       | Destroyed B-75 Beast
 20252 | -5/Extension       | Spotted B-75 Beast
 20265 | -5/Extension       | First assault squad dispatched
 20278 | -5/Extension       | Lost 4 allies
 20327 | -5/Extension       | Destroyed B-75 Beast
 20370 | -5/Extension       | System corruption reached 10%
 20372 | -5/Extension       | Discovered exit to Factory (range 15)
 20390 | -5/Extension       | Core integrity fell below 50%
 20391 | -5/Extension       | Entered Factory
 20391 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 20392 | -4/Factory         | Identified exit to Research
 20417 | -4/Factory         | Lost 17 parts (1p4n6u6w)
 20655 | -4/Factory         | Build established: Hacker-Mutant
 20867 | -4/Factory         | Found Unknown Device
 20867 | -4/Factory         | Identified Launcher Loader
 21269 | -4/Factory         | Lost 7 parts (3n2u2w)
 21504 | -4/Factory         | Build established: Mutant
 21803 | -4/Factory         | System corruption reached 10%
 22043 | -4/Factory         | Fabricated Fission Core?
 22043 | -4/Factory         | Core integrity fell below 50%
 22060 | -4/Factory         | Core integrity fell below 20%
 22109 | -4/Factory         | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
22060_ Dropped Fission Core.
22060_ Penetrated by Slug.
22061_ U-05 Engineer builds a Door.
22061_ K-01 Serf collects debris.
22063_ Penetrated by Slug. <x2>
22065_ K-01 Serf collects debris.
22066_ Slug penetrates Fabricator.
22069_ System corrupted: Heat flow error (+183).
22073_ Fission Core destroyed.
22089_ Impulse Thruster destroyed.
22091_ K-01 Serf destroyed.
22094_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
22096_ O-24 Administrator uses terminal to
  summon reinforcements.
22096_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F003.
22096_ O-24 Administrator locks terminal.
22100_ Impulse Thruster destroyed. <x2>
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????#        ##  | |
| ????????????????????????????????????#         /    |
| ????????????????????????????????????# ######### "" |
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| ???????????#     ?????????????????????????????#### |
| ???????????#     ????????????????????????????????? |
| ????????  ?#     #???????????????????????????????? |
| ????????? ?#     #???????????????????????????##### |
| ?????????? #     #????????????????????T            |
| ?????????? #     #???????????????????????????## ## |
| ???????????/     #????????????????????????????# #? |
| ???????????#     #????????????????????????????# #? |
| ???????????#     #????????????????????????????# #? |
| ???????????#     #####+######################## ## |
| ???????????#                                       |
| ???????????#     pp                                |
| ???????????#          s"""           g g       !   |
| ???????????#           """                    =%   |
| ???????????#         s """ ""                      |
| ???????????####+#####s     ""  ################### |
| ???????????#        #s !! oT"  #?????????????????? |
| ???????????#   """  #  !!  ""  #?????????????????? |
| ???????????#   """  #  !!  ""  #?????????????????? |
| ???????????#   """  #          #?????????????????? |
| ???????????#        +    @     #?????????????##### |
| ???????????#   """  #+####     #?????????????#     |
| ???????????#   """  #   ##     #?????????????#     |
| ???????????#   """  #   ##     #?????????????#     |
| ???????????#        #   ##%      ????????????#     |
| ???????????##########   ##         ??????????#     |
| ????????????????????#   ##  """" *!= ????????#     |
| ????????????????????#   #?  "F " *!=  ???????#     |
| ????????????????????#   #?       *==  ???????#     |
| ????????????????????#####?   ?        ???????#     |
| ??????????????????????????  ???" "?? ????????##### |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
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| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????# |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           78
Energy Generation          18
Energy Capacity            740
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Power Amplification        20
Armor Coverage             975
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                76
Targeting Accuracy         14
Target Analysis            9
Recoil Reduction           4
Offensive Hacking          22
Defensive Hacking          12
Trap Extractor Capacity    8

 Item Schematics 
-----------------
                  Adv. Treads | -7/Factory | Hacked
          Adv. Thermal Shield | -6/Zion    | Archive
         Adv. Terrain Scanner | -6/Zion    | Archive
            Hyp. Gauss Cannon | -6/Zion    | Archive
            Imp. Trap Scanner | -6/Zion    | Archive
           Imp. Weapon Cycler | -6/Zion    | Archive
      Angular Momentum Engine | -6/Zion    | Archive
                KE Penetrator | -6/Zion    | Archive
           Imp. Medium Treads | -6/Zion    | Archive
           Adv. Plasma Cannon | -6/Zion    | Archive
             Hvy. Flak Cannon | -6/Zion    | Archive
        Adv. Coolant Injector | -6/Zion    | Archive
 Imp. Shock Absorption System | -6/Zion    | Archive
            Fusion Compressor | -6/Zion    | Archive
                 Fission Core | -6/Zion    | Archive

 Robot Schematics 
------------------
  T-07 Excavator | -6/Zion | Archive
  R-06 Scavenger | -6/Zion | Archive
   A-15 Conveyor | -6/Zion | Archive
 H-88 Terminator | -6/Zion | Archive

 Fabricated
------------
  Adv. Treads | x2 | -7/Factory 
 Fission Core | x2 | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Explorer
Help From High Places
Monster
Prison Break
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              LinearRecyclingDriver
  Manual?         0
Play Time         02:58:17
  Cumulative      37.8 hours
  Start           2024.05.22 @ 11:12:17
  End             2024.05.22 @ 17:43:38
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          48
  Rogue           0
  Adventurer      43
  Explorer        5
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          39
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ffa31008-a45a-4a98-af1d-4b93e19f035e