Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.29 @ 12:00:10

Player: pd-p0l

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (85)      425
Value Destroyed (1751)     1751
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (51)                 51
              TOTAL SCORE: 3207

 Bonus
-------
High Alert Combat Kills    51

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1450) Ox28
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
  Improved Targeting Computer
  Hardened Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (25) ---
     Light Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Heat Sink
     Large Storage Unit
           Structural Scanner
           Machine Analyzer
           Sensor Array
  Improved Targeting Computer
  Improved Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Autogun
  Improved Assault Rifle
  Improved Assault Rifle
           Blade Saw

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Huge Storage Unit
           Structural Scanner
  Improved Targeting Computer
>          --- WEAPON -----------
  Improved Medium Laser
  Improved Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
  Improved Ion Engine
  Improved Ion Engine
     Light Treads
     Light Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Heat Sink
     Large Storage Unit
           Sensor Array
           Signal Interpreter
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
  Improved Targeting Computer
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Hacking Suite
           Beam Cannon
           Autogun
  Improved Assault Rifle
           Hammer
[Rating: 21]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Improved Targeting Computer
  Device                   Structural Scanner
  Storage                  Huge Storage Unit
  Processor                Improved Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Medium Laser
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Improved Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               1    | .   .   1   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             53   | 7   16  30  
  Power                    9    | 1   1   7   
    Engine                 9    | 1   1   7   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               16   | 2   2   12  
    Treads                 6    | .   .   6   
    Leg                    9    | 2   2   5   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 1    | .   .   1   
  Utility                  13   | 1   5   7   
    Device                 3    | .   1   2   
    Storage                4    | 1   2   1   
    Processor              3    | .   1   2   
    Hackware               .    | .   .   .   
    Protection             3    | .   1   2   
    Artifact               .    | .   .   .   
  Weapon                   15   | 3   8   4   
    Energy Gun             5    | 1   3   1   
    Energy Cannon          3    | .   3   .   
    Ballistic Gun          6    | 2   1   3   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  4    | .   .   4   
Parts Lost                 18   | .   6   12  
  Power                    2    | .   1   1   
  Propulsion               8    | .   2   6   
  Utility                  3    | .   2   1   
  Weapon                   5    | .   1   4   
  Highest Loss Streak      4    | .   3   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     97   | .   96  97  
  Engine                   11   | .   12  10  
  Treads                   18   | .   .   24  
  Leg                      11   | .   27  6   
  Device                   5    | .   1   6   
  Storage                  12   | .   18  11  
  Processor                9    | .   4   11  
  Protection               3    | .   1   3   
  Energy Gun               8    | .   10  7   
  Energy Cannon            5    | .   8   4   
  Ballistic Gun            8    | .   7   8   
Peak Build Rating          21   | 6   9   21  
  Average Rating           15   | 5   8   18  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             99   | 14  30  99  
  Greatest Support         60   | 20  20  60  
  Greatest Overweight (x)  30   | .   2   30  
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 25   | 8   15  25  
  Average Capacity         20   | 7   14  23  
  Most Carried             25   | 8   15  25  
  Average Carried          19   | 5   13  21  
  Final Capacity           25   | 8   15  25  
  Final Carried            24   | 8   15  24  

 Class Distribution 
--------------------
 62% | Mutant
 37% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Yrd  Mat  Mat  
Matter Collected           1497 | 305  538  654  
  Remotely                 .    | .    .    .    
Salvage Created            3010 | 194  769  2047 
  Parts                    186  | 11   47   128  
Haulers Intercepted        8    | .    2    6    
Recyclers Shooed           6    | .    5    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  51   | .   14  37  
  Guns                     35   | .   11  24  
  Cannons                  15   | .   3   12  
  AOE                      1    | .   .   1   
Classes Destroyed          11   | 3   4   4   
  Worker                   3    | 2   .   1   
  Builder                  2    | .   .   2   
  Tunneler                 4    | 3   .   1   
  Hauler                   8    | .   2   6   
  Recycler                 7    | 1   3   3   
  Mechanic                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  8    | .   3   5   
  Swarmer                  20   | .   6   14  
  Grunt                    22   | .   8   14  
  Sentry                   9    | .   .   9   
Best Kill Streak           4    | 2   3   4   
  Combat Bots Only         4    | .   3   4   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 1    | .   .   1   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        399  | .    90   309  
  Missed                   88   | .    20   68   
Damage Taken               3362 | .    813  2549 
  Core                     531  | .    125  406  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  2    | .    2    .    
Core Remaining (%)         75   | 100  50   .    
Volleys Fired              249  | 22   86   141  
  Largest                  2    | 2    2    2    
  Hottest                  160  | 40   160  120  
Shots Fired                496  | 44   171  281  
  Gun                      385  | 44   142  199  
  Cannon                   109  | .    27   82   
  Launcher                 .    | .    .    .    
  Special                  2    | .    2    .    
  Kinetic                  226  | 44   61   121  
  Thermal                  270  | .    110  160  
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         17   | 6    12   17   
  Robot Miss Streak        5    | 3    5    5    
  Penetration Max          .    | .    .    .    
  Secondary Targets        5    | .    .    5    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           306  | 28   92   186  
  Core Hits                121  | 9    36   76   
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 1    | 1    .    .    
  Critical Strikes         9    | 1    4    4    
    Burn                   6    | .    4    2    
    Destroy                3    | 1    .    2    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           4809 | 268  1148 3393 
  Guns                     3306 | 268  929  2109 
  Cannons                  1157 | .    210  947  
  Explosions               283  | .    .    283  
  Melee                    .    | .    .    .    
  Ramming                  63   | .    9    54   
  Kinetic                  1859 | 268  405  1186 
  Thermal                  2766 | .    734  2032 
  Explosive                .    | .    .    .    
  Electromagnetic          121  | .    .    121  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            43   | .    6    37   
  Projectiles              6    | .    6    .    
  Explosions               37   | .    .    37   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      79   | .    .    79   
  Shots                    2    | .    .    2    
  Rammed                   4    | .    .    4    
Targets Rammed             10   | .    3    7    
  Kicked                   6    | .    3    3    
  Crushed                  .    | .    .    .    
Highest Temperature        413  | .    413  300  
  Average Temperature      88   | .    96   84   
  Received Heat Transfer   915  | .    345  570  
  Effects                  8    | .    4    4    
    Shutdowns              1    | .    1    .    
    Energy Bleed           4    | .    2    2    
    Interference           2    | .    .    2    
    Matter Decay           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              1    | .    .    1    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             9    | .    3    6    
  Heat Transferred         6464 | .    2220 4244 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             624  | 30  184 624 
  Initial                  31   | .   19  31  
  Average                  235  | 11  66  302 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         42   | 100 100 20  
  Level 1                  47   | .   .   65  
  Level 2                  10   | .   .   14  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          7    | .   1   6   
  Investigation            3    | .   .   3   
  Extermination            .    | .   .   .   
  Reinforcement            3    | .   1   2   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           3    | .   1   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              82   | .   22  60  
  Peak Tracking Total      5    | .   4   5   
  Tactical Retreats        4    | .   2   2   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          9    | .   .   9   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          6    | .   1   5   
  Terminals                4    | .   1   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              2    | .   .   2   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   2   12  
  Successful               11   | .   1   10  
  Failed                   3    | .   1   2   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   5    | .   2   3   
  Terminals                6    | .   2   4   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              8    | .   .   8   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   1   2   
  Hauler Manifests         2    | .   1   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 8    | .   .   8   
  Insert Component         4    | .   .   4   
  Analyze                  4    | .   .   4   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   .   5   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   4    | .   .   4   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           4    | .   .   4   
  Part Schematics Acquired 4    | .   .   4   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               5978 | 178  1471 4329 
Spaces Moved               2325 | 88   599  1638 
  Core                     18   | 14   .    4    
  Treads                   1202 | .    .    1202 
  Legs                     1105 | 74   599  432  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  120  
  Average Speed            210  | 108  188  224  
  Slowest Speed            1550 | 120  260  1550 
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       57   | 5    80   86   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 2    | .    2    .    
Terrain Destroyed          18   | .    2    16   
  Melee                    .    | .    .    .    
  Projectile               2    | .    2    .    
  AOE                      16   | .    .    16   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Yrd  Mat  Mat  
Total                      2903 | 130  768  2005 
  Wait                     168  | .    43   125  
  Move                     2323 | 87   598  1638 
  Hop                      .    | .    .    .    
  Pick Up                  73   | 14   18   41   
  Fast Attach              .    | .    .    .    
  Attach                   22   | 6    7    9    
  Detach                   1    | .    .    1    
  Swap                     31   | 1    9    21   
  Drop                     26   | .    4    22   
  Fire                     249  | 22   86   141  
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     6    | .    3    3    
  Crush                    4    | .    .    4    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2)

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  179 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  717 | -10/Materials | Lost 3 parts (1n1u1w)
  779 | -10/Materials | Discovered new exit (range 12)
 1098 | -10/Materials | Discovered new exit (range 8)
 1517 | -10/Materials | Discovered new exit (range 7)
 1650 | -10/Materials | Entered another Materials area
 1650 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1735 | -9/Materials  | Discovered new exit (range 15)
 2874 | -9/Materials  | Lost 3 parts (1n2w)
 3057 | -9/Materials  | Core integrity fell below 50%
 3237 | -9/Materials  | Build established: Scavenger-Mutant
 3297 | -9/Materials  | Discovered new exit (range 16)
 4258 | -9/Materials  | Discovered new exit (range 13)
 4311 | -9/Materials  | Discovered new exit (range 11)
 4557 | -9/Materials  | Identified exit to Storage
 4811 | -9/Materials  | Identified exit to Materials
 4977 | -9/Materials  | Discovered new exit (range 8)
 4994 | -9/Materials  | Identified exit to Mines
 5330 | -9/Materials  | Build established: Mutant
 5447 | -9/Materials  | Discovered exit to Materials (range 16)
 5650 | -9/Materials  | First assault squad dispatched
 5732 | -9/Materials  | Core integrity fell below 20%
 5961 | -9/Materials  | Lost 4 parts (1p1n2w)
 5979 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
05752_ K-01 Serf collects debris.
05756_ R-06 Scavenger collects Aluminum Leg.
05757_ K-01 Serf collects debris.
05758_ Slammed into R-06 Scavenger.
05759_ Acquired 29 matter.
05761_ K-01 Serf collects debris. <x2>
05801_ K-01 Serf cleans the Nuclear Reactor.
  <x2>
05852_ A-02 Transporter destroyed.
05854_ K-01 Serf collects debris. <x2>
05860_ Acquired Imp. Assault Rifle.
05864_ K-01 Serf collects debris. <x2>
05913_ C-30 ARC bursts open, deploying its
  payload.
05913_ S-10 Pest unfolds itself. <x4>
05917_ Hvy. Ion Engine destroyed.
05921_ Lgt. Treads destroyed.
05928_ Imp. Assault Rifle destroyed.
05930_ Imp. Medium Laser destroyed.
05952_ Critical hit (Destroy).

 Map 
-----
+----------------------------------------------------+
| ##### ??????????  ## ##?????##     ^            ## |
| ##?????????????????# ##?????##     ^      %      + |
|  ##????????????????# ##?????##         %  %     ## |
| = #?????????????? ## #########   ######## ######## |
|  ##?????????????? ##+#########   ########+######## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Energy Generation          14
Energy Capacity            280
Matter Stores              350
Matter Capacity            350
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         6
Recoil Reduction           3

 Item Schematics 
-----------------
  Huge Storage Unit | -9/Materials | Scanalyzed
 Structural Scanner | -9/Materials | Scanalyzed
   Imp. Flight Unit | -9/Materials | Scanalyzed
      Hacking Suite | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              HoverWeaponTube
  Manual?         0
Play Time         00:45:18
  Cumulative      19.8 hours
  Start           2024.10.27 @ 19:50:48
  End             2024.10.29 @ 12:00:10
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          22
  Rogue           22
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          19
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5f15a16f-9660-4ff0-abea-2da4a926603f